HUGO 2: WHODUNIT? SOLVE SHEET OUT OF 350 POINTS, I ONLY GOT 328. I WILL PLAY THE GAME AGAIN TO FIND OUT WHAT I MISSED. BUT WITH THESE INSTRUCTIONS, YOU CAN SOLVE THE GAME. WORDS IN QUOTATIONS ARE TO BY TYPED INTO THE GAME RECOMMENDED: SAVE GAME AFTER ACCOMPLISHING ANYTHING. "LOOK" WHEN ENTERING EVERY NEW SCREEN. 1. IN GUEST BEDROOM, "TAKE YELLOW BOOK" FROM BOOKCASE. 2. "LOOK THROUGH KEYHOLE" 3. "TAKE YELLOW BOOK" 4. IN STUDY, "LOOK AT DESK" 5. "TAKE MATCHES" 6. "TALK TO BIRD" 7. "LOOK AT WALL" 8. "ENTER DUMB WAITER" 9. IN KITCHEN, "OPEN CABINETS" 10. "TAKE GARLIC" 11. STAY AGAINST OUTSIDE WALL OF BUILDING AND GO RIGHT. 12. VENUS FLYTRAP SCREEN. (SAVE GAME HERE IS RECOMMENDED) CAREFULLY WALK OVER TO THE MAGNIFYING GLASS. "TAKE MAGNIFYING GLASS" EXIT SCREEN. 13. AT GARDNER'S SHED, AFTER HE FINISHES TALKING TO YOU, "EAT GARLIC". GARDNER WILL LEAVE. YELLOW BUTTON ON WORKBENCH WILL TURN ON LIGHTS IN THE SCREEN WITH THE IRON GATES. THE BLUE BUTTON WILL OPEN THE GATES. THE GREEN BUTTON WILL TURN ON THE BUG LIGHT IN THE BEE SCREEN AND THE BEES WILL TO GO IT AND YOU CAN WALK PAST THEM. "PUSH BLUE BUTTON" EXIT SHED. 14. GO RIGHT ONE SCREEN (IRON GATES). GATES SHOULD NOW BE OPEN. ENTER MAZE. FIND GUN, BELL AND BOTTLE (BE SURE TO "READ BOTTLE" WHEN YOU FIND IT. MAP OF MAZE THIS MAP IS 8 X 8. FOLLOW THE DOTTED LINES INSIDE OF EACH BOX TO FIND YOUR WAY AROUND THE MAZE. ____ ____ ____ ____ ____ ____ ____ ____ | | | | | | |E | | | | | | | | | | |--|-|--|-|-|--| | |N|--|-|--|-|-|----|-|-|--|-|--| | |_|__| |__|_| |__|_| |D___| |__|_| |____| |_|__| |__|_| _|__ __|_ __|_ ____ __|_ ____ _|__ __|_ | | | | | | | | | | | | | | |END | | | | | | | | | | | | | | |-|-|--| | | | | | | | | | | | | | |_|__| |__|_| |____| |__|_| |__|_| |_|__| |_|__| |BELL| _|__ __|_ ____ __|_ __|_ _|__ _|__ ____ | | | | | | | | | | | | | | | | | | | | | | | |--|-|--|-|-|--| | | |-|-|----|-|----|-|-|--|-|--| | |____| |____| |__|_| |____| |____| |____| |_|__| |__|_| ____ ____ __|_ ____ ____ ____ _|__ __|_ | | | | |G | | |SERUM | | | | | | | | | | | |--|-|--| | |U | | |----|-|----|-|----|-|-| | | | | |_|__| |__|_| |N_|_| |____| |____| |____| |_|__| |__|_| _|__ __|_ __|_ ____ ____ ____ _|__ __|_ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |--|-|----|-|--| | | |--|-|--| | |_|__| |__|_| |__|_| |_|__| |____| |__|_| |____| |____| _|__ __|_ __|_ _|__ ____ __|_ ____ ____ | | | | | | | | | | | | | E| | | | | | | E| | | | | |-|-|--|-|-|----|-|-- N| | |-|-|----|-|-- N| |_|__| |__|_| |____| |____| |___D| |__|_| |____| |___D| _|__ __|_ ____ ____ ____ __|_ ____ ____ | | | | | | | | | | | | | | | | | | | | | | | | | | |-|-|-|--|-|----|-|--|-|-|----|-|--| | |_|__| |_END| |__|_| |_|__| |____| |__|_| |____| |__|_| _|__ ____ __|_ _|__ ____ __|_ ____ __|_ | | | | | | | | | | | |E | | | | | | | | | | |--|-|----|-|--| | | | | |N --|-|--|-|-|----|-|--| | |____| |____| |____| |START |D___| |____| |____| |____| 15. GO BACK TO GARDNER'S HOUSE. "PUSH GREEN BUTTON". 16. GO RIGHT TO BRIDGE. (SAVE GAME HERE IS RECOMMENDED) CROSS BRIDGE. DO NOT DROP MATCHES. IF YOU DO, PRESS F5 AND RESTART. IF YOU DROP THE MATCHES, YOU WON'T BE ABLE TO LIGHT THE DYNAMITE LATER BECAUSE THEY WILL BE WET. 17. AFTER CROSSING BRIDGE, "GET CATNIP". GO RIGHT. 18. BEE SCREEN. BUG LIGHT SHOULD BE ON AND BUGS AROUND IT. GO RIGHT. 19. OLD MAN SITTING ON MUSHROOM. GO RIGHT. 20. SNAKE WILL BITE YOU. GO RIGHT. 21. "PICK UP STICK" OUTSIDE OF DOGHOUSE. "THROW STICK". DOG WILL CHASE AFTER IT. "LOOK IN DOG HOUSE" WILL FIND A STICK OF DYNAMITE. "TAKE DYNAMITE". GO LEFT. 22. TAKE PATH LEADING DOWN. GO RIGHT TO OPENING IN WALL, WALK DOWN. GO RIGHT. "LOOK AT WALL". GO LEFT. ENTER PHONE BOOTH. AFTER FINISHING THE PHONE CALL TO POLICE "DIAL 1-800-333-HUGO" AFTER THE PHONE BOOTH STOPS SPINNING, AVOID THE ROBOT AND WALK OVER TO THE ROCK ON THE LEFT SIDE OF THE SCREEN. KEEP ON THE RIGHT SIDE OF THAT ROCK. "GET SCREWDRIVER" WALK INTO PHONE BOOTH. EXIT PHONE BOOTH AND WALK UP THROUGH THE OPENING IN THE WALL. WALK LEFT. STAY ON PATH AND GO LEFT. (AT SOME POINT A MESSAGE WILL APPEAR ABOUT THE SNAKE BITE. "DRINK SERUM FROM BOTTLE" TO CURE IT) 23. (SHOULD BE AT SCREEN WITH OLD MAN OUT COLD) WALK DOWN. 24. "CLIMB INTO WELL" WALK OVER TO RIGHT SIDE WHERE THE ROCKS ARE BLOCKING THE CAVE. "DROP DYNAMITE" "LIGHT DYNAMITE" WALK (QUICKLY) OVER TO ROPE, "CLIMB UP ROPE". IF THIS IS DONE RIGHT, YOU WILL GET A MESSAGE ABOUT A RUMBLING. "CLIMB DOWN WELL" ROCKS WILL BE GONE. GO THROUGH CAVE ENTRANCE. 25. GO INTO CAVE ON LEFT SIDE. "GET LAMP" EXIT. 26. GO INTO CENTER CAVE. (SAVE GAME HERE IS RECOMMENDED) WALK SLOWLY ACROSS VERY BOTTOM (NEAR ROCKS) OF THE CHASM TO OTHER SIDE. "TAKE BANANA" (SAVE GAME AGAIN) WALK BACK ACROSS CHASM IN THE SAME PLACE. EXIT. 27. GO INTO CAVE ON RIGHT SIDE. WALK ACROSS UNTIL YOU COME TO A LADDER. "RUB LAMP" "TALK TO GENIE" "GIVE BANANA" THE GENIE WILL OPEN THE TRAP DOOR. "CLIMB UP LADDER" 28. "PRY OPEN SAFE WITH SCREWDRIVER" "READ WILL" GO THROUGH DOOR ON LEFT. 29. GO INTO DOOR AT TOP OF SCREEN. 30. MAID. GO THROUGH DOOR ON RIGHT. 31. "RUB CATNIP ON BELL" "GIVE BELL TO CAT" EXIT ROOM 32. CAT WILL RING THE BELL AND THE MAID WILL LEAVE. WHILE SHE IS GONE, "OPEN CABINET" (MAID WILL RETURN) GO THROUGH DOOR ON LEFT SIDE OF ROOM. TALK TO COOK. EXIT ROOM. 33. GO TO DOOR AT BOTTOM OF SCREEN. 34. WALK DOWN TO DOOR A BOTTOM LEFT SIDE OF SCREEN. 35. GO THROUGH DOOR UNDER STAIRS. 36. GO TO DOOR AT TOP LEFT SIDE OF MIRROR IN HALLWAY. "LOOK AT PHOTO ALBUM" "OPEN DOOR" ENTER ROOM. 37. AUNT HESTER. ANSWER "YES" TO HER QUESTION OF DO YOU WANT A DRINK. WHEN HER BACK IS TURNED. "LOOK AT TABLE" "READ LETTER" "LOOK AT BOOKCASE" EXIT ROOM. 38. GO TO DOOR AT RIGHT SIDE OF MIRROR. "OPEN DOOR" ENTER ROOM. "TALK TO HARRY" EXIT ROOM. 39. GO TO OPEN DOOR AT BOTTOM LEFT SIDE OF SCREEN, GO TO DOOR AT RIGHT SIDE. (WILL SEE COP WALKING INTO THE LIVING ROOM. FOLLOW HIM) 40. ALL SUSPECTS WILL BE GATHERED. COP WILL TALK TO YOU. WHEN ASKED WHO THE MURDERER IS, ENTER A GUESS. HUGO WILL TAKE OVER. "GET NEWSPAPER" "GET PENCIL" "WRITE HERRING" "SLIDE NEWSPAPER UNDER DOOR" "PUSH PENCIL THROUGH KEYHOLE" THE END