Wake Island Scenery - FS5                       1st Jan 1995
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John Woodside, Compuserve ID: 100116,446

Files included: WAKEV1.BGL
                1.WAK
                WAKE.TXT (This file)
                
Drop WAKEV1.BGL into your FS5 SCENERY sub directory 
              i.e. C:\FLTSIM5\SCENERY
and 1.WAK into the TEXTURE sub directory 
              i.e. C:\FLTSIM5\TEXTURE.

New in this version:

I have added a lot of detail from photographs I have been kindly sent. The
island is much greener than I previously supposed and I have altered the
bitmap to reflect this. I have also added some more masts and revised the
Terminal Building. Finally I have changed the name of the bitmap file from
WAKE.R8 to 1.WAK to avoid problems with another scenery upload with the same
name. If you have WAKE.R8 in your TEXTURE directory you can delete it. This
upload also revises WAKE.BGL and this can be removed from your SCENERY
directory.

I have not included a situation file as you can easily create you own. To
view Wake select Airports from the World Menu and scroll down to the Wake
Island option. You should be placed on the threshold of Rwy 10 and it will
probably be night <g>..
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The idea of producing a scenery file for Wake started when there had been
sufficient scenery areas uploaded in FSFORUM to make a round world flight
in FS5 almost possible. The only gap was in the Pacific, although a temporary
fix was produced which allowed pilots to route via Hong Kong - Tokyo -
Petropavlosk - Anchorage. This northern route has been used by a number of
pilots but the large compass errors due to massive Variation changes around 
the Bering Strait made it unpopular <g>..

The first true Pacific scenery to plug the gap was John Trindle's Hawaii ISS
set. Shortly afterwards Andre Bruton narrowed it further when he uploaded his 
excellent MIDWAY.BGL. Wake fills the final portion of the route (but only 
just). The flights are still very long range but can be flown in the DC9 or 
Lear provided that power and altitude are optimised. I recommend using 95% 
power for the cruise and going up to FL430 or higher if you want to make 
it <g>..

Wake can be reached from Tokyo (1728 nm) or Port Moresby in Indonesia 
(2071 nm) but is presently too far from Taipei or Cairns with the current 
aircraft in FS5. Going onward from Wake it is 1026 nm to Midway, 1135 nm from 
Midway to Honolulu and 2080 nm from Honolulu to San Francisco <g>.

If I get the time I hope to release a BGL of Guam Island in the near 
future. This would make a trans Pacific crossing possible from almost any 
airport in the Far East (Hong Kong to Guam is 1825 nm and Guam to Wake is 
1295 nm). This depends upon how I figure out the rest of the commands in 
BGLCOMP <g>. 

Airfield Data
~~~~~~~~~~~~~
Wake Island is tiny - only 3 nm in length - and the airfield takes up quite 
a lot of the space. 

Wake Island:

Position:  N019:16:54  E166:38:10
Altitude:  14 ft  AMSL
Runways :  10/28  - 9859 x 150 ft Asphalt. Final approach track - 095/275M. 
Lighting:  Runway, Threshold and VASI's only - no Approach Lights.

Nav Aids:  VOR AWK 113.50  N019:18 E166:36.1 (121 degrees 1.5 nm to airfield)
           (This VOR is found in the WORLD3.BGL of FS5 - it is not part of my
            scenery)


Known problems - Hopefully none. But I'm sure you'll tell me.

Thank-you List
==============
This scenery was created with BGLCOMP uploaded on the forum by Hiroo Umeno. 
Many thanks Hiroo - you provided a tool that makes some lovely scenery if the 
creator can stay sane <g>. 

Thanks also to Lester J. Watson who provided me with the maps and information 
of Wake Island in the first place and made me convert pure invention into 
reality.

Thanks also to my Noble Air pilots who test flew the scenery and apologies to
Mike Lucas who got his beta copy just after he completing his own Pacific 
crossing <g>..

Legal
~~~~~
Permission to sell this scenery, include it in a PD/Shareware bundle/CDrom or 
distribute it on a commercial BBS system, is not granted. In other words, this
file is free and should not be used by third parties for commercial gain. With 
the exception above you are free to distribute it PROVIDED you do not change 
anything while doing so. I do not approve of BBS commercials being added to 
this file or alterations or amendments being made to the BGL or documents. 

These files are Copyrighted and have been coded.

End....


No, its not.  Enjoy..... <g>.  

