               Instructions for the "Poker Challenge" series.
                     Copyright 1989 The WorkWare Co.

     There are two programs in the "Poker Challenge" series:
         7 Card Stud:    the executable file is 7STUD.EXE.
         Texas Hold'em:  the executable file is HOLDEM.EXE.
     The following instructions apply to both.

     STARTING UP:

     In the instructions, "Enter <text>" means type in the text between
     the angle brackets <> and press the 'Enter' key.

     TO START THE PROGRAM:  With the program disk in Drive A:, at the
     DOS prompt (A>):

         If you have the 7 Card Stud disk:    enter <7STUD>.
         If you have the Texas Hold'em disk:  enter <HOLDEM>.

     A sign-on screen with a copyright notice will appear first.  Press
     any key.  The Main Menu will appear.  Press 'G' to "Get on with
     the Poker Game."

     TROUBLE STARTING UP:  When the program starts up, it assumes that
     your computer is IBM-compatible.  If when the program starts, it
     doesn't do anything, or "hangs" your computer, your computer isn't
     "compatible" enough.  You may still be able to run the program,
     however, by starting it as follows:

          1)  Enter the executable file name followed by "-S", e.g.,
              <7STUD -S>.  Try this if the program "hanged" your com-
              puter or nothing showed on screen.  The "-S" command-line
              parameter prevents the program from writing directly to
              the screen RAM addresses.
          2)  Enter the executable file name followed by "-N", e.g.,
              <HOLDEM -N>.  Try this if the program started, you saw a
              sign-on screen, but nothing else happened when you pressed
              a key to go on.  The "-N" prevents the program from using
              sound effects.

     MONOCHROME MONITOR:  The program prints text on screen in three
     ways:  bright, dim, and reversed.  On some mono monitors, especi-
     ally those that are green, it may be hard to read the dim text.
     If so, enter the executable file name followed by "-B", e.g.,
     <7STUD -B>, to start the program.  The "-B" forces dim text to be
     bright.

     COLOR MONITOR:  If you have a color monitor but the program does
     not come up in color, you need to enter <MODE CO80> at the DOS
     prompt.  You must be in the directory containing the DOS file
     MODE.COM or your DOS path must include the directory.  See "MODE"
     in your DOS manual.

     GENERAL HELP, COMMAND LINES & KEYS:

     ALWAYS READ THE SCREEN FOR KEYS YOU MAY PRESS!  If you will do
     that, you won't need much of any other help.  Often, the last row
     on screen shows you a command line of keys that you may press.
     For example:

         Esc=Exit  /Up/Dn=Scroll  F9=Print all  F10=Print form

     The example is taken from the current screen.  In the example, the
     'Esc' key exits the current screen and activity.  The up and down
     cursor keys scroll through the text on screen.  The 'F9' key prints
     all, in this example all the help text.  The 'F10' key prints a form
     for other poker programs.

     MAIN MENU:    ╔════════════════════════════════════════╗
                   ║  See License / Help                    ║
                   ║  Use the Stakes from Last Night's Game ║
                   ║  Get on with the Poker Game            ║
                   ║  Adjust the Players' Stakes            ║
                   ║  Read Info on Other Games              ║
                   ╚════════════════════════════════════════╝
                      Quit for the Night

     At the Main Menu, press the 1st letter of your selection.  The
     1st letters are "SUGARQ".  The selections are:

     'S':  See your license and instructions for the program.
     'U':  When you "Quit" the game, a list of the active players and
           their stakes is saved in a disk file.  The next time you
           play, if you want to resume the previous game, press 'U' to
           re-load the saved information from disk.
     'G':  Play the game.  Details are in "Playing the Game" below.
     'A':  Change the players' stakes; set which players are active.
           Details are in "Adjust the Players' Stakes" below.
     'R':  The WorkWare Company publishes other poker games.  To read
           about them, press 'R'.  Note that the sample screens in "Read
           Info..." contain information about the game you are playing.
     'Q':  Quit the game, return to DOS.

     PLAYING THE GAME:

     Press 'G' at the Main Menu to "Get on with the Poker Game."  Your
     computer opponents, "AutoPlayers," will automatically make their
     bets.  You will play in position #1, named "Pecos McClure."  When it
     is your turn to bet, a rectangular section near your cards will light
     up with the wording "Your Bet."  The amount of the bet to you is indi-
     cated on screen, e.g., "Bet 4.00".

     When there is no bet to you:
         TO CHECK:  press Enter.
         TO BET:    type in your bet with the number keys, press Enter.

     When there is a bet to you:
         TO CALL:   type in the amount of the bet, press Enter.
         TO RAISE:  type in the sum of the bet and your raise, press
                    Enter.  You should follow the professional table
                    rule that a raise must at least equal the "to you"
                    bet, up to the betting limit of the round.  The
                    AutoPlayers follow this rule.

     IMPORTANT:  See "Speedy Re-deal" and "Shorthand Betting" below.

     If you mistakenly bet too little, or bet more than the "to you" bet
     plus the betting limit, your bet will not be accepted:  re-enter it.

     After each round you play, the winner and the value of the winning
     hand are displayed on the middle lines of the game screen.  In addi-
     tion, the value of any hand that stayed through the last card dealt
     is displayed beside the hand.  For example:

       ┌───┌───┌────┐
       │10│10│7  │  If this hand is the winner, both "Flush" and
      ┌────┐   ┌────┐  "King Hi" will be lit up.
      │6  │───│5  │
      │    │   ┌────┐  If this hand called the final bet but did not
      └────┘   │K  │  win, only "Flush" will be lit up.
       298.00  ┌────┐
          Flush│2  │  If this hand did not call the final bet, neither
        King Hi│    │  "Flush" nor "King Hi" will be lit up.
               └────┘

     Each player's current stake is displayed at the player's position
     on screen (298.00 in the above example).  The pot, displayed on
     screen, is not paid to the winner until the next deal starts.

     SPEEDY RE-DEAL: After each hand, when you are asked "Deal [Y/N]?",
     press the Enter key instead of 'Y'.  During the hand, e.g., while
     the first cards are being dealt, if you see that you want to fold
     your cards, press Enter without waiting for your turn to bet:  the
     "real-time delay factor" will be turned off and the AutoPlayers
     will speed through the hand.

     SHORTHAND BETTING:  You can play the game using mostly just the +
     (plus) and Enter keys:

         IF THE BETTING LIMITS ARE FIXED (i.e., you must bet the limit):
         You can make or call a bet by entering 1 "+" sign.  To raise,
         enter two "++" signs.
         IF THE LIMITS ARE VARIABLE (i.e., you may bet any amount up to
         the limit):  You can make a bet by entering 1 to 4 "+" signs.
         If there is no bet "to you," then one + will bet 1/4 the limit
         (rounded off to a whole dollar amount), two ++ 1/2, three +++
         3/4, and four ++++ the entire limit. If there is a bet "to you,"
         one + will call, two ++ will raise by doubling the bet, three
         +++ will triple the bet, and four ++++ will raise the limit.

     Shorthand bets automatically stay within the betting limits.

     POKER CALCULATOR:  When it is your turn to bet, PRESS THE F5 KEY
     to pop up a screen of information about your hand.  The information
     includes the value of your hand, "come" possibilities, warnings
     about your opponents' hands, etc.  Also, there is a "Poker-odds"
     calculator at the bottom of the pop-up screen.  To use the calcu-
     lator, first determine the number of cards that will help your hand.
     Then use the + or - key to change the calculator's help cards to the
     number you determined.  The calculator will automatically display
     your chances of getting your help card in the cards yet to come.

     ADJUST THE PLAYERS' STAKES:

     Use the up & down arrow keys to move up and down one of the two
     columns, "Stake" and "Playing."  The TAB key changes columns.

     Under "Stake," enter the player's stake for the game.  Enter any
     number up to 999999.99.  Do not use commas.

     Under "Playing," enter <Y> or <YES> if you want the player in the
     game.  To take a player out, enter <N> or <NO>.  You can not take
     your position (player #1, Pecos McClure) out of the game.

                    ┌────────────────────────────────┐
                    │    FOR SERIOUS PLAYERS ONLY    │
                    └────────────────────────────────┘
     The following information is provided to give you insight into
     your AutoPlayer opponents and the table rules.

     NOTE:  Under "Read Info on Other Games," press the F2 key to see
            sample screens from the "Mastery of Poker" series.  THE
            SAMPLE SCREENS SHOW THE CURRENT SETTINGS AND REPORTS FOR
            YOUR "CHALLENGE" GAME.  THEY ARE A PART OF YOUR PROGRAM.

     The "Poker Challenge" series is based on the "The Mastery of Poker"
     series.  The "Challenge" games are complete programs in themselves,
     not just limited versions of the "Mastery" games.  However, the
     "Challenge" games were designed for casual players who want only to
     play a little poker, without rating players, setting table rules,
     analyzing results, and so on.  The "Mastery" programs, on the other
     hand, were originally designed for studious or professional players.
     Besides including Hand/Game Analyzers(tm) and various report screens,
     the "Mastery" programs allow the user to set stay-or-fold standards
     and skill levels for each AutoPlayer.  The user can also set all the
     table rules.  The "Challenge" series uses AutoPlayers' ratings and
     table rules pre-set to "loose" standards for the casual player.  To
     examine the ratings and rules, do as follows:

         1)  At the Main Menu, press 'R' to "Read Info on Other Games."
         2)  Press 'F2' for sample screens.
         3)  Press 'S' to examine "Setup--variable skill ratings."  Or
             press 'A' to examine "Adjust--variable table rules."

     The following examples are taken from the 7 Card Stud game, but
     they generally apply to Hold'em as well.

     UNDERSTANDING THE AUTOPLAYERS:
┌───────────────────────────────────────────────────────────────────────────┐
│                     Rating Player # 6, Riverboat Tom                      │
│With 3 cards Stay On:                   With 4 cards Stay On:              │
│2   High Card(s), QUEEN   or higher     3   High Card(s), JACK    or higher│
│3   Cards to a Straight, THREE high     3   Cards to a Straight, THREE high│
│3   To Inside Straight, 2   hole(s)     3   To Inside Straight, 2   hole(s)│
│3   Cards to a Flush, FOUR     high     3   Cards to a Flush,    FOUR  high│
│Y   A Pair of EIGHTS      or higher     Y   A Pair of EIGHTS      or higher│
│Y   A Pair with a QUEEN      kicker     Y   A Pair with a QUEEN      kicker│
│──  ────                                Y   Two Pairs, THREES            up│
│Y  Trips, TWOS            or higher     Y   Trips, TWOS           or higher│
│ ───────────────────────────────────────────────────────────────────────── │
│With 5 cards Stay On:                   With 6 cards Stay On:              │
│4   High Card(s), TEN     or higher     4   High Card(s), TEN     or higher│
│4   Cards to a Straight, FOUR  high     4   Cards to a Straight, FIVE  high│
│4   To Inside Straight, 1   hole(s)     3   To Inside Straight, 2   hole(s)│
│4   Cards to a Flush, FIVE     high     4   Cards to a Flush, FIVE     high│
│Y   A Pair of QUEENS      or higher     Y   A Pair of QUEENS      or higher│
│Y   A Pair with a KING       kicker     Y  A Pair with a KING        kicker│
│Y   Two Pairs, EIGHTS            up     Y  Two Pairs, EIGHTS             up│
│Y   Trips, TWOS           or higher     Y  Trips, TWOS            or higher│
│                                                                           │
│ Tight  1  Bluff  2  Alert 3  Math  1  Calmness  2  Reading  1  Betting  2 │
│TAB skips to the next Entry  /  Use Left & Right Arrow Keys to change Entry│
└───────────────────────────────────────────────────────────────────────────┘

     STAY-OR-FOLD STANDARDS:  The standards are represented in the quad-
     rants of the screen, labeled "With x cards Stay On:".  Because of
     space, the instructions from the "Mastery" manual can not be repro-
     duced here.  However, the stay-or-fold standards are somewhat self-
     explanatory.  The standards dictate what hands an AutoPlayer will
     consider staying with after the 3rd, 4th, 5th, and 6th cards.

     SKILL SETTINGS:  There are 7 poker skills listed near the bottom of
     the setup-ratings screen:  Tight, Bluff, Alert, Math, et cetera.
     The stay-or-fold standards and the skill settings together create a
     player's style.  At times, the skill settings may override the stay-
     or-fold standards.  For example, the stay-or-fold standard may call
     for the AutoPlayer to stay with a pair of Kings or higher, but if his
     "Tight" and "Math" skills are set high (2 or 3, not 0 or 1), he will
     usually fold if a pair of Aces shows up against him.  The probability
     that skill settings will override stay-or-fold standards increases
     in later rounds.  The higher the skill ratings, the more they take
     precedence over the stay-or-fold standards.  Except when skills are set
     to 0, AutoPlayers will simulate the unpredictability of live players.
     The following are (very) abbreviated explanations taken from the
     "Mastery" series' instructional manual:

         Tight:  This influences how tightly the player will play when his
         hand is beaten by cards dealt face up to other players.  With all
         skill settings, 1 is for the average player, 3 is for the strong-
         est. (Settings of 0 are for special purposes.)

         Bluff:  This influences how often and well the player bluffs.

         Alert:  This influences the simulation of the player's alertness.
         It affects the skills labeled Tight, Math, Reading, and Betting.

         Math:  A setting of Math 1 will make the player, like an average
         living player, overestimate the value of any given hand, especial-
         ly "come" hands.  Math 2 will give the player some mathematical
         skills with card odds.  Math 3 will make the player skilled in
         poker mathematics, taking into account both card odds and money
         or "pot" odds.

         Calmness:  This determines whether the player will go "on tilt,"
         that is, whether the player will bet more recklessly sometimes.

         Reading:  This influences the player's skill in reading opponents.
         For instance, a Reading 1 player may read an opponent who has 3
         Kings showing and raises another player's 4-flush showing, but
         the Reading 1 player will likely miss the indications when another
         player pairs his first (door) up card and raises (the indication,
         of course, is trips).

         Betting:  A player rated Betting 1 will usually call a bet if in-
         tending to stay, but will seldom bet aggressively or raise.  Bet-
         ting 2 players usually bet aggressively.  Betting 3 players bet
         aggressively but take their position relative to other players
         into account.

     UNDERSTANDING THE TABLE RULES:
┌───────────────────────────────────────────────────────────────────────────┐
│                     Adjust the Table for 7 Card Stud                      │
│ Active Players = 8                                                        │
│ AutoPlay Pecos McClure    Y                 Rated  21      Stake $167.50  │
│ AutoPlay Boulder Bill     N                 Rated  11      Stake $151.75  │
│ AutoPlay Jill Wayne       Y                 Rated   7      Stake $198.30  │
│ AutoPlay Fast Freddie     Y                 Rated  12      Stake $144.90  │
│ AutoPlay Middlin' Mabel   Y                 Rated   7      Stake $423.40  │
│ AutoPlay Riverboat Tom    N                 Rated  15      Stake $175.00  │
│ AutoPlay Slow Sally       Y                 Rated   7      Stake $185.95  │
│ AutoPlay Las Vegas Fuji   Y                 Rated  10      Stake $31.30   │
│                                                                           │
│ Real-Time Delay Factor?   4               Delay off if you folded [Y/N]? Y│
│                                           Sound effects on        [Y/N]? Y│
│ Betting Limits:                                                           │
│ On Card # 3     $      4.00                                               │
│ On Card # 4     $      4.00                                               │
│ On Card # 5     $      4.00                                               │
│ On Card # 6     $      4.00                                               │
│ On Card # 7     $      4.00                                               │
│ on the Ante     $       .25                                               │
│ Lo Hand come-in $       .00                                               │
│ Hi Hand come-in $       .00     Betting limits are fixed [Y/N]? Y         │
│ Maximum # Raises?    3                                                    │
│ AutoDeal # Hands?    0     Hands per hour in live game [10..99]? 25       │
│ Rake % Pot?   0  ........  or Collect from players every 1/2 hour $ 0.00  │
│ All hands up after showdown [Y/N]? N                                      │
└───────────────────────────────────────────────────────────────────────────┘

     AutoPlay (player name):  A 'Y' beside a player's name indicates he is
     an AutoPlayer.  An 'N' indicates you are playing the position.

     Real-Time Delay Factor:  A number from 0 to 20 determines the speed
     of the dealing and the AutoPlayers' betting.

     Delay off if you folded:  If 'Y' is here, then whenever you fold your
     hand, the AutoPlayers speed through their play no matter what the
     Real-time Delay Factor is.

     Sound effects on:  A 'Y' here turns on card-dealing and betting sounds.

     Betting Limits:  The numbers entered here determine the betting limit
     for each round.  The amount of the Ante is shown.  In 7 Card Stud, the
     Lo or Hi "come-ins" are shown.  ("Forced come-ins" are used in the
     "Mastery" series to simulate Casino rules, but do not apply to the
     "Challenge" series.)  In Hold'em, in place of the "come-ins," the
     amount of the Blind Bet is shown.

     Betting Limits are fixed:  A betting limit may be variable or fixed.
     "Variable" means that a player may bet any amount up to the limit.
     "Fixed" means that a player must bet the limit.  A 'Y' entered here
     makes the game fixed-limit.  Frequently, 7 Card Stud is played with
     variable limits and Hold'em is played with fixed limits.

     Maximum # Raises:  This number is the maximum number of raises allowed.
     The maximum is not enforced when only 2 players remain to bet against
     each other.

     AutoDeal # Hands:  This setting does not apply to the "Challenge"
     series; so, it is always 0.

     Hands per hour in live game:  The program uses this figure for two
     or three calculations, e.g., to estimate the "Money won per hour."
     It does not affect the speed of the computer game.

     Rake % Pot .... or Collect from Players every 1/2 hour:  Casinos rake
     the game, by taking a percentage of each pot or a set amount every
     1/2 hour.  These settings are always 0 in the "Challenge" series.

     All hands up after showdown:  If 'Y' is entered here, even the folded
     cards are turned up after the showdown (final bet).  This is useful
     for developing or practicing "card sense."  If 'N' is here, only the
     cards of players who were in for the final bet are turned up.
