The other main Infocom interpreters on the Archimedes are Frank Lancaster's Zip program and Edouard Poor's desktop interpreter (also called !Infocom.) Zip is blindingly fast, and very compact, but runs outside the desktop using the standard system font and plays only version 3 games. The font size this implies is enough to make it almost unusable on an A4. Edouard Poor's interpreter (at least early versions) runs in the desktop, but fails to display a cursor and fails to handle backspacing properly. Frank Lancaster has also released ZipDebug, which is a combined debugger and interpreter; the main point of interest is prototype support for version 6 games. The only other Infocom interpreter I have seen on the Series3 is InfoPlay ported by Oliver Wagner, and based on Mark Howell's ZIP interpreter rather than the ITF interpreter. Currently, InfoPlay suffers 3 main disadvantages; it uses more memory (typically 6 to 10K, depending on the font loaded by Infocom), it uses simple fixed-width fonts for output, and the OS integration is slightly buggy; try ESCaping from a save dialogue, or killing the task from the System screen.