INSTALLING X-MEN THE RAVAGES OF APOCALYPSE Installation X-MEN THE RAVAGES OF APOCALYPSE requires the full, registered version of Quake® to run. Once Quake® has been installed, you can install X-MEN: THE RAVAGES OF APOCALYPSE DEMO in Windows® 95; Extract the xmendemo.zip, then simply double-click theSetup.exe icon. In DOS, type Install.bat from the directory you extracted to. You must install X-MEN: THE RAVAGES OF APOCALYPSE before you can play it. Starting a Game The installation will create a group and icons within the start menu of Windows 95, and create an icon on your desktop. Click on the X-MEN: THE RAVAGES OF APOCALYPSE (demo) icon to start the Game Launcher. On the opening screen, choose your version of Quake from DOS Quake, WIN Quake, GL Quake or Verite Quake. You can immediately enter the game by clicking on the Single-Play button. You can also click on: LOAD: to load a saved game INTRO: to view the X-MEN: RAVAGES OF APOCALYPSE CyberComic intro. CREDITS: to view the credits MULTI-PLAY: to setup a Multi-player game Clicking on the Multi-player button will take you to the Multi- player screen. Here you can choose your character, level and Multi-play mode. Note: make sure you have "always run" turned on in the options menu before playing X-MEN: THE RAVAGES OF APOCALYPSE. Enhanced Multi-player Options: In a Multi-player game, one computer must act as the Server, and all the others as Clients. It is the Server who will have the choice of Multi-player modes and the level used. The modes are "Powers only" or "All weapons". "Powers only" mode allows only your character's special powers. Each character has 2 unique powers. This is a true test to see who is the best X-Man. "All weapons" mode allows both the single-play weapons and your character's unique powers. Steps: 1. Choose your character by clicking on the left and right arrows. 2. Choose Server or Client. 3. If you choose Server, choose Multi-play mode and Level. 4. Type in your name in the space provided. 5. Click on Play to enter the game. The Story Prologue In the aftermath of Onslaught the world is a fragile place. Human and mutant defenses alike are spent, and unlikely to be replenished any time soon. Many of the world's greatest defenders and heroes have died while defending against Onslaught, the Fantastic Four, the Avengers, to name a few. A team of heroes at the very heart of the problem, the X-Men are licking their wounds, hoping that they will have a chance to recoup before facing any new threats. Unfortunately for them they are not going to get any such luxuries. Apocalypse, one of the X-Men's most challenging adversaries of recent years, has been planning and waiting for this day, a day when he will have the opportunity to take over the world with little or no opposition. Using a Mystery Ally's technology, Apocalypse has created a cloning device, a formidable weapon in the wrong hands. Exercising his long held belief that only the strong will survive, Apocalypse set about capturing the X-Men to use as guinea pigs for his cloning device, for with an army of mutant X- clones no one would be able to oppose him in his quest of ultimate domination. Both enemies working together manage to ambush and capture the X- Men with relatively little bloodshed. Apocalypse wastes no time in setting up the cloning device and starts to create his army, cloned from the X-Men. Apocalypse has just discovered the likely possibility that there is someone who has been following his movements. Someone who has his own agenda, who, like himself, doesn't permit anything to get in their way. This mysterious onlooker is known as Magneto, the Master of Magnetism. Magneto, while no friend of the X-Men and even less an ally to the human population, cannot allow Apocalypse to succeed in his quest, for Magneto alone will rule the world. If Apocalypse becomes world dominator, Magneto's plans will all have been for naught. Magneto has been working on a way to thwart Apocalypse, not just to stop him, but to destroy him for good. Weeks spent in his high tech laboratories, months spent in planning will soon see the light of day. Whether these plans succeed or fail will soon be decided... Chapter 1 You wake up in a cold sweat. You vaguely remember nightmarish dreams of pain and agony, bright lights and cold rooms. You shake your head and slowly sit up, still groggy with sleep. You look at your surroundings for the first time and a stab of white hot fear hits you. All you can see is white tiled walls with a metal slab on which you've been asleep. You look down to your hands, your hand...no, you seem to have some sort of metallic covers over your hands. Starting to shake now with fear, you notice a mirror on the far side of the room. You slowly walk over to it, unsure if you really want to look into it. You pick it up. Not knowing your own strength, you crush it. You remember a dream. You were so sure it was a dream. You remember a buried lust for power fatefully exposed. What you see makes you feel nauseous, your head spins, your vision fades. Just before you pass out you manage to scream out, "WHAT HAVE YOU DONE TO ME...?" To find out how the story ends, start playing X-MEN: THE RAVAGES OF APOCALYPSE. Goal of the Game Skill The X-Men Mansion has different paths for each level of Skill you wish to play. Easy: This is meant for little kids and grandmas. Normal: Most people should start Quake at Normal Skill. Hard: The X-Men start to show why they're the best at what they do. Nightmare: Good luck, bub. COMMANDS, MENU & CONSOLE Keyboard Commands Press F1 (the Help key) or select the Help option from the Main Menu to get a list of keyboard commands. NOTE: Help lists the default keys. If you've customized your configuration, Help won't be totally accurate anymore. The Main Menu Press the Escape key to pop up the Main Menu. While you are in the menu, the game is paused. The Main Menu is pretty much self- explanatory, but if you have questions, README.TXT explains all. TIP: X-MEN: THE RAVAGES OF APOCALYPSE saves your current key configuration when you quit, so that next time you play, you have the same configuration. Console Press the "~" (tilde) key to bring down the console. As with the Main Menu, when the console is down, a single player game is paused. A wide variety of esoteric commands can be entered at the console. If your keyboard has no "~" (tilde), the Options submenu from the Main Menu has a "Go To Console" selection. The README.TXT file contains advanced Console commands. Type "Logan" to set GOD mode. Type "Ammo" to load up with 100 units of each type of ammo. THE GAME The X-Men Mansion You will start in the Xavier Institute for Higher Learning, otherwise known as the X-Men Mansion. It is modeled on the real Mansion as seen in "THE SURVIVAL GUIDE TO THE X-MEN MANSION." You will need to find a way to leave the Mansion to start your quest, a gateway to finding Apocalypse. The Fortress of Apocalypse You will start out at the base of the pyramid that Apocalypse has converted into his fortress. As you move further through the fortress you will notice the scenery changing as you get closer to Apocalypse's Chamber. These levels will be full of traps, mazes, and puzzles. There will be areas where you will have a chance to destroy a whole room full of X-clones, but on the whole it will be much more strategic. There will be many secret rooms, and many of the traps one would expect to find in a pyramid. You will need to pick up a hidden weapon component in each level. These components will eventually join together to make a weapon powerful enough to defeat Apocalypse. When the player has found the component, Magneto will appear to you as a hologram, explaining its use, or giving some strategy hint, or merely offering support. The Downfall of Sinister Plans You will start in the war-torn world, with Apocalypse's mystery ally holding out beneath the ground in his guarded fortress. Your goal is to find this mysterious ally of Apocalypse and defeat him. By this stage, the world's defenses have been trying to battle the X-clones, so everywhere is war-torn and damaged. Gateway will be on hand at the right times to teleport you closer and closer to Apocalypse's mystery ally. Gateway is an Australian aborigine with the superhuman ability to create a teleportational "gateway" from one location to another. He is an ally of the X-Men. The player will need to pick up a hidden weapon component in each level. These components will eventually join together to make a weapon powerful enough to defeat the villainous enemy. When the player has found the component, Magneto will appear as a telepathically based hologram, explaining its use, or giving some strategy hint, or merely offering support. Ending Level: Once you finish a level, you'll find Gateway who will teleport you to the next level. You will have the same health, armor and ammo on entering a level as you had before you left the previous one. Ending an Episode At the end of Episode One, The Fortress of Apocalypse, having defeated Apocalypse, you will be transported to the next location on your mission to find Apocalypse's mysterious ally. You will notice, unfortunately, after you materialize in Episode Two, The Downfall of Sinister Plans, that you are stripped of the armor and ammunition you had acquired up to this point. YOUR NEW ENVIRONMENT New Weapons in X-MEN: THE RAVAGES OF APOCALYPSE Power Fist (Knuckles o' hurtin'): The Power Fist is your pathetic attempt at fighting the X-clones if you have run out of all other ammunition. Shotgun (Body Buster): The Shotgun fires 2 shells at a time, causing a fair bit of damage for a full hit. It also has quite a hefty kickback and takes a short time to reload. Chain-gun (Ammo Eater): The Chain-gun fires many shells in close succession, causing fast damage. This is a very good all-purpose weapon, although it chews through the ammo. The chain-gun will fire in bursts as it heats up and needs to cool down. The longer you use it, the longer it will take to cool down. Plasma Cannon (3rd Degree): The Plasma Cannon weapon fires a fairly fast barrage of plasma bolts. This is a good all-purpose weapon. Flame-thrower (Bacon-Maker): The Flame-thrower fires a sustained flame that kills quickly, but uses a lot of ammo. You will laugh yourself silly when you see what this baby does to an X-clone. Orb-launcher (Ping-Pong gun): The Orb-launcher fires bouncing, exploding orbs. These bounce a few times before exploding, or explode on impact with a living entity. This is a variation on the classic grenade launcher. Dual Rocket-launcher (Geminizer): The Rocket-launcher fires two mini rockets which individually home in on an enemy. The rockets also avoid walls if they can, creating some spectacular visuals. You can also use these to see if any X-clones are hiding in the shadows. Nuclear Energy Radiation Dispatcher (They Go Boom!): The N.E.R.D. can be the most damage-inflicting weapon. This needs to be powered up to full strength, but if you hold it at full strength for too long it will start taking health points off. Wipe out a room full of X-clones in a single blast! New Ammo in X-MEN: THE RAVAGES OF APOCALYPSE Shells: For the Shotgun and Chain-gun. A small container holds 60. Plasma: For the Plasma Cannon and the Flame-thrower. A small container holds 50 packets. Rockets: For the Orb-launcher and the Rocket-launcher. The Orb-launcher actually takes the core out of the rockets and fires that. A small container holds 10. Atomic energy: For the Atom of Death. A small container holds 24 units of pure death. New Powerups in X-MEN: THE RAVAGES OF APOCALYPSE Armor: There are 3 different strengths of armor. Grabbing one of these will definitely increase your lifespan. Supercharge: Adds 100 energy points onto your current energy value. Your electronics can only handle a certain amount so the extra will start leaking out until you reach 100 energy points. Rapid Fire: Increases the speed of your weapons or powers. This also stops any delays caused by heating up or reloading. Superpower: Increases each weapon to double its damage points. Ruby of Cyttorak: Makes you invulnerable, but because this is an artificial reproduction of the ruby, its effects are only temporary. New Characters in X-Men: Ravages in Apocalypse The X-Clones: Archangel X-clone: Archangel has metallic wings from which he shoots metal Feathers. Might as well give up on using those rockets as his wings make very good shields, too. Beast X-clone: Beast has no equal when it comes to gymnastic ability. While he's bounding after you, you gotta avoid his flying fists and earth- shattering shock wave punch -- all at the same time as he's dodging your favorite weapons! Bishop X-clone: Bishop enjoys shooting BIG guns. He also has the ability to fire deadly energy from his bare hands. You'd better find something to hide behind when Bishop's around. His invulnerability to energy weapons makes killing him that much more difficult. Cannonball X-clone: Cannonball's ability to fly with an indestructible blast shield surrounding him means that you'd better get real good at running. Even when he's not flying, you don't want to let this one get too close. Cyclops X-clone: Cyclops only has to open his eyes to produce a dangerously accurate laser beam. But look out if you dodge his laser, 'cause this sucker ricochets right back atcha. Gambit X-clone: Gambit has the ability to charge static objects with kinetic energy, causing the object to explode on impact. He is also expert at close combat using his staff. Iceman X-clone: Iceman mercilessly throws short bursts of small ice shards, and look out for his super ice blast that will freeze you, allowing him to move in and attack while you're helpless. Phoenix X-clone: Phoenix's telepathic and telekinetic abilities make her one dangerous opponent. In between dodging telekinetic projectiles and her attempts to lift you up with her mind, you are assaulted with an indefensible psychic crunch. Psylocke X-clone: Psylocke is a telepath with an uncanny ability for the martial arts. She also has her psychic blade. This is a concentrated psychic attack taking the form of a blade appearing from her wrist. Rogue X-clone: Rogue's ability to fly, her superhuman strength and resistance to injury make her one formidable foe. She'll punch you into next week if you let her. Storm X-clone: Storm's ability to control the weather wreaks havok with your fragile demeanor. She can not only throw you around with gusts of wind, but lightning is also at her command. Wolverine X-clone: Wolverine has retractable claws which along with unparalleled perseverance make a scary combination. His healing factor plays a major part in his favorite activity - hunting you down! New Environment Hazards and Effects in X-MEN: THE RAVAGES OF APOCALYPSE Added to the existing environmental hazards are: Lightning: Look out for Lightning or else you'll be struck down where you stand. Lightning can come in many forms, all of it detrimental to your survival. Flame traps: Try to avoid or get out quick or you'll end up as Wolverine's snack. Laser trip wires: Keep an eye out for the laser emitters. Walking between them is asking for sweet release. You can shoot to destroy them, but don't be too close when you do. Steam: Watch out for steam leaking from pipes or vents; it can be scalding hot. Tech dudes: These mostly harmless minions of Apocalypse can sometimes run to hit an alarm or switch if you don't get to 'em first. Destructible walls and doors: Keep a lookout for clues that a wall or door, or even a computer, can be blown away. Rockets and orbs make the best mess of these. MULTI-PLAYER ACTION X-MEN: THE RAVAGES OF APOCALYPSE fully supports multi-player mode. There are 5 new levels designed specifically for multi- players. Multi-play : Multi-play is quite different from what you may be used to because of the different characters available, each character having different powers, and because in All weapons mode, you start with all of the unique weapons, needing only to pick up ammunition. In Multi-play if you scorch someone with the flame-thrower, you will reduce them to a skeleton. As a skeleton the only thing you can do is run. If the skeletal player is able to get back up to 100 Energy points, they will be restored to full health. Each character has 2 powers available, which hitting the "1" key or the "?" key will toggle. There are two modes of Multi-play : All weapons or Powers only. All weapons: Allows all characters to use the weapons featured in single-play as well as their individual powers. Powers only: Disables all the single-player weapons and ammunition, leaving only each character's unique powers (of which each character has 2). This pits X-Men against X-Men with only their individual, unique powers at their disposal. This is a very exciting experience. It takes a while, but once you have mastered the subtleties of each character's powers, there is no turning back. Team Play: Team play is a variation on what you may be used to, as the character you choose determines your team. All the players using the same character will be on the same team. If you have the Team Color Rules set to "No Friendly Fire" you won't be able to damage the other players on your team. To set up, run, or join a multi-player game, use the Launcher's Multi-play setup or the Main Menu Multi-player option. CREDITS Zero Gravity Jonn Gorden (Jonny) Project Director, Game design, 3D modeling, graphics Ryan Feltrin (Ridah) Lead programmer Development team James Elson Producer Programming: Seth Jaslow (CL2) Levels: start Brent "Drizzt" McLeod Jimmy "EvlG" Sieben ("Blackbird hangar") Jim "H2H" Elson (polishing & finishing) x1m1 Mattias "Preacher" Konradsson x1m2 Travis "Talmand" Almand x1m3 Rob Whitney x1m4 Jeremy "Terata" Statz Jim "H2H" Elson (polishing & finishing) x1m5 Wright "MrBunyan" Bagwell x1end Wright "MrBunyan" Bagwell x1m6 Jeff "Nataz" Kaczorowski & Jim "H2H" Elson x2m1 Brian "Wendigo" Hess x2m2 Jimmy "EvlG" Sieben x2m3 Ryan "BabelFish" Freebern Jim "H2H" Elson (polishing & finishing) x2m4 Derek "Lombard" Barr & Tim "Venery" McConnell Jim "H2H" Elson (polishing & finishing) x2m5 Mackey "Avatar" McCandlish x2end Mackey "Avatar" McCandlish xdm1 Mattias "Preacher" Konradsson xdm2 Derek "Lombard" Barr & Tim "Venery" McConnell xdm3 Rob Whitney xdm4 Brian "HaremKing" Ball Textures: Vanessa Bell (Modesty) Dudley Bryan (Gryphon) Brian J. Ball (Haremking) Chris Greenhaw (Derelict) James Elson (H2H) Brett Adam McMahon (Bmoney) Sounds: Dudley Bryan (Gryphon) Ryan Feltrin (Ridah) Josh Martell (cRum) Scott Parrish (Faust) Developed in cooperation with Wraithcorp personnel: Jim "H2H" Elson Chris "Derelict" Greenhaw Brian "Wendigo" Hess Josh "cRum" Martel Mackey "Avatar" McCandlish Scott "Faust" Parrish Jimmy "EvlG" Sieben Marvel Entertainment Group, Inc. www.marvel.com Paul D. Kallis, Ph.D. Senior Vice President, Marvel Interactive David McElhatten Executive Producer Peter Kelley Vice President, Programming Suzanne Gaffney Beason Senior Editor Dan Buckley Senior Director Marketing Rita Prospero Project Manager John Cerilli Editorial Manager Box Cover Art Joe Madureira Pencils Tim Townsend Inks Steve Buccellato Colors X-MEN: THE RAVAGES OF APOCALYPSE CyberComic Larry Hama Writer Daerick Gross Penciler Atomic Paintbrush Digital Finisher Comicraft Letterer Garry Schafer Multimedia Producer Tracy Flynn Michael Redding Pete Jograj Multimedia Developers Julio Soto Assistant Editor Suzanne Gaffney Beason Editor Bob Harras Editor in Chief The CyberComic multimedia presentation is made with Macromedia. Director Copyright 1994, 1996 Macromedia, Inc. Soundtrack: Method of the W.O.R.M. Copyright and Performance, 1997 MotWORM/GrimmWerks For more soundtrack information: www.grimmwerks.com/MotWORM Quake is a registered trademark of id Software, Inc. X-MEN: The Ravages of Apocalypse and the X-Men characters are trademarks of and Copyright © 1997, Marvel Interactive, Inc. All rights reserved. Wraithcorp is a trademark of Wraith Corporation. Some portions Copyright © 1997, Zero Gravity Entertainment. All rights reserved. Some portions Copyright © 1997, Wraith Corporation. All rights reserved. It is an offence to decompile the X-Men:The Ravages of Apocalypse code and/or to redistibute it, or any other files, in any form.