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\paperw3300 \margr0\margl0\ATXph0 \plain \fs20 \f1 \fs16 \b The \cf9 Pyramid System\cf0  is also called the D'Alembert System. A cycle starts with the basis bet and all bet changes are in this amount.\par
\par
If you win the first bet, the cycle is ended and you start a new one. If you lose, the b
et is increased. After this, when you win the bet goes down, and when you lose it goes up. The cycle is done if the bet returns to the basis bet.{\fonttbl
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\paperw3300 \margr0\margl0\ATXph0 \plain \fs20 \f1 \fs16 \b The \cf9 Jigsaw System\cf0  is a variation on the Pyramid System in which the bet decreases are much larger than the bet increases. This better accounts for the expected ratio of wins to losses.\par
\par
A cycle starts with the basis bet.
 On any loss, the bet is increased by one basis bet. On any win, the bet is decreased by five times the basis bet. The cycle is done if the bet returns to the basis bet.{\fonttbl
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\paperw3300 \margr0\margl0\ATXph0 \plain \fs20 \f1 \fs16 \b The \cf9 Cancellation System\cf0  bases bets upon a sequence of bet multipliers. The system works with any sequence, so a simple choice is 1, 2, 3, 4. The bet size is generated by multiplying your basis bet by an amount from the sequence. Y
ou should always choose a small basis bet when using this system.\par
\par
A cycle starts by setting the basis bet multiplier as the sum of the first and last numbers in the sequence, i.e. 1 + 4 = 5. The first bet is thus 5 times your basis bet. If thi
s bet is lost, the sum is appended to the sequence. If this bet is won, the two numbers are crossed off. In either case, the process continues until all sequence numbers are removed or until there are 15 consecutive losses.{\fonttbl
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\paperw3300 \margr0\margl0\ATXph0 \plain \fs20 \f1 \fs16 \b In the \cf9 One Up System\cf0  each winning cycle targets a net profit of one basis bet. A cycle starts with the basis bet and all bet changes are in this amount.\par
\par
If a bet is lost, the next bet remains the same. If a bet is won, 
the next bet is increased unless winning this bet gives a net profit of more than one basis bet. In this case, the bet size is adjusted down as needed. The cycle ends when the target profit is achieved.\par
\par
Because Let It Ride involves multiple be
ts and payoff amounts, the net profit test uses statistical expectations and may not be exact.{\fonttbl
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\paperw3300 \margr0\margl0\ATXph0 \plain \fs20 \f1 \fs16 \b The \cf9 Thirty One System\cf0  is based on the sequence 1, 1, 1, 2, 2, 4, 4, 8, 8, which adds up to 31. The bet size is generated by multiplying your basis bet by an amount from this sequence.\par
\par
The cycle starts using the first mu
ltiplier in the sequence. Thus the first bet is the basis bet. This is repeated until a bet is lost. Then the next multiplier is chosen. On any subsequent win, the following bet is double the previous bet. This is called the Bet Back. If the Bet Back win
s, the cycle is complete. On any losing bet, the next multiplier is chosen. The cycle ends when the sequence is exhausted.{\fonttbl
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\paperw3300 \margr0\margl0\ATXph0 \plain \fs20 \f1 \fs16 \b The \cf9 Sequence System\cf0  is the simplest of Martingale (progression) systems.\par
\par
A cycle begins with the basis bet.\par
After each losing bet, the bet size is increased by one basis bet. The cycle terminates on the first win.{\fonttbl
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\paperw3300 \margr0\margl0\ATXph0 \plain \fs20 \f1 \fs16 \b The \cf9 Double Up System\cf0  is the most popular of the Martingale (progression) systems.\par
\par
A cycle begins with the basis bet.\par
After each losing bet, the bet size is doubled. The cycle terminates on the first win.\par

\par
This is probably the worst system for use in Let It Ride. This is because the bet amount rises so quickly, even with a small basis bet, that hitting the maximum allowed bet occurs too frequently.{\fonttbl
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\paperw3300 \margr0\margl0\ATXph0 \plain \fs20 \f1 \fs16 \b You have selected a \cf9 personal betting system\cf0 . To change or review its details, click again on the selection list above.\par
\par
The cycle begins with the basis bet and then changes on each successive hand according to the follow
ing rule:\par
\par
  NextBet = A\dn6 n\dn0  + B\dn6 n\dn0  * LastBet\par
\par
where n is the current number of consecutive wins or losses at this stage of the cycle. The basis bet is the minimum value of NextBet.\par
\par
The constants A and B can 
be any positive or negative values, where A is in units of the basis bet. You can specify up to 5 pairs of constants for use during winning sequences and up to 15 pairs of constants for use during losing sequences. The cycle ends whenever the specified c
onstants are exhausted,