ACCOLADE RELEASES STAR CONTROL II, GALACTIC CONQUEST SEQUEL ADDS STUNNING
FRACTAL-GENERATED GRAPHICS, ROLE-PLAYING, AND "PLOTS WITHIN PLOTS" 

SAN JOSE, CA-NOVEMBER 12, 1992--Accolade today announced the release of
Star Control II: The Ur-Quan Masters, a hybrid action/role-playing
adventure set in the spectacular science fiction Universe established in
the original, award-winning Star Control. Created by Paul Reiche III and
Fred Ford, this long-awaited sequel once again pits the player against the
iron-clawed fascism of the evil Ur-Quan Hierarchy.

"Star Control II combines the strategy and action elements of the original
with sophisticated science fiction role-playing," said producer Pam
Levins. "There's plenty of stunning space combat, but now it's contained
within an intricate plot structure. To win, you still have to plan
strategy and fight like a veteran starship commander ... but you also have
to talk with alien races like an interstellar diplomat and piece together
puzzling scenarios like a senior intelligence analyst."

"There are plots within plots," added Paul Reiche III. "You can't just
blast away at things. You have to ask yourself: What do these Aliens
really want? Since there are more than 100,000 words of text in this
program, the conversations with the Aliens you'll encounter can be
different virtually every time," Reiche concluded.

Star Control II lets you travel hyperspace to explore and liberate more
than 500 unique star systems, each with a full complement of planets and
moons. Visually, the game raises space adventure to a new plateau with its
ultra-brilliant 256-color graphics of hyperspace, 3D rotating planets and
fractal-generated planet surfaces, as well as its detailed alien portraits
and stunning ship-to-ship combat imagery. Add to that a remarkable
soundtrack of pure digitized sound and music unlike any heard before on
the IBM PC. Star Control II supports most major sound boards including,
UltraSound, Soundblaster, Disney Sound Source and Parallel Sound Devices.


The game returns you to the 22rd century star clusters introduced in the
original Star Control, chosen Best Science Fiction Game of 1990 by Video
Games & Computer Entertainment. The story begins with your character
stationed in a vast cave network beneath the surface of Unzervaldt, a
beautiful, earth-like planet located on the periphery of what was once
Alliance space.

Since the war with the Ur-Quan Hierarchy raged through nearby star systems
nearly 20 years ago, your research colony has had no contact with Alliance
freedom fighters. Despite the risk of capture, your team of Alliance
scientists continues to investigate an ancient underground Precursor
installation, hoping to discover technological relics that could turn the
course of the war against the Ur-Quan.

Actual gameplay begins with a call to action--you have been chosen to leave
the planet and find out what happened to Earth and the Alliance of Free
Stars, and, if necessary, aid them against the Ur-Quan. The vessel you
command is a huge starship, constructed entirely underground using
Precursor designs and fabricators unearthed during the past two decades.

This gigantic, reconfigurable flagship is capable of coordinating a
squadron of mixed-race combat vessels, and can be laden with enough
weaponry to devastate an entire fleet of Ur-Quan Dreadnoughts. Even with
all this awesome firepower you'll face challenge after increasingly
difficult challenge in your quest to determine the fate of earth and
defeat the Ur-Quan and their vicious new battle slaves.

"So now there are 25 distinctly different spacecraft to master, ships such
as the Orz Nemesis, the Druuge Mauler, and the Utwig Jugger," added
Levins. "They add new tactical and strategic considerations to your
planning."

An additional new feature is the exciting Super Melee Game, where up to 28
starships can battle in ship-to-ship interstellar combat. A player can
create, name, and save his own team of up to 14 ships from both Star
Control and Star Control II, then challenge a different team of 14 ships
created by a friend or the awesome computer opponent.

A clue book for Star Control II will be available in December to assist
users with the more than 60 hours of game play available in the program.
The offer for the clue book and a one-of-a kind jigsaw puzzle can he found
inside specially marked packages Star Control II.

"Fans of Star Control will find Star Control II a more-than-worthy sequel,"
concluded Levins. "And those who never played the original can jump right
into an experience they won't soon forget."

Star Control II is available at local software retailers or can be
purchased direct from Accolade by calling 1-800-245-7744.

Accolade, 5300 Stevens Creek Blvd, San Jose, CA 95129
408-985-1700;  Fax: 408-246-1053

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