Puzzles & Mazes Contents: -----Push-Pull Games -----Sliding Tile Games -----Master Mind Games -----On-Screen Jigsaw Puzzles -----Mazes -----Land Mine Games -----Other ==================== -----Push-Pull Games: These are puzzle games in which you must push or pull obstacles around rooms in order to gather prizes or to escape the room. There is usually just one plan of action that will succeed (ie: things must be moved in the right order). [ALPHAMAN] Alpha Man 1.0 (Soleau Software; $12) is an addictive problem solving puzzle. You use Alpha Man to push letter blocks into their proper places on the game board to solve the puzzle. The problem is that the blocks will slide in the direction they are pushed until they hit a wall or another block. 25 word puzzles are provided, with solutions available for the first five. EGA/VGA is required. [AQUAMAN] Aqua Man 1.0 (Soleau Software; $12) is a push-pull type of puzzle game. The object is to position pipe links so that they connect two underwater storage pumps. The challenge is in the fact that once you push a link, it keeps moving until it bumps up against something else, making it more difficult to position the links. There are 20 different puzzles to solve. Requires EGA/VGA. [BIRTHDA] The Birthday Game (BEZ Software; $10) is a series of puzzles in which you maneuver around the screen trying to collect ingredients to build your birthday cake. There are seven different screens/puzzles. This is aimed at younger children, but should still be challenging for them. [BLKS_CG] Blocks (Godfrey, Garr; $0) is a block-pushing type of puzzle game that features elevators and prizes to be picked up. Each level is increasingly more difficult. [BLOX] Blox 2.0 (Wright, Richard L.; $10) is a unique and challenging puzzle game in which you have to push blocks around a screen to achieve a certain goal. The game is hard to explain, but fun to play. [BOLO] Bolo Adventures (Soleau, William; $12) is a strategy, puzzle arcade game with 40 scenarios to solve. You must get Mr. Bolo to the stairs in each room. The stairs are protected by either monsters, lasers, snakes, blocks, balls, electric grills, water and more. Each floor has at least one solution, but each could take hours to find. If you give up on one scenario you can pick which of the 40 to try to solve next and come back to unsolved ones later; the program keeps track of number of attempts and scores for multiple players. If you solve one scenario, you could go back to it later and try to improve your score. This is another top-notch game by master gamesman, William Soleau. Requires EGA/VGA. [BOLO2] Bolo Adventures, Part II (Soleau, William; $12) contains the further adventures of Mr. Bolo in a challenging puzzle/strategy game. Once again, you must escape the deadly lasers, snakes, blocks, monsters and other obstacles on 40 different floors. Each diabolical room has at least one solution that could take you minutes or hours to figure out. This game is NOT for people who frustrate easily! EGA/VGA required. [BOLO3] Bolo Adventures III 1.0 (Soleau Software; $12) can you save Mr. Bolo from the mind-boggling traps that surround him? In this third installment, there are 15 rooms of increasingly challenging puzzles filled with obstacles such as lasers, rivers, balls, boxes, crates, and more. As with other games from Soleau, this isn't a contest of how fast your reflexes are. Instead, it is a test of your resourcefulness. There can be several solutions to each room, ranging in complexity from several minutes to several hours each. An animated demo is included to illustrate game play. This is highly recommended for serious puzzle addicts! Requires EGA/VGA. [CRATES] Crates (Puzzle Game; Mark Batchelor; $12) is a push-pull type of puzzle game. The object is to push all the boxes into the space indicated (by an array of diamonds) in the fewest possible moves. [CYBRBOX] Cyberbox II (Beeferman, Doug; $7) is one of the best push-pull puzzle games yet, which is saying a lot, because there are some outstanding games of this type. In Push-Pull Puzzles (for want of a better name), you have to move your man around a maze, pushing/pulling (or whatever) obstacles out of your way to get to the diamonds/keys/exits/whatever. The feature that makes Cyberbox II so interesting is that unlike the other games which have one room per screen (and vice-versa), C2 uses a large, scrolling playing field. Sometimes you can't even see all the elements involved, and you have to go exploring before you can get to the diamond you are after. There are three levels of play, and you can design your own playing fields. [GJID] GJID 2.0 (Galifir Developments; $10) is a fascinating and unusual puzzle/maze game guaranteed to keep you trapped to your chair. For CGA, the graphics are impressive. The sound effects are good, but can be turned off if you don't want to disturb others. [HERO_HRT] Hero's Heart 1.1 (Kaser, Everett ASP; $17) is a challenging set of "push-pull" type puzzles in which you must collect all the hearts before leaving an area. An interesting feature of this game is that you must try to cause "creepers" to move in a particular direction. You must also watch out for things like snakes, boulders and arrows. (The latter two can help you as well as kill you.) A puzzle editor for creating your own puzzles is built into the program. Requires EGA/VGA. [LADDRMAN] Ladder Man (Soleau Software; $12) is a puzzle game of the blockade variety. You push balls around to climb on top of as you clamor to the top of the screen, picking up diamonds along the way. You can pop up a ladder, but it is not always long enough. Meanwhile, you have to watch out for fires and avoid falling into water. There are 30 different rooms to solve, each one more difficult. Even after solving them, you can enjoy going back and trying to do it again in fewer moves. Separate score cards are maintained for each player. [MINDCUBE] MindCube (Soleau, William; $14) is a challenging strategy-arcade game in which you try to clear the screen of all the goodies while avoiding spy cameras, time traps, delay bombs, etc. When you earn points, you can spend them on devices to help you accomplish your mission. EGA/VGA required. [PLIX10] PLIX 1.0 (William Soleau, reg. fee: $) is a puzzle stratagy game similar to Alpha Man (by the same author). The objective is to push and position patterned tiles onto their matching negative image at the bottom of the game board. It sounds easy, yet the tiles will continue to slide in the direction you push them until they hit another tile or the side of the game board. Requires EGA/VGA monitor. [ROBIX] Robix 1.0 (Soleau, William; $12) The objective is get your colored blocks to the bottom of the game board by pushing rows of blocks either to the left or right. You can play against the computer or a friend. Requires EGA/VGA. [SOKOSW] Sokoball (Radcliffe, Jim; $10) is a variation of the Japanese Sokoban puzzles. The object of this game is to push the boxes to a designated area to clear the game board. It features changing floor plans, pop-up barriers and an editor for creating your own puzzles. Requires a 286+ and VGA. -----Sliding Tile Games [8PUZZLE] 8puzzle 11 (Newman, Norman; $0) creates the old puzzle of eight numbered blocks and one empty space in a three-by-three grid wherein you try to move one block at a time until they are all in numerical order. If you get too frustrated, the computer will solve it for you. [ARGH] Argh! 4.0 (Howorth, David B.; $0) is a puzzle that contains different size squares and rectangles in a box. The object is to move the largest square to the opposite side of box by shifting the rectangles around. The program comes with SEVEN devious variations. It supports a mouse, which makes play much easier. Guaranteed to have you screaming "Aaargh!" in no time! [HBANG] Head Banger #1 (Progressive Products; $15) is a sliding puzzle game. The object is to unscramble the picture by moving adjacent blocks to the empty slot. It features three scenic pictures to unscramble, three levels of difficulty and Sound Blaster support. Requires 286 or better, 640K RAM, VGA and a mouse. [HRD] Hua Rong Dao (Lei, M.; $0) is an oriental puzzle game with sliding tiles of different sizes (along the lines of "AARGH!"). Legend has it that even the originator of the game couldn't find a solution in his lifetime. Very nice graphics. [BOXMANI] BoxMania 2 (Agus, Gunawan; $0) is a sadistic sliding numbers game in which you try to get the numbered squares in a box in order. There are eight levels, from 3x3 to 10x10. A new feature is a "chaos" mode in which the computer will interrupt your puzzle solving efforts to slightly scramble the square again(!). [MLLOYD] MicroLink Loyd 1.1 (Lancaster, Bob; $0-$5) is like one of those old plastic puzzles where you slide 15 numbered squares around inside a larger square until they are in order. There are 4 rounds, each with a different goal. Up to 7 players are allowed. The program features sound toggle, fast mode, statistics on multiple games, Bosskey, on-line help, keyboard and mouse support, top ten scores, and more. Works with any monitor, but looks great on a color monitor. This is the best sliding-squares game we have see yet. [NUMPUZ] Numpuz Challenge (Ballou, Larry; $12) is an implementation of the traditional puzzle with sliding numbers. It optionally shows you the best solution achieved to date. A special section for educators is included. [SLIDER] Slider (Thomas, A.; $5) is a sliding number puzzle game like the ones they sell for party favors. The program is configurable for different sizes, different mix-up percentages, and saving/loading games. Mouse support is included. [STPSIGN] StopSign 2.0 (Howorth, David B.; $0) is a puzzle game similar to ARGH!, only this time it's a stop sign that you have to put back together. [TILE15] Tile15 2.0 [Gordon, Jeff; $6] is a puzzle where the object is to to get all the tiles in numerical order, just like in the little plastic, hand-held game. [VGASHFL] VGA Shuffle (Soumarokov, Nikolay; $0) is a sliding-tiles puzzle game. It uses 256-color, high-res pictures instead of the usual numbered tiles. Three pictures are provided, including a nice one of Gorbachev. You can add your own pictures in Deluxe Paint II LBM format. A mouse is required. -----Master Mind Games: [MARBL11] Marble Guess 1.1 (Blueview Software; $15) is a rendition of the classic game of Master Mind. You try to guess the hidden marbles in the least amount of chances. Requires VGA and a mouse. [MASTERM] Master Mind (Yim, Stephen; $0) is a nice version of the Master Mind type of puzzle in which you try to deduce the colors chosen by the computer. [MSTRCODE] Master Code (Morlan, Michael; $0) is patterned after the game "Master Mind". The computer selects four colors in a specific order. You try to guess the colors and the order by "placing pegs" in the "playing board". The computer responds with a white light for every correct color guessed or a black light if the color is not only correct, but is in the correct position. The object is to deduce the colors and order in as few guesses as possible. Requires EGA. [MSTRMIND] Master Mind (Hardy, Charles A.; $15) is the classic game of logic and deduction with a twist. Fruit is used instead of the traditional colors. You can choose to guess at 5 to 7 positions from 5 to 9 pieces of fruit with or without multiple pieces of the same kind of fruit and with 3 levels of reporting. Requires VGA and a mouse. [PEGS] P.E.G.S. (BEZ Software; $10) is a puzzle in which you maneuver around blockades on the screen and push objects around to get rid of them. There are a total of 16 different screens/puzzles. PEGS is easier than similar games in the library, such as Bolo, so it is better for young children or the easily frustrated. [PPACK] PPack (Acinom Software; $7/each; $15/all) contains three programs that each help you build a different type of printed puzzle or problem: Puzzle - build puzzles that require deductive reasoning to solve and therefore teach and provide practice in deductive reasoning. Words - create puzzles containing up to twenty hidden words in a grid of random letters. The words can go in any direction horizontally, vertically, or diagonally. Word Maze - build a maze of words from any specific word that you enter. You have to trace your way from the start of the maze to the finish by forming the maze word, letter by letter in sequence from the first letter in the word to the last and then repeat. You may go horizontally or vertically but not diagonally. -----On-Screen Jigsaw Puzzles [BLOXIT] Bloxit 1.0 (Soleau Software; $12) is a kind of jigsaw puzzle type game. The objective is to rotate and place ten oddly shaped tiles onto a painted section of the puzzle board so that they all fit without overlapping. Requires EGA/VGA and a mouse. [CRYPT] Cryptik: Encoded Jigsaw Puzzle 1.4 (Cascoly VGA Puzzle Sets, reg. fee: $15) is a set of Jigsaw puzzles for the PC. The puzzle you choose is encoded to show its major colors, then the pieces are jumbled. All puzzles feature original photography. Requires VGA and mouse. [JIG_ANS] Jigsaw Puzzle (All Night Software; $10) is a monstrous on-screen jigsaw puzzle. Its use of ASCII line characters makes picture puzzles seem like child's play. In fact it's not just a jigsaw puzzle, but a sliding square type of puzzle too, which requires strategy as well as a good eye. Block positions alternate colors to make them easier to see. Those with the black background are in the correct position. [JIG_RL] Jigsaw 1.0 (Leinecker, Richard C.; $14) is a jigsaw puzzle with lots of options. Move pieces of a puzzle around a playing area until you've completed a picture. Race against the clock and see if you can qualify for the high score list. Scramble your puzzle with one of twelve block sizes. [JIGSAW] PC-Jigsaw (Dedes, Bill; $15) is an on-screen jigsaw puzzle. Several picture files are included. All video types are supported, but of course it looks much better on EGA/VGA. A mouse is supported, but not required. [MOSAIX1, MOSAIX2, MOSAIX3] Mosaix (Data Assist, ASP; $35-$45) is an on-screen jigsaw puzzle program. MOSAIX uses photographic quality color images, rather than being limited to simple line drawings. Pictures may be scanned or captured by those of you with appropriate hardware. If you do not have a scanner, Mosaix can import standard PCX graphics files, of which we have hundreds in the PsL, or for special pictures, Data Assist provides a color image scanning service. We found the program to be very easy to use. It should be fun for kids and adults who like to do puzzles. Three scanned color photographs come with the program and on a VGA are presented in full, beautiful color. (All graphics cards are supported, including mono-graphics.) The puzzle picture is displayed on the screen, then divided into 25 rectangles which are then put into random order. The player moves the rectangles around with a mouse or the keyboard until they are all back in the original position. This is relatively easy, since any block can be freely moved anywhere on the screen. The degree of difficult can be increased by using abstract patterns instead of pictures of people. If you import a PCX picture, keep in mind that if it has a lot of plain all-white or all-black boxes, getting them back in the proper order will be extremely difficult since all the boxes have the same shape. EGA/VGA required. [PCJIGSW] PC-Jigsaw (Alive Software; $15) is a challenging jigsaw puzzle. It loads a picture on screen and then shuffles the pieces around. The object of the game is to assemble the pieces to match the original image on the screen. It features Keyboard or mouse support, easy menu operation, five levels of difficulty, print option, music, and more. [PICTPUZ] Picture Puzzle 1.3 (Linton, Daniel Jr. ASP; $17-$26) is an excellent rendition of a computer jigsaw puzzle game. It comes with a couple of very nice graphics to start with, and you can create your own puzzles of up to 1400 pieces from PCX, GIF, and PUX files. It requires EGA/VGA, a mouse and 640k of RAM. [PUZSVG] PuzSVG 1.2 (Cascoly Software ASP; $?) is a puzzle game. It contains images from around the world in SuperVGA color. All puzzles are original photography. Requires EGA/VGA/SVGA and a mouse. [PUZZLE] Puzzle (Team 20; $?) is an on-screen jigsaw puzzle. Piece sizes can be selected from tiny (156 pieces) to huge (25 pieces). Requires mouse, VGA and offers Sound Blaster support. [PUZZY] PuzzyVGA 1.01 (Hawkeye Softworks ASP; $20) is a jigsaw puzzle game played on a virtual table that is over four times the size of your screen. Unlike other on-screen jigsaw puzzles that cut the pieces up into plain blocks and mix them up on screen, Puzzy works more like a real puzzle. Puzzy cuts the pictures into regular puzzle-piece shapes and moves them off the edge of the puzzle area, actually out of view until you pan the screen over. As the pieces come into view, you click on one to put on the board, then you have two chances to get it in the right place before it returns to the side. Six puzzle pictures are included and you can add of your own. Puzzy rates you on accuracy and time to complete the puzzle. Requires DOS 3.0+, VGA, hard disk and a mouse. [SCRAMB] Simple Simon's Photo Scramble 1.0 (Just For Me Software, Inc. ASP; $15) combines tile puzzles and pattern memorization into a fresh mental challenge. There are three different games: unscramble photos, move puzzle pieces following the same pattern as the computer, and move back puzzle pieces in exactly the reverse order that the computer moves them. Features include VGA photo quality images, animation, sound effects, and personalized text. Requires 286+, VGA, and hard disk. [VGAJIGSA] VGA Jigsaw (Alive Software; $20) is an on-screen jigsaw puzzle game with brilliant, 256-color VGA graphics. It requires a 286 or 386 and VGA. Mouse is optional. -----Mazes [3DMAZE] 3D Maze 1.0 (Haden, Charles W.; $0) is a 3D Maze game in which you are down in the maze and can only see the walls. C source code is included. [AMAZE] Amaze is a nifty maze maker with a twist - after drawing the maze on the screen, it will let you watch it solve the maze by leaving a colored trail. Of course, you can choose to solve it yourself if you wish. [AMAZEING] Amaze-ing Sherwood F[orest Software; $15] is a game with eight different scenarios/mazes, including pipes, railroads, Egyptian tombs, and highways. Beware of obstacles such as trains, robots and invisible walls. Requires VGA graphics and a hard drive. [AMAZERA] Amazement 2.0 (Adams, Richard W.; $5) will draw mazes of a user-specified size on the screen using graphics. With a graphics screen dump, you can print it out for solving on paper. It also supports monographics and MCGA. [ARIVA] Ariva 3.0 (Wizard Systems Software; $15) is a one- or two-player type of maze/puzzle game. You pick a direction with the cursor keys and the snake goes as far as it can in the chosen direction. The object is to reach the top exit before time expires. Requires VGA [CGAMAZE] CGAMaze (Dean, James L.; $0) generates 3D mazes on CGA compatible displays. You can try to solve the maze on screen or dump the screen to a printer if you have a graphics screen dump utility. MSC source is included. [CMV] Cirquerat Maze Video (IPMC, Inc.; $1-$48) is a unique puzzle/maze game. Two versions are included, one easy and one challenging. In our testing, we had trouble figuring out the easy one. This is a puzzle for masochists only. EGA/VGA required. [CPTERIC] Captain Eric 2.6 (PC Solutions; $15) requires you to navigate twelve monster-filled mazes to escape alien headquarters. You can set traps to destroy some of the aliens, teleport out of sticky situations, temporarily freeze monsters, and more. [IBMMAZE] IBMMaze (Dean, James L.; $0) will create a maze that prints out on 36 sheets of paper which you tape together to create a 6x6-page, 3-D maze. Your printer must be able to print IBM "ASCII graphics" and 66 lines per page; otherwise, see LPTMaze. C source included. [INVMAZE] InvMaze (Dean, James L.; $0) is a fast, full-screen maze generator. To print it out, you will need a printer that supports the IBM extended character set line drawing characters. Pascal source code included. [LAB] Labyrinth 1.5 (Haupt, Lewis; $0) is an excellent maze game program. Various options can be changed at any time within the maze: You can display the whole maze, the portion you've explored, or the portion visible from where you stand. You can change the speed the cursor moves. You can either show or hide a thread leading back to the entrance. Normally the program advances you to the next branch point. However, you can make the program search automatically. You can change the distance you can see down corridors. [LPTMAZE] LPTMaze (Dean, James L.; $0] creates a 6x6-page maze, similar to IBMMaze, but using plain characters instead of "ASCII graphics" characters. If you have a laser printer, you must be able to set it to 66 lines per page. C source included. [MATHMAZ] Math Maze 1.0 (Young, Scott; $5) is a maze-adventure type game with some math thrown in. As you work your way through a maze searching for the cash, you run into closed doors that can only be opened using some mathematical combination of digits that you have in your possession. As you use up digits, you can pick up more along the way. There are five levels of play and games can be saved and recalled. [MAZESUR] Maze Survey (Tylutki, George; $9) is a graphics game in which you maneuver a variable-speed vehicle through mazes laying down and picking up markers while the clock ticks down. There are ten mazes and four levels of difficulty. [MAZWARS] MazeWars (Amazing Graphics; $15) is a fantastic, real-time, mouse-activated 3-D maze arcade game. Unlike most games were you advance a cell at a time, with MazeWars, pressing the left or right mouse button propels you smoothly through the maze. Moving the mouse to the left or right causes your line of vision to move. If that is not enough, you also have the job of locating and blasting the spinning objects that appear on your radar. You must be careful not to use up all your ammo nor to let them zap you first. VGA and a mouse required. [MAZE3] Maze3 (Stiller, Wolfgang; $12) is a maze generating program that you try to solve from inside the maze. Any video system will work, but if you have EGA/VGA, you get even better results. [PC_MAZE] PC-Maze creates maze puzzles. BASIC required. [TELMTRY] Telemetry 0.0 (Wragg, Cris; $0) is a 3-D maze game. What makes this one different is the premise that rather than you in the maze, it is your remote sensor (or robot) which you guide with the cursor keys and which sends you back reports like "I just bumped into a wall." If that's too tough for you, you can have it send back a picture so that you can see where nearby corridors and walls are. Requires EGA/VGA. (The author can non longer be reached at the address provided in the documentation.) [TMAZE] TiltMaze (Gunn, Christopher G.; $?) is a labyrinth-type game where the object is to succeed in getting as many of the balls rolled into the center box as possible. You tilt the maze box with the cursor keys and all of the balls start rolling in the same direction. This is not easy, and to make it more difficult there are electric grids scattered around the maze that can destroy the balls. [VGAMAZE] VGAMaze (Dean, James L.; $0) generates 3D mazes on a VGA display. You can try to solve the maze on screen or print it out. MSC 6.0 source is included. -----Land Mine Games [GOLDMIN] Goldmines 1.2 (Astro Computing; $10) challenges you to deduce the location of mines without having one blow up in your face. VGA and a mouse are required. [LANDMIN] Landmine is a simpler version of MINES, below. [MINE_FLD] Mine Field (Expert Source Code, Inc.; $19) is an interesting variation on the old mine field type game. Rather than just picking your way through the field, you have to locate and mark ALL the mines. In addition, there are 15 different board styles. Requires VGA, 350k and a mouse. [MINEPM] Minefield (Mills, Paul; $0) is a DOS-based version of the popular Windows game of the same name. The object is to find and mark all of the mines in the playing field without setting any off. VGA and a mouse are required. [MFE100] MineField For Everybody 1.0 (Warshaw, Judah; $5) is a minefield game that will run on any system. It supports a mouse, save and load functions, customizable playing fields and difficulty, and more. [MINEHUN] MineHunt (Nabahi, Narimane; $5) is a mine field type of maze game. With VGA in the 50-line mode, you can have a very large playing field. (VGA is NOT required.) [MINES] Mines 2.0 (Vankekerix, Mark; $0) in this game you have to find a clear path through a minefield to allow the advancement of your unit, armed with only a metal detector which you later find out is defective. It tells you how many mines total are in adjoining squares, but not which squares they are in. Optionally puts up walls too. Many levels of difficulty. [REAC1] Reactor 1.0 (Andrews, Scott; $0) is a maze game similar to the author's AMAZE. Find your way through this maze inside of a nuclear reactor using your mouse to move forward, left and right. Don't take too long or you may die from overexposure. -----Other [BOLOBOX] BoloBox 1.1 (Soleau Software; $12) challenges you to flip tiles on a 10x10 grid board back to the same provided for the first 10. Requires EGA/VGA. [BRN_BOG] Brn-Bog (Taylor, Scott; $0) is a puzzle from the Brain Bogglers section of Discover magazine. The author calls it Maze, but it has nothing to do with a maze that we can see. The puzzle is very difficult, but the solution is provided for those who give up. Pascal source code is included. [BLUEBOX] BlueBox ($0) is an exercise in deduction. You must identify the locations of hidden magnets on a grid. Clues are obtained by shooting particle beams into the grid and observing their exit point. [BOXCARS] Boxcars 1.0 (Radcliffe, Jim; $10) As you move a token through the grid of dice, the ones you pass change values. Your goal is to recognize the pattern of change and move the token through in a pattern that will cause all the dice to display a six. There are hundreds (maybe thousands) of possible patterns, but on the first 20 boards, you have to beat the target score (by making fewer moves) before you can advance to the next. EGA/VGA required. [BREAKTM] BreakTime 1.0 (Desert Frog Software; $15) is a set of five games which can be run as a 6K TSR so that you can pop it up and play anytime, or you can just call it from the DOS command line. The games and puzzles include Scrambled Capitals, Cave Pig, Towers of Hanoi, Nim, and 8-Puzzle. [CHECK1] Check1 the object of this game is to eliminate all the checkers on the board. The checkers are placed two-deep, on every square all the way around the board. You can only remove them by jumping them diagonally. This is a tough IQ tester. EGA compatible video required, although the graphics are not as impressive as most EGA-only games. [CMIND] Computer Mind (Acinom Software; $10) is another variation of the Master Mind game. Best graphics on EGA/VGA, but works on CGA too. [CUBE] Cube (Cox, Doug; $0) is a computer version of the once-popular Rubik's Cube puzzle. It saves itself when you exit, so you can start again where you left off. VGA is required. [CUBIX] Cubix (Larsen, Bart; $0) is a computerized version of Rubic's Cube. We have seen other programs that have attempted to clone the Cube, but this is the best one. Graphics are excellent, too. VGA and a mouse are required. [DT] Double Trouble 1.0 (Dickinson, Lawrence; $15) is a puzzle in which the goal is to rotate intersecting loops of scrambled colored blocks until all the same colors are back together again. [ENIGMA] The Enigma (Bagai, Judith E.; $0) is the monthly publication of The National Puzzlers' League, founded in 1883. Each edition of The Enigma is filled with word puzzles designed to challenge and entertain all levels of puzzle enthusiasts. [FIDDLE] Fiddle (Beeferman, Doug; $5) is a puzzle of visualization and logic. It has 26 levels of difficulty, each of which has a collection of colored pieces which you must move around on screen to form a square. Requires VGA. [FLIP_AT] Flip-It AT:SS (AT:SS; $0) You must flip all the pieces on an 8x12 grid so that they are the same color. When you "flip" a piece, all the pieces from the one you pick to the edge of the board (in the direction the cursor is pointing) cycle through the next of six colors. In the easy mode, the cursor cycles through pointing up, right, down, and left. In the hard mode, it gets quite a bit trickier. Requires EGA, mouse. [FOREST] Forest (Yim, Stephen; $0) is a logic game for masochists. You are in a remote forest with both fires and floods raging around you. The only way out is to figure out the right three-digit code for using the satellite to call for help. Even if you survive long enough to do that, there is a strong probability that the rescue team will get wiped out by the flood/fire on the way in or out. [HARDART] HardArt 1.0 (Dowst, Ken; $0) a heart is hidden on the screen and you have to find it in an allotted number of moves. You can tell if you are getting closer by the pitch of a tone emitted after each move. The higher the tone, the closer you are. [LINK_UP] Link-Up 1.04 (KillTime Software; $15) is a Rubik's cube-type twisting puzzle. The object is to get the proper colors linked back together. VGA and a mouse are required. [LOGIC] Logic (Die Walkure Software; $0) contains a couple of logic problems. You are given a set of clues or facts about various elements of the puzzle and you have to use those clues to deduce the rest of the facts. [MAGICSQ] Magic Squares (McCranie, Judson, ASP; $0) A Magic Square is an equal number of columns and rows of numbers which when added down or across or diagonally will total to the same number. This program will generate magic squares up to 175 by 175. This could be used to generate puzzles or just to satisfy the mathematically curious. The text of a magazine article on the subject is included, as is Pascal source code. [MATHTRX] Mathtrx ($0) is a set of math tricks with which you can amaze your friends. [MERLIN] Merlin (Stafford, David; $0) is a simple 1k memory resident (pop-up) puzzle. Merlin is played on a three by three board and the object of the game is to clear the board. Since it is a TSR, you can pop it up and work on it anytime you have a free minute. [MSQUARE] Msquare prints out "magic squares". These are squares in which the numbers in the add up to the same number going across and down. Good for creating "magic square" puzzles. [MICRUX] MicroLink Crux 1.1 (MicroLink PCUG Headquarters; $5) is a colorful puzzle/game where you try to place multicolored cross-shaped pieces on a grid. The object is to only have the crux-arms of the same color touching. See if you can beat the computer's score. [MIXMAT] Mix and Match 1.3 (Carr Software; $12) is an interesting game in which you try to match a random color by mixing the correct intensity of the three primary colors (red, green, blue). The challenge is to match the target color in as few tries as possible. VGA required. A very well-designed game. [NUM_MIND] #_Mind (Eggater & Ibanez; $10) is a logic game you play against the computer. The object is to deduce the computer's four-digit code before it deduces yours. It is virtually impossible to beat the computer. [NUMLOGI] Numbers & Logic I 1.0 (Burns, David; $8) is a set of three unusual and challenging number puzzles. The object is to get a solution in the shortest possible time. EGA/VGA and mouse required. [NUMLOG3] Numbers & Logic III (Burns, David; $18) is a new set of four challenging, number/logic puzzles. The games are not overly difficult to solve, given enough time. The object is to solve them as quickly as possible. This approach makes the game entertaining for all ages. A log of best times and players' names are kept for each game. EGA/VGA and mouse required. [PAPAM] Pencil & Paper Activity Maker 1.0 (Groll, Stephen D.; $25) creates and prints out puzzles, activities, and projects for pencil and paper. A variety of puzzles can be made including mazes, decoder, word search, matching, acrostic, word crossover, hidden message, hidden picture, dot to dot, unscramble verses, unscramble words, math puzzles, and more. [PEG] PEG 1.04 (Cascoly Software ASP; $24) presents various challenges of peg solitaire with multiple starting positions, and changing endgames. For ages 8 to 88. Requires EGA and mouse. [PEGOUT] Pegout 2.0 (Leotti, George; $5) is a solitaire board game played with pegs. The object is to remove all but one peg. The remaining peg must end up in the center hole, or another hole predetermined by you. Color graphics required, EGA/VGA are supported, if you have them, with better colors and graphics. In our first test, after doing a Backup, the program would not accept any other move, but on the next run, Backup worked fine. Sounds like an elusive bug. [PUZLMSTR] PuzzleMaster (Leinecker, Richard C.; $15) is a set of six puzzles: Master Mind, word scrambles, jigsaw puzzle, peg-jumping, a slide game, and a Simon game. Each game's difficulty can be set, and there lots of options. The jigsaw game loads PCX, IFF, and GIF pictures so you can use any files you have lying around. The individual games are not the most sophisticated in PsL, but they make a nice set. [PUZZLER] Puzzler I (Bachelder, R.D.; $10) challenges you to deduce a word or phrase from a visual clue. For example (not taken from the game): "jobsI'Mjobs" would be "I'm between jobs." [PUZZLERS] Puzzlers (Yelton, Dennis J.; $15) is a colorful, challenging puzzle for all skill levels. The computer rates you based on the number of moves required to solve the puzzle. Requires 512K, and EGA/VGA. [PYRO_JK] Pyro! (Kasunich, John; $8) A fire starts burning along the walls of a maze. Your goal is to rotate sections to connect all parts of the walls so that the fire will burn everything. You have to work fast to beat the spreading flames. VGA required. [QLTRX] Quiltrex 1.0 (Herringbone Software; $8) is a puzzle game in which you move colorful patches around to match a variety of quilt patterns. Some are easy and some are very challenging. [RAKU] Raku Master 1.0 (William Soleau, reg. fee: $) is a logic game for serious puzzle lovers. The object of the game is to flip all the red tiles back to gray in as few moves as possible. The Raku Master will tell you the exact number of moves in which he can solve the puzzle. If you don't believe him, he will show you. Requires EGA/VGA. [ROBOTS] Robots From Hell (Voss, William R.; $0) requires you to avoid the robots while attempting to reach the exit. Since there is no time factor and the robots do not move until you do, this is a strategy game or puzzle rather than an arcade type. Since robots cannot be easily avoided, the real key is luring them into obliteration in the force fields. Requires VGA or MCGA. [SEEKER1] Seeker1 (Soleau, William; $5-$10) is a lot more fun and addictive than it would sound like from the description. All you do is select one of three entrances into a maze for your man to enter and sit back and watch. Your man moves through the maze, hopefully picking up items that will gain you points. Meanwhile, an enemy is stalking your man and if you have not selected an entrance well, may catch and kill him. [SHERLCK] Sherlock 1.5 (Kaser, Everett; $15) is a game of deduction. It provides you with clues from which you must deduce the location of objects. The goal is to solve the puzzle in the shortest time. This is an interesting, challenging game with good EGA/VGA graphics. Requires 512k and an MS compatible mouse. [SATORI] Satori (Satori, Rinzai; $0) You must place tiles on a board trying to create a continuous unbroken design. This is similar to Pipe Games in the Arcade section, but without a time limit. EGA/VGA and a mouse are required. [SEEKR] Seeker 1.1 (Barry Keller Microsystems; $17) is a challenging game of hide and seek that you play against the computer. The object of the game is to locate and mark the position of five hiding places on a playing board with 64 spaces. There are 32 entry points around the board, and you gain clues by shooting energy beams into the board. The beams deflect, reflect, and divert in different ways depending on the location of the hiding place. This is not easy, but that's what puzzle games are all about. Requires a mouse and EGA/VGA for the excellent graphics. [SHERLK] PC-Sherlock 1.3 (Kanade, Sanjay; $18) is a game of logic and deduction. The computer competes against you in deducing a secret number. [SQUARE] Squares 1.2 (Geoff Friesen, reg. fee: $25) is an 11k pop-up game whose object is to turn all the squares black. [STAINGL] Stained Glass 910116 (Brewster, Kent; $25) is a very tough puzzle-game in which you clear the board by jumping colored boxes ("panes of glass") over each other. What happens when one box jumps another depends on the colors involved, making planning ahead pretty tricky. For example, if a blue box jumps over another box and lands "on" a yellow box, the double "panes of glass" combine to become a green box. A blue box jumping "over" a green box would remove its color from the double box and leave just the single yellow box. Very interesting and challenging. [STARS] Stars (Meachem, William; $0) is a "brain teaser" that works something like the Game of Life. [SUPRCRO] Super Croc (Culbertson, Dave; $2) is a challenging puzzle game. The objective is to remove as many crocodiles as you can by jumping one over another. It features animated exploding crocodiles. Requires EGA/VGA. [THEPYRM] The Pyramid 1.04 (KillTime Software; $15) is a puzzle game in which you rotate the sections of the pyramid until each side has all 25 triangles of the same color. There are four skill levels. VGA and a mouse are required. [THESTAR] The Star 1.04 (KillTime Software; $15) Can you get the pentagon-shaped background of each star to be all one color? Requires a mouse and VGA. [TDT_WALL] Tear Down the Wall (Langin, Chester ASP; $10) is a strategy game you play against the computer or another person. The object is to try to remove the brick (of varying sizes) that will let the most bricks above it fall - an unusual and challenging game. [TRICK] Trick (Yurchuk, Michel S.; $1) is a computerized card trick. You pick a card mentally and the computer tells you which card you picked. [TRISK] Trisk (Rubenking, Neil; $0) is a video puzzle. [VGAHIQ] VGA Hi-Q (Galifir Developments; $10) is an implementation of the classic game of Hi-Q. The board is filled with 32 pegs and the center hole is empty. You must get rid of as many pegs as possible, leaving only one peg in the center hole. Requires VGA. [WESP] Wesp (Koch, Guenter; $0) is an interesting game in which you are on a series of platforms (squares) which appear to float in random order in space (with stars twinkling in the background). As you jump from a square, it disappears. You can jump one or two squares at a time. The goal is to visit each platform so that they all disappear. Then you move to the next level and a more difficult pattern.