REM                    FLCS/TQS PROGRAMMING TEMPLATE
REM
REM B50 FILENAME: QFURY3.B50__  DESCRIPTION: Fury 3 Command programming____
REM for the FLCS and TQS Systems____________________________________________
REM
REM WRITTEN BY: Microsoft Corp.__________________________  DATE: 6/19/95____
REM
REM NAME OF GAME AND PUBLISHER: Fury 3, Microsoft Corp._____________________
REM ________________________________________________________________________
REM
REM NOTE: Use the 2 button yoke with throttle selection for your joystick type
REM
REM ************************PRELIMINARY SETTINGS**************************
REM
REM
    USE TQS REM Use the Throttle Quadrant Control
REM
REM
REM
    RATE 75 REM 75 ms button press/release rate
REM
REM ****************************FLCS SETTINGS******************************
REM
REM FIRST TRIGGER CLICK
REM
REM  BTN TG1  REM - Don't use TG1, it's analog
REM
REM SECOND TRIGGER CLICK NOT USED
REM
    BTN TG2
REM
REM BUTTONS S1 THRU S4 (S1=INDEX FINGER, S2=THUMB, S3=PINKY, AND
REM S4=PADDLE SWITCH ON FLCS).
REM
BTN S1 F4 REM Toggle screen from Windowed/Full
REM BTN S2 REM Not Used
BTN S3 REM Not used except as toggle
BTN S4 X REM
REM BTN TG2 REM button 2 used as analog button
REM
REM HAT SWITCHES H1 THRU H4.  EACH HAT SWITCH FUNCTIONS AS A 5-WAY SWITCH,
REM THE POSITIONS CORRESPONDING TO THE 4 BASIC DIRECTIONS, AND THE MIDDLE
REM POSITION.
REM
REM H1=LARGE HAT AT TOP OF FLCS - View controls
BTN H1D  KP-    REM Look Up
BTN H1L  INS    REM Look Left
BTN H1R  DEL    REM Look Right
BTN H1U  KP+    REM Look Down

REM
REM H2=SMALL HAT BELOW BUTTON S2 - Weapons Select
BTN H2D  /O 1 REM Sky Fire Laser
         /I 5 REM Viper Missles
BTN H2L  /O 2 REM Dispersion Cannon 14
         /I 6 REM Bion Fury Missles
BTN H2R  /O 3 REM Rapid Fire Laser 20
         /I 7 REM FFF Missile
BTN H2U  /O 4 REM Dead on Missle
         /I 8 REM not used
REM
REM H3=SECOND LARGER HAT BELOW H1
BTN H3D  V      REM Cycle Views
BTN H3L  HOME   REM Roll Left
BTN H3R  PGUP   REM Roll Right
BTN H3U  C      REM Cycle Instruments
REM
REM H4=HAT ON LEFT SIDE OF FLCS
BTN H4D  V      REM Cycle Views
BTN H4L  HOME   REM Roll Left
BTN H4R  PGUP   REM Roll Right
BTN H4U  C      REM Cycle Instruments
REM
REM ****************************TQS SETTINGS*******************************
REM
REM BUTTONS T1 THRU T10 ARE USED BY THE TQS.
    BTN T1 SPC REM Push Trackball to Fire Weapon
    BTN T2 KP+ REM Look Up
    BTN T3 KP- REM Look Down
    BTN T4 INS
    BTN T5 DEL
    BTN T6 CTL s
    BTN T7
    BTN T8
    BTN T9
    BTN T10
REM BUTTONS T11-T14 CORRESPOND TO THE FOUR MOUSE DIRECTIONS, AND WILL
REM GENERATE A REPEATING CHARACTER AS LONG AS THE TRACK BALL IS BEING
REM ROLLED.  BUTTONS T11-T14 ARE DESIGNED FOR USE IN SIMS THAT DON'T
REM SUPPORT THE MOUSE DIRECTLY.
REM None of these buttons are used, use track ball as a mouse
    BTN T11
    BTN T12
    BTN T13
    BTN T14
REM
REM ***********************************************************************
