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              A game for 1 to 6 players, inspired by Triple Yahtzee.


                           Version 3.0    Copyright 1987

           
                  Another Quality Software Product From CurtWare

           

                                   Author's Note

           
           A lot of time,  thought and effort have gone into the design 
           of this program. I've tried to create a quality product that 
           is totally bug free and user friendly. 
           
           My hope is that you will get many hours of entertainment and 
           satisfaction from this product. I welcome any suggestions to 
           improve the program, but I will not release the source code, 
           in order to protect the public from altered  copies that may 
           not function properly. 
           
           Although  this is a Copyrighted software product (to protect 
           my interests), I hereby release it to the public domain, and 
           urge you to give copies to friends, or post it on electronic 
           bulliten boards for free distribution.  Please distribute it 
           only as a complete,  unaltered package (the complete package 
           consists of QUIMBEE.EXE and QUIMBEE.MAN). 
           
           The commercial sale of this program is expressly prohibited, 
           although public  domain software groups and user groups  may 
           include  unaltered  copies of this complete package in their 
           library,  providing that the library's diskettes do not sell 
           for more than $7 each,  and that they contain other software 
           in addition to this package. 
           
           If you find QUIMBEE to be a quality product, then a donation 
           for my efforts ($10 suggested) would be greatly appreciated. 
           Your donations will encourage me to continue writing  public 
           domain software. Thank you for your support! 

                        Curtis Garcia
                           800 East California Avenue
                              Sunnyvale, Ca., USA  94086
                                 Phone (408) 736-7451
          
           ********************************  QUIMBEE.EXE  *************
           

           
           Now that you've got QUIMBEE, what should you do? First, make 
           at least one backup copy for your personal use,  and put the 
           origional diskette in a safe place. 
           
           If you use Microsoft Quickbasic Version 2.0 or 3.0 and would 
           like a copy of QUIMBEE.EXE compiled to utilize the Microsoft 
           runtime module (BRUN20.EXE OR BRUN30.EXE), send me a stamped 
           self-addressed diskette mailer and a formatted 5 1/4" floppy 
           disk, and specify the Quickbasic version. This will save you
           45K of disk space for QUIMBEE.EXE alone.
           
           Since QUIMBEE is  a compiled Basic program, COMMAND.COM must 
           be reloaded by your system upon exiting the program. You may 
           want to format one of your blank diskettes, by using the DOS 
           FORMAT/S command. This command will copy the required system 
           files  onto the diskette after formatting it,  then you  can 
           COPY the QUIMBEE.EXE file to that diskette for everyday use.
           
           Refer  to your DOS manual for instructions on the FORMAT and 
           COPY commands if you are unfamiliar with them. 
           
           Next,  read the balance of this manual, so you'll understand 
           all of the game features available to you,  to maximize your 
           enjoyment. 
           

                             QUIMBEE AND YOUR HARDWARE


           To insure compatibility with as many computers as  possible, 
           QUIMBEE does not use any Poke or Peek commands. As a result, 
           you  must toggle your NumLock key off manually,  so that the 
           arrow keys on the numeric keypad will function properly. 

           Whenever  QUIMBEE  expects a numeric input,  use the  number 
           keys across the top of your keyboard.  QUIMBEE does not care 
           whether you enter upper or lower case alphabet characters. 
           
           QUIMBEE  was designed for a color (RGB)  monitor, and should 
           function fine  with  EGA monitors. I have no experience with 
           monochrome systems, and do not know if it will work.

           
                                 WHAT IS QUIMBEE?
           
           I first wrote QUIMBEE to emulate Triple Yahtzee on a TI-99/4 
           computer  in 1982.  Since that time,  many changes have been 
           made to make it more user-friendly,  largely in response  to 
           user's suggestions.  Your suggestions to further improve the 
           program are welcomed, and actively solicited. 
           
           While it is mostly luck, a certain amount of skill is useful 
           in deciding which dice to keep, and which to roll, and which 
           scoring location to  enter your score in. This is especially 
           true when playing the higher game levels. 
           
           *********************************  QUIMBEE.EXE       Page  1




                              QUIMBEE AND DISK DRIVES 


           QUIMBEE.EXE can reside on drive A, B or C.  When the program 
           starts,  it will ask you for the drive letter where  QUIMBEE 
           and it's related files are stored.  The program assumes that 
           these files will be located in the current default directory 
           of the drive you indicate.  The disk containing QUIMBEE must 
           not be write protected. 
           
           
           If  QUIMBEE.EXE and it's related files are stored in a  sub- 
           directory,  you must make that directory the current default 
           directory BEFORE running QUIMBEE. This can best be done by a 
           BATch File.  Please consult your DOS manual for instructions 
           on writing Batch files and using the CHDIR command. 


           QUIMBEE keeps track of the record  score set for each of the 
           four available game levels,  and stores this data in a small 
           file ( <200 bytes) named QUIMBEE.REC, in the current default 
           directory of the drive you indicated above.  For each of the 
           four game levels, the name of the player who set the record, 
           the  score and the current date are recorded in  this  file, 
           for display on your monitor each time you play QUIMBEE. 


           The file QUIMBEE.REC is not provided with the program, it is 
           created after your first game is finished.  If you ever want 
           to start a new record score file from scratch,  simply erase 
           or rename the one that is on your QUIMBEE disk at that time, 
           and play QUIMBEE again to create a new record score file. 


           QUIMBEE  also allows you to save a game and restore it at  a 
           later time to continue playing it. You provide the filename, 
           and  the extension .QSV is added by the program.  These game 
           files are also  written to and read from the current default 
           directory on the drive you specified when the program began. 
           You must follow the DOS file naming conventions. 


           Game files vary in size,  depending on the number of players 
           and the game level selected.  If your 360K diskette contains 
           only the DOS system files and the QUIMBEE files,  you should 
           be able to store about 100 game files on the same diskette. 









           *********************************  QUIMBEE.EXE       Page  2




                                  PLAYING QUIMBEE


           First insure that the current default directory on the drive 
           containing QUIMBEE  is  set  to  the  directory  name  which 
           contains quimbee and it's related files.  The  default drive 
           does not have to be the drive that contains quimbee. 

           At the DOS prompt,  type QUIMBEE and press the ENTER key  if 
           QUIMBEE is on the current default drive,   or type X:QUIMBEE 
           and press  the ENTER key,  where X is the  drive letter that 
           contains quimbee and it's related files. 

           The  Main Menu screen will appear,  and ask you which  drive 
           contains QUIMBEE and it's related files. Press  A, B or C in 
           response to this prompt. 

           Next the Main Menu will appear, as shown below:


                             Main Menu Function (1-3)

                                1. Start new game

                                 2. Restore game

                                  3. Exit to DOS

           If you've already begun a game this session, and returned to 
           this menu, a fourth option will be offered: 

                                   4. Replay



                                MAIN MENU FUNCTIONS
           

           1. Start new game - This function allows you to set up a new 
           game,  specifying the number of players, their names and the 
           game level you wish to play. See Page 4 for this function.
           
           2. Restore game - This function lets  you continue playing a 
           game that you previously stored to disk. See Page 5 for this 
           function.

           3. Exit to DOS - This function exits the QUIMBEE program and 
           returns  your system to the DOS command level.  Your  system 
           will have to reload COMMAND.COM at this time. 

           4. Replay -  This option restarts the game,  using the  same 
           player's names and the same game level that you selected for 
           the previous game. See Page 6 if you chose this function.

           
           *********************************  QUIMBEE.EXE       Page  3




                                STARTING A NEW GAME


           If  you pressed the number "1"  in response to the Main Menu 
           prompt, the following will appear: 


                             Number of players? (1-6)


           Press the number key corresponding to the number of players. 


                             Game level to play? (1-4)


           Press  the  number  key corresponding to the game level  you 
           want  to play.  The game level specifies how many columns of 
           the fourteen basic scoring catagories you will play. 
           

           Higher game levels take longer to play,  but the scores that 
           you  earn are multiplied by the column number (1-4) in which 
           they are entered,  adding a degree of skill in entering your 
           scores for maximum value. 


           Finally,  you'll be asked to enter the names of the players. 
           Enter the name of each player (up to 16  characters), in the 
           desired order of play, pressing the ENTER key after each. 


           Now go to page 6 of this manual.






















           *********************************  QUIMBEE.EXE       Page  4




                                   RESTORE GAME


           If  you chose this function from the Main Menu,  the  screen 
           will  clear and you'll be prompted to put the  QUIMBEE  game 
           disk in the drive you specified when the program began, then 
           press any key to see a listing of the available game files. 


           Ensure that  the proper disk is in the specified drive,  and 
           that the drive door is closed, then press any key. 
           

           If  no QUIMBEE game files exist on the drive you  specified, 
           you'll  get an error message,  and you'll be returned to the 
           Main Menu screen. 


           The quimbee game file names will now appear on your monitor, 
           along with the following prompt: 


                             Filename?(blank to abort)


           If the game file you wished to restore is not listed, or you 
           changed your mind, just press the ENTER key without typing a 
           filename, and you'll be returned to the Main Menu screen. 


           Otherwise,  type the game file name that you wish to restore 
           and press the ENTER key.  It is not necessary to include the 
           .QSV extension when entering the game file name. 


           If  the filename you entered does not exist,  or the file is 
           damaged, an error message will appear and you'll be returned 
           to the Main Menu screen. 


           After the file is loaded without error, go to Page 6 of this 
           manual. 













           *********************************  QUIMBEE.EXE       Page  5

           

                          AUTOMATIC HIGH SCORE RETENTION
           
           
           If the file QUIMBEE.REC exists  in  the default directory of 
           the drive you specified, the record score screen will now be 
           displayed, simular to that shown below: 


                               Current Record Scores

                      Game
                      Level Set by           Score   Date set
           
                        1   player's name    xxxxx     date
                        2   player's name    xxxxx     date
                        3   player's name    xxxxx     date
                        4   player's name    xxxxx     date

                           Your score to beat is: xxxxx
           
                             Press any key to continue
           
           

           If the file is not found, this message appears instead: 
           


                       QUIMBEE.REC file not found on Drive X


                    It will be created at the end of this game

           
                             Press any key to continue



           When ready, press any key to begin the game.
           
           This  file is automatically updated (or created)  at the end 
           of a game,  if the old record high score for that game level 
           was exceeded during the previous game. 
           




           







           *********************************  QUIMBEE.EXE       Page  6




                                   DICE COMMANDS 
           

           A  player's turn begins when his or her name appears on  the 
           screen,  and  the computer rolls all six dice. By  using the 
           commands described below, the player indicates which dice to 
           keep (LOCK). Locked dice will have a red bar displayed under 
           them,  and are not rolled when the other (unlocked) dice are 
           rolled. 
           
           Dice that display a flashing blue 'Q' are WILD dice, and may 
           be used to satisfy any scoring category's requirements (with 
           some restrictions on the Full House category). Wild dice are 
           automatically locked when you select any other dice value.
           
           To LOCK dice of a given value, press that NUMBER KEY (not on 
           the numeric keypad). If you select only one value of dice to 
           be locked, any dice of that value (or Wild dice) that appear 
           on  subsequent  rolls during that turn will automatically be 
           locked for you. 

           If you select more than one value of dice to be locked,  you 
           must manually lock dice you wish to keep after each roll. 

           
           To lock all six dice, press A (for All). This is useful when 
           trying to make a Straight.  After locking all six dice,  you 
           can  use the next command to unlock individual dice that you 
           don't want to keep.

           To UNLOCK a single die of a certain value,  press the U  key 
           (for Unlock). This prompt will be displayed on row 20: 
           
           
                        Unlock a die of what value?  (1-6)


           then  press the NUMBER KEY corresponding to the value of the 
           die to be unlocked.  The red bar under one die of that value 
           will disappear, indicating that the die is now unlocked. 

           
           To UNLOCK ALL six dice,  press the 0 key (not on the numeric 
           keypad). Any WILD dice displayed will remain locked. This is 
           useful  when you want to lock dice of a different value than 
           that  which you origionally selected.  This also resets  the 
           flag for automatic dice  locking  when a single die value is 
           subsequently selected. 

           
           When you've locked the die you wish to keep, press the SPACE 
           BAR  to roll all the unlocked dice.  You normally get  three 
           rolls per turn, though you do not have to use all of them. 

           
           *********************************  QUIMBEE.EXE       Page  7




                                  PREVIEW FEATURE
           

           The preview feature makes playing quimbee a little easier by 
           displaying  the score that your current dice combination  is 
           worth in each empty scoring location. Scoring locations that 
           would have a value of zero for the current dice combination, 
           are left blank to avoid clutter on your screen. 
           
           The  preview  score  values  are shown in  blue  numbers  to 
           distinguish them from previously entered scores,  which  are 
           shown in black numbers, and from the Upper and Lower Totals, 
           which are shown in white numbers. 
           
           This feature is automatically invoked after the last roll of 
           each player's turn, to help the player decide where to enter 
           a score. 



                              PREVIEW FEATURE OPTIONS


           A player can cause the preview scores to be  displayed after 
           any roll of the dice by pressing the P  key. This allows you 
           to confirm a score that is available to you with the current 
           dice  combination.  The preview function will remain  active 
           for the balance of that turn,  with the preview scores being 
           updated after each roll of the dice. 
           
           The operation of the preview feature as described so far, is 
           it's OFF mode, which is the default when quimbee is started. 

           There is one final option. Any player can toggle the preview 
           feature's mode (for their turns only), by pressing the S key 
           during his or her turn.  The following prompt will appear in 
           red on line 20: 
           
           
                          Turn preview feature OFF? (Y/N)
           
           
           Pressing  the N key sets the preview feature to the ON mode, 
           (for the current player only) and the preview scores will be 
           displayed  after  every roll of the dice during each of this 
           player's turns until toggled again by the player. 
           
           The preview feature can be toggled to it's OFF mode, for the 
           current player, by pressing the Y key at the above prompt. 
           
           
           
           
           
           
           *********************************  QUIMBEE.EXE       Page  8
           


           
                                ENTERING YOUR SCORE
           

           You must enter a score for each of your turns. If your final 
           dice  combination does not satisfy the scoring  requirements 
           of any of the empty scoring locations, then you must enter a 
           score of zero in one of these empty scoring locations. Note: 
           when this condition exists, you won't see any preview scores
           displayed in blue on your screen.
           
           Each  turn consists of three regular rolls of the dice.   If 
           you  decide  to enter a score before taking your third roll, 
           and the preview feature is toggled off for you,  I   suggest 
           that you press the P key to verify scores that are available 
           before you enter your score. Once entered,  scores cannot be 
           changed or moved. 

           You indicate where to enter a score by  using the arrow keys 
           on the numeric keypad (the Numlock key must be off). 
           
           The red * and ¯ symbols move together vertically to indicate 
           the  scoring category to record your score in.  The ¯ symbol 
           also  moves horizontally to select the game level column  to 
           record the score in (from 1 to  the game level selected when 
           you started Quimbee). These symbols WRAP in all directions. 
           
           After selecting  an empty scoring location (or one with blue 
           preview  score values displayed in it),  press the ENTER key 
           to  record your score.  It is immediately displayed in black 
           numbers in the scoring location you selected, and your total 
           score is updated.
           
           The current total  score for each player is displayed in the 
           upper left corner of the screen, immediately  to the left of 
           the ONES thru SIXES scoring categories.  The total score for 
           the current player is shown in blue numbers,  and the others 
           in black. 


           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           *********************************  QUIMBEE.EXE       Page  9
           
           
                                  JEOPARDY ROLLS 


           After the third roll of the dice,  you may be eligible for a 
           fourth  roll if the current dice combination includes either 
           a 4 or 5-of-a-kind (4 or 5 dice of the same value, including 
           any Wild dice).  If you're eligible,  the following  message 
           will appear in red on line 20: 
           
                     Press J key if you want a JEOPARDY roll!
           
           You can ignore this prompt and enter your score as described 
           above, or press the J key for a JEOPARDY ROLL. 
           
           If you press the J key,  the computer first checks to see if 
           more than one dice value qualifies. This can happen if there 
           are two or more wild dice. If this is the case, the computer 
           will prompt you to choose one of the eligible values.

           Next, the computer unlocks all six dice, relocks all dice of 
           the selected eligible value, and rolls the remaining dice. 

           If, as a result of the JEOPARDY ROLL,  your 4 or 5-of-a-kind 
           has  improved  to a 5-of-a-kind or a QUIMBEE  (6-of-a-kind), 
           the following message will appear on line 20: 

                     JEOPARDY roll successful, DOUBLE SCORES!

           The preview scores will be updated to show the values of the 
           current dice combination.  You now select a scoring location 
           to enter your score in, and it will score double it's normal 
           value,  due to your successful JEOPARY ROLL.  This completes 
           your turn. 

           If the JEOPARDY ROLL fails to improve your dice combination, 
           then the following message will appear on line 20: 
           
                     JEOPARDY failed, re-rolling all six dice 

           The computer will then unlock and re-roll all six dice,  and 
           update  the preview scores to show the values of the current 
           dice combination. You now select a scoring location to enter 
           your score, and this completes your turn. 












           

           *********************************  QUIMBEE.EXE       Page 10



                                ENDING A GAME EARLY 

           You can end the current game at any time by pressing the F10 
           key. The following prompt will then appear on line 20: 
           
                                End this game?(Y/N)
           
           Press  Y to  immediately end the current game  and return to 
           the Main Menu or press N or ENTER to continue playing. 

           
                               SAVING A GAME ON DISK

           You  can save the current game to disk,  and restore it at a 
           later time to continue playing it,  by pressing the F1  key. 
           The following prompt will appear on line 20: 
           
                              Save game to disk?(Y/N)
           
           Press  N or ENTER to cancel this function and continue  play 
           of  the  current game,  or press Y to save the current  game 
           conditions to disk. 
           
           If you press Y,  you'll be asked to enter a filename.  Enter 
           a 1 to 8 digit filename (no pathname or extensions allowed). 
           The  game will be saved to the current default directory  of 
           the  drive  you specified when starting  QUIMBEE  after  the 
           current round of play has been completed. 

           After the game has been saved to disk, the following prompt 
           will appear on line 20:

                            Continue current game?(Y/N)
             
           Press  N or ENTER to return to the Main Menu,  or press Y to 
           immediately continue playing the game that was just saved to 
           disk. 
           
           
                                   SOUND EFFECTS

           QUIMBEE  includes sound effects when displaying the  current 
           player's  name,  displaying his or her scores in the scoring 
           locations  and when rolling the dice.  These are normally on 
           when you start QUIMBEE. 

           If  you find these sounds distracting,  simply press the  F6 
           key to toggle the sound effects off. Pressing F6  again will 
           turn  the sound effects back on.  Each time you press F6,  a 
           message will appear on line 20, informing you of the current 
           mode (On or Off) for the sound effects. 
           

           

           
           *********************************  QUIMBEE.EXE       Page 11



                               UPPER SECTION SCORING

           Scores in the upper section (ONES - SIXES)  are equal to the 
           total  of all dice of the selected value in the current dice 
           combination  (wild dice count as the selected  value  also). 
           This value may be doubled as the result of a JEOPARDY ROLL. 
           
           When the total of the ONES thru SIXES scoring locations in a 
           scoring column exceeds 84 points, 5 bonus points are awarded 
           for each point above 84,  and displayed in the  row labelled 
           Upper bonus. 
           
           The  UPPER TOTAL row shows the total of the ONES thru  SIXES 
           scoring locations and the Upper bonus for each game level. 

           The  UPPER  TOTAL value is multiplied by the  column  number 
           (game  level)   once  all six of the UPPER  SECTION  scoring 
           locations have had a score entered in them. 
       


                               LOWER SECTION SCORING 

           3, 4 and 5-OF-A-KIND ..................... total of all dice
             (wild dice score 7 points each in these scoring locations) 

           QUIMBEE (6-of-a-kind): first QUIMBEE  ...........  75 points 
                                 each additional ........... 175 points 

           FULL HOUSE:  Accepts three combinations: 
             3 pair ........................................  25 points
             1 pair  Plus  3 or 4-of-a-kind ................  30 points
             Two  3-of-a-kinds .............................  40 points
             (Wild dice score 15 points each in this scoring location,
              but they do NOT contribute to making the combinations).

           STRAIGHTS: 5 or 6 dice in numerical sequence (WILD dice help)
            5 Straight .....................................  40 points
            6 Straight (in 5 or 6 Straight score location) .  60 points
           
           REPRIEVE: no requirements ................ total of all dice
             (WILD dice score 7 points each in this scoring location)

           LOWER TOTAL:  Shows the total of  the  lower section scoring 
                         categories.
           
           Lower  section scores are multiplied by the column number as 
           soon as they are entered. Lower  scoring section scores  may 
           be doubled by a successful JEOPARDY ROLL. 
           
           There are  some exceptions to the above values.  These occur 
           when QUIMBEE's (6-of-a-kind)  are made, refer to the preview 
           score values displayed on your screen for these values. 
           


           *********************************  QUIMBEE.EXE       Page 12
