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From: jds@math.okstate.edu (Jennifer "Moira" Smith)
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Subject: [rec.games.mud]: FAQ #2/3: MUD Clients and Servers
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Date: 16 Jun 1995 05:55:40 GMT
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Summary: mud clients and servers, descriptions and locations of source
Keywords: muds clients servers ftp
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Archive-name: games/mud-faq/part2

              FREQUENTLY ASKED QUESTIONS: MUD CLIENTS AND SERVERS
                                       
   This is part 2 in a 3 part series of FAQs.
   
   $Id: mudfaq-p2.html,v 1.3 1995/03/13 23:27:15 jds Exp jds $
   
     Disclaimer:This document may be seen to be biased towards TinyMUDs.
     This is because the maintainer mainly plays those types of servers,
     not because she thinks they are inherently better or worse than
     other types of servers. However, this document is meant to be
     generalized and useful for all MUDdom, and so corrections and
     contributions are always welcome.
     
Table of Contents

     * Client Information
          + 2.1. What is a client?
          + 2.2. Where do I get clients?
          + 2.3. What operating systems do clients run on?
          + 2.4. Is there anything wrong with running a client?
          + 2.5. What different clients are available? [Client List]
     * Glossary of Client terms
     * Server Information
          + 2.6. What is a server?
          + 2.7. Where do I get servers?
          + 2.8. What operating systems to servers run on?
          + 2.9. Is there anything wrong with running a server?
          + 2.10. What different servers are available? [Server List]
     * General Information
          + 2.11. What do I do if my client/server won't compile?
          + 2.12. Should I read the documentation of whatever client or
            server I select?
          + 2.13. What is FTP, and how do I use it?
            
  CLIENT INFORMATION
  
   2.1. What is a client?
   
   Clients are programs, usually written in C, that connect up to
   servers. Telnet is one such client program. Many clients written for
   MUDs have special added bonus features through which they filter the
   output; most, for instance, separate your input line from the output
   lines and wraps words after 80 columns. Some also have a macro-
   writing capability which allows the user to execute several commands
   with just a few keypresses. Some allow you to highlight output coming
   from certain players or suppress it altogether. Still other clients
   make the sometimes tedious task of building new areas a breeze.
   
   2.2. Where do I get clients?
   
   Listed below is a list of clients, and a site or two where they can be
   ftped from. If the site is down, your best bet is to ask around. In
   general, ftp.tcp.com and ftp.math.okstate.edu are good places to look.
   Directions for how to ftp and unarchive clients are at the end of this
   FAQ.
   
   2.3. What operating systems do clients run on?
   
   Most use BSD Unix, although many also run under SysV Unix. Some run
   under VMS with either MultiNet or Wollongong networking, a few new
   ones run on a Macintosh, and there's even one for IBM VM.
   
   2.4. Is there anything wrong with running a client?
   
   Not usually. Clients can be large when compiled, especially if they
   have lots of nifty features. They don't take up much CPU time at all.
   It is recommended that you ask your friendly systems administrator or
   other machine-responsible person if it's okay for you to install one
   on the system, if only for the reason that someone else might already
   have done so, and you might be able to save space by sharing with
   them. If there's a no games policy at your site, don't try to sneak by
   it with a client -- their activities are easily detectable. Be good.
   
   2.5. What different clients are available?
   
   Here's a reasonably accurate listing of available clients. Please note
   that I have not tested each of these, and they're not guaranteed to
   work for you. If your favorite client isn't listed here, please drop a
   short note describing the client's features and where it can be ftp'd
   from to jds@math.okstate.edu.
   
   The following clients are detailed below. Directions for how to ftp
   and unarchive clients and servers can be found at the end of this FAQ.
   
   Unix Clients
          TinyTalk, TinyFugue, TclTT, VT, LPTalk, SayWat, PMF, TinTin,
          TinTin++, TUsh, LPmudr
          
   Emacs Clients
          MUD.el, TinyTalk.el, LPmud.el, CLPmud.el, MyMud.el
          
   VMS Clients
          tfVMS, TINT, TINTw, DINK, FooTalk
          
   WinSock Clients
          WinMud, VWMud, WinWorld, MUTT, MudWin
          
   Misc Clients
          REXXTALK, MUDDweller, Mudling, MUDCaller, BSXMUD Clients
          
   
     _________________________________________________________________
   
   TinyTalk
          Runs on BSD or SysV. Latest version is 1.1.7GEW. Designed
          primarily for TinyMUD-style muds. Features include line
          editing, command history, hiliting (whispers, pages, and
          users), gag, auto-login, simple macros, logging, and
          cyberportals.
          
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients
          parcftp.xerox.com:/pub/MOO/clients
          ftp.tcp.com:/pub/mud/Clients
          
   TinyFugue
          Runs on BSD or SysV. Latest version is 3.2beta4. Commonly known
          as 'tf'. Designed primarily for TinyMUD-style muds, although
          will run on LPMUDs and Dikus. Features include regexp hilites
          and gags, auto-login, macros, line editing, screen mode,
          triggers, cyberportals, logging, file and command uploading,
          shells, and multiple connects.
          
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients/tf
          ftp.tcp.com:/pub/mud/Clients
          
   TclTT
          Runs on BSD. Latest version is 0.9. Designed primarily for
          TinyMUD-style muds. Features include regexp hilites, regexp
          gags, logging, auto-login, partial file uploading, triggers,
          and programmability.
          
          ftp.white.toronto.edu:/pub/muds/tcltt
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients
          
   VT
          Runs on BSD or SysV. Latest version is 2.15. Must have vt102
          capabilities. Useable for all types of muds. Features include a
          C-like extension language (VTC) and a simple windowing system.
          
          ftp.math.okstate.edu:/pub/muds/clients/vt
          ftp.tcp.com:/pub/mud/Clients
          
   LPTalk
          Runs on BSD or SysV. Latest version is 1.2.1. Designed
          primarily for LPMUDs. Features include hiliting, gags,
          auto-login, simple macros, logging.
          
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients
          
   SayWat
          Runs on BSD. Latest version is 0.30beta. Designed primarily for
          TinyMUD-style muds. Features include regexp hilites, regexp
          gags, macros, triggers, logging, cyberportals, rudimentary
          xterm support, command line history, multiple connects, and
          file uploading.
          
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients
          
   PMF
          Runs on BSD. Latest version is 1.13.1. Usable for both LPMUDs
          and TinyMUD-style muds. Features include line editing,
          auto-login, macros, triggers, gags, logging, file uploads, an
          X-window interface, and ability to do Sparc sounds.
          
          ftp.lysator.liu.se:/pub/lpmud/clients
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients
          
   TinTin
          Runs on BSD. Latest version is 2.0. Designed primarily for
          Dikus. Features include macros, triggers, tick-counter
          features, and multiple connects.
          
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients
          
   TinTin++
          Runs on BSD or SysV. Latest version is 1.5pl5. Derived and
          improved from TinTin. Additional features include variables,
          faster triggers, and a split screen mode.
          
          ftp.princeton.edu:/pub/tintin++/dist
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients
          
   TUsh
          Runs on BSD or SysV. Latest version is 1.74. Features include
          hiliting, triggers, aliasing, history buffer, and screen mode.
          
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients
          
   LPmudr
          Runs on BSD or SysV. Latest version is 2.7. Designed primarily
          for LPMUDs. Features include line editing, command history,
          auto-login and logging.
          
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients
          
   MUD.el
          Runs on GNU Emacs. Usable for TinyMUD-style muds, LPMUDs, and
          MOOs. Features include auto-login, macros, logging,
          cyberportals, screen mode, and it is programmable.
          
          parcftp.xerox.com:/pub/MOO/clients
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients
          
   TinyTalk.el
          Runs on GNU Emacs. Latest version is 0.5. Designed primarily
          for TinyMUD-style muds. Features include auto-login, macros,
          logging, screen mode, and it is programmable.
          
          ftp.tcp.com(128.95.10.106):/pub/mud/Clients
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients
          
   LPmud.el
          Runs on GNU Emacs. Designed primarily for LPMUDs. Features
          include macros, triggers, file uploading, logging, screen mode,
          and it is programmable.
          
          ftp.lysator.liu.se:/pub/lpmud/clients
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients
          
   CLPmud.el
          Runs on GNU Emacs. Designed primarily for LPMUDs. Similar to
          LPmud.el, but with the added capability for remote file
          retrieval, editing in emacs, and saving, for LPMud wizards.
          
          mizar.docs.uu.se:/pub/lpmud
          
   MyMud.el
          Runs on GNU Emacs. Latest version is 1.31. Designed primarily
          for LPMUDs and Dikus. Features include screen mode, auto-login,
          macros, triggers, autonavigator, and it is programmable.
          
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients
          ftp.tcp.com:/pub/mud/Clients
          
   tfVMS
          VMS version of TinyFugue (see above). Uses Wollongong
          networking. Latest version is 1.0b2.
          
          ftp.math.okstate.edu:/pub/muds/clients/VMSClients
          
   TINT
          Runs on VMS with MultiNet networking. Latest version is 2.2.
          Designed primarily for TinyMUD-style muds. Features include
          hiliting (whispers, pages, users), gags, file uploading, simple
          macros, screen mode. See also TINTw.
          
          ftp.math.okstate.edu:/pub/muds/clients/VMSClients
          
   TINTw
          Runs on VMS with Wollongong networking. See TINT.
          
          ftp.math.okstate.edu:/pub/muds/clients/VMSClients
          ftp.tcp.com:/pub/mud/Clients
          
   DINK
          Runs on VMS with either Wollongong or MultiNet networking.
          Similar to TINT. No longer supported by the author.
          
          ftp.math.okstate.edu:/pub/muds/clients/VMSClients
          ftp.tcp.com:/pub/mud/Clients
          
   FooTalk
          Runs on VMS with MultiNet networking and BSD Unix. Primarily
          designed for TinyMUD-style muds. Features include screen mode,
          and it is programmable. See RispTalk below.
          
          ftp.math.okstate.edu:/pub/muds/clients/VMSClients
          ftp.math.okstate.edu:/pub/muds/clients/UnixClients
          
   WinMud
          Runs on MS Windows using WinSock. Primarily designed for LPs
          and DikuMUDs. Features include simple macros.
          
          ftp.cybernetics.net:/pub/users/lymang
          
   VWMud
          Runs on MS Windows using WinSock. Features include macros and
          triggers.
          
          ftp.primenet.com:/pub/users/kslewin
          
   WinWorld
          Runs on MS Windows using WinSock.
          
          ftp.mgl.ca:/pub/winworld
          
   MUTT
          Runs on MS Windows using WinSock. Latest version is 01i. Name
          stands for Multi-User Trivial Terminal. Features include
          scripting, multiple connects, triggers, macros, logging, etc.
          
          caisr2.cwru.edu:/pub/mud
          ftp.graphcomp.com:/pub/msw/mutt
          
   MudWin
          Runs on MS Windows using WinSock. Features include command
          history, simple macros, and logging.
          
          ftp.microserve.com:/pub/msdos/winsock
          
   REXXTALK
          Runs on IBM VM. Latest version is 2.1. Designed primarily for
          TinyMUD-style muds. Features include screen mode, logging,
          macros, triggers, hilites, gags, and auto-login. Allows some
          IBM VM programs to be run while connected to a foreign host,
          such as TELL and MAIL.
          
          ftp.math.okstate.edu:/pub/muds/clients/misc
          
   MUDDweller
          Runs on any Macintosh. Latest version is 1.2. Connects to a MUD
          through either the communications toolbox or by MacTCP. Usable
          for both LPMUDs and TinyMUD-style muds. Current features
          include multiple connections, a command history and a built-in
          MTP client for LPMUDs.
          
          rudolf.ethz.ch:/pub/mud
          mac.archive.umich.edu:/mac/util/comm
          ftp.tcp.com:/pub/mud/Clients
          
   Mudling
          Runs on any Macintosh. Latest version is 0.9b26. Features
          include multiple connections, triggers, macros, command line
          history, separate input and output windows, and a rudimentary
          mapping system.
          
          imv.aau.dk:/pub/Mudling
          ftp.math.okstate.edu:/pub/muds/clients/misc
          
   MUDCaller
          Runs under MSDOS. Latest version is 2.50. Requires an Ethernet
          card, and uses the Crynwr Packet drivers. Does NOT work with a
          modem. (If you telnet in MSDOS, you can probably use this.)
          Features include multiple connections, triggers, command-line
          history, scrollback, logging, macros, and separate input and
          output windows.
          
          ftp.tcp.com:/pub/mud/Clients
          ftp.math.okstate.edu:/pub/muds/clients/misc
          oak.oakland.edu:/pub/msdos/pktdrvr
          
   BSXMUD Clients
          These clients run on various platforms, and allow the user to
          be able to see the graphics produced by BSXMUDs. BSXMUDs are
          generally LPMUDs (but not necessarily) who have been hacked to
          enable the sending of polygon graphics coordinates to
          BSXclients, thus letting you play a graphic MUD instead of just
          a text-based one.
          
          For Amiga: modem or TCP/IP - AmigaBSXClient2_2.lha
          For PC: requires a modem - msclient.lzh AND x00v124.zip
          For X11: sources, version 3.2 - bsxclient3_8c.tar.Z
          For Sun4: binary - client.sparc.tar.Z
          
          Also available are programs to custom-draw your own graphics
          for a BSXMUD: - muddraw.tar.gz, bsxdraw.zoo
          
          ftp.lysator.liu.se:pub/lpmud/bsx
          ftp.math.okstate.edu:/pub/muds/BSXstuff
          
   
     _________________________________________________________________
   
  GLOSSARY OF CLIENT TERMS
  
   Auto-login
          Automatically logs into the game for you.
          
   Hiliting
          Allows boldface or other emphasis to be applied to some text.
          Often allowed on particular types of output (e.g. whispers), or
          particular players. "Regexp" means that UNIX-style regular
          expressions can be used to select text to hilite.
          
   Gag
          Allows some text to be suppressed. The choice of what to
          suppress is often similar to hiliting (players or regular
          expressions).
          
   Macros
          Allows new commands to be defined. How complex a macro can be
          varies greatly between clients; check the documentation for
          details.
          
   Logging
          Allows output from the MUD to be recorded in a file.
          
   Cyberportals
          Supports special MUD features which can automatically reconnect
          you to another MUD server.
          
   Screen Mode
          Supports some sort of screen mode (beyond just scrolling your
          output off the top of the screen) on some terminals. The exact
          support varies.
          
   Triggers
          Supports events which happen when certain actions on the MUD
          occur (e.g. waving when a player enters the room). (This can
          nearly always be trivially done on programmable clients, even
          if it isn't built in.)
          
   Programmable
          Supports some sort of client-local programming. Read the
          documentation.
          
   
   
   Some of these clients are more featured than others, and some require
   a fair degree of computer literacy. TinyTalk and TinyFugue are among
   the easiest to learn; Tcltt and VT are more professional. Caveat
   Emptor. Since many MUDders write their own clients, this list can
   never be complete. As above, ask around.
     _________________________________________________________________
   
  SERVER INFORMATION
  
   2.6. What is a server?
   
   A server is a program which accepts connections, receives data, mulls
   it over, and sends out some output. In the MUD world, the server keeps
   track of the database, the current players, the rules, and sometimes
   the time (or the heartbeat). Servers are usually very large C programs
   which maintain a small-to-enormous database of the objects, rooms,
   players and miscellany of the MUD.
   
   2.7. Where do I get servers?
   
   Below (see question 2.10)there is a list of different types of
   servers, complete with ftp sites on which they can be found. Be aware
   that this list is far from complete, as new servers pop up constantly,
   and the existing ones are still being developed.
   
   2.8. What operating systems to servers run on?
   
   Most servers require some form of UNIX, be it BSD or SysV. A few
   servers are being ported to VMS nowadays, and there are a few which
   have versions for MS-DOS and Amigas.
   
   2.9. Is there anything wrong with running a server?
   
   Because of their size and their constant computational activities,
   servers can be extremely CPU-intensive and can even be crippling to
   any other work done on that computer. Even if they're not
   CPU-intensive, most MUDs can take up a fair amount of disk space -
   anywhere from 10 to 90 megs, which could impact the other users on the
   machine. Do not ever run a MUD server on a machine illicitly or
   without express permission from the person responsible for the
   machine. Many universities and companies have strict policies about
   that sort of behavior which you don't want to cross.
   
   Of course, people who don't know any better start up illicit MUDs all
   the time. Apart from the possibility of losing all your work and
   energy to one press of a sysadmin's finger, there's no harm done to
   the player. But we must stress: running a MUD where you shouldn't can
   get you into a whole new world of hurt. Don't take the chance, it's
   not worth it.
   
   2.10. What different servers are available?
   
   There are probably as many MUD server types as there are MUDs. Since
   everyone has their own opinions as to what MUDs should be like, and
   since the server source can be edited, most MUDs have site-specific
   fixtures in them. However, there are a few main protoMUDs (also called
   'vanilla versions' because they haven't been 'flavored' yet). Note
   that this list is not complete, and that it may contain errors in fact
   or judgement, but is deemed pretty much right as of this writing.
   Corrections/additions to jds@math.okstate.edu are welcomed.
   
   There are essentially three groups of muds:
     * Combat-oriented MUDs (LP/Diku/etc)
     * TinyMUD and its direct descendants, aka social-oriented MUDs
     * Miscellaneous
       
   The majority of the muds in the miscellaneous category are not
   combat-oriented muds at all, and indeed many take after TinyMUD in
   most things. However, as these muds are not a direct derivative of the
   original TinyMUD code, I've stuck them in their own category. The
   authors listed for each server are very probably not the people
   currently working on that code. To find out who's currently in charge
   of the code, either ftp the latest version and look for a README file,
   or ask around.
   
   A note on the term combat-oriented: this generally means that combat
   is an inherent part of the culture of the mud. A flight-simulator
   could be called a combat-oriented game, just as truely as your typical
   shoot-em-up game could be. A social-oriented mud has a different
   focus, one dependent either on roleplaying social interactions (which
   MAY include combat!), or on not roleplaying at all, but merely talking
   with friends or other such benign things. It should be emphasized that
   simply because a given server is listed in the combat-oriented area,
   it does not necessarily follow that it must be a combat-oriented MUD.
   Most servers are fairly flexible, and can be used for social and
   combat uses alike, as well as for business and education.
   
   Detailed listings of the following servers are below. Directions for
   how to ftp and unarchive servers can be found at the end of this FAQ.
   
   Combat-Oriented MUDs
          MUD, AberMUD, LPMUD, DGD, DikuMUD, YAMA, UriMUD, Ogham,
          CircleMUD, AmigaMUD
          
   Social-Oriented MUDs
          TinyMUD, TinyMUCK v1.*, TinyMUSH, TinyMUCK v2.*, TinyMUSE,
          TinyMAGE, MUG, TeenyMUD
          
   Misc MUDs
          UberMUD, MOO, LambdaMOO, SMUG, UnterMUD
          
   
     _________________________________________________________________
   
    Combat-Oriented MUDs
    
   MUD
          The original, by Richard Bartle and Roy Trubshaw, written back
          in 1978. An advanced version of MUD2 is now running on
          CompuServe under the name of "British Legends". A few MUD2s can
          still be found running here and there. The three known ones are
          portal.aladdin.co.uk, craic.iol.ie, and Iplay Online at
          199.182.210.2. Source generally not available.
          
   AberMUD
          One of the first adventure-based MUDs. Players cannot build. In
          later versions, a class system was added, and wizards can build
          onto the database. It's named after the university at which it
          was written, Aberystwyth. Latest version is 5.21.5. Supports
          all the usual in combat game design, including BSX graphics and
          MudWHO. Not too big, and it will run under BSD and SYSV. Amiga
          TCP/IP support now included.
          Author, contact address, and mailing list address is
          A.Cox@swan.ac.uk.
          
          sunacm.swan.ac.uk:/pub/misc/AberMUD5/SOURCE
          
   LPMUD
          The most popular combat-oriented MUD. Players cannot build. Be
          warned, though: LPMUD servers version 3.* themselves are very
          generic - all of the universe rules and so forth are written in
          a separate module, called the mudlib. Most LPMUDs running are
          written to be some sort of combat system, which is why I've
          classified them here, but they don't have to be! Wizards can
          build onto the database, by means of an object-oriented C-like
          internal language called LP-C. It's named after its primary
          author, Lars Pensj|. Latest version is 3.2, aka Amylaar. Fairly
          stable, and size varies from medium to large. Driver (server)
          versions seem to have split into several main variants, not
          counting possible mudlibs (databases) available. Amylaar, CD,
          and MudOS are the current favorites. For further information,
          email to amylaar@meolyon.hanse.de.
          There is a port of 3.1.2 for Amigas, called amud, now included
          in LPMUD v3.2. For further information email to
          mateese@ibr.cs.tu-bs.de.
          See the rec.games.mud.lp FAQ for more info.
          
          ftp.lysator.liu.se:/pub/lpmud
          ftp.cd.chalmers.se:/pub/lpmud/cdlib
          ftp.tu-bs.de:/pub/games/lpmud
          ftp.ccs.neu.edu:/pub/mud/drivers/mudos
          
          There is a port of 3.1.2 for MSDOS, that requires at least a
          '386 to run. It accepts connections from serial ports.
          
          ftp.ccs.neu.edu:/pub/mud/drivers/lpmud/msdos
          
   DGD
          Written by Felix Croes. A reimplementation from scratch of the
          LPMUD server. It is disk-based, and thus uses less memory. It's
          also smaller and lacks many of the features of the other LPMUD
          servers, though it is capable of simulating most of those
          features in LPC. Many DGDs are simulating an LP, but there are
          several MUDs that now use DGD to simulate a MOO variant. The
          name stands for Dworkin's Generic Driver. Stable. Has been
          ported to Atari ST and Commodore Amiga.
          
          ftp.lysator.liu.se:/pub/lpmud/drivers/dgd
          
   DikuMUD
          Newer than LPMud, and gaining in popularity. Almost identical
          from the players' point of view. Uses a guild system instead of
          a straight class system. Wizards can add on to the database,
          but there is no programming language, as in LP. It's named
          after the university at which it was written, Datalogisk
          Institut Koebenhavns Universitet (Dept. of Datalogy, University
          of Copenhagen).
          
          coyote.cs.wmich.edu:/pub/Games/DikuMUD
          
   YAMA
          PC mud writing system, using waterloo wattcp. Runs on a 640K
          PC/XT or better. Runs best with about a 1Mb ram disk, but is
          fine without. A separate windows version (yamaw) runs under
          windows and allows you to run a mud on a 286 or higher without
          taking over the machine.
          
          sunacm.swan.ac.uk:/pub/misc/YAMA
          
   UriMUD
          Developed from an LPMud2.4.5, the code structure is very
          similar. Features include better speed, flexibility, stronger
          LPC, and the ability to handle multiple mudlibs under one
          parser. Latest version is 2.5.
          
          urimud.isp.net:/urimud/src
          
   Ogham
          From the players' point of view, similar to LPMUD. No
          programming language or database, as mud compiles to a single
          binary executable. Latest version is 1.5.
          
          ftp.ccs.neu.edu:/pub/mud/servers/ogham
          ftp.math.okstate.edu:/pub/muds/servers
          
   CircleMUD
          Derivative of DikuMUD Gamma v0.0. Developed by Jeremy Elson
          (jelson@cs.jhu.edu). Less buggy and tighter code all in all.
          Latest version is 2.20. Also see URL
          http://www.cs.jhu.edu/other/jelson/circle.html
          
          ftp.cs.jhu.edu:/pub/CircleMUD
          sunsite.unc.edu:/pub/Linux/games/muds
          ftp.math.okstate.edu:/pub/muds/servers
          
   AmigaMUD
          Written by scratch for Commodore Amiga computers. Includes
          custom client which supports graphics and sound. Disk based,
          fast programming language, standard scenario including built-in
          mail and bboards. Obtained from the Aminet ftp sites.
          
          ftp.wustl.edu:/pub/aminet/game/role/AMClnt.lha, AMSrv.lha
          
   
     _________________________________________________________________
   
    TinyMUD-style MUDs
    
   TinyMUD
          The first, and archetypical, socially-oriented MUD. It was
          inspired by and looks like the old VMS game Monster, by Rich
          Skrenta. Players can explore and build, with the basic @dig,
          @create, @open, @link, @unlink, @lock commands. Players cannot
          teleport, and couldn't use @chown or set things DARK until
          later versions. Recycling didn't exist till the later versions,
          either. It's called 'Tiny' because it is - compared to the
          combat-oriented MUDs. Original code written by Jim Aspnes. Last
          known version is 1.5.5. Not terribly big, and quite stable.
          
          ftp.math.okstate.edu:/pub/muds/servers
          primerd.prime.com:/pub/games/mud/tinymud
          
          There is a PC port of TinyMUD, along with some extra code. It
          accepts connections from serial ports.
          
          ftp.tcp.com:/pub/mud/TinyMUD
          
          There is a modified version of TinyMUD called PRISM, that works
          for PCs, Atari STs, and most Unixes. It also comes with a
          internal BSX client for MSDOS.
          
          lister.cc.ic.ac.uk:/pub/prism
          
   TinyMUCK v1.*
          The first derivative from TinyMUD. Identical to TinyMUD, except
          that it added the concept of moveable exits, called @actions.
          Also introduced the JUMP_OK flag, which allows players to use
          @teleport, and @recycle, which TinyMUD later added. Its name,
          MUCK, is derived from MUD, and means nothing in particular.
          Original code written by Stephen White. Latest stable verion is
          1.2.c&r, which brought TinyMUCKv1 up to date with later TinyMUD
          things. Not terribly big.
          
          ftp.math.okstate.edu:/pub/muds/servers
          
   TinyMUSH
          The second derivative from TinyMUD. Also identical to TinyMUD,
          with the addition of a very primitive script-like language.
          Introduced JUMP_OK like TinyMUCK, and has recycling, except it
          is called @destroy. Also introduced the concept of PUPPETs, and
          other objects that can listen. In later versions the script
          language was extended greatly, adding math functions and many
          database functions. In the latest version, 2.0.*, it's gone to
          a disk-basing system as well. Its name, MUSH, stands for
          Multi-User Shared Hallucination. Original code written by Larry
          Foard. The latest non- disk-based version is PennMUSH1.50p10g5,
          which is quite similar to 2.0 from the user's point of view.
          Both the disk-based version and the non-disk-based version are
          being developed at the same time (PennMUSH is now being
          developed under the name PennMUSH-Dune). TinyMUSH is more
          efficient in some ways than TinyMUD, but winds up being larger
          because of programmed objects. Version 2.0 in general uses less
          memory but a great deal more disk space. 2.0 may also be able
          to be run under VMS, as well as both BSD and SysV UNIX. Most
          recent version is 2.0.10p6.
          
          caisr2.caisr.cwru.edu:/pub/mush
          mellers1.psych.berkeley.edu:/pub/DuneMUSH/Source
          ftp.cis.upenn.edu:/pub/lwl
          primerd.prime.com:/pub/games/mud/tinymush
          ftp.tcp.com:/pub/mud/TinyMUSH
          
   TinyMUCK v2.*
          TinyMUCKv1.* with a programming language added. The language,
          MUF (multiple user forth), is only accessible to people with
          the MUCKER flag. Changed the rules of the JUMP_OK flag
          somewhat, to where it's nice and confusing now. MUF is very
          powerful, and can do just about anything a wizard can. Original
          version 2.* code written by Lachesis. Latest version is 2.3b,
          with several varieties (FBMUCK and DaemonMUCK 0.14 the most
          common). The name doesn't mean anything. Can be quite large,
          especially with many programs. Mostly stable.
          
          ftp.tcp.com:/pub/mud/TinyMUCK
          
   TinyMUSE
          A derivative of TinyMUSH. Many more script-language extensions
          and flags. Reintroduced a class system, a-la combat-oriented
          MUDs. The name stands for Multi-User Simulation Environment.
          Latest version is 1.7b4. Not very stable.
          
          mcmuse.mc.maricopa.edu:/muse/server
          caisr2.caisr.cwru.edu:/pub/mush/muse
          
   TinyMAGE
          The bastard son of TinyMUSH and TinyMUCK. It combines some of
          MUSH's concepts (such as puppets, @adesc/@asucc, several
          programming functions, and a few flags) with TinyMUCK2.x.
          Interesting idea, really busted code. The name doesn't mean
          anything. Latest version is 1.1.2.
          
          ftp.tcp.com:/pub/mud/TinyMAGE
          
   MUG
          Derivative of TinyMUD 1.4.1. It's name stands for Multi-User
          Game. Powerful but awkward programming language, which is an
          extension of the user language; primitive notion of Puppets;
          inheritance; sane variable/property matching; arrays and
          dictionaries in hardcode. Somewhat non-standard and buggy in a
          few places.
          
          Requires gcc.2.4.5 or greater (or other good C++ compiler) to
          compile. Available by e-mail from wizard@cs.man.ac.uk;
          development site is UglyMUG (wyrm.cs.man.ac.uk 6239).
          
   TeenyMUD
          A TinyMUD clone, written from scratch. Its main feature is that
          it is disk based. Original code written by Andrew Molitor.
          Latest version is 1.3. Very small, and mostly stable.
          
          fido.econ.arizona.edu:/pub/teeny
          
   
     _________________________________________________________________
   
    Miscellaneous
    
   UberMUD
          The first MUD where the universe rules are written totally in
          the internal programming language, U. The language is very
          C/pascal-like. The permissions system is tricky, and writing up
          every universe rule (commands and all) without having big
          security holes is a pain. But it's one of the most flexible
          muds in existance. Great for writing up neat toys. It's also
          disk-based. Original code written by Marcus J Ranum. Latest
          version is 1.13. Small in memory, but can eat up disk space.
          Quite stable.
          
          decuac.dec.com:/pub/mud
          ftp.white.toronto.edu:/pub/muds/uber
          ftp.math.okstate.edu:/pub/muds/servers
          
   MOO
          An Object-Oriented MUD. Unfortunately, the first few versions
          weren't fully object oriented. Later versions fixed that
          problem. There is a C-like internal programming language, and
          it can be a bit tricky. Original code written by Stephen White.
          Last version is 2.0a.
          
          NO KNOWN SITE
          
   LambdaMOO
          An offshoot of MOO. Added more functionality, many new
          features, and a great deal more stability, in a general rewrite
          of the code. This is the only version of MOO that is still
          being developed, by Pavel Curtis. Latest version is 1.7.8p3.
          
          parcftp.xerox.com:/pub/MOO
          
   SMUG
          Also known as TinyMUD v2.0. It has an internal programming
          language, and it does have some inheritance. Surprisingly
          similar to MOO in some ways. SMUG stands for Small Multi User
          Game. Original code written by Jim Aspnes.
          
          ftp.tcp.com:/pub/mud/Smug
          
   UnterMUD
          A network-oriented MUD. It's disk-based, with a variety of db
          layers to choose from. An UnterMUD can connect directly to
          other UnterMUDs, and players can carry stuff with them when
          they tour the Unterverse. This can be a bit baffling to a new
          user, admittedly, but those people already familiar with the
          old cyberportals and how they work (invented way back with the
          original TinyMUD) will adjust to the new real cyberportals
          easily. There is both a primitive scripting language and much
          of the U language from UberMUD built in, as well as a combat
          system that can be compiled in if wanted. The parsing can be a
          bit odd, especially if you're used to the TinyMUD-style parser.
          Unter is also the only MUD that can run under BSD Unix, SysVr4
          Unix, and VMS with MultiNet networking, with little to no
          hacking. Original code written by Marcus J Ranum.
          Latest version is 2.1. Small in memory, but can eat up a lot of
          disk space.
          
          ftp.math.okstate.edu:/pub/muds/servers
          decuac.dec.com:/pub/mud
          ftp.tcp.com:pub/mud/UnterMUD
          
     Note: just because we say something's available doesn't mean we have
     it. Please don't ask us; ask around for ftp sites that might have
     them, or try looking on ftp.tcp.com or ftp.math.okstate.edu.
     
   
     _________________________________________________________________
   
  GENERAL INFORMATION
  
   2.11. What do I do if my client/server won't compile?
   
   Your first best bet is to check out the documentation and see if
   someone is listed as 'supporting' (i.e. generally responsible for) the
   program. If they are, send them a short, well-written e-mail note
   explaining your hardware and software completely as well as a
   transcript of the error. Do not post to the internet unless all other
   realistic options have been considered and taken -- generally
   speaking, most readers will not be interested in your dilemma and may
   get upset that you're wasting their time. Since MUDs have probably
   been compiled on every single platform since the Cyber 3000, there's a
   good chance that asking around the subculture will get you the answers
   you crave. Do not mail me. I probably won't know.
   
   2.12. Should I read the documentation of whatever client or server I
   select?
   
   Yes.
   
   2.13. What is FTP, and how do I use it?
   
   FTP stands for File Transfer Protocol, and is a way of copying files
   between networked computers. The best way to learn about ftp is to get
   the FTP FAQ, by emailing mail-server@rtfm.mit.edu with
   
   send usenet/news.answers/ftp-list/faq
   
   in the body of the message.
   
   Not all ftps are alike, but here's a sample session:

   % ftp ftp.math.okstate.edu
   Connected to ftp.math.okstate.edu.
   220 ftp.math.okstate.edu FTP server (SunOS 4.1) ready.
   Name (ftp.math.okstate.edu:jds): ftp <-- use 'ftp' as your login
   331 Guest login ok, send ident as password.
   Password:                            <-- use your email addr as pwd
   230 Guest login ok, access restrictions apply.
   ftp> cd pub/muds/clients             <-- how to change directories
   250 CWD command successful.
   ftp> dir                             <-- ls also works
   200 PORT command successful.
   150 ASCII data connection for /bin/ls (139.78.112.6,4011) (0 bytes).
   total 2310
   -rw-r--r--  1 4002     4002        34340 Feb  6  1992 amigaclient.lzh
   ...etc etc...
   -rw-r--r--  1 4002     4002        43093 Dec 13  1991 tinytalk.117.shar.Z
   226 ASCII Transfer complete.
   2631 bytes received in 0.7 seconds (3.6 Kbytes/s)
   ftp> bin                             <-- VERY IMPORTANT! binary transfers
   200 Type set to I.
   ftp> get tinytalk.117.shar.Z         <-- get filename
   200 PORT command successful.
   150 ASCII data connection for tinytalk.117.shar.Z (139.78.112.6,4012) (43093
 bytes).
   226 ASCII Transfer complete.
   local: tinytalk.117.shar.Z remote: tinytalk.117.shar.Z
   43336 bytes received in 0.28 seconds (1.5e+02 Kbytes/s)
   ftp> bye                             <-- how to quit ftp
   221 Goodbye.
   %

   Now that you've successfully ftped a file, you must unarchive it.
   There are many ways of archiving files; so many that they couldn't
   possibly all be listed here. In general, though, if a file ends in:
   
   .Z
          uncompress filename
          
   .z
          gunzip filename
          
   .gz
          gunzip filename
          
   .tar
          tar -xvf filename
          
   .shar
          sh filename
          
   .zip
          unzip filename
          
   Generally, once you've unarchived your client or server, you must
   still compile it. This varies widely depending on the system you're on
   and the particular client or server. Your best bet is to look for a
   README or INSTALLATION file or something equally obvious, and then if
   you're still unsure, ask someone locally to help you out.
     _________________________________________________________________
   
     This posting has been generated as a public service. If you have any
     suggestions, questions, additions, comments or criticisms concerning
     this posting, contact Jennifer Smith, aka Moira
     (jds@math.okstate.edu). Other Frequently Asked Questions (FAQ)
     postings contain information on MUDs, MUDding, and RWHO. While these
     items aren't necessary, they are quite useful. I'd also like to
     thank cthonics (felixg@coop.com) for his help in writing these FAQs,
     IronThoughts and Tarrant for their help, and everyone else for
     helpful comments and suggestions. Last but not least, a special
     thanks goes out to Richard Bartle, for getting MUDs started in the
     first place.
     
     The most recent versions of these FAQs are archived on
     ftp.math.okstate.edu in pub/muds/misc/mud-faq, plus on rtfm.mit.edu
     in the news.answers archives. HTML-ized versions are available at
     URL http://math.okstate.edu/~jds/mudfaqs.html. Have fun! - Moira
     
   
     _________________________________________________________________
   
   Jennifer Smith / jds@math.okstate.edu
-- 
Jennifer Smith
jds@math.okstate.edu
On MUDs: Moira, etc.                        |    But still I fear and still
Here, have a clue. Take two, they're small. | I dare not Laugh at the Madman.
