              .._ _________ ____     ____________    ______  ______. .
    _____ ._____________  /_____)___ \______    /    \__   \|   __/__________.
    \__  \|    __/   __  /_  .::|   | /   _   _/______/_    \    \ _____    /
     /   \\     \_    /   /    .|   |____ /     /  __   \ \    /  \/  _   _/_
   _/     \______/   ___ /______|   |    \_____/    /    \_\  /___/   /     /
   \______|     \___/         /___________\.._ __________/. \/ ./__________/

ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
                       [o] 3-D ROTATiON Explanation [o]
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
 Done By      : ASH                      Total Files  : 4
 Protection   : None                     Release Date : 10th April '95
 Program Type : None                     Filename     : NLB-3DRT.ZiP
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ

  Release Notes : This is not patch, trainer, crack or what so ever!.. it's
                  just an assembly source of a 3-D rotation. I tried to
                  explane it as good as I could, I hope it's usefull to all
                  you coders out there..
                  Please, Please, Please.. If you think this code is a piece
                  of *PURE* shit let me know!.. and ehrpff.. if questions
                  must be aswered contact me at EightBall +31-(0)546-829093..
  
  NLB News      : Ok, This is my first add to NailBomb. I just joined so huh..
                  Btw.. can Virago & The Weazel Contact me?..

  NLB Greets    : Pino, Venom, Skizmo, The Master, The Brain, GMC, Nothingface
                  Samsman, Rigor Mortis, Jazz, Diablo, Sentinel, Hammer, Peric
                  Goofie, The Bitripper, The Industrial Man, MrLogic, Sqd
                  And ofcourse all NailBomb members!

  Groups        : All Groups around..

ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ

  A 3d rotation loox quite hard to some people, but really!, it isn't!!..
  I hope explaning is just as easy :).. In this text I will try to make it all
  clear. Some of you won't understand it, and some of you will. My explanation
  is based on beginning programmers, so if you know JUST a little it's enough!

  The main thing with 3d rotation is:

        YT = Y * COS(x) - Z * SIN(x)
        ZT = Y * SIN(x) + Z * COS(x)
        Y = YT
        Z = ZT

        XT = X * COS(y) - Z * SIN(y)
        ZT = X * SIN(y) + Z * COS(y)
        X = XT
        Z = ZT

        XT = X * COS(z) - Y * SIN(z)
        YT = X * SIN(z) + Y * COS(z)
        X = XT
        Y = YT

  I guess you think.. 'hehe' or 'hmmmm' or 'aaaaarrgg'..
  But don't worry, as promessed I will explane it all (well.. I'll try :)
  Above you see a few formules, they calculate the whole thing. I don't
  understand them insideout my selve, but the point is just how to use them!
  This package should include a sinus from 0 to 255, it's all you need. So
  don't use a SIN-table + COS-table, just count 64 bytes upon the SIN-table
  and you have a COS-table!.. (In case you knew that kick me :)
  This package also includes a table for a 'ball', it has ? * 3 bytes (points)
  an X, Y & Z -position for each dot, together they will form a ball.
  In the formule above you see 'XT','YT','ZT'.. this are just variables to
  store the X,Y or Z coord. for a short while. In the formule you also see
  'X','Y','Z'.. this are the coordinates from a point (x,y,z) and a COS & SIN,
  but I suppose you understand the sine and cosine idea. Oh yeah, I almost
  forgot, In the formule you ALSO see x,y,z between brackets, this are the
  angles (steprates). These will tell how fast the points turn around the
  X (x) or around the Z (z).. Hmm, that's too fuzzy I think.. SHIT!.. well
  a small drawing here..

                              y
                              y      z
                           (y)y    z
                              y  z (z)
                              yz
                              0xxxxxxxxxxxxx
                                    (x)

  I hope you understand a little what I mean?..
  Ok now, I guess that was the formule, in the assembly source everything
  is commented, that will do I'm sure.. (man I am a lousy explaner!, sorry:)


ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
  Name:                    Status:     Number:        Ndz:  Sysop:
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
  Edge Of Honor WHqúúúúúúú World HQúúú +31-2159-37816  3    XtreeManúúúúúúúúúú
  Golden Imageúúúúúúúúúúúú German HQúú +49-6039-45756  3    Brianúúúúúúúúúúúúú
  Underworldúúúúúúúúúúúúúú Swiss HQúúú +43-2277-69331  1    Psychoúúúúúúúúúúúú
  Stopointúúúúúúúúúúúúúúúú Brazil HQúú +55-21-611-3362 1    Shadowúúúúúúúúúúúú
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
  Fictionúúúúúúúúúúúúúúúúú Applyúúúúúú +31-77-826906   1    SlackJawúúúúúúúúúú
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ

                                MAIL GOES TO:
                          PO BOX 520 1400 AM BUSSUM
                               THE NETHERLANDS

ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
                               Together We Stand:
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
     Ash, Heretic, Impure, SlackJaw, Sonic, Synopsis,ÿThe Weazel, Tweak,
                               Virago & WizzyWiz.
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
