/*
 * Sample adventure game room generator:
 */
dungroom: {A $size $shape $room $type1.
$exits.
$objects.}
;

size: {large}
    | {small}
    | {tall}
    | {low ceilinged}
    ;
shape: {rectangular}
     | {round}
	 | {square}
	 | {diamond shaped}
	 | {octagonal}
	 | {irregularly shaped}
	 ;
room: {room}
    | {entrance hall}
	| {cave}
	| {place}
	;

type1: {which smells like bats}
     | {which is very dingy and dirty}
	 | {covered thickly in dust}
	 | {faced with brick}
	 | {richly panelled in mahoganey}
	 | {which gives you an $feeling}
	 ;

exits: {There are doorways to the $south, $eastwest, and $north}
     | {There is a single doorway to the $direction}
	 | {There are exits to the $eastwest and $south}
	 | {There is a door to the $direction and a trap door in the floor}
	 ;

south: {south}
     | {south east}
	 | {south west}
	 ;

eastwest: {east}
	 | {west}
	 ;

north: {north}
     | {north east}
	 | {north west}
	 ;

direction: {$south}
     | {$eastwest}
	 | {$north}
	 ;

objects!u: {There is a $treasure here}
       | {There is $monster here}
       | {There is a $treasure here}
	   | {$objects
$objects}
	   | {There is $furniture here}
       | {There is $monster here}
	   | {$objects.
$objects}
	   | {There is $furniture here}
	   ;

treasure!u: {golden chalice}
        | {silver dagger}
		| {silver candlestick}
		| {large ruby}
		| {small emerald}
		| {blue-white diamond}
		| {medium emerald}
		| {pouch of copper coins}
		| {purse filled with silver spoons}
		| {gold nugget}
		| {golden ankh}
		| {gold ring}
		;

monster!u: {pair of orcs}
       | {a troll}
	   | {a giant bat}
	   | {a dozen evil slinking rats}
	   | {a mosquitoe the size of a hummingbird}
	   | {an old man in a battered hat}
	   | {a quivering blob}
	   | {a slowly moving slug, about 3 feet long}
	   | {a moist, glowing mushroom}
	   | {an ancient dwarf}
	   | {a pair of hungry-looking tigers}
	   | {a large extremely shaggy bear}
	   ;

furniture!u: {a broken chair}
         | {an empty wooden chest}
		 | {a straw mattress}
		 | {a pile of clothing}
		 | {a rubber band}
		 | {a rusted metal band}
		 | {a gnawed bone}
		 | {a shiny piece of wire}
		 | {a pair of leather boots}
		 | {a dusty harp}
		 ;

feeling!u: {itchy sensation}
         | {creepy feeling}
		 | {peaceful feeling}
		 | {irritable sensation}
		 | {peculiar feeling}
		 ;
