August 9th, 1995 *CYBERMAGE(tm) DEMO v2.03p RELEASE NOTES* An Origin/Electronic Arts(tm) Production by David W. Bradley Welcome to the CyberMage(tm) demo. Your goals are aggressive. You must shut down the enemy's secret combat training facility, penetrate the main fortress, and verify NeCrom's involvement in this operation. First, jump into a tank and crush anyone who gets in your way. Then fight your way through a temple of mystic fanatics to build up your amazing Darklight powers! After that, infiltrate the enemy fortress, commandeer an aircar, and take to the skies. Above all else, try to stay alive long enough to reach the end. This demo consists of a sample scene designed to showcase many of the game's unique and exciting features. The demo shows you the futuristic and fantastic world of CyberMage. Solve its challenging puzzles. Fight against the strange creatures that inhabit the world. The only things the demo doesn't show you are the enigmatic characters and fascinating story created by David W. Bradley that will make CyberMage: Darklight Awakening a first-person gaming experience unlike any other. To install the demo, just go to the CD and type INSTALL. Once that's done, type CM to start the game. From within the game, press ? at any time to see the keyboard hotkey help page. For Tech Support, call Origin at: (512) 434-4357, or fax your problem to us at: (512) 795-8014. Also, see our WWW page at: 'http://www.ea.com/origin.html'. Have fun, and send any feedback to 'support@origin.ea.com' or 'osi@aol.com'! *Hints, Tips, and Known Problems* #1) If you get stuck, look for hidden buttons or lifts. (Especially in the temple.) #2) Some new Darklight powers can only be acquired by direct contact with that power. (Ouch--get 'hit' by the Lunalight power and suddenly you can cast it!) #3) The tank can keep you alive in certain high-intensity action spots. (If you think firing the heavy gun is fun, trying running down a few badguys.) #4) You have the option of using the default 'Auto-targeting' or switching to manually controlled 'Dynamic Aiming'. Press 't' to toggle targeting modes. Some players prefer Dynamic Aiming when firing at distant or high-elevation targets. #5) If you need interface help, hit the '?' key. #6) Collect the DarkLight essence of your enemies to increase your own health or mana. #7) If you have an SB16 and an 8 meg machine, and you encounter an error message saying, "MEMORY ALLOC ERROR DURING LOADANIM DATA," try re-installing, using the SB Mono option instead. #8) If you experience a problem where pressing a left or right arrow key causes you to side-step instead of rotate, press your shift keys. If you find that any other keys seem stuck, pressing them once should free them. (They aren't physically stuck--this is a code thing that we will fix before the game ships.) *TECHNICAL NOTES* I. Memory Requirements Base Ram : 486K (497,664bytes) Ram : 8 megs VGA 16 megs VGA high-resolution sprites 16 megs SVGA SVGA: In SVGA, the resolution is 640x480. The minimum for SVGA is a Pentium 60 with 16 megs of RAM. If you have trouble running the game in SVGA (640x480), try running UNIVBE.EXE (included with the demo) prior to running the game. To do this, go to the subdirectory containing UNIVBE.EXE and type 'UNIVBE' prior to running the game. VGA: In VGA, the resolution is 320x240. The minimum machine required for VGA is a 486/66 with 8 megs of RAM. If you have 16 megs of RAM you can opt for a set of enhanced, high-resolution sprites in the install program. If you downloaded this demo, you only have the option of running the game in VGA. (We did this to decrease your download time.) There is, however, an enhancement zip file available called CMSVGA.ZIP which will upgrade your copy of the demo to include SVGA. (This is recommended for users with fast machines and 16 megs of RAM.) SVGA isn't as fast as VGA, but it is much more impressive graphically. If you are playing this demo from a CD, you already have the option of playing in SVGA. II. FOR CD USERS ONLY: If you are playing the demo from CD, you can run the file SHOVEL.BAT to copy the demo install subdirectory to your local hard drive. Copying the demo to your hard drive will greatly decrease load times. Please ensure that you have 25 megs of storage space free on drive C:\. Then go to the CD-ROM drive and type SHOVEL. When prompted as to whether CMDEMO is a file or a subdirectory, press D. III. SYSTEM CONFIGURATION: CyberMage requires an XMS boot-up configuration. Sample boot-up files: *CONFIG.SYS* DEVICE=C:\DOS\HIMEM.SYS DOS=HIGH DOS=UMB FILES=40 BUFFERS=40 DEVICE=C:\** NOTE:: (**)=Whatever drivers you may need to load to run and operate other devices on your machine. (IE. Mouse, Sound Cards, etc.) *AUTOEXEC.BAT* PATH=C:\DOS PROMPT $p$g C:\*** C:\ NOTE:: (***)=This is where you may need to load a mouse driver if you are playing with a mouse instead of keyboard or joystick controls. WARNING!!: These files DO NOT contain lines for sound cards because of the variety of sound cards on the market. You may or may not need to include your sound cards lines in these files. Refer to your sound card documentation for the necessary lines that may need to be in either of these files. IV. SUPPORTED SOUND CARDS There a some sound and video cards which are not supported for the demo that we may try to support for the game. Below is a listing of sound cards that ARE supported by the DEMO and their addresses: WARNING!: General Midi cards are not supported as stand alone cards. They MUST be used WITH a Digital Sound FX Card. ROLAND RAP-10 used WITH a Digital Sound FX Card. At I/O - 230, 240, 250, 320, 330, 340, and 350 At IRQ - 5, 7, 10, and 11 ROLAND SCC-1 used WITH a Digital Sound FX Card. At I/O - 330, 332, 334, and 336 ROLAND LAPC-1 used WITH a Digital Sound FX Card. At I/O - 330, 332, 334, and 336 SoundBlaster AWE32 At I/O - 220 and 240 IRQ - 5 and 7 LoDMA - 1 SoundBlaster 16 At I/O - 220 and 240 IRQ - 5 LoDMA - 0, 1, and 3 SoundBlaster Pro At I/O - 220 and 240 IRQ - 5 and 7 LoDMA - 1 SoundBlaster 8-Bit At I/O - 210, 220, 230, 240, 250, and 260 IRQ - 3, 5, and 7 *Interface* Keyboard F1: Weapons Menu F2: Darklight Powers Menu F3: Inventory Menu F4: Main Menu F1-F12: Select Weapons #1-#12 (if weapons menu is up) F1-F12: Select Darklight Powers #1-#12 (if powers menu is up) F1-F12: Select Inventory Items #1-#12 (if inventory menu is up) F1-F12: Select Disk Options #1-#? (if Main Menu is up) #1-#8: Select Icons Beyond F12 PAUSE: Pause Game [: Decrease View Window Size ]: Increase View Window Size ?: (or /) Keyboard Command Reference Page INSERT: Crouch Z (or Number Pad #1): Strafe-step Left C (or Number Pad #3): Strafe-step Right TAB: Exit Vehicles SPACEBAR: Fire Weapon CTRL + SPACEBAR (or CTRL + ENTER): Use Hand To Open Door/Press Button UP ARROW + CTRL: Jump V: Toggle Monitors (VDU's) M: Automap +/-: Scale Automap Size <: Zoom Automap Out (smaller) >: Zoom Automap In (larger) ESCAPE: Toggles Main Menu S (from Main Menu): Save Game L (from Main Menu): Load Game Q (from Main Menu): Quit to DOS C (from Main Menu): Continue R (from Main Menu): Restart Arrow Keys UP ARROW: Move Forward DOWN ARROW: Move Backward LEFT ARROW: Rotate Left RIGHT ARROW: Rotate Right #9 Numeric Pad (num-lock off): Move Forward And Right #7 Numeric Pad (num-lock off): Move Forward And Left #1 Numeric Pad (num-lock off): Strafe-step Left #3 Numeric Pad (num-lock off): Strafe-step Right Dynamic Aiming Keys T: Auto-Targeting On/Off S: Center Dynamic Aim W: Raise Dynamic Aim X: Lower Dynamic Aim A: Move Dynamic Aim Left D: Move Dynamic Aim Right Aircar Flight Controls W: Raise Air Car X: Lower Air Car Tank Controls S: Center Dynamic Aim W: Raise Dynamic Aim X: Lower Dynamic Aim Right Handed Mouse: drag mouse back: move backward drag mouse forward: move forward at a walk drag mouse left: rotate left drag mouse right: rotate right right click and hold button: run forward left click: fire JOYSTICK CONTROLS: Pushing Stick Forward Moves PC Forward Pushing Stick Fully Forward Causes PC To Run Forward Pushing Stick Backward Moves PC Backward Pushing Stick Left Rotates PC Left Pushing Stick Right Rotates PC Right Pressing Button #1 Fires Selected Weapon Pressing Button #2 and hold then press Button #1 Activates Use Hand Pressing Button #2 (While Stick Is Fully Forward) Causes PC To Jump Tank Joystick Controls Pushing Stick Forward Moves Tank Forward Pushing Stick Backward Moves Tank Backward Pushing Stick Left Rotates Tank Left Pushing Stick Right Rotates Tank Right Pressing Button #1 Fires Gun With Auto-Targeting Off Pressing Button #2 Activates Barrel Control Pulling Joystick Back Raises Barrel Pushing Joystick Forward Lowers Barrel Aircar Joystick Controls Pushing Stick Forward Moves Aircar Forward Pushing Stick Backward Moves Aircar Backward Pushing Stick Left Rotates Aircar Left Pushing Stick Right Rotates Aircar Right Pressing Button #1 Fires Gun Pressing Button #2 Activates Altitude Control Pulling Joystick Back Ascends Pushing Joystick Forward Descends Thanks, and enjoy the demo. - The CyberMage Team