~Grand Monster Slam


A few hints and tips  -  By Simon Burrows




`After going  back to this classic game a week ago, I thought some
`tips might  be in  order for those of you out there who may still
`be playing it, and still having problems with it.




~`Scoring Tips


`ž  When  you  are playing  'Revenge of  the Beloms' during a real
`   game, you  will know that you can get 50 bonus points for each
`   Belom you  punch over  the number  requested by the  king  (10
`   for round  one, 20  for round two etc.).  However, by punching
`   exactly the  number of  Beloms that  the king  asks, you  will
`   automatically get  a straight  5000 point  bonus.  If my maths
`   serves me,  the only  way you can get a better bonus than this
`   is to punch at least 101 Beloms MORE than the king asks, which
`   is a very tall order indeed, and will take a lot longer, too!


`ž  If  you are only interested in getting a high score and do not
`   want to  win the  competition necessarily,  then why  not keep
`   losing on  the 'Foulten  Feeding' competition  you reach after
`   winning each  league?   That way,  you get to go back and redo
`   the league,  whilst keeping  all the points you won during it.
`   By doing  this several times, you will get all the points from
`   the league  several time  over  without  actually  progressing
`   anywhere, and  thus, not getting onto any more difficult parts
`   of the  game.  I would have thought that the best league to do
`   this in  would be the third simply because it's so easy to win
`   it that  you should  have no  worries about not qualifying for
`   the 'Foulten Feeding'.




~`"Revenge of the Beloms" Tip


`ž  Although  both  the 'up'  and 'down'  keys will  work in  both
`   situations, get  into the  habit of,  when facing  TOWARDS the
`   Belom you are next going to punch, using the 'up' key to punch
`   it, and  when facing  AWAY, using  the 'down' key.  This gives
`   your character  a longer reach towards the Belom so he will be
`   able to  punch the  Below away  quicker.   Although this isn't
`   important in the early stages when the Beloms come at you very
`   slowly, when  it gets  frantic after  about   50-60  sucessful
`   punches you  will be  grateful for  the small  amount of extra
`   time this practice will give you.




~`"Foulten Feeding" Tip

`ž  Once  you  can feed the first Foulten the others become easier
`   because you can  remember the amount of time your finger spent
`   on the fire button to get the Belom in, and then just lengthen
`   this a  tiny amount for each Foulten thereafter.  To make sure
`   you get  this right,  practice the next kick twice between the
`   time you  kick Belom 1 and the time your character reaches the
`   kicking position  for Belom 2.  When you are happy  with this,
`   try the  kick for  real.  If you sucessfully feed the Foulten,
`   keep using  this practice method between each Foulten.  If you
`   miss any, practice the next kick with appropriate adjustments.




"Main Tournament" Tips


`ž  Assuming that  there is  a 1  in 3  chance of  your  opponent
`   kicking a penalty to the left, the right and the centre during
`   a penalty,  always stay  in  the  middle  of  the  pitch  when
`   attempting to save a penalty in the 2nd and 1st leagues (those
`   with the  fence in).   Although  this won't  make you save any
`   more penalties  than if you were to anticipate your opponent's
`   kick randomly,  it does  mean that  after  each  penalty  your
`   character will be ready to carry on the match in the middle of
`   the pitch.   This  is, as I'm sure you know, the best place to
`   be for  quickly returning  all  the  balls,  as,  from  there,
`   you'll be able to kick the balls back along the ground quickly
`   and easily.

`   Conversely,  when you are  taking the penalty, always shoot to
`   either the  right or  the left  of your oppomnent so that they
`   must go  to one  side to save it.  If they do this, they won't
`   be left  in central position, so they will either have to move
`   into it,  or spend  longer chipping  the balls over the fence.
`   If they  don't do  this, they  won't save  the penalty and you
`   will gain an advantage that way instead.


`ž  If  your  opponent has cleared all the Beloms from one side of
`   the pitch,  and is  currently clearing  those from  the  other
`   side, forget  about knocking  him over  for a minute, and kick
`   one ball  to the area he has  cleared.  That way, he will have
`   to go  all the way back over there again to return that Belom.
`   This will  stop him  from winning easily and give you a chance
`   to nab  him while  he runs  across!   The only case where this
`   isn't true  is when   playing  'Narfuk'   (I think  that's his
`   name), as  he can  return the Belom's without  having to stand
`   in front  of them  so won't have to run over the other side of
`   the screen anyway.




`                            ĶĶĶĶĶĶĶĶĶĶĶĶĶ
~`By                          Simon Burrows
`                            ĶĶĶĶĶĶĶĶĶĶĶĶĶ



`ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
~`    THIS DOCUMENT: COPYRIGHT (c) 1995 EUROWAVE LEISURE Ltd.
~`                    COURTESY OF SIMON BURROWS
`ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

