                              THE WINNING FORMULA
			      ===================



Foreword:-
==========

 Reading a  computer  magazine I  happened to  come across an advert for a
horse  racing  prediction program.   Not being totally stupid I was fairly
suspicious  of how such a system might work and paid it no more attention.
The next  month while  reading the  same magazine  I came  across the same
advert,  this time  with reference to an independent review of its  system
elsewhere in the magazine. This I had to see. Turning straight to the page
I read the review. According to the  magazine the program was  fool proof.
Enter the  data and watch your money pile up and all for 24.95.  I placed
an order!  Three  days  later by first class  post the software arrived as
promised. A disk and two  pieces of A4 paper.  As soon as it arrived I ran
the program on my computer  and entered  the first few races. After a week
of testing suffice to say the program did not work.  
  The advert had made big claims,  the  magazine  reaffirmed  those claims
but  sadly when  the program  arrived it was NO GOOD.  How my friend and I
produced   ' The Winning Formula '   is  outlined  below  but  it  is  our
intention  to allow  everybody the  chance of using the program, seeing it
work and seeing that it works  before parting with any money.  The Winning
Formula is  not advertised in any  magazine and as far as I know there are
no reviews including it.  The Winning Formula  can  only  be  obtained  by
trying  it first and  placing  your order  after.   In  this way we aim to
demonstrate how  our program  works and more importantly  that our program
works.


Introduction:-
==============

 The program before you is the Shareware  version of  The Winning Formula,
the betting  sensation set  to sweep the country.  The  designers  of this
system had only one objective, to create a computerised formula of betting
where large  profits are guaranteed and the risk of loss confined to those
not using the system.
  Having little  betting  experience  the  determined  boffins  set  about
interviewing hundreds  of punters in  bookmakers around  the country.  The
data of over three thousand races was  put on  disk along  with the actual
result from each race. Each formula, system and tip was tested against the
data for each race  on the disk  and  asked to tip the winner.  The choice
was checked against  the actual  result  and after  three thousand races a
winning percentage was produced.  
  Many systems produced around 30%, a few 40% but only a 'found by chance'
combination of three  totally unrelated systems  was  able to produce over
50%. Scoring no less than  58% wins and  85%  placed.  Although pleased by
what they had achieved one thing was plainly obvious.  If your horse falls
you lose your bet.  What was needed was an insurance policy.
  Having  spent twelve  months  searching for the formula to predict which
horse would win the race, the two  set themselves the task of finding ways
of  guaranteeing  against loss.   No  sooner  had  they  decided  what was
necessary they had their second  lucky  break.  While  talking to a friend
and professional gambler, he suggested the perfect solution.
   
The Perfect Solution:-
======================

Set yourself a target.  divide the target by the odds of the favourite and
stake the answer  on the race. If the favourite wins, you win your target.
 If it loses you then add your bet to the target and start again. The idea
being,  if you  keep betting,  the favourite  will  win  sooner or  later.
Winning any money you have lost and making a set profit.
 With the  predictor  already developed  choosing the horse from the race,
consecutive  losses  are  kept to  a  minimum.  As the  predictor does not
always choose the favourite the wind  up of loss  is not  as severe as the
professionals  ' favourite backing '.  The  only  disadvantage  being, the
necessity of a  large bank of  money, to be sure of not running out.  This
shortcoming was overcome by setting up  a continuous system which  started
with  a target  win  1/100th  of the  starting  bank. Each time the system
wins the  profit is put in the bank and a new target win set. e.g.


                Twin      Odds    Bet       Rslt      Bank

                1.00                                100.00                
                1.00       4/1   0.30        3rd     99.70
                1.30       2/1   0.80        Win    101.15
                1.01       3/1   0.40        Win    102.41
                1.02       5/2   0.50        2nd    101.91
                1.52       2/1   0.90        Win    103.53


  In tests  the  system  showed an average of 120 wins per month, each win
representing a 1 percent growth in  capital and income. After a month over
150 percent  growth can  be expected. Turning  100 into  250.  Each  win
would  then  produce 2.50  and so  the growth is accelerated for the next
month were 250 would  become 600.  Take a  calculator  and  multiply one
hundred  pounds by  150 percent once  for every month to find out how much
money the system earns in a given time.
  As you will see the system starts to grow quite slowly at first but once
into its stride accelerates dramatically to a point where over  1,000,000
is generated in a little under a year and a half. Not very long to wait to
be a millionaire.  This does  however dictate  putting all winnings in the
bank until you  are happy with the income from the system and necessitates
another income to live on while you wait for your cash to build up.  It is
suggested  that people  continue to  work normally  leaving  the system to
build up to a point were retirement is possible.  The way we implement the
system is  to place our bets by phone using a credit card.  If I am unable
to place my bets one day my partner does it and  vice  versa.   If neither
of us  are available then there  is no  harm in  missing the odd day.  The
winnings  are paid  straight  into the bank  and  the monthly  credit card
bill is paid on demand. This allows anybody to start betting without money
of their own  and without even going into a betting office.


Loading and Running The Winning Formula:-
=========================================

 The Winning Formula is supplied on one floppy disk which  is formatted to
720 Kb.  It is  not necessary  to  install  the  program to hard  disk  to
evaluate it but  it is advisable to do  so with  the registered version as
this will allow it to run more smoothly  when in daily use.
  To start the  program  simply place the disk in drive A: (or B:) and log
on to  that drive by typing  A: <CR> (or B:<CR>).  It is important  to log
on to  the  drive containing  The Winning Formula  as  The Winning Formula
creates data  files in the current directory.  If the current directory is
not  the same as the directory used to hold The Winning Formula files then
the next time the program is used it will  not be able to find the data it
has stored if the program is run  from  the  directory containing the data
files,  which  may be  difficult  to  find.  Once  logged onto The Winning
Formula directory  (A:\) type TWF <CR>.
  The first  time the program is run the user is asked to enter the amount
of money the  system  starts with. The program  then bases its bets on the
amount of money contained in the bank.  The idea being that this money  is
always  available  for  betting  and will  not be  called on for any other
purpose.
  Next time  the program  is used  and  once  the introduction is over the
program  goes straight into  display mode.  This means the screen displays
the last 14 races, the corresponding  bet and the  result.  If the race is
yet to be run then just  the horse and race details are displayed. 
  Faced with a blank screen the first thing to do is to enter a few races.
It is best  to enter all  your races for a given day  first and then  just
enter the  results  as  they  come  in.   As many none  handicap races  as
possible should be entered. NO HANDICAP RACES.  The Winning  Formula  will
sort the races into chronological order.  As the  screen displays  only 14
races, no more than  14 races  can be entered without a result.   Once the
result of the first race  is entered that  race is free  to  scroll of the
screen and another fresh race can be added to the bottom. Trying  to enter
a race when there are already 14 races with no results produces a beep.

The first step in entering a race is to press F1 this switches the program
to input mode. The bottom portion of the display now contains instructions
for the user on  what information the program requires next. At the top of
the  screen the  user is asked to enter the course the race is running at,
the  time  the race  starts,  the length of  the race and the value to the
winner.  This information can  all be obtained  in every daily paper. When
entered the  program moves the cursor to the  main display.  Numbered 1 to
30 each number  corresponds to  the race  number of each horse.  Not  many
races  have more  than thirty runners but in the odd case the field should
be trimmed to  the  top 30 favourites with the  bookmakers.  Again  at the
bottom  portion  of  the display  the  program  displays  which  piece  of
information it requires next for  a  given horse.  The cursor can be moved
about the screen using the  CTRL  key in  conjunction with the arrow keys,
also the cursor can be moved down one place by hitting enter.  This allows
the  user to  perhaps  enter  all  the course winners  first and then move
back to the start and enter all the distance winners as well as being able
to go  back and edit  any mistakes.  Once  all the data for each horse has
been  entered  the user should  press F1 to  calculate the winner.  If not
already  entered  then the  user is  asked to  enter the name of the horse
corresponding to the number of the predicted winner.


Placing Your Bets:-
===================

Once the race  winner has  been calculated  the program  switches  back to
display mode where the prediction is displayed.  The user may then  choose
to enter another race  or to  calculate the next bet.  If the user chooses
to calculate a bet when there  are no races  entered the program beeps and
waits for another option to be  selected.  To calculate a bet simply press
F2.  A box appears  next to the race  due off next.   This is an input box
designed to  accept the actual odds of  the chosen  horse.  These odds are
very  important  and must  be entered  correctly.  The  bets can  only  be
calculated in one order with the result of the  first being entered before
the odds of the next.  The exact odds can be obtained from either CEFAX or
from  the betting  office.  If the odds  change before  you place your bet
press ESC  and F2  to calculate  a bet based on the new odds.  Odds may be
entered as  a fraction  or as a decimal.  That is 11/2 or 5.5.  If a horse
is 2/1 you can enter 2 or 2/1.
  As soon as the odds are entered the bet is displayed in the next column.
It is important to move fairly quickly and place your bet.  The bet should
be  placed 'to win'  and  take  the  declared  price  with tax paid on the
winnings not on the bet.  This is catered for in the program.
 
The next box  along to  appear is the result box.  This is provided so the
computer knows whether you  have won  or lose.  Once  entered the computer
displays  the  current bank and  switches  back to display mode.  Here the
user may choose to enter another race or calculate another bet.
 All bets have tax built into them so no provision need be made.  Also the
bets are rounded off so as to disguise the system from the bookie. As with
anything the best way to learn something new  is to jump in and have a go.
 If you prefer to place your bets at the bookies The Winning Formula has a
printout function which  allows the user to print  all the races yet to be
run with space provided  for manual calculating of bets.  This is a simple
process with a calculator and is as follows.
  When placing bets  in the betting office  the first step is to print the
races to be run. This is achieved by pressing F9. Your printer should then
print a list of all the bets entered and yet to be run along with two very
important numbers the target win and the bank.
  Bets are calculated by dividing the target win by the odds of the chosen
horse, multiplying  the result by ten percent (for tax) and rounding it up
to the nearest 10p.   This  figure is  then placed to win and must also be
subtracted from the bank.
 All being well the chosen horse storms home and you win the bet.  Collect
the winnings and on  the piece of paper add them to the bank.  After every
win  a  new  target win  is set.  After making sure the winnings have been
added to the bank divide  the bank by 100.  This figure is your new target
win for the next bet.  If however you  lose your bet the value of the lost
bet should be added to the target win before the next bet is calculated. 
  This process  is duplicated  by the program  is itself a  clearer way of
explanation.  


                              IMPORTANT
                              =========


       NEVER TELL ANYBODY WHATSOEVER YOU ARE OPERATING A SYSTEM
                          (Not even friends)

 