LOTTO BUSTER V. 5.10 A LOTTERY NUMBER SELECTION PROGRAM The "FreeBooter"(tm)" LOTTO BUSTER" documentation and diskette are copyrighted with all rights reserved. Under the copyright laws, this documentation may not be copied, photocopied, reproduced, translated, or reduced to any electronic medium or machine readable form, in whole or in part, without the prior consent of FreeBooter(tm) Software. Permission is given to any party or parties to copy the diskette under the "FreeBooter" marketing technique providing that neither the content of the program or the data files are altered in anyway. In addition, no individual compensation may be gained in the copying of the diskette other than by valid PC Users Groups, Clubs, or Share- ware distributors and then those groups or clubs may charge no more than what is charged for their lowest price diskette. LIABILITY DECLARATION IN NO EVENT WILL FREEBOOTER SOFTWARE BE LIABLE, BEYOND THE REGISTRA- TION PRICE OF $29.95 LESS EXPENSES, FOR ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE LOTTO BUSTER PROGRAM. THE END USER, IN USING THIS PROGRAM, ACKNOWLEDGES FULL PERSONAL RESPONSIBILITY FOR ANY GAINS OR LOSSES INCURRED FROM THE USE OF THE LOTTO BUSTER. EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, FREEBOOTER SOFTWARE SHALL HAVE NO FUTURE LIABILITY TO THE USER OR ANOTHER USER BEYOND THE REFUND OF THE REGISTRATION PRICE OF THE PRODUCT LESS EXPENSES. THE END USER, BY LOADING THE LOTTO BUSTER PROGRAM IN THE COMPUTER, AGREES TO THE LIABILITY DECLARATION AND THAT ANY DISPUTE BETWEEN THE USER AND FREEBOOTER SOFTWARE WILL BE SETTLED BY THE AMERICAN ARBITRATION ASSOCIATION. Copyright 1990 Darrell R. Fichtl FreeBooter Software P.O. Box 19624 Portland, OR. 97219 (503)244-4800 FreeBooter(tm) is a registered trademark of D.R. Fichtl HARDWARE REQUIREMENTS: IBM-PC or compatible with one disk drive and 312K of memory The monitor can be color or monochrome. The floppy disk will hold only 1 lottery history. If more than one is desired a hard disk is necessary. NOTE: A VERY FEW COMPUTERS ARE UNABLE TO FIND THE RUNTIME MODULE THAT IS NEEDED TO RUN THE PROGRAM. A MESSAGE WILL APPEAR AT THE START OF THE PROGRAM "RUNTIME INPUT PATH". JUST ENTER THE LETTER OF THE DRIVE YOU ARE USING FOLLOWED BY A COLON. Contents Page Disk Files 2 Description of the LOTTO BUSTER 3 Un-archiving LOTTO BUSTER 5 Getting started 6 Files Selection Bar 7 Ticket Selection Bar 9 Print Selection Bar 10 Strategy Selection Bar 11 Utilities Selection Bar 13 Authors Notes 15 1 This is a brief description to acquaint you with the operation of the LOTTO BUSTER program. We have designed the program to be as easy as possible without the need for help screens. This manual will aid you to more fully understand the program's functions. DISK FILES AND THEIR USAGE The LOTTO BUSTER program is written in QUICK BASIC and is complied into a EXE program. The source code is not available for this program. LOTTO.EXE Introduction program LOTTO5.EXE Main LOTTO BUSTER program CONVERT.EXE Older data file conversion program LOTOSCAN.EXE Ticket scanning module REGISTER.EXE Registration module BRT71EFR.EXE Runtime module for program RANDOMNO.DAT Wheeling matrix data file 2 DESCRIPTION AND HISTORY Congratulations! You now possess one of the best tools on the market for unlocking the riches that await those who play the state lotteries. By using the systems that are on this disk, you can improve your chances of winning by 550%. Keep in mind, though, there is no sure way to win the lotto. The only thing you can do is improve your odds by using a wheeling system. Any lottery betting program relies on a certain amount of "luck," and the more advanced programs, like the LOTTO BUSTER, attempt to unlock the biases that are built into the lottery number selection system. You may feel that your lottery is totally unbiased, but I assure you, it is not! ANY mechanical selection process involves biases that show up in the long run. These biases can be played on to your ad- vantage and profit. There is no such thing as "hot" numbers or "hot" combinations. The only winning advantage is the biases that cannot be taken out. Sure, they can be mitigated, but not taken out entirely. Here in Oregon we use ping pong balls that are dropped into an air blowing hopper. These balls are then thoroughly mixed in the hopper and pop up one at a time as the six ball vents are opened. What could be more arbitrary? Well, consider the following 1. Are all the balls exactly the same weight? Don't you think there will be some infinitesimal difference? 2. How about the paint on the balls? Wouldn't you think that the number 40 would weigh more than the number 1, and shouldn't the number 1 come up faster into the ball vent then the 40 ball? 3. But, if there are more numbers on the ball causing additional surface irregularities, wouldn't the added friction of the air- stream on the ball irregularities cause the number 40 ball to rise faster than the number 1 ball? There are two ways that anyone can play the lottery: dumb luck, which only occurs by chance; and, although still luck, smart luck using a system. With a system you can get the odds to push with you and significantly increase your chances of winning. 3 Everyone plays the lottery every day! EVERYDAY! You bet! Every day you select which traffic lane is going to move faster or which grocery checker will get you through first. When you do this you are playing a form of lottery. How do you select the best grocery line? With information. Right? You look at the line and look at the number of units in each grocery cart, and, if you happen to know the clerks in that particular store, you know which ones are slow and which aren't. You then select the least items in the shortest line with the fastest checker. What about getting stuck in a traffic tie-up on the freeway? Blind luck. Right? You don't know what has caused the delay. You also don't know which lane is moving faster because you can't see ahead. But what if you had information? What if a traffic helicopter is overhead and you are tuned to the correct station and the announcer says that there's a traffic accident on the inside lane of the west bound freeway at a certain location? You'd know enough to move the the outside lane for a faster route through the tie-up. It's no different with the LOTTO BUSTER. It's going to supply you with information to improve your odds for winning. Historically, lotteries have been around since mankind crawled out of the caves. The casting of lots is talked about in several places in the Bible. Even the separation of the promised land was done by lots. China is credited with being the ancestral home of such gambling games as Bingo, Keno and the Lottery. The lottery as we know it today goes back to the Middle Ages in Italy. From there it spread to the rest of Europe. The American settlers brought it to this country in the early 1600s. Proceeds from the state and local lotteries were used to finance the construction of roads, bridges, schools, and to support the poor. The lotteries were an integral part of the American culture until they became corrupted. Near the end of the nineteenth century the lotteries were banned until the early sixties when they were restarted in New Hampshire. The LOTTO BUSTER is designed to work with any lottery up to 100 numbers and a pick five, six, or pick seven combination. There are several other variations such as the daily numbers of pick-4, pick-3, and the instant scratch games, but the predictability of these games is minimal and the reward so small that it isn't worth the trouble to use any system on these methods. The real action is in the lottery games that are worth millions of dollars. The pick-5 to pick 7 game is what it's all about. 4 UN-ARCHIVING THE LOTTO BUSTER PROGRAM Version 5.10 is quite large due to the pull down menus and "windowing" effects used in the program. It will be necessary to un-archive the programs onto a separate disk. FLOPPY DISK USERS: Simply place the current disk in drive A and a newly formatted disk in drive B and type the command INSTALL B: Don't forget the colon. The disk will un-archive to the B drive. There is only enough room on the floppy to hold 1 lottery. If you are using more than one lottery you'll need to make another copy. The program can include more than on lottery but you'll need a hard disk for that. HARD DISK USERS: Place the Lotto Buster disk in drive A and enter INSTALL C: You may also use D:, E:, or F:. The un-archiving pro- ceedure will automatically make a new directory LOTTO and un- archive the program for you. After un-archiving the LOTTO BUSTER diskette, make a backup copy. Follow the instructions in your DOS manual for this procedure. NOTE TO 5 1/4" FLOPPY DISK USERS ONLY. Since the disk is completely full, there is only room for one lottery on the disk. You'll have to DELETE LOTTO AMERICA before you can place another lottery on the disk. That file can be deleted from within the program by going to the file delete mode if you choose. Place you un-archived Lotto Buster disk in drive A and your old Lotto Buster disk in drive B. Go to the A prompt and enter the following: DEL AMERICA.LOT COPY B:LOTTO.DAT This will place the old lottery on your newly copied disk. REMOVE THE OLD LOTTERY DISK FROM DRIVE B Start the program and go directly to the conversion menu. Follow through with the conversion and exit the program. Restart the program with LOTTO and your old lottery information will be ready to go on the new disk. 5 Select the drive, and the directory if applicable, that the LOTTO BUSTER is on and type LOTTO. If you have a mouse be sure that you have activates it by using the MOUSE command. The introductory screen will come up. Press any key to advance to the FreeBooter screen. To pass the FreeBooter screen, press any key. The program advances to the next module and a menu bar will appear. This bar can be activated by using your mouse or pressing the F1 key. On the lower right is the status window displaying the selected lottery, the strategy, and the wheel size. When the program first comes up there should be NONE displayed on all catagories. The menu bar breaks down as follows: FILES TICKET PRINT STRATEGY UTILITIES QUIT As each bar catagories is selected they breakdown as follows: FILES TICKET PRINT STRATEGY LOAD ENTER TICKET DRAWING WHEEL SIZE ADD SEARCH TICKETS DRAWING HISTORY SELECTION STRATEGY DELETE NUMBER POPULARITY EDIT UTILITIES QUIT REGISTRATION EXIT TO DOS FILE CONVERSION The bar may be transversed by using the right and left arrow keys or pointing with the mouse. As each selection is activated, you can make your selection on that category by using the up or down arrow key or selecting with the mouse. When your selection is made, press either the enter key or the left mouse button. 6 FILES Selection LOAD: Selecting the LOAD function switches screens and brings up the data file selection window that displays all the data files ending in .LOT. The program is shipped with tweleve lotteries. These lotteries are current as of the time the disk was copied. Move the selection bar using either the arrow keys or the mouse. When you reach the selection you desire, press the enter key or the left mouse button. The data file will then load and switch back to the main menu. You'll notice that the lottery data file name in the system status box has now changed from NONE to the ADD: To add a files you'll need to know the following information: 1. How many numbers are selected by the lottery when the winning numbers are drawn. This can range from 5 to 11 depending upon which lottery you are playing. 2. How many number do you select when you purchase a lottery ticket. 3. What is the highest number in the lottery. 4. Enter a one to eight letter file name for the lottery. When you press ADD, another screen will come up asking if you wish to proceed or return to the main menu. This selection can be changed by pressing the TAB key. Pressing the ENTER key while the selection is in the PROCEED mode, moves you to the next screen to answer the above questions. Have the answers ahead of time. After entering these answers, you'll be asked if the data is okay. Answer- ing Y will return you to the main menu. If you wish to work with the newly created data file go to the FILES option and LOAD the lottery data file. When you enter the lottery history data enter the OLDEST data first. Do not go back further than 104 draws. Entering more is a waste of time. The program is designed to handle only 104 draws, and when it reaches its max, it just puts the newest one in at the top and drops the oldest one out at the bottom. 7 DELETE: Selecting the DELETE function, will switch you to the delete file mode. All the files ending in .LOT will be displayed. Select the file for deletion by using either the up or down arrow or the mouse. To delete the file, press the TAB key to the OK selection and press ENTER, or move the mouse to the OK selection and press the left mouse button. To CANCEL this operation, be sure CANCEL is selected and hit the ENTER key or the left mouse button. Deleting a file erases that files from the database. EDIT: Selecting the EDIT mode, switches screens to the edit function. The screen comes up with the latest data presented first. This can be moved by using the up and down arrow keys, or moving the indicator tab on the right hand side of the screen with the mouse. The buttons listed below do the following tasks: PgDn - Next Page PgUp - Previous Page Up/Down Arrows change selection Enter - Select highlighted date Esc - Leave Editing Mode Pressing the ENTER or the left mouse button, puts you into the data editor. You may return to the data line selection screen by pressing the Esc key. You may at this time delete the current line, add a line directly below the current selection, or edit the current line. The selection of actions can be done by using the TAB key. Editing the current line relists the data entry screen for that line and you can input corrected data at this time. You'll be given the opportunity to verify if the entry is correct. If it is incorrect, use the TAB to move to the REDO selection and press ENTER. Otherwise insure that the selection is on ACCEPT and press the left mouse button or the ENTER key. 8 TICKET: ENTER: This selection allows you to enter history from the latest lottery ticket draws. You may enter a single draw or several at one time if you wish. The screen will change and prompt you for the date. Entry should be uniform in nature. We strongly suggest the following type of data entry. June 10, 1990 should be entered as 06/10/90 August 1, 1990 should be entered as 08/01/90 Its best that the single digit entries be proceeded by a zero. Upon entering all the digits for the lottery, you'll be given the opportunity to ACCEPT, REDO, or CANCEL. This can be selected with the TAB key or the mouse. Pressing either the ENTER key or the left hand mouse button completes the processes. You'll then be asked if you wish to enter another selection. Again, the TAB button or the mouse will change your selection from NO to YES. Pressing either the ENTER or the left hand mouse button comp- letes the selection. If you selected NO, you'll be returned to the main menu. YES puts you back into the data entry mode again to repeat the entry process. TICKET SCANNING: This selection will switch you to the lottery scanning mode. You'll be given the opportunity to PROCEED or RETURN to the main menu. Again, the TAB key or the mouse will change your selection, and the ENTER key or the left hand mouse button will activate it. You'll be prompted for the drawing date and the ticket numbers to enter. Again, double digit entry is preferred. Single digit dates and single digit drawing numbers should be proceeded by a zero. You'll be given the opportunity to ACCEPT, CANCEL or REDO. Cancel will return you to the main menu. You can then search the following combinations: A.LOWEST `HIT' NUMBERS B.HIGHEST `HIT' NUMBERS C.LATEST `HOT' NUMBERS D.SEARCH ALL STRATEGIES E.RETURN TO MENU 9 Selecting A through D will then prompt the following: A. 12 NUMBERS B. 14 NUMBERS C. 16 NUMBERS D. 18 NUMBERS E. SELECT ALL After a few seconds, you may then select the number of hits for which to search 3, 4, 5, or 6. Selecting 3 will also show all the other hits as well. 4 will show 4, 5, 6. If you have a hit, the beep will sound and display the number of hits on the screen. You will then be given the opportunity to display them on the screen or print the results to the printer. Again, use the TAB or the mouse to change the SCREEN PRINTER sel- ection, and the ENTER key or the left hand mouse button to activate the selection. When completed, you'll be returned to the first Lottery Scan screen. You can run a different search at this time or select option F to return to the main menu. Before going back, you'll be given the opportunity to save the entry that you have just put in. If you do save this entry, it will alter the future ticket selections, in that, it adds this entry to the database. PRINT Before you can print anything to the screen, it is necessary to select the strategy and wheel size. If you have not done that before you enter the printing modes, the program will automatically switch you to those program modes. (See instructions for these operating functions) TICKET DRAWING The program brings up the Ticket Group Selection Menu. From here, you may select tickets from ten different groups of twenty tickets. All groups will use the same numbers that were selected by the combined strategy and wheel selection function. Once selected, the program will prompt for screen or printer. Use the TAB key or the mouse to change selections. Then press either the return or the left mouse button. You may repeat the same procedure for different groups to obtain additional ticket printings. 10 DRAWING HISTORY: This selection changes the screen to present the lottery drawing history. This selection is similar to the edit function except that no changes can be made. When first entering the history module, you'll be given the choice of printer or screen. This selection can be changed by pressing the TAB key and pressing ENTER, or moving the selection with the mouse and pressing the left button. The viewing port can be changed by pressing the up or down arrow or moving the tab on the right hand side of the screen with the mouse. To return to the main menu, press the ENTER key or press the left hand mouse button while the mouse indicator is in the text area. NUMBER POPULARITY: The number popularity display is exactly the same as the drawing history. The popularity will change depending upon the stra- tegy that has been selected. If LOW is selected, then the numbers with the lowest incidence of "hitting" will be at the top of the list. If HIGH is selected, then the numbers with the highest incidence of "hits" will be at the top. If HOT is selected, those numbers that "hit" most in the last twenty draws will be at the top. With the HOT selection, you will see quite a number of zeros present at the bottom of the list, since these numbers were not selected at all within the last twenty draws. NOTE: The "Hot" selec- tion counts differently. It looks first at the last ten drawings and gives one count each time a number is found. Then it looks at the next ten drawings. If a number is found that already has a count it counts again, otherwise it ignores that number. STRATEGY Selection A - This selection has been included for those who feel that because a particular number is low in its incidence of "hitting," the probability for it to "hit" is now very high. This selection counts the number of hits that occurred in the last five draws and gives that number one count for each hit. After the fifth draw the program gives each number the value of (1/log(X-2). X in the expression is the drawing number history (1 to 104). As you can see, as the history goes farther back, the effect of the weighing becomes less and less. The numbers then sorted with the lowest incidence number first and the highest incidence number last. Selection B - This selection reverses the Selection A mode. The weighting is exactly the same and the totals add up to exactly the same as they did in selection A. The difference is, they are sorted with the highest value first down to the lowest value. Both Selection A and Selection B look at the entire lottery drawing history that is available. 11 Selection C - This selection, the "hot list," is calculated diff- erently and seems to be the best method for selecting the lottery numbers. It looks at the last 10 history drawings. A number gets one point for each time it has hit in the last five drawings. If it has hit in the last five drawings, it gets additional points for each time that it hits in the next five drawings. If you print the Lotto Popularity Chart, you can see that the incidence of hit spread between Selection B and Selection C becomes significantly greater. When this document was written during June, 1990, the Lotto America history showed that the number one had hit five times, 16 and 51 had hit three times, and 29 numbers had not hit at all! This strategy will print the numbers from the highest hit to the lowest in that order. WHEEL SIZE Once the strategy is selected, the size of the selection "wheel" needs to be determined. The "wheel" is actually a complex mathematical formula that is stored within the program and governs the selection placement of the lottery numbers on the ticket printout. These data values will place the numbers in a designated order that will render the greatest possible return for the smallest investment. The wheel size has nothing at all to do with the number of thickets that are selected. It only deals with the quantity of numbers that are allowed into the selection matrix. Examples of wheel size selection and expected results: (this assumes you are making a 42 ticket purchase and using the pick six combination) 12 system - Selects twelve numbers from the strategy selection. If all numbers drawn by the state lottery are in the selections that were drawn by the computer, you are assured of a second place. But, there could be four second places. If only four numbers match, you can expect at least one third place. 14 system - Selects fourteen numbers from the strategy profile. If five of the numbers match, you can be assured of a third place prize. 16 system - Selects sixteen numbers from the strategy profile. If six of the numbers match, you can be assured of winning at least one third prize. 18 system - Selects eighteen numbers from the strategy profile. If six of the numbers match, you will win at least one third place. 12 The following are rules that you should consider when determining the wheel size. RULE #1 - As the wheel size increases, the possibility of getting a first or second prize decreases. RULE #2 - As the wheel size increases, the probability of winning a third place also increases, providing, all numbers that were drawn in the lottery are in the selection. RULE #3 - As the wheel size decreases, the probability of winning a first place increases, providing, all numbers that were drawn in the lottery are in the wheel selection. UTILITIES REGISTRATION The registration module will allow you to expand LOTTO BUSTER to include the enhancements of the registered version. Registration is simple. Please do the following steps. 1. Obtain your VISA or Mastercard number and it's expiration date. 2. Go into the LOTTO BUSTER program and select the registration module. 3. Call 1-800-366-4012 and tell the person that answers, you wish to register LOTTO BUSTER Version 5.10 4. You may be transferred to another person who will ask for your VISA or Mastercard number, it's expiration date, your name, address, and daytime telephone number. They will then ask you for the 5 or 6 digit number that appears on the registration screen. They will give you back a six digit number. You enter that number into the computer. At that point a blue registration screen will come up show- ing that you are a registered user. 5. If you do not care to register in this manner send a check or money order in US funds for $29.95 plus $1.75 postage ($5.00 overseas) to: FreeBooter(tm) Software P.O. Box 19624 Portland, OR 97219 13 CONVERSION: This module will convert the previous version of LOTTO.DAT to the new format used by LOTTO BUSTER. Floppy disk system: 5 1/4" Since the disk is completely full, there is only room for one lottery on the disk. You'll have to DELETE LOTTO AMERICA before you can place another lottery on the disk. That file can be deleted from within the program by going to the file delete mode. IF YOU ARE CONVERTING FROM A EARLIER ISSUE OF LOTTO BUSTER IT WILL BE NECESSARY TO COPY THE UN-ARCHIVED DISK ONTO ANOTHER DISK. When this is done place the copied disk in drive B and the previous issue of LOTTO BUSTER in drive A. Go to the B prompt and enter the following: DEL AMERICA.LOT COPY A:LOTTO.DAT This will place the old lottery on your newly copied disk. REMOVE THE OLD LOTTERY DISK AND INSERT THE ORIGINAL UN-ARCHIVED DISK IN DRIVE A Start the program and go directly to the conversion menu. Follow through with the conversion and exit the program. Floppy disk system: 3 1/2" There is plenty of room on the 3 1/2" disk for multiple lottery files. Just copy the program LOTTO.DAT onto the new disk and start the program. Hard disk systems: Make a directory for the new LOTTO BUSTER and copy the whole disk onto the new directory. Then copy the LOTTO.DAT file from the old LOTTO BUSTER program onto the new LOTTO BUSTER directory and start the program. 14 All systems: Once the program is started, go into the conversion mode. The program will ask the name of the new file. For example, if you were running the New York lottery, you may wish to name it NEWYORK. This will change the name of the LOTTO.DAT file to NEWYORK.LOT. Depending on the version of the file that you are converting, the program may ask you for the number of numbers drawn by the lottery, the number of numbers that you select for a ticket, and the highest number of the lottery. When all the necessary questions are answered, you will return to the main menu. From there, you can go into the FILE LOAD mode and load that data file. If you win on the lottery, we would like to hear from you and share in the spirit of your win. We are keeping records of success stories like yours. We don't need your name - only what you won, and what state lottery you were playing. You can call us on 1-800-366-4012. Remember, only thing that keeps our user supported software going are the donations (registrations) that FreeBooter(tm) Software receives for its continuing work in updating the LOTTO BUSTER to a better and better product. The program is copyrighted by FreeBooter Software. There is only one thing that we request from the registered end user. Do not give out a copy of a registered disk. If you help us out in this respect, then the registration will continue to come in and the product will continue to be improved. Technical Assistance: We are happy to provide technical assistance to registered users from 9AM to 5PM Monday through Friday Pacific time on (503) 244-4800. If you have any questions, please do not hesitate to call. If you have already registered, thank you for your support! If you haven't, please consider doing so. Programing inexpensive software is our full time job and we rely on your registration for our con- tinued operation and program improvements. Best of luck to you! Thanks again - Darrell & Dianne Fichtl and Chairman Mao - our chow dog! 15