//
// Dark Reign - Multi-Language String Support
//

#define IGI_BUUPGR                               "Upgrade"
#define IGI_BUDECO                               "Decoy"
#define IGI_COUNIT                               "Units"
#define IGI_COCASH                               "Credits"
#define IGI_COALLP                               "All"
#define IGI_CONONE                               "None"
#define IGI_COALLI                               "Allies"
#define IGI_CONEUT                               "Neutral"
#define IGI_COENEM                               "Enemies"
#define IGI_MELOAD                               "Load"
#define IGI_MESAVE                               "Save"
#define IGI_MEDELE                               "Delete"
#define IGI_MEOBJE                               "Restate Objective"
#define IGI_MESTAR                               "Start Again"
#define IGI_MERELI                               "Relinquish Control"
#define IGI_MESURR                               "Abort"
#define IGI_MEEXIT                               "Exit To System"
#define IGI_ORSETD                               "Set Default"
#define IGI_ORPRE1                               "Guard"
#define IGI_ORPRE2                               "Pursue"
#define IGI_ORPRE3                               "Default"
#define IGI_TRMOVE                               "Add Waypoints"
#define IGI_TRDELA                               "Clear All"
#define IGI_TRDELO                               "Delete"
#define IGI_TREXEC                               "Go"
#define IGI_TRGLOB                               "Save Path"
#define IGI_TRDESE                               "De-Select"
#define IGI_SPMORP                               "Morph"
#define IGI_SPREVE                               "Unmorph"
#define IGI_SPSELF                               "Self Destruct"
#define IGI_SPPHAS                               "Phase"
#define IGI_SPUNPH                               "Unphase"
#define IGI_SPFORM                               "Formation Move"
#define IGI_SPWATE                               "Sell Water"
#define IGI_SPPACK                               "Packup/UnPack"
#define IGI_SPEXIT                               "Set Exit Point"
#define IGI_ORORD1                               "Scout"
#define IGI_ORORD2                               "Harass"
#define IGI_ORORD3                               "Search & Destroy"
#define IGI_KIDOIT                               "Drop"
#define IGI_OKBUTT                               "Continue"
#define IGI_MEPOPU                               "Load/Save Game"

// IN IGIEVNT.C
//
#define MLS_IGI_SAVE_OUTDATE                     "Saved game is out of date."
#define MLS_EVNT_NEWTRAIL                         "Trail %d"
#define MLS_EVNT_NOTRAIL                          "None Selected"
#define MLS_EVNT_MSUCCESS                        "Mission Successful"
#define MLS_EVNT_MFAILURE                        "Mission Failed"
#define MLS_EVNT_OUTOFSYNC1                      "Error between games - check versions"
#define MLS_EVNT_OUTOFSYNC2                      "Error between games - check versions"

// IN ORDERS.C
//
#define MLS_ORD_NOW                              "Now"
#define MLS_ORDER_NOT                            "Not"

// IN IGIDISP.C
//
#define MLS_DISP_SELL                            "Sell/Cancel Building"
#define MLS_DISP_POWER                           "Power On/Off Building"
#define MLS_DISP_REPAIR                          "Repair Building"
#define MLS_DISP_CREDIT                          "Credit Display"
#define MLS_DISP_MOVE                            "Attack"
#define MLS_DISP_FIRE                            "Attack Without Moving"
#define MLS_DISP_STOP                            "Stop Selected Units"
#define MLS_DISP_NOUP                            "No Upgrade Available"
#define MLS_DISP_SELUP                           "Select a building to upgrade"
#define MLS_DISP_CONST                           "Under Construction"
#define MLS_DISP_CHARGE                          "Charging"
#define MLS_DISP_DEMO                            "Demolishing"
#define MLS_DISP_UPGRADE                         "Upgrading"
#define MLS_DISP_DISABLE                         "Disabled"
#define MLS_DISP_PACK                            "Packing Up"
#define MLS_DISP_UNPACK                          "Unpacking"
#define MLS_DISP_PWRDN                           "Powering Down"
#define MLS_DISP_PWROFF                          "Power Off"
#define MLS_DISP_PWRUP                           "Powering Up"
#define MLS_DISP_N_QUEUED                        "%d Queued"
#define MLS_DISP_UPGRADE_N                       "Upgrade %dc"
#define MLS_DISP_PAUSED                          "PAUSED"
#define MLS_DISP_COMPUTER                        "Computer"
#define MLS_DISP_EMPTY                           ""
#define MLS_DISP_BASIC                           "Basic"
#define MLS_DISP_ADVANCED                        "Advanced"
#define MLS_DISP_PLAYERS                         "Players"
#define MLS_DISP_FILES                           "Files"
#define MLS_DISP_OPTIONS                         "Options"
#define MLS_DISP_ORDERS                          "Orders"
#define MLS_DISP_BEHAVIOURS                      "Behaviors"
#define MLS_DISP_UNITS                           "Units"
#define MLS_DISP_BUILDINGS                       "Buildings"
#define MLS_DISP_PATHDIR                         "Path Direction"
#define MLS_DISP_CURRPATH                        "Current Path"
#define MLS_DISP_SAVEDPATHS                      "Saved Paths"
#define MLS_DISP_WATERSALE                       "Forced sale cost of %d credits"
#define MLS_DISP_PURSUIT                         "Pursuit Range"
#define MLS_DISP_DAMAGE                          "Damage"
#define MLS_DISP_TOLERANCE                       "Tolerance"
#define MLS_DISP_INDEP                           "Independence"
#define MLS_DISP_NETOUT                          "Network Timeout"
#define MLS_DISP_DROPNODE                        "Drop these players?"

// Game Messages (symbols defined in 'gamemsg.txt')
//
#define MSG_PRIMSEL                              "Primary facility selected"
#define MSG_MESSAGE                              "%s : %s"
#define MSG_ALLYATTACK                           "You are under attack from an ally"
#define MSG_ATTACKED                             "You are under attack"
#define MSG_CANTBUILDTHERE                       "You can't build at that location"
#define MSG_NEEDUNIT                             "You must select at least one unit"
#define MSG_NEEDSINGLEUNIT                       "You must select a single unit"
#define MSG_NOPATHAVAIL                          "No path available for transfer"
#define MSG_UNITSELECT                           "All units on path selected"
#define MSG_NOUNITSELECT                         "No units were found on path"
#define MSG_SELECTGLOBAL                         "You must select a global path"
#define MSG_GROUPMADE                            "Tactical group created"
#define MSG_SAVEINVALID                          "Saved game is invalid"
#define MSG_SAVEOUTOFDATE                        "Saved game is out of date"
#define MSG_SINGLEPLAYERMODE                     "Console is now in single player mode"
#define MSG_CHANGEINMULTIPLAYER                  "Change in multiplayer game participants"
#define MSG_SPYSTOLEPLANS                        "Infiltrator Stole Plans"
#define MSG_BUILDINGSABOTAGED                    "Building sabotaged!"
#define MSG_ENTERENDCONDSTATE                    "Entering state - message file: %s"
#define MSG_LEAVEENDCONDSTATE                    "Leaving state - message file: %s"
#define MSG_ENDCONDCOMPSTATE                     "Team %d has completed state %d criteria"
#define MSG_ENDCONDNOWSTATE                      "Now on state %d"
#define MSG_IGILOADINGGAME                       "Loading game [%s]"
#define MSG_IGISAVINGGAME                        "Saving game [%s]"
#define MSG_FACBUILD                             "Constructing facility"
#define MSG_UNITBUILD                            "Unit generation in progress"
#define MSG_NOCREDIT                             "Insufficient credits"
#define MSG_UNITCOMPLETE                         "Unit completed"
#define MSG_TEMPORALINSTABILITY                  "Temporal rift detected"
#define MSG_TEMPGATEREADY                        "Temporal Gate ready"
#define MSG_PLANSBACKHQ                          "Technology acquired"
#define MSG_WATERLAUNCH                          "You received %d credits"
#define MSG_SAVEDONE                             "Mission saved"
#define MSG_ORDGIVENCREDITS                      "You were given %d credits by %s"
#define MSG_GAVECREDITS                          "You gave %d credits to %s"
#define MSG_UACTSPYINFIL                         "Spy infiltrated %s"
#define MSG_UACTSPYCOMP                          "Spy compromised: team %d, %s"
#define MSG_FACCOMPLETE                          "Facility completed"
#define MSG_UPGRADECOMPLETE                      "Upgrade completed"
#define MSG_ALLYREQUEST                          "%s has requested an alliance"
#define MSG_OBJECTSUCCESS                        "Objective successful"
#define MSG_OBJECTFAIL                           "Objective failed"
#define MSG_MISSIONSUCCESS                       "Mission successful"
#define MSG_MISSIONFAILED                        "Mission failed"
#define MSG_NEWUNITSAVAIL                        "New units available"
#define MSG_NEWFACILAVAIL                        "New facilities available"
#define MSG_BUILDCANC                            "Building cancelled"
#define MSG_VEHICLECOMP                          "Vehicle completed"
#define MSG_UNITDESTROYED                        "Unit destroyed"
#define MSG_BUILDDESTROYED                       "Building destroyed"
#define MSG_UNDERATTACK                          "Base under attack"
#define MSG_LOWPOWER                             "Low power"
#define MSG_POWERCRITICAL                        "Power level critical"
#define MSG_ALLIANCECHANGED                      "Alliance has changed"
#define MSG_ALLYUNDERATTACK                      "Ally under attack"
#define MSG_ALLYDEFEATED                         "Ally defeated"
#define MSG_NEWENEMY                             "New enemy"
#define MSG_UNITTRANSFER                         "Unit transferred"
#define MSG_UNITRECEIVED                         "Unit received"
#define MSG_UNITCAPTURED                         "Unit captured"
#define MSG_UNITLIBERATED                        "Unit liberated"
#define MSG_UNITHEALED                           "Unit healed"

#define MSG_SQUAD1SELECTED                       "Squad 1 selected"
#define MSG_SQUAD2SELECTED                       "Squad 2 selected"
#define MSG_SQUAD3SELECTED                       "Squad 3 selected"
#define MSG_SQUAD4SELECTED                       "Squad 4 selected"
#define MSG_SQUAD5SELECTED                       "Squad 5 selected"
#define MSG_SQUAD6SELECTED                       "Squad 6 selected"
#define MSG_SQUAD7SELECTED                       "Squad 7 selected"
#define MSG_SQUAD8SELECTED                       "Squad 8 selected"
#define MSG_SQUAD9SELECTED                       "Squad 9 selected"
#define MSG_SQUAD0SELECTED                       "Squad 0 selected"

#define MSG_PAUSED                               "%s paused the game"
#define MSG_UNPAUSED                             "%s unpaused the game"

#define MSG_RIFTCHARGED                          "Rift Creator charged"
#define MSG_PHASEVEHICLEAVAIL                    "Phase Transport available"
#define MSG_PHASEONLINE                          "Phasing Facility online"
#define MSG_PHASEOFFLINE                         "Phasing Facility offline"
#define MSG_UPGRADEAVAIL                         "Upgrade available"
#define MSG_REPAIRING                            "Repairing unit"
#define MSG_UNITREPAIRED                         "Unit Repaired"
#define MSG_HEALING                              "Healing unit"
#define MSG_HEALED                               "Unit healed"



// Common buildings
//
#define Water_Launch_Pad                         "Water Launch Pad"
#define Taelon_Power_Generator                   "Taelon Power Generator"


// Freedom Guard buildings
//
#define FG_Headquarters_1                        "Headquarters 1"
#define FG_Headquarters_2                        "Headquarters 2"
#define FG_Headquarters_3                        "Headquarters 3"
#define FG_Training_Facility                     "Training Facility"
#define FG_Advanced_Training_Facility            "Advanced Training Facility"
#define Water_Extractor                          "Pure Water Spring"
#define Taelon_Extractor                         "Taelon"
#define FG_Assembly_Plant                        "Assembly Plant"
#define FG_Advanced_Assembly_Plant               "Advanced Assembly Plant"
#define FG_Laser_Turret                          "Laser Turret"
#define FG_Heavy_Laser_Platform                  "Heavy Rail Platform"
#define Field_Hospital                           "Field Hospital"
#define Repair_Station                           "Repair Station"
#define FG_Phasing_Facility                      "Phasing Facility"
#define FG_Advanced_Phasing_Facility             "Advanced Phasing Facility"
#define Air_Defense_Site                         "Air Defense Site"
#define Rearming_Deck                            "Rearming Deck"
#define FG_Contaminator                          "Water Contaminator"
#define FG_Water_Contaminated                    "Water Contaminated"
#define Decoy_Taelon_Power_Generator             "Decoy Taelon Power Generator"
#define Decoy_Training_Facility                  "Decoy Training Facility"
#define Decoy_Assembly_Plant                     "Decoy Assembly Plant"
#define Decoy_Advanced_Assembly_Plant            "Decoy Advanced Assembly Plant"
#define Decoy_Phasing_Facility                   "Decoy Phasing Facility"
#define Decoy_Advanced_Phasing_Facility          "Decoy Advanced Phasing Facility"

// Imperium Buildings
//
#define Imp_Headquarters_1                       "Headquarters 1"
#define Imp_Headquarters_2                       "Headquarters 2"
#define Imp_Headquarters_3                       "Headquarters 3"
#define Imp_Training_Facility                    "Training Facility"
#define Imp_Advanced_Training_Facility           "Advanced Training Facility"
#define Imp_Assembly_Plant                       "Assembly Plant"
#define Imp_Advanced_Assembly_Plant              "Advanced Assembly Plant"
#define Advanced_Taelon_Extractor                "Taelon"
#define Imp_Plasma_Turret                        "Plasma Turret"
#define Imp_Neutron_Accelerator                  "Neutron Accelerator"
#define Camera_Tower                             "Camera Tower"
#define Imp_Temporal_Gate                        "Temporal Gate"
#define Imp_Water_Contaminator                   "Water Contaminator"
#define Imp_Water_Contaminated                   "Water Contaminated"
#define Imp_Temporal_Rift_Creator                "Rift Creator"


// Other buildings
//
#define Barricade                                "Barricade"
#define Horizontal_Bridge                        "Horizontal Bridge"
#define Civilian_Vertical_Bridge                 "Vertical Bridge"
#define Civilian_Residential                     "Civilian Residential"
#define Civilian_Commercial                      "Civilian Commercial"
#define Civilian_Industrial                      "Civilian Industrial"
#define Civilian_Entertainment                   "Civilian Entertainment"
#define Small_Horizontal_Bridge                  "Small Horizontal Bridge"
#define Small_Vertical_Bridge                    "Small Vertical Bridge"
#define Large_Horizontal_Bridge                  "Large Horizontal Bridge"
#define Large_Vertical_Bridge                    "Large Vertical Bridge"



//Mission Specific Overlays
//
#define Imp_Perimeter_Fence                      "Perimeter Fence"
#define Imp_Water_Extraction_Compound            "Water Extraction Compound"
#define Imp_Hover_Research_Facility              "Hover Research Facility"
#define Imp_Dessicator_Research_Facility         "Desiccator Research Facility"
#define Imp_Genetic_Research_Facility            "Genetic Research Facility"
#define FG_Lycean_Treaty_Hall                    "Lycean Treaty Hall"
#define FG_Orbital_Defense_Matrix                "Orbital Defense Matrix"
#define Civilian_Public_Shelter                  "Public Shelter"
#define Civilian_Subtransit_Station              "Civilian Subtransit Station"
#define Civilian_Evapro_Hydrofarm                "Evapro Hydrofarm"
#define Civilian_Farmhouse                       "Farmhouse"
#define Civilian_Transformer                     "Transformer"
#define Civilian_Remote_Power_Station            "Civilian Remote Power Station"
#define Civilian_Transit_Center                  "Transit Center"
#define Civilian_Power_Relay                     "Civilian Power Relay"
#define Civilian_Convoy                          "Convoy"
#define Civilian_Offworld_Transport_Platform     "Transport Platform"
#define Civilian_Civic_Center                    "Civic Center"
#define Togran_Headquarters                      "Togran Headquarters"
#define Togran_Monolith                          "Monolith"
#define Togran_Togras_Laboratory                 "Togra's Laboratory"

//Mission Specific Units
//
#define Jeb_Radec                                "Jeb Radec"
#define Karoch                                   "Karoch"
#define Prisoner                                 "Prisoner"
#define Civilian                                 "Civilian"
#define Colonel_Martel                           "Colonel Martel"
#define Desiccator_Transport                     "Desiccator Transport"

// FG Units
//
#define Construction_Rig                         "Construction Rig"
#define Freighter                                "Freighter"
#define Hover_Freighter                          "Hover Freighter"
#define Raider_V                                 "Raider V"
#define Raider                                   "Raider"
#define Mercenary_V                              "Mercenary V"
#define Mercenary                                "Mercenary"
#define Sniper                                   "Sniper"
#define Scout                                    "Scout"
#define Field_Medic                              "Field Medic"
#define Saboteur                                 "Saboteur"
#define Mechanic                                 "Mechanic"
#define Martyr                                   "Martyr"
#define Infiltrator                              "Infiltrator"
#define Spider_Bike_V                            "Spider Bike V"
#define Spider_Bike                              "Spider Bike"
#define Rapid_Armored_Transport                  "Rapid Armored Transport"
#define Skirmish_Tank                            "Skirmish Tank"
#define Tank_Hunter                              "Tank Hunter"
#define Phase_Tank                               "Phase Tank"
#define Flak_Jack                                "Flak Jack"
#define Triple_Rail_Hover_Tank_V                 "Triple Rail Hover Tank V"
#define Triple_Rail_Hover_Tank                   "Triple Rail Hover Tank"
#define Hellstorm_Artillery                      "Hellstorm Artillery"
#define Sky_Bike                                 "Sky Bike"
#define Outrider                                 "Outrider"
#define Shock_Wave                               "Shock Wave"
#define Phase_Runner                             "Phase Transport"
#define FG_Anti_Air_Site                         "Air Defense Site"
#define GuardTower                               "Laser Turret"
#define AdvancedGuardTower                       "Heavy Rail Platform"
#define Base_Mover                               "Base Mover"


// Imperium Units
//
#define Guardian                                 "Guardian"
#define Bion                                     "Bion"
#define Exterminator                             "Exterminator"
#define Scout_Tank                               "Scout Runner"
#define Invader_Troop_Transport                  "Invader Troop Transport"
#define Armoured_Assault_Vehicle_Decoy           "Invader Troop Transport Decoy"
#define Plasma_Tank                              "Plasma Tank"
#define Plasma_Tank_Decoy                        "Plasma Tank Decoy"
#define Amper                                    "Amper"
#define Suicide_Zombie                           "Suicide Zombie"
#define Recon_Drone                              "Recon Drone"
#define Shredder                                 "Shredder"
#define Shredder_Decoy                           "Shredder Decoy"
#define Hostage_Taker                            "Hostage Taker"
#define Tachyon_Tank                             "Tachion Tank"
#define Tachyon_Tank_Decoy                       "Tachion Tank Decoy"
#define S_C_A_R_A_B_Shield                       "S.C.A.R.A.B. Shield"
#define S_C_A_R_A_B                              "S.C.A.R.A.B."
#define S_C_A_R_A_B_Decoy                        "S.C.A.R.A.B. Decoy"
#define Cyclone                                  "Cyclone"
#define Sky_Fortress                             "Sky Fortress"
#define Mobile_Rift_Projector                    "Mobile Rift Projector"
#define Imp_Anti_Air_Site                        "Air Defense Site"
#define Guard_Tower                              "Plasma Turret"
#define Advanced_Guard_Tower                     "Neutron Accelerator Cannon"
#define Rift_Creator                             "Rift Creator"
#define MAD                                      "Mobile Air Defense"
#define MAD_Decoy                                "Mobile Air Defense Decoy"


// Civilian Units
//
#define Male_Civilian                            "Civilian"
#define Rowdy_Male_Civilian                      "Armed Civilian"

// MapEditor Objects
//
#define AddBuildingTip                           "Add Building Menu"
#define AddObjectTip                             "Add Overlay Menu"
#define AddUnitTip                               "Add Unit Menu"
#define AllyTip                                  "Set allies with player"
#define AltDecTip                                "Paint decreasing altitude"
#define AltIncTip                                "Paint increasing altitude"
#define AltLevelTip                              "Paint fixed altitude level"
#define AutoRidgeButtonTitle                     "AutoRidge"
#define AutoRidgeTip                             "Auto ridge terrain"
#define AutoRimButtonTitle                       "AutoRim"
#define AutoRimTip                               "Auto rim terrain edges"
#define BaseLineToolTipStaticTitle               ""
#define BrushCircleTip                           "Set brush to circle shape"
#define BrushDecTip                              "Decrease brush size"
#define BrushDiamondTip                          "Set brush to diamond shape"
#define BrushIncTip                              "Increase brush size"
#define BrushSizeTip                             ""
#define BrushSquareTip                           "Set brush to square shape"
#define BuildingCountStaticTitle                 "Buildings:"
#define BuildingCountTip                         "No. of buildings on map"
#define BuildingScrollerTip                      "Select Building"
#define BuildingSelectAllButtonTitle             "Sel All"
#define BuildingSelectAllTip                     "Select all buildings"
#define BuildingSelectPlrButtonTitle             "Sel Plr"
#define BuildingSelectPlrTip                     "Select all player buildings"
#define CommsTip                                 "Communications Menu"
#define CreateButtonTitle                        "Create"
#define CreateTip                                "Create a new scenario"
#define DrawAltitudeTip                          "Paint altitude to map"
#define DrawTerrainTip                           "Paint terrain texture to map"
#define EndCondNameTip                           "End condition for this team"
#define EndCondStaticTitle                       "End Condition:"
#define EndCondTip                               "End Conditions Menu"
#define EnemyTip                                 "Set enemies with player"
#define FileTip                                  "File Menu"
#define IncPlrButtonTitle                        "Inc Plr"
#define IncPlrTip                                "Incr. player of sel. objects"
#define InfoBoxStaticTitle                       ""
#define LaunchButtonTitle                        "Launch"
#define LaunchTip                                "Launch scenario"
#define LoadButtonTitle                          "Load"
#define LoadTip                                  "Load selected scenario"
#define MapOptionsStaticTitle                    "Map Options:"
#define MaskScrollerTip                          "Tile masks"
#define MenuButtonTitle                          "Menu"
#define MenuTip                                  "Quit MapEditor to Main Menu"
#define NeutralTip                               "Set neutral with player"
#define ObjBrushCircleTip                        "Set brush to circle shape"
#define ObjBrushDiamondTip                       "Set brush to diamond shape"
#define ObjBrushSizeTip                          ""
#define ObjBrushSquareTip                        "Set brush to square shape"
#define ObjectBrushSizeStaticTitle               "Brush Size"
#define ObjectBrushStaticTitle                   "Brushes"
#define ObjectScrollerTip                        "Select Overlay(s)"
#define OrdersTip                                "Orders/Config Menu"
#define OverlaySelectAllButtonTitle              "Sel All"
#define OverlaySelectAllTip                      "Select all overlays"
#define OvlCountStaticTitle                      "Overlays:"
#define OvlCountTip                              "No. of overlays on map"
#define PathsTip                                 "Paths Menu"
#define PlasmaCancelButtonTitle                  "Cancel"
#define PlasmaCancelTip                          "Don't generate the terrain"
#define PlasmaGrainEditTip                       "Grain: 1=Fine 9=Course"
#define PlasmaGrainStaticTitle                   "Grain:"
#define PlasmaOkButtonTitle                      "Ok"
#define PlasmaOkTip                              "Generate the terrain"
#define PlasmaPopupTitle                         "Generate Terrain"
#define PlasmaSeedEditTip                        "A random seed"
#define PlasmaSeedStaticTitle                    "Seed:"
#define PlasmaWaterEditTip                       "Water height level"
#define PlasmaWaterStaticTitle                   "Water Level:"
#define Plr1ButtonTitle                          "1"
#define Plr1Tip                                  "Select player 1"
#define Plr2ButtonTitle                          "2"
#define Plr2Tip                                  "Select player 2"
#define Plr3ButtonTitle                          "3"
#define Plr3Tip                                  "Select player 3"
#define Plr4ButtonTitle                          "4"
#define Plr4Tip                                  "Select player 4"
#define Plr5ButtonTitle                          "5"
#define Plr5Tip                                  "Select player 5"
#define Plr6ButtonTitle                          "6"
#define Plr6Tip                                  "Select player 6"
#define Plr7ButtonTitle                          "7"
#define Plr7Tip                                  "Select player 7"
#define Plr8ButtonTitle                          "8"
#define Plr8Tip                                  "Select player 8"
#define Plr9ButtonTitle                          "N"
#define Plr9Tip                                  "Select neutral player"
#define PlrSideStaticTitle                       "Player Side:"
#define QueryScenarioOverwriteCancelButtonTitle  "Cancel"
#define QueryScenarioOverwriteCancelTip          "Don't overwrite the scenario"
#define QueryScenarioOverwriteDesc               "Scenario %s already exists. Overwrite it?"
#define QueryScenarioOverwriteOkButtonTitle      "Ok"
#define QueryScenarioOverwriteOkTip              "Overwrite this scenario"
#define QueryScenarioOverwritePopupTitle         "Wait!"
#define QuitButtonTitle                          "Exit"
#define QuitTip                                  "Quit Tactics MapEditor"
#define RandomButtonTitle                        "Random"
#define RandomTip                                "Generate random terrain"
#define SaveButtonTitle                          "Save"
#define SaveTip                                  "Save selected scenario"
#define ScenarioCreateCancelButtonTitle          "Cancel"
#define ScenarioCreateCancelTip                  "Don't create the scenario"
#define ScenarioCreateHeightEditTip              "Map height of scenario"
#define ScenarioCreateHeightStaticTitle          "Map Height:"
#define ScenarioCreateNameEditTip                "Name of new scenario"
#define ScenarioCreateNameStaticTitle            "Name:"
#define ScenarioCreateOkButtonTitle              "Ok"
#define ScenarioCreateOkTip                      "Create the scenario"
#define ScenarioCreatePopupTitle                 "Create Scenario "
#define ScenarioCreateWidthEditTip               "Map width of scenario"
#define ScenarioCreateWidthStaticTitle           "Map Width:"
#define ScenarioQueryDeleteDesc                  "Delete Scenario %s ?"
#define ScenarioQueryDeleteCancelButtonTitle     "Cancel"
#define ScenarioQueryDeleteCancelTip             "Don't delete this scenario"
#define ScenarioQueryDeleteOkButtonTitle         "Ok"
#define ScenarioQueryDeleteOkTip                 "Delete this scenario"
#define ScenarioDeleteDesc                       "Deleting Scenario .. %s"
#define ScenarioDeletePopupTitle                 "Delete Scenario"
#define ScenarioFilesStaticTitle                 "Scenario File:"
#define ScenarioListTip                          "Select a scenario to edit"
#define ScenarioLoadingPopupTitle                "Loading Scenario"
#define ScenarioSavingPopupTitle                 "Saving Scenario"
#define SelectAllButtonTitle                     "Sel All"
#define SelectAllTip                             "Select all objects"
#define SetStartPosButtonTitle                   "Start Pos"
#define SetStartPosTip                           "Set starting position for player"
#define Side0ButtonTitle                         "FG"
#define Side0Tip                                 "Change side to FG"
#define Side1ButtonTitle                         "IMP"
#define Side1Tip                                 "Change side to IMP"
#define Side2ButtonTitle                         "Civilian"
#define Side2Tip                                 "Change side to civilian"
#define StatsPlayerStaticTitle                   "Player"
#define StatsSummaryStaticTitle                  "Summary:"
#define StatsTip                                 "Status Menu"
#define StatsTotalStaticTitle                    "Total"
#define TechLevelLabelStaticTitle                "Tech Level:"
#define TechLevelTip                             "Set tech level for scenario"
#define TerrainAltitudeStaticTitle               "Altitude"
#define TerrainBrushSizeStaticTitle              "Brush Size"
#define TerrainBrushStaticTitle                  "Brushes"
#define TerrainDecButtonTitle                    "-"
#define TerrainDecTip                            "Switch to previous terrain"
#define TerrainIncButtonTitle                    "+"
#define TerrainIncTip                            "Switch to next terrain"
#define TerrainMaskStaticTitle                   "Masks"
#define TerrainNameStaticTitle                   "Terrain:"
#define TerrainNameTip                           "Current terrain"
#define TerrainNextButtonTitle                   "Next"
#define TerrainNextTip                           "Load next terrain set"
#define TerrainOptionsStaticTitle                "Terrain Options:"
#define TerrainPaintStaticTitle                  "Paint"
#define TerrainPrevButtonTitle                   "Prev"
#define TerrainPrevTip                           "Load previous terrain set"
#define TerrainTilesStaticTitle                  "Tiles"
#define TerrainTip                               "Terrain Menu"
#define TerrainZoomStaticTitle                   "Zoom"
#define TextureScrollerTip                       "Select terrain texture"
#define TextureVariationTip                      "Random/fixed texture variation"
#define UnRimButtonTitle                         "UnRim"
#define UnRimTip                                 "Unrim terrain edges"
#define UnitCountStaticTitle                     "Units:"
#define UnitCountTip                             "No. of units on map"
#define UnitScrollerTip                          "Select Unit"
#define UnitSelectAllButtonTitle                 "Sel All"
#define UnitSelectAllTip                         "Select all units"
#define UnitSelectPlrButtonTitle                 "Sel Plr"
#define UnitSelectPlrTip                         "Select all player units"
#define UnitSelectTeamButtonTitle                "Sel Team"
#define UnitSelectTeamTip                        "Select all player units"
#define WorthCountStaticTitle                    "Worth ('000):"
#define WorthCountTip                            "Total worth in thousands"
#define ZoomDecTip                               "Zoom In"
#define ZoomIncTip                               "Zoom Out"
#define ZoomStaticTitle                          "Zoom"
#define ZoomTip                                  "Zoom in/out"
#define PlayerTip                                "Player options menu"
#define BrushModeTip                             "Toggle brush painting mode"
#define BrushModeButtonOnTitle                   "Spray"
#define BrushModeButtonOffTitle                  "Solid"
#define OvlSelectAllTip                          "Select all overlays"
#define OvlSelectAllButtonTitle                  "Sel All"
#define OvlRemoveDupsTip                         "Remove dup ovls in selection"
#define OvlRemoveDupsButtonTitle                 "No Dups"
#define PathWpStaticTitle                        "Waypoints:"
#define PathWpAddTip                             "Add waypoints to edit path"
#define PathWpAddButtonTitle                     "Add Waypoints"
#define PathWpClearTip                           "Clear edit path"
#define PathWpClearButtonTitle                   "Clear All"
#define PathWpDeleteTip                          "Delete selected waypoints"
#define PathWpDeleteButtonTitle                  "Delete"
#define PathWpAssignTip                          "Assign path to selected units"
#define PathWpAssignButtonTitle                  "Assign path to unit"
#define PathWpCopyTip                            "Copy selected path to edit path"
#define PathWpCopyButtonTitle                    "Copy Waypoints"
#define PathDirStaticTitle                       "Path Direction:"
#define PathDirOnceTip                           "Units follow path to end"
#define PathDirOnceButtonTitle                   "->"
#define PathDirPingPongTip                       "Units ping-pong on path"
#define PathDirPingPongButtonTitle               "<->"
#define PathDirLoopedTip                         "Units loop on path"
#define PathDirLoopedButtonTitle                 "()"
#define OrderStaticTitle                         "Orders:"
#define OrderScoutTip                            "Give units Scout order"
#define OrderScoutButtonTitle                    "Scout"
#define OrderHarassTip                           "Give units Harass order"
#define OrderHarassButtonTitle                   "Harass"
#define OrderSearchTip                           "Give units Search & Destroy order"
#define OrderSearchButtonTitle                   "Search & Destroy"
#define OrderBehavStaticTitle                    "Behavior settings"
#define OrderBehavGuardTip                       "Set units guard behaviour"
#define OrderBehavGuardButtonTitle               "Guard"
#define OrderBehavPursueTip                      "Set units pursue behaviour"
#define OrderBehavPursueButtonTitle              "Pursue"
#define OrderBehavDefaultTip                     "Set units to default behaviour"
#define OrderBehavDefaultButtonTitle             "Default"
#define OrderPR1StaticTitle                      "Pursuit"
#define OrderPR2StaticTitle                      "Range"
#define OrderPRLowTip                            "Units don't chase enemies"
#define OrderPRLowButtonTitle                    "Low"
#define OrderPRMedTip                            "Units move only in pursuit range"
#define OrderPRMedButtonTitle                    "Med"
#define OrderPRHighTip                           "Units chase enemies"
#define OrderPRHighButtonTitle                   "High"
#define OrderDT1StaticTitle                      "Damage"
#define OrderDT2StaticTitle                      "Tolerance"
#define OrderDTLowTip                            "Units find repair building"
#define OrderDTLowButtonTitle                    "Low"
#define OrderDTMedTip                            ""
#define OrderDTMedButtonTitle                    "Med"
#define OrderDTHighTip                           "Units fight to the death"
#define OrderDTHighButtonTitle                   "High"
#define OrderIND1StaticTitle                     "Independence"
#define OrderIND2StaticTitle                     ""
#define OrderINDLowTip                           "Units don't autotarget"
#define OrderINDLowButtonTitle                   "Low"
#define OrderINDMedTip                           "Units autotarget units"
#define OrderINDMedButtonTitle                   "Med"
#define OrderINDHighTip                          "Units autotarget units & buildings"
#define OrderINDHighButtonTitle                  "High"
#define OrderSetDefaultTip                       "Set defaults for new units"
#define OrderSetDefaultButtonTitle               "Use as default"
#define PlrSide0Tip                              "Change side to Freedom Guard"
#define PlrSide0ButtonTitle                      "Freedom Guard"
#define PlrSide1Tip                              "Change side to Imperium"
#define PlrSide1ButtonTitle                      "Imperium"
#define PlrSide2Tip                              "Change side to Civilian"
#define PlrSide2ButtonTitle                      "Civilian"
#define PlrOptionsStaticTitle                    "Player Options:"
#define PlrStartPosTip                           "Set player starting position"
#define PlrStartPosButtonTitle                   "Start Pos"
#define PlrGroupTip                              "Set player's team"
#define StartCredStaticTitle                     "Starting Credits"
#define StartCreditTip                           "Set player's starting credits"
#define RegionNewTip                             "Draw a new region"
#define RegionNewButtonTitle                     "NewReg"
#define ToggleIDsTip                             "Toggle IDs for selected objects"
#define ToggleIDsButtonOnTitle                   "Hide IDs"
#define ToggleIDsButtonOffTitle                  "Show IDs"
#define EndCondSelectTip                         "Select end condition for player"
#define EndCondSelectButtonTitle                 "Select"
#define EndCondDescTip                           "Description of end condition"
#define FSMStaticTitle                           "Ai FSM"
#define FSMSelectTip                             "Select AI FSM for player"
#define FSMSelectButtonTitle                     "Select"
#define FSMNameTip                               "Current AI FSM filename"
#define FSMDescTip                               "Description of AI FSM"
#define WaterCountStaticTitle                    "Water:"
#define WaterCountTip                            "Total water resources on map"
#define CrystalCountStaticTitle                  "Taelon:"
#define CrystalCountTip                          "Total resources on map"
#define OutstandingStaticTitle                   "Outstanding Items:"
#define OutstandingListTip                       "TO-DO list for a complete map"
#define ScenarioLoadingDesc                      "Loading %s .. Please Wait."
#define PlrGroupLabel                            "Team %c"
#define CopyTip                                  "Duplicate selected objects"
#define CopyButtonTitle                          "Dup"
#define ScenarioCreatingDesc                     "Creating %s .. Please Wait."
#define ScenarioCreatingPopupTitle               "Creating Scenario"
#define ScenarioSavingDesc                       "Writing %s .. Please Wait."



// General
//
#define GEN_ADD                                  "Add"
#define GEN_EDIT                                 "Edit"
#define GEN_REMOVE                               "Remove"
#define GEN_BROWSE                               "Browse..."
#define GEN_OKAY                                 "Okay"
#define GEN_APPLY                                "Apply"
#define GEN_CANCEL                               "Cancel"
#define GEN_UNITS                                "Units"
#define GEN_BUILDINGS                            "Buildings"
#define GEN_ENVIRONMENT                          "Environment"
#define GEN_PRIORITIES                           "Priorities"
#define GEN_ACCOUNTS                             "Accounts"
#define GEN_ENTRIES                              "Entries"
#define GEN_NEW                                  "New"
#define GEN_DELETE                               "Delete"
#define GEN_LOAD                                 "Load"
#define GEN_DEFAULT                              "Default"
#define GEN_SAVE                                 "Save"
#define GEN_EXIT                                 "Exit"
#define GEN_REVERT                               "Revert"
#define GEN_UNLIMITED                            "Unlimited"

// Errors
//
#define ERR_REQUIREVALUE                         "%s requires a value."
#define ERR_INVALIDVALUE                         "%s has an invalid value."
#define ERR_NUMBERRANGE                          "%s requires a number between %d and %d."
#define ERR_CANTOPEN                             "Cannot open %s."
#define ERR_CANTSAVE                             "Cannot save %s."
#define ERR_UNSAVED                              "Changes are unsaved. Do you wish to continue?"

// Unit Editor
//
#define UE_PAGE1                                 "Statistics and Sounds"
#define UE_STATISTICS_G                          "Vital Statistics"
#define UE_DESC_T                                "Description"
#define UE_SYMBOL_T                              "Symbol"
#define UE_SIDE_T                                "Affliation"
#define UE_SIDE_ALL                              "All"
#define UE_SIDE_FG                               "Freedom Guard"
#define UE_SIDE_IMP                              "Imperium"
#define UE_SIDE_CIV                              "Civilian"
#define UE_BUILDCOST_T                           "Build Cost"
#define UE_BUILDTIME_T                           "Build Time"
#define UE_HITPOINTS_T                           "Hit Points"
#define UE_VISIBLERANGE_T                        "Visible Range"
#define UE_MASS_T                                "Mass"
#define UE_HOLD_RESOURCE                         "Resources"
#define UE_SPEED_T                               "Speed"
#define UE_SPR_ISO_T                             "Menu Sprite"
#define UE_SPR_SHADOW_T                          "Shadow"
#define UE_TECHLEVEL_T                           "Technology Level"
#define UE_DEF_TYPE_T                            "Defense Type"
#define UE_DEF_TYPE_HUMAN                        "Human"
#define UE_DEF_TYPE_SPACE                        "Spacesuit Human"
#define UE_DEF_TYPE_MACHINE                      "Machine"
#define UE_DEF_TYPE_FLYER                        "Flying Machine"
#define UE_DEF_RADIUS_T                          "Hit Size"
#define UE_MOVE_EFFECT_T                         "Movement Effect"
#define UE_MOVE_EFFECT_FIXED                     "Fixed"
#define UE_MOVE_EFFECT_FOOT                      "Foot"
#define UE_MOVE_EFFECT_WHEEL_N                   "Wheeled - Normal"
#define UE_MOVE_EFFECT_WHEEL_S                   "Wheeled - Super"
#define UE_MOVE_EFFECT_WHEEL_A                   "Wheeled - Amphibious"
#define UE_MOVE_EFFECT_TRACK                     "Track"
#define UE_MOVE_EFFECT_HOVER_N                   "Hover - Normal"
#define UE_MOVE_EFFECT_HOVER_S                   "Hover - Super"
#define UE_MOVE_EFFECT_FLYING                    "Flying"
#define UE_MOVE_CLASS_T                          "Class"
#define UE_MOVE_CLASS_FIXED                      "Fixed"
#define UE_MOVE_CLASS_TUNNEL                     "Tunnel"
#define UE_MOVE_CLASS_GROUND                     "Ground"
#define UE_MOVE_CLASS_HOVER                      "Hover"
#define UE_MOVE_CLASS_FLYING                     "Flying"

#define UE_SOUNDS_G                              "Sounds"
#define UE_SELECT_T                              "Select"
#define UE_RESPONSE_T                            "Response"

#define UE_PAGE2                                 "Special"

#define UE_OPTIONS_G                             "Options"
#define UE_MORPH_UNIT                            "Morph into Unit"
#define UE_MORPH_OVL                             "Morph into Overlay"
#define UE_BLEND                                 "Blend"
#define UE_SPY                                   "Spying"
#define UE_AUTOTARGET                            "Auto Target"
#define UE_SABOTAGE                              "Sabotage"
#define UE_SABOTAGE_ANIM_T                       "Animation Frame"
#define UE_CHARGE_T                              "Charging Delay"
#define UE_IDLE                                  "Idle"
#define UE_PHASE                                 "Phase"

#define UE_RELATIONSHIPS_G                       "Relationships"
#define UE_GRAB_T                                "Grab Conversion"
#define UE_ALTERNATE_T                           "Alternate Unit"
#define UE_ALTERNATE_ANIM_T                      "Animation Frame"
#define UE_DECOY_T                               "Decoy of a Unit"
#define UE_EQUIV_T                               "Equivalent Enemy"
#define UE_PRODUCER_T                            "Producers"
#define UE_PREREQ_T                              "Prerequisites"
#define UE_IDLE_G                                "Idling"
#define UE_IDLE_TIME_MIN_T                       "Minimum Time"
#define UE_IDLE_TIME_MAX_T                       "Maximum Time"
#define UE_IDLE_FRAME_MIN_T                      "Minimum Frame"
#define UE_IDLE_FRAME_MAX_T                      "Maximum Frame"

#define UE_PHASE_G                               "Phasing"
#define UE_PHASE_UPDOWN_T                        "Frame"
#define UE_PHASE_FACILITY_T                      "Facility"
#define UE_PHASE_DELAY_T                         "Delay"

#define UE_HOLD_G                                "Hold Capacity"
#define UE_HOLD_UNIT_T                           "Unit"
#define UE_HOLD_MASS_T                           "Mass"
#define UE_HOLD_WATER_T                          "Water"
#define UE_HOLD_TAELON_T                         "Taelon"

#define UE_HOLD_LOAD_FRAME_T                     "Load Frame"
#define UE_HOLD_LOAD_ARC_T                       "Arc"
#define UE_HOLD_UNLOAD_FRAME_T                   "Unload Frame"
#define UE_HOLD_UNLOAD_ARC_T                     "Arc"


#define UE_PAGE3                                 "Parts"

#define UE_PART_G                                "Parts"
#define UE_PART_T                                "Parts"
#define UE_PART_ADD_IMAGE_T                      "Part Image"
#define UE_PART_ADD_MOVE_T                       "Move Animation Frame"
#define UE_PART_ADD_STANDING_T                   "Standing Frame"
#define UE_PART_ADD_ROTATION_RATE_T              "Rotation Rate"
#define UE_PART_ADD_ROTATION_ARC_T               "Arc"

#define UE_WEAPON_G                              "Weapons"
#define UE_WEAPON_T                              "Weapons"
#define UE_WEAPON_ADD_T                          "Weapon"
#define UE_WEAPON_ADD_RELEASE_T                  "Projectile Release Frame"
#define UE_WEAPON_ADD_FIRING_T                   "Firing Frame"

#define UE_HEALTHEXPL_G                          "Health Explosions"
#define UE_HEALTHEXPL_T                          "Explosions"
#define UE_HEALTHEXPL_ADD_T                      "Explosion"
#define UE_HEALTHEXPL_ADD_TRIGGER_T              "Trigger %"
#define UE_HEALTHEXPL_ADD_ATTACHED               "Attached"

// Building Editor
//
#define BE_PAGE1                                 "Statistics and Images"

#define BE_STATISTICS_G                          "Vital Statistics"
#define BE_DESC_T                                "Name"
#define BE_SYMBOL_T                              "Symbol"
#define BE_SIDE_T                                "Affliation"
#define BE_SIDE_ALL                              "All"
#define BE_SIDE_FG                               "Freedom Guard"
#define BE_SIDE_IMP                              "Imperium"
#define BE_SIDE_CIV                              "Civilian"
#define BE_BUILDCOST_T                           "Build Cost"
#define BE_BUILDTIME_T                           "Build Time"
#define BE_SELLCOST_T                            "Sell Cost"
#define BE_SELLTIME_T                            "Sell Time"
#define BE_VISIBLERANGE_T                        "Visible Range"
#define BE_VISIBLEHEIGHT_T                       "Visible Height"
#define BE_HITPOINTS_T                           "Hit Points"
#define BE_TECHLEVEL_T                           "Technology Level"

#define BE_SPRITES_G                             "Sprites"
#define BE_SPR_ISO_T                             "Menu Image"
#define BE_SPR_BOT_T                             "Bottom Image"
#define BE_SPR_SHADOW_T                          "Shadow Image"
#define BE_SPR_TOP_T                             "Top Image"

#define BE_ANIMS_G                               "Top Animation Frames"
#define BE_ANIM_CONSTRUCT_T                      "Construction "
#define BE_ANIM_UPGRADE_T                        "Upgrade"
#define BE_ANIM_IDLE_T                           "Idle"
#define BE_ANIM_RESOURCE_T                       "Resource Sale"
#define BE_ANIM_REPAIR_T                         "Repair"
#define BE_ANIM_REARM_T                          "Rearm"
#define BE_ANIM_BOARD_T                          "Board"

#define BE_PAGE2                                 "Special"

#define BE_BAY_G                                 "Building Bay"
#define BE_BAY                                   "Bay"
#define BE_BAY_X_T                               "Bay X Tile Offset"
#define BE_BAY_Y_T                               "Bay Y Tile Offset"
#define BE_BAY_HOLDUNIT_T                        "Hold Unit Capacity"
#define BE_BAY_HOLDMASS_T                        "Hold Mass Capacity"
#define BE_ASSOCUNIT_T                           "Associated Unit"
#define BE_ASSOCUNIT_DIES                        "Dies with Building"
#define BE_HEAL                                  "Heals Humans"
#define BE_REPAIR                                "Repairs Machines"
#define BE_REARMFLYER                            "Rearms Flying Machines"
#define BE_MAKEUNIT                              "Makes Units"
#define BE_TELEPORTUNIT                          "Teleports Units"
#define BE_BAY_CHARGE_T                          "Charge Time"

#define BE_SPECIAL_G                             "Special"
#define BE_REPAIRABLE                            "Repairable"
#define BE_BRIDGE                                "Ignores Terrain"
#define BE_MINIMAP                               "Miniature Map Display"
#define BE_EDGE                                  "Constructed From Edge"
#define BE_CONSUME                               "Consumes Constructor"
#define BE_CRATER                                "Creates Crater"

#define BE_HEALTHEXPL_G                          "Health Explosions"
#define BE_HEALTHEXPL_T                          "Explosions"
#define BE_HEALTHEXPL_ADD_T                      "Explosion"
#define BE_HEALTHEXPL_ADD_TRIGGER_T              "Trigger %"

#define BE_PAGE3                                 "Relationships and Power"

#define BE_RELATION_UNIT_G                       "Unit Relationships"
#define BE_MOBILE_UNIT_T                         "Transport Unit"
#define BE_MOBILE_PACK_T                         "Pack Time"
#define BE_MOBILE_UNPACK_T                       "Unpack Time"
#define BE_SPY_T                                 "Spying Options"
#define BE_SPY_NONE                              "None"
#define BE_SPY_HQ                                "Headquarters"
#define BE_SPY_RESOURCE                          "Resource"
#define BE_SPY_UNITPLANS                         "Unit Plans"

#define BE_RELATION_BUILDING_G                   "Building Relationships"
#define BE_PREREQ_T                              "Prerequisites"
#define BE_EQUIV_T                               "Equivalent Enemy"
#define BE_DECOY_T                               "Decoy of a Building"
#define BE_UPGRADE_T                             "Upgrade of a Building"

#define BE_POWER_G                               "Power"
#define BE_POWER_REQUIRED_T                      "Power Required"
#define BE_POWER_LOWER_T                         "Lower Bound %"
#define BE_POWER_LOWER_EFF_T                     "Efficiency %"
#define BE_POWER_UPPER_T                         "Upper Bound %"
#define BE_POWER_UPPER_EFF_T                     "Efficiency %"

#define BE_ATTACHED_G                            "Attached Units"
#define BE_ATTACHED_T                            "Units"
#define BE_ATTACHED_ADD_T                        "Unit"
#define BE_ATTACHED_ADD_X_T                      "X"
#define BE_ATTACHED_ADD_Y_T                      "Y"

// Environment Editor
//
#define EE_WATER_T                               "Water Replenish Rate"
#define EE_TAELON_T                              "Taelon Replenish Rate"

// AIP Editor
//
#define AIP_GROUND                               "Ground"
#define AIP_THREATS                              "Threats"
#define AIP_DISTANCE                             "Distance"
#define AIP_DEFENSE                              "Defense"
#define AIP_SIEGE                                "Siege"
#define AIP_PERSISTENCE                          "Persistence"
#define AIP_EXPLORATION                          "Exploration"
#define AIP_SCRIPTED                             "Scripted"
#define AIP_SINGLEUSE                            "Single Use"
#define AIP_PERIMETER                            "Perimeter"
#define AIP_MULTIPLIER                           "Multiplier"
#define AIP_MIN_MATCH                            "Minimum Matching"
#define AIP_MAX_MATCH                            "Maximum Matching"
#define AIP_MIN_BUILDING                         "Minimum Building"
#define AIP_MAX_BUILDING                         "Maximum Building"
#define AIP_MIN_EXPLORATION                      "Minimum Exploration"
#define AIP_MAX_EXPLORATION                      "Maximum Exploration"
#define AIP_MIN_PERIMETER                        "Minimum Perimeter"
#define AIP_MAX_PERIMETER                        "Maximum Perimeter"
#define AIP_RELAX_CYCLES                         "Relax Cycles"
#define AIP_RELAX_COEFFICIENT                    "Relax Coefficient"
#define AIP_GROUND_RATIO                         "Ground Ratio"
#define AIP_BUILD_METHOD                         "Build Method"
#define AIP_BUILD_DONTCARE                       "Don't Care"
#define AIP_BUILD_CENTERBASE                     "Center Base"
#define AIP_BUILD_PERIMETER                      "Perimeter"
#define AIP_BUILD_OUTSIDEBASE                    "Outside Base"
#define AIP_BUILD_ENEMYBASE                      "Enemy Base"
#define AIP_BUILD_ENEMYTROOPS                    "Enemy Troops"

// Account Editor
//
#define ACC_CAP                                  "Cap"
#define ACC_PRIORITY                             "Priority"
#define ACC_METHOD                               "Method"
#define ACC_NTH                                  "Number to Have"
#define ACC_NTB                                  "Number to Build"
#define ACC_RTH                                  "Ratio to Have"
#define ACC_RTB                                  "Ratio to Build"

// Shell
//
#define SS_MAIN_MENU                             "MAIN MENU"
#define SS_SINGLE_PLAYER                         "SINGLE PLAYER"
#define SS_MULTI_PLAYER                          "MULTI PLAYER"
#define SS_INSTANT_ACTION                        "INSTANT ACTION"
#define SS_CONSTRUCTION_KIT                      "CONSTRUCTION KIT"
#define SS_REPLAY_INTRO                          "REPLAY INTRO"
#define SS_CREDITS                               "CREDITS"
#define SS_QUIT                                  "QUIT"
#define SS_LOAD_SAVED_GAME                       "SAVED GAME SELECTION"
#define SS_PLAY_CUSTOM_MISSION                   "PLAY CUSTOM MISSION"
#define SS_PREVIOUS_MENU                         "PREVIOUS MENU"
#define SS_SINGLE_PLAYER_OPTIONS                 "SINGLE PLAYER MISSIONS"
#define SS_START_NEW_GAME                        "START NEW GAME"
#define SS_CUSTOM_MISSION_SELECTION              "CUSTOM MISSION SELECTION"
#define SS_CUSTOM_MISSIONS                       "CUSTOM MISSIONS"
#define SS_SAVED_CUSTOM_MISSIONS                 "SAVED CUSTOM MISSIONS"
#define SS_SIDE                                  "SIDE"
#define SS_MAP_SIZE                              "SIZE"
#define SS_NUMBER_OF_ENEMIES                     "NUMBER OF ENEMIES"
#define SS_LOAD_MISSION                          "LOAD GAME"
#define SS_BASIC_TRAINING                        "BASIC"
#define SS_ADVANCED_TRAINING                     "ADVANCED"
#define SS_ARCHIVE                               "ABOUT DARK REIGN"
#define SS_DEBRIEFING                            "DEBRIEFING"
#define SS_MISSION                               "MISSION"
#define SS_OPTIONS                               "OPTIONS"
#define SS_LOAD_GAME                             "LOAD GAME"
#define SS_SAVE_GAME                             "SAVE GAME"
#define SS_QUIT_TO_MAIN_MENU                     "QUIT TO MAIN MENU"
#define SS_QUIT_TO_WIN95                         "QUIT TO WIN95"
#define SS_BACK                                  "BACK"
#define SS_FREEDOM_GUARD                         "FREEDOM GUARD"
#define SS_IMPERIUM                              "IMPERIUM"
#define SS_MAIN_INTERFACE                        "MAIN INTERFACE"
#define SS_BRIEFING                              "BRIEFING"
#define SS_LAUNCH                                "LAUNCH"
#define SS_REPLAY_MISSION                        "REPLAY MISSION"
#define SS_BASIC_TRAINING_1                      "COMBAT ENGINEERING"
#define SS_BASIC_TRAINING_2                      "RESOURCE MANAGEMENT"
#define SS_ADVANCED_TRAINING_1                   "PATH MANAGEMENT"
#define SS_ADVANCED_TRAINING_2                   "UNIT AI CONTROLS"
#define SS_CONTINUE                              "CONTINUE"
#define SS_COLLECTED                             "COLLECTED"
#define SS_CREATED                               "CREATED"
#define SS_LOST                                  "LOST"
#define SS_DESTROYED                             "DESTROYED"
#define SS_WATER                                 "WATER"
#define SS_TAELON                                "TAELON"
#define SS_UNITS                                 "UNITS"
#define SS_BLDGS                                 "BLDGS"
#define SS_PLAYER                                "PLAYER"
#define SS_TOGRAN                                "TOGRAN"
#define SS_CIVILIAN                              "CIVILIAN"
#define SS_LOAD                                  "LOAD"
#define SS_SAVE                                  "SAVE"
#define SS_DELETE                                "DELETE"
#define SS_COMPUTER                              "COMPUTER"
#define SS_HUMAN                                 "HUMAN"

#define SS_MISSION_NAME_01                       "RAID ON ALCINE"
#define SS_MISSION_NAME_02                       "POISON SKY"
#define SS_MISSION_NAME_03                       "PRISON BREAK"
#define SS_MISSION_NAME_04                       "TERON OCCUPATION"
#define SS_MISSION_NAME_05                       "KENDRICK WATER ASSAULT"
#define SS_MISSION_NAME_06                       "INFILTRATION ON MALIK"
#define SS_MISSION_NAME_07                       "SUBTERFUGE"
#define SS_MISSION_NAME_08                       "THE DESICCATOR"
#define SS_MISSION_NAME_09                       "THE CURE"
#define SS_MISSION_NAME_10                       "SIEGE OF INDRA"
#define SS_MISSION_NAME_11                       "LAST STAND"
#define SS_MISSION_NAME_12                       "DEATH BLOW"

#define SS_AVAILABLE_GAMES                       "AVAILABLE GAMES"
#define SS_SAVE_LOCATION                         "SAVE LOCATION"
#define SS_MISSION_PROGRESSION                   "MISSION PROGRESSION"

// Multi - Player Shell
//

// MAIN MENU

#define MainTitleStaticTitle                     "Multi-Player Connection"
#define MainPlayerNameStaticStaticTitle          "Player Name:"
#define MainActiveNetButtonTitle                 "INTERNET"
#define MainIPXButtonTitle                       "Local Area Network [IPX]"
#define MainModemButtonTitle                     "Dial-Up MODEM"
#define MainSerialButtonTitle                    "SERIAL/NULL MODEM"
#define MainInternetButtonTitle                  "MANUAL IP"
#define MainButtonTitle                          "MAIN MENU"

// Active Net

#define ActiveNetTitleStaticTitle                "Internet Connection"
#define ActiveNetServerStaticTitle               "Current Server"
#define ActiveNetServerTxtStaticTitle            "-"
#define ActiveNetRoomStaticTitle                 "Current Room"
#define ActiveNetRoomTxtStaticTitle              "-"
#define ActiveNetRoomsStaticTitle                "Rooms on Server"
#define ActiveNetPlayersStaticTitle              "Players in Room"
#define ActiveNetMessagesStaticTitle             "Messages in Room"
#define ActiveNetBackButtonTitle                 "Previous Menu"
#define ActiveNetRoomCreateButtonTitle           "Create Room"
#define ActiveNetRoomJoinButtonTitle             "Join Room"
#define ActiveNetGameCreateButtonTitle           "Create Game"
#define ActiveNetGameJoinButtonTitle             "Join Game"
#define ActiveNetServerButtonTitle               "ChangeServer"
#define ActiveNetPubPrivButtonOnTitle            "Private"
#define ActiveNetPubPrivButtonOffTitle           "Public"
#define ActiveNetCRTitleStaticTitle              "Create Room"
#define ActiveNetCRNameStaticTitle               "Room Name"
#define ActiveNetCRPWStaticTitle                 "Password"
#define ActiveNetCROKButtonTitle                 "OK"
#define ActiveNetCRCancelButtonTitle             "Cancel"
#define ActiveNetJRTitleStaticTitle              "Join Room"
#define ActiveNetJRPWStaticTitle                 "Enter Password"
#define ActiveNetJROKButtonTitle                 "OK"
#define ActiveNetJRCancelButtonTitle             "Cancel"
#define ActiveNetCGTitleStaticTitle              "Create Game"
#define ActiveNetCGRNameStaticTitle              "Game Name"
#define ActiveNetCGPWStaticTitle                 "Password"
#define ActiveNetCGOKButtonTitle                 "OK"
#define ActiveNetCGCancelButtonTitle             "Cancel"
#define ActiveNetJGTitleStaticTitle              "Join Game"
#define ActiveNetJGPWStaticTitle                 "Enter Password"
#define ActiveNetJGOKButtonTitle                 "OK"
#define ActiveNetJGCancelButtonTitle             "Cancel"

// Active Net Server

#define AsvrTitleStaticTitle                     "Internet Connection"
#define AsvrNameStaticTitle                      "Internet Server"
#define AsvrPlayersStaticTitle                   "Players"
#define AsvrStatusStaticTitle                    "Status"
#define AsvrBackButtonTitle                      "Previous Menu"
#define AsvrConnectButtonTitle                   "Connect"
#define AsvrRescanButtonTitle                    "Update List"

// Local Area Network IPX

#define IpxTitleStaticTitle                      "Local Area Network (IPX)"
#define IpxOwnerStaticTitle                      "Games found on Network"
#define IpxPlayersStaticTitle                    "Players in Game"
#define IpxCreateButtonTitle                     "Create Game"
#define IpxJoinButtonTitle                       "Join Game"
#define IpxBackButtonTitle                       "Previous Menu"

// Manual Internet Connection

#define InetTitleStaticTitle                     "Manual IP"
#define InetNameStaticTitle                      "Players"
#define InetIpStaticTitle                        "IP Address"
#define InetStatusStaticTitle                    "Connection Status"
#define InetLatencyStaticTitle                   "Latency"
#define InetEdNameStaticTitle                    "Player's Name"
#define InetEdIpStaticTitle                      "Player's Internet IP"
#define InetSubTitleStaticTitle                  "Modify Player's IP Address List"
#define InetAddPlayerButtonTitle                 "Add Player"
#define InetEditPlayerButtonTitle                "Edit Player"
#define InetDeletePlayerButtonTitle              "Delete Player"
#define InetAcceptButtonTitle                    "Accept"
#define InetCancelButtonTitle                    "Cancel"
#define InetBackButtonTitle                      "Previous Menu"
#define InetCreateButtonTitle                    "Create Game"
#define InetJoinButtonTitle                      "Join Game"
#define InetNameDefault                          "[name]"
#define InetAddressDefault                       "[internet address]"
#define InetGameStatusOpen                       "Open"
#define InetGameStatusClosed                     "Closed"
#define InetGameStatusPlayers                    "%s %d Player Game ..."
#define InetGameStatusNoResponse                 "No Response ..."
#define InetGameStatusWaiting                    "Waiting for a response .."
#define InetGameStatusInvalid                    "Address is invalid .."

// Dial-Up Modem

#define ModemTitleStaticTitle                    "Modem Connection"
#define ModemNameStaticTitle                     "Players"
#define ModemNumberStaticTitle                   "Phone Numbers"
#define ModemEdNameStaticTitle                   "Player's Name"
#define ModemEdIpStaticTitle                     "Player's Phone Number"
#define ModemSubTitleStaticTitle                 "Modify Phone Number List"
#define ModemAddPlayerButtonTitle                "Add Player"
#define ModemEditPlayerButtonTitle               "Edit Player"
#define ModemDeletePlayerButtonTitle             "Delete Player"
#define ModemAcceptButtonTitle                   "Accept"
#define ModemSetupButtonTitle                    "Select Modem"
#define ModemBackButtonTitle                     "Previous Menu"
#define ModemPhoneBookButtonTitle                "Phone Book"
#define ModemAnswerButtonTitle                   "Answer"
#define ModemDialButtonTitle                     "Dial"
#define ModemStatusAbortButtonTitle              "ABORT"
#define ModemStatusCallStatusStaticTitle         "Modem Call Status"
#define ModemStatusAnswerDialStaticTitle         "..."
#define ModemNameDefault                         "[name]"
#define ModemNumberDefault                       "[phone number]"

// Serial

#define SerialStaticTitleStaticTitle             "Serial Connection"
#define SerialStaticSetupStaticTitle             "Communications Port Setup"
#define SerialStaticPortStaticTitle              "Comm Port"
#define SerialStaticBaudStaticTitle              "Baud Rate"
#define SerialBackButtonTitle                    "Previous Menu"
#define SerialCreateButtonTitle                  "Create Game"
#define SerialJoinButtonTitle                    "Join Game"

// Chat Menu

#define ChatStaticPlayerStaticTitle              "Player"
#define ChatStaticSideStaticTitle                "Side"
#define ChatStaticAllianceStaticTitle            "Alliances"
#define ChatStaticHandicapStaticTitle            "Handicap"
#define ChatGameNameStaticTitle                  "GAME NAME"
#define ChatGameTypeStaticTitle                  "GAME TYPE"
#define ChatOptionsStaticTitle                   "OPTIONS"
#define ChatViewResourcesOn                      "View Allied Resources"
#define ChatViewResourcesOff                     "Hide Allied Resources"
#define ChatHandicapsOn                          "Handicaps ON"
#define ChatHandicapsOff                         "Handicaps OFF"
#define ChatAlliancesOn                          "Alliances"
#define ChatAlliancesOff                         "Teams"
#define ChatCurrentMapButtonTitle                "Select Map"
#define ChatStartingUnitsStaticTitle             "STARTING UNITS"
#define ChatCreditsStaticTitle                   "Credits"
#define ChatRandomLocationsButtonTitle           "Random Placement"
#define ChatMiniMapViewerButtonTitle             "Show Minimap"
#define ChatRulesStaticTitle                     "Rules"
#define ChatMessagesStaticTitle                  "Messages"
#define ChatBackButtonTitle                      "Previous Menu"
#define ChatLauchButtonTitle                     "LAUNCH"
#define ChatPlayerTypeAvailable                  "Available"
#define ChatPlayerTypeHuman                      "Human"
#define ChatPlayerTypeComputer1                  "Computer (Easy)"
#define ChatPlayerTypeComputer2                  "Computer (Medium)"
#define ChatPlayerTypeComputer3                  "Computer (Hard)"
#define ChatPlayerTypeClosed                     "Closed"
#define ChatPlayerSideDefault                    "Default"
#define ChatPlayerSideFreedomGuard               "Freedom Guard"
#define ChatPlayerSideImperium                   "Imperium"
#define ChatPlayerSideTogran                     "Togran"
#define ChatPlayerTeamNone                       "No Team"
#define ChatPlayerTeamA                          "Team A"
#define ChatPlayerTeamB                          "Team B"
#define ChatPlayerTeamC                          "Team C"
#define ChatPlayerTeamD                          "Team D"
#define ChatPlayerTeamE                          "Team E"
#define ChatPlayerTeamF                          "Team F"
#define ChatPlayerTeamG                          "Team G"
#define ChatPlayerTeamH                          "Team H"
#define ChatGameTypeNormal                       "Normal"
#define ChatGameTypeCampaign                     "Campaign"
#define ChatGameTypeUnlimited                    "Unlimited"
#define ChatFogStyleOnOn                         "Fog On, Shroud On"
#define ChatFogStyleOffOn                        "Fog Off, Shroud On"
#define ChatFogStyleOnOff                        "Fog On, Shroud Off"
#define ChatFogStyleOffOff                       "Fog Off, Shroud Off"
#define ChatStartingUnitsDefault                 "Default Units"
#define ChatStartingUnitsThreeRigs               "Three Rigs"
#define ChatMessageDestinationPublic             "Public"
#define ChatMessageDestinationPrivate            "Private"
#define ChatMessageDestinationAllies             "Allies"
#define ChatMessageDestinationNeutral            "Neutral"
#define ChatMessageDestinationEnemy              "Enemy"
#define ChatMessageDestinationAddRule            "Add Rule"
#define ChatDisplayLocationsAvailable            "Show Available"
#define ChatDisplayLocationsAllies               "Show Allies"
#define ChatDisplayLocationsOff                  "Display Off"
#define ChatDisplayLocationsAll                  "Show All"
#define ChatSelectMapOkButtonTitle               "SELECT MAP"
#define ChatSelectMapCancelButtonTitle           "CANCEL"
#define ChatSelectMapAvailmapsStaticTitle        "Available Maps"
#define ChatSelectMapMapSizeStaticTitle          "Map Size"
#define ChatSelectMapNumPlayersStaticTitle       "Number of Players"
#define ChatSelectMapMapTypeStaticTitle          "Map Type"
#define ChatSelectMapDispMapSizeStaticTitle      "-"
#define ChatSelectMapDispNumPlayersStaticTitle   "-"
#define ChatSelectMapDispMapTypeStaticTitle      "-"


// NEW MLSTRING STUFF 21st July, 1997

// Chat Menu


#define ChatWarningGameCreatorQuitDesc           "Game Creator has Quit"
#define ChatWarningGameCreatorQuitStaticTitle    "Warning"
#define ChatMapsStaticTitle                      "MAPS"
#define ChatCurrentMapStaticTitle                "-"
#define ChatGiveMoneyOn                          "Give Units/Money"
#define ChatGiveMoneyOff                         "No Giving"
#define ChatAllowTogranOn                        "Allow Togran Side"
#define ChatAllowTogranOff                       "No Togran"

// General Popup

#define PopOkButtonTitle                         "Ok"
#define PopYesButtonTitle                        "Yes"
#define PopNoButtonTitle                         "No"

// Network

#define NetRefusalNameUsedDesc                   "Player name is already used"
#define NetRefusalNameUsedStaticTitle            "Warning"
#define NetRefusalTooManyDesc                    "There are too many players in the game"
#define NetRefusalTooManyStaticTitle             "Warning"
#define NetRefusalUnknownDesc                    "Can join game"
#define NetRefusalUnknownStaticTitle             "Warning"

// Modem

#define ModemStatusPrivilegeMonitor              "This station has call monitor privileges"
#define ModemStatusPrivilegeOwner                "This station has call owner privileges"
#define ModemStatusRinging                       "Telephone is ringing..."
#define ModemStatusAccepted                      "Call has been accepted by this station"
#define ModemStatusDialTone                      "Dial-Tone Detected"
#define ModemStatusDialing                       "Dialing in progress ..."
#define ModemStatusConnected                     "A Connection has been Established"
#define ModemStatusProceeding                    "The Call is Proceeding"
#define ModemStatusDisconnected                  "The Call was Disconnected"
#define ModemStatusDisconnectedNormal            "The Call was Disconnected by the other end"
#define ModemStatusDisconnectedUnkown            "The Call was Disconnected for an unkown reason"
#define ModemStatusDisconnectedRejected          "The Call was Disconnected due to rejection by the other end"
#define ModemStatusDisconnectedBusy              "The Call was Disconnected since the other end is busy"
#define ModemStatusDisconnectedNoAnswer          "The Call was Disconnected since there was no answer"
#define ModemStatusDisconnectedNoDialTone        "The Call was Disconnected since there was no Dial-Tone"

// Active Net

#define ActiveNetCTitleStaticTitle               "Connecting to Dark Reign Server"

#define ActiveNoLobbyDesc                        "Could not get into Lobby"
#define ActiveNoLobbyStaticTitle                 "Warning"
#define ActivePasswordIncorrectDesc              "Password was incorrect"
#define ActivePasswordIncorrectStaticTitle       "Warning"
#define ActiveCouldNotLeaveDesc                  "Could not leave current room/game"
#define ActiveCouldNotLeaveStaticTitle           "Warning"
#define ActiveCouldNotJoinGameDesc               "Could not join game"
#define ActiveCouldNotJoinGameStaticTitle        "Warning"
#define ActiveCouldNotJoinRoomDesc               "Could not join room"
#define ActiveCouldNotJoinRoomStaticTitle        "Warning"
#define ActiveTimedOutJoiningGameDesc            "Timed out waiting to join game"
#define ActiveTimedOutJoiningGameStaticTitle     "Warning"
#define ActiveTimedOutJoiningRoomDesc            "Timed out waiting to join room"
#define ActiveTimedOutJoiningRoomStaticTitle     "Warning"
#define ActiveTimeOutJoiningDesc                 "Timed out waiting to join room/game"
#define ActiveTimeOutJoiningStaticTitle          "Warning"
#define ActiveNotInARoomDesc                     "Not currently in a room"
#define ActiveNotInARoomStaticTitle              "Warning"
#define ActiveCouldNotCreateGameDesc             "Could not create game on server"
#define ActiveCouldNotCreateGameStaticTitle      "Warning"

// New MapEditor strings (22/7/97)
// Top buttons:
//
#define FileButtonTitle                          ""
#define TerrainButtonTitle                       ""
#define AddUnitButtonTitle                       ""
#define AddBuildingButtonTitle                   ""
#define AddObjectButtonTitle                     ""
#define PathsButtonTitle                         ""
#define OrdersButtonTitle                        ""
#define CommsButtonTitle                         ""
#define AIButtonTitle                            ""
#define PlayerButtonTitle                        ""
#define StatsButtonTitle                         ""
//
#define QueryScenarioSaveDesc                    "Scenario %s has been modified, save it?"
#define QueryScenarioSavePopupTitle              "Wait! Save Scenario?"
#define QueryScenarioSaveOkTip                   "Save scenario"
#define QueryScenarioSaveOkButtonTitle           "Ok"
#define QueryScenarioSaveCancelTip               "Don't save scenario"
#define QueryScenarioSaveCancelButtonTitle       "Cancel"
//
#define ScenarioChangedStaticTitle               "Modified?"
#define ScenarioChangedTip                       ""
#define AITip                                    "End condition/FSM Menu"
#define DeleteButtonTitle                        "Del"
#define DeleteTip                                "Delete selected objects"
#define FileDeleteButtonTitle                    "Delete"
#define FileDeleteTip                            "Delete selected scenario"
//
#define Player0StaticTitle                       "1"
#define Player1StaticTitle                       "2"
#define Player2StaticTitle                       "3"
#define Player3StaticTitle                       "4"
#define Player4StaticTitle                       "5"
#define Player5StaticTitle                       "6"
#define Player6StaticTitle                       "7"
#define Player7StaticTitle                       "8"
#define Player8StaticTitle                       "N"

// NEW MLSTRING STUFF 28th July, 1997

// Active Net

#define ActiveNetMainButtonTitle                 "Main Menu"
#define ActiveNetGamesStaticTitle                "Games on Server"
#define ANetCTitleStaticTitle                    "Collecting Server List"

// Active Net Server Screen

#define AsvrCurrentServerTitleStaticTitle        "Current Server"
#define AsvrCurrentServerStaticTitle             "-"
#define AsvrMainButtonTitle                      "Main Menu"

// Ipx Menu

#define IpxMainButtonTitle                       "Main Menu"

// Modem Menu

#define ModemSubTitlePhoneStaticTitle            "Modify Phone Number List"
#define ModemMainButtonTitle                     "Main Menu"
#define ModemSubTitleModemStaticTitle            "Select Modem to Use"

// Serial Menu

#define SerialMainButtonTitle                    "Main Menu"

// Internet

#define InetMainButtonTitle                      "Main Menu"

// Chat Menu

#define ChatMainButtonTitle                      "Main Menu"
#define ChatKickButtonTitle                      "Kick Player"

// WERTH NEW MLSTRING STUFF 29th July, 1997

// AIP Editor

#define AIP_RESOURCE                             "Resource"
#define AIP_DANGER                               "Danger"
#define AIP_DIMINISH                             "Danger Diminish"
#define AIP_MIN_RESOURCE                         "Minimum Resource"
#define AIP_MAXIMUM_RESOURCE                     "Maximum Resource"
#define AIP_RECOMPUTE                            "Recompute Period"

// BUILDING STRINGS 04 August, 1997

#define Field_Hospital_Decoy                     "Decoy Field Hospital"
#define Repair_Station_Decoy                     "Decoy Repair Station"
#define FG_Advanced_Training_Facility_Decoy      "Decoy Advanced Training Facility"
#define FG_Headquarters_1_Decoy                  "Decoy Headquarters 1"
#define FG_Headquarters_2_Decoy                  "Decoy Headquarters 2"
#define FG_Headquarters_3_Decoy                  "Decoy Headquarters 3"
#define Togran_Landing_Vessel                    "Togran Landing Vessel"

// MISSION SPECIFIC STRINGS 04 AUGUST, 1997

#define Convoy_Leaving_Base                      "The convoy is leaving the enemy base."
#define MSG_DESICATORFLEE                        "The Imperium is attempting to evacuate the Desiccator."
#define MSG_DESICATORFLEETWO                     "Destroy the Desiccator transport."
#define MSG_NODESICATOR                          "Where is the Desiccator? You will get no help until you bring it to me."
#define MSG_MARTEL                               "Well done. Now take these reinforcements and reestablish your base."
#define MSG_MARTELTWO                            "Once you've gathered enough forces, crush the Freedom Guard invaders."
#define MSG_PROTECT_MATRIX                       "Protect the Freedom Guard Orbital Defense Matrix."
#define MSG_DESTROY_FORCES                       "Destroy all Imperium and Freedom Guard forces."
#define MSG_TO_WORKSHOP                          "Proceed to Togra's Laboratory."


//  GUI STRING ADDITION 04 AUGUST, 1997

//  MISSION SPECIFIC STRINGS 08 AUGUST, 1997

#define MSG_MUT                                  "Jeb Radec is dead.  Enemy forces have mutinied and joined your cause."

//  WERTH STRINGS 12 AUGUST, 1997
#define UE_PAGE4                                 "Other"
#define UE_EQUIVCLASS                            "Equivalence Class"
#define UE_UNPLACEABLE                           "Construction Kit Disabled"

#define BE_PAGE4                                 "Other"
#define BE_EQUIVCLASS                            "Equivalence Class"

//  SHELL ADDITIONS. 13 AUGUST, 1997. Mad Dr. I
#define SS_BASIC_TRAINING_LINE2                  "TRAINING"
#define SS_ADVANCED_TRAINING_LINE2               "TRAINING"
#define SS_SAVED_FIXED_MISSIONS                  "Saved Games"
#define SS_MISSION_LOCATION_CUBE                 "Saved on Bridge"

#define SS_MISSION_PROGRESSION_00                "Training 1"
#define SS_MISSION_PROGRESSION_01                "Training 2"
#define SS_MISSION_PROGRESSION_02                "Training 3"
#define SS_MISSION_PROGRESSION_03                "Training 4"
#define SS_MISSION_PROGRESSION_04                "Mission 1"
#define SS_MISSION_PROGRESSION_05                "Mission 2"
#define SS_MISSION_PROGRESSION_06                "Mission 3"
#define SS_MISSION_PROGRESSION_07                "Mission 4"
#define SS_MISSION_PROGRESSION_08                "Mission 5"
#define SS_MISSION_PROGRESSION_09                "Mission 6"
#define SS_MISSION_PROGRESSION_10                "Mission 7"
#define SS_MISSION_PROGRESSION_11                "Mission 8"
#define SS_MISSION_PROGRESSION_12                "Mission 9"
#define SS_MISSION_PROGRESSION_13                "Mission 10"
#define SS_MISSION_PROGRESSION_14                "Mission 11"
#define SS_MISSION_PROGRESSION_15                "Mission 12"
#define SS_MISSION_PROGRESSION_16                "Mission 13"
#define SS_MISSION_PROGRESSION_17                "Mission 14"
#define SS_MISSION_PROGRESSION_18                "Mission 15"
#define SS_MISSION_PROGRESSION_19                "Mission 16"
#define SS_MISSION_PROGRESSION_20                "Mission 17"
#define SS_MISSION_PROGRESSION_21                "Mission 18"
#define SS_MISSION_PROGRESSION_22                "Mission 19"
#define SS_MISSION_PROGRESSION_23                "Mission 20"

#define SS_MISSION_LOCATION_00                   "In Training 1"
#define SS_MISSION_LOCATION_01                   "In Training 2"
#define SS_MISSION_LOCATION_02                   "In Training 3"
#define SS_MISSION_LOCATION_03                   "In Training 4"
#define SS_MISSION_LOCATION_04                   "In Mission 1"
#define SS_MISSION_LOCATION_05                   "In Mission 2"
#define SS_MISSION_LOCATION_06                   "In Mission 3"
#define SS_MISSION_LOCATION_07                   "In Mission 4"
#define SS_MISSION_LOCATION_08                   "In Mission 5"
#define SS_MISSION_LOCATION_09                   "In Mission 6"
#define SS_MISSION_LOCATION_10                   "In Mission 7"
#define SS_MISSION_LOCATION_11                   "In Mission 8"
#define SS_MISSION_LOCATION_12                   "In Mission 9"
#define SS_MISSION_LOCATION_13                   "In Mission 10"
#define SS_MISSION_LOCATION_14                   "In Mission 11"
#define SS_MISSION_LOCATION_15                   "In Mission 12"
#define SS_MISSION_LOCATION_16                   "In Mission 13"
#define SS_MISSION_LOCATION_17                   "In Mission 14"
#define SS_MISSION_LOCATION_18                   "In Mission 15"
#define SS_MISSION_LOCATION_19                   "In Mission 16"
#define SS_MISSION_LOCATION_20                   "In Mission 17"
#define SS_MISSION_LOCATION_21                   "In Mission 18"
#define SS_MISSION_LOCATION_22                   "In Mission 19"
#define SS_MISSION_LOCATION_23                   "In Mission 20"

//  UNITS & BUILDINGS ADDITIONS. 13 AUGUST, 1997. Normal Mr. Greg

#define Decoy_Headquarters_1                     "Decoy Headquarters 1"
#define Decoy_Headquarters_2                     "Decoy Headquarters 2"
#define Decoy_Headquarters_3                     "Decoy Headquarters 3"
#define Decoy_Training_Facility_2                "Decoy Advanced Training Facility"
#define Decoy_Field_Hospital                     "Decoy Field Hospital"
#define Decoy_Repair_Station                     "Decoy Repair Station"
#define Decoy_Rearming_Deck                      "Decoy Rearming Deck"
#define Small_Centre_Bridge                      "Bridge Junction"
#define Small_Wall_1                             "Barricade"
#define Small_Wall_2                             "Barricade"
#define Large_Wall_1                             "Perimeter"
#define Large_Wall_2                             "Perimeter"
#define Togran_Headquarters_1                    "Headquarters 1"
#define Togran_Headquarters_2                    "Headquarters 2"
#define Togran_Headquarters_3                    "Headquarters 3"
#define Togran_Training_Facility                 "Training Facility"
#define Togran_Advanced_Training_Facility        "Advanced Training Facility"
#define Togran_Assembly_Plant                    "Assembly Plant"
#define Togran_Advanced_Assembly_Plant           "Advanced Assembly Plant"
#define Togran_Laser_Turret                      "Togran Laser Turret"
#define Togran_Air_Defense_Site                  "Air Defense Site"
#define T_Phasing_Facility                       "Phasing Facility"
#define Imp_Water_Research                       "Water Extraction Compound"
#define Imp_Hover_Research                       "Hover Research Facility"
#define Imp_Desicator_Research                   "Desiccator Research Facility"
#define Civ_Public_Shelter                       "Civilian Public Shelter"
#define Civ_SubTransit                           "Civilian Sub Transit Station"
#define Civ_Transit_Centre                       "Civilian Transit Center"
#define FG_Treaty_Hall                           "Lycean Treaty Hall"
#define Togran_Door                              "Togra's Workshop"
#define Rendezvous_Point                         "Transport Platform"
#define Civilian_Factory                         "Civilian Factory"
#define Civilian_Rural                           "Civilian Rural Building"
#define Civilian_Grain_Farm                      "Civilian Grain Farm"
#define Civilian_Hydro_Farm                      "Civilian Hydro Farm"
#define Civilian_Bridge                          "Horizontal Bridge"

//  SHELL ADDITIONS. 14 AUGUST, 1997. Mad Dr. I
#define SS_ARCHIVE_UP                            "UP ONE LEVEL"

// NEW MLSTRINGS 15 AUGUST, 1995
// Somebody better sort this file out !

#define MainNoInternet                           "Cannot connect to the Internet."
#define MainNoActiveNet                          "Server not available.  Connect to another server."
#define MainNoIPX                                "IPX Topology is not available"
#define MainNoModem                              "Modem Topology is not available"
#define MainNoSerial                             "Serial Topology is not available"
#define MainUpdaterStatusStaticTitle             "Checking the internet for updates"

#define ActiveNetMessagesInRoom                  "Message in %s"

#define ASvrCollectingListStaticTitle            "Collecting Server List"
#define ASvrNoServer                             "No server has been selected"

#define IpxGameListPlayers                       "%d Player(s)"
#define IpxGameListStatusWait                    "Waiting for Players ..."
#define IpxGameListStatusRunning                 "In Progress ..."
#define IpxGameListStatusNoResponse              "No Response ..."

#define ChatPlacementRandom                      "Random Placement"
#define ChatPlacementFixed                       "Fixed Placement"
#define ChatLockButtonTitle                      "Game Open"
#define ChatLockDeny                             "Game Open"
#define ChatLockEnable                           "Game Closed"
#define ChatMapText                              "%s %dx%d %dplr"
#define ChatKickedOutDesc                        "You have been kicked from the game"
#define ChatKickedOutStaticTitle                 "Kicked Out"
#define ChatGeneratingCrcStaticTitle             "Generating CRC to check consistency"
#define ChatNoPlayerSelected                     "[No Human Player Selected]"
#define ChatCannotKickSelf                       "[You Cannot Kick Yourself]"
#define ChatLaunchNotPossible                    "Launch Not Possible"
#define ChatLaunchNotAllLaunch                   "Not all players are ready to launch"
#define ChatLaunchNotAllMap                      "Some players don't have the map"
#define ChatLaunchTooManyPlayers                 "This is a %d player map and there are %d players"
#define ChatLaunchNoStartLocation                "%s has not selected a start location"
#define ChatLaunchNoTeam                         "%s has not selected a team"
#define ChatLaunchCRCError                       "Differences detected between files"
#define ChatLaunchCRCErrorName                   "Player: %s"
#define ChatLaunchCRCErrorFile                   "- %s"
#define ChatLaunchCRCErrorUmpUm                  "It looks like you are at fault"
#define ChatLaunchCRCErrorCool                   "Don't worry, it's not your fault"
#define ChatLaunchGameCreatorWantsTo             "Game Creator wants to Launch"
#define ChatCheckingCDStaticTitle                "Checking CD Requirements"
#define ChatLaunchCDError1                       "Not enough players have CDs"
#define ChatLaunchCDError2                       "IPX games required 1 CD per 4 players"

#define ModemWarningNoModemDesc                  "You don't have a modem selected in Modem Setup"
#define ModemWarningNoModemStaticTitle           "Warning"
#define ModemWarningNoNumberDesc                 "You don't have a phone number selected to dial"
#define ModemWarningNoNumberStaticTitle          "Warning"

#define NetRefusalGameBeingLaunchedDesc          "Game is currently closed"
#define NetRefusalGameBeingLaunchedStaticTitle   "Warning"
#define NetRefusalGameLockedDesc                 "The game is currently locked"
#define NetRefusalGameLockedStaticTitle          "Warning"
#define NetRefusalJoinTimeoutDesc                "Timed out attempting to join game"
#define NetRefusalJoinTimeoutStaticTitle         "Warning"

#define SerialUnableToIniChatRulesStaticTitletialiseDesc             "Could not initialise serial interface"
#define SerialUnableToInitialiseStaticTitle      "Error"



#define ScenarioTypeLabel1                       "Singleplayer Missions"
#define ScenarioTypeLabel2                       "Multiplayer Missions"
#define ScenarioTypeLabel3                       "Multiplayer Campaigns"
#define ScenarioTypeStaticTitle                  "Scenario Type"
#define ScenarioTypeTip                          "Change scenario type"
#define SaveAsTip                                "Save to different name"
#define SaveAsButtonTitle                        "Save As ..."
#define PlrRelationsStaticTitle                  "Player Relations"
#define TogglePlayerButtonOnTitle                "Hide Plr"
#define TogglePlayerButtonOffTitle               "Show Plr"
#define BannerPopupTitle                         "Tactics Construction Kit"
#define BannerNoTip                              "Disagree"
#define BannerNoButtonTitle                      "No"
#define BannerYesTip                             "Agree"
#define BannerYesButtonTitle                     "Yes"
#define BannerListTip                            ""
#define ScenarioSaveAsPopupTitle                 "Save Scenario As"
#define ScenarioSaveAsOkTip                      ""
#define ScenarioSaveAsOkButtonTitle              "Ok"
#define ScenarioSaveAsCancelTip                  " "
#define ScenarioSaveAsCancelButtonTitle          "Cancel"
#define ScenarioSaveAsNameStaticTitle            "New Name:"
#define ScenarioSaveAsNameEditTip                ""
#define ScenarioQueryDeletePopupTitle            "Delete Scenario"
#define QueryScenarioSaveNoTip                   "Don't save & exit"
#define QueryScenarioSaveNoButtonTitle           "No"
#define QueryScenarioSaveYesTip                  "Save & exit"
#define QueryScenarioSaveYesButtonTitle          "Yes"

// Changes added from Auran mlstring.cfg 20-08-97

// Instant action


#define ChatNoMapIA                              "None Selected"

#define MainNoInternetStaticTitle                "Error"
#define MainNoInternetDesc                       "Internet Topology is not available"
#define MainNoActiveNetStaticTitle               "Error"
#define MainNoActiveNetDesc                      "Dark Reign Server is not available"
#define MainNoIPXStaticTitle                     "Error"
#define MainNoIPXDesc                            "IPX Topology is not available"
#define MainNoModemStaticTitle                   "Error"
#define MainNoModemDesc                          "Modem Topology is not available"
#define MainNoSerialStaticTitle                  "Error"
#define MainNoSerialDesc                         "Serial Topology is not available"
#define InetLossStaticTitle                      "Loss"

#define ChatNoMap                                "Unknown MAP"

#define ChatBriefingStaticTitle                  "Briefing"
#define ChatStaticTitleIAStaticTitle             "Instant Action Setup"

#define SerialUnableToInitialiseDesc             "Could not initialise serial interface"

#define EndCondSelectPopupTitle                  "Select End Condition"
#define EndCondSelectCancelTip                   ""
#define EndCondSelectCancelButtonTitle           "Cancel"
#define EndCondSelectOkTip                       ""
#define EndCondSelectOkButtonTitle               "Ok"
#define FSMSelectPopupTitle                      "Select FSM"
#define FSMSelectCancelTip                       ""
#define FSMSelectCancelButtonTitle               "Cancel"
#define FSMSelectOkTip                           ""
#define FSMSelectOkButtonTitle                   "Ok"
#define DrawAltitudeButtonTitle2                 "Altitude"
#define DrawTerrainButtonTitle2                  "Terrain"
#define OutStandNoWater                          "No water resources"
#define OutStandNoCrystal                        "No crystal resources"


#define PlrSide3Tip                              "Change side to Togran"
#define PlrSide3ButtonTitle                      "Togran"

#define Side3ButtonTitle                         "Togran"
#define Side3Tip                                 "Change side to Togran"

// Added for Infiltrator instructions

#define Infiltrator_Message                      "TIP: To learn how to use the Infiltrator check RESTATE OBJECTIVES in your MENU."


// New 25-8-97

#define ChatStaticTitleStaticTitle               "Multi-Player Setup"
#define ModemErrorDial                           "Error attempting to Dial"
#define ModemErrorAnswer                         "Error attempting to Answer"
#define ModemDeletePlayerStaticTitle             "Confirm Delete"
#define ModemDeletePlayerDesc                    "Delete this entry from the address book?"
#define ActiveNetLostConnectionStaticTitle       "Error"
#define ActiveNetLostConnectionDesc              "Lost connection to game server"
#define ActiveNetLostSessionStaticTitle          "Error"
#define ActiveNetLostSessionDesc                 "Current Room has been closed"
#define MainUpdaterOldVerDesc                    "You need the latest version to play on the internet"
#define MainUpdaterOldVerStaticTitle             "Incorrect version"
#define PopMessageStaticTitle                    ""

#define MainNameNoGoodLeadingSpaceStaticTitle    "Error"
#define MainNameNoGoodLeadingSpaceDesc           "Name cannot contain leading spaces"
#define MainNameNoGoodTrailingSpacesStaticTitle  "Error"
#define MainNameNoGoodTrailingSpacesDesc         "Name cannot contain trailing spaces"
#define MainNameNoGoodStaticTitle                "Error"
#define MainNameNoGoodDesc                       "Name must contain at least 3 characters"

// Newer Still 26-8-97
#define MLS_DISP_GOSINGLE                        "Go to single player ?"
#define MLS_DISP_ORWAIT                          "(the alternative is to wait it out)"
#define IGI_SIDOIT                               "OK"
#define IGI_CFBUTY                               "YES"
#define IGI_CFBUTN                               "NO"

// Added by Dr. I for Shell Aug 26, 1997
#define SS_REALLY_QUIT                           "Quit without saving? Hit '%s' to QUIT."
#define SS_REALLY_QUIT_KEY                       "y"
#define SS_SAVE_PROMPT                           "Save as:"

// Added by Dr. C for CK

#define PlasmaRandomiseTip                       "Pick a random seed"
#define PlasmaRandomiseButtonTitle               "Randomize"
#define ScenarioSizeTip                          "Size of map"
#define ScenarioPlrsTip                          "Number of players"
#define OutStandNoTeams                          "No players defined"
#define OutStandNoStartLoc                       "Player %d: No start location"
#define FSMSelectFileListTip                     "FSM files"
#define EndCondSelectFileListTip                 "End condition files"
#define ScenarioNameTip                          "Current scenario name"
#define PlasmaPreviewTip                         "Preview of map"
#define PlasmaGrainTip                           "Set grain level"
#define PlasmaWaterTip                           "Set water level"
#define TerrainLoadingPopupTitle                 "Loading Terrain"
#define BannerWarningPopupTitle                  "Tactics Construction Kit"
#define BannerWarningOkTip                       ""
#define BannerWarningOkButtonTitle               "Ok"
#define BannerWarningListTip                     ""
#define TerrainLoadingDesc                       "Loading %s .. Please Wait."
#define FSMNone                                  "No FSM for this player. (Using default)"
#define EndCondNone                              "No End Condition for this player. (Using default)"
#define TogglePlayerTip                          "Toggle player number"

// Dr. I Aug 28th - Seth's gonna kill me for adding this.
#define SS_NO_CD                                 "You must insert Dark Reign CD before continuing."

// Added by Satanic Dr. V for the                "M U L T I - P L A Y E R   S H E L L"

#define ASvrNoServerDesc                         "No server has been selected"
#define ASvrNoServerStaticTitle                  "Warning"
#define ActiveNetCGNameStaticTitle               "Game Name"
#define MainModemDisconnectedDesc                "MODEM connection has been terminated"
#define MainModemDisconnectedStaticTitle         "MODEM offline"
#define MainModemHangupDesc                      "MODEM is still online, play again ?"
#define MainModemHangupStaticTitle               "MODEM online"
#define MainModemBailTitleStaticTitle            "Waiting"
#define MainModemBailDescStaticTitle             "Waiting for game to be created"

// ADDED BY THE SMELLY DR LARDBUTT!

#define IGI_EVNT_AREUSURE                        "Are You Sure?"
#define IGI_EVNT_DISKFULL                        "Disk Full!"

// Construction Kit

#define ErrCreatingDirDesc                       "Directory %s cannot be created."
#define ErrCreatingDirPopupTitle                 "Error Creating Directory"
#define ErrCreatingDirOkTip                      ""
#define ErrCreatingDirOkButtonTitle              "Ok"
#define ErrCurrDeleteDesc                        "Current scenario cannot be deleted!"
#define ErrCurrDeletePopupTitle                  "Error Deleting Scenario"
#define ErrCurrDeleteOkTip                       ""
#define ErrCurrDeleteOkButtonTitle               "Ok"
#define ErrFixedCreateDesc                       "Fixed scenarios cannot be created!"
#define ErrFixedCreatePopupTitle                 "Error Creating Scenario"
#define ErrFixedCreateOkTip                      ""
#define ErrFixedCreateOkButtonTitle              "Ok"
#define ErrFixedDeleteDesc                       "Fixed scenarios cannot be deleted!"
#define ErrFixedDeletePopupTitle                 "Error Deleting Scenario"
#define ErrFixedDeleteOkTip                      ""
#define ErrFixedDeleteOkButtonTitle              "Ok"
#define ErrFixedSaveDesc                         "Fixed scenarios cannot be modified!"
#define ErrFixedSavePopupTitle                   "Error Saving Scenario"
#define ErrFixedSaveOkTip                        ""
#define ErrFixedSaveOkButtonTitle                "Ok"
#define ErrRemovingDirDesc                       "Existing scenario cannot be removed!"
#define ErrRemovingDirPopupTitle                 "Error Removing Scenario"
#define ErrRemovingDirOkTip                      ""
#define ErrRemovingDirOkButtonTitle              "Ok"
#define ErrSavingAccessDesc                      "Access denied!"
#define ErrSavingAccessPopupTitle                "Error Saving Scenario"
#define ErrSavingAccessOkTip                     ""
#define ErrSavingAccessOkButtonTitle             "Ok"
#define ErrSavingAsDesc                          "Scenario %s cannot be created."
#define ErrSavingAsPopupTitle                    "Error Saving Scenario"
#define ErrSavingAsOkTip                         ""
#define ErrSavingAsOkButtonTitle                 "Ok"
#define ErrScenarioExistsDesc                    "Scenario %s already exists."
#define ErrScenarioExistsPopupTitle              "Error Saving Scenario"
#define ErrScenarioExistsOkTip                   ""
#define ErrScenarioExistsOkButtonTitle           "Ok"
#define ErrScenarioLoadingDesc                   "Cannot load scenario %s."
#define ErrScenarioLoadingPopupTitle             "Error Loading Scenario"
#define ErrScenarioLoadingOkTip                  ""
#define ErrScenarioLoadingOkButtonTitle          "Ok"
#define OutStandOneTeam                          "Only one player defined"

// New stuff added 29-8-97

#define ChatLaunchNoTeamStaticTitle              "ChatLaunchNoTeam"
#define ChatLaunchNoTeamDesc                     "%s has not selected a team"
#define ChatLaunchNoStartLocationStaticTitle     "ChatLaunchNoStartLocation"
#define ChatLaunchNoStartLocationDesc            "%s has not selected a start location"
#define ChatLaunchTooManyPlayersStaticTitle      "ChatLaunchTooManyPlayers"
#define ChatLaunchTooManyPlayersDesc             "This is a %d plr map and there are %d plrs"

#define MLS_IGI_SAVE_OVERWRITE                   "Overwrite existing file?"

// ADDED by tactics.log

#define ScanCode2                                "1"
#define ScanCode3                                "2"
#define ScanCode4                                "3"
#define ScanCode5                                "4"
#define ScanCode6                                "5"
#define ScanCode7                                "6"
#define ScanCode8                                "7"
#define ScanCode9                                "8"
#define ScanCode10                               "9"
#define ScanCode11                               "0"
#define ScanCode12                               "-"
#define ScanCode13                               "="
#define ScanCode16                               "q"
#define ScanCode17                               "w"
#define ScanCode18                               "e"
#define ScanCode19                               "r"
#define ScanCode20                               "t"
#define ScanCode21                               "y"
#define ScanCode22                               "u"
#define ScanCode23                               "i"
#define ScanCode24                               "o"
#define ScanCode25                               "p"
#define ScanCode26                               "["
#define ScanCode27                               "]"
#define ScanCode30                               "a"
#define ScanCode31                               "s"
#define ScanCode32                               "d"
#define ScanCode33                               "f"
#define ScanCode34                               "g"
#define ScanCode35                               "h"
#define ScanCode36                               "j"
#define ScanCode37                               "k"
#define ScanCode38                               "l"
#define ScanCode39                               ";"
#define ScanCode40                               "'"
#define ScanCode41                               "`"
#define ScanCode43                               "\\"
#define ScanCode44                               "z"
#define ScanCode45                               "x"
#define ScanCode46                               "c"
#define ScanCode47                               "v"
#define ScanCode48                               "b"
#define ScanCode49                               "n"
#define ScanCode50                               "m"
#define ScanCode51                               ","
#define ScanCode52                               "."
#define ScanCode53                               "/"
#define ScanCode55                               "*"
#define ScanCode57                               " "
#define ScanCode74                               "-"
#define ScanCode78                               "+"
#define ScanCode28                               "\013"
#define ScanCode156                              "\013"
#define ScanCode83                               "\008"
#define ScanCode14                               "\008"
#define ScanCode15                               "\009"
#define ScanCode1                                "\027"

#define ShiftScanCode2                           "!"
#define ShiftScanCode3                           "@"
#define ShiftScanCode4                           "#"
#define ShiftScanCode5                           "$"
#define ShiftScanCode6                           "%"
#define ShiftScanCode7                           "^"
#define ShiftScanCode8                           "&"
#define ShiftScanCode9                           "*"
#define ShiftScanCode10                          "("
#define ShiftScanCode11                          ")"
#define ShiftScanCode12                          "_"
#define ShiftScanCode13                          "+"
#define ShiftScanCode16                          "Q"
#define ShiftScanCode17                          "W"
#define ShiftScanCode18                          "E"
#define ShiftScanCode19                          "R"
#define ShiftScanCode20                          "T"
#define ShiftScanCode21                          "Y"
#define ShiftScanCode22                          "U"
#define ShiftScanCode23                          "I"
#define ShiftScanCode24                          "O"
#define ShiftScanCode25                          "P"
#define ShiftScanCode26                          "{"
#define ShiftScanCode27                          "}"
#define ShiftScanCode30                          "A"
#define ShiftScanCode31                          "S"
#define ShiftScanCode32                          "D"
#define ShiftScanCode33                          "F"
#define ShiftScanCode34                          "G"
#define ShiftScanCode35                          "H"
#define ShiftScanCode36                          "J"
#define ShiftScanCode37                          "K"
#define ShiftScanCode38                          "L"
#define ShiftScanCode39                          ":"
#define ShiftScanCode40                          "\""
#define ShiftScanCode41                          "~"
#define ShiftScanCode43                          "|"
#define ShiftScanCode44                          "Z"
#define ShiftScanCode45                          "X"
#define ShiftScanCode46                          "C"
#define ShiftScanCode47                          "V"
#define ShiftScanCode48                          "B"
#define ShiftScanCode49                          "N"
#define ShiftScanCode50                          "M"
#define ShiftScanCode51                          "<"
#define ShiftScanCode52                          ">"
#define ShiftScanCode53                          "?"
#define ShiftScanCode55                          "*"
#define ShiftScanCode57                          " "
#define ShiftScanCode74                          "-"
#define ShiftScanCode78                          "+"
#define ShiftScanCode28                          "\013"
#define ShiftScanCode156                         "\013"
#define ShiftScanCode83                          "\008"
#define ShiftScanCode14                          "\008"
#define ShiftScanCode15                          "\009"
#define ShiftScanCode1                           "\027"

#define EditDigit                                "0123456789"
#define EditSpace                                " "
#define EditDot                                  "."
#define EditPunct                                ".,;:<>?!@#$%^&*()-=+_'\"[]{}|\\/"
#define EditHex                                  "012345789ABCDEF"
#define EditLower                                "abcdefghijklmnopqrstuvwxyz"
#define EditUpper                                "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
#define EditDelim                                " .,;:/\\"
#define EditSlash                                "\\"
#define EditColon                                ":"

#define WrapDelimiter                            " .,;:!@#$%^&*-=+/\|"

#define ChatMessageAllyDestination               "[ALLY] %s"
#define ChatMessageNeutralDestination            "[NEUTRAL] %s"
#define ChatMessageEnemyDestination              "[ENEMY] %s"
#define ChatMessageNoAllyDestination             "[You have no Allies]"
#define ChatMessageNoNeutralDestination          "[You are Neutral to no one]"
#define ChatMessageNoEnemyDestination            "[You have no Enemies]"

// Added by Barrud...here's hoping this is the last of it (Yeah, right!)
#define Imp_Prison					 "Prison"
#define TSmall_Horizontal_Bridge			 "Horizontal Bridge"
#define TSmall_Vertical_Bridge			 "Vertical Bridge"
#define TSmall_Centre_Bridge				 "Bridge Junction"

// Trey's Easter Eggs...do not translate

#define THREE_ZERO_THREE			       "Look near the left-center of the map..."
#define DAFT_THANKS                              "Props go out to Daft Punk for such a classic example (Da Funk)"
#define SHAFT_THANKS                             "Special apprecition to Shaft for a life changing experience (Roobarb & Custard)"
#define ENJOY_LEVEL                              "Enjoy the Level you're on"


// Added by Prof StyxLord 09-01-97

#define ChatGameName                             "%s's Game"
#define PopHangUpButtonTitle                     "Hang Up"
#define ActiveNetCRoomTitleStaticTitle           "Attempting to Join Room"
#define ActiveNetCGameTitleStaticTitle           "Attempting to Join Game"
#define ActiveNetSelectRoom                      "[You must select a room to join]"
#define ActiveNetSelectGame                      "[You must select a game to join]"
#define ChatLaunchCRCErrorExec                   "Executable, go to www.activision.com for updates"
#define CDCheckDifferentStaticTitle              "CD Check Failed"
#define CDCheckDifferentDesc                     "Please insert the original CD"
#define CDCheckNoHandleStaticTitle               "Could Not Check CD"
#define CDCheckNoHandleDesc                      "It is likely you are using a Windows CD player, Quit to Windows"

// Added more crap

#define BannerQueryStaticTitle                   "Do you agree?"
#define ChatGameTypeNormalStaticTitle            "Normal"
#define Civilian_Spy					 "Civilian Spy"

// Added this one because it is the last one!!!!!!

#define MLS_DISP_NOBRIEF				 "No Briefing for this mission"

#define MLS_DEATH_SOUND                          "Death Sound"

#define PopHaveCDButtonTitle                     "Have CD"
#define PopNoCDButtonTitle                       "No CD"
#define ModemDialing                             "Dialing ..."
#define ModemAnswering                           "Answering ..."

#define SS_DARK                                  "Darker"
#define SS_BRIGHT                                "Brighter"
#define DEMO_NOLOAD   "Load game is not implemented in the demo."
#define DEMO_NOSAVE   "Save game is not implemented in the demo."
#define DEMO_NODELE   "Delete saved game is not implemented in the demo."






