/**********************************************************************

 freakout.aip

 AUTO GENERATED - HAND EDIT AT YOUR OWN RISK

**********************************************************************/

#include "aipdef.h"
// How often do we recompute the strategy?
int recompute_strategy_period = 5;

// PRIORITIES
int ground_unit_threat = 100;
int threat_priority = 0;
int distance_priority = -1;
int defend_buildings_priority = 0;
int attack_enemy_base_priority = 200;
int persistence_priority = 0;
int exploration_priority = 0;
int scripted_priority = 1000;
int single_use_group_priority = 0;
int perimeter_priority = 0;
int resource_priority = 0;
int danger_priority = 500;  
float danger_diminishment = .01;

// TROOP COMMITMENT STUFF 
double min_matching_force_ratio =1.0;
double max_matching_force_ratio = 1.0;

// When generic troops are called for, what should be ratio of troops that can
// shoot ground targets to troops that can shoot air targets?
double generic_ground_ratio = 1.0;

int min_building_defense_force = 0;
int max_building_defense_force = 0;

int min_exploration_force = 0;
int max_exploration_force = 1000;

int min_perimeter_force = 0;
int max_perimeter_force = 0;

int min_resource_force = 0;           
int max_resource_force = 0;

// RELAXATION STUFF 
int relaxation_cycles = 1;
float relaxation_coefficient = .1;

// The transport we should use
#define transport "FGGroundTransporter"

// Should we repair buildings during this aip
int repair_buildings = YES;



