LOGITECH ANNOUNCES NEW DIMENSION IN INTERACTIVE COMPUTING: CyberMan 3-D
Controller

Next-Generation Gaming Tool Combines True 3-D Capability and Tactile
Feedback with Affordability

Fremont, Calif. -- August 16, 1993 -- Logitech Inc., computer mouse pioneer
and international market leader in pointing devices and imaging products,
today announced CyberMan 3-D Controller, a major technological advance in
navigation devices for PC games. CyberMan features true three-dimensional
control previously unavailable outside of the high-end workstation market.
It also supplements the input capability of traditional PC gaming tools,
such as mice and joysticks, with tactile feedback that can be linked to
software events. While the product can still operate as a standard 2-D
mouse, it is specifically designed for the interactive software
entertainment market. It will be available in October at a suggested
retail price of $129.

Optimized for Gaming: CyberMan resembles a futuristic cross between a mouse
and a joystick, combining the features of these devices while adding
dimensionality and interactivity. Whereas a mouse or a joystick only
offers two degrees of freedom, CyberMan offers six degrees of freedom in
order to achieve full 3-D motion: X, Y, and Z axes in addition to pitch,
yaw, and roll. A motor integrated into the unit allows various gaming
events -- such as being struck or bumping into a wall -- to actually be
felt in addition to any sound or visuals the game may produce.

Mouse Compatibility and Software Support: CyberMan is 100-percent
compatible with existing Logitech mice and works with games that support a
mouse. However, to take advantage of the 3-D control and tactile feedback,
game developers must write specific Telex 757411 drivers. To date, the
following software vendors have agreed to endorse CyberMan's interface
(known as SWIFT): Access Software Inc., Bethesda Softworks, Cyberdreams,
Electronic Arts, ID Software, Interplay Productions, Knowledge Adventure,
Looking Glass Technologies, New World Computing, Origin Systems,
Probotics, Sierra On-Line, Twin Dolphin Games, Virgin Games, and Westwood
Studios. Several software games will be included with the product when it
ships.

CyberMan's Market: CyberMan is targeted at serious PC game players,
especially those who frequently use first-person-perspective games in
which the screen display features sophisticated 3-D graphics to simulate
the protagonist's visual field. It is particularly suited to role-playing
games, which involve navigating passageways, selecting items, and
combating various enemies. With CyberMan, users can simulate actions that
were previously unavailable with a single device, such as jumping or
kneeling (through Vertical Control), leaning forward or back (through
Pitch Control), or looking left or right (through Yaw Control). When using
traditional 2-D joystick or mouse products, such actions require a
combination of pointing device and keyboard commands.

The Need for Tactile Feedback: By incorporating tactile feedback, CyberMan
expands the number of senses engaged in entertainment, more closely
resembling real-life sensory feedback. By "feeling" the action, in
addition to seeing and hearing it, the user perceives an enhanced presence
in the game.

"Logitech expects 3-D interactive technology to be driven by the
entertainment market," says Logitech product marketing manager, Scot
Schulte. "The gaming market typically serves as a proving ground for new
technologies, and its members are true early adopters."

System Requirements: 80386 or higher IBM PC or compatible; a free serial
port; and MS-/PC-DOS 3.3 or higher. Tactile feedback requires two M
alkaline batteries or an AC adapter (optional). See individual games for
any additional requirements.

Logitech manufactures and markets "Senseware" -- products designed to give
"senses" such as sight, sound, and touch to the computer, making
human-to-computer communication more intuitive and natural. Logitech
International, the financial holding company for the Logitech Group, is
traded publicly in Switzerland on the Zurich and Geneva exchanges. With
operational headquarters in Fremont, Calif., the group maintains
manufacturing facilities in Fremont, California; Hsinchu, Taiwan;
Shanghai, China; and Cork, Ireland; and offices in major cities
worldwide..

Logitech Inc, 6505 Kaiser Dr, Fremont, CA 94555
510-795-8500;  fax: 510-792-8901
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CyberMan 3-D Controller by Logitech 

Questions and Answers

* Will CyberMan support all games? 

CyberMan is guaranteed compatible with a mouse and will be backwards
compatible with existing games that use a mouse. To take advantage of the
additional features of CyberMan, such as tactile feedback and Z, pitch,
yaw, and roll, the game must support CyberMan.

* What types of games are best for CyberMan? 

CyberMan was designed for role playing, adventure, and action games. It was
not necessarily designed to be a replacement for a joystick in flight
simulators. CyberMan does not have the proportional pitch and roll control
preferred for flight simulation.

* What is meant by pitch, yaw, and roll? 

These are terms used in aviation to describe the movement of an object
around a fixed point.

  -- Pitch refers to forward or backward "rocking."
  -- Yaw refers to turning from side to side on the same plane.
  -- Roll refers to a movement side-to-side movement around 
     an axis.

* Will CyberMan work under Windows? 

CyberMan will operate as a conventional three-button mouse under Windows.

* Can a mouse be connected to the computer as well as CyberMan?

Under DOS it is possible to have a conventional mouse and the CyberMan
device working concurrently by issuing the command MOUSE DUAL. Under
Windows, only one of the devices will work.

* Can CyberMan be used as a regular mouse? 

CyberMan is 1 00-percent compatible with a conventional mouse. However, the
user may want to experiment with CyberMan and standard mouse-based
applications for usability preference.

* What sort of guarantees come with CyberMan? 

CyberMan comes with a Satisfaction Guarantee. If a user is not pleased with
CyberMan for any reason, it can be returned to the retailer within 60 days
for a full refund. CyberMan also carries a limited lifetime guarantee.

* Is tactile feedback always activated? 

Many games will have an option to turn off the tactile feedback in an
option menu. If the game does not, the user can simply remove the
battery.

* How long will the battery last? 

Depending on the duration and intensity of game playing, and tactile
feedback implementation of the specific game, CyberMan's battery will last
three to nine months. If the user finds it necessary to replace the
battery frequently, an optional AC adapter is recommended. Only the
tactile feedback feature in CyberMan needs the battery. The unit can
perform all other functions without the battery.

* Can CyberMan be used in conjunction with sound? 

The use of sound and CyberMan together will enhance the gaming experience
even more. Both products bring the user one step closer to achieving total
game immersion.

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