
                             FORTUNE TELLER
                   Copyright 1992-1996 Rosemary K. West
                           All Right Reserved

   To read the manual on screen, use the cursors keys to scroll up and down
through the text. For a list of helpful commands, press <F1>. To print the
manual, press <ALT><P>. Note that the manual is extremely long, so be
prepared with enough paper in your printer. Be aware that registered users
will receive a printed, indexed manual. See the end of the manual for
additional information about registration benefits.
   All features of FORTUNE TELLER are documented in the on-disk manual. To
save disk space, this manual may not contain all of extra explanatory
material and examples which are included in the printed manual provided to
registered users. The printed manual also includes a table of contents and
index.
   If any features are changed or added after production of the manual,
they will be documented in the on-disk text file UPDATE.TXT.

   To begin, follow the installation instructions included with your copy
of Fortune Teller. For purposes of this manual, we will assume the program
has been installed on a hard disk designated as C: and that it resides in a
directory named FORTUNE. If your drive letter or directory name is
different, simply include the correct drive and directory in the
instructions where necessary.

   Log into the correct drive and directory. At the DOS prompt, enter
the command FORTUNE to start FORTUNE TELLER. (See the section below
entitled "Getting Started" and the "Setup" information in the "Viewing"
section for additional details.) 

                              FORTUNE TELLER

   OVERVIEW: There are hundreds of techniques for divination (fortune
telling), many dating back to before recorded history. The dictionary
gives three meanings for the word "divination": 1. The practice of
attempting to tell future events or discover hidden knowledge by occult
or supernatural means; 2. Prophecy or augury; 3. Perception by
intuition; instinctive foresight. The instrument of divination, whether
a crystal ball, a deck of cards, or the interpretation of a dream,
allows us to tap unconscious resources within ourselves, often making
an intuitive leap which allows us to perceive patterns or discover
truths not previously noticed. Usually you will have a question in
mind, sometimes a very specific query, often a more general desire to
explore a particular area of your life. A peaceful atmosphere with few
distractions is best; you should be relaxed and able to concentrate
clearly. The phrasing of the question is extremely important, as is the
interpretation of the answer, since the mind loves to play tricks,
oracles are known for their sly humor, and the answer may not be what
it seems. (For example, you may inquire, "Will my boyfriend propose
marriage?" The answer is "Yes", and you are quite pleased. And, indeed,
he does propose, but to someone else!) And, as any devotee of the Tarot
or I Ching knows, the answer is often cryptic; or, the oracle may
stubbornly refuse to answer at all. It is generally considered wiser to
avoid questions requiring very specific answers and concentrate instead
on more general investigations. A query for a similar or related
question should not be attempted within 24 hours of the first; to do so
invalidates both readings.

   GETTING STARTED: Once you have installed Fortune Teller, make sure
you have logged into the correct subdirectory. Enter the command
FORTUNE to start the program.
   For more efficient operation, we recommend that you use the program
on a hard disk. However, you may run it from floppy disks if necessary.
If you are using 360K floppies, you will need to put the executable
file FORTUNE.EXE on a separate disk from the data file FORTUNE.DAT. If
this is the case, when you start the program, you need to let the
program know to look for the data file on a different disk. You do this
by adding the letter of the drive that contains the data to the startup
command. For example, if the program file is in the A drive and the
data file is in the B drive, you would enter the command this way:
FORTUNE B
   Fortune Teller automatically detects whether you have a color or
monochrome monitor. However, if you have a monochrome monitor connected
to a color video card, or with some laptop computers, or in some other
special cases, the program may detect color when your display is really
monochrome. This will not cause any damage, but might make it difficult
for you to read parts of the screen. If this happens, you can tell the
program you have a monochrome monitor by entering the startup command
this way: FORTUNE MONO
   Note that the parameters for 360K floppies and for monochrome may
be combined: FORTUNE MONO B

   NORMAL OPERATION:

   Fortune Teller's Main Menu looks something like this:

                A. The "Instant Oracle"
                B. One-Card Fortune    
                C. Three-Card Fortune  
                D. Detailed Card Layout
                E. Dice     
                F. Numerology    
                G. Runes
                H. ESP Test 
    
                X. Exit Program  

   To choose from this menu, simply press the key that corresponds to
your choice. To quit and return to DOS, press <X>.

   A. THE "INSTANT ORACLE": This module is designed to simulate
"scrying", a method of divination in which the reader uses the mind's
eye to interpret patterns seen on or in a surface, such as a crystal
ball. In this case, the computer picks an interpretation based on
patterns constructed by combining the current date and time with a
random number generator. The "Instant Oracle" offers you these choices:

               1. Career and Finance
               2. Romance
               3. Health and Longevity
               4. Personal Forecast

   After you select a topic, the program produces a quick reading
which is displayed on screen. (For information on viewing, printing, or
saving the reading, see the section on "Viewing" below.)

   B. ONE-CARD FORTUNE: This is a quick method of exploring a question
or a wish using a single card from the deck. When you make this choice,
you'll see the message "SHUFFLING THE CARDS" on screen for a moment.
   The cards are cut and dealt within the computer's memory.
   Your card is shown on screen. Below the picture of the card is a
paragraph or two explaining the card's message. (For information on
viewing, printing, or saving the reading, see the section on "Viewing"
below.)

   C. THREE-CARD FORTUNE: This is similar to the One-Card Fortune,
except that three cards are used, giving a more detailed reading.

   D. DETAILED CARD LAYOUT: This card fortune uses a 15-card layout.
The layout of the cards is shown on screen, followed by their
interpretations. (For information on viewing, printing, or saving the
reading, see the section on "Viewing" below.)
 
   A brief note on divination with cards: In the course of our
research, we found dozens of "traditional" or "gypsy" methods of
telling fortunes with cards. Cards have been used for divination for
hundreds of years, in many different cultures, beginning with the
ancient Tarot decks which later evolved into playing cards as we know
them today. There are undoubtedly hundreds of traditional methods that
have passed down through the generations. We selected these because
they appealed to us with their straightforwardness and simplicity.

   F. DICE: Dice have been used for fortune telling for at least 4000
years. Originally, dice were made from animal bones, and had different
shapes and different numbers of faces. The most common method for for-
tune telling with dice is to throw two or three dice into a circle
drawn on the ground. If a die falls outside the circle, it is not
counted (this is why you will sometimes see only one die in your
reading). If all the dice fall outside the circle, the reading is
abandoned. When you use this technique, you should start with a simple
question in mind.
   When you make this choice from the Main Menu, you will see a prompt
on screen:

                 REMEMBER TO CONCENTRATE ON YOUR QUESTION
                            PRESS <2> OR <3>             

   When you press <2>, two rolling dice appear on screen. If you press
<3>, three dice are used. (Note that the default is 2.) When the dice
have come to a stop, their values appear as they would with real dice,
and the total value  is displayed underneath, along with a response to
your question. (For information on viewing, printing, or saving the
reading, see the section on "Viewing" below.)

   D. NUMEROLOGY: The use of numbers predates the alphabet, and the
philosophy of Numerology is very ancient. Numbers and the numerical
values of letters are analyzed for their symbolic meaning and
metaphysical vibrations. Of particular importance is analysis of a
person's name, as the name contains the most important keys to
character traits and underlying psychological structures.
   Pythagoras, the master mathematician of ancient Greece whose
theorems of geometry are still used by modern students, was also a
great teacher of Numerology. The Pythagorean system of Numerology uses
the following chart to find the numerical value of each letter:

                             1 2 3 4 5 6 7 8 9
                             A B C D E F G H I
                             J K L M N O P Q R
                             S T U V W X Y Z  

   For example, the letters in the name West would be assigned these
numbers:

                              W E S T        
                              5 5 1 2   =  13

   When the letters are added, the total is 13. But this is not the
final total. Numerology uses a special system of combining numbers by
adding them across. The number 13 becomes 1 + 3 = 4.  The name West
then has a Numerological value of 4.
   All numbers must be reduced to one digit. For example, the number
99 becomes 9 + 9 = 18. This is still a two-digit number, so it is added
again: 1 + 8 = 9. The final number is 9.
   Each number, 1-9, has a particular vibration and meaning, its own
set of both positive and negative characteristics. The overall
combination of numbers in a reading must be taken into account. Because
life situations are different, even two people with similar or
apparently identical readings will find that the vibrations manifest
themselves in different ways. There are many excellent books which can
help provide more insight into the underlying philosophy and history of
Numerology.
   When you make this choice from the Main Menu, you see a box on the
screen asking you to enter your first name, last name, and birth date.
   If you leave these spaces blank and press <PgDn>, you will go back
to the Main Menu. To continue with Numerology, type the requested
information the space and press <ENTER>. (Note: There is a limit of 20
characters to each name being entered. Spaces and punctuation do not
have Numerological value and can be omitted.)
   After you have entered your information, the program calculates its
numerological value, and displays a short personality analysis on
screen. (For information on viewing, printing, or saving the reading,
see the section on "Viewing" below.)

   G. RUNES: Runes are the characters of the earliest known alphabet
among the ancient nomadic tribes of Scandinavia and Northern Europe.
They have been found carved on rocks in many different countries. They
were also carved on small stones or pieces of wood. In addition to
their use in written language, the individual characters were used for
divination and spells. "Casting" a spell meant that one actually threw
the appropriate runes at the subject. For purposes of divination, the
runes are tossed or randomly laid in a circle drawn on the ground or
table. There are 25 different runes, and a reading uses 13 of them.

   When you make this choice from the menu you will be asked to enter
your name. Then you will briefly see the message "CASTING THE RUNES" on
screen.
   The reading is divided into thirteen "houses", or areas of
interest. The interpretation of each house is shown with a picture of
the rune next to it. Runes are drawn much in the same way letters of
any alphabet would be, but consist of only straight lines, no curves.
In this program, to accommodate different kinds of monitors and
printers, we have drawn the runes with dots rather than solid lines.
(For information on viewing, printing, or saving the reading, see the
section on "Viewing" below.)

   H. ESP TEST: This menu includes the following choices:

                  1. Precognition (predict the future)   
                  2. Clairvoyance (know something unseen)
                  3. Telekinesis (move objects)          

   These are three basic tests for ESP (extra-sensory perception).
Precognition tests your ability to predict a future event -- in this
case, which of five symbols will be randomly selected by the computer.
Clairvoyance tests your ability to know about something that has
already happened, but which you cannot see -- in this case, which
symbol was randomly picked by the computer. Telekinesis tests your
ability to move objects using mental power. You will try to control the
roll of computerized dice. A single die is used, so you will pick a
number from 1 to 6. We recommend that you pick the same number for each
try of a round, to reduce the possibility of making random matches by
chance.
   Press the key which corresponds to the test you want. A brief
summary of instructions will appear on screen. A "round" of tests
involves 24 or 25 single attempts. To get a good statistical base, you
should do several rounds of a test at one sitting, up to 100 rounds.
The program keeps a record of your correct answers. To quit at the end
of a round, or any time during the round, press <X> at the prompt. (If
you quit before completing the first round, your score will not be
calculated.) You will then see the statistics from your test, with an
explanation of what your score means.
   Note that when you are testing for precognition or clairvoyance,
the symbols to be selected are the punctuation symbols that appear
above the numbers 1-5 on your keyboard. To select a symbol, simply
press the corresponding key. DO NOT USE THE SHIFT KEY WHEN YOU MAKE
YOUR SELECTION.
   Several sources were consulted in the research for this test; the
primary source for testing methods and statistics came from the
writings of the major ESP authority, the late Dr. J.B. Rhine of Duke
University. 
   (For information on viewing, printing, or saving your results, see
the section on "Viewing" below.)

   VIEWING: After you have completed a reading, the results will be
displayed in a box on screen. At the bottom of the box, you will see
this menu:

     <P>=Print   <F>=Save File   <X>=eXit   <S>=Setup

   If the reading is too big to be seen on the screen all at once, the
menu will look like this:

     <PgUp><PgDn>=Scroll  <P>=Print  <F>=Save File  <X>=eXit  <S>=Setup

   SCROLL: Using the <PgUp> and <PgDn> keys, or the arrow keys, you
can scroll through the reading.
   PRINT: To print the reading, press the <P> key. (However, you may
want to perform a "Setup" first, as described below.)
   SAVE FILE: When you press <F>, you will be asked to enter a file
name. After you have done so, the program will save the reading on disk
in an ASCII text file. After you exit Fortune Teller, you can read,
edit or print the text file you created, using your word processor or
text editor.
   EXIT: When you press <X>, you will leave the reading and return to
the Main Menu. Keep in mind that if you want to save the reading for
future reference, you must print it or save it to a file before you
exit.
   SETUP: This lets you set up the program to work correctly with your
printer. You will see these choices:

     Printer Port:
     Print Graphics Characters?
     Left margin for printing (0 - 15):                  
     Top margin for printing output (0-15):
     Number of Printed Lines per Page (6-200):
     Line Width for Printing (10-150):
     <A>merican or <E>uropean date format? 

   "Printer Port" tells the program where to direct printed output in
order to reach your printer. If you do not know the answer to this
question, use LPT1, which is the most common printer port.
   "Print Graphics Characters" asks whether your printer can produce
the special characters used to draw the card outlines and symbols.
Fortune Teller does not use any special printer commands or graphics
drivers, so whether these characters can be printed depends on your
printer's default settings.
   "Left margin for printing" means how many blank spaces will be
added to the left of each line. Make sure you do not exceed your
printer's capacity. Some printers will not accept more than 80
characters per line. If you select a line width of 75 and a left margin
of five, your total width will be 80.
   "Top margin for printing" means the number of blank lines to be
left at the top of the page.
   "Number of printed lines per page" means how many lines should be
printed below the top margin. If you select a top margin of 3, with 57
printed lines, this would come to a total of 60. Since the average
piece of paper has 66 lines per page, this would allow for a 6-line
bottom margin. However, please note that different printers (especially
laser printers) may not actually have the ability to print 66 lines per
page, especially if the default font or type style in use is not a
standard 10-pitch Courier. Fortune Teller does not use special printer
commands or drivers, so the number of lines which can be printed will
depend on your printer's default setup.

   "Line width for printing" means the number of characters (letters
and numbers) which will be printed on each line when you send a reading
to the printer. The minimum is ten and the maximum is 200. Some
printers will not accept more than 80 characters per line. If you
select a line width of 75 and a left margin of five, your total width
will be 80.
   "All Caps" means that the printed output will be printed in all
upper case (capital) letters. Usually the material looks better when
printed in regular upper and lower case, but for some situation your
may prefer all caps. This does not affect the way the readings look on
screen.
   "American" date means that the date will be entered and displayed
in month-day-year format. January 31, 1999 would be entered as:
01/31/99. "European" date means that the date will be entered and
displayed in day-month-year format: 31/01/99.

   QUESTIONS AND ANSWERS:

   Q: When I try to enter the date, the cursor keeps jumping back to
the first space in the date field. Why?
   A: The program will not accept invalid dates, or dates entered in
an incorrect format. If you have selected "American" format for your
dates (see program defaults), the date should be entered in MM-DD-YY
format (month-day-year). January 31, 1999 would be entered as:
01/31/99. If you chose "European" format for the date, it should be
entered in DD-MM-YY format (day-month-year): 31-01-99. The program will
not accept a date which does not exist, such as February 30. In some
cases, you can leave the date blank.

   Q: I don't like the way the printout looks.
   A: There are so many different kinds of printers on the market,
each one requiring different drivers and command sets in order to fully
utilize its capabilities. Because we want to keep this program simple
and make it possible to distribute it on a single disk, we have chosen
a "generic" type of printout which should work on almost any kind of
printer. If the problem is simply one of margins too wide or too
narrow, you can easily correct this by changing your program defaults.
It may be, though, that on some printers the margins or other aspects
of the printout will not look quite right. In this case, you can simply
save the reading to a file instead of to the printer, and use your word
processing program to format and print it any way you like.

   Q: I have a book by a great scholar whose interpretations of the
Runes (or the cards, or the dice, or something) differ from yours.
   A: There are many different variations on the interpretations of
Runes, cards, dice, numbers, and other divination methods, which have
been developed in different cultures or by different teachers
throughout the ages. Each one is valid when used in its own context.
The choices we have made here are those that seem most workable to us.
An experienced reader always learns to include a bit of personal,
intuitive material in readings. We encourage you to study your areas of
interest and learn as much as you can, so that you can develop your own
style.

   TROUBLESHOOTING: Errors do not occur very often, but in case
something does go wrong, this software has a built-in error-handling
system designed to help you solve any problems which may arise. In the
event an error occurs, there are two types of error messages you might
see. The first type will appear as a large box on the middle of your
screen, with text informing you that an error has occurred. The error
message itself will be displayed. In many cases, there will also be
some explanatory text, often containing suggestions for correcting the
error yourself or telling you what your next step should be. If it is
possible to resume program operation, you will be instructed to press
<ENTER> to continue. Otherwise, you will be returned to the DOS prompt.
   The second type of error message is more rare, and generally occurs
only when you system has insufficient memory to run the software, or
when there is a problem with the error-handling routine itself. This
type of message appears at the extreme top left of the screen, and is
usually coded in a way that you will not understand. At the top right
corner there will be a question: "Continue (Y/N)?" Always answer <N> to
this question.
   If you ever receive an error message, please pay careful attention
to it. Make an exact record of the message. If you need help or get
confused, please let us know right away. Below are descriptions of some
simple errors:

   PRINTER ERROR: If your printer runs out of paper or gets turned off
during a print operation, you will see an error message asking you to
check the printer and asking you whether or not you want to continue.
If you correct the problem with the printer, answer <Y>, and printing
will resume. Otherwise, answer <N>, and you will be returned to normal
program operation. Note that under DOS 4.x, printer errors may not be
detected.

   OPEN FILE ERROR: It may happen that when you run the program, you
will see an error message something like this: 

                      Open File Error FORTUNE.NTX (4)

   The "4" after the filename is DOS's cryptic way of telling you that
the program has tried to open more files than DOS can handle at once.
To solve this problem, you need to check the CONFIG.SYS file in your
root directory. This file should contain the following lines:

                    files=20 
                    buffers=8

   If the numbers are smaller than these, or if these lines are missing
from the file, you will need to edit it. If you don't have a CONFIG.SYS
file, you will need to create one. (Some systems may require numbers lar-
ger than 20. Check your system user's manual.)
   CONFIG.SYS must be a pure ASCII file. You can edit or create this
file using Edlin or any pure ASCII text editor. Most word processors
allow you to save files in ASCII format. (This may be referred to as a
DOS Text File; WordStar may call it "non-document".) Remember, the file
must be in ASCII format and must be in the root directory on your C
drive. If you boot with a DOS diskette in the A drive, the CONFIG.SYS
file must be in the root directory of the disk you use to boot. When you
have corrected the CONFIG.SYS file, reboot your system and try running
the program again.

   In case you are confused and can't create a CONFIG.SYS, we distribute
a free program called DOCONFIG which will edit or create your CONFIG.SYS
file as needed. If you would like a copy of this program, please send a
double-sided, double-density, 5 1/4" diskette in a sturdy, reusable
mailer, and include three first-class stamps. If you don't want to bother
with the disk and mailer, send $5.00 instead. (Sorry, DOCONFIG is not
available on 3 1/2" disks.)
   "0" ERROR: On rare occasions, you may see an error message similar to
this: Open File Error FORTUNE.NTX (0). The number 0 and the NTX extension
in the file name indicate that the problem is a corrupted or damaged
index file. The program will automatically recreate missing index files.
So, simply delete the file in question and try running the program again.
The first time you use program again, the data will be reindexed. Make
sure you delete only files with the NTX extension. If this error occurs
with a file other than an index file, do not delete the file -- contact
us.

   DOS ERROR MESSAGES: Sometimes you may see error messages at your C>
prompt which are generated, not by the program, but by DOS itself. "File
not found", "Bad command or filename" and "Data error reading drive A"
are examples of typical DOS error messages. These messages rarely have
anything to do with the program you are trying to use, but are generally
triggered by user errors (such as spelling mistakes when typing commands)
or faulty disks. Your DOS manual should contain a listing of these error
messages and what they mean, with suggested solutions.

   OTHER ERRORS: There are many possible reasons why a program might
occasionally produce an error message. In most cases, errors are not
serious, and they usually have a simple solution. If you don't understand
what the error message means, or if you don't know how to solve the pro-
blem, we can help you. Make an exact, complete copy of the error message
(a print-screen is best). As soon as the error happens, write down what
you were doing (or trying to do) at the time. Have you been able to do
the same thing in the past without getting an error? Have you seen a
similar error before? Make a note of any keys you may have pressed just
before the error occurred. Do you think you know what may have caused the
error? Could it be related to changes in your system, a new version of
the program, or something unusual you did? Send us the information, 
and we will let you know what you should do to correct or avoid the error.

   ERROR LOG: Note that the programs record errors and other significant
messages in the file ERROR.LOG. This is an ASCII file which can be read
and printed from the DOS prompt or with a word processor. From time to
time, if this file grows too large, you may erase it. The programs will
re-create it as needed.

   REVIEWERS: If you intend to review this software for publication, please
contact us to make sure you have the most recent version and that the
ordering information supplied to your readers will be accurate. We would
appreciate receiving a tearsheet or copy of any published reviews. Thank
you!

     SUPPORT: This software has been diligently tested, and complete
instructions are contained in this user's manual.
     To contact us by mail, write to R.K. West Consulting, PO Box 8059,
Mission Hills, CA 91346, USA. We appreciate receiving a self-addressed,
stamped envelope with your mailed inquiry.
     Contact us by fax at 818-366-1737. Remember to include a return fax
number.
     Contact us by email at info@rosemarywest.com.
     Visit our WWW home page at http://www.rosemarywest.com/
     Support by mail, email, fax and online is FREE. We reserve the right 
to limit support to users whose needs ar excessive or who have system 
problems or personal difficulties which transcend the scope of the
software.
     For a recorded information message, call 818-363-3966.

     Contact information was up to date as of May 1997.

   SOFTWARE LICENSE AND WARRANTY INFORMATION: See the file VENDINFO.DIZ
If VENDINFO.DIZ is missing or damaged, or if you do not understand it,
contact the author for information.

   EVALUATION: Many software developers choose marketing methods which
allow copyrighted programs to circulate among users for purposes of
evaluation. This gives you the option to "Try Before You Buy". Using this
system, the author of a program typically allows you to try the program for
up to 30 days before payment is required. The exact terms of evaluation
vary from author to author, so be sure to check the documentation of the
programs you evaluate.
   Any fee you pay to a disk vendor is simply a distribution fee, and does
not cover the cost of the program itself. Disk vendors are required to
inform customers of these facts. Programs which are used beyond
the author's prescribed evaluation period require separate payment to the
author. By making payment to the author you obtain a legal right to use the
software, and encourage the continued development of quality software
for this type of distribution.
   The process of paying for the software is often called "registration".
The exact benefits of registration vary from author to author, but many
authors will offer one or more of the following: a current version,
technical support, a printed manual, free or discounted upgrades, bonus
utilities or special offers. Consult the registration information included
with each program for specific details.

   PAYMENT: When you pay for FORTUNE TELLER, you will receive:

   * A copy of the most recent version of the program, without any
     payment reminders.
   * Additional fortune telling methods.
   * A printed, indexed manual.
   * A license to continue using the program.
   * Technical support by fax, mail, and email.
   * Your choice of one free program as listed on the registration form.
   * Notice of upgrades, new releases, and new products.
   * Discounts on upgrades and other products.
                        FORTUNE TELLER PLUS ORDER FORM

Your Name: _________________________________________  Please include your
                                                      phone number in case
Address: ___________________________________________  we have a question
                                                      about your order. We
         ___________________________________________  will not call for
                                                      any other reason. We
         ___________________________________________  do not sell our 
                                                      mailing list. Phone
         ___________________________________________  numbers are required
                                                      for credit card
Phone:   ___________________________________________  orders.

_____ Registered versions @ $29.00 each:                 _________________

_____ Shipping to Canada $3.00 
      Shipping outside North America $6.00               _________________

Disk size ____3.5" (preferred)  ____5.25"        TOTAL:  _________________

You will receive one FREE bonus disk with your order. Identity of bonus
disks changes from time to time, based on availability.

All prices are in U.S. dollars, checks drawn on and payable through a U.S.
bank. Canadian postal money orders in U.S. dollars are also acceptable. We
regret we cannot process payments drawn on non-U.S. banks. The most con-
venient way for overseas customers to order is by credit card (or U.S.
currency by registered mail).

Tell us where you found this program! ____________________________________

  ________________________________________________________________________

IF PAYING BY CHECK OR MONEY ORDER:           Please, do not send checks
                                             to Public Software Library,
  R.K. West Consulting                       and do not send credit card
  PO Box 8059                                orders to R.K. West.
  Mission Hills CA 91346          
  USA

IF PAYING BY CREDIT CARD:
                                  Phone in USA: 800-242-4775
Public Software  Library          Phone Int'l: +1 713-524-6394
PO Box 35705                      Fax: 713-524-6398
Houston TX 77235                  Email: 71355.470@compuserve.com

These phone numbers are for ORDERS ONLY! The operators cannot answer any
questions about anything! If you need information or help, including
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