greets to: Hooptie, RaD Man, Napalm,

MindCrime
, Snowman,

Catbones, kXmod
e,

grymmjack.

(if I didn't greet you,

t take it person-

I just don't

like you!)

Horizon Issue #6

Coming March 15th, 1997
ANSI IS DEAD!

Greetings!  Mindcrime and I have decided to bless
you all with one more
issue of Beyond The Horizon.  The issue should be out
no later than March 15th
and as usual it will contain exclusive interviews, art
icles, and reviews by
influential artists in the scene.  This was
just a 2 day project to let every-
one know whats up.

VESA 2.0
80486+ Processor (requires m
ath co-processor)
32bit Operating System
- extensively tested in Windows 95 console
- should work in OS/2 and Linux DOSEmu
- might work in DOS with extender
Tested thoroughly with Gravis Ultrasound cards, mi
ght work with
Sound Blasters and compatibles.  Use the command l
ine options if
you have any difficulties with the sound.
SoundBlasters SUCK!

I─L─I─T─Y

I realize that requiring VESA 2.0 support is a maj
or obstacle for a lot
of people, but its the only way to break out of th
e pathetic world of
standard 320x200x256 graphics without selling out
to the DirectX Windows95
trend and without writing support for every video
card individualy.  ( I
will not use someone elses graphics library ).  Th
e latest version of
SciTech Display Doctor supports just about every v
ideo card on the planet,
so if you install that you should be fine.  VESA 2
.0 offers such a drama-  tic speed impr
ovement for normal Windows operation and DOS games I d
on't   know why anyone wouldn't want to
install it.  Anyway, these are the cards       that I
tested it on.  If your card doesn't direct
ly support VESA 2.0 then    make sure t
he SDD control panel has a Linear Frame Buffer setup a
nd
working.

Cards without native VESA 2.0 support (had to

Generic Trident SVGA (tgui9440) 1 meg DRAM
Number 9 Motion 968 w/ 2 meg VRAM
Stealth 64 2000 w/ 2 meg DRAM

Cards with native VESA 2.0 support

STB Lightspeed 128 (ET4000) 2.25 meg EDO
STB Powergraph 64 (S3) 2 meg EDO
Janton MPEG (Trident) 1 meg DRAM

code (80k):   Shivan
Bastard (sb@acid.org

vga (200k):Catbones
(cat@rollanet.org)
snd (120k):kXMode
(randrew@primenet.com)

If anyone wants the source to my lens or anything
check the source on the
Acid Artpacks Archive.  "us-bth /?" if you
have any problems with the sound. I
used MikMak's awesome sound library for the S3M player
.  Look for my tutorial
on the Lens effect in the next BTH!
I'll probably be too involved with my
java and perl coding to ever release bth6!
who's your daddy? ..  ,s$
-- --- ---,sS²'"²Ss

s h i v a n   `"²²¼S#s,   $$$$$$
$& b a s t a r d

`"²#,sS²"`    `"²#,sS²"`
(subconsciousness made this sig before leaving the scene
to be a full time
dishwasher at boston market)