





          Wombat Manual                                             Page: 1




                             THE GOLDEN WOMBAT OF DESTINY   
                                        by   
                                Huw Collingbourne   

                               * * * IMPORTANT * * *  
                    ... a brief guide to starting the game ...  


          FILES NEEDED ON THE DISC: 

          << NECESSARY FILES >> 
          Your  copy  of  the  game  disc MUST include all of the following
          files. If any of them are missing, the game won't work! 
          WOMBAT.COM          ( the main game file ) 
          NEW_ADV.000...etc.  ( the Overlay files which the game calls when
                              running.  See  the  file: 'Read.Txt' for full
                              details of all the  Overlay  files  which are
                              necessary to the current version )  
          R.DAT 
          O.DAT 
          T.DAT 
          REC.DAT             ( Data files )

          << OPTIONAL FILES >> 
          There are  several optional  files which you may wish to use such
          'Setup.Com',  'Colours.Alt'  and  'Read.Com'.  None  of  these is
          essential to  the game  but you  should read  the file 'Read.txt'
          before deleting any file from your game disc. To do  this, simply
          enter the word READ at the Dos prompt. You should make a complete
          backup of the disc BEFORE altering or deleting anything. 

          STARTING THE GAME: 
          "The Golden Wombat of Destiny" is an all text adventure  game. To
          get it started, you should type:   

                         Wombat 

          at the Dos prompt. Thereafter, you are on your own! 

          NOTES ON THIS MANUAL: 
          You are  not expected  to wade through this lot if you don't want
          to. You may find it handy to refer to the accepted vocabulary and
          the editing commands which you may use. The rest is for reference
          only ( e.g. if  you want  to change  the colours  ). However, you
          should at  least read  the notes  on SAVING  A GAME  and also the
          notes about MEMORY RESIDENT PROGRAMS. 

                               * * * * * * * * * * *  






          Wombat Manual                                             Page: 2



          VOCABULARY: 

          THE WORDS YOU CAN USE:  
          The parser is not  one of  the most  sophisticated the  world has
          ever  known  (  nor,  to  be  truthful,  is  it  one of the least
          sophisticated the computer adventure game has  ever known!  ). It
          understands a fairly rigidly fixed grammar and doesn't have a lot
          of time  for unnecessary  adjectives. It  rarely accepts plurals.
          Although  'trees'   would  be   OK,  'wombats'  and  'mice'  most
          definitely are not! Also, you may  only use  one complete command
          at a time. "Put the small bottle on the ground" is fine, but "Put
          the small bottle on the ground and open it." isn't. This goes for
          taking and  dropping things too. Get everything one at a time and
          don't  try  the  old  trick  "take  all"  (often  used  by sneaky
          adventurers to  fool a game into generating a list of significant
          objects - 'You can't take the  axe,  you  can't  take  the sword'
          etc.), because this game doesn't let you get away with that!

          If  you  don't  care  for  all  these  restrictions,  there  are,
          nevertheless, some positive points too. Unlike  many other games,
          The  Golden  Wombat  will  rarely  reject an input command simply
          because there are one or two words that  it does  not understand.
          If  possible,  it  will  always  try  to make some sense of input
          although this may mean that it has to  check that  you really did
          mean to say what it thinks you meant. For example, you might type
          in: 

               "Listen to the acrobatic little wombat." 

          The game will politely(ish) inform you that it  didn't understand
          all the words you used, but: 

               "Do you want to listen to the wombat? ...Y/N" 

          If you  type 'Y',  then the  noises the  wombat is making will be
          revealed in all their wonderment. If you type 'N', then  you will
          be free  to go on and do something more boring. If you type in "I
          wandered lonely as a cloud that  floats  on  high  o'er  vale and
          hill," you are likely to generate a less sympathetic response! 








          Wombat Manual                                             Page: 3



          This is  a list  of some  of the verbs which The Golden Wombat of
          Destiny currently understands:  


               break, drink,  drop,  eat,  examine,  feed,  feel, get,
               give, go,  hit,   kick, kill,  listen, look, open, pick
               up,  press, pull, push, put, read, shout, shut,  smash,
               smell, take, taste, throw, touch, wake.     


          These commands may be used in various forms. All of the following
          examples would be quite  acceptable  (though  few  of  them would
          actually be useful!): 

               "Throw the lamp at the door." 
               "Put the mud in the keyhole." 
               "Give the vegetation to the mouse." 
               "Look inside the box" 
               "Listen to the tree." 
               "Kill the wombat with the sign." 

          Some of  the words  mentioned in  the text  may not be understood
          when you type them in. In particular, the room names  and various
          locations are  not in  the usable  vocabulary. Thus, although you
          may be told that there  is  a  'turret'  or  a  'tower'  near the
          'Ruined Area', none of these descriptions will be understood. Any
          semblance of intelligence in this game  (artificial or otherwise)
          is purely accidental! 

          You  may  type  commands  in  upper or lower case. Punctuation is
          ignored, as are all  numerals  and  extra  spaces  between words.
          "PUt  the  Mo2USe  Into  the  Box!",  although inelegant and also
          rather silly, would be OK. 








          Wombat Manual                                             Page: 4



          ABBREVIATED COMMANDS: 
          Abbreviations which the game understands are all outlined  in the
          Instruction window which you should view at the start of the game
          (Type 'Y' when asked if you want instructions).  Here is  a brief
          summary of the most important ones:  
               'Q' : quit the game. 
               'L' : look.  
               'I'  :  Print  an  inventory  (the things you are carrying).
               'N','S','E','W','U','D' :  
                    Compass directions, plus 'U' for 'Go  Up' and  'D'  for
                    'Go Down'. They get you around the game. 
               'Save', 'Restore' :  
                    saves  a  game  or  returns  to  the point at which you
                    saved it. ( see notes which follow ).   


          SAVING or RESTORING A GAME: 
          You may Save a game at any time  by typing  the word  'save'. You
          will then  be prompted  for a  save file  name. You may restore a
          previously saved game by typing 'restore'. 

          The game is saved  on the  default save  drive. This  will be the
          same drive  that your  game disc is in unless you specify another
          drive when you first load the game this may be done in  the 'Help
          Window' which  may be  entered by  typing 'Y' when asked if you'd
          like to read the Help notes  or  change  the  save  drive  in the
          opening screen. 

          Alternatively,  it  is  possible  to  specify the save drive when
          first loading the game. This  is  done  with  a  single parameter
          which must  be a  letter between A and D. For example, 'Wombat b'
          will set 'B' as  the  save  drive.  The  opening  screen  will be
          bypassed when the game is loaded in this way. 

          The  extension  '.Sav'  is  automatically  added to the file name
          which you specify when saving.  If  you  experience  any problems
          with  the  save/restore  feature,  you  should carefully read the
          notes on Memory Resident Programs and on 'What  To Do  In case Of
          Problems' in this manual. 








          Wombat Manual                                             Page: 5



          INPUT FOR LAZY TYPISTS: 
          In addition  to the abbreviated commands, there are several other
          ways in which you may reduce the amount of typing you have  to do
          in The Golden Wombat. 
               ^R:  To repeat your last command, type Control-R. (hold down
                    the control button and  the R).  The entire  command is
                    repeated and may then be edited in the usual way. 
               ^D:  You  may  also  repeat  (and  edit) a command by typing
                    Control-D.  In this case, your previous command will be
                    brought up  one letter  at a  time, which allows you to
                    alter it. For example, you say  "Take the  wombat". You
                    are  told  "The  wombat  isn't  here."  You  hold  down
                    Control-D. One letter a time  "Take  the  "  appears on
                    screen  once  more.  At  this  point  you  stop holding
                    Control-D  and  enter  some  other  word  in  place  of
                    "wombat". 


          EDITING COMMANDS: 
          To edit  a command that you've typed in ( or retrieved with ^D or
          ^R ), use the delete-backspace key  |<--| rather  than the cursor
          movement arrows.  


          TECHNICAL STUFF: 
          ( which is not very technical really because neither am I! ) 
          'The Golden Wombat' was written in Pascal. Because of limitations
          of program size, I have had to make fairly free  use of overlays.
          If you  are running  the game from a floppy disc, you will hear a
          whirring and clanking every so  often  as  one  of  these overlay
          files  is  loaded  into  memory.  On  a  hard  disc you'll hear a
          slightly more pleasant chirruping noise when this happens. If you
          are running  the game  from a  RAM disc, you'll miss out on these
          simple pleasures. I strongly recommend running from hard  disc or
          RAM disc  (a software program or hardware device which you may or
          may not have - if you  don't know  what a  RAM disc  is then it's
          probably safe  to assume  that you  haven't got one!) in order to
          reduce the amount of time taken by accesses to disc. 

          SCORE: 
          Much as in life, there is no scoring in The Golden Wombat. 

          THE POINT: 
          The point of The  Golden  Wombat  is  Destiny  itself. Obviously.
          You'll know when you've found it. Possibly.       







          Wombat Manual                                             Page: 6



          SCREEN COLOURS: 
          I wrote  and tested  this game  on a  well-known Italian brand of
          computer with a colour graphics adaptor and a  monochrome screen.
          As a  result, the  default colours  are set  to look OK on a mono
          screen with colour graphics card. Since  the default  colours may
          look pretty  yuck! on  other computer systems, I have allowed the
          colours to be configured to your own tastes.  There are  two ways
          to do  this. The  easiest and  prettiest way  is to use the SETUP
          program. 


          THE SETUP PROGRAM: 
          To start this program, enter:  

               SetUp 

          at the Dos prompt. The program allows you  to define  new colours
          for The  Golden Wombat.  SetUp shows you just what all the chosen
          colours will look like as you actually choose them. When  you are
          satisfied,  it  writes  a  special  Colour definition file called
          'Colours.txt' which will re-define  all the  colours in  the game
          itself. You  may quit  Setup at any time by pressing Control-C or
          Control-Break.


          COLOURS.TXT: 
          Colours.txt is a purely optional file. If it's not there the game
          will work  anyway but  it will  use the default colours. If you'd
          like to change the colours but don't want to bother defining your
          own  colour  scheme,  you  could  try out some alternative colour
          files included on the  disc. They  are: Colours.Alt, Colours2.Alt
          and Colours3.Alt. Whichever one you'd like to try, you will first
          have to rename it: Colours.txt. For example, if you'd like to try
          out the colours set by Colours.Alt, you will need to enter at the
          dos prompt ( > )

               REN COLOURS.ALT COLOURS.TXT 

          Colours.Alt is just  another  colour  scheme;  Colours2.Alt  is a
          fairly average  adventure game  colour scheme  in monochrome with
          the top status window in reverse highlight. Colours3.Alt prints a
          pretty frame around the top status line.   
           





          Wombat Manual                                             Page: 7



          !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                 * * * WARNING * * *
          !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

          MEMORY RESIDENT PROGRAMS: 
          The saving and restoring of games may not work if memory resident
          programs are loaded. Some  common examples  of such  programs are
          'friendly interfaces' to DOS and utilities which may be called up
          on top of other programs. 

          These include :     SideKick,    Windows,    SuperKey,    ProKey,
                              Spoolers, RamDisks, Networking software. 

          This does  not mean  that Save  and Restore  will never work when
          using these programs. In fact, they should not  affect saving and
          restoring  done  in  any  one  game session. However, because The
          Wombat saves using  absolute  memory  locations,  Memory Resident
          Programs may  screw up restores done at earlier sessions. This is
          because the resident program may load itself into a bit of memory
          where The Wombat expects to find the things it has saved. 

          If you  absolutely cannot  bear to  be without resident proggies,
          then at least be consistent. If you always  load the  programs in
          exactly the  same order  and don't  make any alterations to their
          previous configurations, then your  saves should  restore without
          problem.  To  ensure  that  this  is  the case, you might like to
          create a Batch file using an ordinary text editor. An  example of
          such a file might be:   

               superdrv b: 
               sk 
               wombat 

          The batch  file must  then be saved with a '.Bat' extension Then,
          instead of loading the programs separately,  you need  only enter
          the name  of the  batch file  at the Dos prompt (for example, you
          would enter 'Wom' for a file called 'Wom.Bat').  

          If you are unsure whether resident programs are  likely to affect
          your  saves  then  <<  Always  save  your current position BEFORE
          restoring a game saved from an earlier session >>. If the restore
          fails you should be able to restore your more recently saved game
          without problem. 

          If a restore has failed, you should get an error  message to tell
          you  so.  You  will  then  be  given the opportunity to restore a
          different file ( the one you just saved!  ), to  restart the game
          or  to  quit.  If  you  restart  the  game,  the Golden Wombat is
          reloaded just as though you'd started it up for the first time. 






          Wombat Manual                                             Page: 8





          WHAT TO DO IN CASE OF PROBLEMS...
          * If the program crashes for any reason, check -
               a) that all required  files  are  on  the  current  disk and
               directory. These  include all  the data  files with a '.dat'
               extension  and  all  the   overlays  with   a  '.00<number>'
               extension. The required files are listed at the beginning of
               the manual. If the program crashes  because one  of these is
               missing, it should give a message to say so.
               b) are  all the files valid? An invalid file is one with the
               same name as one of the  required file  but which  isn't the
               one the  program expects.  A 'O.Dat' from an earlier version
               of the Wombat would be an invalid file, for example. In this
               case, the  Wombat will  try to use this file even though its
               contents are not what it's expecting. The Wombat's responses
               to errors of this type are unpredictable...!
               c)  have   you  read  the  warnings  about  memory  resident
               programs? Take heed.
               d) you may have a dodgy disc! 
               e) you've found a bug.  Turn  off  the  machine.  Swear very
               loudly at me. Try again.


               << CHANGES TO PREVIOUS VERSIONS OF THE GOLDEN WOMBAT >>

                                     Version 1.1

          *    Bug fix done to improve save/restore. You still need to
               be cautious about memory resident programs, however.
          *    It is now possible to load the game with a parameter to
               specify the drive on which you'd like to save the game.
               The parameter should be in the form of  a single letter
               between A and D. For example, entering: 
                    'Wombat C' 
               at  the  Dos  prompt  sets  the  save drive to 'C'. The
               opening screen of  the  game  is  bypassed  when  it is
               loaded in this way.
          *    In  case  of  a  bad  restore  you  are now given three
               choices - restore another file, restart the game, quit.
          *    The SetUp program: you can now break out of SetUp using
               Control-C or Control-Break. No file will be written.









          Wombat Manual                                             Page: 9



          NOTES FOR NOVICE ADVENTURERS: 

          * Make a map. 
          * When  you enter somewhere for the first time, you'll be given a
          full description of your  surroundings.  If  you  enter  the same
          place later  on, you'll  only get the name of the place. The full
          description may be recalled if you type 'l' or 'look'. 
          * 'i' is a very useful command.  It  prints  a  list  of  all the
          things you are carrying. 
          * All  of the puzzles may be solved from information given in the
          game itself. Often you'll need to find a clue in order to solve a
          problem. 

          Have fun....    


