Hi.

This is a short remark to well experienced Devil users.
For further documentation look at the file readme.txt and the file
docs/userman.doc.

This is the full version of Devil V2.1b.
 
Fixed problems/changes (V2.1a->V2.1b):
-Configuration problem with Descent 1/2 only.
-completed texture list feature.
-fixed the problem with locked textures&replacing texture
-changed the "delete fast" back to delete tagged objects only
-reorganized the 'align axis'. 
  align to    x    y    z
   pos. z   right up
   pos. y   right      down
   pos. x         up   left
   neg. z   left  up
   neg. y   right      up
   neg. x         up   right
 or in a short rules: y is always up except if you align to y-axis, then
 is x right.
-fixed the thing coordinates
-when you click in a cube/side/point/wall/thing-window the mode is changed.
-fields in the wall window depending on one type are now only changed for
 the tagged walls with the same type
-fixed the loading/saving/handling of the Descent 1 switches.
-fixed some of the smoothing bugs in mine illuminating.
-fixed (well, avoided) problems with deleting sides and 
 Descent-like map mode.
-fixed problems with reactor & flags. You don't need to set the reactor cube
 anymore.
-play level works now with Descent installed on another drive than Devil and
 fixed problems with 'Out of Environment Space'-error.
 
A BIG thanks to all guys at the mailing list and all others for bug reporting
and making suggestions.

This is still a prerelease, so be careful and make backups of your levels. 

If you have any questions, please mail them NOT to me directly but to the NEW
Devil Mailing List (see readme.txt), a thanks to Steven P. Clouse who
maintained the old mailing list and to Joi Ellis who tried to establish a new
mailing list. I am subscribed in the new mailing list, too, so I will receive 
everything you send to it (and a lot of other people will receive it, too, and
can answer your questions).

The hotkeys:
 shift+esc: fast quit
 esc: quit
 tab: change movemode
 ctrl+c: cubemode
 ctrl+s: sidemode
 ctrl+p: pointmode
 ctrl+t: thingmode
 ctrl+w: wallmode
 F2: fast save
 M: set connected side/exit
 m: make macro
 g: grid on/off
 shift+del: delete tagged
 del: delete current
 backspace: delete special
 shift+ins: insert fast
 ins: insert
 5: beam to current object
 7: goto wall
 9: goto side cube
 L: previous level
 l: next level
 C: previous cube
 c: next cube
 S: previous side
 s: next side
 P: previous point
 p: next point
 T: previous thing
 t: next thing
 W: previous wall
 w: next wall
 ctrl+space: tag special
 shift+space: tag all
 space: tag
 shift+*: increase rotation angle
 shift+/: decrease rotation angle
 *: increase movefactor
 /: decrease movefactor
 A: increase visibility
 Y: decrease visibility
 Z: decrease visibility
 +: enlarge object
 -: shrink object
 y: move backward
 z: move backward
 N3: move backward
 N2: move down
 a: move forward
 N1: move forward
 N4: move left
 N8: move up
 N6: move right
 1: bank left
 8: turn down
 3: bank right 
 4: turn left
 2: turn up
 6: turn right

Have a good time,
Achim

PS: Next version:
 - bug fixes
 - don't know. Still a lot of things to do, like a corridor generator,
  a tag filter, undo, texture mapping etc.

