dMP dMP dMMMMb dMP .-------------------------------------------------. dMP dMP dMP.dMP dMP | United Phone Losers Toneage | dMP dMP dMMMMP" dMP `-------------------------------------------------' dMP.aMP dMP dMP [ Toneage UPL26 | 10/07/01 | Lame for her pleasure] VMMMP" dMP TONEAGE [ http://www.phonelosers.net ] .-------------------------------------------------------------------------. | introduction | `-------------------------------------------------------------------------' Well, WTF is this? This is the Tone-age issue for UPL issue release 26? Remember Phrack Linenoise? Well, for those you who don't, first of all, shame on you for not reading Phrack. It is a section of Phrack that is composed of articles that don't quite fit in the issue, be it content, size or relevence to what the magazine is supposed to be about. The following articles were submitted to UPL, we here at UPL finally realized that maybe we should stop publishing artilces that have nothing to do with computers and phones. But also, we here at UPL like to welcome everyone and try not to ridicule anyone out, so we created this! A collection of articles that aren't relevant enough, long enough, or l33t enough for a full-fledged UPL issue, but still worth a look (or not). Tone-age, named after the events that occur when a bunch of 13 year old code kiddies come onto a conf and tone till everyone leaves. This is definetly some sort of rip off from Phrack, but oh well. I also wanted to mention that, The Boxer's article is definetly the coolest article here, and that if it was submitted to UPL an issue or 2 ago it would have been in the regular issues, but we are actually trying to make UPL a little more serious, the other fun will go in here. Kudos go the Boxer for the excellent ascii skillz that even I phear. -Phractal .-------------------------------------------------------------------------. | | | Shit you most likely won't remember | | -------------CONTENTS------------ | | | | Intro: scroll up...............................................Phractal | | Sign Jacking..................................................The Boxer | | A paragraph about ANI II...........................................ic0n | | ANI II c0des..................................................NANPA.com | | A Boy Named Roy.....................................The Visual Assassin | | Web Page Hell (infinite javascript for loop).....................Jackel | | Get Your Ameritech Telephone Service Turned Back On for $1!.....NethawK | | Free Groceries and Scamming Gumball Machines...............The 3rd Worm | | Disclaimer........................................................Staff | | | `-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | Sign Jacking | | Written By The Boxer Email: ministryofphreaking@yahoo.com | `-------------------------------------------------------------------------' Hey kids, not only did I decide to get up off my lazy ass and actually write an article for UPL, I'm actually writing about something that I know what the hell I'm taking about: sign-jacking. No, I don't mean masturbating onto a sign (not that there's anything deviant about that). I mean getting loaded with your friends, grabbing a bunch of random tools, piling into a car, and looting every sign you can find that isn't welded down. Signs generally fall into three seperate classes: /\ / \ / \ 1. Traffic Signs / 65 \ \ / \ / \ / \/ _________________ 2. Business signs | SOME | | BUSINESS | ----------------- 3. Lawn signs __________ | | | 4 Sale | | | ---------- | | | Traffic Signs ------------- These are by far the most popular among sign jackers. They also require the right tools and a little teamwork if you want to get the job done right. Nearly all traffic signs are attached to poles with hex screws. The type of pole that the sign is attached to will make significant difference in the difficulty you'll have jacking the sign. Wood posts are the easiest since the screw is just just driven through the hole in the sign and into the pole. (sideview) _ I | |I <---sign | |I post---> | |I=] <---hex head | |I | |I | |I | | | | These are a no-brainer. You just take your wrench and twist the screw out and run like hell. Need I say more? Metal posts are a little tricky, but with an extra set of hands it's a breeze. (sideview) I sign----> I |I bolt with screw though it------> ==[|I=]<---- Hex head |I |I |I post---> | | | These can suck if you're by yourself, because you twist the hex head but the bolt turns with it, you make no progress, and your pretty much just stuck playing with yourself. Some cities are starting to phase in "tamper proof" signs which have screws with no real place to grip on and twist them out. (sideview) I sign---> I |I cone shaped bolt with screw through it---> --<|I| <--- thin washer-type |I head or rounded |I surface | | | | In this case you can either try to rip the sign off the pole, break the pole, or just say "screw it" and go find some signs that haven't been updated yet. Business Signs -------------- These are usually a breeze to acquire but the trick is finding the right one. Most business signs suck and aren't worth the effort but every once in a while you find "The One" and then it's go time. Most popular are the banner type signs restaurants hang outside their buildings. You know like, "Play Monopoly at McDonalds" or some such thing. These are usually tied to something on several corners with thin nylon rope. Just bring your pocket knife and you'll be out and in just like that. Be careful! Everybody I've known who's been busted was caught while stealing these type of signs. Keep the car at a safe distance so an employee doesn't get your license plate number. Good Idea --------- _____________ | | | | | McDonalds | | | | | | | | | | | |___________| | | | |Bushes _____________ | |Bushes Car | | | |Bushes | | | |Bushes |--| | Lame Ass | Parking Lot | |Bushes |__| |Play Palace| | Road |Bushes | | |___________| / | |Bushes |--| / | |Bushes |--| Sign---> / | |Bushes / | |Bushes / | |Bushes / | |Bushes | |Bushes Bad Idea -------- _____________ | | | | | McDonalds | | | | | | | | | | | |___________| Car | | | |Bushes _____________ |--| | |Bushes | | |__| | |Bushes | | | | | |Bushes | Lame Ass | Parking |--| | |Bushes |Play Palace| Lot |--| | Road |Bushes |___________| / | |Bushes / | |Bushes Sign---> / | |Bushes / | |Bushes / | |Bushes / | |Bushes | |Bushes Other good bets are to check the bathrooms ("wash your hands", "no smoking etc.") and phone areas ("Phone-->" and those little plastic cards on the payphones identifying the telco). Lawn Signs Ok, so you've hit rock bottom and you're now a sign junkie. You'd willingly sell your grandmother's soul for a fix. If you find yourself eyeing lawn signs advertising realtors or garage sales, please get help. Seriously, unless the sign is even mildly amusing, i.e. "Ben Dover's Lawn Service" or something, just look the other way. Trust me. Well in conclusion, sign jacking is a great way to pass the time if you live in a POS town where nothing good ever happens. Just don't let it take over your life. Let phreaking take over your life instead. - The Boxer .-------------------------------------------------------------------------. | A Paragraph about ANI II | | Written By ic0n Email: ic0n@skytelphreaks.com | `-------------------------------------------------------------------------' Alright before I begin I would like to let everyone know an ANI2 number if you already don't have one: 1-800-555-1160 Ani 2 transmits a 2 digit number pair before your number that indentifies the type of phone line your calling from. For example if you made the call from home your ani 2 pair would be "00". If you made the call from a payfone it would be on of these three "27","70","07" depending on the type of payfone. (Acts, Cocot, Bell) Here Is A list of the rest of the two digit codes: (see next article): .-------------------------------------------------------------------------. | ANI II c0des: | | Copied and Pasted from NANPA.com | `-------------------------------------------------------------------------' 00 Plain Old Telephone Service (POTS) - non-coin service requiring no special treatment 01 Multiparty line (more than 2) - ANI cannot be provided on 4 or 8 party lines. The presence of this "01" code will cause an Operator Number Identification (ONI) function to be performed at the distant location. The ONI feature routes the call to a CAMA operator or to an Operator Services System (OSS) for determination of the calling number. 02 ANI Failure - the originating switching system indicates (by the "02" code), to the receiving office that the calling station has not been identified. If the receiving switching system routes the call to a CAMA or Operator Services System, the calling number may be verbally obtained and manually recorded. If manual operator identification is not available, the receiving switching system (e.g., an interLATA carrier without operator capabilities) may reject the call. 03-05 Unassigned 06 Station Level Rating - The "06" digit pair is used when the customer has subscribed to a class of service in order to be provided with real time billing information. For example, hotel/motels, served by PBXs, receive detailed billing information, including the calling party’s room number. When the originating switching system does not receive the detailed billing information, e.g., room number, this "06" code allows the call to be routed to an operator or operator services system to obtain complete billing information. The rating and/or billing information is then provided to the service subscriber. This code is used only when the directory number (DN) is not accompanied by an automatic room/account identification. 07 Special Operator Handling Required - calls generated from stations that require further operator or Operator Services System screening are accompanied by the "07" code. The code is used to route the call to an operator or Operator Services System for further screening and to determine if the station has a denied-originating class of service or special routing/billing procedures. If the call is unauthorized, the calling party will be routed to a standard intercept message. 08-09 Unassigned 10 Not assignable - conflict with 10X test code 11 Unassigned 12-19 Not assignable - conflict with international outpulsing code 20 Automatic Identified Outward Dialing (AIOD) - without AIOD, the billing number for a PBX is the same as the PBX Directory Number (DN). With the AIOD feature, the originating line number within the PBX is provided for charging purposes. If the AIOD number is available when ANI is transmitted, code "00" is sent. If not, the PBX DN is sent with ANI code "20". In either case, the AIOD number is included in the AMA record. 21-22 Unassigned 23 Coin or Non-Coin - on calls using database access, e.g., 800, ANI II 23 is used to indicate that the coin/non-coin status of the originating line cannot be positively distinguished for ANI purposes by the SSP. The ANI II pair 23 is substituted for the II pairs which would otherwise indicate that the non-coin status is known, i.e., 00, or when there is ANI failure. ANI II 23 may be substituted for a valid 2-digit ANI pair on 0-800 calls. In all other cases, ANI II 23 should not be substituted for a valid 2-digit ANI II pair which is forward to an SSP from an EAEO. Some of the situations in which the ANI II 23 may be sent: Calls from non-conforming end offices (CAMA or LAMA types) with combined coin/non-coin trunk groups. 0-800 Calls Type 1 Cellular Calls Calls from PBX Trunks Calls from Centrex Tie Lines 24 Code 24 identifies a toll free service call that has been translated to a Plain Old Telephone Service (POTS) routable number via the toll free database that originated for any non-pay station. If the received toll free number is not converted to a POTS number, the database returns the received ANI code along with the received toll free number. Thus, Code 24 indicates that this is a toll free service call since that fact can no longer be recognized simply by examining the called address. 25 Code 25 identifies a toll free service call that has been translated to a Plain Old Telephone Service (POTS) routable number via the toll free database that originated from any pay station, including inmate telephone service. Specifically, ANI II digits 27, 29, and 70 will be replaced with Code 25 under the above stated condition. 26 Unassigned 27 Code 27 identifies a line connected to a pay station which uses network provided coin control signaling. II 27 is used to identify this type of pay station line irrespective of whether the pay station is provided by a LEC or a non-LEC. II 27 is transmitted from the originating end office on all calls made from these lines. 28 Unassigned 29 Prison/Inmate Service - the ANI II digit pair 29 is used to designate lines within a confinement/detention facility that are intended for inmate/detainee use and require outward call screening and restriction (e.g., 0+ collect only service). A confinement/detention facility may be defined as including, but not limited to, Federal, State and/or Local prisons, juvenile facilities, immigration and naturalization confinement/detention facilities, etc., which are under the administration of Federal, State, City, County, or other Governmental agencies. Prison/Inmate Service lines will be identified by the customer requesting such call screening and restriction. In those cases where private paystations are located in confinement/detention facilities, and the same call restrictions applicable to Prison/Inmate Service required, the ANI II digit for Prison/Inmate Service will apply if the line is identified for Prison/Inmate Service by the customer. 30-32 Intercept - where the capability is provide to route intercept calls (either directly or after an announcement recycle) to an access tandem with an associated Telco Operator Services System, the following ANI codes should be used: 30 Intercept (blank) - for calls to unassigned directory number (DN) 31 Intercept (trouble) - for calls to directory numbers (DN) that have been manually placed in trouble-busy state by Telco personnel 32 Intercept (regular) - for calls to recently changed or disconnected numbers 33 Unassigned 34 Telco Operator Handled Call - after the Telco Operator Services System has handled a call for an IC, it may change the standard ANI digits to "34", before outpulsing the sequence to the IC, when the Telco performs all call handling functions, e.g., billing. The code tells the IC that the BOC has performed billing on the call and the IC only has to complete the call. 35-39 Unassigned 40-49 Unrestricted Use - locally determined by carrier 50-51 Unassigned 52 Outward Wide Area Telecommunications Service (OUTWATS) - this service allows customers to make calls to a certain zone(s) or band(s) on a direct dialed basis for a flat monthly charge or for a charge based on accumulated usage. OUTWATS lines can dial station-to-station calls directly to points within the selected band(s) or zone(s). The LEC performs a screening function to determine the correct charging and routing for OUTWATS calls based on the customer’s class of service and the service area of the call party. When these calls are routed to the interexchange carrier via a combined WATS-POTS trunk group, it is necessary to identify the WATS calls with the ANI code "52". 53-59 Unassigned 60 TRS - ANI II digit pair 60 indicates that the associated call is a TRS call delivered to a transport carrier from a TRS Provider and that the call originated from an unrestricted line (i.e., a line for which there are no billing restrictions). Accordingly, if no request for alternate billing is made, the call will be billed to the calling line. 61 Cellular/Wireless PCS (Type 1) - The "61" digit pair is to be forwarded to the interexchange carrier by the local exchange carrier for traffic originating from a cellular/wireless PCS carrier over type 1 trunks. (Note: ANI information accompanying digit pair "61" identifies only the originating cellular/wireless PCS system, not the mobile directory placing the call. 62 Cellular/Wireless PCS (Type 2) - The "62" digit pair is to be forwarded to the interexchange carrier by the cellular/wireless PCS carrier when routing traffic over type 2 trunks through the local exchange carrier access tandem for delivery to the interexchange carrier. (Note: ANI information accompanying digit pair "62" identifies the mobile directory number placing the call but does not necessarily identify the true call point of origin.) 63 Cellular/Wireless PCS (Roaming) - The "63" digit pair is to be forwarded to the interexchange carrier by the cellular/wireless PCS subscriber "roaming" in another cellular/wireless PCS network, over type 2 trunks through the local exchange carrier access tandem for delivery to the interexchange carrier. (Note: Use of "63" signifies that the "called number" is used only for network routing and should not be disclosed to the cellular/wireless PCS subscriber. Also, ANI information accompanying digit pair "63" identifies the mobile directory number forwarding the call but does not necessarily identify the true forwarded-call point of origin.) 64-65 Unassigned 66 TRS - ANI II digit pair 66 indicates that the associated call is a TRS call delivered to a transport carrier from a TRS Provider, and that the call originates from a hotel/motel. The transport carrier can use this indication, along with other information (e.g., whether the call was dialed 1+ or 0+) to determine the appropriate billing arrangement (i.e., bill to room or alternate bill). 67 TRS - ANI II digit pair 67 indicates that the associated call is a TRS call delivered to a transport carrier from a TRS Provider and that the call originated from a restricted line. Accordingly, sent paid calls should not be allowed and additional screening, if available, should be performed to determine the specific restrictions and type of alternate billing permitted. 68-69 Unassigned 70 Code 70 identifies a line connected to a pay station (including both coin and coinless stations) which does not use network provided coin control signaling. II 70 is used to identify this type pay station line irrespective of whether the pay station is provided by a LEC or a non-LEC. II 70 is transmitted from the originating end office on all calls made from these lines. 71-79 Unassigned 80-89 Reserved for Future Expansion "to" 3-digit Code 90-92 Unassigned 93 Access for private virtual network types of service: the ANI code "93" indicates, to the IC, that the originating call is a private virtual network type of service call. 94 Unassigned 95 Unassigned - conflict with Test Codes 958 and 959 (Common ANACS) 96-99 Unassigned -[note from editor: credit people for their work] .-------------------------------------------------------------------------. | A Boy Named Roy | | Written By The Visual Assassin Email: wanderlust2k1@hotmail.com | `-------------------------------------------------------------------------' It was a warm, dark night, and there was no moon. The street light had been busted out by a rock earlier in the day, and it was almost pitch black. Roy creeped his way down the alley, a backpack on his back and a flashlight in his hand. Roy finally reached his destination, a green box about two feet tall. Why was Roy so intrigued by the box? Rumor has it the green box could be used to make free calls. But was the rumor true? Roy had to find out. Roy had grown up in a trailer house with no phone. So when he moved into a double-wide, his parents also hooked up a phone line. They had attached a sea-green colored phone up, and this was the phone Roy clutched in his hand now. Earlier that afternoon, Roy had been at school, and got online with AOL on the school's upgraded 286. Roy was trying to reach wrestling.com, but he didn't know how to spell. He ended up at UPL. Roy, though he couldn't spell, could read (about 17 words per minute). And read he did. At eight o'clock that same night, Roy had read an entire issue of UPL. Beige (Roy pronounced it "beegey") boxing looked like fun, and he wanted to try it. An hour later, Roy pulled his ten-speed to the front of the local Wal-Mart, and bought a modular plug and some alligator clips with the food stamps he had been saving up. He was ready. As you have probably guessed, Roy wasn't very prepared. He didn't have anyone he wanted to call except friends, and he didn't see the harm in calling friends, especially to brag about his high-tech adventure. Now there's something you, the reader, have to understand about Roy. He had about as many brain cells as he did teeth. While it is still a mystery how Roy managed to construct a beegey box, he did. He probably had help from Killa2Killa, his cow-tipping partner. Now Roy was at the box, ready to begin. He had his favorite phone sex number, psychic number, and some friends' numbers in Zimbabwe. He pried open the box with his pointed head and plugged in the beige box. He called everyone, even pranked random long distance numbers using his first and last name as an alias. Night after night, Roy used the same box to call everyone he knew. One night, Roy was at home watching Monday Night Raw and eating Cheetos when he heard a knock at the door. Roy, thinking it was Domino's pizza, answered the door, and saw a policeman standing there. Roy (I said he wasn't that bright) thought the officer was the male stripper that he had also ordered, Roy ran to his room to grab his gerbil (named Roy Jr.) so he wouldn't feel left out. Roy and Roy, Jr. started humping the police officer's legs, and that's when the handcuffs were snapped on. In his cell, Roy cried every night. Roy, Jr. ate pellets. (The cops let him go free) Roy wondered how he got caught, he was so careful! Roy promised never to phreak again. Moral: Never think a cop is a hired stripper. -The Visual Assassin .-------------------------------------------------------------------------. | Web Page Hell(infinate javascript loop) | |Written By Jackel of Losers Inc. Email: jackel@unitedphonelosers.zzn.com| `-------------------------------------------------------------------------' Ever wish you could make web pages that fuck people over when they visit your site, or the site who's html coding you have access to? Well look no further because here is a script that you can copy and paste that will totally screw people over. Disclamer --------- I am in no way responsable for any of your actions. By reading this you understand that you are answerable to yourself and because your under thirty will go to hell. Find a webpage or create a web page. In the head of the code paste this Welcome To AOL This opens infinate windows and the only way to flush it out is to reboot your machine. That'll really piss anyone off. It can also crate a DoS attack agianst a site knocking him/her offline. Now you know and knowing is half the battle! Machten Zu Die Volks!!! -Jackel .-------------------------------------------------------------------------. | Get Your Ameritech Telephone Service Turned Back On for $1! | | Written By NethawK Email: nethawk666@home.com | `-------------------------------------------------------------------------' Yep, that's right. $1. It's so easy it's not funny. Okay, so how do you get to turning your service back on? Well, first make a payment arrangement for whatever, doesn't really matter. Next, go over to your local currency exchange and pay 70 cents, plus the 30 cents for their lousy service charge. Now, get your receipt(keep it handy) and give good ol' Ameritech a call. Give them the receipt number and that should be it. Might have problems with them when they realize you didn't really pay them anything, but you can probably SE them into believing that you really paid more. How does this work, exactly? Well, from asking my family at the Ameridick, when you call up the billing people, they pull up the receipt number. What it shows them is how you paid. What it DOESN'T show them is _how much_ you paid. Nifty, huh? Disclaimer: NethawK assumes no responsibility for using this information. If you get busted, go to jail, become someone's bitch for doing this, it's your own damn fault. -NethawK .-------------------------------------------------------------------------. | Free Groceries and Scamming Gumball Machines | | Written By The 3rd Worm Email: the3rdworm@hotmail.com | `-------------------------------------------------------------------------' First of all, I'd like all readers to know that I wrote this article especially with UPL in mind. As everyone certainly knows, UPL is the #1 underground phreak magazine specializing in helping phreaks with getting free items from grocery stores and free gaming favors from machines at arcade places. Also, of course, variations of above and then some. Anyway, my article is a two - in - one. I am going to teach you how to get some free products from a grocery store, like a bunch of yogurt or toilet paper, and how to rip off gumball machines. I'm sure that the method for the latter has been already thought of and done, but I have not seen it in UPL yet and therefore I am going to submit it to UPL. During busy days, grocery stores sometimes have accidents where they give bags to wrong customers. This is an odd occurence, but it does happen, especially in places where they have two cashiers sharing the same workspace and the products tend to get mixed up a little. The customer can then return for the unincluded items, perhaps a refund. I'm not sure about the refund though, but you can try if you make a solid story. So, you may ask, what ingenious plan have you thought of, 3rd Worm, that will allow me (the reader) to make it look like my items got lost while in actuality they never did? That is a very good question, and I have a very good answer for it. Two words: receipt. (On my planet, that's two words.) You can obtain a receipt just about anywhere around the store. Most likely source, I'd say, would be a garbage can. Stick your arms in one and get a handfull of these awesome pieces of paper. Most receipts are supposed to go in one of the customer's bags, but, you know, humans are stupid and always screw up. That is pretty reliable too, so you can look around the floor and parking lot if you are scared of trash cans. Another way you can obtain a receipt is by going shopping with your parents. Have them buy a lot of things, and convince them to buy something for you (that you can later duplicate). Then simply get the receipt and save it for the next day. The next day (or a few hours later,) return to the store with a receipt and look for an "important" store worker. Usually these are females with short dark hair and yuppie pants that don't reach all the way down to their ugly shoes and therefore show their ankles (which looks overwhelmingly dumb on them), or males with hair brushed to one side (if young) or over their bald spots (if not so young) wearing scary uniforms that make you wonder about how easy it is for them to actually be giant insects in disguise. They usually dress differently than normal clerks. Some can be identified by a proud tag on their uniform that says something like "Gary Bob, Manager of Grocery-Mart since 1724." Once you locate one of these wonderful royal employees, state your problem. I will give you a few examples of how to start: "Excuse me, I bought groceries here yesterday, and when I got home I noticed that a bag of groceries was missing. I have my receipt here with me to prove it!" "BAH! I BUY YOU MISS BAG! I MISSING BAG I BUY! I PAY AND I MISSING BAG! HERE LOOK! THIS PAPER! THESE ITEMS I BUY WITH MONEY MISSING! I WORK ALL DAY AND MISSING ITEMS! YOU GIVE! GIVE NOW I FAMILY TO FEED!" (Yes, this is generally unsuspicious and acceptable. If you don't believe me, you have obviously never been to a grocery store before.) "Are you the manager? Are you sure? Wow! That's a really high-ranked job! I'm still packing food packages at McDonalds myself. For 3 years now. But rumor has it that I might get a promotion in a couple months. Anyway, I was shopping here yesterday and buying food for my church party at Saturday, and when I got home to unpack the groceries and cook the meals, I realized that some of the items were missing. I think one of your employees put them into the wrong bag and gave them to another customer by accident. They remind me of myself when I was young. Such talent, such potential..." I think that should give you a good start. After your introductory performance, present the receipt and point at the items that weren't in your bag. Retain common sense, and do not go overboard. You might be able to get like 3 frozen rices and 6 yogurts or something. I recommend some Red Baron pockets. They tend to taste good even if microwaved. Try the supreme and pizza kinds. Actually, I think I've liked just about all of them. Suit your own taste. (Also, you can obtain SODA.) You can also go to www.jesus.com and read about how to find products that are actually authentic and healthy and taste better than artificial melted rubber. Go to the "Jesus Endorses Products" section, or whatever it is called. Now, the second part of this article - how to scam gumball machines. This only came to my attention when my fiancee and her mom and I were at one of them fancy "all for $1" stores, and on some shelf I found a few fake plastic coins. On one side they say something like "not actual money" or similar. So I took the fake quarter, and put it into a gumball machine and turned the knob and got one of those icky slimy gooey things. This brought much joy into my world. The fake coin packages have like 4 quarters, 10 dimes, and some useless pennies and fake paper cash. You -could- make your gumball machine buying experience into a little "bargain" by purchasing these, but that would be pretty silly, since you'd just get some extra 10 cent items, for which the store actually paid like 1 cent for a package of 20. (Though it is not difficult to take the fake quarters out of the package.) So, we went home and I decided to find some cardboard and cut out shapes of quarters. Sadly, the type of cardboard I picked was rather thin (something like the cardboard you'd find Hot Pockets or Red Baron packets in.) This did work, but only on 25 cent machines. Not 50 cent machines that require two quarters to then either turn the knob or slide them in. It wasn't very magnificent though, I had to put in like 5 of my fake quarters simultaneously, and that on some machines allowed me to turn the knob TWICE and therefore get 2 cheap items that are supposedly worth 50 cents when combined. (It's actually 3 cents, so you'll still be getting ripped off because the cardboard you waste is more expensive.) What you actually need is some material strong enough to withold the pressure that the gumball machines normally apply to a coin, and yet be easy enough to cut without you having to strain yourself to the point where you seem constipated. Basically, thin plastic or thick enough cardboard will do. You can get such plastic from one-gallon milk or water containers, from broken floppy disks, flat shampoo bottles, and various crap of such sort. Hard covers of useless books can prodive you with strong cardboard, but please, make sure that the book -is- useless before you destroy it. Like "Guide to AOL, the Golden Hardcover Edition. 50,000,000 copies in print!" Also, it is very important that you carve "http://the3rdworm.cjb.net" into your coins, otherwise the machines won't take them. .-------------------------------------------------------------------------. | Disclaimer | `-------------------------------------------------------------------------' This is the same that goes for regular UPL issues. Nothing in here is supposed to be taken seriously, and this whole thing is a complete joke, not meant to be followed or advocated. UPL doesn't mean to influence anyone in the wrong way, and we are sorry if we did.