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                  SamfB - The Morse Code Program

Copyright (C) 1988
Tranzoa, Co.
P.O. Box 911
Maple Valley, WA  98038

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                              SAMFB
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     SamfB helps you learn to "key" and "copy" Morse code.

     SamfB  runs  on  an IBM-PC or clone with at  least  180k  of 
program memory.

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                              FILES
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     The  SamfB  "shareware" package consists  of  the  following 
files:

     &READ.ME       This file.
     SAMFB.EXE      The SamfB program.
     SAMFB.HLP      The on-line, context sensitive help file.


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     SamfB creates the file "SAMFB.CFG" when you stop the program 
with  ALT  X.   This file stores  SamfB's  configurable  options, 
including  screen type, colors, windowing and  sound  attributes, 
program operation mode, and operator experience.

     SamfB  may  also  create the file,  "OPPRINT.PCF"  to  store 
printer characteristics.

     Print-outs to files always go to the file, "SAMFB.PRN".

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                           QUICK-START
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     If you have no experience with SamfB, do this:

     --->  Make sure that you DO NOT have a file named  SAMFB.CFG 
in your current directory or in your PATH.

     --->  Make sure that you DO have the file SAMFB.HLP in  your 
current directory or in your PATH.

     --->  Run SamfB from the DOS command line.

     --->   If  you've  a "black and white" monitor  on  a  color 
adapter (CGA, EGA, VGA, for example), you may want to tell  SamfB 
so.  When SamfB first starts, press ALT F10.  This will  "pop-up" 
a service called the "colorizer."  Repeatedly pressing  SPACE-BAR 
to  the  colorizer will cycle between the  four  possible  "color 
sets."  Find the one you prefer, and strike the RETURN/ENTER  key 
to make it permanent.

     --->  If SamfB does not find SAMFB.CFG, then you'll  be  put 
into the Help System immediately.  You can read whatever you want 
in the help system.  When you want to get going with the program, 
press  the  ESC  key.   You'll  be  put  into  the  Menu  System.  
Specifically,  you'll be able to choose which of six "modes"  you 
want  to  start with.  Choose one and press  ENTER.   SamfB  will 
put you back into the Help System to explain the mode.  Read  it, 
ESCape out of it, and - finally - you're on your own.

     ---> Enjoy the program.  Remember that it got written as  an 
accident.   It  was  supposed  to be  a  file  card/address  book 
program!

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     Please  support the development of SamfB and its  underlying 
system by contributing $20 to:

          Tranzoa, Co.
          P.O. Box 911
          Maple Valley, WA  98038

     Feel free to copy SamfB.  Give it to your friends.

     Don't sell SamfB or include it with a product sold for  more 
than $10 without written permission from Tranzoa.

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                         SamfB OVERVIEW
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     SamfB has 4 logical sections that you can be "in":

          1)   The main screen.
          2)   The menu system.
          3)   The help system.
          4)   The colorizer.

     You're "in" the MAIN SCREEN - the 2nd through 24th lines  on 
the  screen - when you see a cursor or a black main  screen,  and 
are sending  or receiving Morse code.  In the main screen you can 
be  "in"  one  of six different "modes."  Use  each  mode  to  do 
different  things.  Use the "Free keying" mode, for instance,  to 
send  Morse  code to SamfB.  Use the "Practice copying"  mode  to 
practice recognizing Morse code when SamfB sends it to you.
     You  choose  which mode you are in by selecting one  from  a 
menu.

     You  control  SamfB through the MENU SYSTEM.   SamfB's  menu 
system may be a familiar style to you.  The menus drop down  from 
a  horizontal, top menu.  You move a highlighted scroll-bar  with 
the  arrow  keys, select a menu item with ENTER, and get  out  of 
whatever mess you've gotten into with the ESC (escape) key.
     From  the  main screen, you get the menus  by  pressing  the 
ESCape key.
     SamfB  can  print  the  entire menu  "tree"  for  your  easy 
reference.

     The  HELP SYSTEM is always available.  You get "into" it  by 
pressing  Function Key 1 ( F1 ).  The help system is a text  file 
with  "frames" that pop up in windows.  Most have  an  associated 
menu  that  lets  you choose another "frame" to  read.   You  can 
always use the PgUp and PgDn keys to move between frames, too.
     SamfB  can  print  the  entire  help  file  in  a  readable, 
paginated form.

     The  COLORIZER is the program author's son's  favorite  toy.  
It  is  always available at the touch of ALT F10.   It's  serious 
purpose is to let you adjust SamfB so that the screen looks  good 
to  you.   Less seriously, it lets you leave your machine  on  at 
night with a very, very flashy look.

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                   END OF "&READ.ME" FOR SamfB
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5/30/89
