Paltrix  Version 1.0  Documentation 1995
Copyright(c) 1994 Nocturnal Creations
	   
Nocturnal Creations
P.O. Box  138
Springfield,  MA   01151
United States of America

FAX (413) 543-9181
Voice (413) 543-3237
Compuserve -74734, 2203
AOL - Tim Truman          
Internet - TimTruman@AOL.com

<<  Table of Contents >>
------------------------
<1> System Requirements
<2> Getting Started
<3> The Menu
<4> Color Documentation
<5> Trouble Shooting

-------------------------
<1>>> System Requirements
-------------------------

Paltrix requires least 256K of memory, VGA, Microsoft or compatible mouse
and about 100k of free disk space.

----------------------
<2>>>> Getting Starting 
----------------------

Paltrix lets you customize the appearance of Matrix for pleasure or purpose.
Those with plasma displays or grayscale LCD may find changing the colors
necessary.

At the DOS prompt enter Paltrix.  Move the move over the ok button
and press a mouse button. You should see a very colorful screen.
	
The current work color is outlined in white. You can select a different color
by moving the mouse cursor tip over the color and pressing the left mouse
button. Adjust the work color by positioning the mouse cursor inside the red,
green or blue lever boxes and while holding the left mouse button ,dragging
the lever to the desired position, or by tapping upon the red, green or blue
arrow boxes , a more precise adjustment can be made.

To make color editing easier ,the play pieces have been scaled up in size. You
can point and click on these to edit their colors directly. You may do this
with the mock up of the play screen also.

Moving to the upper right corner of the screen and pressing the left mouse
button or clicking the right mouse button anywhere on the screen displays
the menu list. Without holding any mouse buttons  move the mouse up or down
and when the desired selection is reached click the left mouse button.

---------------
<3>>>> The Menu 
---------------   

() Load  -  The load option searches the current directory for palette files
            and displays them in a menu. Select the file you wish to view
            or edit by holding down the left mouse button and moving to the
            file name you wish to load. Or use the scroll arrows aside the
            file list. Press the "ok" button and the palette file selected
            is loaded and the values it contains are displayed. Click on
            the "Cancel" button to abort the operation.

() Save  -  Save the current values of the palette under the current file
		name.

() Save As -  Save the current palette under a name of your choosing.
 
() MakeDef -  (MakeDefault ) Restores the Default pal for matrix and saves it. 
       
() MakeGry -  (Make Grey) turns all color values to the nearest grey scale
               equivalent.

() Swap and Same  -  The swap option allows you to exchange the location
                     of two colors and the same option will repeat the
                     selected color. When using these functions help notes
                     are printed at the bottom of the screen.

() Menu off  -  When you have had enough of looking at the menu.

   
() Quit      -  The fun is over . Be sure to save your great palette
                before you leave.

-------------------------
<4>>> Color Documentation
-------------------------

Matrix Color Attribute Usage by Screen

Title Screen - Colors are fixed

Option Screen -  Description      Attributes
                 ---------------------------------------
                 Border           122, 125, 127
                 Background       124
                 Buttons          19, 126, 24
                 Cursor           Fixed (blinking red)
                 TEXT :
                 Options          95
                 SelfPlay         96
                 Load Game        96
                 Play Matrix      84
                 Play Matrix      0   (shadow)
                 Palette          96
                 Scenario         96
                 Level            86
                 0 - 9            96  (levels)
                 Handicap         88 
                 0 - 9            96  (handicap)
                 Piece Type       90
                 Carved           96
                 Block            96
                 Pit Options      90  
                 MonoColor        96 
                 Multicolor       96
                 Sound Effects    90
                 Sound On         96
                 Sound Off        96
                  
Play Screen -    Description      Attributes
                 ---------------------------------------
                 Border           122, 125, 127
                 Matrix logo      20,21,22,23     
                 Score Plate      17
                 Dividers         21
                 Piece Amounts    92
                 Total Pieces     93
                 Pit Side Score   94
                 TEXT :
                 Next             65
                 Level            66     Level number  67
                 Score            68     Score         69
                 Highscore        70     Highscore     71
                 Lines            72     Lines         73
                 Statistics       74
                 Messages         75
                 Insert           76     On 77, Off  78
                 Sound            79     On 80, Off  81
                 Paused           82
                 HighScore!       83     (appears when highscore is beat) 
                 Singles          84     Singles 85
                 Double           86     Doubles 87
                 Triples          88     Triples 89 
                 Matrixs          90     Matrixs 91

HighScore area   Description      Attributes
                 ---------------------------------------
                 Background       105 - 112
                 Cursor           Fixed (blinking red)
                 rank             140
                 date             141
                 name             142
                 lines            143
                 score            144
                 TEXT :
                 Matrix Hall of Fame  95
                 Rank  Date    Name    lines   Score   29

Scenario Score    Description    Attributes
                 ---------------------------------------
                 Background     113 - 120
                 Cursor         Fixed (blinking red)
                 rank           140
                 date           141
                 name           142
                 lines          143
                 score          144

                 TEXT :
                 Scenario Hall of Fame  95
                 Rank  Date    Name     lines   Score   29

Load/Save Game   Description    Attributes
                 ---------------------------------------
                 Disk Picture
                 Main body      21
                 Hub Hole       0,18,19
                 Head Window    0,18,19
                 Notches        18
                 Other
                 Buttons        19, 126, 24
                 Cursor         Fixed (blinking red)
                 All text       142
                 Instructions   29
                 Warnings       7

Menu             Description       Attributes
                 ---------------------------------------
                 Plate             133, 134, 137
                 Text              142
                 Dimmed Text       135
                 Highlighted Text  32

File Menus       Description       Attributes
                 ---------------------------------------
                 Plate             133, 134, 137
                 Text              142
                 Highlighted Text  32
    

----------------------
<5>>>> TroubleShooting
----------------------

P.  No mouse cursor. 
S.  (1) Try to remedy the problem by using a recent or altogether
        different mouse driver with your mouse. I have used Microsoft mouse
        drivers successfully with other mouse types.
       
    (2) Check to see that attribute number 15 color is not black. This is
        the attribute the mouse uses for its color.
