





          Wombat Manual                                             Page: 1




                             THE GOLDEN WOMBAT OF DESTINY   
                                        by   
                                Huw Collingbourne   

                               * * * IMPORTANT * * *  
                    ... a brief guide to starting the game ...  


          FILES NEEDED ON THE DISK: 

          << NECESSARY FILES >> 
          Your  copy  of  the  game  disk MUST include all of the following
          files. If any of them are missing, the game won't work! 
               WOMBAT.EXE          ( the main game file ) 

               R.DAT 
               O.DAT 
               T.DAT 
               REC.DAT             ( Data files )

          << OPTIONAL FILES >> 
          There are several optional files which you may  wish to  use such
          'Setup.Com'  and  'Read.Exe'.  None  of these is essential to the
          game but you should read the file 'Read.txt'  before deleting any
          file from  your game disk. To do this, simply enter the word READ
          at the Dos prompt. You should make a complete backup  of the disk
          BEFORE altering or deleting any files from the disk.

          STARTING THE GAME: 
          "The Golden  Wombat of Destiny" is an all text adventure game. It
          is recommended that you make  a  special  self-booting  disk when
          playing it  ( see  section headed "Creating A Game Disk" later in
          this documentation ). However, it may  be copied  onto any floppy
          or hard disk and started by typing:

                         Wombat 

          at the Dos prompt. Thereafter, you are on your own! 

          NOTES ON THIS MANUAL: 
          You are  not expected  to wade through this lot if you don't want
          to. You may find it handy to refer to the accepted vocabulary and
          the editing commands which you may use. The rest is for reference
          only ( e.g. if  you want  to change  the colours  ). However, you
          should at  least read  the notes  on SAVING  A GAME  and also the
          notes about MEMORY RESIDENT PROGRAMS. 

                               * * * * * * * * * * *  






          Wombat Manual                                             Page: 2



          VOCABULARY: 

          THE WORDS YOU CAN USE:  
          The parser is not  one of  the most  sophisticated the  world has
          ever known  ( I'm working on that one at the moment! ). But to be
          truthful, neither  is  it  one  of  the  least  sophisticated the
          computer adventure game has ever known either! 

          It understands  a fairly rigidly fixed grammar and doesn't have a
          lot  of  time  for  unnecessary  adjectives.  It  rarely  accepts
          plurals. Although  'trees' would be OK, 'wombats' and 'mice' most
          definitely are not! 

          You may only use one complete command at  a time.  "Put the small
          bottle on  the ground"  is fine, but "Put the small bottle on the
          ground and  open it."  isn't. This  goes for  taking and dropping
          things too.  Get everything  one at  a time and don't try the old
          trick "take all" (often used by sneaky adventurers to fool a game
          into generating  a list  of significant objects - 'You can't take
          the axe, you can't  take  the  sword'  etc.),  because  this game
          doesn't let you get away with that!

          If  you  don't  care  for  all  these  restrictions,  there  are,
          nevertheless, some positive points too. Unlike  many other games,
          The  Golden  Wombat  will  rarely  reject an input command simply
          because there are one or two words that  it does  not understand.
          If  possible,  it  will  always  try  to make some sense of input
          although this may mean that it has to  check that  you really did
          mean to say what it thinks you meant. For example, you might type
          in: 

               "Listen to the acrobatic little wombat." 

          The game will politely(ish) inform you that it  didn't understand
          all the words you used, but: 

               "Do you want to listen to the wombat? ...Y/N" 

          If you  type 'Y',  then the  noises the  wombat is making will be
          revealed in all their wonderment. If you type 'N', then  you will
          be free  to go on and do something more boring. If you type in "I
          wandered lonely as a cloud that  floats  on  high  o'er  vale and
          hill," you are likely to generate a less sympathetic response! 








          Wombat Manual                                             Page: 3



          This is  a list  of some  of the verbs which The Golden Wombat of
          Destiny currently understands:  


               break, drink,  drop,  eat,  examine,  feed,  feel, get,
               give, go,  hit,   kick, kill,  listen, look, open, pick
               up,  press, pull, push, put, read, shout, shut,  smash,
               smell, take, throw, touch, wake, yell.


          These commands may be used in various forms. All of the following
          examples would be quite  acceptable  (though  few  of  them would
          actually be useful!): 

               "Throw the lamp at the door." 
               "Put the mud in the keyhole." 
               "Give the vegetation to the mouse." 
               "Look inside the box" 
               "Listen to the tree." 
               "Kill the wombat with the sign." 

          Some of  the words  mentioned in  the text  may not be understood
          when you type them in. In particular, the room names  and various
          locations are  not in  the usable  vocabulary. Thus, although you
          may be told that there  is  a  'turret'  or  a  'tower'  near the
          'Ruined Area', none of these descriptions will be understood. Any
          semblance of intelligence in this game  (artificial or otherwise)
          is purely accidental! 

          You  may  type  commands  in  upper or lower case. Punctuation is
          ignored, as are all  numerals  and  extra  spaces  between words.
          "PUt  the  Mo2USe  Into  the  Box!",  although inelegant and also
          rather silly, would be OK. 








          Wombat Manual                                             Page: 4



          ABBREVIATED COMMANDS: 
          Abbreviations which the game understands are all outlined  in the
          Instruction window which you should view at the start of the game
          (Type 'Y' when asked if you want instructions).  Here is  a brief
          summary of the most important ones:  
               'Q' : quit the game. 
               'L' : look.  
               'I'  :  Print  an  inventory  (the things you are carrying).
               'N','S','E','W','U','D' :  
                    Compass directions, plus 'U' for 'Go  Up' and  'D'  for
                    'Go Down'. They get you around the game. 
               'Save', 'Restore' :  
                    saves  a  game  or  returns  to  the point at which you
                    saved it. ( see notes which follow ).   


          SAVING or RESTORING A GAME: 
          You may Save a game at any time  by typing  the word  'save'. You
          will then  be prompted  for a  save file  name. You may restore a
          previously saved game by typing 'restore'. 

          The game is saved  on the  default save  drive. This  will be the
          same drive  that your  game disk is in unless you specify another
          drive when you first load the game. This may be done in the 'Help
          Window' which  may be  entered by  typing 'Y' when asked if you'd
          like to read the Help notes  or  change  the  save  drive  in the
          opening screen. 

          Alternatively,  it  is  possible  to  specify the save drive when
          first loading the game. This  is  done  with  a  single parameter
          which must  be a  letter between A and D. For example, 'Wombat b'
          will set 'B' as  the  save  drive.  The  opening  screen  will be
          bypassed when the game is loaded in this way. 

          The  extension  '.Sav'  is  automatically  added to the file name
          which you specify when saving.  If  you  experience  any problems
          with  the  save/restore  feature,  you  should carefully read the
          notes on Memory Resident Programs and on 'What  To Do  In case Of
          Problems' in this manual. 








          Wombat Manual                                             Page: 5



          INPUT FOR LAZY TYPISTS: 
          In addition  to the abbreviated commands, there are several other
          ways in which you may reduce the amount of typing you have  to do
          in The Golden Wombat. 
               ^F:  To repeat your last command, type Control-F. (hold down
                    the control button and  the F).  The entire  command is
                    repeated and may then be edited in the usual way. 
               ^D:  You  may  also  repeat  (and  edit) a command by typing
                    Control-D.  In this case, your previous command will be
                    brought up  one letter  at a  time, which allows you to
                    alter it. For example, you say  "Take the  wombat". You
                    are  told  "The  wombat  isn't  here."  You  hold  down
                    Control-D. One letter a time  "Take  the  "  appears on
                    screen  once  more.  At  this  point  you  stop holding
                    Control-D  and  enter  some  other  word  in  place  of
                    "wombat". 


          EDITING COMMANDS: 
          To edit  a command that you've typed in ( or retrieved with ^D or
          ^F ), use the delete-backspace key  |<--| rather  than the cursor
          movement arrows.  


          SCORE: 
          Much as in life, there is no scoring in The Golden Wombat. 
          However, for  those of  you who  may be  impatient for the day of
          judgment, a summary of your progress  is provided  in the closing
          screen of the game.

          THE POINT: 
          The  point  of  The  Golden  Wombat is Destiny itself. Obviously.
          You'll know when you've found it. Possibly.       







          Wombat Manual                                             Page: 6



          SCREEN COLOURS: 
          I wrote and tested  this game  on an  Olivetti M-24  and a Compaq
          III, each of which has a colour graphics adaptor and a monochrome
          screen. The default colours look OK on a mono screen  such as the
          Olivetti's (or AT&T) with colour graphics card. Since the default
          colours may look pretty yuck! on  other computer  systems, I have
          allowed the  colours to  be configured to your own tastes. Please
          note, that (contrary to  what  has  been  said  in  Public Domain
          journals) the  ability to change the colours of the game does NOT
          mean that a colour monitor is required! 

          THE SETUP PROGRAM: 
          This is where you alter the Wombat's colours.
          To start this program, enter:  

               SetUp 

          at the Dos prompt. SetUp  shows  you  just  what  all  the chosen
          colours will  look like as you actually choose them. When you are
          satisfied, it writes  a  special  Colour  definition  file called
          'Colours.txt' which  will re-define  all the  colours in the game
          itself. You may quit Setup at any time  by pressing  Control-C or
          Control-Break.


          COLOURS.TXT: 
          Colours.txt is a purely optional file. If it's not there the game
          will work anyway but it will use the default colours. 

          TEXT-MODE WOMBAT
          The Setup program also allows you to play the Wombat in pure text
          mode. This means that you won't be shown a separate window at the
          top of  the screen  containing details  of location  and moves. I
          have added  this option since some computers may have no graphics
          card or a display which is unable to  use the  windowing feature.
          In general,  I suggest that you select text mode ONLY if you have
          already tried playing the game and  found that  you have problems
          with the display.

          PROBLEMS WITH ALTERING COLOURS
          You  can  alter  colours  as  often  as  you like. This causes no
          incompatibility problems as regards  restoring  games  which have
          previously been  saved. However,  if you  restore games that were
          saved as text mode  while using  the default  windowing setup (or
          vice versa),  you may  hit some  snags. The saved game may try to
          write to  windows that  are no  longer there  or write  to a full
          screen which  is now  divided into windows. The simple answer is,
          if you choose text mode, then stick to it!







          Wombat Manual                                             Page: 7



          DOING IT THE HARD WAY
          You can manually  create  a  file  called  Colours.txt  using any
          standard  text  editor  or  word  processor  which saves in ASCII
          format. I don't advise  this. But  I'm providing  details anyway-
          for instance,  you may  want to run it in text mode but alter the
          colours even so. If you must  use this  method, be  sure to enter
          one number or character per line and not omit any lines. Probably
          the easiest way to alter colours for text  mode wombat  is to set
          the  game  to  text  mode  using  the SetUp program then manually
          adjust only those colours you don't care for.

          The first line contains an upper case character.  All other lines
          contain an integer colour code as follows.

          Line 1: 'C' or 'T' (specifying CGA or Text mode)
          Line 2: Integer( 0 to 15 )    = Main text colour
          Line 3: "      "              = Background
          Line 4: "      "              = Highlight
          Line 5: "      "              = Top Frame 
          Line 6: "      "              = Line around top Frame
          Line 7: "      "              = Text in top window
          Line 8: "      "              = Background of top window
          Line 9: "      "              = Intro text
          Line 10:       "              = Intro background
          Line 11:       "              = Subtitle( version number etc.)
          Line 12:       "              = Intro frame
          Line 13:       "              = Line around intro frame
          Line 14:       "              = Highlight in intro help window
          Line 15:       "              = Game name in Intro
          Line 16:       "              = Help frame
          Line 17:       "              = Help background
          Line 18:       "              = Line around help window

          Possible integer values to be entered in lines 2 to 18 are:
          0 - black; 1 - blue; 2 - green; 3 - cyan; 4 - red; 5 - magenta; 
          6 - brown; 7 - light grey; 8 - dark grey; 9 - light blue; 
          10 - light green; 11 - light cyan; 12 - light red; 
          13 - light magenta; 14 - yellow; 15 - white.







          Wombat Manual                                             Page: 8



          !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                 * * * WARNING * * *
          !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

          MEMORY RESIDENT PROGRAMS: 
          The saving and restoring of games may not work if memory resident
          programs are loaded. Some  common examples  of such  programs are
          'friendly interfaces' to DOS and utilities which may be called up
          on top of other programs.  Even  bits  of  DOS  itself  can alter
          memory, so beware of using MODE or other Dos programs.

          Programs to watch out for include:
                    SideKick,  Windows,  Gem,  SuperKey,  ProKey,
                    Spoolers,  RamDisks,  International  keyboard
                    programs   (KeybUK.Com,   Keybit.com   etc.),
                    Networking software, Desqview.

          This does not mean  that Save  and Restore  will never  work when
          using these  programs. In  fact, most  of them  should not affect
          saving and restoring  done  in  any  one  game  session. However,
          because The  Wombat saves using absolute memory locations, Memory
          Resident Programs may screw up restores done at earlier sessions.
          This is  because the  resident program may load itself into a bit
          of memory where The Wombat expects  to  find  the  things  it has
          saved.

          If you  absolutely cannot  bear to  be without resident proggies,
          then at least be consistent. If you always  load the  programs in
          exactly the  same order  and don't  make any alterations to their
          previous configurations, then your  saves should  restore without
          problem.  To  ensure  that  this  is  the case, you might like to
          create a Batch file using an ordinary text editor. An  example of
          such a file might be:   

               superdrv b: 
               sk 
               wombat 

          The batch  file must  then be saved with a '.Bat' extension Then,
          instead of loading the programs separately,  you need  only enter
          the name  of the  batch file  at the Dos prompt (for example, you
          would enter 'Wom' for a file called 'Wom.Bat').  

          If you are unsure whether resident programs are  likely to affect
          your  saves  then  <<  Always  save  your current position BEFORE
          restoring a game saved from an earlier session >>. If the restore
          fails you should be able to restore your more recently saved game
          without problem. 







          Wombat Manual                                             Page: 9



          If a restore has failed, you should get an error  message to tell
          you  so.  You  will  then  be  given the opportunity to restore a
          different file ( the one you just saved!  ), to  restart the game
          or  to  quit.  If  you  restart  the  game,  the Golden Wombat is
          reloaded just as though you'd started it up for the first time. 

          Note: some programs may 'alter' the state of memory so  that even
          when they  have been unloaded, they can still cause problems with
          restoring a game. If you have been using  a program  which causes
          this problem,  the best  thing to  do is to reboot before playing
          The Wombat. Programs  which  do  this  kind  of  thing  should be
          frowned  upon  and  despised  as  being  definitely  a bit on the
          naughty side  -  (and  you  thought  hypocrisy  had  gone  out of
          fashion!)

          CREATING A GAME DISK
          If you  have any  doubts about  whether or not you use any memory
          resident  software  which  might  clash  with  Wombat,  you might
          consider creating a special 'self-booting' game disk. To do this,
          format a disk using  the command  'Format /s'  (explained in your
          Dos manual).  Then copy  all the files needed by Wombat using the
          command 'Copy a:*.* b:' (on a  twin disk  PC this  command copies
          all  files  from  the  a:  to  the  b: drive. On a single disk PC
          exactly the same command will copy all files back onto a new disk
          in the  a: drive - even though 'b:' was specified). Now create an
          autoexec.bat  file  using  a  text  editor  or  by  entering  the
          following command at the 'A>' prompt:
               Copy con autoexec.bat
               wombat
               ^Z
          ( The  ^Z is  added by  holding down the Control key and pressing
          the Z key ).
               Now, to load the  game, simply  place the  disk into  the a:
          drive and  re-boot or  switch off the computer and switch it back
          on again. This self-booting disk will load no extraneous programs
          so you should never experience any memory-resident clashes.







          Wombat Manual                                            Page: 10



          WHAT TO DO IN CASE OF PROBLEMS...
          * If the program crashes for any reason, check -
               a)  that  all  required  files  are  on the current disk and
               directory. These include all  the data  files with  a '.dat'
               extension. The required files are listed at the beginning of
               the manual. 
               b) are all the files valid? An invalid file is  one with the
               same name  as one  of the required files but which isn't the
               one the program expects. An 'O.Dat' from an  earlier version
               of the Wombat would be an invalid file, for example. In this
               case, the Wombat will try to use this  file even  though its
               contents are not what it's expecting. The Wombat's responses
               to errors of this type are unpredictable...!
               c)  have  you  read  the  warnings   about  memory  resident
               programs? Take heed.
               d) you may have a dodgy disk! 
               e)  you've  found  a  bug.  Turn off the machine. Swear very
               loudly at me. Try again.

          ERROR MESSAGES
          It is possible that  the  program  may  terminate  with  an error
          message. Normally these messages should be self-explanatory (e.g.
          "Disk full"). If you get a message that is not  clear, it  may be
          worth bearing  in mind  the following:  Errors numbered between 1
          and 199 are IO errors.  Errors  numbered  above  that  are 'Fatal
          errors'. Many  IO errors may be recovered from. You will be given
          a message and the  game  will  continue.  Some  errors inevitably
          cause program  termination. For example, the program will halt if
          one of the data files cannot be located. 

          The error numbers are standard Dos error numbers as listed in the
          Technical Reference  Manual which, unfortunately, you (and I) are
          most unlikely to own. Common IO errors may involve trying to save
          or  restore  files  that  don't  exist, restoring a corrupt file,
          reading in data that is incorrect (may affect files with the .dat
          extension or  Colours.txt), trying to save a game on a disk which
          is full, unformatted, protected by a tab, in the drive  the wrong
          side up,  formatted for  a different machine (formatted for 1.2Mb
          but used on a 360K drive,  for  example).  If  the  cause  of the
          problem isn't clear, check your disk, check that you have all the
          correct data files on  the  current  drive/directory.  Check your
          hardware. Run 'Chkdsk' on your game disk (see your Dos manual for
          guidance). Most IO errors can be corrected if  you take  the time
          and trouble to track down the cause and rectify it!







          Wombat Manual                                            Page: 11



          N.B.....
          The  Golden  Wombat  is  a  public  domain  adventure game. It is
          absolutely NOT 'user supported' or 'shareware'. That is to say, I
          am happy  for anyone who wants to play it to do so without paying
          for the privilege. Naturally,  some  clubs,  bulletin  boards and
          commercial  organisations  may  charge  a  fee  to cover costs of
          copying and distribution. In the case of a  commercial concern, I
          accept that  they may  charge a  bit extra too so they can make a
          profit. But please bear in mind that I am the person who  did all
          the work  and even  so, I'm  giving it  away. You may, therefore,
          feel justifiably annoyed if somebody  charges  you  a  great deal
          more than  the costs  of media  and postage  for the game. If you
          find yourself in this  position, I  suggest you  kick up  a stink
          with the  people you  bought it  from (I emphasise again, I don't
          receive any  money from  anybody whether  they be  'end users' or
          distributors). 
               If somebody  cons you that the Wombat is Shareware or if you
          are ever asked for a 'registration fee', you  have been  well and
          truly had.  In this case, please contact me as well as the people
          who sold it to you.


               << CHANGES TO PREVIOUS VERSIONS OF THE GOLDEN WOMBAT >>

                                     Version 1.1

          *    Bug fix done to improve save/restore. You still need to
               be cautious about memory resident programs, however.
          *    It is now possible to load the game with a parameter to
               specify the drive on which you'd like to save the game.
               The parameter  should be in the form of a single letter
               between A and D. For example, entering: 
                    'Wombat C' 
               at the Dos prompt  sets  the  save  drive  to  'C'. The
               opening  screen  of  the  game  is  bypassed when it is
               loaded in this way.
          *    In case of  a  bad  restore  you  are  now  given three
               choices - restore another file, restart the game, quit.
          *    The SetUp program: you can now break out of SetUp using
               Control-C or Control-Break. No file will be written.








          Wombat Manual                                            Page: 12




                                     Version 1.2
          *    Overlay files removed. The Golden Wombat program now resides
               in a  single program  file - Wombat.exe. This means that the
               game requires more memory to run (around 250K) but there are
               no longer any disk swaps during game play.
          *    Although there  is still no score, a comment and a 'ranking'
               have been added at the conclusion  of the  game to  give you
               some indication  of your  progress. Note  that ranks are not
               given lightly, so don't despond if  your efforts  seem to be
               poorly rewarded.
          *    Control-F  is  now  the  way  to  repeat  a  command  -  not
               Control-R.
          *    The game may now be run in pure  'text mode'  for those with
               computers which cannot use the Wombat's windowing. This must
               be set using the Setup program.
          *    The game now clears the screen  on exit.  This was  added by
               request - I'm told it's handy for anyone who sees their boss
               approaching when playing the game  at  work!  ...not  that I
               approve of that kind of thing, of course.
          *    One of  the puzzles has been made slightly more difficult. I
               realised that you Wombatters were being given an  easy time-
               and that was never my intention!





          Wombat Manual                                            Page: 13



          NOTES FOR NOVICE ADVENTURERS: 

          * Make a map. 
          * When  you enter somewhere for the first time, you'll be given a
          full description of your  surroundings.  If  you  enter  the same
          place later  on, you'll  only get the name of the place. The full
          description may be recalled if you type 'l' or 'look'. 
          * 'i' is a very useful command.  It  prints  a  list  of  all the
          things you are carrying. 
          * All  of the puzzles may be solved from information given in the
          game itself. True, some of them can be solved using other sources
          of information  (some people have resorted to books on Antipodean
          wildlife and  the Works  of Shakespeare)  but this  is not really
          necessary. Often  you'll need  to find a clue in order to solve a
          problem. 

          Have fun....    

          Huw

