-------------------------------------------------------- PDSL RAY TRACING AND FRACTAL TOOL KIT -root directory path: \ -------------------------------------------------------- readme.txt General information. Please read ! help\ PDSL Help on using software and product catalogue fract\ Fractals section from PDSL library fract2\ Further fractal related prpgrams/files fractim\ Large collection of fractal images (640x480) newpov\ latest versions of POV for DOS & Windows povim\ Some animated raytrace images povprog\ POV-Ray programs, utilities, frontends, and toolkits. povsrc\ Source code for POV-Ray and related graphics programs. rayt\ Raytracing section from PDSL Library text\ POV-Ray Bibliographies, FAQs, tutorials, and other texts. -------------------------------------------------------- PDSL Help on using software etc. path: \help\ -------------------------------------------------------- pdslcat.exe PDSL product and shareware information program pdslhelp.exe PDSL program to give help on using software -------------------------------------------------------- Fractals section from PDSL Library path: \fract\ -------------------------------------------------------- H000174.ZIP v4.1 CONFUSION AND LIGHT fractal drawing program H000205.ZIP v19.5 FRACTINT Mandelbrot & Julia set generator executables H000284.ZIP v19.5 FRACTINT SOURCE CODE in C for the popular fractal prog H000327.ZIP v2.3 FRACROVE fractal generating program H000389.ZIP v18.21 WINFRACT Windows version of Fractint H000572.ZIP FRACTALS collection of generators with zoom & PCX export N001661.ZIP v3.1 MANDELBROT MAGIC and Mandelbrot/Julia set generator N002153.ZIP v1.05 FRACTAL GRAFICS N002502.ZIP v1.04 FRACTAL PAINT Graphics design program N002578.ZIP v1.0 FRACTAL GENERATOR Menu driven fractal generator H002970.ZIP v18.21 WINFRACT SOURCE CODE in C for the popular fractal gene N003119.ZIP v3.0 RECURSIVE REALM EGA/VGA Mandelbrot image generator H003888.ZIP v6.0 FRACXTRA set odd add-ons to Fractint N004368.ZIP DY-SYST explore Newton's method for roots of polynomials H004454.ZIP v6.0 MANDELBROT/JULIA SET GENERATOR fractal program N008330.ZIP v1.0 FRACTAL EXPLORER generates Mandelbrot images N008929.ZIP v4.09 WINDOWS MANDELBROT MICROSCOPE fractal explorer program H009218.ZIP v2.04E ATTRACTORS AND CO fractal exploration program -------------------------------------------------------- further fractal programs path: \fract2\ -------------------------------------------------------- frasrc.exe Source code to Fractint 18.21 fractint.frm Some formulas for Fractint frain182.exe Fractint v 18.2 grover.zip The Graphics Overlay program grosrc.zip The Graphics Overlay program Fortran source skinner.cfg An example fractint.cfg file skinner.frm Some formulas for fractint unzip.taz Source code for unzip (tarred and compressed) xfract.zip Fractint for X Windows -------------------------------------------------------- Fractal images collection path: \fractim\ -------------------------------------------------------- barnsley/barnm3a.gif Barnsley type image barnsley/barnm3b.gif Barnsley type image barnsley/lakesid.gif Glacial lake in the Sawtooth Nat'l Forest barnsley/rw10_01.gif Barnsley type image barnsley/rw10_02.gif Barnsley type image barnsley/rw10_03.gif Barnsley type image barnsley/rw10_04.gif Barnsley type image barnsley/rw10_05.gif Barnsley type image barnsley/tibet.gif Barnsley type image barnsley/wrmwood.gif Rotten wood with worm holes bof/bofmp02.gif "The Beauty of Fractals" - Map 2 bof/bofmp03.gif "The Beauty of Fractals" - Map 3 bof/bofmp04.gif "The Beauty of Fractals" - Map 4 bof/bofmp05.gif "The Beauty of Fractals" - Map 5 bof/bofmp06.gif "The Beauty of Fractals" - Map 6 bof/bofmp07.gif "The Beauty of Fractals" - Map 07 bof/bofmp08.gif "The Beauty of Fractals" - Map 08 bof/bofmp11.gif "The Beauty of Fractals" - Map 11 bof/bofmp13.gif "The Beauty of Fractals" - Map 13 bof/bofmp14.gif "The Beauty of Fractals" - Map 14 bof/bofmp29.gif "The Beauty of Fractals" - Map 29 bof/bofmp33.gif "The Beauty of Fractals" - Map 33 bof/bofmp35.gif "The Beauty of Fractals" - Map 35 bof/bofmp36.gif "The Beauty of Fractals" - Map 36 bof/bofmp38.gif "The Beauty of Fractals" - Map 38 bof/bofmp40.gif "The Beauty of Fractals" - Map 40 bof/bofmp42.gif "The Beauty of Fractals" - Map 42 bof/bofmp44.gif "The Beauty of Fractals" - Map 44 bof/bofmp45.gif "The Beauty of Fractals" - Map 45 bof/bofmp48.gif "The Beauty of Fractals" - Map 48 bof/bofmp49.gif "The Beauty of Fractals" - Map 49 bof/bofmp58.gif "The Beauty of Fractals" - Map 58 chco/angle.gif Type Fzppchco image chco/aquaduc.gif Type Fzppchco image chco/aurora.gif Type Fzppchco image chco/barrier.gif Type Fzppchco image chco/bonzai.gif Type Fzppchco image chco/branch.gif Type Fzppchco image chco/candles.gif Type Fzppchco image chco/champan.gif Half-buried bottle tipped, pouring liquid chco/channel.gif Type Fzppchco image chco/chco00.gif Type Fzppchco image chco/chco800.gif Type Fzppchco image chco/chcone.gif Type Fzppchco image chco/cheshir.gif Type Fzppchco image chco/chicken.gif Type Fzppchco image chco/chiclet.gif Type Fzppchco image chco/colnade.gif Type Fzppchco image chco/coscubc.gif Type Fzppchco image chco/coswavs.gif Type Fzppchco image chco/crags.gif Type Fzppchco image chco/crevice.gif Type Fzppchco image chco/crosrds.gif Type Fzppchco image chco/cruzmsl.gif Type Fzppchco image chco/cthedrl.gif Type Fzppchco image chco/curtins.gif Type Fzppchco image chco/cusp.gif Type Fzppchco image chco/cyclist.gif Gang of motorcycle riders chco/darklak.gif Type Fzppchco image chco/dinosor.gif Type Fzppchco image chco/dogwood.gif Type Fzppchco image chco/ficus.gif Type Fzppchco image chco/fractur.gif Type Fzppchco image chco/frontir.gif Type Fzppchco image chco/glacier.gif Type Fzppchco image chco/harpoon.gif Type Fzppchco image chco/helix.gif Type Fzppchco image chco/hidcirc.gif Type Fzppchco image chco/holly.gif Type Fzppchco image chco/ladder.gif Type Fzppchco image chco/lakemst.gif Type Fzppchco image chco/landsat.gif Type Fzppchco image chco/lilypds.gif Type Fzppchco image chco/loop.gif Type Fzppchco image chco/maze.gif Type Fzppchco image chco/nrthbay.gif Type Fzppchco image chco/optic.gif Type Fzppchco image chco/orchids.gif Type Fzppchco image chco/pacmen.gif Cannabalistic Pacmen chco/parabla.gif Type Fzppchco image chco/q.gif Type Fzppchco image chco/rhino.gif Type Fzppchco image chco/romulan.gif Initially cloaked Romulan Bird-of-Prey chco/sahara.gif Type Fzppchco image chco/saltlak.gif Type Fzppchco image chco/saucer.gif Type Fzppchco image chco/sotono.gif Type Fzppchco image chco/sub.gif Type Fzppchco image chco/thegate.gif Type Fzppchco image chco/trees.gif Type Fzppchco image chco/tripod.gif Alien insect on three legs chco/vampire.gif Type Fzppchco image chco/vflytrp.gif Type Fzppchco image chco/vulcan.gif Type Fzppchco image chco/watrfal.gif Waterfall chco/wetlnds.gif Type Fzppchco image chco/wilobrd.gif Type Fzppchco image chco/zorro.gif Type Fzppchco image chsq/chsq00.gif Type Fzppchsq image chsq/chsq01.gif Type Fzppchsq image chsq/chsq02.gif Type Fzppchsq image chsq/pinkfog.gif Type Fzppchsq image cmplxnwt/cmpnwt1.gif Type Complexnewton Image cmplxnwt/cmpnwt2.gif Type Complexnewton Image cmplxnwt/cmpnwt3.gif Alien musical string instrument cmplxnwt/cmpnwt4.gif Type Complexnewton Image coch/breaker.gif Type Fzppcoch image coch/coch00.gif Type Fzppcoch image coch/coch03.gif Type Fzppcoch image coch/coch04.gif Type Fzppcoch image coch/fangs.gif Type Fzppcoch image coch/slug.gif Type Fzppcoch image cocoh/baloon2.gif Type Fzpcocoh image cocoh/cocoh00.gif Type Fzpcocoh image cocoh/cocoh01.gif Type Fzpcocoh image cocoh/cocoh02.gif Type Fzpcocoh image cocoh/cocoh03.gif Type Fzpcocoh image cocoh/cocoh04.gif Type Fzpcocoh image cocoh/cocoh05.gif Type Fzpcocoh image cocoh/cocoh06.gif Type Fzpcocoh image cocoh/cocoh08.gif Type Fzpcocoh image cocoh/cocoh09.gif Type Fzpcocoh image cocoh/nirvana.gif Type Fzpcocoh image cocoh/thepass.gif Type Fzpcocoh image cocs/acacia.gif Type Fzppcocs image cocs/ardvark.gif Type Fzppcocs image cocs/cocs00.gif Type Fzppcocs image cocs/cocs01.gif Type Fzppcocs image cocs/cocs02.gif Type Fzppcocs image cocs/meathk.gif Type Fzppcocs image cocs/redwood.gif Type Fzppcocs image coct/coct00.gif Type Fzppcoct image coct/coct01.gif Type Fzppcoct image coct/coct02.gif Type Fzppcoct image coct/coct03.gif Type Fzppcoct image coct/coct04.gif Type Fzppcoct image coct/coct05.gif Type Fzppcoct image coex/coex00.gif Type Fzppcoex image coex/coex02.gif Type Fzppcoex image coex/coex03.gif Type Fzppcoex image coex/coex04.gif Type Fzppcoex image coex/horizon.gif Type Fzppcoex image cohs/cohs00.gif Type Fzppcohs image cohs/cohs01.gif Type Fzppcohs image cohs/cohs03.gif Type Fzppcohs image cohs/cohs04.gif Type Fzppcohs image cohs/doomsda.gif "The Doomsday Machine" - Star Trek cohs/grnflds.gif Type Fzppcohs image coht/coht00.gif Type Fzppcoht image coht/coht01.gif Type Fzppcoht image coht/coht02.gif Type Fzppcoht image coht/coht04.gif Type Fzppcoht image coht/strfire.gif Type Fzppcoht image colo/aspnfir.gif Type Fzppcolo image colo/broom.gif Type Fzppcolo image colo/colo00.gif Type Fzppcolo image colo/colo01.gif Type Fzppcolo image colo/colo02.gif Type Fzppcolo image colo/colo04.gif Type Fzppcolo image colo/colo05.gif Type Fzppcolo image colo/colo10.gif Type Fzppcolo image colo/colo12.gif Type Fzppcolo image colo/cuba.gif Type Fzppcolo image colo/perched.gif Type Fzppcolo image colo/steep.gif Type Fzppcolo image colo/tieline.gif Type Fzppcolo image colo/tongue.gif Type Fzppcolo image colo/wing.gif Type Fzppcolo image copc/bmblbee.gif Type Fzppcopc image copc/copc00.gif Type Fzppcopc image copc/copc02.gif Type Fzppcopc image copc/meteor.gif Type Fzppcopc image copc/shokwav.gif Type Fzppcopc image copch/copch00.gif Type Fzpcopch image copch/copch01.gif Type Fzpcopch image copch/copch03.gif Type Fzpcopch image copch/copch04.gif Type Fzpcopch image copch/copch05.gif Type Fzpcopch image copch/copch06.gif Type Fzpcopch image copch/copch07.gif Type Fzpcopch image copch/copch08.gif Type Fzpcopch image copch/copch09.gif Type Fzpcopch image copch/copch10.gif Type Fzpcopch image copch/copch11.gif Type Fzpcopch image copch/copch12.gif Type Fzpcopch image copch/copch13.gif Type Fzpcopch image copch/copch14.gif Type Fzpcopch image copch/copch15.gif Type Fzpcopch image copch/copch16.gif Type Fzpcopch image copch/copch17.gif Type Fzpcopch image copch/copch18.gif Type Fzpcopch image copch/copch19.gif Type Fzpcopch image copch/copch20.gif Type Fzpcopch image copch/structr.gif Type Fzpcopch image cope/cope00.gif Type Fzppcope image cope/cope01.gif Type Fzppcope image cope/cope04.gif Type Fzppcope image cope/cope05.gif Type Fzppcope image cope/cope06.gif Type Fzppcope image cope/spout.gif Type Fzppcope image cope/worlds3.gif Type Fzppcope image cophc/cophc00.gif Type Fzcophc image cophc/cophc02.gif Type Fzcophc image cophc/cophc04.gif Type Fzcophc image cophc/cophc06.gif Type Fzcophc image cophc/cow.gif Type Fzcophc image cophc/flare.gif Type Fzcophc image cophc/froggie.gif Type Fzcophc image cophc/lowland.gif Type Fzcophc image cophc/whrlpol.gif Type Fzcophc image cophs/cophs00.gif Type Fzpcophs image cophs/cophs01.gif Type Fzpcophs image cophs/cophs02.gif Type Fzpcophs image cophs/cophs04.gif Type Fzpcophs image cophs/cophs05.gif Type Fzpcophs image cophs/cophs06.gif Type Fzpcophs image cophs/cophs07.gif Type Fzpcophs image cophs/cophs08.gif Type Fzpcophs image cophs/cophs09.gif Type Fzpcophs image cophs/cophs10.gif Type Fzpcophs image cophs/cophs11.gif Type Fzpcophs image cophs/cophs12.gif Type Fzpcophs image cophs/cophs13.gif Type Fzpcophs image cophs/cophs14.gif Type Fzpcophs image cophs/cophs15.gif Type Fzpcophs image cophs/cophs16.gif Type Fzpcophs image cophs/cophs18.gif Space is indeed curved! cophs/cophs19.gif Type Fzpcophs image cophs/cophs20.gif Type Fzpcophs image cophs/cophs21.gif Type Fzpcophs image cophs/cophs22.gif Type Fzpcophs image cophs/cophs23.gif Type Fzpcophs image cophs/cophs24.gif Type Fzpcophs image cophs/cophs25.gif Type Fzpcophs image cophs/firejaw.gif Type Fzpcophs image cophs/nipple.gif Type Fzpcophs image cophs/swirls.gif Nebulous swirls - not in our solar system copht/copht00.gif Type Fzpcopht image copht/copht01.gif Type Fzpcopht image copht/copht04.gif Type Fzpcopht image copht/japan.gif Type Fzpcopht image copht/quilt.gif Type Fzpcopht image copht/raindrp.gif Type Fzpcopht image copo/copo00.gif Type Fzppcopo image copo/copo01.gif Type Fzppcopo image copo/copo02.gif Type Fzppcopo image copo/dipper.gif Type Fzppcopo image copo/skijump.gif Type Fzppcopo image copo/valntin.gif Valentine heart copsh/copsh00.gif Type Fzpcopsh image copsh/copsh01.gif Type Fzpcopsh image copsh/copsh02.gif Type Fzpcopsh image copsh/copsh03.gif Type Fzpcopsh image copsh/copsh04.gif Type Fzpcopsh image copsh/copsh06.gif Type Fzpcopsh image copsh/duluth.gif Type Fzpcopsh image copta/copta00.gif Type Fzpcopta image copta/copta01.gif Type Fzpcopta image copta/copta02.gif Type Fzpcopta image copta/copta03.gif Type Fzpcopta image core/baloon1.gif Type Fzppcore image core/core00.gif Type Fzppcore image core/core01.gif Type Fzppcore image core/core04.gif Type Fzppcore image core/core05.gif Type Fzppcore image core/core06.gif Type Fzppcore image core/core07.gif Type Fzppcore image core/forest.gif Type Fzppcore image core/mitten.gif Type Fzppcore image core/oasis.gif Type Fzppcore image core/putter.gif Type Fzppcore image cose/cose00.gif Type Fzppcose image cose/cose01.gif Type Fzppcose image cose/cose02.gif Type Fzppcose image cose/cose03.gif Type Fzppcose image cose/cose04.gif Type Fzppcose image coseh/coseh00.gif Type Fzpcoseh image coseh/coseh01.gif Type Fzpcoseh image coseh/coseh03.gif Type Fzpcoseh image coseh/coseh04.gif Type Fzpcoseh image coseh/giftwrp.gif Type Fzpcoseh image coseh/ithmus.gif Type Fzpcoseh image coseh/sunrise.gif Type Fzpcoseh image cosi/cosi00.gif Type Fzppcosi image cosi/cosi01.gif Type Fzppcosi image cosi/cosi02.gif Type Fzppcosi image cosi/cosi03.gif Type Fzppcosi image cosi/cosi04.gif Type Fzppcosi image cosi/cosi05.gif Type Fzppcosi image cosi/cosi06.gif Type Fzppcosi image cosi/shreded.gif Type Fzppcosi image cosi/sthelns.gif Type Fzppcosi image cosq/bamboo.gif Type Fzppcosq image cosq/bouquet.gif Type Fzppcosq image cosq/cavern.gif Type Fzppcosq image cosq/cells.gif Type Fzppcosq image cosq/cosq00.gif Type Fzppcosq image cosq/cosq01.gif Type Fzppcosq image cosq/cosq02.gif Type Fzppcosq image cosq/cosq04.gif Type Fzppcosq image cosq/cosq19.gif Type Fzppcosq image cosq/cosq20.gif Type Fzppcosq image cosq/cosq21.gif Type Fzppcosq image cosq/cosq22.gif Type Fzppcosq image cosq/cosq29.gif Type Fzppcosq image cosq/cosq30.gif Type Fzppcosq image cosq/cycad.gif Type Fzppcosq image cosq/dolphin.gif Type Fzppcosq image cosq/droopy.gif Type Fzppcosq image cosq/dropoff.gif Edge of the world with waterfall cosq/edgez1.gif Type Fzppcosq image cosq/geology.gif Type Fzppcosq image cosq/hevnhel.gif Type Fzppcosq image cosq/moscave.gif Type Fzppcosq image cosq/moswood.gif Moss growing on rotten boards cosq/palm.gif Type Fzppcosq image cosq/palmeto.gif Type Fzppcosq image cosq/palmz1.gif Type Fzppcosq image cosq/peaspip.gif Type Fzppcosq image cosq/pillars.gif Type Fzppcosq image cosq/pinacle.gif Type Fzppcosq image cosq/reef.gif Type Fzppcosq image cosq/royalty.gif Type Fzppcosq image cosq/saddle.gif Type Fzppcosq image cosq/swamp.gif Type Fzppcosq image cosq/tatterd.gif Type Fzppcosq image cosq/thicket.gif Night-time thicket with Spanish Moss cosq/vice.gif Type Fzppcosq image cosr/cosr00.gif Type Fzppcosr image cosr/cosr01.gif Type Fzppcosr image cosr/cosr02.gif Type Fzppcosr image cosr/cosr03.gif Type Fzppcosr image cosr/cosr06.gif Type Fzppcosr image cosr/cosr08.gif Type Fzppcosr image cosr/cosr09.gif Type Fzppcosr image cosr/cosr10.gif Type Fzppcosr image cosr/cosr11.gif Type Fzppcosr image cosr/cosr12.gif Type Fzppcosr image cosr/dblrngs.gif Type Fzppcosr image cosr/lasso.gif Lasso above small bird (or lizard?) cosr/rcoastr.gif Roller-coaster top, about to descend cosr/spring.gif Type Fzppcosr image cubic/alien.gif Type Cubic image cubic/blkhart.gif Type Cubic image cubic/blossum.gif Type Cubic image cubic/bridge.gif Type Cubic image cubic/canes.gif Type Cubic image cubic/centped.gif Type Cubic image cubic/cubcman.gif Type Cubic image cubic/cubic00.gif Type Cubic image cubic/cubstar.gif Type Cubic image cubic/cyranos.gif Long-nosed fellows with feathered hats cubic/ducks.gif Type Cubic image cubic/dukhead.gif Type Cubic image cubic/fanblad.gif Type Cubic image cubic/feather.gif Cover of "Fractal Creations", 1st ed. cubic/gndolas.gif Type Cubic image cubic/gourds.gif Type Cubic image cubic/grenweb.gif Type Cubic image cubic/grnchan.gif Type Cubic image cubic/obsidon.gif Type Cubic image cubic/ocotilo.gif Type Cubic image cubic/pearls.gif Type Cubic image cubic/pumpkin.gif Jack O'Lantern cubic/rdchain.gif Type Cubic image cubic/rndlake.gif Type Cubic image cubic/sandolr.gif Type Cubic image cubic/satlits.gif Type Cubic image cubic/sealpup.gif Type Cubic image cubic/serpent.gif Type Cubic image cubic/shades.gif Type Cubic image cubic/springs.gif Type Cubic image cubic/srube.gif Not Rubik's Cube, but a Cubic Srube cubic/stalks.gif Type Cubic image cubic/stopngo.gif Type Cubic image cubic/tail.gif Type Cubic image cubic/tangnts.gif Type Cubic image cubic/throne.gif Type Cubic image cubic/touchng.gif Type Cubic image cubic/turkbzd.gif Type Cubic image cubic/velcro.gif Type Cubic image e1e2/e1e2000.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2001.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2002.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2003.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2004.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2005.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2006.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2007.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2008.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2009.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2010.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2011.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2012.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2013.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2014.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2015.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2016.gif Starfleet armada e1e2/e1e2017.gif Aerial view of the Grand Canyon e1e2/e1e2018.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2019.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2020.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2021.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2022.gif Grand Canyon rafting view e1e2/e1e2023.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2024.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2025.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2026.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2027.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2028.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2029.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2030.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2031.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2032.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2033.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2034.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2035.gif Bird origami e1e2/e1e2036.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2037.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2038.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2039.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2040.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2041.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2042.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2043.gif Manzpower z ^ (e ^ (1 / (e ^ 2) ) ) image e1e2/e1e2044.gif Cartoon characters ee1e/ee1e000.gif Manzpower: z ^ (e ^ (e ^ (1 / e) ) ) image ee1e/ee1e001.gif Manzpower: z ^ (e ^ (e ^ (1 / e) ) ) image ee1e/ee1e002.gif Manzpower: z ^ (e ^ (e ^ (1 / e) ) ) image ee1e/ee1e003.gif Manzpower: z ^ (e ^ (e ^ (1 / e) ) ) image ent/ent2.gif Type Ent and Type Ent2 image ent/ent2a.gif Type Ent and Type Ent2 image ent/ent2b.gif Type Ent and Type Ent2 image ent/jmslhs1.gif Type Ent and Type Ent2 image epscr/aspenep.gif Looking up in an autumn aspen grove epscr/bands.gif Epsilon Cross image epscr/cienega.gif Epsilon Cross image epscr/lianas.gif Jungle vines epscr/loops.gif Epsilon Cross image epscr/mpepsum.gif Epsilon Cross image epscr/mzzpe01.gif Epsilon Cross image epscr/mzzpe02.gif Epsilon Cross image epscr/mzzpe03.gif Epsilon Cross image epscr/strands.gif Epsilon Cross image epscr/threads.gif Epsilon Cross image epscr/woven.gif Epsilon Cross image exsh/anvil.gif Type Fzppexsh image exsh/exsh00.gif Type Fzppexsh image exsh/exsh02.gif Type Fzppexsh image exsh/exsh03.gif Type Fzppexsh image exsh/exsh04.gif Type 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mandel/beanstk.gif Beanstalk Mandelbrot mandel/blueweb.gif Blue web Mandelbrot mandel/cross.gif Ojo de Deos mandel/csmcstr.gif Cosmic String mandel/danlion.gif Dandylion mandel/duke1.gif Mangelbrot set image mandel/dumbell.gif Dumb-bell mandel/embryo.gif Embryo mandel/folage1.gif Jungle folage mandel/folage2.gif Mangelbrot set image mandel/frostng.gif Birthday cake with colorful frosting mandel/galxies.gif Mangelbrot set image mandel/inward.gif Looking inward mandel/jelfish.gif Luminescent jellyfish mandel/komodo.gif Mangelbrot set image mandel/lichen.gif Mangelbrot set image mandel/lily1.gif Mabelbrot lily mandel/lily2.gif Mangelbrot set image mandel/lm22ant.gif Low maxiter 22-Legged-Ant mandel/lminlet.gif Bayou with water plants mandel/lsmlw12.gif Mangelbrot set image mandel/mbspidr.gif Mangelbrot set image mandel/microbs.gif Microscopic life mandel/nbz2850.gif Mangelbrot set image mandel/nsplzzz.gif Mandelbrot spiral mandel/octagon.gif Mangelbrot set image mandel/opposit.gif 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image of type fn(z)+fn(pix) misczpp/sico00.gif Miscellaneous image of type fn(z)+fn(pix) misczpp/sico01.gif Miscellaneous image of type fn(z)+fn(pix) misczpp/sico02.gif Miscellaneous image of type fn(z)+fn(pix) misczpp/sish00.gif Miscellaneous image of type fn(z)+fn(pix) misczpp/sish01.gif Miscellaneous image of type fn(z)+fn(pix) misczpp/sisq00.gif Miscellaneous image of type fn(z)+fn(pix) misczpp/sisq01.gif Miscellaneous image of type fn(z)+fn(pix) misczpp/sqlo00.gif Miscellaneous image of type fn(z)+fn(pix) misczpp/sqsh00.gif Miscellaneous image of type fn(z)+fn(pix) misczpp/sqsh01.gif Miscellaneous image of type fn(z)+fn(pix) misczpp/sqsi00.gif Miscellaneous image of type fn(z)+fn(pix) misczpp/sqsi01.gif Miscellaneous image of type fn(z)+fn(pix) misczpp/zcosh00.gif Miscellaneous image of type fn(z)+fn(pix) misczpp/zcosh01.gif Miscellaneous image of type fn(z)+fn(pix) misczpp/zcosh02.gif Miscellaneous image of type fn(z)+fn(pix) mmp/arrow.gif Type marksmandelpower image mmp/blobs.gif Strings of pearls mmp/brocoli.gif Broccoli with cheddar cheese and pimentos mmp/crown.gif Crown of silver and turquoise mmp/frog.gif Frog mmp/injectr.gif Robot monster mmp/itsaliv.gif Type marksmandelpower image mmp/magnet.gif Type marksmandelpower image mmp/mite.gif Mite mmp/mmndpwp.gif Type marksmandelpower image mmp/mmndpwr.gif Type marksmandelpower image mmp/roach.gif Roach mmp/snakden.gif Type marksmandelpower image mmp/tick.gif Tick mulovlay/mulovl1.gif Multiple overlay image mulovlay/mulovl2.gif Multiple overlay image mulovlay/mulovl3.gif Multiple overlay image mulovlay/mulovl4.gif Multiple overlay image mulovlay/mulovl5.gif Multiple overlay image mulovlay/mulovl6.gif Multiple overlay image mulovlay/mulovl7.gif Multiple overlay image mulovlay/mulovl8.gif Multiple overlay image mulovlay/mulovl9.gif Multiple overlay image mzpep/mzpep01.gif Manzpower : z ^ (e + i pi) image mzpep/mzpep02.gif Manzpower : z ^ (e + i pi) image mzpep/mzpep03.gif Manzpower : z ^ (e + i pi) image mzpep/mzpep04.gif Manzpower : z ^ (e + i pi) image mzpep/mzpep05.gif Manzpower : z ^ (e + i pi) image mzpep/mzpep06.gif Manzpower : z ^ (e + i pi) image newton/astroid.gif Asteroid newton/blkperl.gif Black pearl newton/cgnsprl.gif Types newton, newtonsinexp image newton/cgnspur.gif Types newton, newtonsinexp image newton/coupled.gif Types newton, newtonsinexp image newton/coves.gif Types newton, newtonsinexp image newton/ear.gif Types newton, newtonsinexp image newton/newton8.gif Types newton, newtonsinexp image newton/nucgnse.gif Types newton, newtonsinexp image newton/nwtsnex.gif Types newton, newtonsinexp image newton/olcgnse.gif Types newton, newtonsinexp image newton/olnewse.gif Types newton, newtonsinexp image newton/peanpod.gif Types newton, newtonsinexp image newton/ridges.gif Types newton, newtonsinexp image newton/rose.gif Rose phoenix/phoenix.gif Tropical island chain phoenix/phx001.gif Type phoenix image phoenix/phx002.gif Type phoenix image phoenix/phx003.gif Type 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painting of Indian flute players zexpe_f/zexpe51.gif Manzpower: Z ^ e image zexpe_f/zexpe52.gif Manzpower: Z ^ e image zexpe_f/zexpe53.gif Manzpower: Z ^ e image zexpe_f/zexpe54.gif Manzpower: Z ^ e image zexpe_f/zexpe55.gif Hummingbird zexpe_f/zexpe56.gif Manzpower: Z ^ e image zexpe_f/zexpe57.gif Plum zexpe_f/zexpe58.gif Manzpower: Z ^ e image zexpe_f/zexpe59.gif Manzpower: Z ^ e image zexpe_f/zexpe60.gif Worn points zexpe_f/zexpe61.gif Wagon wheels zexpe_f/zexpe62.gif Manzpower: Z ^ e image zexpe_f/zexpe63.gif Swords zexpe_f/zexpe64.gif Angels zexpe_f/zexpe65.gif Manzpower: Z ^ e image zexpe_f/zexpe66.gif Manzpower: Z ^ e image zexpe_f/zexpe67.gif Manzpower: Z ^ e image zexpe_f/zexpe68.gif Fire spiral zexpe_f/zexpe69.gif Manzpower: Z ^ e image zexpe_f/zexpe70.gif Fern whirlpool zexpe_f/zexpe71.gif Manzpower: Z ^ e image zexpe_f/zexpe72.gif Bell zexpe_f/zexpe73.gif Rolodex zexpe_f/zexpe74.gif Manzpower: Z ^ e image zexpe_f/zexpe75.gif Manzpower: Z ^ e image zexpe_f/zexpe76.gif Manzpower: Z ^ e image zexpe_f/zexpe77.gif Manzpower: Z ^ e image zexpe_f/zexpe78.gif Manzpower: Z ^ e image zexpe_f/zexpe79.gif Tree with red bark zexpe_f/zexpe80.gif Manzpower: Z ^ e image zexpe_f/zexpe81.gif Manzpower: Z ^ e image zexpe_f/zexpe82.gif Manzpower: Z ^ e image zexpe_f/zexpe83.gif Manzanita planet zexpe_f/zexpe84.gif Manzpower: Z ^ e image zexpe_f/zexpe85.gif Manzpower: Z ^ e image zexpe_f/zexpe86.gif Blossums spiral zexpe_f/zexpe87.gif Manzpower: Z ^ e image zexpe_f/zexpe88.gif Manzpower: Z ^ e image zexpe_f/zexpe89.gif Flowers and trees zexpe_f/zexpe90.gif Propeller zexpe_f/zexpe91.gif Manzpower: Z ^ e image zexpe_f/zexpe92.gif Autumn trees zexpe_f/zexpe93.gif Manzpower: Z ^ e image zexpe_f/zexpe94.gif Aspen log zexpe_f/zexpe95.gif Don Quixote's windmill zexpe_f/zexpe96.gif Manzpower: Z ^ e image zexpe_f/zexpe97.gif Golden arch zexpe_f/zexpe98.gif Manzpower: Z ^ e image zexpe_f/zexpe99.gif Manzpower: Z ^ e image zexpe_f/zexpf00.gif Manzpower: Z ^ e image zexpe_f/zexpf01.gif Manzpower: Z ^ e image zexpe_f/zexpf02.gif Manzpower: Z ^ e image zexpe_f/zexpf03.gif Manzpower: Z ^ e image zexpe_f/zexpf04.gif Manzpower: Z ^ e image zexpe_f/zexpf05.gif Manzpower: Z ^ e image zexpe_f/zexpf06.gif Manzpower: Z ^ e image zexpe_f/zexpf07.gif Manzpower: Z ^ e image zexpe_f/zexpf08.gif Manzpower: Z ^ e image zexpe_f/zexpf09.gif Tiger lily zexpe_f/zexpf10.gif Manzpower: Z ^ e image zexpe_f/zexpf11.gif Manzpower: Z ^ e image zexpe_f/zexpf12.gif Manzpower: Z ^ e image zexpe_f/zexpf13.gif Manzpower: Z ^ e image zexpe_f/zexpf14.gif Manzpower: Z ^ e image zexpe_f/zexpf15.gif Manzpower: Z ^ e image zexpe_f/zexpf16.gif Manzpower: Z ^ e image zexpe_f/zexpf17.gif Manzpower: Z ^ e image zexpe_f/zexpf18.gif Manzpower: Z ^ e image zexpe_f/zexpf19.gif Manzpower: Z ^ e image zexpe_f/zexpf20.gif Goin' surfin' zexpe_f/zexpf21.gif Manzpower: Z ^ e image zexpe_f/zexpf22.gif Manzpower: Z ^ e image zexpe_f/zexpf23.gif Manzpower: Z ^ e image zexpe_f/zexpf24.gif Manzpower: Z ^ e image zexpe_f/zexpf25.gif Manzpower: Z ^ e image zexpe_f/zexpf26.gif Manzpower: Z ^ e image zexpe_f/zexpf27.gif Manzpower: Z ^ e image zexpe_f/zexpf28.gif Manzpower: Z ^ e image zexpe_f/zexpf29.gif Chinese junk (boat) zexpe_f/zexpf30.gif Manzpower: Z ^ e image zexpe_f/zexpf31.gif Manzpower: Z ^ e image zexpe_f/zexpf32.gif Manzpower: Z ^ e image zexpe_f/zexpf33.gif Two birds doing a ritual dance zexpe_f/zexpf34.gif It waits in darkness zexpe_f/zexpf35.gif Manzpower: Z ^ e image zexpe_f/zexpf36.gif Manzpower: Z ^ e image zexpe_f/zexpf37.gif Manzpower: Z ^ e image zexpe_f/zexpf38.gif Manzpower: Z ^ e image zexpe_f/zexpf39.gif Manzpower: Z ^ e image zexpe_f/zexpf40.gif Manzpower: Z ^ e image zexpe_f/zexpf41.gif Manzpower: Z ^ e image zexpe_f/zexpf42.gif Manzpower: Z ^ e image zexpe_f/zexpf43.gif Manzpower: Z ^ e image zexpe_f/zexpf44.gif Manzpower: Z ^ e image zexpe_f/zexpf45.gif Manzpower: Z ^ e image zexpe_f/zexpf46.gif Manzpower: Z ^ e image zexpe_f/zexpf47.gif Manzpower: Z ^ e image zexpe_f/zexpf48.gif Saw above barbed-wire zexpe_f/zexpf49.gif Manzpower: Z ^ e image zexpe_f/zexpf50.gif Manzpower: Z ^ e image zexpe_f/zexpf51.gif Manzpower: Z ^ e image zexpe_f/zexpf52.gif Smiling creature and back-boned creature zexpe_f/zexpf53.gif Manzpower: Z ^ e image zexpe_f/zexpf54.gif Manzpower: Z ^ e image zexpe_f/zexpf55.gif Manzpower: Z ^ e image zexpe_f/zexpf56.gif Manzpower: Z ^ e image zexpe_f/zexpf57.gif Waterfall Mountain zexpe_f/zexpf58.gif Manzpower: Z ^ e image zexpe_f/zexpf59.gif Manzpower: Z ^ e image zexpe_f/zexpf60.gif Manzpower: Z ^ e image zexpe_f/zexpf61.gif Manzpower: Z ^ e image zexpe_f/zexpf62.gif Manzpower: Z ^ e image zexpe_f/zexpf63.gif Manzpower: Z ^ e image zexpe_f/zexpf64.gif Manzpower: Z ^ e image zexpe_f/zexpf65.gif Manzpower: Z ^ e image zexpe_f/zexpf66.gif Manzpower: Z ^ e image zexpe_f/zexpf67.gif Manzpower: Z ^ e image zexpe_f/zexpf68.gif Manzpower: Z ^ e image zexpe_f/zexpf69.gif Manzpower: Z ^ e image zexpe_f/zexpf70.gif Manzpower: Z ^ e image zexpe_f/zexpf71.gif Manzpower: Z ^ e image zexpe_f/zexpf72.gif Columbus's three ships zexpe_f/zexpf73.gif Night train zexpe_f/zexpf74.gif Natural arches zexpe_f/zexpf75.gif Manzpower: Z ^ e image zexpe_f/zexpf76.gif Crazy witch: red eyes, pointed nose, teeth zexpe_f/zexpf77.gif Manzpower: Z ^ e image zexpe_f/zexpf78.gif Parade of bugs zexpe_f/zexpf79.gif Cave sky-light with cable ladder zexpe_f/zexpf80.gif Manzpower: Z ^ e image zexpe_f/zexpf81.gif Manzpower: Z ^ e image zexpe_f/zexpf82.gif Blood on the Moon zexpe_f/zexpf83.gif Manzpower: Z ^ e image zexpe_f/zexpf84.gif Manzpower: Z ^ e image zexpe_f/zexpf85.gif Triangle netting zexpe_f/zexpf86.gif Manzpower: Z ^ e image zexpe_f/zexpf87.gif Manzpower: Z ^ e image zexpe_f/zexpf88.gif Manzpower: Z ^ e image zexpe_f/zexpf89.gif Manzpower: Z ^ e image zexpe_f/zexpf90.gif Count the triangles! zexpe_f/zexpf91.gif Manzpower: Z ^ e image zexpe_f/zexpf92.gif White Sands and Sunspot zexpe_f/zexpf93.gif Manzpower: Z ^ e image zexpe_f/zexpf94.gif Manzpower: Z ^ e image zexpe_f/zexpf95.gif Manzpower: Z ^ e image zexpe_f/zexpf96.gif Manzpower: Z ^ e image zexpe_f/zexpf97.gif Manzpower: Z ^ e image zexpe_f/zexpf98.gif Manzpower: Z ^ e image zexpe_f/zexpf99.gif Manzpower: Z ^ e image zexpg_h/zexpg00.gif Manzpower: Z ^ e image zexpg_h/zexpg01.gif Manzpower: Z ^ e image zexpg_h/zexpg02.gif Manzpower: Z ^ e image zexpg_h/zexpg03.gif Manzpower: Z ^ e image zexpg_h/zexpg04.gif Manzpower: Z ^ e image zexpg_h/zexpg05.gif Tulips zexpg_h/zexpg06.gif Manzpower: Z ^ e image zexpg_h/zexpg07.gif Manzpower: Z ^ e image zexpg_h/zexpg08.gif Purple centipede zexpg_h/zexpg09.gif Oasis zexpg_h/zexpg10.gif Manzpower: Z ^ e image zexpg_h/zexpg11.gif Manzpower: Z ^ e image zexpg_h/zexpg12.gif Can-can zexpg_h/zexpg13.gif Tropical leaves zexpg_h/zexpg14.gif Manzpower: Z ^ e image zexpg_h/zexpg15.gif Mountain lake zexpg_h/zexpg16.gif Manzpower: Z ^ e image zexpg_h/zexpg17.gif Manzpower: Z ^ e image zexpg_h/zexpg18.gif Winter campfire zexpg_h/zexpg19.gif Manzpower: Z ^ e image zexpg_h/zexpg20.gif Easter Island statues zexpg_h/zexpg21.gif Manzpower: Z ^ e image zexpg_h/zexpg22.gif Touching trees zexpg_h/zexpg23.gif Desert night scene zexpg_h/zexpg24.gif Manzpower: Z ^ e image zexpg_h/zexpg25.gif Moon over the forest zexpg_h/zexpg26.gif Manzpower: Z ^ e image zexpg_h/zexpg27.gif Manzpower: Z ^ e image zexpg_h/zexpg28.gif Manzpower: Z ^ e image zexpg_h/zexpg29.gif Easter egg nest zexpg_h/zexpg30.gif Manzpower: Z ^ e image zexpg_h/zexpg31.gif Manzpower: Z ^ e image zexpg_h/zexpg32.gif Manzpower: Z ^ e image zexpg_h/zexpg33.gif Manzpower: Z ^ e image zexpg_h/zexpg34.gif Manzpower: Z ^ e image zexpg_h/zexpg35.gif City lights in the mountains zexpg_h/zexpg36.gif Manzpower: Z ^ e image zexpg_h/zexpg37.gif Citrus ice zexpg_h/zexpg38.gif Manzpower: Z ^ e image zexpg_h/zexpg39.gif Manzpower: Z ^ e image zexpg_h/zexpg40.gif Manzpower: Z ^ e image zexpg_h/zexpg41.gif Manzpower: Z ^ e image zexpg_h/zexpg42.gif Dodo bird zexpg_h/zexpg43.gif Manzpower: Z ^ e image zexpg_h/zexpg44.gif Manzpower: Z ^ e image zexpg_h/zexpg45.gif Helmits zexpg_h/zexpg46.gif War-bird zexpg_h/zexpg47.gif Manzpower: Z ^ e image zexpg_h/zexpg48.gif Manzpower: Z ^ e image zexpg_h/zexpg49.gif Manzpower: Z ^ e image zexpg_h/zexpg50.gif Taffy zexpg_h/zexpg51.gif Picasso face zexpg_h/zexpg52.gif Manzpower: Z ^ e image zexpg_h/zexpg53.gif Manzpower: Z ^ e image zexpg_h/zexpg54.gif Manzpower: Z ^ e image zexpg_h/zexpg55.gif Manzpower: Z ^ e image zexpg_h/zexpg56.gif Fins zexpg_h/zexpg57.gif Manzpower: Z ^ e image zexpg_h/zexpg58.gif Manzpower: Z ^ e image zexpg_h/zexpg59.gif Kite zexpg_h/zexpg60.gif Manzpower: Z ^ e image zexpg_h/zexpg61.gif Butterfly wing zexpg_h/zexpg62.gif Manzpower: Z ^ e image zexpg_h/zexpg63.gif Manzpower: Z ^ e image zexpg_h/zexpg64.gif UFOs zexpg_h/zexpg65.gif Manzpower: Z ^ e image zexpg_h/zexpg66.gif Manzpower: Z ^ e image zexpg_h/zexpg67.gif Manzpower: Z ^ e image zexpg_h/zexpg68.gif Manzpower: Z ^ e image zexpg_h/zexpg69.gif Manzpower: Z ^ e image zexpg_h/zexpg70.gif Manzpower: Z ^ e image zexpg_h/zexpg71.gif Manzpower: Z ^ e image zexpg_h/zexpg72.gif Manzpower: Z ^ e image zexpg_h/zexpg73.gif Manzpower: Z ^ e image zexpg_h/zexpg74.gif Manzpower: Z ^ e image zexpg_h/zexpg75.gif Manzpower: Z ^ e image zexpg_h/zexpg76.gif Manzpower: Z ^ e image zexpg_h/zexpg77.gif Two jellyfish zexpg_h/zexpg78.gif Sailboat zexpg_h/zexpg79.gif Manzpower: Z ^ e image zexpg_h/zexpg80.gif Steps in space zexpg_h/zexpg81.gif Manzpower: Z ^ e image zexpg_h/zexpg82.gif Balloon zexpg_h/zexpg83.gif Pot-holders zexpg_h/zexpg84.gif Manzpower: Z ^ e image zexpg_h/zexpg85.gif Manzpower: Z ^ e image zexpg_h/zexpg86.gif Manzpower: Z ^ e image zexpg_h/zexpg87.gif Bank of a forest stream zexpg_h/zexpg88.gif Manzpower: Z ^ e image zexpg_h/zexpg89.gif Indian pueblo across stream zexpg_h/zexpg90.gif Manzpower: Z ^ e image zexpg_h/zexpg91.gif Manzpower: Z ^ e image zexpg_h/zexpg92.gif Manzpower: Z ^ e image zexpg_h/zexpg93.gif Manzpower: Z ^ e image zexpg_h/zexpg94.gif Manzpower: Z ^ e image zexpg_h/zexpg95.gif Manzpower: Z ^ e image zexpg_h/zexpg96.gif Manzpower: Z ^ e image zexpg_h/zexpg97.gif Manzpower: Z ^ e image zexpg_h/zexpg98.gif Manzpower: Z ^ e image zexpg_h/zexpg99.gif Manzpower: Z ^ e image zexpg_h/zexph00.gif Manzpower: Z ^ e image zexpg_h/zexph01.gif Manzpower: Z ^ e image zexpg_h/zexph02.gif Ants zexpg_h/zexph03.gif Manzpower: Z ^ e image zexpg_h/zexph04.gif Manzpower: Z ^ e image zexpg_h/zexph05.gif Manzpower: Z ^ e image zexpg_h/zexph06.gif Manzpower: Z ^ e image zexpg_h/zexph07.gif Manzpower: Z ^ e image zexpg_h/zexph08.gif Manzpower: Z ^ e image zexpg_h/zexph09.gif Manzpower: Z ^ e image zexpg_h/zexph10.gif Manzpower: Z ^ e image zexpg_h/zexph11.gif Manzpower: Z ^ e image zexpg_h/zexph12.gif Manzpower: Z ^ e image zexpg_h/zexph13.gif Manzpower: Z ^ e image zexpg_h/zexph14.gif Camera shutter zexpg_h/zexph15.gif Manzpower: Z ^ e image zexpg_h/zexph16.gif Manzpower: Z ^ e image zexpg_h/zexph17.gif Manzpower: Z ^ e image zexpg_h/zexph18.gif Manzpower: Z ^ e image zexpg_h/zexph19.gif Pliers zexpg_h/zexph20.gif Manzpower: Z ^ e image zexpg_h/zexph21.gif U.S.A. zexpg_h/zexph22.gif Manzpower: Z ^ e image zexpg_h/zexph23.gif Manzpower: Z ^ e image zexpg_h/zexph24.gif Manzpower: Z ^ e image zexpg_h/zexph25.gif Manzpower: Z ^ e image zexpg_h/zexph26.gif Manzpower: Z ^ e image zexpg_h/zexph27.gif Manzpower: Z ^ e image zexpg_h/zexph28.gif Manzpower: Z ^ e image zexpg_h/zexph29.gif Manzpower: Z ^ e image zexpg_h/zexph30.gif Manzpower: Z ^ e image zexpg_h/zexph31.gif Manzpower: Z ^ e image zexpg_h/zexph32.gif Manzpower: Z ^ e image zexpg_h/zexph33.gif Manzpower: Z ^ e image zexpg_h/zexph34.gif Manzpower: Z ^ e image zexpg_h/zexph35.gif Moondust zexpg_h/zexph36.gif Manzpower: Z ^ e image zexpg_h/zexph37.gif Manzpower: Z ^ e image zexpg_h/zexph38.gif Jungle birds perched on branch zexpg_h/zexph39.gif Manzpower: Z ^ e image zexpg_h/zexph40.gif Manzpower: Z ^ e image zexpg_h/zexph41.gif Manzpower: Z ^ e image zexpg_h/zexph42.gif Blue-eyed monsters zexpg_h/zexph43.gif Manzpower: Z ^ e image zexpg_h/zexph44.gif Tropical flower zexpg_h/zexph45.gif Manzpower: Z ^ e image zexpg_h/zexph46.gif Manzpower: Z ^ e image zexpg_h/zexph47.gif Manzpower: Z ^ e image zexpg_h/zexph48.gif Half-masked circle zexpg_h/zexph49.gif Manzpower: Z ^ e image zexpg_h/zexph50.gif Manzpower: Z ^ e image zexpg_h/zexph51.gif Manzpower: Z ^ e image zexpg_h/zexph52.gif Manzpower: Z ^ e image zexpg_h/zexph53.gif Manzpower: Z ^ e image zexpg_h/zexph54.gif Manzpower: Z ^ e image zexpg_h/zexph55.gif Manzpower: Z ^ e image zexpg_h/zexph56.gif Manzpower: Z ^ e image zexpg_h/zexph57.gif Manzpower: Z ^ e image zexpg_h/zexph58.gif Manzpower: Z ^ e image zexpg_h/zexph59.gif Manzpower: Z ^ e image zexpg_h/zexph60.gif Manzpower: Z ^ e image zexpg_h/zexph61.gif Manzpower: Z ^ e image zexpg_h/zexph62.gif Manzpower: Z ^ e image zexpg_h/zexph63.gif "Three" zexpg_h/zexph64.gif Little Boxes (Apartments) zexpg_h/zexph65.gif Swiss army knives zexpg_h/zexph66.gif Manzpower: Z ^ e image zexpg_h/zexph67.gif Hobbiton zexpg_h/zexph68.gif Houses and fields zexpg_h/zexph69.gif Top of the falls zexpg_h/zexph70.gif Manzpower: Z ^ e image zexpg_h/zexph71.gif Manzpower: Z ^ e image zexpg_h/zexph72.gif Manzpower: Z ^ e image zexpg_h/zexph73.gif Mine railroad zexpg_h/zexph74.gif Caverns entrance zexpg_h/zexph75.gif Manzpower: Z ^ e image zexpg_h/zexph76.gif Manzpower: Z ^ e image zexpg_h/zexph77.gif Songbird zexpg_h/zexph78.gif Partially-eaten hamburgers zexpg_h/zexph79.gif Manzpower: Z ^ e image zexpg_h/zexph80.gif Manzpower: Z ^ e image zexpg_h/zexph81.gif Manzpower: Z ^ e image zexpg_h/zexph82.gif Inside the pyramid zexpg_h/zexph83.gif Carniverous plants zexpg_h/zexph84.gif Manzpower: Z ^ e image zexpg_h/zexph85.gif Sky roots zexpg_h/zexph86.gif Manzpower: Z ^ e image zexpg_h/zexph87.gif Night-time lake below dam and trees zexpg_h/zexph88.gif Manzpower: Z ^ e image zexpg_h/zexph89.gif The seven mines zexpg_h/zexph90.gif Manzpower: Z ^ e image zexpg_h/zexph91.gif Manzpower: Z ^ e image zexpg_h/zexph92.gif Monster's eye zexpg_h/zexph93.gif Manzpower: Z ^ e image zexpg_h/zexph94.gif Manzpower: Z ^ e image zexpg_h/zexph95.gif Manzpower: Z ^ e image zexpg_h/zexph96.gif Manzpower: Z ^ e image zexpg_h/zexph97.gif Manzpower: Z ^ e image zexpg_h/zexph98.gif Manzpower: Z ^ e image zexpg_h/zexph99.gif Manzpower: Z ^ e image zexpi/zexpi00.gif Manzpower: Z ^ e image zexpi/zexpi01.gif Lone palm zexpi/zexpi02.gif The Star Gate zexpi/zexpi03.gif Voodoo zexpi/zexpi04.gif Manzpower: Z ^ e image zexpi/zexpi05.gif Manzpower: Z ^ e image zexpi/zexpi06.gif Manzpower: Z ^ e image zexpi/zexpi07.gif Manzpower: Z ^ e image zexpi/zexpi08.gif Manzpower: Z ^ e image zexpi/zexpi09.gif Fish-eye zexpi/zexpi10.gif Manzpower: Z ^ e image zexpi/zexpi11.gif Manzpower: Z ^ e image zexpi/zexpi12.gif Manzpower: Z ^ e image zexpi/zexpi13.gif Amazing 3-D like effect zexpi/zexpi14.gif Silk road zexpi/zexpi15.gif Manzpower: Z ^ e image zexpi/zexpi16.gif Manzpower: Z ^ e image zexpi/zexpi17.gif Red square zexpi/zexpi18.gif Manzpower: Z ^ e image zexpi/zexpi19.gif Manzpower: Z ^ e image zexpi/zexpi20.gif Banshee zexpi/zexpi21.gif Manzpower: Z ^ e image zexpi/zexpi22.gif "Day of the Triffids" zexpi/zexpi23.gif Ithmus zexpi/zexpi24.gif Manzpower: Z ^ e image zexpi/zexpi25.gif Manzpower: Z ^ e image zexpi/zexpi26.gif Alien worldscape zexpi/zexpi27.gif Manzpower: Z ^ e image zexpi/zexpi28.gif Manzpower: Z ^ e image zexpi/zexpi29.gif Manzpower: Z ^ e image zexpi/zexpi30.gif Manzpower: Z ^ e image zexpi/zexpi31.gif Manzpower: Z ^ e image zexpi/zexpi32.gif Manzpower: Z ^ e image zexpi/zexpi33.gif Manzpower: Z ^ e image zexpi/zexpi34.gif Manzpower: Z ^ e image zexpi/zexpi35.gif Manzpower: Z ^ e image zexpi/zexpi36.gif Manzpower: Z ^ e image zexpi/zexpi37.gif Manzpower: Z ^ e image zexpi/zexpi38.gif Manzpower: Z ^ e image zexpi/zexpi39.gif Bridges zexpi/zexpi40.gif A starfish and a little fish zexpi/zexpi41.gif Manzpower: Z ^ e image zexpi/zexpi42.gif Manzpower: Z ^ e image zexpi/zexpi43.gif Manzpower: Z ^ e image zexpi/zexpi44.gif Night sky mouse monster zexpi/zexpi45.gif Manzpower: Z ^ e image zexpi/zexpi46.gif Manzpower: Z ^ e image zexpi/zexpi47.gif Manzpower: Z ^ e image zexpi/zexpi48.gif Harbors and ships zexpi/zexpi49.gif Manzpower: Z ^ e image zexpi/zexpi50.gif Manzpower: Z ^ e image zexpi/zexpi51.gif Manzpower: Z ^ e image zexpi/zexpi52.gif Grubworms zexpi/zexpi53.gif Manzpower: Z ^ e image zexpi/zexpi54.gif Manzpower: Z ^ e image zexpi/zexpi55.gif Manzpower: Z ^ e image zexpi/zexpi56.gif Doorways and Spiral zexpi/zexpi57.gif Manzpower: Z ^ e image zexpi/zexpi58.gif Manzpower: Z ^ e image zexpi/zexpi59.gif Manzpower: Z ^ e image zexpi/zexpi60.gif Cocoon or pupa zexpi/zexpi61.gif Manzpower: Z ^ e image zexpi/zexpi62.gif Manzpower: Z ^ e image zexpi/zexpi63.gif Railroad running under sandstone arch zexpi/zexpi64.gif Manzpower: Z ^ e image zexpi/zexpi65.gif Manzpower: Z ^ e image zexpi/zexpi66.gif Manzpower: Z ^ e image zexpi/zexpi67.gif Manzpower: Z ^ e image zexpi/zexpi68.gif Mandelbrot ghost zexpi/zexpi69.gif Manzpower: Z ^ e image zexpi/zexpi70.gif Manzpower: Z ^ e image zexpi/zexpi71.gif Manzpower: Z ^ e image zexpi/zexpi72.gif Manzpower: Z ^ e image zexpi/zexpi73.gif Manzpower: Z ^ e image zexpi/zexpi74.gif Manzpower: Z ^ e image zexpi/zexpi75.gif Manzpower: Z ^ e image zexpi/zexpi76.gif Manzpower: Z ^ e image zexpi/zexpi77.gif Manzpower: Z ^ e image zexpi/zexpi78.gif Manzpower: Z ^ e image zexpi/zexpi79.gif Manzpower: Z ^ e image zexpi/zexpi80.gif Manzpower: Z ^ e image zexpi/zexpi81.gif Manzpower: Z ^ e image zexpi/zexpi82.gif Manzpower: Z ^ e image zexpi/zexpi83.gif Manzpower: Z ^ e image zexpi/zexpi84.gif Bat zexpi/zexpi85.gif Manzpower: Z ^ e image zexpi/zexpi86.gif Manzpower: Z ^ e image zexpi/zexpi87.gif Manzpower: Z ^ e image zexpi/zexpi88.gif Manzpower: Z ^ e image zexpi/zexpi89.gif Manzpower: Z ^ e image zexpi/zexpi90.gif Manzpower: Z ^ e image zexpi/zexpi91.gif Manzpower: Z ^ e image zipi/zipi00.gif Manzpower: Z ^ (i * pi) image zipi/zipi01.gif Manzpower: Z ^ (i * pi) image zipi/zipi02.gif Manzpower: Z ^ (i * pi) image zipi/zipi03.gif Manzpower: Z ^ (i * pi) image zipi/zipi04.gif Manzpower: Z ^ (i * pi) image zipi/zipi05.gif Manzpower: Z ^ (i * pi) image zipi/zipi06.gif Manzpower: Z ^ (i * pi) image zipi/zipi07.gif Manzpower: Z ^ (i * pi) image zipi/zipi08.gif Manzpower: Z ^ (i * pi) image zsinh/batflit.gif Type Fzppsinh image zsinh/blustar.gif Blue cauliflower zsinh/coils.gif Type Fzppsinh image zsinh/hotsprl.gif Type Fzppsinh image zsinh/ivy.gif Type Fzppsinh image zsinh/lnksprl.gif Type Fzppsinh image zsinh/martian.gif Martians zsinh/medusa.gif Type Fzppsinh image zsinh/monkeys.gif Type Fzppsinh image zsinh/panama.gif Type Fzppsinh image zsinh/roses.gif Type Fzppsinh image zsinh/sinhtre.gif Type Fzppsinh image zsinh/spinner.gif Type Fzppsinh image zsinh/zsinh00.gif Type Fzppsinh image zsinh/zsinh01.gif Type Fzppsinh image zsinh/zsinh02.gif Type Fzppsinh image zsinh/zsinh03.gif Type Fzppsinh image zsinh/zsinh04.gif Type Fzppsinh image zsinh/zsinh05.gif Type Fzppsinh image zsinh/zsinh06.gif Type Fzppsinh image zz/zz00.gif Type Zz and Zza image zz/zz01.gif Type Zz and Zza image zz/zza00.gif Type Zz and Zza image zz/zza01.gif Type Zz and Zza image -------------------------------------------------------- NEW POV latest versions for Windows & DOS path: \newpov\ -------------------------------------------------------- ----------------------------------------------------------- This directory contains the latest versions of POV for Windows & DOS ----------------------------------------------------------- POVMSDOS.EXE 3,057,133 11-21-97 POV RAY version 3 for DOS POVWIN3.EXE 727,040 11-21-97 POV RAY version 3 for Windows (1 of 7) POVWIN3.W02 727,040 11-21-97 (2) To install windows version put POVWIN3.W03 727,040 11-21-97 (3) all files in one directory then POVWIN3.W04 727,040 11-21-97 (4) run the POVWIN3.EXE program it POVWIN3.W05 727,040 11-21-97 (5) will call for the parts it needs. POVWIN3.W06 727,040 11-21-97 (6) POVWIN3.W07 95,016 11-21-97 (7) -------------------------------------------------------- POV source code path: \povsrc\source\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- C_PLASMA.ZIP 55010 02-09-95 Plasma Generator. Plasma - faster than the | plasma we have seen in intros, demos etc ... | Normally the color-cells are 2x4 4x4 or even | larger, the 2x4 cell-plasma was awfully slow, | but ours ain't, even though it is 2x2 cells. GIF.ZIP 39381 02-09-95 Source (pascal and assember) and exe for two | GIF readers. These make up the source and | executable for two GIF reader/displayers | written in Turbo Pascal 4.0 and MASM | compatible assembly language. GIFSLOW is | written entirely in Turbo to lay out the | techniques being used in a form more | accessible than assembly language. The guts | of GIFEGA are in assembly-language external | files, which I've tuned to make it as fast as | I can manage. The principal reason for | putting up these amateur works is to provide | source code for LZW decompression, which | seems to be a stumbling block for many who'd | otherwise be writing their own GIF readers. JPEGSRC4.ZIP 355547 02-09-95 The fourth official release of the IJG's free | JPEG software. This distribution contains C | software to implement JPEG image compression | and decompression. JPEG (pronounced | "jay-peg") is a standardized compression | method for full-color and gray-scale images. | JPEG is intended for "real-world" scenes; | cartoons and other non-realistic images are | not its strong suit. JPEG is lossy, meaning | that the output image is not necessarily | identical to the input image. Hence you | should not use JPEG if you have to have | identical output bits. However, on typical | images of real-world scenes, very good | compression levels can be obtained with no | visible change, and amazingly high | compression levels can be obtained if you can | tolerate a low-quality image. For more | details, see the references, or just | experiment with various compression settings. PCX2CSRC.ZIP 21714 02-09-95 Converts PCX files to C++ display code. Here | is a handy little utility you can use with | XLIB to convert a bitmap and its palette from | a 320x200x256 PCX file to C++ source code | that you can include into your programs. It | does linear and planar bitmaps. Actually, the | source code it spits out can be used with | libraries other than XLIB with some minor | modification. I've even included the source | code for you to see how I did it. PIXELATE.ZIP 5903 02-09-95 A pixel stretching algorithm for the PC. ASM | Source. RFVDEMO.ZIP 547445 02-09-95 Routines for rotating bitmaps, fractal | zooming, etc. ROTATE.ZIP 17607 02-09-95 Examples of a fast method for rotating | bitmaps Contains 2 executable programs and | the complete source code for each. The | programs are meant to be examples of a fast | method for rotating bitmaps. ROYHALL.ZIP 70502 02-09-95 Code from "Illumination and Color in Computer | Generated Imagery" This code was developed to | test and demonstrate concepts discussed in | "Illumination and Color for Computer | Generated Imagery" (1989 from | Springer-Verlag). SPDSRC.ZIP 118524 02-09-95 Raytracer Benchmark Programs - Source PD | Suite of raytrace scene generators for | benchmarks, for RayShade, RTrace, POV-Ray | 1.0/2.0, Polyray, Vivid, RawTriangles, etc. | Superb library for generating primitives in | many raytracer dialects. You need a C | compiler to make use of this stuff. Simple | display routines for IBM and Mac included. STEREO.C 12744 02-09-95 converts a left-eye TGA and a right-eye TGA | into stereo TGA or PPM TEXTURE.ZIP 106001 02-09-95 Source code of a texture mapping routine TKT2206.ZIP 67025 02-09-95 Raytracer designed initially to explore | writing a raytracer TKTrace raytracer version | 0.001 Alpha 21/06. TKTrace is a raytracer | designed initially to explore the ins and | outs of writing a raytracer. I've decided to | release this program under the GNU public | license to allow other people to start | writing raytracers and/or testing new ideas -------------------------------------------------------- Articles from Dr. Dobbs. path: \povsrc\source\drdobbs\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ARTICLES.ZIP 285171 02-09-95 The text of Michael Abrash's columns in DDJ, | various dates. Included by kind permission of | Dr. Dobbs Journal. XSHARP21.ZIP 75215 02-09-95 This is the source for the X-Sharp 3-D | animation package This is the source for the | X-Sharp 3-D animation package, version 2.1, | as presented in the Graphics Programming | column in Dr. Dobb's Journal, as of the | October 1992 issue. Fast, assembly-language | texture mapped polygons have been added since | the last version, version 20. Provided by | kind permission of Dr. Dobbs Journal. -------------------------------------------------------- Misc. scenes. path: \povsrc\scenes\misc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BIGWLD.GIF 390287 02-09-95 Detailed color map of Earth as seen from | space A detailed (2048 x 1024) color map of | Earth on the rectangular projection required | for globe-wrapping with POV-Ray, etc. Base | map created with VersaMap, coloration mostly | lifted from a similar but less detailed map | by Jim Roof of Video Graphics Associates and | revised by Dan Richardson. This version by | Bob Schadewald. CRSDAT.ZIP 7851 02-09-95 Cross In Wooden Frame by Truman Brown Cross | In Wooden Frame by Truman Brown Rendered | using Persistence of Vision beta 0.5 CPU: | 25mhz 386DX FPU: Cyrix 25mhz 83D87 QUARTDAT.ZIP 35153 02-09-95 Bezier patch definition of the UTAH Teapot -------------------------------------------------------- POV-Ray 1.0 compatible scenes. path: \povsrc\scenes\pov1\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 12324DAT.ZIP 944310 02-09-95 Lotus 1-2-3 release 2.4 package resting on a | tableau of two 'woods' ALPHA.ZIP 4358 02-09-95 Sample scene with letters BALLSS.ZIP 22139 02-09-95 Rows of colored shiny spheres BBUGFI.ZIP 149130 02-09-95 A bug flying over a fractal mountain BIG_E.ZIP 33963 02-09-95 Great Enterprise NCC 1701-A scene This | package contains the files needed to render | the Starship U.S.S. Enterprise NCC-1701-A by | the Persistence of Vision Raytracer version | 1.0. POV-Ray requires about 2.5 megabytes of | memory to render this scene. This scene is | completely hand made - no machine generated | objects are used. There is only quartics, | quadrics, spheres, planes and boxes, no | triangles or triangle-based primitives. Scene | is very slow to render. There is a bug in | POV-Ray 1.0, which causes a lot of unneeded | work to be done when calculating layered | textures and this scene contains textures | with up to ten layers. The rendering time | will be halved if this bug is fixed in the | future versions. BLAP.ZIP 32286 02-09-95 Abstract sculpture BOF.ZIP 1369031 02-09-95 Mandelbrot world, similar to a book cover | BOF.POV for Persistence of Vision Raytracer | 1.0 Raytrace of a fractal landscape and moon | which is very similar to the famous cover | shot on "The Beauty of Fractals" by Peitgen & | Richter. BRACHI.ZIP 354533 02-09-95 Two Brachiosauruses Note: This scene requires | a plasma gif that I did not include because | it is bigger than the final image (over | 384000 bytes). You can make one that will | work just as well by using fractint. Create a | plasma fractal at 640X480 256 colors with the | graininess factor set to 50. Use the default | palette. The resulting gif should work for | the bump_maps required in dino.pov. BUBBLE.ZIP 9324 02-09-95 POV 1.0 - A study in transparency - bubble | with swirls This scene source file is | basically the results of lots of | experimentation and some help from fellow | tracers. The bubble has a nice swirled, oily | looking surface, and the proper "see-through" | look with just the right amount of light | bending right at the edges. Be forewarned, | this will require big computing power to | render at 640x480 or above. The zip file | contains a small thumbnail gif. CARS.ZIP 573804 02-09-95 Expensive cars CLOCK2.ZIP 4918 02-09-95 Marble wall clock CMAKER.ZIP 3064 02-09-95 A scene modelled with Moray. COMPOSIT.ZIP 1785 02-09-95 Several cocktail tables CRING.ZIP 11419 02-09-95 Renders a RCBMGY-ring Renders a RCBMGY-ring | (Red-Magenta-Blue-Cyan-Green-Yellow). CRINGS.ZIP 21790 02-09-95 Two rings (a RGB-ring and a CYM-ring) Renders | two rings (a RGB-ring and a CYM-ring). Needs | the files 'CRINGRGB.INC' and 'CRINGCYM.INC' | to work! Look in these files for further | information! CUBISTPV.ZIP 243414 02-09-95 An abstract cubist-like scene CUP123.ZIP 6776 02-09-95 Coffee mug CYB2.ZIP 14554 02-09-95 Cyberspace-like scene ECLIP.ZIP 21488 02-09-95 Eclipse Models the shadow of an eclipse of | the Sun as seen from space The Moon and Earth | are at their mean distances from the Sun. | Takes a *long* time to render, as there are | 200 light sources randomly distributed around | the face of the Sun to create a more | realistic penumbra. EGYPT.ZIP 195829 02-09-95 Desert scene of Pharaoh's head with pyramid | in misty background EZPREZZO.ZIP 12516 02-09-95 An Espresso Maker and two cups This is | ezprezzo.pov, a datafile for rendering an | espressomaker. The silly name was chosen to | avoid confusion: It is not the NFF dataset by | Todd Elvins, it is not the espresso by Lex | van der Sluijs (called S-presso) Because my | computer is rather slow, I have taken great | pains to make it as fast possible. GMNDAT.ZIP 10035 02-09-95 data and supporting files for GAMMON.GIF This | is the data file for rendering GAMMON.GIF, | using the POV-Ray v0.51b raytracer. Contains | four custom wood textures. All files needed | are included. Renders in 8.5 hours on my | 486/33 with +a0.3. GRANADA.ZIP 41746 02-09-95 Granada, Spain - a chair, guitar and window HELMET6.ZIP 60968 02-09-95 POV source for a pilot's head with helmet and | visor. HORN.ZIP 17391 02-09-95 An object made with Mathematica HORN2.ZIP 118359 02-09-95 another object made w. Mathematica OK here is | my second try at this type of object. The | process goes like this: | Mathematica->DXF->RAW->Smooth_Triangle. | Significant speedup ia achieved thru RAW2POV2 HOTROD.ZIP 71363 02-09-95 1949 Ford HotRod HOUSE2.ZIP 1057 02-09-95 Blocky temple HUMAN.ZIP 56308 02-09-95 POV v1.0 image, of human in a green box, from | Imagine. POV image created from Imagine image | (.IOB) file. A human form lying down in a | translucent green box (the box is there to | aid testing of the Imagine to POV | translator). ICE.ZIP 629 02-09-95 Slightly melted ice cube floating above a | watery plane ISLAND.ZIP 1161250 02-09-95 'test suite' for height fields w/ images This | island-file uses a (fractal) GIF for | heightfield, thus creating a pretty | good-looking landscape. The GIF's I've been | using have been 640x480, and so the script is | adapted to those specs..... You might use any | GIF you like, but the ones in ISLAND.ZIP have | been working out very good......Hope you like | it... KITCHEN.ZIP 49174 02-09-95 Kitchen scene LABEL.ZIP 11580 02-09-95 A label-sticker-printer LLYDAT.ZIP 16231 02-09-95 POV-Ray 1.0 data file for Lily.gif This data | file will render a lilypad and pond scene. | Renders in about 5 hours on my 486/33 with | +a0.3. Douglas Otwell. LODGE.ZIP 42189 02-09-95 building named "Outdoor Education Center" A | ray trace source file for an architectural | rendering of a buidling named "Outdoor | Education Center". Original drawing done with | AutoCAD R12 Faces output to DXF and converted | to .POV file type By Terry Majewski 03/21/93 LYSDAT.ZIP 2071 02-09-95 POV data file for Lilys.gif This is the | POV-Ray data file for Lilys.gif. This scene | took approx. 11.5 hours to render on my | 486/33. Author : Douglas Otwell. See also | /images/gif/lilys.gif MAGRITTE.ZIP 107186 02-09-95 "Ceci n'est pas une Magritte" (magritte glass | in room) MBALL.ZIP 14567 02-09-95 grid of red spheres over a platform This is a | scene I put up to check the animation | capabilities of a 24 bit frame buffer for the | Amiga. The scene consists of 25 spheres | arranged in a rectangle over a surface that | is lit by 5 coloured spotlights. With the | included .arr file, you could create a | 120-picture animation of the spheres hopping | on the surface somewhat irregularly. I think | I've done the lighting quite nice..you should | see this in motion :-) ME_109.ZIP 107115 02-09-95 POV v1.0 image, of Messcherschmidt Bf109, | from Imagine. POV image created from Imagine | image (.IOB) file. An Me-109 aircraft, made | up of several parts. MEN2.ZIP 69022 02-09-95 DAT files to render Men2.Gif Data files | required to render MEN2.GIF by Truman Brown. | Requires a protected mode version of POV beta | 0.51 in order to allocate enough memory for | all of the primitives. MIFACE.ZIP 29705 02-09-95 Face mask This POV-Ray 1.0 scene file was | created from data provided by Mira Imaging, | Inc. 1-800-0672 in their HyperSpace(tm) | format. The HyperSpace data was converted to | raw triangle vectors and processed through | Steve Anger's raw2pov.exe (RAWPOV.ZIP) for | smoothing and bounding. MOUNTB.ZIP 187162 02-09-95 Mountain Barnsley and birds PAPRCLIP.ZIP 1112 02-09-95 A metal paperclip PHONE.ZIP 4550 02-09-95 Phone for POV DAT file for a phone made out | of triangles (lots of them). A sample .gif is | included for your viewing pleasure. PLUG.ZIP 28917 02-09-95 POV v1.0 images of American-style power | outlet & plug POV images created from Imagine | image (.IOB) files. An American style (2 | pins) electric plug & cord in one, and an | outlet in the other. PLUNGER.ZIP 1205 02-09-95 Plumber's head POVDF1.ZIP 126075 02-09-95 POV-Ray Scenes by Dan Farmer, vol #1 update | This is a compilation of a bunch of POV-Ray | scenes (thiry-something) that I generated | over the past few months. Some of the images | have been uploaded, but not the scene files, | others have never been uploaded. This is sort | of a grab-bag package. NOTE: This is a | re-upload containing "include.inc" (nothing | more than a "include the kitchen sink" sort | of include file. PUMPKIN.ZIP 101528 02-09-95 2 POV v1.0 images of pumpkins, from Imagine. PVRSCENE.ZIP 80517 02-09-95 POV Source of Race Cars approaching the | finishing line. PVWOOD.ZIP 1695 02-09-95 A Study in Wood, Datafile Persistance of | Vision Datafile Very convincing wood textures | on a very simple image of a rosewood | (mahogany?) board with a sphere and torus of | some ligher wood (oak? pine?). Uses only | single layer textures, so renders relativly | fast compared to some more complex | woodgrains, but looks just as nice. See | PVWOOD.GIF for 640x480 image. Datafile by Dan | Farmer PWNDAT.ZIP 2731 02-09-95 Data file for PAWNS.GIF This is the data file | (POV v0.5) for PAWNS.GIF. Three pawns grace a | wooden chessboard. Three custom, layered wood | textures included. RACECAR.ZIP 2116 02-09-95 Red racecar SEMI_TRA.ZIP 88938 02-09-95 POV v1.0 image, of Truck cab, from Imagine. | POV image created from Imagine image (.IOB) | file. A semi-trailer (truck) cab, made up of | several parts. SGI.ZIP 527747 02-09-95 This is the Silicon Graphics logo. SOLITAIR.ZIP 4077 02-09-95 Marbles on a wooden solitaire board SPARK.ZIP 15964 02-09-95 spark plug scene This is an image of a spark | plug. Because of the large numbers of quartic | surfaces used, it is very time-consuming. I | suggest using no, or very conservative | (>0.5), antialiasing. SPID2.ZIP 18151 02-09-95 Web of the spider SPITFIRE.ZIP 110114 02-09-95 POV v1.0 image, of Supermarine Spitfire | plane, from Imagine. POV image created from | Imagine image (.IOB) file. A Spitfire | aircraft, made up of several parts. SPYGLA2.ZIP 8640 02-09-95 Magnifying glass over paper /w paperweight SR71.ZIP 60198 02-09-95 POV v1.0 image, of SR71 aircraft, from | Imagine. STARTOY.ZIP 1913 02-09-95 POV version 1.0 scene description of a childs | interlocking toy. STMDAT.ZIP 1936 02-09-95 The data file for the sky textures in | Storm.gif This POV-Ray 1.0 data file contains | the textures for the stormy sky used in | Storm.gif. This data file contains the cloud | textures ONLY. The other objects and ground | plane are NOT included. Renders at 640x480 in | about 10 minutes on my 486/33 without | antialiasing. This archive also contains the | .dat files for CMAPPER, Lutz Kretschmar's | color_map editor, for the color_maps used. | See also /images/gif/storm.gif STONE1.ZIP 412809 02-09-95 Demo of all stone textures STORM.ZIP 2061 02-09-95 Stormy sky, reflective sphere, checkerboard STPAULS.ZIP 36968 02-09-95 St. Paul's Cathedral STRWAY.ZIP 50222 02-09-95 POV source files for STRWAY.GIF This is the | POV source file for STRWAY.GIF. It includes | the MORAY- generated main file along with the | image-map for the brick walls, and the | octagonal newel which was created by hand in | POV-Ray. SUMPI.ZIP 72649 02-09-95 Lettering Example file for POV 1.0 SWGLASS.ZIP 1272 02-09-95 Smoky glass over marble SWORDPOV.ZIP 51291 02-09-95 A sword floating above a blue plane. The | scene and include file in this package are | for a simple picture with the sword floating | above a blue plane. TENNIS.ZIP 7643 02-09-95 Tennis court TENPINS.ZIP 12628 02-09-95 Bowling alley I have been raytracing for | about two months. "Bowling" is my first scene | and began when I used an agate texture on an | early sphere and it reminded me of a colored | bowling ball. Two months and several hundred | test traces later we have "Bowling." THING1.ZIP 1346 02-09-95 POV data file to render THING1 See also | /images/gif/thing1.gif THMDAT.ZIP 27247 02-09-95 POV-Ray input data file for Them!.gif This is | the POV-Ray .POV data file for my Them!.gif | image. Renders in approx. 4 hours on my | 486/33. All necessary include files included. | Douglas Otwell TIEDYE.ZIP 11934 02-09-95 Tiedye TRIPLANE.ZIP 30911 02-09-95 POV v1.0 image, of Triplane, from Imagine VENUS1.ZIP 25762 02-09-95 Venus de Milo WATCASE.ZIP 3349 02-09-95 Watch case WESTSOL2.ZIP 568963 02-09-95 A yacht under sail heading for fractal rocks | as moon is rising. A classic yacht under sail | heading for the fractal rocks as the moon is | rising and the Sun is setting. Pretty sky | textures. The yacht hull in the picture is an | exact replica that I lofted from the original | plans. The classic yacht is a Western Solent | class, c.1923 - and happens to belong to a | neighbour. . WLEFT.ZIP 1345 02-09-95 Couple of wood textures -------------------------------------------------------- POV-Ray 2.0 compatible scenes. path: \povsrc\scenes\pov2\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 2CD.ZIP 341203 02-09-95 Two CD's. 486.ZIP 14382 02-09-95 5 486DX Chips on a reflective surface 486S.JPG 3513 02-09-95 5 486DX Chips on a reflective surface (small | version) 57CHEVY.ZIP 378846 02-09-95 1957 Chevy convertable 6THPOLY.ZIP 9419 02-09-95 6th degree polynomial! This is an example | file for the new poly command in POV2. It is | a 6th degree polynominal representation of | the Boysurface. A10M.ZIP 180345 02-09-95 A10M airplane A3DDAT.ZIP 3381 02-09-95 Cross-eye color 3D Datafiles Persistance of | Vision Datafiles Datafiles for a stereo pair | of raytraced images. Image is a glass sphere, | a chrome torus, an oak ball, and a mahogany | board floating in space. For use with either | a Sega 3D viewing method or you could convert | to analglyph 3D using DTA or conv3d. - By Dan | Farmer PS: Nice wood textures included. AC.ZIP 477984 02-09-95 This is the logo for Academic Computing. APACHE.ZIP 796413 02-09-95 This is a detailed model of an Apache | helicopter. This is a detailed model of an | Apache helicopter. I originally created the | polygonal model in AutoCAD, then converted it | into the POV-Ray format, using curved | primitives such as cylinders when | appropriate. BALLS.ZIP 22137 02-09-95 Source file for POV - Over 2,000 spheres | ENJOY! This is a POV source file generated by | QB4POV (tm). It contains over 2,000 spheres | and is strikingly beautiful when rendered at | 1024x768. This file required over an hour to | render on a computer with a full blown P-5 | CPU. BALSA_PL.ZIP 88968 02-09-95 Balsa wood toy airplane BASECITY.ZIP 292506 02-09-95 This is a small city. BATH.ZIP 172568 02-09-95 A POV file of a bathroom counter top with | stuff on it. A POV file of a bathroom counter | top with hair brush, make-up mirror, perfume | bottle, and earring stand with 3 pairs of | earrings. This scene is fairly complex and | you may need 6Meg+ to render it. See also | /images/jpg/bath.jpg BEETHVEN.ZIP 76094 02-09-95 Beethoven's bust BELLJAR.ZIP 292519 02-09-95 Source for an image of DNA under glass. See | also /images/jpg/bell_jar.jpg, | /povutil/convert/pdb2pov.lha BIZZ02.ZIP 1737 02-09-95 Data set for BIZZ02.GIF (Temple) Data set for | "Temple of the Beloved Povray sphere" by | Blane Bizzaro. Set contains PILLAR.INC, | STEPS.INC, and BIZZ02.POV See also | /images/jpg/bizz02.jpg BIZZ03.ZIP 37996 02-09-95 More scenes from Blane Bizzarro This .ZIP | file includes BIZZ04.POV (That's right, 4, | It's a long story), LABEL.GIF, CAP.INC, | PILL.INC, and ENV04.INC (The environment for | BIZZ03a.gif). See also /images/jpg/bizz03.jpg BLOB.ZIP 680 02-09-95 Blobby wire cube BLOB39.ZIP 25600 02-09-95 Blob animation BLOBTEXT.ZIP 32145 02-09-95 First try on making words with blobs BOAT.ZIP 4330 02-09-95 Sailing boat BOLTKIT.ZIP 28247 02-09-95 A nut and bolt POV-Ray 2.0 Scene file, with | bumpmap. Simple, direct view of a bolt and | nut sitting on a piece of cork. A gif bumpmap | is included for texturing the cork and the | metal. Image by Dan Farmer BOWL21.GIF 158108 02-09-95 Trace of an ashtray with smoking cigar and 3D | logo BOY1.ZIP 864 02-09-95 An example of the Boy surface BOZOSTAR.ZIP 490 02-09-95 A star-field for POV-Ray. CAST3.POV 30196 02-09-95 Gothic Scene Library. Example scene of a | cathedral. CAT15.POV 11215 02-09-95 A series of views of catacombs. CCUBE.ZIP 376044 02-09-95 Metallic cube with circuits. See also | /images/jpg/ccube.jpg CDBABE.ZIP 1326493 02-09-95 POV conversion of DXF version of cdbabe.jpg. | See /features/babes for example of what this | model can look like ! CEEDEE.ZIP 2087 02-09-95 CEEDEE.POV - AUDIO CDs on swirly grays POV | 2.0 scene file that does a hammy but | acceptable mimic of the "pretty colors" on | the shiny side of an audio CD. It has the | funny zone caused by the CD only having 46 | mins. of music on. Public domain. See also | /images/gif/ceedee.gif CHKSPH.ZIP 42905 02-09-95 Scene file for Cliche or Not Cliche? POV-Ray | 2.0 scene data for recreating CHKSPH.GIF. | Cliche, or not cliche? This image takes the | old standby mirrored sphere/checkerboard | floor ray tracing classic to new places. I | simply designed a sphere with a cutout in it, | placed a checkerboard disc inside of that, | and added four more spheres of varying | textures to the inside of the master sphere, | hovering over the checkerboard. I then made | five scaled down copies of that object and | placed them concentrically around the world | origin for the recursive look. - Image by Dan | F CIRCUIT.ZIP 609220 02-09-95 Metallic circuit board. CIRCUT.ZIP 12428 02-09-95 Kind of an IC Chip - POV2 source code This is | the POV2 source code for something that can | be used for a close up of an IC Chip, or the | inside of a CPU. Included is the INC file | defining the "chip". There is also a POV file | showing how to use the INC file and a GIF of | the POV file. Use freely! This object was | created in PV3D version 2. CLACKER1.ZIP 9360 02-09-95 POV scene file for a conservation of momentum | demonstrator. CLOUDS.ZIP 2488 02-09-95 Very realistic clouds under POV2.x COLCUBE.ZIP 10484 02-09-95 POV scene to render a color cube, w/image COVER1S.ZIP 193731 02-09-95 POV-Ray scene file submitted as the cover for | an online magazine This is the POV-Ray scene | file for the picture cover1.gif, submitted as | the cover for an online magazine, Intelligent | Gamer. See also /images/gif/cover1.gif CREEP.ZIP 2292 02-09-95 A creepy face See also /images/jpg/creep.jpg DAIS7.POV 18967 02-09-95 Scene of gothic dais occupied by large | spiders. See also /images/jpg/dais7.jpg DESERT.ZIP 667942 02-09-95 Face, sand timer above desert DICEDOT.ZIP 1573 02-09-95 An image of some dice. DININGRM.ZIP 170991 02-09-95 The dining room in my house, complete with | furniture. Dining.pov, diningrm.inc, | sjvtextr.inc, and four small image maps | produce the 320x240 dining room image | drthumb.jpg. This is a reasonably detailed | representation of my dining room, complete | with all furniture, and a few other details. | All objects were hand-entered into the source | files (no modelers were used), and all are | fully-bounded CSG shapes (automatic when | possible, manual otherwise) made up of | planes, spheres, cones, cylinders, and boxes. | See the large comment at the top of | dining.pov for more information. The 320x240 | thumbnail was rendered with -q9 and +a0.01. DINO.ZIP 125803 02-09-95 Triceratops dinosaur DOMSCENE.POV 3016 02-09-95 Two rows of dominos (demonstrates domset.inc) | This scene uses the domino objects found in | the domset.inc file. See also | /images/jpg/dominos.jpg, | /scenes/inc/domset.inc DRACO.ZIP 10416 02-09-95 A humanoid with dragon's head in a simple | "cyberspace" scene A stylized Humanoid with a | head that was stolen from M. Millers dragons. | He is about to choose a number on a floating | dial. The scene was created to add life to a | Cyberpunk 2.0 role playing character -- a | "netrunner". Due to time limitations the jpg | is only rendered at -q4 DRAGON.ZIP 8872 02-09-95 2 scenes, humanoid with a dragons head and a | temple scene DRAPEK.ZIP 16116 02-09-95 Demonstration of cloth using POV-Ray | heightfields POV-Ray 2.0 scene file by Dan | Farmer This package contains the POV-Ray | scene files for constructing highly realistic | drapery using heightfields. DROPPOT.ZIP 97067 02-09-95 A glass candy jar on a marble ground and some | air DSOTM.ZIP 24174 02-09-95 Copy Art - Pink Floyd: The Dark Side of the | Moon Copy Art - This is for all you Pink | Floyd fans out there among the bouncing rays. | Nothing special, just wanted something to do | while listening to some Good Music... EARTH.ZIP 299461 02-09-95 Example of how to map an Erath image map onto | a sphere This is a simple example of using | cylindrical mapping to wrap a Mercator | projection Earth map on a sphere to make a | passable globe in Polyray 1.6. I don't think | these are really Mercator projections, but | that's the way it goes sometimes. Anyway, | these are an alternative to mirrored spheres. EGYPT.ZIP 195829 02-09-95 Pharaoh's head with pyramid in misty | background EXPRES.ZIP 20712 02-09-95 Expresso Coffee Maker - POV-Ray Dataset POV | 2.2 dataset for a three cup expresso maker. | The Moray v1.53 .MDL file is included. Feel | free to distribute and embellish F15_C.ZIP 123896 02-09-95 Image of an f15_c airplane F18.ZIP 75825 02-09-95 POV V2.0 document that describes the image of | an f18 airplane FANTAS.POV 3765 02-09-95 FANTASY.POV -- A weird, wild and wacky POV | file A strange scene description file for | Povray 2.0 by Charles Forelle It has a number | of objects floating around in space. Lots of | reflection. FEARLE.ZIP 112106 02-09-95 Spaceship 'Fearless LL 83z' These are the POV | 2.0 files needed to create Fearless.gif. I | have changed the camera angle a little | though, and corrected a small error I found. | I have 'tweaked' the Pov files by hand a | little. I have also added a "hand made" area | light around the afterburner. If you haven't | got a spare lifetime or if you don't happen | to possess a FAST PC then disable all of | the lights called "arealite#". If you want to | modify the moray .mdl file you will need to | take Flame_Tex out of the Fearless.inc file | and put it in your Textures.inc BEFORE you | 'Export to Pov'. Also Moray doesn't seem to | like more than eight lights so if you delete | the afterburner lights then dont forget to | add a general light. Enjoy! Steve Beardmore | London, England. P.S. Hope you find these | useful Jim! FIGHTER.ZIP 89997 02-09-95 This is a small space fighter. FLAKE1.ZIP 2514 02-09-95 Sphereflake: Chrome on wood. (Datafile) | Persistance of Vision datafile Persistance of | Vision does it again! A second-level Haines | sphereflake in beautiful chrome sitting on a | wooden plane. Reflections in reflections... | Floating-point errors keep the spheres from | quite touching, and the woodgrain isn't | placed quite as I'd like, but this is still | quite a showpiece. Image is available as | FLAKE1.GIF. Image by Dan Farmer See also | /images/gif/flake1.gif FRACSET.ZIP 2542 02-09-95 Filamentous thing [uses special version of | POV for 3d fractal]. See also | /images/gif/fracset.gif, | /images/jpg/fracset.jpg, | /povray/patches/julia_2.zip FS_FLYBY.ZIP 1218929 02-09-95 Two sleek landing craft hovering over a | rippling lake. See also | /images/jpg/fs_flyby.jpg GALLEON.ZIP 62902 02-09-95 Galleon ship GAME_POV.ZIP 2452 02-09-95 Disc with stone marble placed on it. See also | /anim/mpg/game_pov.mpg GMNDAT2.ZIP 10037 02-09-95 POV scene file of a backgammon end-game in | progress A study in woods, II by Douglas | Otwell. A backgammon end-game in progress GOBO.ZIP 23380 02-09-95 shows images as templates for 'gobo lights' | Gobo_Light.POV What it does and how to use | it. Ever wanted to have a bit shadowy light | in your POV scene rather than a full on light | ? Well, this might help you. In theatre | lighting (my background) we use so called | Gobo's to create shadow effects on stage. A | gobo is basically a small steel template that | you insert in a spotlight. There are hundreds | of different pattern to choose from. I just | thought it would be nice to have the same | possibilities in POVray. GOLDRING.ZIP 10332 02-09-95 Gold and silver ring GOLF.ZIP 15195 02-09-95 3 golf balls and some tees golf.zip contains | a POV 2.0 scene file to create a picture with | 3 golf balls and some tees. The scene takes a | LONG time to render. A few days on my 386/387 | if I remember correctly. There are a few | bugs. The dimples at the bottom are not in | the correct place. So, I just hid them!! The | tees look a little fake. And, the grass does | not look as good as it should. Feel free to | improve on my scene. Send any comments, | questions to: mjgreger@students.wisc.edu or | greger@cae.wisc.edu. See also | /images/jpg/golf.jpg GOLFS.JPG 6466 02-09-95 3 Golf balls on tees 3 golf balls on red | tees. The golf ball object may be extracted | and used as a seperate object. It may have | some flaws if not viewed from the proper | angle though. See also /scenes/pov2/golf.zip HAVESEAT.ZIP 43867 02-09-95 POV image of a room with a table and two | chairs. Scene called "Have a seat." This is a | picture of a room with a glass table and two | chairs. I was about to place an ashtray on | the table, but I don't smoke. B-). See also | /images/jpg/haveseat.jpg HEAD.ZIP 52389 02-09-95 POV v1.0 image, of human head in a green box, | from Imagine. POV image created from Imagine | image (.IOB) file. A human head (male?) in a | translucent green box (the box is there to | aid testing of the Imagine to POV | translator). HEART.ZIP 857 02-09-95 Heart on a pillow. Algebraic surface. HERMITE.ZIP 89725 02-09-95 Demos the use of Hermite blending function | for camera control ICOSOHED.ZIP 777 02-09-95 POV source for a Blobby Icosohedron. INFINITE.JPG 4919 02-09-95 Infinitely repeating room (preview) See also | /scenes/pov2/infinite.pov INFINITE.POV 18981 02-09-95 Infinitely repeating room An infinitely | repeating room. Lots of reflective surfaces | and *LOTS* of light sources. May take months | to render on even the fastest machines!! It | may take a 386 over a year???? See also | /images/jpg/infinite.jpg KDSTF1.ZIP 9236 02-09-95 Sources for the KDSTF1.JPG image Sources to | render KDSTF1.JPG. It contains the sources | for a small Lego(R) helicopter sitting on a | landing pad. The helicopter has some | preparations for animation. 1 GIF included | for the landing pad. Image done by Anton | Raves [100022,2603] See also | /images/jpg/kdst1a.jpg KITE.ZIP 1229 02-09-95 POV-Ray scene file for KITE.GIF POV-Ray scene | file for my picture KITE.GIF. This scene is | copyright 1994 by Darin W Dugger. Feel free | to use parts of this scene, just don't take | the whole thing. KKTEASET.ZIP 305619 02-09-95 Newell's teaset in metallic form. See also | /images/jpg/kkteaset.jpg KLEIN1.ZIP 810 02-09-95 A quick do of the 'Klein bottle' KLINGON.ZIP 34138 02-09-95 POV source of a Klingon Cruiser. KTVIRHAM.ZIP 14328 02-09-95 A Virtual Reality Hammer (with other bits). | This is a scene that contains a high tech | "virtual hammer" with its accompanying VR | (forgive the blatent use of that buzzword) | helmet, the cable that connects the hammer to | the helmet, and plasma nails. The entire | scene was hand coded except for the cable | which I made with a little help from Moray. | The image maps were drawn with NeoPaint. | Kevin Thibedeau LAMP.ZIP 29268 02-09-95 POV Source for a lamp. LATTICE.ZIP 247920 02-09-95 This is a object made up of 125 spheres | (5x5x5). LOGO.ZIP 63146 02-09-95 TV station logo. M1.ZIP 47325 02-09-95 A scene file of a M-1 Abrahms tank. A scene | file of an M-1 tank. Can easily insert | multiple copies of the tank, each with a | different camoflage texture and translation/ | rotation values. I have been working on it | for 3+ years. The model was created using | AutoCAD 10 and 11. Triangles were DXF'd out | and easy geometry (cylinders, cones, etc.) | are CSG in the model. MAGNIF.ZIP 4221 02-09-95 A classic hand magnifier A classic hand | magnifier with gold finish and rosewood | handle. Useful for those hard-to-see image | details! MARBLE.ZIP 262196 02-09-95 A marble shape floating above a checkered | floor. MARS.ZIP 370 02-09-95 Mars object used in some space pictures. METAL.ZIP 341428 02-09-95 Two bearings. MGMAGNET.ZIP 2926 02-09-95 POV source of a Magnifying glass enlarging a | magnetic field. MJYSPI.ZIP 12788 02-09-95 Spikey Ball Object Spikey chrome ball with | chrome spikes at every 45 degree angle, | excellent when animated with the spikes | growing out of the sphere, Info about how | within POV file. Also included is a | 320x240x256 gif of the spikey ball. My first | raytrace, just go to software the other day, | can't leave it alone, many thanks to the | POV-Ray team for an excellent piece of | software... MJYW3D.ZIP 19585 02-09-95 Sample POV & INC from WHIRL3D.EXE A simple | POV file which includes an POV-Ray script | which is output from WHIRL3D (not yet | released, will be freeware when finished), | 507 spheres configured in whirls, view the | whirls from any angle by changing the camera | & lighting to suit. MOBILE.ZIP 2026 02-09-95 Pendulum mobile MOUNTAIN.ZIP 237913 02-09-95 The image has mountains rising out of water | during daylight MTAMRF.ZIP 188433 02-09-95 Set of images involving metamorphases of the | monarch butterfly The image generated by | METAMORF.POV is copyrighted by Robert A. | Mickelsen 1/1994. The data contained in this | archive is hereby released to the public | domain. MUSEUM.ZIP 267182 02-09-95 Source for a superb rendering of a room in a | museum. See also /images/jpg/museum.jpg MWATZ.ZIP 80703 02-09-95 Work by Marius Watz. NCC1701B.ZIP 41049 02-09-95 POV object source for the Enterprise B. NCC1701D.ZIP 42404 02-09-95 USS Enterprise (STNG) NEXTD.ZIP 518684 02-09-95 A picture of Greek and Roman Temples. | Includes JPG. NGN.ZIP 1027133 02-09-95 Sample of a bottle object ; imcludes TGA and | source. NTSKY.ZIP 27946 02-09-95 Night Sky POV Source by N Bowler Night | skyskape w/ moon, clouds, mountains, & sea. | Interesting 4-layer sky texture, 5-layer moon | texture. Novel use of declares to control | brightness. Maxfield Parrish without the | babes in flimsy dresses. See also | /images/gif/ntsky.gif ORN.ZIP 619 02-09-95 Three christmas tree ornaments OS2LOGO.ZIP 26117 02-09-95 OS/2 logo P51.ZIP 40553 02-09-95 P51 Mustang airplane PAWN.ZIP 7133 02-09-95 Lone chess pawn PFMPOL.ZIP 5020 02-09-95 PFM Pool.pov A fountain pool with a faucet | floating above and spilling water into the | pool. For the group project. By: Peter | McArdle 72130,3147 See also | /images/gif/pfmpol.gif PIPELINE.ZIP 386287 02-09-95 Metallic pipes and containers. See also | /images/gif/pipeline.gif PLANET.ZIP 869 02-09-95 POV-Ray scene file for an earth-like planet. PLMDAT.ZIP 1750 02-09-95 Potted palm plant By request, here is the | data for the palm plant used in Altar.gif, | also available on this CDROM. The fronds were | made with flattened spheres that are clipped | by cylinders, like crescent moons. They are | then scaled and arranged in a fan-like | manner. The stems are cones with their points | cut off. POOLFI.ZIP 452808 02-09-95 Pool table - complete with pool. This is the | scene info and JPG for a 'pool' table | complete with diving board and water. It | takes quite a while to render... 3 days at | 800x600 on a 486DX266. The table and balls | were all measured and scaled correctly. See | also /images/jpg/pooltb.jpg POV20.ZIP 709 02-09-95 "POV 2.0" lettering POVFLY.ZIP 3544 02-09-95 Mayfly on a rock POVPAT.ZIP 4937 02-09-95 Shows how to create colourful patterns with | POV-Ray. PTLDAT.ZIP 12541 02-09-95 POV-Ray data file for PETALS.GIF This is the | data file for PETALS.GIF. To re-create the | depth-of-field effect of the original, you | will need an image processor such as Piclab. | Instructions are included in the data file. | Douglas Otwell. PYRAMID.POV 5957 02-09-95 demo scene-file to see what genp.c and genb.c | can do A scene file showing 4 pyramids (on | the corners of imaginary square) connected by | bridges (along the sides of the square.) | Before being able to trace this, you must | still generate pyramid.inc and bridge.inc | yourself ! Compile the source and use "genp | 7" and "genb 8". See also | /povutil/code_gen/genb.c RECTSPOT.ZIP 915 02-09-95 Rectangular spotlight with soft shadows RED_CAR.ZIP 2479 02-09-95 Red racecar REEROOM.ZIP 451844 02-09-95 scene of a room w/ table, lamps, window etc. | This is a picture of a room which I have | painstakenly worked on for quite a while now. | It takes quite long to trace on my 66MHz 486 | (1024x768 with +A0.4 flag takes ~8hours). It | can be speeded up by commenting out the area | light in the lamp declaration in the file | objects.inc and uncommenting the point | source. Of course it won't look as good then. ROCKET.ZIP 1642 02-09-95 POV scene of a rocket taking off from planet | A futuristic rocket that has just taken off | from a very nice planet with a distant moon. ROCKS.ZIP 78847 02-09-95 A collection of precious rocks These scenes | were created in 3D Studio and converted to | POV using 3DS2POV18. Thanks to the authors of | this great utility. If you make any | improvment on these scenes, please e-mail me. ROOM.ZIP 1152 02-09-95 Empty room created for cis Comart Raytracing | Group Project S6C2.POV 5670 02-09-95 Spacecraft floating over desert scene See | also /images/jpg/s6c2.jpg SACRIFIC.ZIP 261966 02-09-95 Sacrificial Earth on a pedestal POV source | and a 640x480 targa-24 for "Sacrificial | Earth": the earth on a pedestal, being | stabbed by a sword. Interesting background | too. SATELDAT.ZIP 165 02-09-95 A small satellite orbiting mars. See also | /images/jpg/satel1.jpg SE_FGHTR.ZIP 12315 02-09-95 A fighter. Some useful info: The ship is | centered around <0, 0, 0>, with the nose | extending along the -Z vector. The ship is | about 1 unit each way from <0, 0, 0> along | the X and Z vectors, although a couple pieces | extend a little farther +Z out the back. SHARK.ZIP 122881 02-09-95 POV V2.0 document that describes the image of | a hammerhead shark. SHINY_BZ.ZIP 8248 02-09-95 shiny silver bezier patch with several dark | magenta/purple objects Here is a image I | produced for a graphics contest at school. I | used moray to build the image. It consists of | a shiny silver bezier patch with several dark | magenta/purple objects and clear glass | letters (POV). SHIPED.ZIP 3281 02-09-95 A space cruiser with a small hanger. SHUTTLE.ZIP 149766 02-09-95 A small space shuttle used to transport | people around. SHUTTLEA.ZIP 1096 02-09-95 A space shuttle. SIALEX.ZIP 3744 02-09-95 Sialex Molecules in a vein, with white blood | cell This is the .pov source text for | 'sialex.gif'. Something new, different...: | Some white blood cells in a vein, blocked by | sialex macro-molecules...POV for the world in | detail, not the whole universe this time. | Render Time is half a day on 486DX/66, or | *one hour* on SparcStation 20/41. SKINSU.ZIP 72313 02-09-95 renders section of skin This fragment of a | lunar landscape is actually an image of a | section of skin about 0.3mm square obtained | with a new device. SKINSU is an image | consisting of a height-field file | (SKINSU.TGI) and a control file (SKINSU.POV). | There is also a batch file (SKINSU.BAT) for | processing and displaying the image, which | you can modify to adjust to your system and | your favorite POV-Ray parameters. As it | stands, it takes about 7.5 min on my | 386/25MHz machine. SKULL.ZIP 896 02-09-95 Simple skull SPASTA2.ZIP 101143 02-09-95 This is a space station. STEPS.ZIP 20253 02-09-95 Spiral staircase STONEBRK.ZIP 257803 02-09-95 Source for a scene of human looking creatures | going home. This is scene/image inspired by | the French painter Courbet, although the | image does not resemble the original painting | in any way. The image depicts a little colony | of human looking creatures going home after a | hard days work. See also | /images/gif/stonebrk.gif STPAULS.ZIP 36968 02-09-95 St. Paul's Cathedral. STUDY.ZIP 269325 02-09-95 Studying Fractals (source). Requires version | of POV-Ray patched with the fractal patch | available on this CD-ROM. See also | /povray/patches/julia_2.zip, | /images/jpg/studying.jpg,/images/gif/fracset.gif,/images/gif/z3.gif | also SUNSET.ZIP 824 02-09-95 sunset scene for POV 2.0 sunset.pov was not | translated correctly from POV1.0 to POV2.0. | this one is correct. TELESCOP.ZIP 383561 02-09-95 Wooden radio telescope in desert. TEMPLE.ZIP 316061 02-09-95 A temple scene with altar A temple interior | with columns and altar. The emblem on the | altar (barn.gif) was created with fractint. TITLE.ZIP 150092 02-09-95 Logo picture used at the beginning on slide | shows. TOR_POV.ZIP 271998 02-09-95 A collection of scene source from Timothy | Rowley. See also /images/jpg/claw.jpg, | /images/jpg/pool.jpg, | /images/jpg/raindrop.jpg TREES.ZIP 100372 02-09-95 Realistic tree forms Magnificently realistic | tree forms, resembling 'ficus benjamina'. | POV-Ray 2.0 files generated using Lj Lapre's | L-System parser and special textures. Example | scene file included. Very fast rendering -- | try 640 x 480 or larger to see bark and leaf | details. TRHEIM.ZIP 188847 02-09-95 Architectural/Sculpture Scene + images TRUMPET.ZIP 439864 02-09-95 This is a detailed pov2 model of a trumpet. | There are several camera definitions in the | file trumpet.pov which can be used in the | camera-line in the script. There is also a | definition of an image_box which puts a | picture of a nice fractal underneath the | trumpet. You can easily swap the fractal for | your own picture. TSAPP.ZIP 287607 02-09-95 Boat on water with mountains and box hanging | fr. parachute TTB2_SRC.ZIP 475260 02-09-95 Ad for Tackle Box BBS VASE.ZIP 192530 02-09-95 Vase with bump map VDEMIL.ZIP 27510 02-09-95 Venus De Milo Source Code This ZIP contains | all the elements to ray-trace VDEMIL.JPG. | COLUMN.INC - Is a conversion of COLUMN.VO | from Vivid v2 PEDESTAL.INC - Is similar to | COLUMN.INC VENUS.INC - Is a corrected version | (ie swap the Y/Z axis!) VENUSP.ZIP 23483 02-09-95 Venus de Milo Venus de Milo This model was | originally created by Mira Imaging, Inc. | demonstrating HyperSpace, their 3d | digitizing/modeling system. The dxf file was | downloaded from CompuServe, translated to raw | format and smoothed using Sandpaper. For more | info about HyperSpace contact: Mira Imaging, | Inc. 2257 South 1100 East, Suite 1A Salt Lake | City, Utah 84106 800 950-6472 801 466-4699 | fax WARBIRD.ZIP 25505 02-09-95 Romulan warbird (STNG) WINDOW.ZIP 163419 02-09-95 Window to Merunari Canyon Data file This is | the data for the Window to Merunari Canyon, a | joint contribution to the POV group project | by Russell Leidich (71271,2471) and Robert | Mickelsen (71042,751). The majority of this | file consists of the gif of Merunari Canyon | that is seen through the window. WINE_SCN.ZIP 249571 02-09-95 My first raytrace, a wine bottle and wine | glass. My first raytrace of a wine bottle and | a wine glass. Simple objects are used to make | up the wine bottle & glass. Shows how even an | amateur can turn up something nice with POV. | See also /images/tga/wine_tga.zip WNDFRM.ZIP 2115 02-09-95 Pov 2.2 scene for a wind turbine farm in | valley WNDMIL.ZIP 133371 02-09-95 POV 2.2 Scene data for a wind turbine on a | hill WRAITH.ZIP 203122 02-09-95 A Water Wraith rises out of the lake ... See | also /images/gif/wraith1.gif WRITIN.ZIP 496896 02-09-95 A writing desk with a fountain pen. [Editor | favorite !] See also /images/jpg/writin.jpg WULI.ZIP 2545 02-09-95 Data set for Time/Space Clock See also | /images/jpg/wu_li.jpg XWING.ZIP 63776 02-09-95 X-Wing fighter -------------------------------------------------------- Include files for sample scenes. path: \povsrc\scenes\inc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DSMATER.ZIP 1995 02-09-95 An include file of modified textures. ARCHTECT.ZIP 279601 02-09-95 Include file for simple architectural, | crystal shapes. An include file for some | simple architectural and crystal shapes, | including basic Doric and Ionic plinths, | columns and capitals; simple 6- and 8-flute | columns; alternate hexagonal bases and tops; | hexagonal flagstones with grout cutback; | basic bricks with chamfered edges; a | prototype elliptic arch form. The crystal | section includes basic triangular, | pentagonal, hexagonal and octagonal prisms, | with optional pointed end caps. DICE.ZIP 703 02-09-95 An include file for dice. DIE.INC 2710 02-09-95 Include file to generate a dice. DOMSET.INC 20101 02-09-95 Set of 45 domino pieces. These domino pieces | are modeled out of pieces of wood (DMFWood3 | to be exact), with white, shiny spots. Each | piece is an individual, with the wood grain | rotated individually for each. See also | /images/jpg/dominos.jpg, | /scenes/inc/domset.inc FACE.ZIP 38956 02-09-95 Mira Imaging's data for a man's face Reupload | of Mira Imaging's face, same file as uploaded | by Dan Farmer as MIFACE.ZIP but with the | triangle data added by me. This file | includes... POV-Ray 1.0 scene and include | files to render the face, RAW data for the | face, AWK scripts to convert Mira Imaging | Hyperspace format into RAW or POV-Ray 1.0 | include files. FOOD.ZIP 1206557 02-09-95 9 Cans of food as include files This is a | zipped file of 9 cans of food. They are all | in their .inc files and have the accompanying | .gif files for image maps around the cans. A | sample picture of all cans as well as an | example scene file is included. FRAME.INC 31631 02-09-95 FRAME.ZIP 2639 02-09-95 Object: Picture Frame GLOVE.INC 6511 02-09-95 A glove. HABALL.ZIP 16491 02-09-95 a Hot Air Balloon for the POV Group Project | This file is for the POV Group Project. It's | a colorful Hot Air Ballon. (HABall.INC) | Fairly good details for the Burner, Rack, | Gasflame and Basket. For inserting into a | scene it's a readymade .INC file and two | necessary scene/texture files. Modelled with | Mray. Example scene uploaded as 640x480x256 | HABall.GIF shows the Ballon drifting over a | lake in the morning sun. Orginal file +a0.1 | needs 1.40h rendering time and contains 17886 | colors. Placed in the Public Domain by | creator Frank K.H. Zeyer [100020,3551]. HAND.INC 36193 02-09-95 A hand. HOTROD.ZIP 71361 02-09-95 1949 Ford Hotrod for Raytracing Mira Imaging | HyperSpace(tm) data for a 1949 Ford Hotrod. | Included in this file: - HyperSpace "generic | ascii" format - Smoothed, bounded POV-Ray 1.0 | format - RAW2POV ".raw" format. Data provided | via Seth Jarvis of Mira Imaging Co. | Conversions to .raw and pov formats by Dan | Farmer LAMP.INC 683045 02-09-95 Include file for a lamp. LEGO.ZIP 1839 02-09-95 Lego (TM) Shapes file for POV-Ray v2.0 | LEGOS.INC - Lego (TM) Shapes file for POV-Ray | v2.0 by Neil Clark December 6, 1993. I just | wanted to do one of them or fun! LEGOKA.ZIP 8103 02-09-95 LEGOKA - LEGOKA.POV scene file + LEGOBITS.INC | in LEGOKA - LEGOKA.POV scene file + | LEGOBITS.INC include file. An object made | from Lego Technic pieces for the Persistence | of Vision Raytracer version 2.0 or above. | Include file allows you to reuse Lego pieces, | or construct new ones. Submitted by author. | Lego is a registered trademark of LEGO Group. | See also /images/gif/legoka.gif MIFACE.ZIP 29703 02-09-95 Digitized Human Face This file contains data | obtained from Mira Imaging's HyperSpace | library of scanned objects. Information on | contacting Mira Imaging is included with this | file. This does NOT contain their original | HyperSpace data file. Included: - raw | triangle (.raw file) vertex data - POV-Ray | v1.0 #include file and basic camera setup | .pov file - Two AWK scripts (AWK not | included) for converting HyperSpace data to | raw or POV-Ray format. Could be easily | modified for other renderers. - Instructions | for contacting Mira Imaging for more goodies. MIRPOV.ZIP 303732 02-09-95 POV scene files for a series of objects These | objects have been converted from data sets | provided by Mira Imaging. These are | relatively low u/v resolution, but appear | quite smooth when rendered with phong-shaded | (smooth) triangles. Note that smooth | triangles will still show the faceting in the | shadows. MOREIN.ZIP 3868 02-09-95 Assorted include files. These are some | include files that I have developed for use | in my pictures that may be of some use to | others. MOUSE.ZIP 3354 02-09-95 A Mouse for POV DAT file for a mouse (input | device) simple object using a disk and | triangles. The cord was done using CTDS 1.16. | A small (80 x 50) sample gif is included. | Object by: Karl Weller [74620,2112] NBGLAS.POV 2476 02-09-95 New Glass Textures by Norm Bowler 4 new glass | textures...are they more realistic that the | ones in textures.inc? You decide. NBglass, | NBoldglass, NBwinebottle, NBbeerbottle. NBMARB.POV 4216 02-09-95 POV2 Marble Textures by Norm Bowler Tri-color | marble textures. Colors and hi/low boundaray | of midtone controlled by declares. More | well-defined vein than standard textures, | better control. Are they more realistic than | textures.inc? You decide. STAR.POV 1383 02-09-95 A star texture that you can use with heavy AA | This is a POV-Ray scene file by Jim Burton, | it has a good star texture that will not be | lost with heavy antialiasing. TILES.ZIP 20773 02-09-95 An interesting "super-tiles" texture Like | checker (or tiles, rather) but has (max) 16 | colors altering in the texture. TTOY11.ZIP 55670 02-09-95 Collection of TinkerToys objects TinkerToys! | v1.1. POV-Ray Object Library. 8 Objects, GIF | image, Sample scene. Wooden wheels still need | more work... :) -------------------------------------------------------- Scenes designed to be animated. path: \povsrc\scenes\anim\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ATOMS7.ZIP 16721 02-09-95 Creates 400 scene files and a batch file to | render an animation. This program creates 400 | pov scene files and a batch file modelling | raindrops falling into a puddle of 30x30 | spheres. Requires about 60Mb free, and | produces a 9Mb fli using dta. Takes about 8 | hours with a P90. BOXES.ZIP 394710 02-09-95 A scene file for an animation of 30 cubes | rotating wildly. CSURI.ZIP 1038780 02-09-95 Simple typical raytracing scene, w/ image and | mpeg ELENS.ZIP 2363 02-09-95 POV scene file that builds to a 72 frame FLI GAME_POV.ZIP 2452 02-09-95 POV Scene file for creating the game_pov | animation. INDYDAT.ZIP 1292 02-09-95 An animation of a racing car passing. See | also /anim/fli/indy320.fli MJYCLP.ZIP 133045 02-09-95 Cloudy Planet POV 2.1 source (Animation) A | bozo color mapped sphere which is rotated | through 360 degrees one degree at a time | right to left, with a slightly larger very | Clear, White & Gray bozo sphere surrounding | the first which is rotating left to right | with five orbiting moons. All information, | scripts and batches are included for | animation process. Utils needed which are not | included are POV-Ray,DTA and a Flic viewer. NEWTOYPV.ZIP 3419 02-09-95 POV source file used in the NEWTOY animation. | See also /anim/fli/newtoy.fli, | /images/gif/newtoy.gif ORBIT.ZIP 61844 02-09-95 Animation - Planetary orbital animation This | is an animation of three planets orbiting a | sun. One of the planets has a moon. The | planets follow realistic elliptical orbits | and their speeds obey Kepler's laws. If you | look carefully you can see the shadow as one | planet eclipses another one. The orbital | calculations were performed by the RTAG (Ray | Tracing Animation Generator) program. See | also /anim/fli/orbit.zip OUFLC.ZIP 7836 02-09-95 POV image source for an animation. WAVES.ZIP 712028 02-09-95 Ocean waves scene, w/ image and MPEG -------------------------------------------------------- Fonts as POV-Ray scenes. path: \povsrc\scenes\font\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DF_2.ZIP 421984 02-09-95 This file contains a whole 3D font in 'RAW' | format. Each character was written to a | single file. The files are named: 'A'-'Z': | 'a.raw' - 'z.raw' 'a'-'z': 'sa.raw' - | 'sz.raw' '0'-'9': 'num0.raw' - 'num9.raw' all | other characters are stored under 'scxxx.raw' | where 'xxx' is the ascii-code. This 3D font | was converted from a Windows TrueType font | with the program 'TT2OBT.exe'. 3DFNT1.ZIP 421826 02-09-95 3D Font for POV-Ray and Vivid This file | contains POV-Ray 1.0, Vivid 2.0, and .RAW | formatted 3D mono-spaced characters. ALPHA.ZIP 4356 02-09-95 A CSG alphabet. Includes a sample .pov file. ALPHABET.ZIP 1409 02-09-95 A sphere-based Alphabet BETA.ZIP 6230 02-09-95 Another alphabet for POV This is another | alpabet for Povray. As there's already one | alphabet called alpha, this one is very | imaginatively called beta. The alphabet is | built of cylinders and toruses. Unfortunately | some of the letters including torii (?) | suffer very badly from Povray's 'sturm' | bug/feature. Hopefully this should be | slightly better in the next release. For | performance reasons the letters have all got | 'reasonable' bounds. If you use the bundled | 'letters.c' utility, the words are also | bounded. Enjoy. If you make any improvements, | please email me at radar@cs.keele.ac.uk CHARSF.ZIP 3386 02-09-95 Revised CHARS.INC (DeWebbed). Fixes internal | webbing of characters when they are used in a | difference to make an indented character in a | solid surface. You know, like those Park | Service signs with the yellow letters gouged | in Pine. Fixes internal webbing if characters | in chars.inc These internal webbs only appear | when a character is used in a difference, to | make indented characters like a Park Service | sign where characters are gouged out of pine | or something equally hokey. FNTRND.ZIP 3441 02-09-95 Font for POV v2.x W/Both UC and LC letters | This is an updated version of a font set for | use with POV v2.x. Fonts are completely | scalable, translatable, and rotatable. See | also /images/gif/fntrnd.gif, | /images/gif/fntrndu.gif FONT.ZIP 6708 02-09-95 Character set made up of tubes. This is an | include file for POV ver 2.2 that defines | characters for use in POV. The characters are | tubes instead of boxes like the ones included | with POV-Ray. Characters can be easily | resized. Includes pov source to render. By | Michael Hartman. FONTSAMP.ZIP 132164 02-09-95 Sample letters from Andy Robinson This | archive contains some sample ASCII | Times-Roman characters in Persistence of | Vision and Vivid format, together with sample | Vivid and POV files illustrating how they are | used. Each character has to be placed | manually as they are separate entities. They | also share the same texture definition. | Textures could be modified during execution | of the pov script, which is the quick and | dirty technique used in the demo. Editing | each character's texture in the include file | is possible, though could duplicate them | unnecessarily for similar characters having | different textures. (If only POV could assign | textures to composites, and allow #declares | within a composite!). HCHARS.ZIP 1450 02-09-95 A font set that I created for POV. It | contains all the letters of the alphabet as | capital letters. To use just include | hchars.inc and the object names are hchar_A | through hchar_Z. I didn't apply a default | texture, so you will have to assign one. TMS_ROM2.ZIP 323056 02-09-95 Times-Roman font for POV2.x This archive | contains 91 ASCII Times-Roman characters in | Persistence of Vision 2 format, together with | sample POV files illustrating how they can be | used. Each character has to be placed | manually as they are separate entities, | though help is given in the form of a font | metrics file: "tms_rom.mtr". This contains | each character extents, not proper kerning | info - the centre of the character in terms | of X can be easily derived from the defined | min max and width. The naming convention | should be apparent. -------------------------------------------------------- Objects in RAW format. path: \povsrc\objects\raw\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BEETHRAW.ZIP 59227 02-09-95 A bust of Beethoven in RAW format. MIRRAW.ZIP 135311 02-09-95 Mira Imaging Objects, RAW format NEFERTTI Raw | triangle format conversion of Mira Imaging's | sample data sets. Process with RAW2POV | (RAWPOV.ZIP) for optimal POV-Ray | bounding/smoothing. Information on contacting | Mira Imaging is included. RAWCLA.ZIP 100516 02-09-95 Raw triangle data objects for CLAY RAWCLA.ZIP | contains several raw triangle data objects | for use with Alfonso Hermida's CLAY program | (FFD6.EXE). Objects included are: small and | large BOX, a SPHERE, normal CONE, inverted | CONE, vertical TORUS, horizontal TORUS, and 3 | free-form objects. Also included is a read me | file that describes how these ojects were | created and the programs used. Also includes | a not-before released data stripper program | that was written specifically for this | creating these files. See also | /povutil/code_gen/clay.zip TEARAW.ZIP 12786 02-09-95 A Teapot in RAW format. TRICERAW.ZIP 116587 02-09-95 Triceratops Dinosaur in RAW format. WPOVR.ZIP 83316 02-09-95 Raw data for 3d text: POV-Ray This archive | contains RAW triangular data for the word: | POV-Ray. Use Steve Anger's RAW2POV to use | this data in your raytracing scene. -------------------------------------------------------- Misc. objects. path: \povsrc\objects\misc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DHEAD.ZIP 9158745 02-09-95 Head data - A 109-slice MRI data set of a | human head. Complete slices are stored | consecutively as a 256 x 256 array. Pixels | consist of 2 consecutive bytes making one | binary integer. Data taken on the Siemens | Magnetom and provided courtesy of Siemens | Medical Systems, Inc., Iselin, NJ. -------------------------------------------------------- Files converted from Atari 3D2. path: \povsrc\objects\from_3d2\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- README.TXT 950 02-09-95 A note about the conversion process. -------------------------------------------------------- Thumbnails, Z & Y coord flipped path: \povsrc\objects\from_3d2\thumb1\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ALTAR.JPG 4469 02-09-95 An altar ANTIC.JPG 3352 02-09-95 ARCH.JPG 2943 02-09-95 A slender arch ATAKSHIP.JPG 3636 02-09-95 A space fighter ATARI_2D.JPG 4003 02-09-95 ATARI_3D.JPG 3964 02-09-95 B_ROGERS.JPG 3493 02-09-95 Buck Roger's spaceship BIPLANE2.JPG 4123 02-09-95 BOARD.JPG 4009 02-09-95 C_WHEEL7.JPG 4393 02-09-95 CAR.JPG 3620 02-09-95 CHESS.JPG 4687 02-09-95 COLFUJI3.JPG 3395 02-09-95 COLT_45.JPG 3136 02-09-95 COLUMS_5.JPG 4674 02-09-95 CONTOUR2.JPG 3579 02-09-95 CRX19.JPG 3587 02-09-95 CUBEBALL.JPG 3581 02-09-95 CUBEROOM.JPG 5714 02-09-95 CUBEWEDG.JPG 4090 02-09-95 DEATHSTR.JPG 3633 02-09-95 DESTROYR.JPG 2791 02-09-95 DIAMOND.JPG 3658 02-09-95 DIAMOND2.JPG 4404 02-09-95 DISK.JPG 3440 02-09-95 ECOMOBC1.JPG 2986 02-09-95 EXPLORER.JPG 3530 02-09-95 F16FALC.JPG 2793 02-09-95 F1_04C.JPG 2906 02-09-95 FAUCET.JPG 3269 02-09-95 FENPOST2.JPG 2638 02-09-95 FENPOST3.JPG 2599 02-09-95 FENPOST4.JPG 2707 02-09-95 FLOOR.JPG 3646 02-09-95 FW14.JPG 3716 02-09-95 G_PAWNS.JPG 2633 02-09-95 G_PIECES.JPG 2942 02-09-95 GALCLAS4.JPG 3142 02-09-95 GALILEO.JPG 4439 02-09-95 GLOBE.JPG 4403 02-09-95 HELICOPT.JPG 2878 02-09-95 ICECREAM.JPG 3387 02-09-95 INTERCEP.JPG 6018 02-09-95 JAG_LOGO.JPG 5823 02-09-95 JAGLOGO2.JPG 4959 02-09-95 KLINGON.JPG 3625 02-09-95 KLINGON2.JPG 3622 02-09-95 LEXICOR1.JPG 3479 02-09-95 LEXICOR7.JPG 3524 02-09-95 LOTUS7.JPG 3336 02-09-95 MAINSHIP.JPG 3511 02-09-95 MAP.JPG 2549 02-09-95 MOUNTAIN.JPG 3757 02-09-95 NCC1701B.JPG 3307 02-09-95 NCC1701D.JPG 3460 02-09-95 NEAT.JPG 3745 02-09-95 NIMITZ.JPG 4087 02-09-95 OBJECTS.JPG 3121 02-09-95 PICNIC.JPG 4225 02-09-95 PUMPJACK.JPG 5955 02-09-95 PYRAMID.JPG 3755 02-09-95 QUASAR.JPG 4247 02-09-95 R_FALKE.JPG 1667 02-09-95 R_PIECES.JPG 3103 02-09-95 RECTANK2.JPG 2994 02-09-95 RUNNER24.JPG 3994 02-09-95 SHELL1A.JPG 5578 02-09-95 SHELL1A1.JPG 5584 02-09-95 SHUTTLE.JPG 3307 02-09-95 SPHERE.JPG 4413 02-09-95 SPUN.JPG 2793 02-09-95 STAIR2D.JPG 2729 02-09-95 STARSHP2.JPG 2663 02-09-95 START.JPG 3873 02-09-95 STHENGE.JPG 3173 02-09-95 T_I_E.JPG 7896 02-09-95 TANK_TST.JPG 3583 02-09-95 TREE.JPG 5746 02-09-95 VIKING.JPG 5062 02-09-95 VIKING2.JPG 3109 02-09-95 VISA.JPG 4560 02-09-95 VISA_2.JPG 5460 02-09-95 WALKER_D.JPG 3886 02-09-95 WORLDMAP.JPG 5065 02-09-95 X_WING.JPG 4269 02-09-95 XJR14.JPG 3018 02-09-95 ZYLONJAG.JPG 3762 02-09-95 -------------------------------------------------------- As above but from different angle. path: \povsrc\objects\from_3d2\thumb2\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ALTAR.JPG 3283 02-09-95 An altar ANTIC.JPG 3030 02-09-95 ARCH.JPG 2888 02-09-95 A slender arch ATAKSHIP.JPG 5072 02-09-95 A space fighter ATARI_2D.JPG 2416 02-09-95 ATARI_3D.JPG 2884 02-09-95 B_ROGERS.JPG 4381 02-09-95 Buck Roger's spaceship BIPLANE2.JPG 3919 02-09-95 BOARD.JPG 7050 02-09-95 C_WHEEL7.JPG 4108 02-09-95 CAR.JPG 3441 02-09-95 CHESS.JPG 7802 02-09-95 COLFUJI3.JPG 4963 02-09-95 COLT_45.JPG 2530 02-09-95 COLUMS_5.JPG 3762 02-09-95 CONTOUR2.JPG 5577 02-09-95 CRX19.JPG 2873 02-09-95 CUBEBALL.JPG 3120 02-09-95 CUBEROOM.JPG 5920 02-09-95 CUBEWEDG.JPG 4226 02-09-95 DEATHSTR.JPG 3629 02-09-95 DESTROYR.JPG 3063 02-09-95 DIAMOND.JPG 3662 02-09-95 DIAMOND2.JPG 4400 02-09-95 DISK.JPG 4798 02-09-95 ECOMOBC1.JPG 3069 02-09-95 EXPLORER.JPG 3744 02-09-95 F16FALC.JPG 3536 02-09-95 F1_04C.JPG 3081 02-09-95 FAUCET.JPG 2917 02-09-95 FENPOST2.JPG 2778 02-09-95 FENPOST3.JPG 2554 02-09-95 FENPOST4.JPG 2655 02-09-95 FLOOR.JPG 5809 02-09-95 FW14.JPG 3159 02-09-95 G_PAWNS.JPG 2596 02-09-95 G_PIECES.JPG 2751 02-09-95 GALCLAS4.JPG 4266 02-09-95 GALILEO.JPG 3963 02-09-95 GLOBE.JPG 5688 02-09-95 HELICOPT.JPG 3099 02-09-95 ICECREAM.JPG 3329 02-09-95 INTERCEP.JPG 5702 02-09-95 JAG_LOGO.JPG 4086 02-09-95 JAGLOGO2.JPG 3536 02-09-95 KLINGON.JPG 3866 02-09-95 KLINGON2.JPG 3866 02-09-95 LEXICOR1.JPG 3107 02-09-95 LEXICOR7.JPG 3352 02-09-95 LOTUS7.JPG 2954 02-09-95 MAINSHIP.JPG 3572 02-09-95 MAP.JPG 4374 02-09-95 MOUNTAIN.JPG 4348 02-09-95 NCC1701B.JPG 4030 02-09-95 NCC1701D.JPG 4367 02-09-95 NEAT.JPG 3742 02-09-95 NIMITZ.JPG 4087 02-09-95 OBJECTS.JPG 3132 02-09-95 PICNIC.JPG 5477 02-09-95 PUMPJACK.JPG 5949 02-09-95 PYRAMID.JPG 5003 02-09-95 QUASAR.JPG 3370 02-09-95 R_FALKE.JPG 1667 02-09-95 R_PIECES.JPG 2995 02-09-95 RECTANK2.JPG 4724 02-09-95 RUNNER24.JPG 3351 02-09-95 SHELL1A.JPG 5527 02-09-95 SHELL1A1.JPG 5504 02-09-95 SHUTTLE.JPG 1946 02-09-95 SPHERE.JPG 4162 02-09-95 SPUN.JPG 3200 02-09-95 STAIR2D.JPG 2445 02-09-95 STARSHP2.JPG 3312 02-09-95 START.JPG 2938 02-09-95 STHENGE.JPG 5699 02-09-95 T_I_E.JPG 6334 02-09-95 TANK_TST.JPG 3649 02-09-95 TREE.JPG 5290 02-09-95 VIKING.JPG 4994 02-09-95 VIKING2.JPG 3114 02-09-95 VISA.JPG 3769 02-09-95 VISA_2.JPG 3072 02-09-95 WALKER_D.JPG 3972 02-09-95 WORLDMAP.JPG 6394 02-09-95 X_WING.JPG 5009 02-09-95 XJR14.JPG 2411 02-09-95 ZYLONJAG.JPG 4148 02-09-95 -------------------------------------------------------- As above but from different angle. path: \povsrc\objects\from_3d2\thumb3\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ALTAR.JPG 4259 02-09-95 An altar ANTIC.JPG 3171 02-09-95 ARCH.JPG 2942 02-09-95 A slender arch ATAKSHIP.JPG 3551 02-09-95 A space fighter ATARI_2D.JPG 3696 02-09-95 ATARI_3D.JPG 3686 02-09-95 B_ROGERS.JPG 3425 02-09-95 Buck Roger's spaceship BIPLANE2.JPG 3945 02-09-95 BOARD.JPG 4169 02-09-95 C_WHEEL7.JPG 4464 02-09-95 CAR.JPG 3371 02-09-95 CHESS.JPG 5117 02-09-95 COLFUJI3.JPG 3264 02-09-95 COLT_45.JPG 2975 02-09-95 COLUMS_5.JPG 4508 02-09-95 CONTOUR2.JPG 3604 02-09-95 CRX19.JPG 3271 02-09-95 CUBEBALL.JPG 3513 02-09-95 CUBEROOM.JPG 5876 02-09-95 CUBEWEDG.JPG 4132 02-09-95 DEATHSTR.JPG 3535 02-09-95 DESTROYR.JPG 2645 02-09-95 DIAMOND.JPG 3495 02-09-95 DIAMOND2.JPG 4776 02-09-95 DISK.JPG 3624 02-09-95 ECOMOBC1.JPG 3026 02-09-95 EXPLORER.JPG 3613 02-09-95 F16FALC.JPG 2727 02-09-95 F1_04C.JPG 2848 02-09-95 FAUCET.JPG 3281 02-09-95 FENPOST2.JPG 2670 02-09-95 FENPOST3.JPG 2679 02-09-95 FENPOST4.JPG 2760 02-09-95 FLOOR.JPG 3613 02-09-95 FW14.JPG 3657 02-09-95 G_PAWNS.JPG 2562 02-09-95 G_PIECES.JPG 2946 02-09-95 GALCLAS4.JPG 2970 02-09-95 GALILEO.JPG 4320 02-09-95 GLOBE.JPG 4987 02-09-95 HELICOPT.JPG 3036 02-09-95 ICECREAM.JPG 3353 02-09-95 INTERCEP.JPG 6322 02-09-95 JAG_LOGO.JPG 5555 02-09-95 JAGLOGO2.JPG 4788 02-09-95 KLINGON.JPG 3328 02-09-95 KLINGON2.JPG 3331 02-09-95 LEXICOR1.JPG 3402 02-09-95 LEXICOR7.JPG 3414 02-09-95 LOTUS7.JPG 3347 02-09-95 MAINSHIP.JPG 3425 02-09-95 MAP.JPG 2661 02-09-95 MOUNTAIN.JPG 3527 02-09-95 NCC1701B.JPG 3183 02-09-95 NCC1701D.JPG 3174 02-09-95 NEAT.JPG 3712 02-09-95 NIMITZ.JPG 4001 02-09-95 OBJECTS.JPG 3256 02-09-95 PICNIC.JPG 4117 02-09-95 PUMPJACK.JPG 5924 02-09-95 PYRAMID.JPG 3635 02-09-95 QUASAR.JPG 4316 02-09-95 R_FALKE.JPG 1667 02-09-95 R_PIECES.JPG 2898 02-09-95 RECTANK2.JPG 2941 02-09-95 RUNNER24.JPG 3707 02-09-95 SHELL1A.JPG 6264 02-09-95 SHELL1A1.JPG 6402 02-09-95 SHUTTLE.JPG 3136 02-09-95 SPHERE.JPG 4073 02-09-95 SPUN.JPG 2744 02-09-95 STAIR2D.JPG 2605 02-09-95 STARSHP2.JPG 2584 02-09-95 START.JPG 3611 02-09-95 STHENGE.JPG 3132 02-09-95 T_I_E.JPG 7665 02-09-95 TANK_TST.JPG 2396 02-09-95 TREE.JPG 3646 02-09-95 VIKING.JPG 4750 02-09-95 VIKING2.JPG 3155 02-09-95 VISA.JPG 4593 02-09-95 VISA_2.JPG 5246 02-09-95 WALKER_D.JPG 3819 02-09-95 WORLDMAP.JPG 6047 02-09-95 X_WING.JPG 4219 02-09-95 XJR14.JPG 2942 02-09-95 ZYLONJAG.JPG 3736 02-09-95 -------------------------------------------------------- POV-Ray source code for the objects path: \povsrc\objects\from_3d2\pov\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ALTAR.ZIP 25123 02-09-95 An altar ARCH.ZIP 5172 02-09-95 A slender arch ATAKSHIP.ZIP 66546 02-09-95 A space fighter B_ROGERS.ZIP 40234 02-09-95 Buck Roger's spaceship BIPLANE2.ZIP 281718 02-09-95 Very nice biplane BOARD.ZIP 1722 02-09-95 A chess board C_WHEEL7.ZIP 138994 02-09-95 A vintage vehicle CAR.ZIP 37817 02-09-95 A modern car CHESS.ZIP 111989 02-09-95 some chess pieces COLFUJI3.ZIP 54321 02-09-95 another spacecraft COLT_45.ZIP 23731 02-09-95 the handgun COLUMS_5.ZIP 218759 02-09-95 some Roman columns on a wooden base CONTOUR2.ZIP 258000 02-09-95 an eroded landscape CRX19.ZIP 11688 02-09-95 another car CUBEBALL.ZIP 6248 02-09-95 a set of stacked cubes CUBEROOM.ZIP 4611 02-09-95 a cubicle room CUBEWEDG.ZIP 1046 02-09-95 a cube in a wedge DEATHSTR.ZIP 31238 02-09-95 The Death Star from Star Wars DESTROYR.ZIP 42215 02-09-95 a Star Destroyer DISK.ZIP 3505 02-09-95 3.5 inch floppy disk ECOMOBC1.ZIP 13068 02-09-95 a economical motor vehicle EXPLORER.ZIP 69279 02-09-95 yet another spacecraft F16FALC.ZIP 7590 02-09-95 F16 Falcon fighter plane F1_04C.ZIP 17625 02-09-95 Forumla 1 race car FAUCET.ZIP 21429 02-09-95 A water faucet FENPOST2.ZIP 34623 02-09-95 Fencing FENPOST3.ZIP 46444 02-09-95 Fencing again FENPOST4.ZIP 13178 02-09-95 and again FLOOR.ZIP 18403 02-09-95 a bumpy floor FW14.ZIP 23714 02-09-95 another Forumla 1 race car G_PAWNS.ZIP 133227 02-09-95 more chess pieces G_PIECES.ZIP 110401 02-09-95 same again GALCLAS4.ZIP 120857 02-09-95 Star Trek type space craft GALILEO.ZIP 21872 02-09-95 Galileo shuttle craft GLOBE.ZIP 380240 02-09-95 the Earth from space HELICOPT.ZIP 20791 02-09-95 military helicopter ICECREAM.ZIP 12897 02-09-95 a soft-serve icecream cone INTERCEP.ZIP 81049 02-09-95 Star Wars Tie Fighter KLINGON.ZIP 64898 02-09-95 A Klingon spaceship KLINGON2.ZIP 64939 02-09-95 another Klingon spaceship LOTUS7.ZIP 82683 02-09-95 a Lotus sports car MAINSHIP.ZIP 124716 02-09-95 yet another spacecraft MAP.ZIP 11839 02-09-95 a landscape MOUNTAIN.ZIP 24491 02-09-95 a mountain NCC1701B.ZIP 80922 02-09-95 Star Trek ship NCC1701D.ZIP 80869 02-09-95 Star Trek ship PICNIC.ZIP 2726 02-09-95 outdoor picnic table PUMPJACK.ZIP 13654 02-09-95 a U.S style oil pump PYRAMID.ZIP 5267 02-09-95 a pyramid QUASAR.ZIP 26241 02-09-95 a strange looking motor vehicle R_PIECES.ZIP 110858 02-09-95 more chess pieces RECTANK2.ZIP 81966 02-09-95 a tank RUNNER24.ZIP 297248 02-09-95 a mechanised runner SHELL1A.ZIP 34887 02-09-95 a shell SHELL1A1.ZIP 34412 02-09-95 a strange shell SHUTTLE.ZIP 40681 02-09-95 the space shuttle SPUN.ZIP 4414 02-09-95 a spinning top STAIR2D.ZIP 39510 02-09-95 a stairwell STARSHP2.ZIP 35377 02-09-95 another starship START.ZIP 7572 02-09-95 the word start STHENGE.ZIP 36042 02-09-95 stonehenge T_I_E.ZIP 73456 02-09-95 a Tie fighter from Star Wars TANK_TST.ZIP 23875 02-09-95 a spacecraft TREE.ZIP 12354 02-09-95 a tank VIKING.ZIP 96786 02-09-95 a viking helmet VIKING2.ZIP 95833 02-09-95 a viking boat WALKER_D.ZIP 6916 02-09-95 a mechanised walker WORLDMAP.ZIP 262837 02-09-95 the Earth again X_WING.ZIP 118006 02-09-95 an X-Wing fighter XJR14.ZIP 14105 02-09-95 a racing car -------------------------------------------------------- Original 3d2 source. path: \povsrc\objects\from_3d2\3d2\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ALTAR.ZIP 6618 02-09-95 An altar ARCH.ZIP 1825 02-09-95 A slender arch ATAKSHIP.ZIP 15946 02-09-95 A space fighter B_ROGERS.ZIP 10805 02-09-95 Buck Roger's spaceship BIPLANE2.ZIP 91556 02-09-95 Very nice biplane BOARD.ZIP 1002 02-09-95 A chess board C_WHEEL7.ZIP 46856 02-09-95 A vintage vehicle CAR.ZIP 9615 02-09-95 A modern car CHESS.ZIP 42513 02-09-95 some chess pieces COLFUJI3.ZIP 13845 02-09-95 another spacecraft COLT_45.ZIP 8558 02-09-95 the handgun COLUMS_5.ZIP 51627 02-09-95 some Roman columns on a wooden base CONTOUR2.ZIP 121782 02-09-95 an eroded landscape CRX19.ZIP 3822 02-09-95 another car CUBEBALL.ZIP 1295 02-09-95 a set of stacked cubes CUBEROOM.ZIP 3064 02-09-95 a cubicle room CUBEWEDG.ZIP 386 02-09-95 a cube in a wedge DEATHSTR.ZIP 11724 02-09-95 The Death Star from Star Wars DESTROYR.ZIP 12380 02-09-95 a Star Destroyer DISK.ZIP 1908 02-09-95 3.5 inch floppy disk ECOMOBC1.ZIP 4143 02-09-95 a economical motor vehicle EXPLORER.ZIP 29750 02-09-95 yet another spacecraft F16FALC.ZIP 2258 02-09-95 F16 Falcon fighter plane F1_04C.ZIP 5672 02-09-95 Forumla 1 race car FAUCET.ZIP 6962 02-09-95 A water faucet FENPOST2.ZIP 6020 02-09-95 Fencing FENPOST3.ZIP 7139 02-09-95 Fencing again FENPOST4.ZIP 2505 02-09-95 and again FLOOR.ZIP 2739 02-09-95 a bumpy floor FW14.ZIP 7639 02-09-95 another Forumla 1 race car G_PAWNS.ZIP 17583 02-09-95 more chess pieces G_PIECES.ZIP 27436 02-09-95 same again GALCLAS4.ZIP 27431 02-09-95 Star Trek type space craft GALILEO.ZIP 7973 02-09-95 Galileo shuttle craft GLOBE.ZIP 104189 02-09-95 the Earth from space HELICOPT.ZIP 5829 02-09-95 military helicopter ICECREAM.ZIP 4845 02-09-95 a soft-serve icecream cone INTERCEP.ZIP 26049 02-09-95 Star Wars Tie Fighter KLINGON.ZIP 20344 02-09-95 A Klingon spaceship KLINGON2.ZIP 20523 02-09-95 another Klingon spaceship LOTUS7.ZIP 18038 02-09-95 a Lotus sports car MAINSHIP.ZIP 40424 02-09-95 yet another spacecraft MAP.ZIP 4859 02-09-95 a landscape MOUNTAIN.ZIP 8229 02-09-95 a mountain NCC1701B.ZIP 25768 02-09-95 Star Trek ship NCC1701D.ZIP 28336 02-09-95 Star Trek ship PICNIC.ZIP 817 02-09-95 outdoor picnic table PUMPJACK.ZIP 5730 02-09-95 a U.S style oil pump PYRAMID.ZIP 1974 02-09-95 a pyramid QUASAR.ZIP 6828 02-09-95 a strange looking motor vehicle R_PIECES.ZIP 34422 02-09-95 more chess pieces RECTANK2.ZIP 20381 02-09-95 a tank RUNNER24.ZIP 69863 02-09-95 a mechanised runner SHELL1A.ZIP 10432 02-09-95 a shell SHELL1A1.ZIP 10488 02-09-95 a strange shell SHUTTLE.ZIP 13080 02-09-95 the space shuttle SPUN.ZIP 1429 02-09-95 a spinning top STAIR2D.ZIP 9326 02-09-95 a stairwell STARSHP2.ZIP 12425 02-09-95 another starship START.ZIP 3429 02-09-95 the word start STHENGE.ZIP 14329 02-09-95 stonehenge T_I_E.ZIP 24767 02-09-95 a Tie fighter from Star Wars TANK_TST.ZIP 6668 02-09-95 a spacecraft TREE.ZIP 5750 02-09-95 a tank VIKING.ZIP 21975 02-09-95 a viking helmet VIKING2.ZIP 29642 02-09-95 a viking boat WALKER_D.ZIP 1782 02-09-95 a mechanised walker WORLDMAP.ZIP 68213 02-09-95 the Earth again X_WING.ZIP 31548 02-09-95 an X-Wing fighter XJR14.ZIP 4523 02-09-95 a racing car ZYLONJAG.ZIP 12464 02-09-95 a spacecraft -------------------------------------------------------- Objects for 3D Studio. path: \povsrc\objects\3ds\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ANATOMY.ZIP 341174 02-09-95 3D studio files depicting parts of the | anatomy CRITTERS.ZIP 341914 02-09-95 3D studio file of some mammals -------------------------------------------------------- Objects in DXF format. path: \povsrc\objects\dxf\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- GUNDXF.ZIP 115089 02-09-95 .DXF file of a Tommygun SAILPLAN.DXF 155790 02-09-95 Model of a generic modern composite | sailplane. Created by Author using 3D Design | Plus software under Windows 3.1. Model of a | generic modern composite sailplane. STRWRDXF.ZIP 162956 02-09-95 A collection of DXF files relevent to Star | Wars. URINAL.ZIP 126315 02-09-95 Urinal Object in DXF format (free) Fianlly | here is my urinal as DXF object. Two objects | are included in this archive. One for final | rendering (made from a lot of faces) and one | for test rendering (made from very little | faces). This object has been modeled in Alias | PowerAnimator and exportet to DXF. Object is | freeware. -David Hofmann -------------------------------------------------------- Some MDL (Moray modeller) objects. path: \povsrc\objects\mdl\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- MDLFONT.ZIP 25167 02-09-95 3D font for use with Moray This is a 3d font | for use with Moray. All letters are built up | of CSG shapes and have a rounded appearance, | that is they are made up of cylinders, | spheres and torus shapes. Each letter should | be translated 2.25 to the right of the | previous letter for spacing, with the | exceptions being i,l,and t. You might want to | tighten these up a little bit for appearance. | Hopefully there is no interference among | letter part "names" and should be no problems | when they are "merged" into your drawing. MDLOBJ.ZIP 18901 02-09-95 MDL objects for MORAY This is a small | collection of objects I have built using the | MORAY modeler for POV. Each object has been | saved in its own MDL file and can be used as | an #include or a pasted edit in a scene file. | Objects include a chair, table, birdcage, | ballpoint pen, glass goblet , silver sugar | bowl, silver creamer, silver cup and saucer, | a large crock, a wall clock, a french window, | and an ashtray with butts. Enjoy! and Happy | ray-tracing! Robert A. Mickelsen. MORFON.ZIP 23993 02-09-95 3d font file for use with moray. Rounded | style -------------------------------------------------------- Files converted from DXF. path: \povsrc\objects\from_dxf\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ARM.ZIP 57132 02-09-95 A robot arm AZ_CITY.ZIP 444216 02-09-95 An Aztec city BED02.ZIP 279004 02-09-95 A four poster bed BMW.ZIP 130093 02-09-95 A BMW chassis CHILD.ZIP 139554 02-09-95 A model of a cartoon-like child. CTAB0001.ZIP 143899 02-09-95 2 nested tables DINSR.ZIP 58254 02-09-95 A dinosaur DRUM.ZIP 209680 02-09-95 A drum ENTRPRIS.ZIP 276880 02-09-95 The Enterprise from Star-Trek F117.ZIP 7533 02-09-95 An F117 bomber FINGER1.ZIP 11413 02-09-95 Another robot arm FINGER2.ZIP 11413 02-09-95 Yet another robot arm FORKLIFT.ZIP 59386 02-09-95 A forklift FRONTDR1.ZIP 179050 02-09-95 A front door GALSIT.ZIP 602981 02-09-95 A Manga babe sitting HANGER.ZIP 21430 02-09-95 A hanger HEART.ZIP 77415 02-09-95 A heart HOTROD.ZIP 64731 02-09-95 A chassis from a 50's style hot-rod INDEX1.JPG 32871 02-09-95 INDEX2.JPG 29964 02-09-95 JAR93.ZIP 149825 02-09-95 Pottery jar LYONS.ZIP 11944 02-09-95 An object that's difficult to describe MAN.ZIP 151632 02-09-95 A cartoon like man MQCOVER.ZIP 169068 02-09-95 A cartoon like woman NCC_1701.ZIP 124506 02-09-95 Ship from Star-Trek NFACE.ZIP 54072 02-09-95 A facemask OBSTACLE.ZIP 11692 02-09-95 An obstacle OPLAN.ZIP 18085 02-09-95 An office plan PHARAOH.ZIP 246310 02-09-95 The bust of a famous Pharaoh POVMBABE.ZIP 884189 02-09-95 A different conversion of a sitting Manga | babe ROBOT1.ZIP 22333 02-09-95 Robot v1 ROBOT2.ZIP 25559 02-09-95 Robot v2 SKULL.ZIP 62262 02-09-95 The upper portion of a skull STADIUM.ZIP 119017 02-09-95 A sports stadium VENUS.ZIP 63152 02-09-95 Statue of Venus VETTE.ZIP 92759 02-09-95 Body shell of a Corvette WOMAN.ZIP 222822 02-09-95 Model of a woman X_29.ZIP 136179 02-09-95 An X-29 jet fighter -------------------------------------------------------- Program toolkits of various types. path: \povsrc\toolkits\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DKIT1.ZIP 222323 09-03-94 3d wireframe viewer toolkit This package | contains some tools for 3-D wireframe | graphics, both in binary and C source forms. | These include conversion between various | formats, 3-D transformations and perspective | projections, and display/plotting/printing | utilities. 3DLAB110.ZIP 162513 09-01-94 A collection of Pascal routines to implement | 3D graphics. This is a collection of Turbo | Pascal routines to implement some 3-D | graphics. Just type L3D, and press ENTER at | DOS prompt to get yourself in the | 3-dimensional labyrinth. Instruction are | provided online, just press F1, if you don't | know what to do with it. This software was | written because I wanted to know how might | one do things like Wolfenstein-3D, and the | best way was to do it myself. ACKKIT.ZIP 152721 06-19-93 Animation Construction Kit 3-D This | construction kit is part of a project created | to allow you, the user, to design your own 3D | games and applications. While still in its | infancy the hope is to present enough of a | kit to give you the idea of what is still to | come. With ACK3D you can create your own maps | and link them together together to form a 3D | world of adventure. A variety of objects can | populate this world, both stationary and | moving, to add realism to the environment. ACKSRC.ZIP 146669 06-19-93 3D graphics engine (construction kit) with | source The graphic engine is based on a | technique called Ray Casting, a term that has | been used to describe the process where a 2D | representation of a maze is rendered in 3D. | The details of Ray Casting are provided in | the documentation. The purpose of the engine | was to allow programmers to create games | similar in appearance to Wolfenstien 3d. P3D.ZIP 1806507 09-20-94 Software for 3D Modelling from Pittsburgh | Supercomputing Center The Pittsburgh | Supercomputing Center is pleased to provide a | free set of tools for the construction and | display of 3D models. These tools are based | around P3D, which is a metafile format for | the storage of 3D models. P3D stands for | Pittsburgh Three Dimensional, but the P might | also stand for Programmable. A P3D file is in | fact a program written in a language called | Common Lisp, with a small number of | extensions for doing 3D modelling. These | programs are generated automatically by | various applications, just as text formatters | generate programs in the Postscript page | description language, so there is no need to | learn lisp to use P3D. Like Postscript, the | programmability of P3D makes it easy to adapt | an application to generate the model file. TCLX73B.ZIP 618860 11-26-94 Extended Tcl (TclX) 7.3b Extended Tcl (TclX), | is a set of extensions to Tcl 7.3, the Tool | Command Language invented by Dr. John | Ousterhout of the University of California at | Berkeley. Tcl is a powerful, yet simple | embeddable programming language. Extended Tcl | is oriented towards Unix system programming | tasks and large application development. Many | additional interfaces to the Unix operating | system are provided. It is upwardly | compatible with Tcl 7.3. You take the | Extended Tcl package, add it to Tcl 7.3, and | from that you get Extended Tcl. (Berkeley Tcl | is not included in this distribution, obtain | it from ftp.cs.berkeley.edu). See also | /source/toolkits/tk36.zip, | /source/toolkits/tsi.zip TK36.ZIP 929834 11-20-93 The Tk Toolkit for X-Windows. An X11 toolkit | that provides the Motif look and feel and is | implemented using the Tcl scripting language. | The information here corresponds to Tk 3.6. | It is designed to work with Tcl 7.3 and may | not work with other releases of Tcl. See also | /source/toolkits/tclx73b.zip, | /source/toolkits/tsi.zip TSI.ZIP 283466 09-20-94 A 3D image specification and rendering | toolkit for Tcl and Tk Tcl-SIPP provides a 3D | image specification and rendering toolkit for | use with Tcl and Tk. It is based on SIPP, the | SImple Polygon Processor, a library for | creating 3-dimensional scenes and rendering | them using a scan-line z-buffer algorithm. | Tcl is an easy to use, powerful, interpretive | programming language, that is designed to be | imbeddable in applications. Tk is a X11 | toolkit programmed in Tcl. Tcl-SIPP is a set | of Tcl commands used to programmed SIPP | without having to write and compile C code. | Commands are used to specify surfaces, | objects, scenes and rendering options. Scenes | may be rendered to files in the PPM format or | in Utah Raster Toolkit RLE format. Tk | interactive applications may also be | developed that do rendering to the Tk photo | widget. See also | /source/toolkits/tclx73b.zip, | /source/toolkits/tk36.zip -------------------------------------------------------- Code and subroutines. path: \povsrc\lib\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DLIB30B.ZIP 224559 03-08-94 3D wire mesh animation library for Borland | C++ and Pascal 3DVECT30.ZIP 369763 11-16-93 3D Vector Engine. Polygon Routines, Gouraud | Shading, Make Your Own Objects, Xmode Mouse, | Mix Vectors With Bitmaps, 3d Math, Variable | Sized Bitmaps, Multiple Objects, Full 3d | Matrix Rotation, User Defined Clipping, IRQ | Driven Movement. Make Your Own Vector Demo. | Uses Any Xmode, Runs in Protected Mode. All | in 100% Assembler! Protected Mode Header by | TRAN, Xmode Routines by Matt Pritchard. ACTLIB17.ZIP 87099 10-24-93 Another C Tools LIBrary (plus TurboVision | tools) This package contains several | libraries and their source code. Some | functions are quite complex, some other are | very trivial but may be useful just to | centralize frequently called functions (and | so allows to coherently propagate | modifications). The goal of this package is | to provide useful tools for developers and | also to serve as example codes either for | beginners programmers or for non-novice ones | that want to use some low-level tricks of | MS-DOS. BC402RTL.ZIP 149973 11-18-94 Supplementary files required for form05t.zip | This zip contains bc402rtl.dll, rtm.exe and | dpmi16bi.ovl all from borland, all | redistributable. These files are required to | run form05t.exe, and are packaged separately | to make it easier for people to get another | version of form. FLILIB3.ZIP 129763 08-28-90 a library of routines for creating and | playing .fli files. Fli.lib is a library of | routines for creating and playing Autodesk | Animator compatible .fli files. Fli.lib was | developed with Turbo C and has also been | tested with Microsoft C. It is a large model | library. A detailed description of fli.lib is | in flidoc.txt. Flidoc.txt also includes | byte-by-byte descriptions of most of the file | formats used in the Autodesk Animator. GIFLIB12.ZIP 245747 08-06-91 A very comprehensive set of routines for | manipulating GIF files. This is a package I | wrote so that images can be generated as easy | as possible using GIF format. I needed such | routines, and since I did not find anything | like this (at least not free) I decided to | write one... I am releasing the sources since | lots of peoples expressed interest in such a | beast, on usenet, in the last few month. In | order to compile it, please read the file | COMPILE.ME. I use TC++ 2.0 so other compiler | owners are on their own. The package has been | ported to unix on various platforms (see | compile.me). GLCB.ZIP 309515 03-21-94 Multi-Platform Graphic Library for 'C' | Beginners Graphic Library for 'C' Beginners. | A standard 'C' library, very easy to | implement, already implemented for many | machines, very easy to use for 'C' beginners, | which supplies functions in order to handle | properly: graphics, sprites, mouse events, | keyboard events, file access, real time clock | usage, double buffered animations, digitized | sounds (playbacks won't freeze execution), | memory management, random function, and | internal easy-use font. Systems currently | supported (tested): ultrix, OSF/1, VMS, | OpenVMS, SunOS, Windows 3.1, MsDos, System 7, | AmigaDos, TOS... LIBLG101.ZIP 1139016 02-06-94 Image conversion library with source. Hi | all!, welcome to the LUG Library v1.0. What | you get ? file format translators (gif, pcx, | targa, rgb, tiff, pix, rla, rle, pbm/pgm/ppm, | rgb, raw, rayshade's heightfield, jpeg), | image editing functions (resampling, blur, | sharpening, cut, paste, median filter, | histogram equalization ... and so on), image | viewers for Silicon Graphics and IBM RISC | 6000 (GL Library), HP9000 series (Starbase | Library), any kind of X11 platforms (Xlib | Library), PC386/486 (GRX Library), Linux (VGA | and VGAGL libraries) ... and it's a | LIBRARY!!! not a program. You! will be the | person who write the programs. If your | machine is a PC with MSDOS, you'll need the | DJGCC compiler (or an equivalent). PICT.HQX 106802 07-21-94 C/C++ class library for 3D wireframe graphics | and animation. Supports coordinated animation | of a hierarchy of nested graphical segments, | time-based simulation, multiple viewpoints | and display windows, and portability among | Macintosh, PC-compatible, and X Window | platforms. A description may be found in the | May 1993 on- line issue of Computer Graphics | (ftp siggraph.org, in the | publications/May_93_online/Gonzalez | directory) and the Sept. 1993 print issue. | See also /source/lib/pict.zip PICT.ZIP 47802 11-25-94 C/C++ class library for 3D wireframe graphics | and animation. Supports coordinated animation | of a hierarchy of nested graphical segments, | time-based simulation, multiple viewpoints | and display windows, and portability among | Macintosh, PC-compatible, and X Window | platforms. A description may be found in the | May 1993 on- line issue of Computer Graphics | (ftp siggraph.org, in the | publications/May_93_online/Gonzalez | directory) and the Sept. 1993 print issue. | See also /source/lib/pict.hqx SIPP_31.ZIP 296695 11-24-94 A library for creating 3D scenes and | rendering them. This is SIPP, the SImple | Polygon Processor, version 3.1. SIPP is a | library for creating 3-dimensional scenes and | rendering them using a scan-line z-buffer | algorithm. A scene is built up of objects | which can be transformed with rotation, | translation and scaling. The objects form | hierarchies where each object can have | arbitrarily many subobjects and subsurfaces. | A surface is a number of connected polygons | which are rendered with either Phong, Gouraud | or flat shading. An image can also be | rendered as a line drawing of the polygon | edges without any shading at all. SVGACC20.ZIP 215270 03-10-94 A Super VGA Graphics Library For Use With MS | & Borland C/C++ SVGACC.LIB-ver 2.0-is a | high-res, 256-color graphics library for MS & | Borland C/C++. It recognizes 20 different | SVGA cards, allows programming in 320x200, | 640x480, 800x600 and 1024x768 256-color | modes. Capabilities: hardware id; simple | primitives; 2D/3D points, joystick/mouse | support, GIF encode/decode; paging; XMS; | palettes; bitmaps and sprites. TGASAVE.ZIP 11223 10-28-93 C-functions to save Truecolor Targa-files The | TGASAVE functions make it possible to save | TGA-images from your own graphic-producing | C-programs. TGASAVE creates simple TGA-files | following the TGA File Format 2.0 TIFFV30.ZIP 587207 10-01-94 Library and tools for reading and writing | TIFF files TIFF Software "Release" 3.00.This | is Version 3.00 of my public domain TIFF | support software. Included is a library, | libtiff, for reading and writing TIFF | files.The library, along with associated tool | programs, should handle most of your needs | for reading and writing files that follow the | 5.0 TIFF spec for Classes B, G, P, and R. | There is also considerable support for | proposed additions that are to appear in the | 6.0 TIFF spec. See also | /text/formats/tiff/tiff_50.doc TIFFV32B.ZIP 606214 10-01-94 TIFF support software, including a library of | support routines. This is Version 3.21 BETA | of my public domain TIFF support software. | Included is a library, libtiff, for reading | and writing TIFF files. The library, along | with associated tool programs, should handle | most of your needs for reading and writing | files that follow the 5.0 TIFF spec for | Classes B, G, P, and R. There is also | considerable support for additions that | appear in the 6.0 TIFF spec. See also | /text/formats/tiff/tiff_50.doc VIEW.ZIP 120940 01-12-94 Interactive 3d graphics engine, VGA+386 req | This is the first draft of my 3d engine, a | study in optimization techniques for 3d point | transforms. Contains about 30 cool 3d models | that you can interact with in wireframe or | solid fill mode. Freeware. VOGLE.ZIP 427511 10-06-92 A portable graphics library. VOGLE is a | device portable graphics library that is | loosely based on the Silicon Graphics Iris | GL. It was inspired partly by the DIGS | library developed at the U.S. Naval Academy | under the guidance of Prof David Rogers, and | in the light of the painful experience gained | by some of the authors when working on the | C-DIGS project at the Royal Melbourne | Institute of Technology, Australia. Although | VOGLE is public domain we will drink any | quantity of Beer you send to us. -------------------------------------------------------- Animations in .FLI format. path: \povim\anim\fli\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 6GEAR.FLI 189344 07-23-91 Six raytraced gears rotating. DKBtraced | animation of 6 8-toothed gears rotating on a | horizontal plane. You can see miniatures | reflected in the chrome shafts. Rendered at | 320x200 and converted to .FLI format with DTA | (Dave's Targa Animator). AH64.FLI 704994 08-22-91 Animation of an Apache helicopter A POV-Ray | rendered animation of an AH-64A Apache | helicopter with lots of moving parts. 320x200 | FLI. (A much improved version of the Apache | POV-Ray input file should be available from | this archive as well.) ANDYHAND.FLI 335536 09-23-94 A short 96 frame animation of a hand and | fingers in motion. BIRDWALK.FLI 4021298 09-09-94 An animation of a bird walking. BLOBBY.FLI 898138 09-11-94 Animated blobs. BLOBS5.FLI 969297 09-22-94 320*200 100 frame .fli anim of 25 glass blobs | moving up and down This is a short 100 frame | .fli anim, which repeats. It consists of 25 | blobs arranged in 5 rows of 5. They have a | glass texture, and move up and down on a sine | curve, all starting at different places on | the curve. This was created in POV, and the | .tga files were assembled in dta. CANYON.FLI 2826432 09-09-94 Animation of a flight through a canyon. CHAOS.FLI 984052 09-10-94 A string of spheres rotates and winds in a | hypnotic fashion. COASTER.FLI 779983 09-10-94 An excellent animation of balls forming | various shapes. COCCO001.FLI 217883 09-11-94 Balls rotating and flying through a rotating | ring. COOLBEAN.FLI 1334848 08-12-94 Textured blobs animation Coolbean.fli is a | nifty animation that provides a good | demonstration on the uses of threshold and | radius values used in blobs. Each pair of | blob components are independent of each | other, as shown with the different textures. | When the components are seperated, each pair | seems to have the same threshold and radius, | but when they come together, it's easy to see | that there's a logical progression of | thresholds and radii going in opposite | directions. Pretty nifty, huh. CROSS.FLI 1244401 05-28-94 A raytaced animation done from a Christian | perspective. Howdy, fellow raytracers. This | is an animation that I did a few months ago. | There are a couple of mistakes in it but I | didn't feel like taking the time to go back | and correct them (it would take a long time | with my doorstop 386). It is an .FLI titled | The Cross. Any praises, questions, or | criticisms can be sent to my E-mail address, | ccriley@indstate.edu. Enjoy. -Mike Riley. | "For God so loved the world that he sent his | one and only son, that whoever believes in | him shall not perish but have eternal life." | -John 3:16 CUBE.FLI 357133 05-23-93 Animation of hollow cube with gold ball in it | rising in a spin EARTHHF3.FLI 16716138 01-28-94 401 frame fli of a mercator projected height | field of the Earth. Earthhf3.fli is a 401 | frame fli of a mercator projected height | field of the earth. The earth's surface | features are accurately modelled to 0.5 | degree resolution from a 720x360 height | field. The colour coded altitude contours are | approximated from a gradient colour map. The | sea varies from light blue to dark blue to | black, and the land varies from green to | brown to grey to white. The surface features | are *greatly* magnified, and very | educational, as the relative heights of the | various mountain ranges and sea bed can be | clearly seen. This file was originally | 320x200 and 16Mb in size, a little | inappropriate for electronic distribution! | The animation is still under development - I | hope to produce a more detailed version for | videotape. EORBIT1.FLI 2450423 10-03-93 360 frame fli of the earth rotating at 23.5 | deg. to the ecliptic Eorbit1.zip, is a 360 | frame fli of the earth rotating at 23.5 | degrees to the ecliptic seen from an | elliptical orbit that varies between 20,000 | miles and 40,000 miles. The earth's surface | features are accurately modelled to 0.5 | degree resolution using a 720x360 height | field for slight bump mapping and another | image for colour coded altitude contours. The | sea varies from light blue to dark blue to | black, and the land varies from green to | brown to grey to white. The Atlantic ridge is | clearly visible as are the Himalayas and lots | of other features. GYROERTH.FLI 1167500 03-14-94 GyroEarthFLI(Earth inside gyroscope cage) 320 | x 200 256color 90frames. Earth slowly | rotating inside a rotating gyroscope cage on | a starfield background. Copyright (c) 1994 by | S. Jenkins, All rights reserved HEXER.FLI 2190035 11-18-93 Tumbling Hexagon Animation 160x100x256 .FLI | animation. Animation of several hundred | spheres arranged in a hexagon pattern | zooming, tumbling, and rotating as the camera | zooms. The motion paths are hermite splines | generated with a small QuickBASIC program. | That's what gives it that nice | acceleration/deceleration. HRPIANO.FLI 2016181 04-14-94 Animation of a grand piano. This was inspired | by not having a grand piano. (Rendering one | is the only way for the foreseeable future of | owning one!) Of course, this virtual piano is | rather difficult to play due to the time | taken to create it. :-) This will form a part | of a video when real computing power comes | within reach. The mesh was created in 3d | Studio by measuring the dimensions of one of | my keyboards, the rest was improvised. The | 3ds file and animation was converted to POV | format using 3ds2pov and rendered on 2 486/66 | machines over a couple of days. The tune the | piano is playing is the opening two bars of a | composition of mine created in 1980. Called | "Cold Tea" (it seemed obvious then!), it was | transcribed from the piano original by Robert | Cope for the BBC Microcomputer. Over a few | years the program migrated around the country | known as "Clod Eat", where to my surprise it | resurfaced in 1987 on the BBC TV Microlive | programme while demonstrating the Archimedes | RISC machine. INDY320.FLI 282958 09-10-94 An animation of a racing car passing. See | also /source/scenes/anim/indydat.zip KRISTEN.FLI 370680 08-21-91 Animation of the cursive letters "Kristen" | being written A POV-Ray rendered animation of | lots of little spheres flying from off-camera | to form the word "Kristen" (my kid sister, | whose writing is neater than mine. :) Nice | fluid effect. KSROBVGA.FLI 424355 09-10-94 A robot arm throws a key then catches it. MILK.FLI 1159222 06-26-94 Sphere/checker contest entry Here's my | contribution to the alleged spheres on | checkers contest. Very interesting checker | refraction in the glass sphere. I named the | animation "MILK.FLI" because I couldn't think | of anything else, and I really like milk. | Besides, how original would "BALLS.FLI" have | been?? MOLECOOL.FLI 1343161 10-11-94 Fli of 60 atoms in a blob model This is a 500 | frame 320x200 arranging Fli of 60 atoms in a | blob model themselves into a structure. The | blob is a reflective gold on a green floor. | There is a slight gravitational attraction to | the floor, and the components of the blob | attract each other according to 1/(r^2) and | repel with 1/(r^4), except where they touch. | They are surrounded by an invisible container | which they bounce off back into the system. NEWTOY.FLI 958021 09-10-94 A rotating, interlocking series of wooden | 'gears'. See also /images/gif/newtoy.gif, | /source/scenes/anim/newtoypv.zip PACMAN.FLI 567752 09-19-94 Based on POV Sample Pacman image, but | animated. Animation generated using PVQUAN16. | Based on the Pacman image distributed with | the samples in POV. POPEYE.FLI 1876688 09-28-91 Popeye the marble head - an animation by | Truman Brown. PUDLS320.FLI 7560875 10-14-94 The result of a study into dynamic systems | This was the result of a study into dynamic | systems, and follows on from atoms7.zip | released recently. This animation uses a | reflective smooth height field in POV to | simulate the effect of raindrops falling on a | puddle. RCKT2.FLI 645509 09-10-94 A rocket turns then flys by the camera | position. RIPPLE.FLI 279847 04-15-94 Falling ball -- rippled water animation | Ripple.fli was a bit complicated in its | making and looks pretty neat to some people | as well. Basically, its just a ball falling | into water. The ball was made with a bunch of | wrinkles and is a neon green color. Its | ambient value oscilates throughout the | animation. As the ball falls (at an | acceleration rate of 9.8m/s) it spins and | pulses. As it hits the water, it becomes a | torus, whose major radius expands as its | minor radius decreases, causing a shrinking | ring to spread across the water. The ball | gives the torus its spin and pulsing effects | during the transformation. The water, which | is completely still in the beginning, has | ripples as soon as the ball hits, which fade | away as the torus does. To keep the ripples | localized, I used a simple gif with a small | black dot in the middle of a white square. | Then I just texture-mapped the ripples to be | inside the dot, and the still water to be | outside. ROADRUNR.FLI 1021463 09-16-94 Looping animation of a metallic bird | runnning. RWCYCLE2.FLI 265411 05-20-94 An animation of Larry Niven's RINGWORLD. If | you want to know what this is I suggest you | buy the book. Even you don't want to know | what it is I still recommend you buy the book | ! It's superb. SMARTIE1.FLI 157028 03-05-94 SMARTIES ON TRACK This is a demo of Smarties | (M&M sweets) racing on a banked track. In the | background is a Spectator stand with some | Smarties doing the Mexican Wave. SMOKER.FLI 9101876 08-23-94 Mr Splodgy does Lung Cancer This animation | was produced using POV-Ray, a neat Makefile | and a swag of shellscripts and dinky C/C++ | programs during 1994. SPHRFLAK.FLI 534284 08-22-91 Animation of a rotating sphereflake on a | checkerboard Silver sphereflake rotation over | a blue and red checkerboard. SPIN.FLI 1765047 08-19-94 A very simple animation that looks pretty | cool. It's just two ball-tori spinning in | different directions with chrome balls | spinning in the opposited direction inside | each torus. There are six mirror balls | spinning along the z-axis which go through | both of the tori. That's it. SURFACE.FLI 2202392 01-07-95 A very useful animation showing how various | features affect objects This animation steps | the viewer through many POV-Ray features such | as reflection, phong, refraction, crand, | roughness. Each stage is labelled so you can | see exactly what each keyword does ! VV7.FLI 545970 04-27-93 POV Animation - Venus Vortex #7 A 160 x 100 | .FLI animation. Using Viewpoint Engineering's | Venus dataset, I took each triangle vertex | and used it to place a brass sphere. The | spheres were then rotated and translated by | an amount based n it's Y (height) value and | modulated by a hermite function to give it a | non-linear rate of expansion. The results | look quite impressive, if I may say so | myself. (about 180 frames). Image by Dan | Farmer. WEDGE1.FLI 131543 02-17-92 Raytraced Animation of CSG wedge 160x100x256 | .FLI animation. Interesting animation of an | unusual CSG constructed from the difference | between four reflective spheres. Creates sort | of an optical illusion as the shape is | rotated. By Dan Farmer WIWI_3D.FLI 4731124 08-28-94 Animation, 200 frames, 2000 spheres on a | path, 3-d Same as wiwi_big and wiwi_sma, but | high resolution (as wiwi_big.fli) and 3-d! In | the animation there is a object made of 2000 | spheres. The line on which the spheres are | aligned screws around until there is a | object, that looks like a bottle, and then, | while turning around the axis, it disappears | in the fog. The floor looks like waves and at | the sky there are animated clouds. All | rendering done with Povray 2.2. Need glasses | with left blue, right red glass. WIWI_BIG.FLI 4000001 08-27-94 Animation, 200 frames, 2000 spheres on a | path, 3-d Same as wiwi_big and wiwi_sma, but | high resolution (as wiwi_big.fli) and 3-d! In | the animation there is a object made of 2000 | spheres. The line on which the spheres are | aligned screws around until there is a | object, that looks like a bottle, and then, | while turning around the axis, it disappears | in the fog. The floor looks like waves and at | the sky there are animated clouds. All | rendering done with Povray 2.2. Need glasses | with left blue, right red glass. WIWI_SMA.FLI 1182364 08-25-94 Animation, 200 frames, 2000 spheres on a | path, 3-d In the animation there is a object | made of 2000 spheres. The line on which the | spheres are aligned screws around until there | is a object, that looks like a bottle, and | then, while turning around the axis, it | disappears in the fog. The floor looks like | waves and at the sky there are animated | clouds. All rendering done with Povray 2.2. | Need glasses with left blue, right red glass. -------------------------------------------------------- Animations in .MPG format. path: \povim\anim\mpg\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BIGBEND.MPG 360035 09-09-94 A 'fly-through' animation ; flying low over | landscape. E_ACCL.MPG 740175 09-09-94 An animation of Enterprise accelerating away | from a planet. GAME_POV.MPG 813075 09-16-94 Disc with stone marble placed on it. See also | /source/scenes/pov2/game_pov.zip HORNANI1.MPG 63605 10-02-94 based on a set of tools that create "horns" | The hornanim series were the first animations | I made using this setup, and in fact | represent my first excursions into the world | of animation. They are based on a simple set | of tools that allow me to specify "horns" | with a certain length and "bend". A large | number of spheres are then used to | approximate the horn shape. The animations | merely consist of increasing the bend | parameter. The horns are then rotated and | copied to give a radially symmetrical form. HORNANI2.MPG 96542 10-02-94 based on a set of tools that create "horns" | The hornanim series were the first animations | I made using this setup, and in fact | represent my first excursions into the world | of animation. They are based on a simple set | of tools that allow me to specify "horns" | with a certain length and "bend". A large | number of spheres are then used to | approximate the horn shape. The animations | merely consist of increasing the bend | parameter. The horns are then rotated and | copied to give a radially symmetrical form. HORNANI3.MPG 125171 10-02-94 based on a set of tools that create "horns" | The hornanim series were the first animations | I made using this setup, and in fact | represent my first excursions into the world | of animation. They are based on a simple set | of tools that allow me to specify "horns" | with a certain length and "bend". A large | number of spheres are then used to | approximate the horn shape. The animations | merely consist of increasing the bend | parameter. The horns are then rotated and | copied to give a radially symmetrical form. JULIA.MPG 259503 09-16-94 Animation of a 3D Julia-Set fractal. See also | /programs/povray/patches/julia_3.zip LABYRINT.MPG 2080868 10-09-94 An animation of a trip through a labyrinth. PULSAR.MPG 1211813 09-04-94 Physics animation of "Gamma-Ray Pulsars: | Emission Zones" Very low resolution and short | version of a physics animation we did to | illustrate research we are doing on | "Gamma-Ray Pulsars: Emission Zones and | Viewing Geometries", to be published shortly | in the Astrophysical Journal. All frames were | rendered with FTPOV (a fast version of POV | that has vista and light buffers). The 4000 | original frames took about 20 workstations | several days to render and are of high | quality (24 bit in 720x480). REDS_N.MPG 3619896 09-03-94 Reds Nightmare - a classic animation ! Not | done with POV but too good to miss. ROMAN.MPG 250937 09-09-94 An animation of the ROMAN.POV file in the | standard distribution. ROOMS.MPG 8927853 10-01-94 A long animation showing a 'fly through' of a | number of rooms. The film is about a camera | flying through a variety of animated rooms. | Many of the objects are made by me but some I | took from scenes of other POV-Ray-freaks. I | thank them a lot for the already done work | and for additional ideas and rooms. The | hardest thing for me was the cameraflight in | curves. I think this could be done better. | Here some technical data about the movie: | Number of picts: 1740 Picturesize: 160 x 120 | (truecolour) Final rendering time: about 90 | hours Whole design time: over 4 weeks | Raytracer: POV-Ray 2.2 Filesize: nearly 9 MB | Fileformat: Movie JPEG in XING format Time to | play: about 70 secs at speed of 25 frames/s | nearly 3 min at speed of 10 frames/s SMOKER.MPG 1567055 08-23-94 Mr Splodgy does Lung Cancer This animation | was produced using POV-Ray, a neat Makefile | and a swag of shellscripts and dinky C/C++ | programs during 1994. SPHANIM.MPG 228231 10-02-94 A fractal network structure growing on the | surface of a sphere This animation was done | using POV-Ray along with custom software. The | animation shows a fractal network structure | growing on the surface of a sphere, the | network getting complex as time goes by. SPHANIM2.MPG 822857 10-02-94 A fractal network structure growing on the | surface of a sphere This animation was done | using POV-Ray along with custom software. The | animation shows a fractal network structure | growing on the surface of a sphere, the | network getting complex as time goes by. -------------------------------------------------------- Autodesk .FLC format animations. path: \povim\anim\flc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- CYB.FLC 600127 09-23-94 Animated version of the CYB logo A flc | (640*480*256 fli) version of the logo for a | student organization called "Cybernetisk | Selskab" - "Cybernetic Society". The | regulator/character Y rotates. The logo is | made of glass. CYB is located at "Institute | for Informatics" and arranges excursions, | talks on various subjects, movie nights, etc. | (cyb@ifi.uio.no). ELWOOD.FLC 444131 09-16-94 A wooden figure riding a unicycle while | juggling. I hope you enjoy ELWOOD.FLC. Please | feel free to distribute this animation | provided that this file is also included. I | created this animation using POV (Persistance | of Vision) and DTA (Dave's Targa Animator). | The figure (Elwood) was modelled by hand | using a 12" wooden sketch figurine. The data | files for the animation were generated with | some custom software that I have been working | on. I am hoping to have some PD versions of | this SW available soon. One particularly | "nice" effect is the way that his upper arm | twists outward to catch the ball. It took | about 3 hours to render all 30 (320 x 320) | frames HP-710 workstation. Any comments and | suggestions are welcome. Happy Animating, | Mathew Kaustinen (kaustine@nt.com) ELWOOD2.FLC 901053 10-03-94 A 50 frame FLC of a figurine juggling and | cycling This is a higher resolution version | of the popular "ELWOOD" animation. It | features a wooden figurine juggling and | riding unicycle. The image was created using | custom inverse kinematics software which I | hope to release to the public domain soon. | IMAGE SIZE: 480x480 FRAMES: 50 FERRIS.FLC 1984236 09-10-94 A colourful ferris wheel rotating. RWCYCLE1.FLC 390825 05-21-94 An animation of Larry Niven's RINGWORLD. If | you want to know what this is I suggest you | buy the book. Even you don't want to know | what it is I still recommend you buy the book | ! It's superb. SQ2.FLC 1209941 09-10-94 A hard-to-describe animation of a object | being 'squeezed'. TRAIN.FLC 1107520 12-13-93 Animation of simulated train derailment in | FLC format. The animation shows the results | of a dynamic simulation of an ore train | derailment where the source of the derailment | occurs at the fourth wagon. The animation is | designed to be played at one frame per second | for real time. TV.FLC 805501 10-16-93 example of TV rotating with animated image | map on screen. Z3.FLC 2962724 02-11-95 superb animated example of Pascal Massimino's | fractal primitive. See also | \images\gif\z3.gif, | \programs\povray\patches\julia_3.zip -------------------------------------------------------- Editors of various sorts. path: \programs\editor\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FE11.ZIP 80277 05-30-91 A windowed, multi-document editor with easy | to use pull-down menus. MELITE.ZIP 224158 03-29-94 Donation-ware 'Lite' version of Multi-Edit, a | programmers editor. Multi-Edit Lite is a | formerly commercial, scaled-down version of | Multi-Edit Professional. It is fully | functional. RECOMMENDED ! The editor of this | CD uses ME Pro for all his programming work | and thouroughly recommends it ! Use with | POV-Help for a top POV-Ray programming | environment - program ME to use its compiler | menus to kick off POV-Ray without leaving the | editor ! Allows multiple setups of POV-Ray. MODEL2.ZIP 215146 01-10-94 WinModel V0.2 This is version 0.2 of | WinModel, my scene editor for POVray. See the | README.TXT and MODEL.HLP for details of | changes since 0.1. POVEDT1A.ZIP 12807 04-01-93 A scene file editor for POV. The program runs | as a normal editor with a slight difference: | most of the typing has been done for you! By | clicking on menu items, you'll be able to | paste POV shape definitions, colors, objects, | textures and their modifiers etc. Simply | position the cursor where the text will be | written, select the appropiate menu item and | the text will appear in the editor. PVGEN11.ZIP 68029 07-07-92 POV Object editor. PVGEN was written to | simplify the creation of complex objects for | DKB trace and/or POV Trace. This program is | an evolution of the PVCALC (shape calculator) | and VCAD2PV (VersaCAD to POV Trace | translator) utility programs I wrote, and | includes the functionality (and more!) | available in both programs. -------------------------------------------------------- Frontend programs for POV. path: \programs\frontend\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- AUTSPI.ZIP 2273 10-08-92 Batch shell for SPIRAL.EXE A simple, but | useful idea. A batch file front-end to Truman | Brown's SPIRAL program. You edit the | batchfile, run it, it gets passed | automatically through CTDS, and finally onto | POV-Ray. Makes it a snap to experiment with | SPIRAL! Instructions are included in the | batch file's header area. Be sure to read | them before trying to use this. (heh!) BPFE10.ZIP 75543 01-13-94 Bob's POV-Ray Front End Bob's POV-Ray Front | End, BPOVFE, provides a Windows point and | click interface for specifying command line | options for the Persistence of Vision | Raytracer, POV-Ray. This program is freeware. | Requires Windows and POV-Ray. From Bob's | Software. Written by Bob Hayes. Version 1.0, | January 15, 1994. BRYAN.ZIP 469 05-19-94 Bryan's Batch File This is my answer to the | question: How do I start up POV from DOS | without having to remember 1000 command line | switches. Put it in your scene directory, and | type "DOIT PICTURE " It even | recalls your inputs so a simple "DOIT" will | work next time. Comments? Bryan Valencia LAUNCH.ZIP 8783 01-02-94 POV launching utility for Windows 3.1 Lets | you select a .POV input file using a Windows | 3.1 "open file" common dialog, and then runs | Povray.exe. PLAUNC.ZIP 8783 01-02-94 POV-Launch: Unofficial POV-Ray launcher (Win | 3.1) POV-Launch is a simple POV-Ray launcher | for Windows 3.1. It lets the user select a | POV source file from a "file open" dialog, | then runs Povray.exe. It is compact | (Povlaun.exe is approx. 18K). Public domain, | no warranties. See included text file, | Povlaun.doc, for further information. POV_MODE.EL 6541 11-12-94 EMACS major mode for editing POVray scene | Files POVCOM.ZIP 132510 06-13-94 POV Commander 2.0 Fixes a small problem with | the mouse driver. NEW THIS VERSION : Major | overhall! All known bugs fixed. Now requires | a VESA compatible video adapter. New load | windows to choose your files. Slicker, | friendlier interface. Complete on-line help | system. Shareware. POVCTRL.ZIP 67818 05-27-93 A control panel for POV-Ray and POV | utilities. Configurable. POVIS.ZIP 57903 12-04-94 A user friendly Windows 3.1 front end for | POV-Ray version 2.x. POVisual puts nearly all | Povray command line options into a Win 3.1 | point and click interface. It will shell to | povray to render images, or write batch files | for later DOS use. POVisual will open scene | files in your favorite text editor, or the | finished trace in a graphics viewer. It also | has a help bar which explains every option. | Ver 1.1 [SHAREWARE.] POVisual is Copyright | 1994 SRO SYSTEMS. All rights are reserved. POVPAN.ZIP 140294 10-21-93 POVPANEL 2.0 - CONTROL PANEL FOR POV-Ray 2.0 | This is the latest version of | POVPANEL(version 2.0) - uploaded previously | as POVPAN.ZIP. POVPAN2.0 facilitates setting | of,and experimenting,with POV-Ray 2.0 trace | parameters. It eliminates the need to write | out complex command lines for tracing. | Version 2.0 includes: multi-file trace | capability; utilizes new features found in | POV-Ray 2.0; includes facility to hold trace | error messages on screen. POVPAN10.ZIP 490011 07-26-94 OS/2 POV-Ray graphical front-end for | command-line options Choose all your POV-Ray | command-line options via dialog boxes, | radio-buttons, and check boxes. Then use the | built-in editor to edit your script, start | the compilation, and use the menus to view | the output. Supports launching of other | POV-Ray utilities, like Moray. POVPN11A.LHA 11470 09-03-94 Amiga GUI for POV 2.0 This is a powerful GUI | for POV 2.0. It requires WB2.0 + and was | written in E. POVSH300.ZIP 199108 10-22-94 POVShell v3.0 - the Development Environment | for POV-Ray A new version of PovShell is | available now! PovShell is a DOS-based | integrated development environment for the | popular Pov-Raytracer programmed in TP 6.0 | and Turbo Vision. Features: multiple-window | POV-file editor + popup-menus and dialogboxes | for changing tracing- parameters + saveable/ | restorable option-files + extensive online | help + command to insert PovRay-command | templates + POV-Ray reference + ... POVUTI.ZIP 28032 12-20-94 Windows POV Utility ver.2.0 A windows shell | utility which allows you to edit and render | POV files. Written in visual basic for | windows this file is small yet powerful. | VBRUN200.DLL is needed to run this program. | See also /programs/util/misc/vbrun200.dll PVCMDR.ZIP 165794 12-28-93 POV commander V1.1s. A DOS front end for POV. RWB.ZIP 207907 04-08-93 Raytrace Workbench 1.6 Windows 3.1 or later | required! Raytrace Workbench 1.6 New features | include : RTAG support with online help, | Display TARGA command, Toolbar functions for | light_source and camera. SGI_GL.TXT 2782 09-03-94 SGI GL display frontend to POV -------------------------------------------------------- A Unix graphical frontend for POV. path: \programs\frontend\tkpov\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- TKPOVHP.ZIP 400177 10-21-94 The Hewlett-Packard (HPUX) binary for tkPOV. TKPOVLNX.ZIP 317134 10-21-94 The Linux binary for tkPOV. TKPOVSGI.ZIP 499800 10-21-94 The SGI binary for tkPOV. TKPOVSRC.ZIP 37633 10-23-94 The source code to tkPOV. tkPOV is a | graphical frontend for the POV raytracing | program. The whole idea of the project was to | design an intuitive interface for POV that an | inexperienced user would have no problem | using. To use it you will need X-Windows and | the TCL/TK toolkit. See also | /source/toolkits/tk36.zip TKPOVSUN.ZIP 396605 10-21-94 The Sun binary for tkPOV. -------------------------------------------------------- The Standard Procedural Database. path: \programs\spd\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BALLS.JPG 45733 09-08-94 POV sample image of some reflecting balls GEARS.JPG 32376 09-08-94 Colourful interlocking gears MACSPD34.SHQ 991656 10-29-94 macspd34.shq - a .SIT.HQX file with the SPD | programs for the Mac. Macintosh Standard | Procedural Database (SPD). Version 3.4, | 10/29/94, by Eric Haines. A public domain | suite of ray tracing scene generator | applications that create benchmark scenes to | test accuracy and robustness of many aspects | of ray tracing. Can output scene source files | for any of the following raytracers: MTV | (NFF), POV-Ray 1.0 and 2.0, Polyray 1.4 to | 1.7, Vivid 2.0, QRT 1.5, Rayshade 4.0.6, | RTrace 8.0.0, Art 2.3, Renderman (RIB), and | AutoCAD DXF. This archive contains the Mac | applications, and full C source for MSDOS, | Mac, Unix. MOUNT.JPG 22675 09-08-94 Mountain scene with some reflecting spheres RINGS.JPG 64180 09-08-94 Interlocking rings SPD34.ZIP 170557 10-24-94 Source for the SPD benchmarking software, | version 3.4. Alexander Enzmann and Eduard | Schwan took the SPD package (which, as you | may know, generates procedural models for | testing ray tracer speed) and added a ton of | code to it. The new code now outputs to these | formats: NFF (used by MTV ray tracer; but the | SPD always output using this) POV-Ray 1.0 | Polyray v1.4, v1.5 Vivid 2.0 Rayshade RTrace | 8.0.0 Art 2.3 QRT 1.5 POV-Ray 2.2 PLG format | for use with "rend386" Raw triangle output | RenderMan RIB (thanks to Philipp Slusallek | and Larry Gritz) Autodesk DXF It can also | output the models as line drawings to the | screen for previewing: IBM, Mac, and HPUX | drivers are provided, and new drivers are | trivial to write (i.e. draw a line). There is | also a program, readdxf, which will convert | or display DXF files (actually, a limited | subset of these - just 3DFACE entities); | similarly, there's a readnff program. There | are two sample DXF files, a skull and an | f117, included. What's nice about this | package is that by writing a program | representing your model (or interpreting your | model as input a la readdxf.c), you can then | convert it to a wide number of formats. I'd | love to see more read*.c interpreters (e.g. | one for Wavefront obj format so that the cool | Viewpoint models at avalon.chinalake.navy.mil | can be converted) and other output formats - | send them on! TEAPOT.JPG 27326 09-08-94 Orange teapot on a checkerboard background TETRA.JPG 21488 09-08-94 Triangles within triangles within triangles TREE.JPG 19865 09-08-94 Not a bad looking tree -------------------------------------------------------- Modellers - graphical interfaces. path: \programs\modeller\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- AERO.TAR 22732800 11-17-94 A mechanics modeller for the X-Windows system | and POV-Ray. This file contains version -- | 1.5.2 -- of the AERO system. You may obtain | binaries for various computer systems, | documentation in English or German, and | source code. Binaries for 80x86 Linux, | Decstation 5000, HP9000/700, Iris4D, IBM | RS/6000 and SUN SPARCstation are also | included. AERO is an X-window based tool for | simulation and visualization of rigid-body | systems. AERO contains a 3D scene editor for | designing simple blocks world scenes. Objects | may be placed in space, linked to each other, | and forces may be exerted onto them. AEWIRE.ZIP 146599 09-03-94 simple object editor for POV 0.5, PC binary | Welcome to the world of wireframe and | polygonal rendering. This program is intended | as a simple model builder and front end to | the POV-Ray ray-tracing program. Feel free to | modify and redistribute to your hearts | content (where appropriate - some of this | code belongs to the POV-Ray team, I don't | take any credit, or responsibility). BLOB.ZIP 61930 03-12-94 Blob Sculptor 1.0a - Blob modeler Blob | Sculptor 1.0a by Steve Anger, Truman Brown | and Alfonso Hermida. Models spherical blobs | with wireframe preview. Outputs to POV-Ray, | POLYRAY, RAYSHADE, DXF, RAW and internal | format. Requires 386 or better with | coprocessor, VGA and a mouse. FREEWARE. | Release date 3/13/94. See also | /programs/modeller/winblobs.zip, | /images/gif/blbbab.gif CAPOV031.ZIP 74287 07-20-94 A strange mix between a modeller and a | scripting language. Capov! | (tm)(R)(C)(etc)(not) is a strange mix between | a modeller and a scripting language. It is | *not* that good for the artist as it's got | very limited mousing support. It *is* | suitable for designers who've already got a | reasonable idea of what they want, and who | have realised that this is difficult to do by | hand (as it were) with PovRay. It runs under | Linux. CRNDR.ZIP 95420 01-31-92 CRNDR V1.5 - Interactive Texture editor for | POV This is V1.5 of CRNDR, an interactive | texture editing utility for IBM AT's with VGA | or SVGA and mouse. Nearly all variables of a | POV Texture block can be changed, and the | results seen within 1 (386/33) to 4 (286/12) | seconds and output to file. Supports POV 0.5 | and 1.0. You edit AMBIENT,DIFFUSE, | TRANSMISSION, REFLECTION, REFRACTION, RED, | GREEN, BLUE, ALPHA, HUE, SAT, LUM, PHONG, | PHONGSIZE, BRILLIANCE. GUM_087D.ZIP 1072250 11-08-94 GUM, a Grand Unified Modeller (to be) GUM, | the modeller you were waiting for. Runs in | Windows 3.1 or higher. Supports POV, Polyray | and Rayce. Prime features: CSG-evaluation, | trimmed surfaces, 3D direct manipulation, | realtime pan, zoom and camera operations and | the reading of existing include-files. This | special POV CD-ROM release has rudimentary | texture-mapping. GUM is also a (nearly) full | shell for all supported raytracers. This | wide-area distribution is a demo of the full | program, the only limitation is a maximum in | the number of objects that can be saved of | 25. GUM_DIAM.ZIP 31590 10-01-94 Example GUM scene file (Grand Unified | Modeller) + rendering Model of Diamond | Crystal Structure - Primitive Unit Cell GUM_HF.ZIP 153932 11-08-94 An example of the use of a heightfield in | GUM. To try it out, do the following: Extract | gum_hf.zip in your \gum\scenes\ directory, | using 'unzip -d gum_hf.zip'. This will create | a subdirectory called 'gum-hf'. If your \gum\ | directory is not on c:\ray\, you'll have to | change the path used for the image in the | heighfield in this scene, use the Properties | box of the heightfield for this. IRIT.ZIP 1553324 01-03-94 The IRIT Solid Modeling System IRIT is a | solid modeler developed for educational | purposes. Although small, it is now powerful | enough to create quite complex scenes. IRIT | started as a polygonal solid modeler and was | originally developed on an IBM PC under | MSDOS. Version 2.0 was also ported to X11 and | version 3.0 to SGI 4D systems. Version 3.0 | also includes quite a few free form curves | and surfaces tools. In Version 4.0, the | display devices were enhanced, freeform | curves and surfaces have further support, | functions can be defined, and numerous | improvement and optimizations are added. The | system is written in C and is running on | virtually all Unix environments, including | but not limited to SUN's SPARC, SGI's SGI4D, | HP3xx/4xx/7xx, DEC 5000, IBM RS6000, E&S ESV, | and i386 SVR4, using either X11 or, when | available, SGI's GL. In addition, other | environments such as Window NT and OS2 using | IBM PC 386 and above or 68xxx AMIGA are also | supported. LATHE151.ZIP 90030 05-24-92 Create objects using the metaphor of the | carpenter's lathe. MNM100.ZIP 218467 06-29-94 Mid Night Modeller v1.0 (Bug Fixes) for | POV-Ray This is a Bug Fix release for MNM | v1.0. See "WHATS.NEW" for details! Mid Night | Modeller v1.0 includes: Faces, Triangles, | Meshes, Polylines, Spheres, Toruses, Cones, | Cylinders, Cubes, Discs, Height_Fields, | Planes, Spotlights, Arealights, PointLights, | a Texture Editor, 3D construction tools, | Point tools and filters, Import DXF and RAW | files, On-Line Help, Multiple Viewports, 3D | perspective walk through, | Top/Front/Side/World and 3D views, CSG | layers, POV options dialog a Render NOW | feature and more! for DOS only! MORAY.ZIP 550309 11-13-94 MORAY V1.53 - An easy-to-use modeller for use | with POV-Ray 2.2. The protected-mode version | you've all been waiting for ! Supports the | cube, sphere, cylinder, torus, cone, disc, | plane, heightfield and bezier patches, as | well as adding tapering, rotational and | translational sweeps. You can add | area/spot/point lights, bounding boxes, | textures and cameras, showing the scene in | wireframe 3D. Shareware US$59. Requires 386 | or higher, mouse, runs on VGA and SVGA/VESA. | Note : Co-processor highly recommended. See | the /source/objects/mdl directory for Moray | .MDL files. PC3D2B.ZIP 341255 07-21-94 3D CAD and Rendering Program which supports | POV-Ray. Ultrafast Z-buffer technology | combined with camera positioning produces | amazing renderings. In combination with | StarFlic, can produce flic file animations. | TrueVision TGA output. Trackball interface | for camera positioning. DXF Import/Export. | Has POV-Ray output. PDOTS.ZIP 91540 11-20-92 PDOTS - alpha Rel. 0.03 A 3d modeller for | splined space curve object. Has a | mouse-driven interface, but it can be used in | batch mode, too. Reads CTDS, WORM, and SPPATH | files, as well as its own format. Can | generate output in Polyray, Vivid, CTDS, and | RAW2POV formats. Includes, as samples, models | of Godzilla, an elephant, and the twisty knot | shape from TKNOT.GIF. This version doesn't | have any of the keyframe animation or | morphing support that it eventually will, but | you can fake it with include files. by Dave | Mason. See also /images/gif/tknot.gif POVTED01.ZIP 52886 09-28-94 A early release of a POV-Ray texture editor | This is an early release of a MS-Windows POV | Texture editor that I am currently working | on. It is not based on POV-Ray code so there | may be minor differences. Please report any | differences or problems to me. I expect to | support gradients, turbulence, and refraction | in the V1.0 release. Expect the V1.0 release | around the first of 1995. I intend to put | this texture editor into WCVT2POV sometime | after that. This program works best with a | 24bit color display or better. I will work on | 256 color displays, but my current SW does | NOT quantize the colors so you get whatever | MS-Windows supports on your machine. Keith | Rule. Sept 29, 1994 POVTEX.ZIP 61007 04-14-94 A Texture Editor for POV. POVVB1.ZIP 550576 07-27-93 POV modeller for Windows. Features: Direct | shelling to POV, hidden line removal, | lighting and shading previews, complete user | configurability, object types unavailable | anywhere else! Requires POVVB2.ZIP, and | VBRUN300.DLL. See also | /programs/util/misc/vbrun300.dll POVVB2.ZIP 365626 07-27-93 POV modeller for Windows. Features: Direct | shelling to POV, hidden line removal, | lighting and shading previews, complete user | configurability, object types unavailable | anywhere else! Requires POVVB1.ZIP and | VBRUN300.DLL. See also | /programs/util/misc/vbrun300.dll PVMDLR.ZIP 68768 05-08-92 POV Triangle Modeler, Version 1.0 PV-MODELLER | Version 1.0 by David Mikelson, for the | POV-Ray raytracer. PVMODELLER works by | converting the body of revolution to a | composite of smooth triangle objects. A | texture can be specified for the triangles, | and a bounding volume is also computed. | Scaling, translation, and rotation are also | provided for. Full context sensitive help is | available throughout the program. Since the | PV-Team has generously made PV-Ray freely | distributable, I will follow suit. See also | /programs/modeller/pvmodchg.zip PVMODCHG.ZIP 34867 12-01-92 Translate the PV-MODELLER output to POV 1.0 | syntax. See also | /programs/modeller/pvmdlr.zip SCED_06.ZIP 605131 11-22-94 A constraint based POV-Ray modeller for UNIX | and X windows systems. Cube, sphere, | cylinder, cone, plane and square primitives | are supported. There is full support for CSG | operations, including accurate wireframes for | CSG objects and a CSG tree manipulation | interface which operates directly on tree | nodes. Simple surface textures are supported. | A single, infinitely variable view of the | scene is provided, and a camera may be | defined based on this view. Sced uses | constraints to define objects, which means | that objects can be placed accurately with | respect to others, and the relationships thus | established can be maintained by the system | as you manipulate the scene. TMKR11.ZIP 423223 11-26-94 Landscape generator/editor for gif | heightfields used by POV. It has a midpoint | algorithm fractal landscape generator and a | suite of tools for editing landscapes. | Includes a colormap editor. Shareware - five | bucks. Required: 386 or better Mouse VESA | compatible SVGA adaptor with 512 Kb | Recommended: 486 1 meg video ram. FEATURES: - | Colormap editor with palette smoothing - | reads colormaps from gifs and rgb files - | landscape editing tools (with undo) - | Erosion, lava, and dirt - raise, lower, level | and expand - smoothing and rounghing - plain | painting - 'paint' and 'do all' modes - | size/rate/intensity control with single step | mode - Import function: translates | brightness->altitude - Fully mouse driven | with hotkeys and variable manipulation with | sliders - pseudo 3D preview - Example files | included V3DSEA.HQX 766191 09-03-94 object editor for the Mac, can export to POV. | Vision3d is a Macintosh 3-D CAD modeller, | which outputs POV-Ray 2.0 syntax! It is a | Shareware polygon facet modeller (i.e. no | primitives, just lots of triangles), but it | has lathe and extrusion capability, and some | interesting effects. It can export to | Super3D, Radiance, RayShade, Renderman, | POV-Ray 2.0, and DXF. The archive contains | both an FPU and non-FPU version of the | program. WIN3D.ZIP 445102 03-22-94 Win3D is an interactive 3D drawing program | Win3D is an interactive 3D drawing program.It | runs under MS-Windows 3.1, and it includes | hidden-line and hidden-face elimination. It | can print high-quality perspective line | drawings and export files in HPGL and DXF | formats. Available transformations include | rotations, translations and reflections. An | object can consist of several parts, which | can be manipulated individually. WINBLOBS.ZIP 106775 05-19-94 Blob Scluptor for Windows. A blob modeller | for POV-Ray. Blob Sculptor 1.0a by Steve | Anger, Truman Brown and Alfonso Hermida. | Models spherical blobs with wireframe | preview. Outputs to POV-Ray, POLYRAY, | RAYSHADE, DXF, RAW and internal format. | Requires a 386 or better with coprocessor, | VGA and a mouse. FREEWARE. Release date | 3/13/94. See also /programs/modeller/blob.zip -------------------------------------------------------- The official POV-Ray archives. path: \programs\povray\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- CGR_FAQ.TXT 67931 12-21-94 comp.graphics.raytracing Frequently Asked | Questions. Please read ! POVFAQ.TXT 15191 09-24-93 offical POV-Ray FAQ POVINF.DOC 11877 12-21-94 Information about POV-Ray, particularly which | files you need. POVLEGAL.DOC 12596 12-21-94 PLEASE READ THIS. Important legal information | !!! UNOFFICL.TXT 265 02-05-95 Important information regarding unofficial | files -------------------------------------------------------- Patches to add features to POV. path: \programs\povray\patches\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FTPV22.ZIP 338330 09-10-94 Faster than POV v2.2 Version 2.2 of FTPOV, an | unofficial, modified and speed-up version of | POV. This version fixes the display problems | of earlier versions and some other bugs. GCCFIXED.C 1832 12-21-94 a small fix made the the UNIX gcc.c file. | bugfixed-gcc.c - gcc.c from the POV-Ray v2.2 | distribution. It had a bug (unix_init_povray | was unix_init_POVRAY) that kept it from | compiling on DEC OSF/1. Enjoy. JULIA_3.ZIP 139636 01-02-95 Fractal sets patch. Third version. Adds 3d | fractal primitive. Includes sample images. | See also /images/jpg/fracset.jpg POVINMOS.ZIP 7485 11-29-93 POV-patches for Inmos transputer POVPOL.ZIP 55946 02-28-94 Polygon extension to POV-Ray V2.2 These are | the source extensions for POV-Ray V2.2 adding | more than three sided polygons. Attention, | this is not an official POV-Ray release it's | mainly for Chris Young and for other | adventurous peoples. PPMPATCH 16691 12-21-94 This patch adds PVM file output and input | capabilities to POV-Ray. PVM334.ZIP 516188 09-04-94 The official release of PVM 3.3 - distributed | with permission. This file contains the | official Parallel Virtual Machine (PVM) 3.3 | release. This release is required to build | and run the parallel PVM implementation of | POV-Ray (pvmpovray). See pvmpovray.txt for | additional information. See also | /programs/povray/patches/pvmpov32.zip PVMPOV32.ZIP 17450 11-02-94 Parallel processing patch for POV-Ray 2.2. | These files and modifications to POV-Ray 2.2 | give POV the ability to distribute a | rendering across multiple heterogeneous | machines. The implementation vehicle is the | Parallel Virtual Machine (PVM) System 3.2. | PVM was developed by a team of people from | the University of Tennesee, Oak Ridge | National Laboratory, and Emory University. | The effort was funded in part by the U.S. | Department of Energy, the National Science | Foundation and the State of Tennessee. The | PVM source is not a part of this | modification. You may get PVM 3.2 by sending | E-mail to the NETLIB daemon "netlib@ornl.gov" | with a subject line of "send index for PVM3" | (NO quotes). This will reply with information | about specific PVM 3.2 documentation and | source file access. See also | /programs/povray/patches/pvm334.zip PVMPOV33.ZIP 13737 09-09-94 Patch to POV 2.2 to allow parallel rendering | using PVM 3.3. This patch, when used with PVM | 3.3, gives POV 2.2 the ability to distribute | a rendering across multiple heterogenous | machines. The implementation vehicle is the | Parallel Virtual Machine (PVM) 3.3. You must | have PVM 3.3 installed to build and use | pvmpovray. The PVM software is included | separately. See pvm3.3.4.txt for details. See | also /programs/povray/patches/pvm334.zip X256Q.ZIP 18567 08-03-93 better X11 view-while-rendering -------------------------------------------------------- POV-Ray version 1.0. path: \programs\povray\pov10\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- KNOWNPRB 708 09-07-94 Known problems with POV-Ray 1.0. READ.ME 1503 09-07-94 Please read this. POVAMI.LZH 235193 09-07-94 Amiga version of POV-Ray 1.0. POVDOC.LZH 112593 09-07-94 Documentation in Amiga format. POVDOC.SIT 115840 09-07-94 Documentation in Macintosh format. POVDOC.TZ 120145 09-07-94 Documentation in Unix .tar.Z format. POVDOC.ZIP 106822 07-17-92 Documentation in PKZIP format. POVIBM.ZIP 235747 07-17-92 The POV-Ray 1.0 executable for the IBM PC. POVINF.DOC 8344 09-07-94 Information on POV-Ray and what files you | need. POVMAC.SIT 167296 09-07-94 The executable for the Macintosh. POVSCN.LZH 563375 09-07-94 Example scene files in LHARC format. POVSCN.SIT 559744 09-07-94 Example scene files in Macintosh format. POVSCN.TZ 799887 09-07-94 Example scene files in Unix format. POVSCN.ZIP 578209 07-20-92 Example scene files for the PC ; in ZIP | format. POVSRC.LZH 437644 09-07-94 POV-Ray 1.0 source code for the Amiga. POVSRC.SIT 420096 09-07-94 POV-Ray 1.0 source code for the Macintosh. POVSRC.TZ 634935 09-07-94 POV-Ray 1.0 source code in Unix tar.Z format. POVSRC.ZIP 438106 07-17-92 POV-Ray 1.0 source code in ZIP format. -------------------------------------------------------- The POV-Help system. path: \programs\povray\help\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- HELP.PHE 345277 08-16-94 The actual POV-Help database. ME.BAT 473 08-20-94 Example batch file to start POV-Help under | your editor. PHE2TXT.EXE 23144 07-08-94 PC executable to create ASCII text file from | POV-Help database. POVHELP.CAT 1251 08-18-94 The catalog of files in the POV-Help | distribution. POVHELP.DOC 7470 08-09-94 The documentation for POV-Help. POVHELP.EXE 55712 08-16-94 The PC executable. Runs stand-only or pop-up | under your editor ! POVINF.DOC 11751 08-18-94 Information on POV-Ray. POVLEGAL.DOC 12884 02-01-94 Important legal information. READ.ME 184 08-16-94 Read this before using POV-Help. -------------------------------------------------------- The source code to the help reader path: \programs\povray\help\source\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- HELP.H 4929 07-19-94 Contains needed #define's, etc. for the help | system. HELPDATA.DOC 20968 08-16-94 This explains in full the structure of a | POV-Help database. HRMAK.BAT 31 02-04-94 Batch file to make the help reader using | Turbo C. INPUT.C 6453 08-09-94 Handles keyboard input, etc. KB.ASM 5610 08-09-94 Assembler source for keyboard handling. PHE2RTF.C 24305 08-20-94 POV-Help to RTF converter (work-in-progress.) PHE2TXT.C 28019 08-20-94 Source to PHE2TXT.EXE ; POV-Help to ASCII | text converter. POVHELP.C 72308 08-20-94 The source to the main help reader. SOURCE.CAT 669 08-18-94 Catalog of files in the source distribution. TURBOC.CFG 190 08-09-94 Configuration file for Turbo C. Edit before | compiling. -------------------------------------------------------- Utilities related to DKB-Trace. path: \programs\povray\dkbtrace\dkbutils\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DKBUTAMI.LZH 132408 09-07-94 Amiga utilities. DKBUTDOC.TZ 71975 09-07-94 Utility documentation in .tar.Z format. DKBUTDOC.ZOO 78315 09-07-94 Utility documentation. DKBUTIBM.ZIP 577320 05-14-91 The IBM versions of the utilities. DKBUTSRC.TZ 117519 09-07-94 The source of the utilities in .tar.Z format. DKBUTSRC.ZOO 126280 09-07-94 The source of the utilities. DUMP2IFF.LZH 29715 09-07-94 Convert DKB output to Amiga IFF files, LHARC | format. DUMP2IFF.TZ 37653 09-07-94 Convert DKB output to Amiga IFF files, Unix | tar.Z file. DUMP2IFF.ZOO 40296 09-07-94 Convert DKB output to Amiga IFF files, Zoo | format. READ.ME 5867 09-07-94 README 636 09-07-94 -------------------------------------------------------- DKB-Trace scene files. path: \programs\povray\dkbtrace\scenes\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DKBPOV.RME 477 09-03-94 Notes about DKB->POV. BRIDGE.DAT 7648 09-03-94 ESCHER.DAT 1675 09-03-94 FISH13D.ZIP 148467 03-14-92 JACK_O.TXT 2280 09-03-94 JACKODAT.ZIP 65439 11-02-92 SNAIL_4.ZIP 17016 12-31-91 STATION3.ZIP 17625 01-20-92 TRAIN_4.ZIP 14961 01-04-92 -------------------------------------------------------- DKBTrace version 2.12. path: \programs\povray\dkbtrace\dkb212\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DKB1SIDE.PSZ 200585 09-07-94 PostScript version of DKBTrace 2.12 docs (one | sided) Compressed with the Unix compress | program. Use GZIP -d on DOS. DKB212AM.LZH 148287 09-07-94 Amiga executables for DKBTrace 2.12 DKB212DC.TZ 86509 09-07-94 Documentation for DKBTrace 2.12 in .tar.Z | format. DKB212DC.ZOO 99224 09-07-94 Documentation for DKBTrace 2.12 (zoo format) DKB212DT.TZ 163620 09-07-94 Sample data files for DKBTrace 2.12 in .tar.Z | format. DKB212DT.ZOO 161835 09-07-94 Sample data files for DKBTrace 2.12 (zoo | format) DKB212IB.ZIP 160061 05-15-91 IBM executables for DKBTrace 2.12 (zip | format) DKB212SR.TZ 208779 09-07-94 Source code for DKBTrace 2.12 (tar'ed and | compressed) DKB212SR.ZOO 241466 09-07-94 Source code for DKBTrace 2.12 (zoo format) DKB2SIDE.PSZ 200947 09-07-94 PostScript version of DKBTrace 2.12 docs (two | sided) Compressed with the Unix compress | program. Use GZIP -d on DOS. DKBPR212.ZIP 176243 05-26-91 IBM executables for 386 systems (zip format) DKBTEX.TZ 97429 09-07-94 LaTeX version of DKBTrace 2.12 docs in .tar.Z | format. READ.ME 5867 09-07-94 README 858 09-07-94 STPAULS.DAT 863901 09-07-94 Data file for St. Pauls Cathedral. -------------------------------------------------------- Ports of DKBTrace. path: \programs\povray\dkbtrace\dkb212\ports\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- COLORX 13667 09-07-94 Colour X-Windows code. DMP2PICT 23715 09-07-94 Converts DKB-Trace DUMP files to PICT format. MAC101.HQX 168846 09-07-94 DKB-Trace for the Macintosh, BINHEX format. | To use this Mac port, you need a colour Mac | (II, LC, SE/30), with 32-Bit QuickDraw, | System 6.0.5 or later, and, most importantly, | a floating-point coprocessor. A utility to | convert Macintosh-standard PICT image files | to and from Dump/QRT format as used by | DKBTrace, is also included. MAC102.HQX 162088 09-07-94 DKB-Trace for the Macintosh, BINHEX format. | To use this Mac port, you need a colour Mac | (II, LC, SE/30), with 32-Bit QuickDraw, | System 6.0.5 or later, and, most importantly, | a floating-point coprocessor. A utility to | convert Macintosh-standard PICT image files | to and from Dump/QRT format as used by | DKBTrace, is also included. OS2PORT 140285 09-07-94 An OS/2 port. -------------------------------------------------------- The standard POV benchmark. path: \programs\povray\bench\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVBENCH.CSV 13012 12-21-94 Comma-separated-value version of benchmarks. | For spreadsheets. POVBENCH.RME 1211 12-21-94 The readme for the benchmarks. POVBENCH.TXT 9712 12-21-94 The plain text version of the benchmarks. POVBENCH.XLS 22377 06-04-94 Microsoft Excel spreadsheet containing the | above data. -------------------------------------------------------- POV-Ray version 2.2. path: \programs\povray\pov22\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- KNOWNBUG.DOC 661 12-21-94 Known bugs with POV-Ray version 2.2. POVAMI.LZH 301056 09-07-94 Containes executable for Amiga version. POVDOC.LZH 218112 09-07-94 Documentation in Amiga format. POVDOC.SEA 247424 09-07-94 Documentation in Macintosh format. POVDOC.TZ 276500 09-07-94 Documentation archived in Unix .tar.Z format. POVDOC.ZIP 200563 10-01-93 Documentation archived with ZIP. POVIBM.EXE 262144 09-07-94 The POV-Ray 2.2 PC executable (self | extracting archive). POVINF.DOC 11877 12-21-94 Information on POV-Ray and what files you | need. POVMAC.SEA 252928 09-07-94 Contains the executable for the Macintosh. POVMNF.SEA 288768 09-07-94 POV-Ray utilities for the Macintosh. POVSCN.LZH 536704 09-07-94 Example scene files in LHARC format. POVSCN.SEA 551936 12-17-94 Example scene files in Macintosh format. POVSCN.TZ 744789 09-07-94 Example scene files in Unix format. POVSCN.ZIP 499735 09-29-93 Example scene files for the PC, in ZIP | format. POVSRC.LZH 424960 09-07-94 POV-Ray 2.2 source code for the Amiga. POVSRC.SEA 529408 09-07-94 POV-Ray 2.2 source code for the Macintosh. POVSRC.TZ 575233 09-07-94 POV-Ray 2.2 source code in Unix tar.Z format. POVSRC.ZIP 424151 02-02-94 POV-Ray 2.2 source code in ZIP format. README2.2 1224 12-21-94 Read this before starting. WHATSNEW.DOC 4624 12-21-94 What's new in POV-Ray version 2.2. -------------------------------------------------------- A beta copy of POV-Ray for Linux. path: \programs\povray\pov22\beta\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- LINUXBIN.TGZ 352472 12-17-94 Contains command-line, SVGA-Lib and X-Windows | binaries for Linux. LINUXSRC.TGZ 348753 12-17-94 contains POV-Ray 2.2 source to build the | Linux binaries. -------------------------------------------------------- The POV-Ray Macintosh binaries. path: \programs\povray\mac\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DEJONG.DOC 2089 09-16-94 Information on 'DeJong boxes'. DJB_SIT.HQX 175940 09-16-94 DeJong box utility for Macintosh, .sit.hqx | format. See also /images/gif/djtest.gif, | /programs/povutil/misc/dejong.zip MOOV10.HQX 219582 09-16-94 Moover for the Macintosh, a drag'n'drop | animation utility. PVDOCSEA.HQX 333639 09-16-94 The POV-Ray documentation in Macintosh | format. PVMACSEA.HQX 342987 09-16-94 POV-Ray version 2.2 for the Macintosh | executable. PVMNFSEA.HQX 390802 09-16-94 POV-Ray utilities for the Macintosh. PVSCNSEA.HQX 742036 09-16-94 POV-Ray version 2.2 scene files. PVSRCSEA.HQX 716497 09-16-94 POV-Ray version 2.2 source code for the | Macintosh. PVUTLSEA.HQX 366134 09-16-94 POV-Ray utilities for the Macintosh. RCADDEMO.HQX 324471 09-16-94 A demonstration of Render-Cad Pro. -------------------------------------------------------- File Format converters. path: \programs\povutil\convert\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3D2POV18.ZIP 103057 04-03-93 Converts .3D2 files from CAD-3D and Cyber CAD | to POV or VIVID. This program converts .3D2 | files generated by the Atari programs CAD-3D | and Cyber CAD to POV-Ray or Vivid raytracer | scene files. Bounding shapes are | automatically generated for POV-Ray to | greatly reduce the rendering time. 3DS2DKB1.ZIP 39942 08-24-91 Reads ASCII save file from 3D Studio and | writes a DKB Data file This program reads the | ASCII save file from the 3D Editor in 3D | Studio and writes a DKB raytracer Data file | consisting of smooth triangles for really | good looking reflections. It also writes the | camera and light positions. Unfortunately, it | doesn't handle colors and textures | automatically, (although I'm working on it.) | They all default to a white shiny plastic, | and you must go in manually and adjust them | to what they were. 3DSDKB32.ZIP 69631 10-14-91 Read a 3DS ascii save file and writes a DKB | data file This program reads the ASCII save | file from the 3D Editor in 3D Studio and | writes a DKB raytracer Data file consisting | of smooth triangles for really good looking | reflections. It also writes the camera and | light positions. Unfortunately, it doesn't | handle colors and textures automatically. 3DSPOV.ZIP 131558 10-04-93 3DS2POV v1.8 Converts 3DS files to POV-Ray | and others 3DS2POV v1.8. Converts 3D Studio | .3DS files to POV-Ray 1.0/2.0, Vivid, or | Polyray raytracer files or to RAW triangle | files. Converts mesh objects, light sources, | cameras, and basic material properties | (colour, reflection, transparency). Can also | convert animations using 3D Studio's VUE file | export. Whats new in 1.8: Limited materials | conversion. Box output mode for quick tests. CYB2RAY.ZIP 343022 09-08-94 Converter .3D2 to POV smooth_triangles | Converts from 3D2 /Cyber Studio (Atari ST) to | POVray/Vivid Flat triangles or | smooth_triangles. Contains some data files | and images as well. D2P.ZIP 27709 03-14-93 AutoCAD DXF file to POV Data File Converter DXF2DKB.ZIP 56609 08-20-90 Converts DXF files into DKB-Trace format. DXF2PV16.ZIP 27723 03-14-93 A DXF to POV-Ray file converter. DXF_POV.ZIP 186225 04-09-94 A DXF to POV converter with source code. At | the moment the code outputs POV 2 format from | DXF files generated by ACAD release 12. It | supports blocks, inserts, 3Dfaces, circles, | polyface and polygon meshes. I have also | included a few extra features such as | previewing meshes, generating cylinders and a | number of command line options. DXFTRI.ZIP 74155 08-09-93 DXF2TRI 2d DXF polyline to RAW convertor | Converts DXF polyline entities to RAW format | triangles for RAW2POV. Can also extrude and | back them. It was written to get Corel Draw's | DXF output into POV for text objects. Written | by Tim Riley from Steve Anger's POLY2TRI | code. Public domain, excellent docs and | source included. FNT2POV.ZIP 3824 08-31-92 Font2POVRAY v1.10 creates POV-Ray 1.0 objects | Font2POVRAY ver 1.10 converts GRASP/PICTOR | .SET & .FNT bitmapped fonts into POV-Ray | objects. Includes QBASIC source and doc. See | also /images/gif/fnt2pov1.gif GTR.ZIP 25287 07-25-92 Takes Rayshade triangle data, extracts to | TXT2POV or SANDPAPER. Utility to take | Rayshade triangle data and extract the | vertices suitable for smoothing/bounding by | Steve Angers TXT2POV utility or the SANDPAPER | utility SNDPPR3. KLAUS.ZIP 32413 09-10-94 Autocad drawing 3dfaces to Povray | smooth_triangle LV2PV_V3.ZIP 62047 12-18-93 Converts Lparser output to a POV or ViVid | scene file. MAEDER.ZIP 1319765 09-10-94 Mathematica graphics to POV-Ray conversion PDB2POV.LHA 152015 09-06-94 Atomic structure file to POV-Ray scene file | converter v1.19 PDB2POV is a program capable | of converting Brookhaven databank format | atomic structure files to POV-Ray V2.x scene | files. See also | /programs/povutil/convert/pdb2povs.zip PDB2POVS.ZIP 40745 09-07-94 Converts Brookhaven databank format to POV. | version 1.19, source. PDB2POV is a program | capable of converting Brookhaven databank | format atomic structure files to POV-Ray V2.x | scene files. This archive contains the | source. See also | /programs/povutil/convert/pdb2pov.lha POV2MRY.ZIP 141812 01-03-95 Version 0.9 Public Beta of POVRAY 2.x to | Moray 1.5x Converter. POV2MRY converts POVRAY | scene files to the MORAY's MDL format. POV2RAW.ZIP 21637 05-07-94 Extracts triangle data from a .pov file into | .raw format. RAWPOV.ZIP 121383 10-04-93 RAW2POV v1.8 Converts RAW files to POV-Ray & | othe Converts RAW triangle files (x,y,z | triplets) to POV-Ray 1.0/2.0, Vivid, or | Polyray raytracer files. Generates smooth | triangles with a user definable smoothing | level. Whats new in 1.8: Now supports POV-Ray | 2.0, Vivid, & Polyray. Default command line | options can be set in an environment | variable. Some parser fixes. REALIZE.ZIP 271674 10-01-94 A full-featured, one-step DXF to POV ver 2.0 | converter. For those not familiar with the | .dxf file format - dxf (Drawing interchange | file format) is a nearly universal format to | convey drawing information. Most notable | systems are AutoCad, AutoCad Lite, Cadkey, | etc. REALIZE recognizes and converts: - 3D | entities (polyface,3d faces,3d meshes) with | automatic smoothing of faces (see Directive | File Syntax) - 2D entities (line, circle, | polyline, solids, arcs) with extended 2D | features like beveling (see Directive File | Syntax) - simple and nested blocks with | texture assignment (see Samples) - | representative blocks (see Representative | Blocks) - layers with texture assignment (see | Samples) - views - viewports - the full 256 | AutoCad color set with each color assignable | to any POV pre-defined or user defined | texture. This package has been tested | extensively on .dxf files generated by | AutoCad release 12. Any .dxf file that | conforms to this standard and is readable by | AutoCad should be convertible by REALIZE. Any | .dxf file format which does not conform | closely to this standard may produce | problems. RIBXYZ.ZIP 21972 07-30-92 RIBTOXYZ converts DCAD3D .RIBs to RAW | triangles RIBtoXYZ converts .RIB RenderMan | files, as output by DesignCAD 3D, to RAW | triangle files for Steve Anger's RAW2POV. | CAUTION, THIS IS NOT A FULL-FEATURED RIB | CONVERTOR. DCAD outputs only polygons, and | this program slices them down to triangles. | DCAD's RIB output is a little better behaved | than its DXF output, seems to pay better | attention to vertex ordering, which is | important to RAW2POV for smooth triangle | normals. DOS .EXE and C source included. | Public Domain utility by Richard Newell. SCULPT2D.ZIP 23391 05-03-91 Reads an Sculpt-Animate 3D scene and | generates DKB output. SMOOTH50.ZIP 195601 03-18-94 SMOOTH v5.0 - Raw Triangle Surface Normal | Calculator SMOOTH v5.0 - Raw Triangle Utility | Calculates surface normals for raw triangle | data and creates a variety of output formats. | Fully supports POV v1.0 & v2.0 with limited | support for MTV (NFF), Vivid 1.0/2.0, Polyray | 1.6, DKBTrace, POV 0.5, Rayce 2.7, CTDS 3.0, | Rtrace 8.30 (SCN) and Rayshade. Includes a | center utility that centers triangle data | about the point 0,0,0, a scale utility that | scales triangle data on any axis, a utility | to extract triangle points from scene files, | and a preview mode to view triangle files. | (Freeware) SNDPPR3W.ZIP 163736 08-10-92 Reads triangle data and outputs with surface | normals appended. Sandpaper is a simple | little utility that reads in triangle data, | then outputs that same triangle data with | surface normals appended. This "polygon | patch" or "smooth triangle" output can be | used with a raytracing program to produce | smooth looking surfaces, instead of the flat | "faceted" look you get with triangles alone. | Consider the difference between a geodesic | dome and a smooth sphere, and you'll have the | idea. (I've included a tiny, simple GIF file | as an example). T3D4DOS.ZIP 402952 04-19-94 Files for manipulating Imagine/Turbo Silver | TDDD files. readwrite - reads and writes both | TDDD and TTDDD files. tddd2mif - reads TDDD | or TTDDD files and outputs FrameMaker MIF | files. tddd2ps - reads TDDD or TTDDD files | and outputs isometric wireframes with Top, | Front, Right, and Isometric views in | PostScript. tddd2nff - reads TDDD or TTDDD | files and outputs NFF files. tddd2off - reads | TDDD or TTDDD files and outputs OFF files. | tddd2ray - reads TDDD or TTDDD files and | outputs Rayshade 4.0 files. tddd2vort - reads | TDDD or TTDDD files and outputs VORT files. | tddd2dxf - reads TDDD or TTDDD files and | outputs DXF (AutoCAD) files. tddd2pov - reads | TDDD or TTDDD files and outputs POV-Ray 1.0 | files. TDDD2POV.ZIP 40691 10-03-94 Translate Imagine .IOB files into POV files A | C program to translate Imagine files into POV | format. Produces POV v1.0 format output only. | Can optionally produce smooth triangle | output. A little flaky; try it, improve it, | post improved version please. TXTDKB12.ZIP 105948 09-10-91 Text to DKB Converter v1.2 TXT2DKB is an | example of use of RAYOPT bounding shape | optimizer routines. It converts lists of | triangle coordinates in ASCII text format to | optimized DKB files. The input file consists | of 12 numbers per line with each line | representing the coordinates and colour of | one triangle. TXTPOV13.ZIP 100733 11-08-91 Text to POV Converter v1.2 TXT2POV is an | example of use of RAYOPT bounding shape | optimizer routines. It converts lists of | triangle coordinates in ASCII text format to | optimized POV files. The input file consists | of 12 numbers per line with each line | representing the coordinates and colour of | one triangle. TXTRAW.ZIP 21675 10-14-93 Converts PV3D TXT files to RAW files for | RAW2POV Converts TXT files generated by the | PV3D modeller to RAW files usable by programs | such as RAW2POV and Sandpaper. VERA2POV.ZIP 23925 08-16-94 convert vera-formatted files into a (POV) | version 2 vera2pov-1.1 is version 1.1 of a | conversion utility, to take vera-formatted | files (originally from Bernhard Geiger's | Nuages package | (ftp://betelgeuse.inria.fr/pub/Nuages/NUAGES-*.tar.Z)) containing vertices (in groups of triangles) and the associated vertex normals and convert them into a Persistence of Vision (POV) version 2.x-formatted file containing a union of those triangles suitable for inclusion and instantiation as an object in POV. | package VP2RW.ZIP 35216 01-10-93 ViewPoint OBJ to RAW traingle format | convertor Converts files from ViewPoint | Wavefront .OBJ to RAW triangle format for | processing by RAW2POV to provide input to | your favorite raytracer. OBJ format is a | ASCII file containing a list of vertices, a | connection table, and a list of normals. DOS | executable, docs and C source included. VR2POV11.TGZ 19573 09-08-94 Converts triangles from Nuages' VERA format | to POV 2.2 format This package converts the | VERA file format from Bernhard Geiger's | betelgeuse.inria.fr/pub/Nuages/NUAGES-*.tar.Z) into a POV 2.x-formatted file. The VERA file format is created from triangulating contour data sets, especially from MR or CT images. It was originally written on UNIX, but should work in DOS. | Geiger's WC2POV25.ZIP 530231 01-02-95 Converts amongst 3DS,RAW,NFF,TPO,OBJ,GEO,DXF | and POV files. This program allows 3d models | to be read, views, modified, and saved in | several different formats. These formats | include: RAW - RAW 3d file, (Both import and | export) NFF - Neutral file format as define | by Eric Haines (Both import and export) TPO - | TPoly files (Both import and export) OBJ - | Wavefront 3d objects (Both import and export) | GEO - AOFF files (Both import and export) DXF | - A 3d subset (Both import and export) 3DS - | Autodesk 3D Studio files. POV - POV-Ray V2.x | (Export only) WOBJ2POV.ZIP 125929 03-20-94 WObj2Pov V1.0 -Converts Wavefront obj files | to Povray files. The WObj2Pov program is a | MS-Windows programs that allows Wavefront | .obj files to be manipulated and then saved | as a Povray V2.x file. This allows wireframe | 3d models to be converted to a format that | the Povray V2.x can render into a realistic | 3d image. Persistence Of Vision Raytracer | beta 0.5 -------------------------------------------------------- POV-Ray related utilites. path: \programs\povutil\colour\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- CLRCVT01.ZIP 63256 11-22-93 Dan's Color Converter This program was | created to allow you to quickly and easily | convert numbers between various | representation schemes. In order to use it | effectively you should have some basic | background in color, and if you wish to delve | further there are references. CMAPPOV2.ZIP 42049 11-24-93 ColorMapper V1.0, the interactive colormap | configuration editor ColorMapper V1.0, the | interactive colormap configuration editor. | This software is a handy tool for | interactively creating color maps or spreads | (most useful for raytracers). CSD10UK.ZIP 70449 08-16-94 Colourset Designer for Raytracer users V1.0 | UK version. CSD V1.0 VGA / GUI ColourSet | Designer for raytracer users. CSD will allow | you to import colour data from Vivid or POV | files. Adjust colours, compare colours and | create harmonious groups of colours finally | saving them to Polyray, Portray Vivid or POV | format. Low cost Shareware by Paul Smith, | Raytech BBS. UK version CSD10US.ZIP 70418 08-16-94 Colorset Designer for Raytracer users V1.0 US | version. CSD V1.0 VGA / GUI ColorSet Designer | for raytracer users. CSD will allow you to | import color data from Vivid or POV files. | Adjust colors, compare colors and create | harmonious groups of colors finally saving | them to Polyray, Portray Vivid or POV format. | Low cost Shareware by Paul Smith, Raytech | BBS. US version -------------------------------------------------------- Fractal-related utilities. path: \programs\povutil\fractal\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FRGEN14.ZIP 68787 10-01-93 Fractal landscape generator. FRGEN v1.4. | Generates fractal landscapes and other shapes | using successive triangle sub-division. The | fractal data can be output as POV-Ray 1.0/2.0 | or Vivid scene files or as RAW triangle data. | See also /images/featured/alo/gif/frgen14.gif POVSCAPE.ZIP 24460 04-21-92 Fractal Landscape generating/viewing utility | for POV. -------------------------------------------------------- Misc. utilities. path: \programs\povutil\misc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DEJONG.ZIP 124585 08-30-94 POV program to slice and rotate a patterned | sphere The "de Jong box" idea was conceived | by Mark de Jong in June, 1994, while | brainstorming with me about new textures and | shapes for POV-Ray. I had mentioned that it | would be nice to have a spiral texture on a | sphere. Mark said, "If you created a sphere | with a radial texture on it, then cut it into | a bunch of thin horizontal slices, and rotate | each slice a little bit, you'd get a spiral | pattern." This sent our minds spinning. We | realized that if we made a general-purpose | box of twisted slices, we could drop anything | into it and it would get "swirled." Not just | textures, but shapes too. See also | /programs/povray/mac/djb_sit.hqx, | /images/gif/djtest.gif GAWK2154.ZIP 228733 02-05-94 GNU AWK - DOS version. GAWK215S.ZIP 571550 11-16-94 GNU AWK - source code. GRAVER.ZIP 53601 03-27-94 Image engraving tool for ray tracing. GRAVER | 1.0 is an image engraving tool for creating | 3-D special effects such as carved shapes and | engraved letters on marble, wood, or metal | objects. Graver converts BMP images into | gray-scale BMPs which, after GIF conversion, | you can use as POV-Ray height fields or bump | maps. See GRAVER.GIF for an application | example. Requires 386 or better, SVGA, mouse, | Windows 3.1, and VBRUN300.DLL. See also | /images/gif/graver.gif, | /programs/util/misc/vbrun300.dll PBSPLINE.ZIP 16146 05-09-94 POV b-spline object utility. POVQ.ZIP 2441 10-10-93 POV-Q - A Queueing system for POV-ray A | simple queueing system for POV-ray. It runs | under 4dos and allows users who are using a | multi-tasking Op/Sy to set up a list of files | for POV-ray to process. PVQUAN16.ZIP 103956 11-30-92 A collection of C source programs to generate | POV files. A collection of C source programs | to generate POV files. The POV output files | can then be quantised to reduce the number of | colours to 256 or less, and combined into a | .FLI animation file. Another use is to | generate two scenes from slightly different | postions, and view the 2 images on a PC's VGA | screen using Sega 3D specs. PVSTAR.ZIP 19403 08-25-92 Starry Sky for PVRAY - by Karl Weller Add a | starry sky to your PVRay dat files. Written | in C. Source included. QBSTUF.ZIP 21719 06-30-93 QuickBASIC Graphics Grabbag This archive | contains a number of various programs and | routines that I collected from my HD. All | programs are graphics-related in one way or | another, aside from that, they're quite | diverse. Nothing fancy, most was written for | no eyes other than my own, but I decided I'd | share it, for what it's worth. QuickBASIC 4.5 | source code only (no executables included), | but most, if not all, should run with DOS 5's | QBASIC interpreter. Standard VGA required. | Dan Farmer RAYL213.ZIP 53222 09-11-94 POV-Ray 2.0 (+others) object generator. | Creates lathe'd objects. RayLathe V2.13 is a | text based tool that allows you to create | three dimensional objects using the metaphor | of the machinist's lathe. Objects can be | created for POV-Ray 1.0/2.0 & Vivid 2.0 ray | tracing programs. Also .RAW output to many | other tracers. uLathe (lathe151.zip) is an | excellent front end to RayLathe. See also | /images/gif/rayl213.gif ROTATE.ZIP 43248 06-08-94 ROTATE - Align objects with position in space | This program makes it easy to line up an | object so that it is pointing directly | towards or away from a position in the | coordinate space. This is a beta release. | Comments/bug reports/improvements are | welcome. Source code is included. See also | /programs/povutil/misc/rotos2.zip ROTOS2.ZIP 42750 06-08-94 ROTATE - Align points in space (OS/2 version) | This is the OS/2 version of ROTATE. If you | use OS/2, download this version instead of | ROTATE.ZIP - it contains all the same files, | but with an OS/2 executable instead of the | DOS executable. See also | /programs/povutil/misc/rotate.zip SPLITP.ZIP 49578 08-30-92 Split POV-Ray for Networks This program | creates a series of batch files to allow a | POV-Ray image to be spread over an unlimited | number of network workstations. It works by | utilizing the +s and +e command line switches | in POV-Ray to render individual strips of the | images on each station, and when all are | completed, "glues" them into a single image. | QuickBASIC source included. SPLITR.ZIP 46359 07-31-94 OS/2 VX-REXX Version of SPLITP SplitPOV REXX | is an OS/2 VX-REXX port of the POV-Ray | network utility SPLITP. The program generates | indvidual OS/2 .CMD files to be used on | several (up to 9) machines in a network. Each | machine generates a 'strip' of the image & | writes it to a directory on the server. When | all the 'strips' are completed another | utility 'glues' them all together into a | single TGA image. NOTE: This program REQUIRES | the VX-REXX runtime, VROBJ.DLL. STROBE.ZIP 1205 10-15-94 A program which generates strobing runway | lights. TGA2GIF.ZIP 13497 10-11-93 Source to convert TGA files (as output by | POV-Ray) to GIF format. This works under at | least DOS and VMS. C source only. TIMER.ZIP 20033 08-05-91 A utility for estimating the time required | for a ray-tracing. This program was inspired | by IMAGTIME (author unknown). IMAGTIME would | estimate the time for a final ray-trace based | on the time it took for a thumbnail of the | image. TIMER does the same thing basically, | except TIMER is intended to also clock the | time between the start and completion of the | thumbnail. Once the time has been clocked, | TIMER will list the time elapsed and give | estimates for different resolutions as | specified in TIMER.CFG. ZOOM.ZIP 19977 01-24-93 Zoom 1.1: POV-Ray scene zoomer ZOOM 1.1 is a | quick & dirty utility for calculating | incremental xyz points along the vector of | your original POV-Ray camera path. It could | also be used to calculate incremental points | along any arbitrary vector. New: program now | does error-checking; made command-line syntax | a little more easier; changed output format | so it should be a bit more useable. Another | free raytracing utility by Truman Brown. -------------------------------------------------------- Dave's Flic Viewer, Targa Animator. path: \programs\povutil\dfv_dta\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DFV.ZIP 33220 10-17-94 Dave's Flic Viewer, Rel. 1.1.2 A minor update | over 1.1.1. It fixes a bug playing 800x600 | 16-bit flics. DFV_111.ZIP 40902 09-05-94 Daves Flic Viewer. The famous DOS animation | player ! DFV plays is a DOS-based flic-viewer | which can display .FLI, .FLC, .FLX, .FLH, and | .FLT animation files. (and also .GIF and .TGA | still images.) It should be able to handle | any 320x200 .FLI you throw at it. If you've | got a VESA-compliant SVGA or are running a | VESA driver, then DFV will be able to display | .FLC files with dimensions up to and | including 1024x768 (in 640x480, 800x600, or | 1024x768 mode). If you don't have SVGA, DFV | should still be able to display .FLC files up | to 640x480 by displaying in a 320x480 mode | and throwing away half the pixels. If you've | got a VESA 1.2 hicolor SVGA, or a hicolor | SVGA with a VESA 1.2 driver, then DFV can | also handle .FLX and .FLH files up to 800x600 | (in 640x480 or 800x600 mode). DTA21PB.ZIP 220930 01-15-94 Dave's Targa Animator. THE definitive DOS | FLI/FLC generator. This is a BETA version of | DTA. What's new in DTA: Rel 2.1.0. I'm making | some pretty substantial changes to the way | DTA works, right now. Some things are | probably still broken though I'm pretty sure | that most reading and writing routines | finally work the way they're supposed to | again. Some things that I'm sure are still | broken are: I haven't finished updating the | documentation file, so this file will have to | do. There's a bug in flic-reading... | sometimes there's an erroneous extra line of | pixels at the bottom of the picture. DTA | still doesn't read 16-color .PCX files. -------------------------------------------------------- Bitmap-manipulation utilities. path: \programs\povutil\bitmap\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FIXTGA.ZIP 7450 11-25-92 Fix corrupted POV Targa files. In rare cases, | because of a system crash, the Targa output | file created by POV, could have an incomplete | last line. POV continues (+c) processing on | this file after giving a message to that | effect: "Error reading aborted data file". | For peace of mind, FIXTGA chops off the last | incomplete line and everybody is happy. GLUETGA.ZIP 8342 05-14-91 TARGA-24 Image File Concatenation Utility PICLAB.ZIP 164835 12-03-91 A DOS image processing program ; one of the | best available. TGAMIX11.ZIP 122334 11-30-94 Allows merging of TGA files with optional | transparancy. With this little tool, you can | process very big TGA files. It has the usual | command-line interface, with parameters | passed through switches ( / - or + ). The | theorical maximum size is [21845x32767]. TGAPASTE.ZIP 16593 11-12-94 A utility for combining targa files. This | program will let you combine multiple TARGA | files into a single TARGA. Designed to be | used with the "s" and "e" options of POV. TGATEXT.ZIP 209369 09-28-94 A utility for adding text to targa files. | This program will let you add text to 24 bit | TARGA files. 2 Fonts (Helvetica and Times | Roman) are provided in a number of sizes with | the option using BOLD or Italic text. -------------------------------------------------------- Generate scene source code. path: \programs\povutil\code_gen\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BSTONE.ZIP 338876 04-19-94 A special-purpose Basic interpreter for | POV-Ray. Buildstone Basic is a | special-purpose Basic interpreter: Many fans | of the popular raytracer POV used to write | programs for producing input files. This | interpreter was prepared to make time between | idea and POV input a little bit shorter. CHAIN11.ZIP 5539 09-10-94 POV-Ray 1.0 object generator. User definable | straight/looped chains User can specify | dimensions of chain link, number of links, | and the shape of the chain (straight or | loop). Creates separate object include file | and whole scene file in which to use object. | Follow the examples in the doc, then trace | the results. You are creating images in | minutes. CHAIN v1.10. See also | /images/gif/chain11.gif CHAINS.ZIP 10495 10-01-94 simulate a hanging chain, animate it, make a | pov file for it. Supports animation of | particle system for linux svgalib, output as | a POV-Ray object, many options (physically | oriented) CLAY.ZIP 52553 09-18-93 CLAY - Free Form Deformation Program CLAY: | Beta version 0.02 by Alfonso Hermida. This | program reads a RAW data file and creates a | 3D grid. By deforming the grid you deform the | RAW data object. Read the DOCS (which are | very short) to get an idea how to use it. The | commands are CASE SENSITIVE. See also | /source/objects/raw/rawcla.zip CM110.ZIP 24586 08-10-92 CircleMaster (CM) v1.00 CircleMaster is a | data file generator for the Persistence of | Vision Raytracer (POV-Ray). CircleMaster | enables you to create exacting specifications | for quadric spheres, quadric ellipsoids, and | intersections thereof. CTDS.ZIP 59150 03-04-94 Connect The Dots System 3.0 Connect The Dots | System [CTDS] Version 3.0 is a unique program | designed to make the development of connected | raytracing objects an easy process. Given a | series of coordinate and radius values, CTDS | produces a neatly formatted raytracing data | file composed of spheres (representing the | coordinate points) and cones that smoothly | connect the spheres. This data file can be | immediately incorporated into your raytracing | scene. EDITORS NOTE : One of the MOST useful | POV-Ray utilities ! CTDS continues to be: | Freeware by Truman Brown. CTDWS.ZIP 9942 07-25-94 Takes x,y,z,radius & outputs b-spline of | cones and spheres This program takes | x,y,z,radius records for input, and outputs a | .pov or .inc file with a b-spline made of | cones and spheres. DIAM13.ZIP 3916 09-10-94 POV-Ray 2.0 object generator. User definable | diamonds. DIAM13 - Generates POV v1.0 diamond | objects. This program generates a POV-Ray | v1.0 .POV file containing a declared diamond | object based on user defined variables. See | also /images/gif/diam13.gif DNA095.ZIP 35287 01-10-94 Creats twisted ladder-shaped objects (like a | strand of DNA) DNA is a small utility used | for creating twisted ladder-shaped objects. | The generated output files can then be used | as an input file for the POV-Ray v2.x or | PolyRay v1.6 raytracers. C source included. | See also /images/featured/alo/gif/dna095.gif FORM05T.ZIP 575955 11-18-94 Creates Organic art on IBM PC/DOS, | output:POV, GIF; req 387, VGA The FORM | program is a FREE program that allows you to | create "FORMS" for display on your monitor or | for rendering by the POV raytracer. A form is | a three dimensional object built up from a | simple set of primitives and some simple | operations performed on them. None of the | forms produced are intended to represent | anything real in any way, they are just | supposed to look good. This version allows | you to mutate existing forms and also to | "tween" (evolve) between two mutations to | produce an animation. FORM is supposed to | perform roughly the same function as the | program described in the book "Evolutionary | Art and Computers" by TODD and LATHAM. You | will need to extract the files in the | included bc402rtl.zip archive. FWHEEL.ZIP 58439 11-27-93 FWHEEL: an easy raytracing animation | generator FWHEEL is an animation-based data | file generator for the Persistance of Vision | Raytracer (POV-Ray) v2.0, and the Vivid | raytracer by Stephen Coy. FWHEEL creates a | unique series of polygonal wheel shapes | composed of spheres and cones that | attractively decrease in radius. Features | include a graphic interface and preview box. | See also /images/featured/alo/gif/fwheel1.gif GEAR13.ZIP 5159 09-11-94 POV-Ray 1.0 object generator. User definable | gears. User can specify attributes of a gear | (size, number of teeth, thickness, etc.). | Creates separate object include file and | whole scene file in which to use object. | Follow the examples in the doc, then trace | the results. You are creating images in | minutes. GEAR v1.13. See also | /images/gif/gear13.gif GENB.C 8053 09-26-94 Generates an include file with the | definitions of a steel bridge Generates a | POV-Ray include file with the definitions of | a steel bridge consisting of a framework of | rods. See also | /source/scenes/pov2/pyramid.pov, | /programs/povutil/code_gen/genp.c GENP.C 13796 09-26-94 Generates a POV-Ray include file with the | definitions of a pyramid Generates the | definitions of a pyramid in the style like | the ones in the Louvre (Paris). Many things | are user-configurable. See also | /programs/povutil/code_gen/genb.c, | /source/scenes/pov2/pyramid.pov GEODOME1.ZIP 30130 04-28-94 Geodesic dome generator. Includes source. | GEODOME is a utility to create data files for | the POV-Ray ray tracer, Version 2.x. It | creates geodesic spheres that are created | from either triangular facets, or from a mesh | of pipes and joints, depending on what the | user requires. See also | /images/jpg/geodome.jpg GEOKIT.ZIP 112239 08-25-94 GeoDesic Structure Generator This is a | compiled quickbasic program to generate a | variety of geodesic structures. The program | prompts for all parameters and has defaults | for all. Default output is to POV include | file containing three textureless named | unions (Links, Nodes and Panes). Raw output | can be generated also. HELIX132.ZIP 28572 02-08-94 Helix allows easy creation of helix objects | for POV version 2. HYPE.ZIP 26836 08-10-92 The companion program to CircleMaster. Hype | is the companion program to CircleMaster | (CM.ZIP). It will generate user-defined | hyperboloids of one sheet (hourglass-shaped | quadrics) for the Persistence of Vision | Raytracer (POV-Ray). Another raytracing | utility by Truman Brown. See also | /images/artists/trumanb/hypedemo.jpg JTG12.ZIP 26009 05-12-93 POV utility to generate torii. Generate torii | for POV-Ray based on either major/minor or | inner/ outer radii. Source included. LISSAJ.ZIP 88111 08-27-92 Lissjous Object Generator Version 1.52 of Dan | Farmer/Aaron Caba's Lissajous generator. For | POV-Ray 1.0, Polyray, Vivid. Uses GUI-like | interface with color preview. See also | /text/tutorial/utiltut/lissa/lissa.tut OBJREP.ZIP 60853 09-08-94 Object Replicator for Windows ver 1.3 Object | Replicator for Windows creates multiple | copies of an object with random pigment, | rotation, size etc. for rendering with POV | 2.0. All you need is an include file that has | a declared object with texture. Freeware. See | OBJR1.GIF & OBJR2.GIF for examples. Requires | VBRUN300.DLL. See also | /programs/util/misc/vbrun300.dll PICFLD10.ZIP 39905 06-18-94 Alternative to POV heightfields. Picfield | v1.0 - a utility for creating POV-Ray object | arrays similar to height_fields, but more | involved (evolved?). PLANT05.ZIP 57209 10-06-93 A small utility that generates plant-like | objects. PLANT v0.50a is a small utility that | generates plant-like objects for the POV-Ray | v1.0, v2.0, and Polyray v1.6 raytracers. It | also outputs CTDS files. The generated file | is a union of (many) spheres (POV and | Polyray) or sphere coordinates (CTDS). See | also /images/featured/alo/gif/plant05.gif POVGEN11.ZIP 55120 12-16-92 POVGEN 1.1: Generate solids of revolution by | sweeping a curve. POVSUD.ZIP 71535 10-28-94 A very useful data file generator for | POV-Ray. POVSUDS is a variation of a program | written by Sam Hobbs and published in the | Sept '91 C User's Journal. The basic | algorithm is from Clifford Pickover's | "Computers, Pattern, Chaos, and Beauty" (St. | Martin's Press). We have added the ability to | create Persistence of Vision Raytracer data | files using redirection. The file thus | created consists of a union of declared | objects (SudsObject) that can be any object | that you desire (and have the CPU power to | trace!) as long as the object has the same | size as a unit sphere (radius=1). PTWIST.ZIP 59277 09-03-93 An object creator for POV-Ray. Creates | 'twisted' shapes. The program POVTWIST.EXE | will create a data file for the POV-Ray | raytracer describing an object that looks | something like a twisted ribbon or a piece of | macaroni. I used this program to create the | floating macavirus in "Not a Trace of | Reality" a.k.a Ntreal.gif. The 'twister' is a | POV union made up a many instances of a | #declare'd quadric. POVTWIST.EXE generates | the complete code and a usable quadric, all | the user needs to do is generate the | 'twister' pov file, #include it in a POV | scene file and place the 'twister' in their | scene. TWISTED.POV is an example of how to | use the file generated by POVTWIST.EXE. Drew | Wells See also | /images/featured/alo/gif/ptwist.gif, | /images/gif/twist1.gif PVCOIL.ZIP 59369 09-16-93 Utility to generate twisted rings This is an | updated utility that is used to generate | unusual twisted rings composed of spheres and | other objects. Kind of like "friendship | bracelets" woven of strands of beads in some | cases. Original program by W. D. Kirby | [70722,2407]... Source included. v2.10 update | By R. Bryerton [73747,433]... Source included | New options include POV, Polyray, CTDS and | WORM file formats, an extended choice of | basic objects for POV and Polyray, and a 2D | (xy) graphic preview. See COIL.GIF for | example image by W. D. Kirby. See also | /images/gif/coil.gif RCTDS1_0.ZIP 31736 06-06-94 Rob's Connect The Dots Smoother. Runs under | Unix, includes source. ROSE12.ZIP 27025 02-08-94 Rose v1.2 allows easy creation of sine rose | objects for POV-Ray 2.0 SHADE12.ZIP 3694 09-12-94 POV-Ray 2.0 object generator. User definable | lamp shade + more. User can specify | dimensions of lamp shade. Program is more | likely to be used for creating wild new | shapes. Flattened shade could make channel | selector dial for old TV, coaster, etc. | Follow example in doc to create whole scene | in minutes. SHADE v1.2 See also | /images/gif/shade12.gif SHELLY15.ZIP 641846 10-22-94 Generator of Slug & Shell like Objects Shelly | is a tool that generates 3D-Objects of | various seashells (Ammonites, Slug-houses | etc.) for: POV-V2.0, Real3DV2, X3D and T3Dlib | (the last means Imagine, DXF, Rayshade, Vort, | Post-Script etc. support! ). C-Source | included. Tested on Amiga, SUN4, HP9000, | IBM-RS6000, Alpha. Amiga-exe included. More | rendered pictures included (not mentioned in | the docs). They can be found in shelly/pics | (after unpacking ;) and were made with | Real3D2.49 on my Amiga (except NWShell which | was rendered on a meeting on an island called | Neuwerk (Cuxhaven) on Pink's (IRC) A3000 | overnight ;)). SPIKE1.ZIP 70414 03-20-93 SPIKE, random spike generator for POV SPIKE | create a POV data file made up of a specified | number of cones of random length rotated at | random angles around the origin. SPIRAL.ZIP 38536 01-10-92 Spiral version 2.2 Spiral 2.2 creates spiral | coordinate for use with CTDS. Spiral is | POV-Ray and Vivid compatible. See also | /images/featured/alo/gif/spiral22.gif SPRL22.ZIP 38538 01-10-92 SPIRAL is a three dimensional coordinate | generator. SPIRAL is a three dimensional | coordinate generator. SPIRAL creates output | compatible for use with: Connect The Dots | Smoother (c) by Truman Brown STAR12.ZIP 3924 09-11-94 POV-Ray 1.0 object generator. 3D User | definable star. User can specify dimensions | of star (number of points, size of points, | thickness, etc.). One of my more flexible | object generators in that the options can be | played with to come up with radical new | shapes. For example, a large star with many | points is a circular saw blade. Generates | whole scene. See also /images/gif/star12.gif SUDS.ZIP 80600 11-19-94 POV-Ray "Kissing" Spheres Program Release | 3.0: POV-Ray 2.0 version. Generates POV-Ray | v2.0 scene files of a cluster of many tightly | packed spheres, sort of like suds. Spheres | may be arranged on a flat plane or in a | spherical grouping. Multiple textures can be | specified. C source included. See also | /text/tutorial/utiltut/suds/suds.tut, | /images/gif/suds_1.gif SURF.ZIP 105751 10-07-93 POV Surface Generator This is the program | used to generate the images recently uploaded | as WIWIAN.GIF, BANCHOF.GIF AND MANDAL.GIF. It | creates INC files for POV-Ray 2.0 for a | variety of colors and conditions. An | extensive help file is included. Windows 3.1 | is needed to run the program. SWOOP.ZIP 70301 09-12-92 Swoop, a POV-Ray Triangle Generator Utility | Swoop is a utility for creating objects for | the POV-Ray raytracer. It can create | extrusions and sweep surfaces using a | triangle mesh. More complex objects are also | possible. REQUIRES: POV-Ray for rendering, | and RAW2POV for converting Swoop output to | POV-Ray input. Polyray is not required, but | is very useful as a previewer. Command-line, | text-file driven, no preview. C source and | examples are included. See also | /programs/povutil/code_gen/swppat.zip, | /text/tutorial/utiltut/swoop/swoop.tut, | /images/gif/swoop1.gif SWPPAT.ZIP 31612 07-25-94 Swoop v0.11 executable Here's a quick patch | to Swoop v0.1 to add 3 new variable types: | sine, cosine, and power. Swoop is a little | utility that creates raw triangle meshes by | sweeping a polygon through a defined path. | This archive contains only the executable, | you'll also want to get swoop.zip for the | documentation and example files. See also | /programs/povutil/code_gen/swoop.zip TGADOT.ZIP 16051 08-22-94 Creates an array of objects from a TGA file, | one per pixel. TGADOT is a utility to create | data files for the POV-Ray ray tracer, | Version 2.x. It takes a .tga file and creates | an array of objects (by default, spheres) | where each one corresponds to the position | and colour of a pixel in the tga file. | Archive includes tgadot.exe, tgadot.doc and | tgadot.c (C) Copyright 1994 Andy Wardley. All | Rights Reserved. TREEGROW.C 4792 09-20-94 Cheesy, simple tree-growing program This is a | simple tree-growing program. It generates a | POV 2.2 source file called "treedat.pov" that | requires only three textures to have been | #declare'd, plus viewpoint and lighting. Also | included is a sample wrapper POV file, | "tree.pov". See also /images/jpg/treegrow.jpg TTGLGT.ZIP 18909 01-24-93 Truman's Torus Generator 1.2 (LITE) Truman's | Torus Generator (LITE) is a commandline-only | version of TTG. It generates a Persistence of | Vision Raytracer declaration for a quartic | torus. Another free raytracing utility from | Truman Brown. WORM04B.ZIP 102736 08-30-92 A visual Connect-The-Dots Utility. Worm is | basically a visual Connect-the-Dots utility. | You use your mouse for coordinate placement | and press keys for commands. It will display | spheres and connecting lines. VIVID output | has been added (primarily because I use that | program a lot and it was easy to do). XTAL4POV.ZIP 41072 11-02-94 Crystal shape generator for POV-Ray 2.x. This | program generates POV-Ray 2.x compatible data | files (intersections of planes) of arbitrary | crystal shapes, which can be #include'd in | scenes. No crystallographic knowledge is | required, though it may be useful; all the | user has to know is how to type in some | letters and numbers. Then the program will | automatically generate crystallographically | correct crystal shapes. It may require some | trial and error to get exactly what one | wants, though, and therefore I have included | a *very* brief introduction to geometrical | crys- tallography, which can help | understanding what the program is doing. The | program runs under MS-DOS, but porting to | other platforms should be no problem, since | the source is included, and I tried to adhere | to the standards. -------------------------------------------------------- Animation-related utilities. path: \programs\povutil\anim\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ACCEL.ZIP 38945 06-15-91 Two programs for non-linear acceleration in | animations. I wanted to generate a bouncing | ball with DKB and TGAFLI... I tried out the | excellent ANIMA program by Dan Farmer, but it | only allowed me linear motion... not | sufficient for gravity or collisions. Thus | the following very rudimentary utilities: | ACCEL: Generate position table. MRGDATA: Make | multiple .DAT files, replacing a variable | with line from position table. ANI.ZIP 22948 01-02-93 Awk animation script - supports keyframing A | major update to Dan Farmers AWK animation | script. Reads a file of animation commands, | outputs a batch file to render files with | POV-Ray. This version supports keyframing, | linear motion, acceleration, bounce effects, | time lag effects, reads raw data from other | file types, and better control over batch | file output. Also includes several POV source | files and batch files to animate them. NOTE | requires a ROBUST version of AWK that | supports > 64k string space. This version by | Rich Heslip ANIBAT.ZIP 58696 09-07-92 A utility for generating animation data for | POV-Ray raytracer. Anibatch Version 2.0 - | Anibatch is a utility for generating | animation data for the POV-Ray raytracer. It | doesn't do any fancy mathematical | calculations; it can only generate simple | distance/frames calculations, but it can | still save you a lot of time and effort by | doing this much. ANIMAY90.ZIP 32560 11-13-94 Animay is a Unix front-end to POV-Ray for | creating animations. Animay is a front-end to | POVray for creating animations. It uses | ".anp" files, which are the same as ".pov" | files, but with extra information concerning | animating aspects of the scene. This is | accomplished by embedding a number of | variables within a normal ".pov" file, then | specifying the value of each variable at | certain times, known as keyframes. Animay | will then take these keyframes, and calculate | a smooth interpolation of points between | them, for the desired number of frames. For | each frame, the new value is substituted back | into the ".pov" file, which is then passed | through POVray to generate one frame. The | result is an image file for each frame, which | may then be compiled into an mpeg or other | animation format. CAMPATH1.ZIP 59876 09-16-91 CamPATH is a tool for DKB-Trace that helps to | create animations. CamPATH is a tool for the | DKB Raytracer that helps to create | animations. (Written for DKB, but it should | work POV-Ray). Generate a user defined path | for the camera to follow from frame to frame, | giving the effect of 'flying' around scene. | By creating a batch file that runs DKB once | for each frame of animation and alters | camera's LOCATION statement each time. | Version 1.0, Choose from camera paths like a | simple circle or ellipse, or the more complex | lemniscate or limacon. CamPATH gives you an | instant preview of the path, showing the | location of the camera for each frame as a | point on a grid so you can visualize how to | build your scene, or how to make the path fit | into a scene that you've already done. CAMPTH.ZIP 59876 09-16-91 Camera Path Generator Executable and QBasic | source for John Hammerton's CAMPATH.EXE | program. This program generates animation | data for DKB/POV-Ray using a variety of | mathematical functions. LIGHTS.ZIP 587 10-15-94 This programs is for animations to turn | lights on and off. MASBAT.ZIP 45522 09-22-92 POV Animation Batch Utility This is an update | version of MASBAT01. Nothing really new | here... I've forced a '-p' parameter to guard | against pausing an automated procedure | (Thanks Dan!!!); and got rid of the annoying | habit the batch file had of creating null | files. Source and object code is now in sync. | Enjoy. -clb- POVCK2.ZIP 16202 11-22-93 PovClock 2.0 - animations w/ POV util | Freeware program (with Turbo Pascal source) | for the automation of POV 2.0 animations. | With the help of a small program, animations | of any number of frames can be made using a | small batch file. Enjoy! POVMAT.ZIP 65255 07-31-94 PovMath v0.4b - pre-processor for PovRay and | FTP Did you dream about loop, animation | frame, conditionnal compilation, test | condition, math expression like #declare A = | sin (sqrt(B))^3 and many many more stuff... ? | Now, the dream comes true ! Try PovMath, | a pre-processor for PovRay and Faster Than | Pov. You can use it for animation, complex | math calculation, or just a shell to use its | capabilities to modify parameters and the | program to call from each scene. PovMath is | Freeware in the true spirit of PovRay. Your | comments are welcome. RAYSCENE.ZIP 77414 12-11-91 Assists when creating animation scenes. | Rayscene is designed to take advantage of | raytracers when creating animation scenes. | It's machine independent and it doesn't care, | which raytracer you are using. It's very easy | to configure to meet your needs. SP03.ZIP 33563 09-25-92 SP (Dave's Spline-Path Generator) beta Rel. | 0.3 (09/26/92) SP is a command-line utility | that creates spline paths for computer | animations created with the Polyray, POV-Ray, | and Vivid raytracers. SPPATH.ZIP 33561 09-25-92 Dave's Spline-path Generator, beta Rel. 0.3 | VIVID This is a little command-line utility | that you can use in ray-traced animation. | Using a text file of control points, it | generates the rotates and translates needed | to position and orient an object along the | axis of an interpolated spline curve. | Supports POV-Ray, Polyray, and Vivid. | Includes the files used to create RCKTAN.ZIP, | a rocket-ship animation, in its example | files. This version fixes Vivid output and | some other bugs, adds acceleration and | decelleration, and adds output to 3DV and | Wire 3d (for previewing a path). SPRING12.ZIP 4791 09-11-94 Program to generate POV-Ray Spring | Objects/Animations Program (w/src) that | generates POV-Ray 'spring' object animations | with scenery. Very modular output. You | specify shape/size of spring and number of | frames in amination. Designed so that | information can be copied into your own | animation.See also /images/gif/spring12.gif -------------------------------------------------------- Creating and manipulating fonts. path: \programs\povutil\font\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FONT3D11.ZIP 174100 10-16-94 An excellent Truetype font to POV-Ray object | converter. Font3D is a utility that can | generate 3D character descriptions in either | of two formats: POV triangles or RAW | triangles, from any Windows or Mac TrueType | font. Source code is included for you UNIX- | types out there, and there are both MS-DOS | and OS/2 executables. FS11R2.ZIP 116187 11-20-93 FS (Fonts/bmps to shapes) v1.1r2 for POV FS | is a font & bitmap conversion program for | MS-Windows. Specifically, it converts | MS-Windows fonts & bitmaps into a format | compatible with the Persistence of Vision | (POV) ray tracing program. FS uses a | sophisticated algorithm to convert raster | shapes to POV objects. The results are | objects that are infinitely scalable and | faithfully duplicate the original font or | bitmap. FS is shareware and unregistered | versions have a couple of minor limitations. TT2OBT.ZIP 56756 06-28-94 TT2OBT True Type Converter TT2OBT Demo This | Windows 3.1 software converts TT-fonts to 3d | objects including all sorts of bevel | generation. You can convert singel charaters, | the whole character-set or compose | textstrings as 3d object. The program | supports following 3D-formats for output: - | Highlight OBT - DXF - POV (2.0 triangle union | object) - RAW (for use with raw2pov) This is | just a demo. The software works like the full | version, but it will not convert any vowels. | See also /images/featured/alo/gif/tt2obt.gif VVFONT18.ZIP 36441 11-14-92 Converts Borland fonts into POV-Ray, Vivid | and Polyray files. -------------------------------------------------------- Compression and decompression. path: \programs\util\compress\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ARJ241A.EXE 223856 11-16-94 The ARJ archiver (DOS version, | self-extracting archive). BOOZ20.ZIP 31368 07-08-91 A small, memory-efficient, public domain Zoo | archive extractor. GZIP.EXE 39910 03-18-94 The GNU GZIP compression program, DOS | executable version. GZIP124.ZIP 117185 11-16-94 The GNU GZIP compression program, DOS | version. GZIP compresses/decompresses Unix | .gz and .Z files. Files with a .tz or .tgz | extension are usually .tar.Z or .tar.gz | archives, so you can use gzip to decompress | them as well before un-tarring. GZIP124.LHA 62876 09-03-94 The GNU GZIP compression program, AMIGA | version. LHA213.EXE 44416 11-16-94 The lharc archiver (DOS version, | self-extracting archive). PKZ204G.EXE 202574 11-16-94 The PKZIP archiver. (DOS version, | self-extracting archive). -------------------------------------------------------- Image Magick, a Unix image tool. path: \programs\util\imagick\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ANIMATE.TGZ 1747891 09-03-94 Animation sample for ImageMagick. DNA | sequence useful for testing the `animate' | program. `animate' is a program that can | display image sequences on any X server: make | -i animate dna.[0-9]*. ImageMagick requires | POV to generate the DNA image sequence. IMAGCK34.TGZ 452510 11-17-94 A high-quality image manipulation package for | X-Windows. ImageMagick is an X11 package for | display and interactive manipulation of | images. The package includes tools for image | conversion, annotation, compositing, | animation, and creating montages. ImageMagick | can read and write many of the more popular | image formats (e.g. JPEG, TIFF, PNM, etc.). IMAGES.TGZ 313908 09-03-94 Some sample ImageMagick images for testing | the DISPLAY program. JPEG.TGZ 408698 09-03-94 The JPEG source code that is needed for | ImageMagick. -------------------------------------------------------- Animation-related utilities. path: \programs\util\anim\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- AAPLAY.ZIP 53419 09-20-89 The Autodesk Animator Player. Plays FLI | files. AAPLAYHI.ZIP 489265 11-10-92 Autodesk Animator Pro Player The Autodesk | Animator Pro Player program (aaplayhi.exe) is | a flic "projector" program that lets you play | animations or display pictures, either one at | a time or following a text script file. By | using the sophisticated scripting | capabilities, you can prepare and present | complex animated presentations, complete with | variable screen resolutions and | keyboard-controlled menus. AAWIN.ZIP 121256 09-27-94 The Autodesk Animator player for Microsoft | Windows. ANIFRA.ZIP 27846 10-08-91 A small utility for generating files for | fractal animations. ANIFRA is a small utility | for generating bat and parameter files for | fractal animations. This program only creates | input to FRACTINT, it does not generate | fractals itself. FRACTINT is a powerful | freeware fractal explorer written by the | Stone Soup Group. ANIFRA Version 1.0 supports | ZOOM, circular moves, linear moves and point. | So far only center and/or parameter movement | is supported, more options to appear in a | future version. ANIMATE.ZIP 25971 03-04-94 Aids in the tedious process of making | ray-traced animations Animate is a program | which aids in the tedius process of making | ray-traced animations. Normally, when making | an animation with your ray-tracer, you had to | make multiple copies of your scene file, and | hand edit each of them. This was time | consuming at best. With Animate, all you need | to do is define some variables in your scene | file, which is now called a template file, | and animate will process the file however you | specify. ANM12A.ZIP 152855 01-11-94 Animation design tool to create and edit | 256-color animations AniMagic is an animation | design tool that allows you to create and | edit colorful 256-color computer animations. | Create animations from scratch using the | provided set of drawing tools or turn a | series of images rendered by an external | ray-tracer into a frame-based animation. | AniMagic will allow you to define a complete | 256-color palette for each frame of your | animation. This allows an almost unlimited | array of colors. AniMagic is designed to get | you "up and running" immediately. A little | imagination is all you will need to create | spectacular animations. AVI2TGA.ZIP 66522 02-21-94 AVI (160*120*24bit full frame ONLY) to TGA | convertor AWKANI.ZIP 6142 04-19-92 Animation generator AWK script Beta 1.0 | version. This is an AWK script file that | builds animation data for raytracers by | building include files containing the values | for the current frame. Animation can be done | either through batch file generation or | directly from within this script. Special | commands and macros allow for per-frame and | post-animation commands to be exectuted. A | version of the program AWK is REQUIRED and is | NOT included. CONV_MPG.ZIP 50871 05-28-94 A Public Domain decoder for files containing | MPEG video sequences DMPEG is a Public Domain | decoder for files containing MPEG video | sequences. MPEG is a standardized format for | compressed storage of video (and audio), | similar in concept to JPEG for individual | images. It,however, provides higher | compression by exploiting the similarity of | consecutive images of a sequence, so called | interframe coding. As with JPEG, the | compression factor depends on the source | material and the desired quality of the coded | sequence. A compression to less than 5% ofthe | original material is not uncommon. CVTAVI.ZIP 8036 06-16-93 Convert 24bit, full frame .AVI files to .TGA | files FLI2EXE2.ZIP 40148 01-08-93 Converts FLI files into self-playing | executable. FLI2EXE converts FLI files, | generated by the AUTODESK ANIMATOR(tm) into | Self Playing Fli Construction compressed by | the HUFFMAN algorithm developed by Anton | Kruger. In other words it becomes a self | sufficient EXE file. FLI2GIF.ZIP 17886 03-10-92 A FLI viewer, allows you to grab frames and | save them to a GIF. This is a FLI viewer | utility that has the added feature of | allowing you to grab frames from a FLI file | and save them to a GIF. FLI files are | animation files that are created by the | Autodesk Animator program. FLICIT25.ZIP 225947 04-06-94 Flicit is a powerful program for creating | .FLC files FLICIT V2.5 Flicit is a powerful | program for creating Autodesk Animator Flic | (.FLC) files from either GIF or TGA images or | a combination of both. FLIP.ZIP 16690 12-15-93 A FLI and FLC viewer for Linux SVGALIB. | Source and binary. FLISEE20.ZIP 103414 03-07-93 A FLI/FLC viewing program for DOS. MDLLATI.ZIP 35298 01-09-93 ATI Driver for the Xing MPEG player. MDLLCIR.ZIP 35351 01-09-93 (Cirrus GD542x)Boca SXVGAX5 driver for Xing's | MPEG player MDLLCPQ.ZIP 35295 01-09-93 Compaq Q-Vision drivers for Xing's MPEG | player. MDLLCR8.ZIP 36519 01-09-93 (Cirrus GD542x)Boca SXVGAX5 driver for Xing's | MPEG player MDLLS3.ZIP 36515 01-09-93 S3 Chip driver for Xing's MPEG player MDLLS38.ZIP 36617 01-09-93 Actix GraphicsENGINE Driver for Xing's MPEG | player MDLLS3H.ZIP 38283 01-09-93 64k Color Actix GraphicsENGINE 32 Driver for | Xing's MPEG player. MDLLTRI.ZIP 35325 01-09-93 Trident 8900 Video Driver for Xing's MPEG | player. MDLLTSG.ZIP 35487 01-09-93 Tseng ET4000 and Weitek 5186 Drivers for | Xing's MPEG player. MDLLV7.ZIP 36503 01-09-93 Video7 Drivers for Xing's MPEG player. MDLLWD.ZIP 36446 01-09-93 WD90Cxx and Diamond Speedstar 24X Drivers for | Xing's MPEG player. MPEG2P11.ZIP 258855 03-15-94 MPEG to PPM convertor. MPEGEXE.ZIP 110722 01-09-93 Demo MPEG player for Windows. MPEGPLAY.ZIP 99282 02-02-93 MPEG Video Software Decoder for Unix/X11, | version 2.0 The decoder implements the | standard described in the Committee Draft | ISO/IEC CD 11172 dated December 6, 1991 which | is sometimes refered to as "Paris Format." | The code has been compiled and tested on the | following platforms: HP PA-RISC (HP/UX 8.X, | X11R4) (i.e., HP 9000/7XX and 9000/3XX) Sun | Sparc (SunOS 4.X, X11R5) DECstation 5000 and | Alpha IBM RS6000 Silicon Graphics Indigo MIPS | RISC/os 4.51 Sequent Symmetry Sony NEWS and | more than we can list here. See also | /programs/util/anim/playptch.zip MPEGSTAT.ZIP 58296 10-06-93 MPEG analysis tool. It is based on the | Berkeley MPEG player v2.0, utilizing the | Berkeley parsing and decoding routines for | the MPEG data stream. Parts of the code | Copyright (c) 1992 The Regents of the | University of California. MPEGWIN.ZIP 736425 03-29-93 MPEG Player for Windows PDGRASP.ZIP 209880 02-08-89 Grasp animation player. PLAYPTCH.ZIP 59053 10-01-94 A patch for mpeg_play v2.0. See also | /programs/util/anim/mpegplay.zip TGAFLI.ZIP 44313 01-20-91 Targa To .FLI converter. The primary use of | the TGAFLI utility is to compile Targa images | (.tga 16, 24, or 32 bit) generated by | AutoShade or Autodesk RenderMan into Autodesk | Animator .FLI format. This program lets you | convert any number of Targa picture files to | VGA 256- color, 320-by-200 pixel images and | record them sequentially to an Autodesk | Animator .FLI file. The program performs this | conversion automatically, making the process | of creating animations much less tedious. VFD.ZIP 74027 09-22-94 VFD 1.3e FLI FLC AVI MPEG Convert/Extract VFD | 1.3e (Video for DOS) is a real-mode DOS | command-line motion video cross-compiler that | creates & converts among FLI FLC AVI (lit & | rle) formats plus MPEG input. Reads and | extracts BMP RLE DIB TGA PCX & GIF. Resize, | crop, dither, color reduction, backwards, | pingpong, mirror, chroma-key overlays, silde | shows, id palettes, color channels, and more! | Includes GeeWiz, the Freeware AVI player for | DOS. PCX & GIF i/o w/ reg. V1.3e reduces VFD | XMS requirement & GeeWiz 1.2 has smoother | playback. WAAPLAY.ZIP 154369 09-07-94 Autodesk Animator Windows Player Autodesk | Animator Windows Player. AAPLAY.DLL is a | dynamic link library which will play Autodesk | Animator animation files and Windows device | independent bitmap files. XANIM229.ZIP 49961 05-20-92 Display various animation types under | X-Windows. XAnim was written to display | various types of animations in an X11 | environment(currently it only supports Pseudo | Color Displays). The intent was/is to make it | fairly easy to add new animation types as | they are developed. XFLICK.ZIP 14519 11-09-92 Play animations under X-Windows. xflick | allows to play fli-animations on a X11 | machine. The original program was written by | Ron Schell. Some improvements were done by | Michael Pall. I just added extensions to play | new fli-animations which use higer resolution | (mostly 640x480). XING20.ZIP 512992 04-17-94 An MPEG player for Microsoft Windows. ZAPS_XFL.ZIP 14456 08-13-92 A FLI (not FLC) player for X-Windows. -------------------------------------------------------- The Mpeg-Encode suite of programs. path: \programs\util\anim\encode\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ENCODE13.ZIP 477030 03-13-94 MPEG encoding utility. (binaries). ENCSRC13.ZIP 1201045 03-13-94 MPEG encoding utility version 1.3, source. | The freely distributed Berkeley MPEG-1 Video | Encoder. The encoder implements the standard | described in the ISO/IEC International | Standard 11172-2. The code has been compiled | and tested on the following platforms: | DECstation 5000 and Alpha HP PA-RISC (HP/UX | 8.X) (i.e., HP 9000/7XX and 9000/3XX) IBM | RS/6000 Intel i486 running ISC InterActive | 2.2.1 (SysV 3.2), Linux (SLS v1.01), and | XFree86-1.2 (X11R5) SGI Indigo running IRIX | 5.0.1 Sun Sparc (SunOS 4.X) NEXT13.ZIP 44261 10-01-94 MPEG encoding utility version 1.3, binary for | NeXT. SGI13.ZIP 149798 10-01-94 MPEG encoding utility version 1.3, binary for | SGI. SOLARI13.ZIP 88860 10-01-94 MPEG encoding utility version 1.3, binary for | Solaris. -------------------------------------------------------- Have some relation to colour. path: \programs\util\colour\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- TCEV20.ZIP 68685 09-18-91 The Colour Editor - preview and design | colours for raytracing. VGACOL2.ZIP 43811 04-05-91 A palette utility. VGACOL2 allows to create | and modify .MAP files from PICLAB or | FRACTINT. It also allows to work with vga | colors easier. Because of the ability of | VGACOL2 to show all of the 256K colors that | vga can produce, it can be very useful if you | are a programmer working on a vga screen. -------------------------------------------------------- 3D viewers of various types. path: \programs\util\3dview\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DSVIEW.ZIP 208859 07-17-92 3DS ascii viewer This program will allow you | to quickly view and manipulate Autodesk | 3D-Studio ASCII saves or a special format | that consists of a simple list of three X,Y,Z | coordinates. Along with being able to view | the files on any plane X,Y,Z,Custom, you can | have the drawing in wire-frame or | flat-shading. ARTFORM.ZIP 396814 10-10-92 A software tool for creating 3d animations. | The user friendly environment contains a | complete set of utilities for producing high | quality presentations. Artform 3D animations | may feature any number of realistic 3D | objects navigating their way through a | virtual universe. The surface of an object | may reflect the light from many sources. The | scene may be viewed from a camera which | glides through space and spins in every | direction. BYU_DISP.ZIP 7230 01-13-93 BYU 3-D File Format Display Program This | program reads 3-D objects stored in the BYU | file format and displays them on the screen | in wireframe form. It supports viewing BYU | objects (or any of their "parts") from any | orientation. As of version 1.0, the only | supported platform is the PC (using the Turbo | C 2.0 compiler), but the program is easy to | customize for use on any other graphics | platform. BYUDISP can also be also be | modified to send polygons to a graphics | library (such as Silicon Graphics GL) for | hidden surface removal and realistic shading. MTV21.ZIP 73871 09-08-94 Maik's Turbo View. Viewer for OBT and RAW | files. Maik's Turbo View is a viewer for 3D | Objects in OBT and RAW Format. It also | converts these two formats. It offers several | views and a fast mode. It can also be used as | a file manager for RAW/OBT Files. Shareware | Program and Docs only in german ! RAWSHOW1.ZIP 60768 12-08-92 Reads a raw 3d data file and plots it on the | screen RAW_SHOW reads a raw 3d data file and | plots it on the screen. It comes handy when | you have lots of files or if you want to see | the orientation of the images. SHADE10.ZIP 40619 12-10-93 A utility for viewing shaded 3-d models in | real time Shade is a utility for viewing | shaded 3-d models in real time. The program | allows you to rotate the model automatically | or manually, change the scale, lightsource | parameters, flat/smooth shading mode, and | other stuff. -------------------------------------------------------- Fractal-related Utilities. path: \programs\util\fractal\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FDESI313.ZIP 264505 07-05-90 Program to generate IFS fractals. Includes C | source. FRAINT.EXE 487309 12-20-94 The renowned FRACTINT fractal generator. | Version 18.2. FRASRC.EXE 872248 09-19-94 Complete Source for Fractint version 18.2 | Complete Source for Fractint Version 18.2 | Complete C and ASM source, with the assembler | OBJ files included so that all you need is a | C compiler. This is a Self-Extracting archive | file - EXEcutable with complete online DOCs | is in FRAINT.EXE. HOPZIP.ZIP 440585 11-24-94 HOP - Fractals in Motion. HOP opens the door | to a completely new world of fractals! Based | on almost 30 new "Hopalong" type formulas and | loads of incredible special effects, it | produces an unlimited variety of | images/animations quite unlike anything you | have seen before. HOP is a fascinating new | tool for the creative computer artist, but | you can also let HOP 'improvise' without | pressing a single key ! Fortunately, HOP can | also be used as a screensaver (for DOS as | well as for Windows or OS/2) which can either | improvise or playback your creations from | parameter files. Copyright (c)1994 by Michael | Peters & Randall Scott. All Rights Reserved. | SHAREWARE. ORBITS.ZIP 56035 11-20-92 Fractal Orbits Explorer SCREECH Version 1.04 | - Now includes Lambda and Spider fractal | types, thanks to Rick Hughes. Both display | gorgeous orbital patterns! Similar to | Fractint's "O" Orbits display with a number | of nifty options. Orbit points displayed as | lines, circles, rectangles, or pixels, can be | paused or reversed. Includes a sound option | for simplistic fractal "music". Runs on any | PC with graphics capability. C source | included. QJULIA.ZIP 111101 04-17-94 3D Quaternion Julia Set Renderer This program | generates rendered 3D quaternion julia sets | to a .tga image file. Requires a 486 or | 386/387 CPU. This is a very nifty program for | anyone that likes fractals and/or 3D | graphics. Written by Henrik Engstrom, the | program is freeware and is freely | distributable. XFRACT.ZIP 676475 10-11-93 Xfract 2.03 - UNIX/X port of Fractint 18.2 | XFRACT.ZIP is Ken Shirriff's UNIX/X port of | Fractint. The ZIP file contains a UNIX-style | SHAR shell archive file. To compile the | source you will need an ANSI C compiler (must | support prototypes) and an X windows | environment. Xfract 2.03 corresponds to | Fractint 18.2. This version needs to be | considered "experimental", and is not | guaranteed to be completely bullet proof. In | my experience it works amazingly well. It is | amazing to see how many Fractint features are | supported -- just about everything! YUVPAK2.ZIP 139549 01-29-93 YUVPAK version 2.0 Fractal Image Compression. | This fractal image compression software is | based on Yuval Fisher's paper. See also | /text/papers/ps/fractal.zip -------------------------------------------------------- Image viewers path: \programs\util\viewer\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FVIEW10.ZIP 73481 05-17-92 FullView is a DOS image viewer program for | JPG, GIF, TGA FullView is a DOS image viewer | program for 80286, 80386 or 80486 based | systems with a VGA or Super VGA display | adapter. FullView can be used to view JPEG | (.JPG), GIF (.GIF) or Targa (.TGA) image | files. Fullview supports the 32,768 color | modes of Tseng 4000 based Super VGA's using | the Siera Hi-Color DAC. GDESK44.ZIP 44466 12-04-92 A utility to view many of your GIFs at one | time on a VGA system. GIFV412.ZIP 336100 02-16-93 A GIF/BMP/PCX/PIC viewer, cataloger, printer | and processor. GIF,BMP,PCX,PIC View, Catalog, | Print, Image processor and GAMES. Better than | VPIC/CSHOW combined. Sets NEW standard in | image viewers Full MOUSE support. Features: | Load images FAST, Powerful Script language, | Add text to images. BEST IMAGE PRINTER | AROUND. Crop,Flip Enlarge, Shrink, Rotate, | Image Editing +more Uses Disk space, EMS or | XMS memory. You can Move, Copy, Delete, | Rename files and more... Easy Windows 3.x | installation! PSP2.ZIP 612676 08-12-93 Paint Shop Pro - Windows image | viewing/editing program. PSP supports 23 of | the most common bitmap formats, including | JPEG and Kodak Photo CD. Altering includes | palette manipulation, dithering, resizing, | cropping, applying filters, and MUCH more. | PSP supports all TWAIN compliant scanners, | does screen capturing, and is an OLE server. | Winner - 1992 Shareware Industry Awards SGIF18.ZIP 30441 10-10-92 GIF viewer lets you look at a GIF while | decoding the next. Here is SGIF v1.8, the GIF | viewer that lets you look at the current GIF | in a slide show while decoding the next one | to XMS or EMS memory. When you hit the ENTER | or SPACE key, it (almost) immediately | displays the pre-decoded gif, and | automatically decodes the next one in the | slide show. This way, you don't have to wait. | The first gif in the show is sent to the | screen while it's being decoded. It can also | look for the gifs in multiple directories | that you specify on the command line. SPIC.ZIP 111650 08-25-94 A TGA and JPG viewer for Linux SVGALib. | Includes source. TGADITH.ZIP 6298 09-30-94 TGA previewer for Linux hicolor console VUEPRI33.ZIP 218685 11-20-94 VuePrint JPEG/GIF Viewer for Windows v3.3 | VuePrint is the most-downloaded Windows | program on both CompuServe and America | Online. It reads, writes, and prints JPEG, | GIF, BMP, TGA, and PCX files. Includes a | screen saver and a uudecoder. Requires a 386+ | and Windows 3.1. Shareware. WINJP251.ZIP 321633 04-08-94 A Windows image viewer with image processing | and conversion. WinJPEG v.2.5 is a shareware | image viewer with image processing and | conversion capabilities for Microsoft Windows | 3.x. It has the followingfeatures: - display | JPEG, TIFF, Targa, GIF, PCX, OS/2 BMP, | Windows BMP, or PPM images - export an image | to JPEG, TIFF, Targa, GIF, PCX, OS/2 BMP, | Windows BMP, or PPM format - and a lot of | other things which won't fit into this file | listing ! ZGV.ZIP 218485 02-27-94 An excellent JPG and GIF viewer for Linux | SVGALib. Includes source. -------------------------------------------------------- Utilities for converting 3d files. path: \programs\util\convert\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- C3D2RAW.ZIP 13919 04-06-94 Atari CAD-3D object to RAW triangles ANSI C | source code for converting Atari CAD-3D | objects into RAW triangles, suitable for | further massaging with raw2pov (see | RAWPOV18.ZIP). Preserves object colours, | compiles for UNIX, Atari, OS/2, and probably | anything else that has an ANSI C compiler. | Also features documentation in HTML format in | addition to ASCII, for use with World Wide | Web viewers like Mosaic. Tested on a hundred | or so files. C3DATARI.ZOO 28249 09-20-94 Atari CAD-3D object to RAW triangles ANSI C | source code for converting Atari CAD-3D | objects into RAW triangles, suitable for | further massaging with raw2pov (see | RAWPOV18.ZIP). Preserves object colours, | compiles for UNIX, Atari, OS/2, and probably | anything else that has an ANSI C compiler. | Also features documentation in HTML format in | addition to ASCII, for use with World Wide | Web viewers like Mosaic. Tested on a hundred | or so files. This archive includes an Atari | binary that should run on all Atari STs, TTs, | or Falcon030s; built with GNU C 2.5.8 and the | MiNTlibs. CD3D2RAW.ZOO 13939 09-20-94 Atari CAD-3D object to RAW triangles ANSI C | source code for converting Atari CAD-3D | objects into RAW triangles, suitable for | further massaging with raw2pov (see | RAWPOV18.ZIP). Preserves object colours, | compiles for UNIX, Atari, OS/2, and probably | anything else that has an ANSI C compiler. | Also features documentation in HTML format in | addition to ASCII, for use with World Wide | Web viewers like Mosaic. Tested on a hundred | or so files. Contains Atari executable. DXF2HSH.ZIP 44434 05-14-94 Extracts polyline shapes from a DXF file and | breaks them down This is a utility that | extracts polyline shapes from a DXF file and | breaks them down into individual triangles. | The polylines are assumed to be closed, | planar (2D) polygons. This program only deals | with POLYLINE entities and ignores all other | entities in the DXF file. All properties | (color, line type) are ignored. DXF2RAW2.ZIP 24421 07-28-92 Converts DXF files into RAW format. DXF2TRI.ZIP 74155 08-09-93 DXF polyline/polygon to triangle converter | This is a utility that extracts polyline | shapes from a DXF file and breaks them down | into individual triangles. The polylines are | assumed to be closed, planar (2D) polygons. | This program only deals with POLYLINE | entities and ignores all other entities in | the DXF file. All properties (color, line | type) are ignored. DXF3DS.ZIP 139497 07-14-91 DXF to 3DS file convertor from Yost Group | Converts 3D .DXF files to 3D Studio .3DS | files. It claims to handle blocks, symbols, | R12, AME, whatever. You can then convert the | files to many formats with 3DSPOV. This | version requires Intel compatible math | coprocessor. DXFRAW.ZIP 24421 07-28-92 DXF2RAW2 convert DXF to RAW triangles | DXF2RAW2 converts DXFs to RAW triangles for | RAW2POV or other use. Doesn't do everything, | but does a good job on 3DFACEs. Spinoff from | Stephen Coy's DXF2V. IBM exe and C source | included. OBJ2ASC1.ZIP 26349 11-27-93 Converts OBJ files to 3D-Studio ASCII files POLY2TRI.ZIP 24280 01-05-93 Converts polygon shapes into triangles. RAW3DS11.ZIP 51873 03-03-93 Allows RAW files to be converted for import | into 3DS. Raw23DS is a utility to convert | lists of triangle coordinates in raw ASCII | text format to 3DS ASCII save files which can | be loaded directly into 3D Studio. There are | a variety of object generation programs | available that output raw triangle files | including Fractint, frgen, swoop, pdots, and | others, many of which are available in the | GRAPHDEV forum on Compuserve. TDD2ASC.ZIP 148433 11-30-93 Converts TDDD, Imagine or quick Silver object | to 3DS. TDDD2RAY.ZIP 77342 05-05-92 Converts a TDDD object to Rayshade format. V2C.ZIP 10937 06-02-92 VVFont-to-CTDS extractor This is a quick and | dirty VVFont to CTDS coordinate extractor. It | will read in a file created by VVFont v1.5 | and create a CTDS 1.6 compatible file. This | utility was used to create the text in | MEN2.GIF. C source by Truman Brown included. -------------------------------------------------------- Generate scene source code. path: \programs\util\code_gen\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FOUNT040.ZIP 41760 10-09-93 A simple particle fountain generator. LPARSER3.ZIP 398171 02-06-94 L-System generator. Makes fantastic | plant-like objects for POV. LPARSER: reads a | l-system description in and processes it into | a 3d form which can then be outputed in | several formats, including RAW DXF POV. This | implementation of a l-system parser also | allows 'mutations' to take place during the | growing of the form. LVIEWER: is meant to be | used together with the LPARSER program. It | can display to the screen lparser files. Can | also view 3DS and RAW files. LV2POVID: | converts output of LVIEWER and LPARSER to a | POV/BOB/VIVID scene file. LSYS.ZIP 130920 03-19-91 LSystem object generator. Lsys is a program | to generate complex models using string | production systems called L-Systems. The | program was inspired by the Springer-Verlag | text _The Virtual Laboratory: The Algorithmic | Beauty of Plants_, by P. Prusinkiewicz and A. | Lindenmayer, and maintains as much | compatibility with their input format as I | could manage. MCUBES.ZIP 4579 03-04-94 3D function tesselater. The function is | tesselated into triangle faces and saved in | RAW triangle format (3 x,y,z coords per | line). SORG.ZIP 24524 04-06-92 Surface Of Revolution Generator What is a | surface of revolution? Anything produced on a | lathe is a surface of revolution. A chess | pieces is usually a SOR. -------------------------------------------------------- GhostScript postscript interpreter. path: \programs\util\gs\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- GS261286.ZIP 212181 06-11-93 part of GhostScript. GS261386.ZIP 404280 06-11-93 Part of GhostScript. GS261INI.ZIP 335951 07-27-93 Ghostscript - a Postscript file processing | and display program. Ghostscript is the name | of a set of software that provides: - An | interpreter for the PostScript (TM) language, | and - A set of C procedures (the Ghostscript | library) that implement the graphics | capabilities that appear as primitive | operations in the PostScript language. The | Ghostscript language interpreter and library | are written entirely in C, with some | assembly-language accelerators for MS-DOS | platforms. Currently, Ghostscript is known to | run on the following platform families: - IBM | PC and compatibles with EGA, VGA, SuperVGA, | or compatible graphics under MS-DOS 3.1, 3.3, | or 5.0, with or without Microsoft Windows 3.0 | or 3.1; - IBM PC and compatibles under OS/2 | 2.0 and 2.1; - A wide variety of Unix systems | using X Windows version 11, release 3, 4, and | 5, including Sun-3, Sun-4, Sun-386i, Sun | SPARCStation 1 and 2; generic 80386 machines | running 386/ix, ISC Unix, and SCO Unix; H-P | 9000/300 and 9000/800; DECStation 2100 and | 3100; VAX running Ultrix; Sequent Symmetry; | Convex C1 and C2; Tektronix 4300; SGI Iris | Indigo; - Sun workstations (Sun-3, SPARC, | Sun-386i) running SunView; - VAX, VMS with | X11R3/4/5 and gcc. (Ghostscript currently is | not compatible with the DEC C compilers, | because they interpret the ANSI C standard in | a way different from all other known | compilers.) GS261SR1.ZIP 355045 05-27-93 Part of the Ghostscript package. GS261SR2.ZIP 354107 05-27-93 Part of the Ghostscript package. GS261SR3.ZIP 355732 05-28-93 Part of the Ghostscript package. GS261SR4.ZIP 240578 05-28-93 Part of the Ghostscript package. GS261WIN.ZIP 294460 06-11-93 Ghostscript for Windows. Print postscript on | ordinary printer. GSVIEW10.ZIP 174939 08-04-93 Allows viewing of Postscript files under | Microsoft Windows. Ghostview allows selected | pages to be viewed or printed. Ghostview | requires MS-Windows Ghostscript 2.6 or later. | Ghostview for Windows was written by Russell | Lang -------------------------------------------------------- Misc. utilities. path: \programs\util\misc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DBLOB.ZIP 71280 10-21-92 Creates dot matrix blobs viewable by Oscar | Garcias 3DV. Creates dot matrix blobs | viewable by Oscar Garcias 3DV (not included) | and creates the surface as stacked layers of | little dots, and writes a 3D file that can be | displayed and viewed with Oscar Garcias 3DV | program (available on fine BBS's everywhere). | His program allows you to view this 3D dot | matrix blob from any angle by moving your | mouse. AANGLE.ZIP 108078 10-19-92 Geometry Solver ANYANGLE is a powerful | geometry solver which provides an easy, | intuitive method of finding answers to | problems involving triangles, and offers | scale views and supplementary data to back up | the numerical results. ANYANGLE includes an | interactive scientific calculator with | automatic memory of all triangle components | as well as ten user-accessable memories. ASH16.ZIP 13459 10-17-92 A graphical shell for Image Alchemy 1.6. CURVE11.ZIP 23560 09-06-93 Curve fitting program - finds curve of best | fit. This program finds both coefficients and | exponents for a curve of best fit by the | least squares definition of best fit. The | program contains functions for creating and | revising it's data input files. There is also | a function titled "Display any ASCII file", | which can be used to display the output | files. Each data field is read from a data | file. Each data point in the file is | accompanied by a key piece of information, | which uniquely identifies that data point. | The program will read in any number of data | files and only use those data points | containing information for every field. DOS2UNIX.ZIP 21011 11-16-94 Contains both dos2unix and unix2dos, source | and [dos] executables. SVGA256.ZIP 84374 05-26-91 SuperVGA BGI driver Here it is! The SuperVGA | BGI driver you have all been waiting for! ;-> | This driver supports a wide range of VGA | cards, and should work on all major brands. UNIVBE51.ZIP 604433 04-27-95 UNIVBE - the definitive VESA BIOS extension. | UNIVBE adds VESA BIOS capabilities to systems | that don't have them, and fixes many problems | in some cards that do have a VBE but which | don't work properly. Many programs on this | CD-ROM, including POV-Ray itself, can make | use of a VBE. VBRUN100.DLL 271264 05-08-91 VBRUN100 - Visual Basic v1.0 run time DLL. VBRUN200.DLL 356992 10-19-92 VBRUN100 - Visual Basic v2.0 run time DLL. VBRUN300.DLL 398416 05-10-93 VBRUN100 - Visual Basic v3.0 run time DLL. -------------------------------------------------------- File that relate to bitmaps. path: \programs\util\bitmap\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 6GIFUTL2.ZIP 163676 05-20-92 A package containing 6 GIF utilities. ALCH177.ZIP 702836 04-13-94 Demo copy of image alchemy, a bitmap | manipulation tool. This demo copy is | intentionally limited to converting images | which are 640x480 pixels and smaller. The | retail version has no such restriction (there | is a practical limit of approximately | 2500x2500 pixels for the MS-DOS version and | 65000x65000 for the 386 Enhanced version). | EDITORS NOTE - IMHO, this is a very good | utility. CIMAGE.ZIP 346445 07-27-93 New Image Processor The Complete Image v3.11 | . Batch files make it a powerful tool | for animation projects. Command line | interface for more flexibility. Features | include: read/write/merge/convert. | TGA/IMG/BMP/GIF/IPI; complete VESA support; | online help; filters (over 100 built-in); | gamma corr., contrast enhancement; terrain | maps for ray tracers; fractals; image | arithmatic; "Blue-screen", and so much more! | Requires: [386DX/4MB+]. COLOUR.ZIP 20667 09-09-94 Variance-based color quantization on a "full | color" image. CONVRT.ZIP 54255 05-11-93 Coy's CONVERT Post-Processor RAYTRACE Version | 1.2 of Stephen Coy's terrific image | post-processor based on his old img2gif.exe. | Convert is also included with the shareware | raytracer, Vivid. Inputs from 16, 24, and 32 | bit normal and RLE truecolor Targa format as | well as Vivid native ".img" format (32 bit | alpha channel ignored) and outputs to 8 bit | .GIF. Excellent dithering (recommend -d -m | switches for processing most raytraced | images) and a number of palette and dithering | options. CVIEW21.ZIP 249243 01-06-93 High Speed JPEG, GIF, BMP Viewer, Converter, | and Image Editor. ColorView v. 2.1 for DOS | 2.x, 3.x, 5.x High Speed JPEG/JFIF, GIF, BMP | Viewer, Converter, and Image Editor. | Graphical User Interface with VESA compliant | display. Batch file conversions in Text mode. | JPEG Is A Highly Compressed 24 Bit "True | Color" Picture File Format Which Has More | Colors And A Smaller File Size Than GIF | Files. HSV and Gamma correction. [Association | of Shareware Professionals] DYEWOR.ZIP 45728 07-11-94 Dyeworks 1.33 Dyeworks 1.33 is ready! | Converts between formats (PCX, GIF, Targa | Compressed&Uncompressed, BMP) and color | depths (grayscale, hi color, true color, 256 | colors). Applies effects (contrast, | brightness, gamma). It's known for | high-quality 256 color reduction. Version | 1.33: fixed a bug concerning histograms. Even | faster than version 1.3. And FREEWARE! FBM.ZIP 231101 06-24-90 Fuzzy Pixmap Manipulation (FBM) library and | programs. This directory contains Release 1.0 | of the Fuzzy Pixmap Manipulation (FBM) | library of programs. This collection (in | combination with Jef Poskanzer's PBM | collection) provides a complete package for | manipulating and converting color and black | and whites images, including 24bit RGB, 8bit | mapped color, 8bit grayscale, and 1bit | bitmapped images. GIF2JPG2.ZIP 181630 10-28-92 Converts GIF to JPEG files and JPEG to GIF | files . GIF2JPG and JPG2GIF Version 2.0 are a | set of programs which convert GIF files to | JPEG files and JPEG files back to GIF files. | Why would you want to do this? Because JPEG | files are typically smaller than GIF files. | So, by converting images from GIF to JPEG you | save on modeming time, long distance charges, | and disk storage requirements. The | disadvantage is that most viewers are | designed for GIF files, and so your JPEG | files must be converted back to GIF for | viewing. GIFCAT20.ZIP 32904 09-15-93 create and maintain a catalog of all .GIF | files on a disk GIFCAT 2.00 .GIF cataloguing | program GIFCAT allows you to create and | maintain a catalog of all .GIF files that you | have on a disk, and store the catalog on the | same disk with the .GIF files. You can enter | and edit a description for each GIF, and | print those GIF descriptions to see what is | on a disk, without actually listing the disk | directory or viewingthe GIFs with a GIF | viewer. GIFLEX12.ZIP 477425 08-05-91 A number of GIF | conversion/manipulation/printing EXE's. GIFLT200.ZIP 66131 01-03-93 Compresses GIF files by an average of 30% | GIFLITE 2.00, GIF-to-GIF Compressor GIFLITE | is a GIF file compressor which compresses GIF | files by an average of 30% and yet still | preserve the same quality and resolution. The | resulting GIF files are almost identical to | the original file. Human eyes can hardly tell | them apart. GIFSAVE.ZIP 13965 09-24-92 Makes it possible to save GIF-images from | your own C-programs. JPEG4386.ZIP 199436 02-07-93 The Independent JPEG Group's free JPEG | software. MSDOS version. NETPBM.TGZ 824939 09-16-94 The superb NETPBM collection of | image-manipulation utilities ! Netpbm is a | toolkit for conversion of images between a | variety of different formats, as well as to | allow a few basic image operations. The | package is intended to be portable to many | platforms. It has been tested under UNIX (BSD | and SYSV, e.g. SGI, Sun4, Sun386i, DEC and | Apollo DN 3500), VMS and Amiga OS. There are | also compiler directives in it for MS-DOS. PBMBIN.LHA 494543 09-03-94 The excellent PBM bitmap utilities, ported to | the Amiga. PHOLAB18.ZIP 116524 05-11-93 Image processing tool for windows. The | program includes features such as print, | zoom, rotate, mirror, flip, crop, negative | image, resize, and resample, a variety of | effect filters, image combination and type | conversion, adjustment of image color, | brightness, contrast, and saturation, as well | as HP ScanJet IIc scanner support. The | program reads and writes BMP, DIB, GIF, TGA | and TIFF format images. PRISMS.ZIP 23153 11-10-92 Chromatic Dispersion Utility for Ray Tracers | Code to combine three uncompressed targas | into a single image. Useful for simulating | chromatic dispersion (rainbows) in ray traced | images. C source included. RASTMS34.ZIP 100633 01-26-93 Sprite/graphic editor for | TP/TC/QC/QB/Fastgraph/TEGL. Raster Master | V3.4: Sprite/graphic editor for programmers. | Support for PCX, CEL, Windows | ICO,BMP,Fastgraph SPR/PPR, TEGL's DEF, and | formats for standard Turbo Pascal/Turbo | C/QuickC/QuickBASIC libraries.Features a | paint program look with a number of drawing | tools. Draw dots,lines,circles,squares, | paint, clip, flip, scroll, preview image. | Creates source code that can be included in | your programs for images, palettes, and mouse | cursors. 16 and 256 color support. Requires | VGA and Mouse. SVGA optional. TFTOOL.ZIP 65975 11-03-88 Various tools for manipulating TIFF files. | Includes source. TGA2TIF.ZIP 21636 03-25-90 Converts targa (.TGA) files to tiff (.TIF) | files TGA to TIFF file conversion program Ver | 1.10. TGA2TIF is a file conversion program | that converts targa (.TGA) files to tiff | (.TIF) files. The converted TIFF file can | then be read by popular DeskTop Publishing | packages, such as PageMaker. -------------------------------------------------------- Unofficial documentation versions. path: \programs\povray\unoff\docs\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DVIDOC.ZIP 144860 04-12-94 POV 2.0 Manual in LaTeX DVI format So here it | is, the first (I hope so) LaTeX version of | the POV-Ray 2.0 manual. This manual is | extremeley unofficial, but it consists of | nearly the original text. I made some | corrections and in a very few cases I altered | the text (hopefully without changing the | contents). This document is formatted for | twosided printing on DIN A4 sized (21cm x | 29.7cm) paper. You may not have enough space | on letter size paper but it should print well | on legal size. I used the DVI Driver for | Windows, Version 2.81, by H. Sendoukas and a | HP Desk Jet 550C for printing, but it should | print come out well on any other printer or | DVI-Driver. You may have to play a bit with | the alignment. You could obtain the | DVI-Driver for Windows from oak.oakland.edu | somewhere under ..msdos/..../tex. Sorry I | forgot the complete path. POVGUI.LHA 97187 10-01-94 An AmigaGuide version of the POV-Ray | documentation. POVTEX.ZIP 89566 04-12-94 POV-Ray documentation in TeX format. POVWORD6.ZIP 119967 05-29-94 POV-Ray documentation in Microsoft Word 6 | format. PSDOC1.ZIP 250511 04-18-94 POV 2.0 Manual in Postscript format After I | got responses from some people, who would | prefer the text in Postscript format, I just | used dvips on the dvi file. All emTeX | specials were translated correct (I used this | procedure to print my own copy of it). This | document is formatted for twosided printing | on DIN A4 sized (21cm x 29.7cm) paper. You | may not have enough space on US Letter size | paper but it should print well on US Legal | size. PSDOC2.ZIP 145114 10-07-93 Postscript documentation for POV 2.0 This | file (POVRAY.PS) is the original POVRAY.DOC | documentation file for POV-Ray version 2.0 | reformatted with a word-processor. I'm a very | new user and made this version of the | documentation because it is more easy to read | (for me...) than the original Ascii version. | If it can be usefull for somebody else... It | is a PostScript (tm) file, formatted for an | A4, two sides (laser) printer. -------------------------------------------------------- Unofficial POV-Ray binaries. path: \programs\povray\unoff\compiles\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- LINUX.TXT 126 12-22-94 Pointer to the Linux compilation. -------------------------------------------------------- An unofficial FreeBSD compilation. path: \programs\povray\unoff\compiles\freebsd\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVFBSD.TGZ 233968 12-21-94 POV 2.2 for FreeBSD 2.0, build from the Linux | POV 2.2 BETA sources. It has 24 bit X Window | System support. Jordan -------------------------------------------------------- Unofficial versions of POV-Ray. path: \programs\povray\unoff\compiles\amiga\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POV881.LHA 110201 09-03-94 Working '881 POV-Ray 2.2 binary The Amiga | executable in the official distribution of | POV-Ray 2.2 on alfred.cs.carleton.ca does not | work completely right. It is most noticable | with the bozo texture. The texture comes out | with an ugly, discontinuous tiled look. I | recompiled the '881 version with SAS/C 6.51 | (as opposed to 5.10b, the SAS/C version used | to compile the official binary), which seemed | to clean up the problems. If you want to use | POV-Ray, get povami.lzh and povdoc.lzh from | alfred.cs.carleton.ca, and then use this | povray881 to replace the one found in | povami.lzh. -------------------------------------------------------- Unofficial compile for DEC Alpha. path: \programs\povray\unoff\compiles\axp_osf\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- MAKEFILE 3424 10-31-94 Makefile for POV-Ray v2.2 for the DEC OSF/1 | AXP C compiler. POV_AXP.OSF 519440 10-31-94 A compile of POV v2.2 on a DEC 4000/710 OSF/1 | Alpha AXP machine. -------------------------------------------------------- Unofficial compile for Inmos. path: \programs\povray\unoff\compiles\inmos\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVINM.ZIP 7540 04-29-94 POV-Ray 2.2 Inmos T800 Machine Specific Code | POV-Ray 2.2 Inmos T800 Machine Specific Code. | For use with Logical Systems C 93.1 | Accelerated PC's w/T800's - Run POV in | minimized window under Windows 3.1 or OS/2 | 2.1! Code runs entirely on the T800 network, | but builds a targa file on the host. -------------------------------------------------------- Compile for the MIPS R4000. path: \programs\povray\unoff\compiles\r4000\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVMP.ZIP 201629 02-08-94 Pov-Ray 2.1 : Windows NT Mips R4000 | Executable u POV-Ray 2.1 compiled for Windows | NT THIS VERSION IS FOR MIPS R4000 This | archive contains the executable and modified | source of POV 2.1 for Mips R4000 version of | Windows NT. This version is a console WIN32 | app. This is an unoffical POV Build. -------------------------------------------------------- Compiles for SGI-IRIX. path: \programs\povray\unoff\compiles\sgi\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POV_SGI.TGZ 360301 10-19-94 POV-Ray source code to build on an SGI-IRIX | machine. This is the slightly modified | POV-Ray 2.2 source code for SGI IRIX 5.2. I | have modified the makefile for gcc and added | in additional compilier parameters which | speed up the rendering times. POVRAY.SGI 348160 10-19-94 POV-Ray compile for SGI-IRIX 2. SGI_IRIX 385832 10-20-94 Another POV-Ray compile for the SGI-IRIX. XSGIIRIX 394024 10-20-94 POV-Ray for the SGI-IRIX with X-Windows. -------------------------------------------------------- Several files for OS/2. path: \programs\povray\unoff\compiles\os2\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FTPV21OS.ZIP 138397 05-24-94 Version 2.1 of FTPOV-Ray (OS/2 2.1 | excecutable) FTPOV-Ray is a modified and | sped-up version of POV-Ray 2.2. This archive | contains the executable for OS 2/1 2.1 (runs | also under MS-DOS). It has no display | capabilities. POVFRCD.ZIP 812711 09-13-94 POVFrame is an OS/2 PM shell for the | raytracing program Provides WPS DeskTop, | point & click, rendering ability using either | the INCLUDED (text mode) OS/2 compile of | POV-Ray or the "official" POV Team's DOS | compile of POV-Ray. Provides a simple | animation interface for using the POV 2.2 | "clock" option. Also has a DTA control panel | for generating Animations. Incl.: POVFRAME, | OS/2 compile of POV-Ray 2.2, and support | programs. Also includes OS/2 INF format | POV-Ray DOC file. ShareWare (US $20), not | crippled. Requires OS/2 2.x! SPDRUN.ZIP 27388 09-10-94 A PM Shell for the SPD (Standard Procedural | Database) package. NOTE: The TETRA.EXE file | with the SPD package seems to have a bug in | it. It will sometimes generate a page fault | (GPF) and I've had it start spitting out | MASSIVE numbers of empty print file to the | spooler too!!!! The file VROBJ.DLL may be | obtained from the POVFrame ZIP file on the | 'Official POV-Ray CD-ROM' you found this file | on. -------------------------------------------------------- Compile for the DEC Alpha AXP. path: \programs\povray\unoff\compiles\axp\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVAXP.ZIP 229135 02-08-94 Pov-Ray 2.1 : Windows NT Dec Alpha executable | (u POV-Ray 2.1 compiled for Windows NT THIS | VERSION IS FOR Dec Alpha Axp. This archive | contains the executable and modified source | of POV 2.1 for Mips version of Windows NT. | This version is a console WIN32 app. This is | an unoffical POV Build. -------------------------------------------------------- Powermac compile path: \programs\povray\unoff\compiles\powermac\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POWERMAC.HQX 764410 09-16-94 POV-Ray 2.2 for the Power Macintosh This | archive contains a Power Macintosh native | version of POV-Ray v2.2. There have been no | feature changes from 2.2, just fixes to get | it to compile under Metrowerks CW3.5 | CodeWarrior development environment. So this | application should behave identically to the | native 680x0 version 2.2, only it is about 4 | times faster than a Quadra 840AV! Note that | it is a fat binary, that is, it will work on | both a Power Macintosh AND a 680x0 Mac. -------------------------------------------------------- NeXT fat binaries. path: \programs\povray\unoff\compiles\next\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POV_NEXT 737280 10-19-94 Triple-fat binary for NeXTSTEP (m68k, i386, | hppa) -------------------------------------------------------- Hewlett-Packard HPUX binaries. path: \programs\povray\unoff\compiles\hp\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- HPRAY 393216 10-18-94 An unofficial compile of POV-Ray for HPUX. HPUX_POV 274432 10-19-94 Another unofficial compile for HPUX. HPXRAY 688128 10-18-94 An unofficial compile for HPUX with X-Windows | support. -------------------------------------------------------- An unofficial BSDI compilation. path: \programs\povray\unoff\compiles\bsdi\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVBSDI.TGZ 333587 09-11-94 Povray 2.2 bin compiled for BSDI 1.1 with gcc | 2.5.8 -------------------------------------------------------- Versions for the RS/6000 path: \programs\povray\unoff\compiles\rs6000\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- RS6RAY 429884 10-20-94 POV-Ray binary for an RS6000. RS6XRAY 447384 10-18-94 POV-Ray binary for an RS6000 with X-Windows. -------------------------------------------------------- IBM PC unofficial compiles. path: \programs\povray\unoff\compiles\pc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FTPV21MS.ZIP 188998 05-24-94 Version 2.1 of FTPOV-Ray (MS-DOS executable) | FTPOV-Ray is a modified and sped-up version | of POV-Ray 2.2. This archive contains the | 32bit executable for MS-DOS compiled with | DJGPP 1.11 (maint5). FTPV_EMX.ZIP 174609 09-21-94 Unofficial compile of the unofficial compile | which is FTPOV. This is again an unofficial | recompile. It bothered me too much that the | 'official' binary of ftpov21 did crash and | burn when I tried to have it display. That's | why I recompiled ftpov21 using emx and gcc | and built in my wondrous display hack which | worked for me on the regular POV release, so | I tried it using ftpov, and it works just as | good/bad. You need VESA, guys/gals. You need | True Color ;)) You need 640x480 (800x600 | should be supported, too, but I don't have | the hardware to test that). GCCPOV21.ZIP 150252 12-17-93 Short: POV2.1 executable, made with gcc | (djgpp ?) POVFAST.ZIP 299442 03-16-94 Fast unofficial pov 2.2 compilation. With 486 | and Pentium support. Will ray-trace standard | pov 2.2 files with a speedup of 8-30%. Takes | advantage of the 486/Pentium processors. | Watcom C compilation - includes (R free) | DOS4GW.EXE (dos extender) which should be | placed anywhere on your path. Runs smoother | than gcc versions on a Windows dos box TURBOPOV.ZIP 138026 04-09-94 gcc compiled version of POV2.2 A GNU C | compiled version of POV-Ray 2.2. It's faster | than the Watcom C executable, but it can only | display in VESA true color video modes. If | you don't have VESA true color, you may want | to use the Watcom C version. WATPOV21.ZIP 298240 12-15-93 A Watcom-compiled version of POV-Ray 2.1. WCCPOV.ZIP 284447 04-09-94 Short: Watcom C compiled version of POV2.2 -------------------------------------------------------- Compiles for Windows NT. path: \programs\povray\unoff\compiles\nt\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVNT.ZIP 143248 02-11-94 POV-Ray 2.2 : Windows NT x86 Executible | POV-Ray 2.2 compiled for Windows NT. This | archive contains the executable and modified | source of POV 2.1 for Intel version of | Windows NT. Faster than the 386 DOS version | of the same computer ! This version is a | console WIN32 app. -------------------------------------------------------- Sun workstation binaries. path: \programs\povray\unoff\compiles\sun\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVRAY.SUN 344064 10-19-94 SunOS binary (should run under Solaris) SPARCSUN 344064 09-08-94 Compiled on a Sun SPARCstation 2 running | SunOS 4.1.3 using gcc. SUNRAY 368640 10-18-94 A Sun compile of POV-Ray. SUNXRAY 622592 10-18-94 A Sun compile of POV-Ray with X-Windows | support. -------------------------------------------------------- Raytracing section from PDSL Library. path: \rayt\ -------------------------------------------------------- H000079.ZIP v2.2 POV-RAY (PERSISTENCE OF VISION) ray tracer H000080.ZIP v2.2 POV-RAY ray tracer source code H000094.ZIP v1.7 POLYRAY algebraic input ray-tracing program H000146.ZIP RAY TRACER SUPPORT TOOLS DTA, FRGEN, AAPLAY, PVQUAN etc H000148.ZIP v4.0.6 RAYSHADE 386 ray tracing system H000244.ZIP v2.0.1 VIVIDTRA & VIVIDCOM data file preprocessors for VIVID H000300.ZIP RAY TRACER SUPPORT 2 N002580A.ZIP v2.04 DKBTRACE ray-tracing program with C source code (1 of N002580B.ZIP v2.04 DKBTRACE ray-tracing program with C source code (2 of N002824.ZIP v1.02 DBW_RENDER distributed ray tracing program with C sour N003285.ZIP v2.0 VIVID ray tracing program with full 24-bit colour supp N003359.ZIP v1.6 QUICK RAY TRACE with Targa-24 bitmap output N003849.ZIP v1.00 PV3D modeller for Persistence of Vision ray tracer N004130.ZIP v3.0a POVCAD Windows solid object modeller for POV & Polyray N004178.ZIP v1.0 RRTRACER ray tracing program with PCX output H004225.ZIP v2.0 MORAY interactive GUI modeller for POV-Ray 2.0 H004453.ZIP RAY TRACER SUPPORT 3 incl SPG, RAW2POV, SUDS, POVGEN etc N004457.ZIP v1.0 REALIZE converts DXF files to for use with POV v2.0 N004693.ZIP v3.50 DOME geodesic dome coordinates and connections calcula -------------------------------------------------------- A Ray Tracing biliography. path: \text\bib\raybib\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FINDREF 1154 12-20-94 AWK script to search a bibliography for a | given string MAKEFILE 240 12-20-94 Makefile for the Ray-Tracing bibliography. RAYBIB10.94 142535 12-20-94 A Ray-Tracing bibliography. RAYHEAD.NR 519 12-20-94 RAYREFER 137461 12-20-94 Raytracing references ROFFBIB.C 2521 12-20-94 -------------------------------------------------------- Radiosity bibliography. path: \text\bib\radbib\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FINDREF 1154 12-20-94 AWK script to search a bibliography for a | given string MAKEFILE 113 12-20-94 Makefile for the Radiosity bibliography. RADHEAD.NR 364 12-20-94 RADREFER 110891 12-20-94 Radiosity reference file ROFFBIB.C 2521 12-20-94 -------------------------------------------------------- Misc. files. path: \text\bib\misc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- METABALL.REF 20162 12-20-94 References for Blobby Models, Metaballs, etc. MONTECAR.BIB 149643 12-20-94 Reference - Monte Carlo methods PARALLEL.BIB 55234 12-20-94 Parallel Graphics bibliography TEXTURE.REF 32842 12-20-94 1993 Texture Bibliography -------------------------------------------------------- Frequently Asked Questions ! path: \text\faqs\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3D_PROG.TXT 20964 12-20-94 3D information for the programmer 3DBOOK.TXT 17864 12-20-94 reference to books on 3D graphics 3DSTUDIO.TXT 14270 12-20-94 3D studio FAQ CG_FAQ.TXT 46830 12-20-94 comp.graphics FAQ CGRHTML.TXT 75280 12-20-94 HTML (Hypertext as used on the Internet) | version of c.g.r FAQ. COLFAQ.TXT 29439 12-20-94 colour FAQ COLSPA.ZIP 12405 08-23-94 the Color Spaces FAQ The Color spaces FAQ - | by David Bourgin. Explains all about RGB, | other standards, gamma components etc. for | display systems, photography and printing. | Most computers display with RGB color space | but you may need the CMYK color space for | printing, the YCbCr or CIE Lab to compress | with JPEG scheme, and so on. Provides color | space conversions for programmers. COMPILER.TXT 261699 12-20-94 list of free compilers that include source | code FILEFMT.TXT 25061 12-20-94 Frequently Asked Questions on graphics files | formats. FINDING.TXT 44429 12-20-94 how to find source code on the internet FRACTAL.TXT 69564 12-20-94 fractal questions and answers GRAPHALG.TXT 37816 12-20-94 comp.graphics.algorithms FAQ GRAPHRES.TXT 246048 12-20-94 computer graphics resource listing JOURNALS.TXT 18143 12-20-94 listing of computer graphics etc journals JPEG1007.TXT 63330 12-20-94 JPEG image compression FAQ MPEG_FAQ.TXT 259572 12-20-94 MPEG animation compression FAQ MPRENDER.TXT 22414 12-20-94 massively parallel rendering FAQ PORTAGUI.TXT 76646 12-20-94 discusses various platform independent GUIs POVFAQ.TXT 15191 12-20-94 offical POV-Ray FAQ RAYTRACE.TXT 67931 12-20-94 comp.graphics.raytracing FAQ SIRDS.TXT 101819 12-20-94 stereogram FAQ WHATS_VR.TXT 75640 12-20-94 explanation of what virtual reality is. -------------------------------------------------------- Graphics resource listings path: \text\faqs\resource\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FTPLIST.TXT 51857 12-20-94 Computer graphics related internet FTP sites PAPERS.TXT 23847 12-20-94 Listing of papers available from the internet RESOURCE.TXT 217248 12-20-94 Computer graphics resource listing -------------------------------------------------------- Many other file formats. path: \text\formats\other\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ACR_NEMA.PTR 2274 12-21-94 A pointer to information about the ACR-NEMA | imaging standard BYU.TXT 2724 12-21-94 the BYU format with C code CCITT.TXT 17034 12-21-94 group 3 fax standard CGM.TXT 2563 12-21-94 computer graphics metafile (CGM) format DXFVER10.TXT 97860 12-21-94 Autodeck DXF file format FACESAVR.TXT 1690 12-21-94 The Facesaver format FITS.TXT 96783 12-21-94 N.A.S.A flexible image transport system FLXSPE.TXT 827 12-21-94 Mathematica FLX animation format GKS.PTR 1639 12-21-94 information about GKS GLFORMAT.TXT 29501 12-21-94 the format of GRASP animation files GRASP.TXT 111652 12-21-94 more information on the GRASP file format HPGL.PTR 1232 12-21-94 where to get information on the HPGL format IFF.TXT 64641 12-21-94 "EA IFF 85" standard for interchange format | files IGES.PTR 523 12-21-94 information on where to obtain the IGES file | format ILLUS_PS.ZIP 51144 09-03-94 Illustrator file format (postscript document) INVENTOR.ZIP 136624 01-19-93 Inofrmation on the Inventor file format NAPLPS.TXT 127094 12-21-94 information on the NAPLPS graphics standard RENDRMAN.PTR 772 12-21-94 A pointer to the Renderman standard | specification RLA.ZIP 14780 09-03-94 RLA specification (postscript document) SGI.TXT 15041 12-21-94 the Silicon Graphics SGI file format. SUNRAST.TXT 3152 12-21-94 the format of Sun Raster files -------------------------------------------------------- Information on Autocad DXF. path: \text\formats\dxf\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- R12DXF.TXT 139516 12-21-94 Release 12 .DXF (Drawing Interchange File) | Format -------------------------------------------------------- Targa (TGA) file specification. path: \text\formats\targa\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- TARGA.DOC 46307 12-21-94 Targa file format TARGA.PS 299622 09-03-94 Information the Targa file format | (Postscript) TARGATOC.PS 58120 09-03-94 Table of Contents for targa.ps. TARGA.PTR 553 12-21-94 Information on Truevision -------------------------------------------------------- Autodesk FLI and FLC formats. path: \text\formats\fli\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FLI.TXT 10397 12-21-94 Flic file (.fli) formation description FLI_FLC.TXT 37697 12-21-94 Animator pro file formats -------------------------------------------------------- About IFF Amiga ILBM files. path: \text\formats\ilbm\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ABTILBM 8240 12-21-94 Intro to IFF, Amiga ILBM files, and Amiga | viewmodes BACKGRND.DOC 18405 12-21-94 Background on the example IFFF source code CODE.DOC 4889 12-21-94 Overview of EA IFF example source files COMPIFF 4124 12-21-94 Tips for compiling IFF examples README.DOC 7260 12-21-94 Overview of IFF example source files -------------------------------------------------------- The Tagged Image File Format. path: \text\formats\tiff\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- TIFF.DOC 183313 12-21-94 Tag Image File Format information TIFF_40.DOC 55980 12-21-94 Tag Image File Format rev 4.0, 1987 TIFF_50.DOC 183313 12-21-94 Tag Image File Format rev 5.0, 1988 See also | /source/lib/tiffv30.zip TIFF_FAX.DOC 16207 12-21-94 Spirit of TIFF class F TIFF_PS.ZIP 238247 09-06-94 Postscript documents on the TIFF format. -------------------------------------------------------- The Macintosh PICT format. path: \text\formats\pict\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- PICT1.HQX 234016 10-02-94 PICT file format information. PICT2.HQX 192576 10-02-94 PICT file format information. PICT3.HQX 180842 10-02-94 PICT file format information. PICT4TO8.HQX 62233 10-02-94 PICT file format information. PICTNOTE.HQX 15676 10-02-94 PICT file format information. -------------------------------------------------------- Deluxe Paint Anm file format. path: \text\formats\anim\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ANIMFILE.TXT 5725 12-21-94 DeluxePaint Animation .ANM file format | description CGRAPH.ASM 6162 12-21-94 MAKESHOW.M 173 12-21-94 Makefile for showanim.exe SHOWANIM.C 7570 12-21-94 Small program to play Deluxe Paint animation | files SHOWANIM.EXE 23753 10-02-94 Executable program SHOWANIM.H 2419 12-21-94 Include file for showanim.c -------------------------------------------------------- The JPEG file format (JFIF). path: \text\formats\jpeg\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- JFIF.PS 67153 09-30-94 Explanation of JFIF (JPEG) compression. | (Postscript) JFIF.TXT 15665 12-21-94 Explanation of JFIF (JPEG) compression. JPEG.PTR 5457 12-21-94 JPEG file format documents JPEG101.PS 56447 10-02-94 JPEG file format documents postscript format JPEG102.DOC 15665 12-21-94 JPEG file format documents JPEG102.PS 67153 10-02-94 JPEG file format documents postscript format -------------------------------------------------------- Turbo Silver's file formats. path: \text\formats\silver\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- TSOBJECT.TXT 23671 12-21-94 Description of Turbo Silver object format TSRGB.TXT 3072 12-21-94 Turbo Silver RGB picture file format -------------------------------------------------------- Imagine (TDDD) format. path: \text\formats\imagine\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- TDDD.DOC 35943 12-21-94 Imagine 3.0 Object File Format TEXTURE.DOC 16610 12-21-94 Texture format, Imagine 3.0 Object File | Format -------------------------------------------------------- PC-Paintbrush (PCX) file format path: \text\formats\pcx\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- PCX2.DOC 6902 12-21-94 PCX format information TECHREF.TXT 21034 12-21-94 Technical reference manual for PC Paintbrush -------------------------------------------------------- Eric Haines' Neutral File Format. path: \text\formats\nff\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ENFF.DOC 3285 12-21-94 Extensions of the Neutral File Format NFF.TXT 9372 12-21-94 Neutral File Format NFFOLD.DOC 7940 12-21-94 Neutral File Format -------------------------------------------------------- Compuserve GIF files explained. path: \text\formats\gif\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- GIF87A.DOC 31486 12-21-94 Graphics Interchange Format, June 15 1987 GIF89A.DOC 85476 12-21-94 Cover sheet for the Graphics Interchange | Format, 1989 LZW.DOC 16723 12-21-94 LZW and GIF explained -------------------------------------------------------- Windows and OS/2 BMP file format. path: \text\formats\bmp\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BMP.DOC 38987 12-21-94 Bitmap .bmp file formats BMP.TXT 18670 12-21-94 Document on Bitmap structures etc. -------------------------------------------------------- The WaveFront .OBJ file format. path: \text\formats\obj\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- OBJ_SPEC.PS 227350 09-03-94 Wavefront file format information | (Postscript) OBJ_SPEC.TXT 93975 12-21-94 Wavefront file format OBJREAD.ME 660 12-21-94 Wavefront file format general information -------------------------------------------------------- DEC's OFF file format. path: \text\formats\off\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- OFF.PS 96250 09-03-94 OFF - A 3D Object file format (Postscript) OFF.TXT 61329 12-21-94 OFF - A 3D Object file format -------------------------------------------------------- Documents relating to graphics. path: \text\papers\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- CGPAPERS 5649 12-21-94 A guide to Computer Graphics papers on the | internet. -------------------------------------------------------- Ray Tracing Abstracts. path: \text\papers\abstract\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- READ.ME 1506 12-21-94 LFILTER.C 4079 12-21-94 LaTeX filter for RTabs. RTABS 363588 12-21-94 Ray Tracing abstracts. RTABS.TEX 390327 12-21-94 TeX version of Ray Tracing Abstracts. RTNEW 21242 12-21-94 RTNEW.TEX 41960 12-21-94 TFILTER.C 4864 12-21-94 -------------------------------------------------------- Graphics related documents path: \text\papers\ps\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BEAMS.ZIP 20202 10-08-91 Paper on Monte Carlo ray tracing to create | beams of light effect. BKWOK.ZIP 555299 10-01-94 A "Light" Radiosity Package - source code | from masters thesis. This is the complete | code to the radiosity implementation written | as part of my Masters Thesis work at York | University, Canada. It implements some of the | more recent techniques by Wallace89, Baum91, | and others. Included is a radiosity program, | some utilities, and a scene walk-through | program. A complete explanation of the | algorithms in this package are given in my | thesis paper. FRACTAL.ZIP 672033 09-08-94 "Fractal Image Compression". From SIGGRAPH | '92 course notes. See also | /programs/util/fractal/yuvpak2.zip HAIN91.ZIP 54138 09-07-94 A paper from Eric Haines covering a | ray-tracing/radiosity tool. HOLL91.ZIP 411981 11-12-94 "Four-Space Visualization of 4D Objects." In | the field of scientific visualization, the | term ``four dimensional visualization'' | usually refers to the process of rendering a | three dimensional field of scalar values. | While this paradigm applies to many different | data sets, there are also uses for | visualizing data that correspond to actual | four-dimensional structure. Four dimensional | structures have typically been visualized via | wireframe methods, but this process alone is | usually insufficient for an intuitive | understanding; all but the most simple | datasets easily overwhelm the viewer. This | research covers the visualization of four | dimensional objects through wireframe methods | with extended visualization cues, and through | raytracing methods. Both the wireframe and | raytracing methods employ true four-space | viewing parameters and geometry. The | raytracing approach easily solves the hidden | surface and shadowing problems of 4D objects, | and yields an image in the form of a | three-dimensional field of RGB values, which | can be rendered with a variety of existing | methods. The 4D raytracer also supports true | four-dimensional lighting, reflections and | refractions. I have also made my 4D wireframe | viewer and 4D raytracer available in the | public domain (the raytracer is included). KYRI90.ZIP 76318 09-07-94 "A Study on Architechtural Appr. for High | Perf. Graphics Systems". Full title : "A | Study on Architechtural Approaches for High | Performance Graphics Systems." Contains | interesting discussion of high-end Z-Buffer | rendering. MCCANE91.ZIP 878520 02-10-92 "A Comparitive Study of Atmospheric Cloud | Modelling" About clouds and various ways of | forming and rendering them. MUSG88.ZIP 39940 09-08-94 "Grid Tracing: Fast Ray Tracing For Height | Fields." MUSG89A.ZIP 45065 09-08-94 "Prisms and Rainbows: a Dispersion Model for | Computer Graphics." MUSG89B.ZIP 49637 09-07-94 "The Synthesis and Rendering of Eroded | Fractal Terrains." RAYTRACE.ZIP 1530301 09-05-94 Contains good introductory information on ray | tracing. Whilst primarily a manual for a ray | tracing system at Curtin University, this | document contains a introduction to ray | tracing, information on reflection, | refraction, modeling and CSG, complete with | drawings. Provided by kind permission of | Andrew Marriott. RONCHAMP.ZIP 66386 10-03-91 A good hands-on guide to meshed radiosity by | Eric Haines. SHIR90A.ZIP 1029615 09-07-94 Pete Shirley's PhD thesis. Wonderful stuff. A | great overview of RT and rendering research. SHIR90B.ZIP 31448 09-08-94 Appendix from Pete Shirley's Ph.D. thesis. SUMA93.ZIP 1138482 07-09-93 "Comp. Methods for Global Illum. and Vis. of | Compl. 3D Envir." Full title - "Computational | Methods for Global Illumnination and | Visualisation of Complex 3D Environments." TEXMAP.ZIP 669817 09-03-94 "Texture Mapping as a Fundamental Drawing | Primitive." Texture mapping has traditionally | been used to add realism to computer graphics | images. In recent years, this technique has | moved from the domain of software rendering | systems to that of high performance graphics | hardware. But texture mapping hardware can be | used for many more applications than simply | applying diffuse patterns to polygons. We | survey applications of texture mapping | including simple texture mapping, projective | textures, and image warping. We then describe | texture mapping techniques for drawing | anti-aliased lines, air-brushes, and | anti-aliased text. Next we show how texture | mapping may be used as a fundamental graphics | primitive for volume rendering, environment | mapping, color interpolation, contouring, and | many other applications. -------------------------------------------------------- Files from comp.graphics.research. path: \text\postings\research\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 1991_08.ZIP 91355 09-02-91 August 1991 files from comp.graphics.research 1991_09.ZIP 67775 09-29-91 September 1991 files from | comp.graphics.research 1991_10.ZIP 36816 10-30-91 October 1991 files from | comp.graphics.research 1991_11.ZIP 62697 11-27-91 November 1991 files from | comp.graphics.research 1991_12.ZIP 71183 12-18-91 December 1991 files from | comp.graphics.research -------------------------------------------------------- Massively-parallel rendering. path: \text\postings\mprender\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- MPRENDER.TXT 193962 12-21-94 Extracts from the massive parallel rendering | mailing list. -------------------------------------------------------- Global Illumniation mailing list. path: \text\postings\globilum\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- GLOB1.ZIP 18484 10-01-94 Global illumination mailing list postings. GLOB10.ZIP 18820 10-01-94 Global illumination mailing list postings. GLOB2.ZIP 16028 10-01-94 Global illumination mailing list postings. GLOB3.ZIP 19756 10-01-94 Global illumination mailing list postings. GLOB4.ZIP 13457 10-01-94 Global illumination mailing list postings. GLOB5.ZIP 19936 10-01-94 Global illumination mailing list postings. GLOB6.ZIP 20954 10-01-94 Global illumination mailing list postings. GLOB7.ZIP 19932 10-01-94 Global illumination mailing list postings. GLOB8.ZIP 17372 10-01-94 Global illumination mailing list postings. GLOB9.ZIP 8662 10-01-94 Global illumination mailing list postings. GLOBCUR.ZIP 56217 10-01-94 Global illumination mailing list postings. -------------------------------------------------------- All issues of Ray Tracing News. path: \text\rtn\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- RTN.TOC 29400 12-21-94 Ray Tracing News, Table of Contents RTNEWS1 75956 12-21-94 Ray Tracing News, first issue, 1987 RTNEWS2 77023 12-21-94 Ray Tracing News, February 15, 1988 RTNEWS3 49192 12-21-94 Ray Tracing News, April 6, 1988 RTNEWS4 73152 12-21-94 Ray Tracing News, September 5, 1988 RTNEWS5 95276 12-21-94 Ray Tracing News, October 3, 1988 RTNEWS6 89300 12-21-94 Ray Tracing News, January 6, 1989 RTNEWS7 87290 12-21-94 Ray Tracing News, May 12, 1989 RTNEWS8 83812 12-21-94 Ray Tracing News, September 20, 1989 RTNEWS9 19396 12-21-94 Ray Tracing News, October 27, 1989 RTNV3N1 53799 12-21-94 Ray Tracing News, January 2, 1990 RTNV3N2 102131 12-21-94 Ray Tracing News, March 20, 1990 RTNV3N3 79971 12-21-94 Ray Tracing News, July 13, 1990 RTNV3N4 113915 12-21-94 Ray Tracing News, October 1, 1990 RTNV4N1 127775 12-21-94 Ray Tracing News, March 1, 1991 RTNV4N2 55202 12-21-94 Ray Tracing News, July 15, 1991 RTNV4N3 44515 12-21-94 Ray Tracing News, November 18, 1991 RTNV5N1 32947 12-21-94 Ray Tracing News, July 10, 1992 RTNV5N2 91898 12-21-94 Ray Tracing News, August 26, 1992 RTNV5N3 39472 12-21-94 Ray Tracing News, September 2, 1992 RTNV6N1 77843 12-21-94 Ray Tracing News, January 27, 1993 RTNV6N2 57133 12-21-94 Ray Tracing News, July 1, 1993 RTNV6N3 118243 12-21-94 Ray Tracing News, September 28, 1993 RTNV7N1 80519 12-21-94 Ray Tracing News, February 2, 1994 RTNV7N2 66996 12-21-94 Ray Tracing News, February 2 (issue 2), 1994 RTNV7N3 68094 12-21-94 Ray Tracing News, July 6, 1994 RTNV7N4 68796 12-21-94 Ray Tracing News, July 14, 1994 -------------------------------------------------------- POV-Ray and utility tutorials. path: \text\tutorial\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- AXIS.ZIP 6918 01-23-92 POV Vector Axis Tutorial Datafile Persistance | of Vision Datafile for both version 0.5b and | 1.0. This datafile depicts the axes and | postive rotation directions for the | left-handed coordinate system used in the | Persistance of Vision raytracer. This is an | interesting image in it's own right besides | being a tutorial for beginners. Image by Dan | Farmer BRILLI.ZIP 128966 09-10-92 Animated - Effects of increasing brilliance | value This is a little 160x100 .fli animation | demonstrating the effects of increasing a | texture's "brilliance" value from 1 to 60 in | 30 frames (steps of 2). PLAY.EXE is included | to run the animation. -Dan Farmer HFTUTR.ZIP 43167 04-14-93 Heightfield Tutorial This file contains a | 320x200x256 .GIF that is used as an image map | in a simple POV-Ray 1.0 scene file. This is a | very basic tutorial on the scaling and | positioning of heightfields. SGUIDE.ZIP 2046 02-15-94 The Tackle Box BBS - POV-Ray Survival Guide | This file is intended to be a 'survival | guide' to getting POV-Ray up and going. SKYSDY.ZIP 9497 06-19-94 A Study of the "dusk sky" in POV This is a | set of notes and examples explaining how to | form a "dusk sky" using the POV ray tracer. | Also contains a general discussion\ tutorial | of gradients and bozo textures. SURFAC.ZIP 1430 01-24-92 POV Surface Texture Workshop datafile | Persistance of Vision datafile. A single, | simple datafile that I've used to increase my | understanding of how the various surface- | coloration textures work in POV. Very useful | for beginners, but I still use it from time | to time in designing new surface textures. SURFACE.FLI 2202392 01-18-95 A very useful animation showing how various | features affect objects This animation steps | the viewer through many POV-Ray features such | as reflection, phong, refraction, crand, | roughness. Each stage is labelled so you can | see exactly what each keyword does ! TDROPS.ZIP 18441 07-31-93 POV-Ray tear-drop tutorial This is a tutorial | on how to make teardrop shapes similar to | those seen in THING8.GIF. The tutorial | includes a sample data file and image. You | will need three programs to make your own | drop shapes : CircleMaster (CM.ZIP), Truman's | Torus Generator (TTG.ZIP or TTGLITE.ZIP), and | Hype (HYPE.ZIP). See also | /programs/povutil/code_gen/ttglgt.zip, | /programs/povutil/code_gen/hype.zip WOODTU.ZIP 39250 11-20-91 POV Wood Texture Tutorial Persistance of | Vision datafile Contains a series of POV | datafiles demonstrating the concepts behind | using the woodgrain textural procedure in | POV. If you're having a tough time getting | woodgrain to look like woodgrain, this may | help. Doesn't really go into the fine-detail, | but covers the basics in a clear manner. -------------------------------------------------------- Text files about using POV. path: \text\tutorial\text\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BOB.TXT 30665 12-21-94 Raytracing Unorthodoxies by Bob Schadewald | CIS 71426,463 RENDER.TXT 7495 12-21-94 Ray Tracings and Fractals: A Primer. STEREOPR.TXT 8145 12-21-94 Here are some ramblings on making 3d stereo | image pairs from POV. UTILS.TXT 26676 12-21-94 A list of POV-Ray utilities and what they do. VIEWS.TXT 5902 12-21-94 This is a collection of ideas and thoughts on | using POV-Ray. -------------------------------------------------------- Series of tutorials on POV utils. path: \text\tutorial\utiltut\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- README.DOC 2450 12-21-94 Info about these tutorials. UTILTUT.INC 2560 12-21-94 General include file for the utility tutorial | example scenes. -------------------------------------------------------- Tutorial on the Lissajous utility. path: \text\tutorial\utiltut\lissa\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- LISSA.TUT 5201 04-02-93 Tutorial on the lissajous utility. See also | /programs/povutil/code_gen/lissaj.zip LISSATUT.POV 587 04-02-93 File needed for lissajous utility tutorial. -------------------------------------------------------- How to use SUDS.EXE. path: \text\tutorial\utiltut\suds\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- SUDS.TUT 6917 04-02-93 Tutorial on the SUDS utility. SUDSTUT.POV 2142 04-02-93 POV file needed for the SUDS utility | tutorial. -------------------------------------------------------- How to use the COIL.EXE utility. path: \text\tutorial\utiltut\coil\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- COIL.TUT 6699 04-02-93 Tutorial on the COIL utility. COILTUT.POV 601 04-02-93 Scene file for COIL tutorial. -------------------------------------------------------- How to use SPONGE. path: \text\tutorial\utiltut\sponge\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- SPNG1TUT.POV 1108 04-02-93 POV scene file used in the tutorial for the | Sponge utility. SPONGE.TUT 4957 04-02-93 Tutorial for the Sponge utility. -------------------------------------------------------- What to do with SWOOP. path: \text\tutorial\utiltut\swoop\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- SWOOP.TUT 2989 04-02-93 Tutorial for the SWOOP utility. See also | /programs/povutil/code_gen/swoop.zip SWOOPTUT.SWP 226 04-02-93 File needed for SWOOP utility tutorial. SWOPTUT1.POV 917 04-02-93 File needed for SWOOP utility tutorial. -------------------------------------------------------- How to use the SHELL program. path: \text\tutorial\utiltut\shell\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- SHELLGEN.TUT 5412 04-02-93 Tutorial on the SHELL utility. SHELLGNT.POV 830 04-02-93 POV file for the SHELL utility tutorial. -------------------------------------------------------- How to get nice starfields. path: \text\tutorial\stars\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- PLNTSCAP.GIF 213426 10-01-94 A superb scene of a ringed planet rising | aover a bleak horizon. PLNTSCAP.GIF is an | example of using post-processing on raytraced | images to generate realistic starfields. | Povray was used to generate the large ringed | planet and grey foreground moonscape. PLNTSCAP.TXT 2606 12-21-94 Text file explaining how to add good star | fields to images. See also | /images/gif/plntscap.gif