PC-GOLF will help you improve your golf game. The program is easy to use and understand. It is a very friendly program. PC-GOLF is written especially for the amateur golfer and for the IBM Personal Computer. Use it with confidence that it will help raise your level of achievement and enjoyment on the course. Player performance is the primary subject of the program. It keeps track of your scores and your putts for each hole on your home course. It shows you how you are doing on each hole. PC-GOLF helps you concentrate on the main event so you can see where improvement is most desirable and most likely to be achieved. It will even mark the holes you should not accept or offer presses on. PC-GOLF can help you and your foursome to lower scores. PC-GOLF's menu gives you six choices. 1. Introduction. 2. Tally the scores for a round. 3. Get the golfer's score sheet. 4. Get the golf course list. 5. Get the golfer's roster. 6. Quit. Going to the 19th hole. 1.Introduction. You are using the introduction now. This tells you what each part of the menu does. The methods used for prompting and giving directions to PC-GOLF are explained. 2.Tally the scores for a round. This is where you record the golfers putts and scores for a round. You also tell PC-GOLF whether a round is for handicapping, performance or just for practice. You see the gross and the adjusted gross scores here too. 3. Get the golfer's score sheet. This is where you see each golfers performance in nine tables and charts. You see putt and stroke averages for each hole. The double diamond flag marks the holes where you should not press your opponents. See your Personal Best scores here. 4. Get the golf course list. This is where you add, change and delete courses and provide the information about par, course rating and hole handicaps. You also review the golf course information here. The course list holds nine golf courses. 5. Get the golfer's roster. This is where you add, change and delete players, assign the players home course and initial handicap. You also review the golfer's roster here. The roster holds sixteen golfers. 6. Quit. Going to the 19th hole. This provides a smooth exit from PC-GOLF and a return to IBM DOS. Remember, first things fourth. That is where you start to use PC-GOLF. You add golf course information first. The second thing to do is add golfer information. Once the course and player information has been added you are ready to tally scores. When you have tallied scores for a golfer, then you can see that players performance in the score sheets. This view of player performance has not been available before. It provides visibility and allows the golfer to concentrate on the "main event" to raise his or her level of achievement. PC-GOLF welcomes men and women golfers to a clear view of their performance. The professional golf instructor can also use the convenience and clarity of PC-GOLF to the students benefit. Answering prompts and giving directions to PC-GOLF is easy. You do it in two ways. For one example. Just below the six item menu you will see the message: "You're away!" "PRESS the number of your choice. (1,2,3,4,5 or 6)". You do just what the prompt requests. You touch, type or strike the key which is the "number of your choice". As soon as you strike the key, PC-GOLF will act according to your choice. For the other example. You will see a kind of message which asks for information. "ENTER the player's phone number,e.g. 555-1212 ". Again, you do just what the prompt requests. In this case, you type in the players telephone number, 123-4567, and then touch, type or strike the ENTER key. As soon as you strike the ENTER key, PC-GOLF will act on the information you have ENTERed. To answer prompts and give directions to PC-GOLF you simply PRESS a key or ENTER information. What about typo's? Whenever you PRESS a key or ENTER information and then say "OOPS", you will find a friend in PC-GOLF. The program is very forgiving. It allows you to make corrections to any input. So, don't worry about typing mistakes. You can make corrections. Another friendly aspect of PC-GOLF lies in its anticipation of a potentially messy mistake. One such mistake would be to erase the scores that a player has in the data bank before you were really ready to do so. To prevent the messy mistake from happening, PC-GOLF asks you if you really want to do what you said you wanted to do. In other words, you have a chance to change your mind when the potential exists for a messy mistake. END 24  24 other words, you have a chance to change your mind when the potential exists for a me•B ALLOT-V