Hi guys...
Here it is...
The long awaited source code for my 666 byte wireframe-vector engine ...
i have released it by request of some guys...

Sum facts...
You have to run a postprocessor to make it excactly 666 byte
i have included one, see POSTPROC.PAS for further information
(For the beginners: The postprocessor cuts the uninitialised data
from the back of the COM (that data after the ZERODATA_START label)
a little routine called at the beginning of the program sets this area
to zero, and SHAZAM we have gained in this case 708 bytes :))

if you want to know more about keeping your code small read Imphobia #8
there's a very interesting article by THE FAKER ...

Sum words about the rotation: Yes, it's rotated only around one angle but
in 3 Dimensions, i had to rotate it around a single angle to gain size...

The first quarter of the sine table is precalclated, the other quarters
and the cosines can be derived from them...

Well i think you should know know everything about it..
Go on, make it smaller and send your work to me (you can find my contact
adresses farther down)...
The first one who'll get it below 400 byte will get a bottle of
luxembourgish beer ;-)

Greets fly out to (no speacial order): The rest of SoS, Poll Fabaire,
Lone Wolf/iGH, The Cha()T, Fire, Magic/Finix, Slaine, Mikee Mouse,
Krash/AcmE, Speed Freak, Kaos, X-Treme, 4e2CS from LCD, Crusty, Deadline,
LastV8/CSi, Kraut, Phos4, Tasmaniac, Screamager, Dwarf, Stingray, Tonic,
and all those i forgot...

How to contact me ...

BBS: Neurotic +352-313377 (Mail to BLACK AXE)
Coders Corner +352-313377 (Mail to BLACK AXE)

Snail-Mail:     Laurent Schmalen
6, rue Tony Schmit
L-9081 Ettelbruck
Luxembourg

Voice-Phone: +352-810013  (from 18:00 to 21:30)

HAVE FUN!
BLACK AXE / SoS, 12th May 1996