Doom Color Changer (DOOMCC2) Documentation

DoomCC2 was written by Douglas L. Leininger
You can contact Douglas L. Leininger via CompuServe at 72773,245
DoomCC2 is freeware and may be distributed freely as long as all three files 
are disributed together in an un-modified form.

DOOM is a product of ID software. DoomCC2 modifies their data file. ID will 
not provide technical support for modified games.

Description:
	This program modifies the DOOM.WAD files' player pictures. This 
	allows a you to change the way other players are viewed in a 
	multi-player game. If you are playing a cooperative game, you can 
	make the players white so they stand out and you can avoid hitting 
	them by accident. Or, you can make the players dark colors so that a 
	deathmatch game can be more difficult.
	This program will work with the registered DOOM versions 1.1, 1.2 and 
	1.666 and the registered DOOM2 version 1.666. DoomCC2 will check the 
	WAD version based on file length because the data file uses a fixed 
	offset. If the file length does not match one of the pre-defined 
	values then the program will not run. The list below gives the file 
	sizes the program searches for:

	Doom ver 1.1            10,396,254
	Doom ver 1.2            10,399,316
	Doom ver 1.666          11,159,840
	Doom 2 ver 1.666        14,943,400

Setup:
	DoomCC2 and its companion data file PLAY.DAT must be in the same 
	directory as the DOOM.WAD or DOOM2.WAD file. It is recommended that 
	you make a backup of the WAD file so that it can be restored if 
	something goes wrong.
	DoomCC2 is a DOS based program.

Usage:
	Run DoomCC2 (Command line parameters are described later.) If there 
	are no command line parameters, a series of questions will direct 
	you through the process of choosing colors.
	The first question asks if you want to reset colors. If you choose Y 
	then the program will modify the WAD and restore colors to their 
	original factory values.
	If you choose N then you will be asked of you want to set camouflage 
	settings. Camouflage settings are a gray and black pattern that is 
	somewhat difficult to see.
	If you choose N for camouflage, you will be asked to enter a color. 
	Color values can be 0 to 255 inclusive.
	Special Note: When mapping in multi-player colors, it appears as 
	though the values from 110 to 130 are used as suit colors, with 
	player 1 as green, player 2 as indigo, etc. Therefore, if you select 
	a color between 110 and 130 it will appear green on player 1, indigo 
	on player 2, etc. This can have an interesting effect at times!
	If camouflage was selected or a color was entered, you will next be 
	asked if you wish to cover the entire body. Covering the entire body 
	will make the whole thing one color (or camouflaged.) If you do not 
	choose entire body then only the arms and legs and helmet will change 
	color. The uniform will be the factory values. This means that the 
	uniform will change color by player number but the arms and legs 
	will all be the same for each player.
	The process of converting will take several seconds to several 
	minutes depending on the speed of your computer. Dots will indicate 
	progress.

Command Line:
	The command line can be used to enter values, bypassing the 
	questions. The following are command line switches:

R               Reset. The same as selecting reset from the question.

C [A|P]         Camouflage. Colors the player in my camouflage pattern. 
		Either A or P will determine if All or Part of the player is 
		colored.

nnn [A|P]       Color nnn will be applied to All or Part of the player.

Examples:
	DOOMCC2 R               Reset player pictures
	DOOMCC2 C A             Camouflage All of player
	DOOMCC2 205 P   Make Part of player color 205

Final Comments:
	The color values are those in the game palette. 0 is black and 4 and 
	255 are white (or close to white.)
	Experiment with various colors in various maps. What works well in 
	E1M1 make not look so good in E3M2.

Enjoy!


