Asteroid Field Battle While on a deep space patrol, you are suddenly attacked by the dreaded Electronians. They have thrown a large electro-barrier around a sector of space, trapping your ship inside. If your ship touches this field, your ship will explode. Their ships, however, can pass through the field unharmed, and they are coming to get you. You have a laser for defense, but it has the same range as the enemy's electro-bolts. In any direct combat, therefore, you will probably receive about as many hits as you score. Your ship does have a force field which can withstand 25 hits by the electro-bolts, but after that a single hit will destroy you. There is another strategy you can use. Bouncing around in the electro-barrier are four asteroids. Because of a design flaw in the enemy radar, they can only detect metal objects such as your ship and their own ships. They cannot see the asteroids. You may therefore be able to maneuver them into colliding with the asteroids as they chase you. Between your lasers and the asteroids, you must try to destroy as many enemy ships as you can. Running the Program To run the program, type AFB and press ENTER (RETURN on some keyboards). The program will display a title page and ask if you want to load previous scores. If you have played the game before and saved the scores and want to compete against these scores, press Y. The score file (AFBSCORE) must be on the disk in the default drive. Next, the program will ask if you want to use a joystick. If you press Y, the program will then ask which joystick, A or B, to use. You make a choice by pressing 1 or 2 on your keyboard. The joystick should be in the centered position when you make this choice to allow the program to calibrate it. If you play the game with joysticks, you point your ship on the screen by moving the joystick up, down, right, left, or diagonally and holding it until the ship changes direction. Once the ship has changed direction, you may release the joystick to the centered position and the ship will maintain that direction. You fire the laser by pressing any of the joystick's buttons and holding it down until the laser fires. If you are not playing by joystick, you may control the ship with the keys in the number keypad. The ship will move in the direction on the screen that a number has in relation to the 5 key. For example, pressing 8 causes the ship to move up, while pressing 3 causes it to move diagonally down and to the right. If your computer has the cursor keys and the Home, End, Pg Up and Pg Dn keys on the number keypad, this will work whether the Num Lock key is on or off. If your computer does not, activate the Num Lock key before you start the game. You fire the laser by pressing the space bar. You do not need to hold down the number key or space bar once you have pressed it. If fact, it is better if you don't. After you choose whether you want to use a joystick, the computer will ask you what speed level to play at. You choose a number from 1 to 5, where 5 is the fastest. The game will then begin. You will see the electro-barrier, your ship, and the asteroids. The enemy ships will soon start coming through the barrier. The computer will display your score and force field strength at the bottom of the screen. The game continues until your ship is destroyed by collision with the barrier, an asteroid, or an enemy ship, or by repeated electro-bolt blasts. The computer will display the scoreboard and your score. If your score is high enough to be put on the scoreboard, the computer will ask for your name. Type your name or initials and press ENTER. The computer will add your name and score to the scoreboard. If your name was the last name entered into the scoreboard, you can enter your name by just pressing ENTER. The computer will then ask if you want to play again. If you press Y, the game repeats, starting with asking what speed level you want. If you press N, the computer will ask if you want to save your scores. If you press Y, the program will save the information on the scoreboard in a file on the disk in the default drive. The program then ends.