; ; AI Conditional FSM for team 4 ; DefineEndCondTree(0) { ; state 1 ; DefineCondState() { DefineCondition(2 0 0 0 release) { CritDestroyBuildingType(fh1 0) } DefineCondition(2 0 0 0 release) { CritDestroyBuildingType(fc1 0) } DefineCondition(2 0 0 0 release) { CritDestroyBuildingType(fu1 0) } } ; state 2 ; DefineCondState() { DefineCondition(3 0 0 0 nothing) { CritTimer(0) } ; TriggerMessage(gvt3aol2) } ; state 3 ; DefineCondState() { DefineCondition(0 0 0 0 nothing) { CritTimer(250) } TriggerMessage(gvt3aol5) } }