Special Ops V1.1

Yes, its finally here! Due to popular demand (and much hard work on CRDEP's part) *Special Op* is back and meaner than ever!  Now in Briefing Paper format, the "classic" Add-On Scenario for USNF is revitalized!  For those who have played it...well, its just more darn convenient.  For those who haven't...enter the world of *Special Ops*, and you will find...

*A full novella storyline, including briefings and wrap-ups.
*Most missions piloting the almost unused aircraft... the F-104 and A-7
*Missions piloting two new STOL planes...the Harrier jump jet and YAK-141!
*A fix for you USNF junkies!

So, you think you're pretty good, hunh?  Well listen, bub, ANYBODY can splash a MiG at 50 miles with a Phoenix or 10 miles with an AMRAAM.  Have you got what it takes to REALLY fly?  Ever tried to take on a MiG-29 with a F-104 and some Sparrows?  Do you have the testicular (or ovarian) fortitude to control your envelope for that?  If you think you can handle it, download *Special Ops*, a campaign put together with the Pro Mission Builder, located in the Add-Ons section.

Some unsolicited comments regarding the missions...

"I really enjoyed Special Ops.  The missions were more challenging than the stock missions in USNF."

"I just finished Special Ops.  I felt more like I was flying a real mission than with the USNF campaign."

"re: Special Ops...COOL.  Keep 'em coming."

REQUIREMENTS
*US Navy Fighters - Electronic Arts' awesome flight sim.
*PKUNZIP 2.04G
*A word processor or text editor to read the DOS text.
*A few extra hours to enjoy back in the Ukrainian theatre!

CONTENTS
*SPEC_OPS.ZIP - the file with the files below
*SPEC_OPS.TXT - the player's introduction and rules
*SO1 through SO12 - the missions and mission text files