
                      G O L F   S O L I T A I R E                    


 July 22th, 1994 v4.2 A 

Updating From v4.2 To v4.2 A
=============================

Copy GOLF-ST.EXE, GOLF-ST.SLB, GS_SETUP.EXE, GS_EDIT.EXE & GOLF-ST.NPD
into the game directory overwriting any existing files and this should do it.

Fixes And/Or Changes
====================
  NOTE: Most updates mentioned in the  (Letter) release where made to
        all JNS Software Door Games. These are maintenace releases except
        where mentioned otherwise. Also some editors for JNS Doors where
        not complete at the time of this release. But will soon follow for
        each door. I didn't want to hold up the release because of the
        DAT editors.

  * Added new Multi-Node setup which makes setting up a breeze. 

  * Made Setup & Editor external to main game EXE file. This free's up
    more memory when the door executes. Also fixes a lock-up problem with
    setup on some CPU's.

  * Colorized help text.

  * Done some general updating of code which should improve performance and
    possibly stop a few of those glitches some have experienced.


 June 4th, 1993 v4.2 

Updating from v4.0 to v4.1/v4.2
===============================
Run GS40TO42.COM file and this will make needed changes to the GOLF-ST.CHP
file. It will rename the current file to GOLF_ST.OLD and create a new
GOLF-ST.CHP. After all has been tested and is working correctly then you can
delete the GOLF-ST.OLD file. If upgrading from v4.1 then do not run the
GS40TO42.COM.
      
Copy the GOL-ST.EXE, GOLF-ST.SLB, GOLF-ST.HPS file over the old ones.

If your configuration file is any other name than GOLF-ST.CFG then rename it
to this name.

NOTE: If your running Multi-Node then you have more changes to make to
      get the door running from the BBS. See the Multi-Node Setup in the
      documentation file for instructions.

Fixes & Changes
---------------

  * Now automatically detects and adjusts screen to 25 line mode for RIP
    Graphics. This stops the scrunching look on the users term.

  * Fixed bug that was not letting a player back in the door to play missed
    or play ahead days after they had already played the current day.

  * Built in Setup program that use to be external. It will now also read in
    the games current .CFG file when executed if one is found. Support for
    environment variables were added and you know have to specify SETUP on the
    command line to execute it.

  * Added a new program in ALL game packages named JNSCHAMP that will allow
    editing of the Champion data. This will work for all JNS Software Games.
    See the documentation file for details.

  * Made major changes to the way this and all other JNS doors handle Multi-
    node support. The game now uses enviroment variables in the configuration
    file thus eliminating the need for multiple configuration files. See the
    documentation file for details.

  * With the above change the configuration is not read from the command line.
 
  * When using the fossil option an 'F' is now attached to the users baud
    rate like 'Baud: 9600 F'.

  * When using a Node ID environment variable in the configuration file the
    game will now attach the Node ID on the SysOp statis line to the baud
    rate like 'Baud: 9600 / Node 1'. This is handy when running DESQview.

  * Added a SPLIT command line option to give the sysop something different
    to look at. With this option it will split the registration box off the
    screen instead of the old clear screen. Just a toy.



 May 9th, 1993 v4.1 

Fixes & Changes:
----------------
   * Removed The Need For An Evaluation KEY.

   * Fixed cosmetic problem where after winning free hand(s) the screen was
     updated in the wrong place.

   * Added a built-in .DAT (Player Record) editor. This is like the ones
     in JNS Edit but is now in with the game. Must be Registered To enable.

   * Improved fossil support routines. Please see FOSSIL.TXT file.



 January 14th, 1993 v4.0 

   * Player may now enter the door and exit as they please. Play is limited
     only by the sysop settings.

   * Added Fossil Driver support. See FOSSIL.TXT for details.

   * Redesigned all screens of the game.

   * Moved cards to right side of screen for faster erasure between hands.

   * The opening full Ansi / Ascii screens are now optional. Not Included.

   * Added a 50 character comment line to be displayed on opening screen.

   * Fixed bug where when viewing scores the door would generate an error
     when displaying the 74th or higher rank position.

   * Changed the Full Screen Chat to a small Pop Up type box. This allows
     for quicker screen restoration.

   * Modified the Time-Up, Time-Down and Chat features to work from any
     place instead of only when user is playing the game.

   * When Adding Time to a player that has already recieved time warnings
     of 2 minutes or less the warning is now supressed when incrementing.

   * Added Hot Keys to the Menus. A user may now select the desired option
     before the menu is completely drawn and it will execute immediatley.

   * Nearly 35K smaller on execution file size.

   Many other changes were made to save memory, speed things up and make it
   play better. Hope you enjoy it.

   END   

