Absolute Direction 5 Pts Absolute Timing 5 Pts Acute Hearing 2 Pts/Level Acute Taste and Smell 2 Pts/Level Acute Vision 2 Pts/Level Alertness 5 Pts/Level Ambidexterity 10 Pts Animal Empathy 5 Pts Charisma 5 Pts/Level Clerical Investment 5 or more Pts, GM's discretion Combat Reflexes 15 Pts Common Sense 10 Pts Danger Sense 15 Pts Double Jointed 5 Pts Eidetic Memory 30/60 Pts Empathy 15 Pts High Pain Threshold 10 Pts Immunity to Disease 10 Pts Intuition 15 Pts Language Talent 2 Pts/Level Legal Enforcement Powers 5, 10 or 15 Pts Lightning Calculator 5 Pts Literacy 0 or 10 Pts Longevity 40 Pts Luck 15 or 30 Pts Magical Aptitude (Magery) 15 points for first level 10 points/level afterward Magic Resistance 2 Pts/Level Mathematical Ability 10 Pts Military Rank 5 Pts/Level of Rank Musical Ability 1 Pt/Level Night Vision 10 Pts Peripheral Vision 15 Pts Rapid Healing 5 Pts Reputation Variable Status Variable Strong Will 4 Pts/Level Toughness 10/25 Pts Unusual Background 10 or more Pts Voice 10 Pts Wealth Variable