The animation of the slinky was not the easiest thing I've ever done.
to get both ends of the slinky to rise of the floor I has to rotate the morph
target at the middle frame when both ends of the slinky touch the floor.  The
rotate key is bracketed either side so that no rotate is visible in the 
animation itself, thus giving the illusion of animation.

Thanks to all Compuserve members for advise on this technique.

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Geoff Coope



