Sam & Max Hit the Road Interactive Demo Version This is a short, playable version of a new game being released by LucasArts Entertainment Company in early November '93. The real game contains over 15 Megabytes of hysterical highway adventure featuring: Over 80 lovingly rendered full-screen rooms... Wall to wall jazzy soundtrack... Realistic digital sound effects guaranteed to irritate your neighbors... Over a dozen quirky road-side attractions to visit... More side-splitting animations than you can shake a dead iguana at... Activity pages!!! QUICK START Just type "snmdemo". MEMORY CONCERNS: This demo requires at least 570K free base RAM in order to run. It will also recognize up to 2 megs. of EMS RAM, but does not require it, however we strongly recommend you use it. If you are using DOS 5.0, you may utilize its ability to load certain RAM resident programs "high" to free up base memory. Refer to your Microsoft documentation for further information. You may also make a boot disk with DOS 5.0 that will set up the optimal configuration for running this demo. DOS 6.0 includes a memory management utility called MEMMAKER. It will assist you in freeing up as much RAM as possible. Consult your Microsoft documentation for further information and instructions. WINDOWS: Sam & Max Hit the Road will run under Windows. We have included an icon and a .pif file so that you may launch from your desktop. The .pif file assumes that you will install the demo into the directory 'SNMDEMO' on your C: drive. If for some reason you have installed the demo to a different directory or drive, you will have to change the .pif file. This can be done quite easily using the PIF Editor application that comes with Windows. All you will need to change is the path. SOUND CARDS: In order to hear sound and music during the demo, you'll have to tell the demo about your sound card. You can do this by typing "install" and choosing "Configure Sound Boards" from the main menu. If your demo starts and no sound or music is heard, either you don't have a sound card we currently support, or you have not configured the demo properly. If everything seems to be configured properly, check your volume level and your speaker connections. A majority of all sound problems encountered in a game have to do with hardware communications. This means that either 1) your game thinks your hardware is configured in some way other than it really is, or 2) your sound card itself is depending on either a PORT, an IRQ number, or a DMA channel which is being used by something else in your system. Unfortunately, hardware configuration problems are not always obvious. Your game may appear to play music and sound effects just fine, and then, at some unexpected moment, the sound may stop, or the game may "lock up." This is often not the fault of the game, but a hardware conflict that didn't occur until the game used the hardware in a particular way. Finally -- and this is extremely important -- just because Game A works with your configuration and Game B doesn't, does not necessarily mean the problem is in Game B. It may be that Game B uses capabilites of the hardware that Game A doesn't, and is therefore more likely to run into problems with the hardware configuration. If you don't know how to resolve a sound card problem, first consult the documentation provided with your sound card. Often sound card manufacturers provide diagnostic programs with their cards. If you are still encountering difficulties, see the Technical Support section below. HOW TO REACH US Technical Support If you are having any technical difficulties with this product, please phone the technical support department. If you have a technical problem, we recommend that you are sitting in front of your computer when you call so that we will be able to assist you more quickly. It is also helpful to have a list of your machine's current hardware and software configurations. Phone - (415) 721-3333 - M-F 8:30am - 6:00 pm Pacific Time Fax - (415) 721-3482 - 24 hours BBS - (415) 257-3070 - 24 hours - NOT a message base. For file download ONLY. Mail - LucasArts Entertainment Co. P.O. Box 10307 San Rafael, CA 94912 On Line Compuserve - Game Publishers Forum #1 (type GO GAMEPUB), Section 7 - Private mail: 75300,454 GEnie - Page 805.1 (type m805.1), Category 27 - Private mail: LUCASARTS America Online - Keyword is: LUCASARTS - Private mail: LucasArt1 If you would like information about our other games, or would like a catalog of our products, please call us at 1-800-STARWARS.