R e n d e r I t   3 D !   2 . 1
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W H A T ' S   N E W   I N   2 . 1

Many sections of the underlying code of RenderIt 3D! have been completely rewritten since the release of Version 1.2.

* Better performance.
* Higher reliability.
* Proper enumeration of texture formats, display devices, video modes.
* Support for secondary display devices like 3Dfx cards.
* Better texture memory management.
* Alpha textures for smoke, clouds, trees, etc (4444, 8888, or 1555).
* Automatic 2 pass rendering.
* Automatic alpha polygon sorting.
* Added ability for z-blits with texel transparency.
* Model textures are now picked relative to model path.
* Improved driver and video mode selection.
* Fixed center point problem associated with some video modes.
* More control for custom lighting with r3d_GetLight() and r3d_GetViewport().
* Fixed r3d_DrawLine() and r3d_CreateScreenShot() problems.
* Better reliability with non-textured, translucent polygons.
* Tested on 3Dfx, 3D Rage and S3 chipsets as well as hardware emulation.

Q U O T E S :

"I have never developed a 3D application before, but when I tried the RenderIt 3D! SDK, I made my first 3D game in 3 hours!!!"
- Javier Maura, Programmer

"...This SDK is designed to work at the 3D model level rather than the polygon level. This is an excellent approach...The library contains very 'common sense' C functions. I find this SDK to be a nice library of commands..."
- Peter Kovach, Visual C++ Developers Journal

