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From: Patrick Grote <pgrote@I1.NET>
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CompuNotes
Notes from The Cutting Edge of Personal Computing
August 5, 1998
Issue 125

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CONTENTS
My Notes:
1=> CompuNotes Notes, mailto:pgrote@i1.net
2=> This Issue's Winner!

News:
3=> News of the Week, mailto:pgrote@i1.net

Reviews:
4=> Product: Peter J. Kovach's "The Awesome Power of Direct3D/DirectX",
Book
Reviewed By: Songmuh Jong, mailto:songmuh@mci2000.com
5=> Product: Programmer's Heaven (Volume 1), programming
Reviewed by: Michael Gallo, gallomike@aol.com
6=> Product: Net Trivia - Internet Trivia Game, games
Reviewed by: Tonya Beauregard, mailto:micpute@pipcom.com
7=> Product: Office 97 Annoyances, book
Reviewed By: Gail Marsella, mailto:gbcmars@enter.net
8=> Product: Java Language Reference by Mark Grand, book
Reviewed By: Doug Reed, mailto:dr2web@sprynet.com

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Over 10,000 subscribe free to NEAT NET TRICKS, a light-hearted (not too
technical) collection of computer and internet tips twice monthly. You
can see why, by visiting the web site at http://bounce.to/jteems; or go
ahead and take the plunge -- subscribe with e-mail to
majordomo@majordomo.net and indicate in the message body 'subscribe
neatnettricks' (without quotes.)
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--- BEGIN ISSUE

1=> No News this Week!

2=> Winner!
This week's winner: gb245@CLEVELAND.FREENET.EDU.

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3=> News and Game Bits, mailto:pgrote@i1.net or
mailto:dr2web@sprynet.com

The Hoosiers Get Net2 . . .
http://www.news.com/News/Item/0,4,24970,00.html?st.ne.fd.mdh

Someone Please Put Ralph Nadar Back in the Ziploc Bag ... He is Starting
to Smell . . .
http://www.news.com/News/Item/0,4,24975,00.html?st.ne.fd.gif.k

The Digital Divide ... So What . . .
http://www.msnbc.com/news/185379.asp?st.ne.fd.mnaw

The Chinese and Domain Names . . .
http://www.wired.com/news/news/technology/story/14242.html

Labelled a Spammer is Horrible ... This Guy Fights Back . . .
http://www.wired.com/news/news/politics/story/14213.html

Virtual Ads ... So Real You Would Can Hear the Copy Boy . . .
http://www.abcnews.com/sections/tech/DailyNews/virtualads980804.html

NT Beta 5.0 Only 100 Bugs Away from Release . . .
http://www.zdnet.com/pcweek/news/0803/05ent.html

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Free Stuff!  Cool Links!  Lotsa Jokes!  Contest Info!

Sign up for the ALL-NEW - "laugh-your-ass-off" - It's Daily
subscribership grows faster than my jockstrap in a girl's locker-room.
Just Click Below and sit back! jokemeister-on@mail-list.com or why not
visit their website and sign up from there. I'm there now giggling!
Click Here - http://www.laugh-your-ass-off.com  CYA!
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4=> Product: Peter J. Kovach's "The Awesome Power of Direct3D/DirectX",
Book
Reviewed By: Songmuh Jong, mailto:songmuh@mci2000.com
Requires: Working knowledge of Visual C++, and preferably a Pentium  PC
running Microsoft Visual C++ v4.0 or higher and Autodesk 3D Studio MAX.
Reviewed on: Pentium 166MMX, 64MB RAM, 2MB Video Card, 16X CD, Windows
NT Server 4.0, Microsoft Visual C++ 5.0.
MSRP: $54.95.

        This is a book targeting programmers that are interested in 3D graphics
using Direct3D/DirectX. The topic is fascinating but is also one of the
most difficult area in programming. It's fascinating because its
principles can be applied to advanced GUI designs. It's difficult
because 3D graphics used to require complex calculation from the
programmers' part. Microsoft's DirectX tries to ease some of the
barriers programmers face. Because it is one of the fast-moving area in
the programming frontier, the documentation is also very dynamic and
scattered on the Internet only. The author's book is a welcomed
compilation of related documentation and his working samples.
        Chapter One gives a very lucid introduction to Windows device
independence and DirectX components. Direct3D is one of the six
components of DirectX, and provides direct low-level access to 3D
graphics hardware. The high-level Retained mode API of Direct3D is
developed for Win95 programmers while the low-level Immediate Mode of
Direct3D is for DOS programmers who wish to use the code they have
developed. Other components of DirectX will also be used. For example,
DirectDraw will be used to display graphics on the screen.
        I mentioned working samples, but the samples came with the book's CD
actually did not work in my first try. The filename mentioned in the
book did not match the one that came on the CD. Fortunately, I
discovered the author's web site (listed at the end of this review). On
that site, the author has the missing files available for free
downloading. After installing the missing files, I successfully compiled
the first sample program in Chapter 2--a skeleton Windows program for
developing 3D programs discussed in subsequent chapters.
        Chapter Three discusses the codes that are required to make a program
Direct3D application, i.e., 3D data structure, rendering functions,
Clipper objects, color model, setting up hardware drivers, creating the
device, scene, and Viewport. The author also explained the camera frame,
viewing frustum, perspective projection, foreshortening, dithering, as
well as system checking to ensure that the system supports Direct3D.
        You might think that after the above discussion of topics and
techniques, one would have a 3D graphics running. Not yet! The 3D world
rendering routines are ready, but we need additional features in order
to see something on the screen. That's the topic in Chapter Four. The
author discusses the lighting models in this chapter. Indeed, a 3D world
will not be seen without proper lighting effects. Direct3D has five
types of lighting. Using combinations of these lighting types, one can
create realistic virtual scenes. Chapter Four also introduces the
fundamentals of graphics, including object transformation, translation,
rotation, scaling, frame transformations, and frame motions.
        Chapter Five discusses the  topic of loading objects from files.
Although one can create objects inside the program, it is far more
easier to have the objects pre-built and then load them into the
application. This is where you need Autodesk 3D Studio MAX to create 3D
objects and export them to the DirectX format. Chapter Six adds keyboard
and mouse control to the application. Chapter Seven creates objects on
the fly instead of loading from pre-built ones. Chapter Eight adds
textures and material to the 3D scene. Chapter Nine adds Joystick
control. Chapter Ten discusses collision detection. Chapter Eleven adds
sound effects using DirectSound. This is another DirectX component.
Chapter Twelve discusses animations and fog, a graphic method to hide
the distant portions of the scene. Chapter Thirteen discusses graphics
accelerators and the performance of 3D application briefly. Chapter
Fourteen summarizes the Direct3D features and creates a sample
application. Chapter Fifteen presents another sample application that
runs in full screen instead of windowed.
        By this time, all the discussion of Retained Mode of Direct3D is
complete. How about the Immediate Mode? Most of the commercial software
are written using the Immediate Mode due to the large code base
inherited from the DOS world. Chapters Sixteen to Eighteen follow a
similar sequence of discussion for the previous chapters and will not be
repeated here. Chapter Nineteen is a summary and gives some thought
about the future direction of game application and virtual reality. The
other half of this book is a reference listing of all the Direct3D
functions and interfaces.
        In summary, this book is very well organized in the topics it presents.
The subject is also one of the most fascinating aspects of programming
and fills the needs of many programmers. However, it is full of
grammatical errors and often stops the reader from continuing reading
the book. Most of the sample programs cannot be compiled without errors.
Even after I download the missing files from the author's web site, the
only program that gets compiled well is the one for Chapter Two. Other
programs still generate errors in Visual C++ v5.0. For a book that is
published in 1998, it is interesting that a revised edition is already
out after this reviewer received the first edition. However, its
well-organized discussion of 3D graphics programming is still worth the
patience of reading.

Manning Publications Co.
Product Website: http://cjc1.tiac.net/direct3d/

5=> Product: Programmer's Heaven (Volume 1), programming
Reviewed by: Michael Gallo, gallomike@aol.com
Requires: Windows, CD-ROM, ?5MB HD for Explorer and Winzip
MSRP $24.95

        Programmer's Heaven (PH) is a programming reference and toolbox
product. The amount of information contained on the CD-ROM is very
extensive. There are over 8,700 zipped files on the CD! The amount of
information on the CD is too much to go into any real detail. This
review will provide a summary of the content that is available and some
of the more interesting things I found on the CD.
        I would characterize this product as one big archive of public domain
information and shareware tools and information for systems level and
application programmers. The CD comes bundled with a web browser and
WinZip program. I appreciated the publisher's thoughtfulness by
providing those programs. That's like the manufacturers who include
batteries with the new toy you just purchased. The bundled Web Browser
is Microsoft's Internet Explorer Version 3.02 with a separate update. If
you already have a browser installed you can use that one instead.
        The CD is indexed using HTML index files and contains summary
information about all the files on the CD. One quirky note: Even though
the browser's mouse pointer changed to indicate that I could click on a
file name, I could not get the browser to go to that file. I had to use
Windows Explorer to call up the individual files. It may be just my
system. I don't know if it was the browser that had the problem or the
HTML index, but it's no big deal.
        PH broadly covers the following major categories: Programming theory,
programming languages, graphics, sound, networks, hardware and other
miscellaneous topics. The scope of information is very wide. Programming
languages covered includes C, C++, PASCAL, Assembly, Visual
Basic(including VB4,but not VB5), and Delphi.
        Programmers can get information on several microprocessors including
x86(up to Pentium), the Motorola 68000 series, Z80, 6502, and several
others. This is serious programming stuff! For instance, the CD-ROM
includes the INTEL 386 Programmer's Reference manual circa 1986 (an 880K
text file!).
        There are many utilities sprinkled throughout the CD depending on the
topic you are exploring including source code editors, hex editors,
diagnostic utilities, and assemblers and disassemblers. Remember, some
of these programs might be dated. Be sure to check the author/source on
the Internet to see if a more recent version of the utility is
available. Programmers will also find tons of sample code and libraries
they can link with their compilers.
        Information about programmer's heaven is also available on the Web.
Point your browser to www.programmersheaven.com According to the web
site a second volume is also available with an MSRP of $29.95. I suggest
reader visit this web site because it contains the entire list of files
and the index for PH.
        I do have one major gripe about the product. Almost all the files on
the CD-ROM are zipped. That's great for maximizing the amount of
information that can be packed on the CD-ROM, but I find it's a pain to
have to unzip the files before viewing/using them. CD-ROM disks are
cheap. I think the publisher should break up the file and put them
(unzipped) on multiple disks.
        As a final comment, let me also say that I like the WinZip program very
much. Even though I was irked that the files on the CD-ROM were zipped,
WinZip allows the user to open a zip file, and then double click on the
files contained in the zip file. WinZip will automatically unzip the
file and run the associated program for that file. That does make things
a little bit more convenient.
        Just as most programmers have a library of reference books they keep
handy to help them do their job. Many times a book might be useful
because of only one chapter or section. Programmers can easily spend
hundreds of dollars compiling all of this information in print. I would
recommend Programmer's Heaven as a helpful companion/alternative to
those reference books.

Synchron Data
Programmer's Heaven
Product Website: www.programmersheaven.com

6=> Product: Net Trivia - Internet Trivia Game, games
Reviewed by: Tonya Beauregard, mailto:micpute@pipcom.com
Requires: Win 95, Intel Pentium 75 or higher Win 3.1 66mhz processor,
dos 3.3 or higher Both require 8MB Ram, 2x CD, VGA video, 8MB Hard drive
space, mouse, 14.4 modem, internet access
Recommended: 16 MB Ram
Reviewed on: Intel 166, 64MB Ram, 24X CD, Win 95, cable wave
MSRP: $14.99

        If you are looking for a fast paced, interactive, multi-player trivia
game then this is the product for you. Net Trivia by Expert Software
will test your trivia knowledge in lots of different categories while
giving you the opportunity to interact with other players from all over
the world. Installation is a breeze with this program. Simply pop it
into your CD and it auto loads. After a couple of Okays to confirm
certain specifics and you are off. Even the registration form is easily
sent via your modem. After making sure that you are connected to the
internet you can select the program from your start menu, enter your
chosen username and password, and you are ready to play your first
interactive trivia competition.
        Net Trivia offers you a choice of 13 different categories to choose
from. They have everything from science and music to television and
sports. There is even a kid's category. Choosing a new category is made
easy for you simply click on the category box on your screen and choose
a new category from the list. Immediately you are taken to the room of
your choice where you can start to answer questions and accumulate
points. With choosing a category made this easy there is no reason not
to try them all. Scheduled tournaments start every hour and last for
forty-five minutes with fifteen-minute intervals between each one.
        You score points by answering the questions. As the seconds tick away
the point values drop, so the faster you type in your answer the more
points you get for it. You can gain bonus points by being in the top
three scores at the end of each tournament. Scores keep building monthly
and you get rated on your overall score against the other members of
that category. Top score for the month gets into the hall of fame on
Quiet's Net Trivia page. On the first day of each month the scores are
reset to zero giving everyone the opportunity to start fresh in their
quest to be added to the hall of fame. Scores do not get carried over
from one category to the next, they remain with the category they were
earned in and rank you accordingly there. Another advantage in this game
that I have yet to encounter in others is the fact that you can submit
questions of your own. You can also submit what is referred to as bad
questions. If you feel a question has a wrong answer or is just plain
bad you can submit it with your reason for review. This gives the player
the feeling that they are participating in the over all make up of the
game and questions.
        Chat options is another advantage in this game. You can chat openly
with everyone in your category by typing in the upper left side of your
screen. However if open chat is not what you are looking for then there
is the ability to whisper, direct your comment to someone specific or
page someone in another category. If none of these meet your needs you
can write the other person a note and leave it in their mailbox for the
next time they come in to play.
        There are status boxes that place all the information you may want with
in a clicks reach. These boxes show the top scores for each category,
all players scores in any specific category, configuration for all your
personal preferences, who's on line playing, and a help button amongst
others. If despite all these you cannot find what you need there are two
sysops Topcat and Quiet. Otherwise there are what are called Trivops.
The Trivops are volunteers assigned to each category to help new players
get going and to answer any players questions that might arise.
        Quiet has a page dedicated to Net Trivia and is responsible for the
Hall of Fame you can view her page at http://web.idirect.com/~quiet.
Expert Software Inc. has put an MSRP on this product of $14.99 however
it can be downloaded for free from
http://www.nettrivia.com/nettrivia/index.html. The download gives you a
21-day free trial period where as the CD version gives you three months.
However with either version you must sign on with Internet Direct at the
end of the trial period for $29.00 US per year. For information on
Internet Direct please go to http://www.idirect.com.
        In summary Net Trivia is a great internet trivia game that allows you
to test your knowledge while interacting with people from all over the
world. This program is easy to install, user friendly, and full of
options. It's fun, it's fast, it's competitive and it's addictive. Net
Trivia definitely gets thumbs up from me.

Expert Software Inc.
Net Trivia
Product Website: http://www.expertsoftware.com/nettrivia2.htm

7=> Product: Office 97 Annoyances, book
Reviewed By: Gail Marsella, mailto:gbcmars@enter.net
MSRP: $24.95

        There are a lot of novice computer books, and a lot for computer
professionals, but very few for the intermediate user - that person
already skilled and comfortable with computers, but ready to learn more
without being subjected to unnecessary handholding on one side, or
incomprehensible jargon on the other. O'Reilly has started filling that
gap nicely with its line of "Annoyance" books.
        The one reviewed here, "Office 97 Annoyances", joins similar books on
Excel 97, Word 97, and the original classic on Windows 95. You don't
have to be a propeller-head to read any of these, but no one assumes
you're a dummy, either.
        The authors concentrate on the productive rather than the entertainment
features of Office (the latter is dismissed as demoware - suitable only
for marketing presentations to journalists). Their point of view is made
clear in the preface: "Face it, Office is amazing when it's not being so
blasted annoying..." and they stick to that. Interestingly, the authors
spend almost as much time on the good points of Office as the bad. (They
really have to - a book entirely of complaints would be tough slogging
no matter how well written.) In the first chapter, they defend the
enormous size of Office (different people will use different subsets of
features, so they all have to be there), the new HTML features (they do
more than just fancy Web pages), and the macro virus protection (it's
for your own good). Then they define three categories of Chapters 3 and
4 go into considerable detail on the VBA (Visual Basic for Applications)
feature that comes built into Office 97. Why? Because a lot of the
workarounds for annoyances require a little programming.
        Many examples appear here (with the code available on their Web site)
and the discussion is elaborate and thorough, but clear. You may have to
read some of this twice, but only because it's so densely informative.
Chapters 5, 6, and 7 on "hard core office" and "strategies" are
essentially a skilled user tutorial in new features and necessary
workarounds. The book finishes up with a chapter on where to get help,
and includes information on magazines, newsletters, listservers, and Web
sites. In short, this is a superb book for the Office user who wants to
get real work done with a minimum of stress and then go home. The
authors - who all work for PC Computing - like Office well enough to
care about improving it, and they're good at capturing the essence of it
for the competent user.

Company Name: O'Reilly and Associates.
Product: Office 97 Annoyances, by Woody Leonhard, Lee Hudspeth & TJ
Lee,1997, ISBN
1-56592-310-3 Product Web Site:
http://www.oreilly.com/catalog/officeannoy/

8=> Product: Java Language Reference by Mark Grand, book
Reviewed By: Doug Reed, mailto:dr2web@sprynet.com
MSRP: $29.95

        The Java Language Reference is the latest book on Java published by
O'Reilly, publishers of the world-renowned Java in a Nutshell. The Java
Language Reference is intended to be the second in a series of books
that O'Reilly wants to be the definitive Java documentation series, "a
complete set of independent reference books on the language and the Java
core API." The first was Exploring Java, a book designed as an
introduction to Java for programmers already familiar with C++ (and
reviewed by CompuNotes in Issue #58). This series will be followed by
another on advanced programming topics such as threads, network
programming, and database programming.
        The introduction to the book states in no uncertain terms that The Java
Language Reference is intended solely for serious Java programmers. The
name of the book says it all - the book is a reference of the syntax and
control structures of Java. The book makes considerable use of "railroad
diagrams" - a unique visual format for demonstrating various elements of
Java, and one that works surprisingly well. For those not familiar with
"railroad diagrams", think back to when you were taking English classes
in high school. Remembering diagramming sentences to show the structure
of the sentence? If you do, then you know what "railroad diagrams" for
programming look like. Actually, the use of "railroad diagrams" in
programming makes more sense to me than diagramming ever did back in
high school. At least with programming I can see the point in outlining
the structure of the constructs and methods.
        The first chapter in the book provides an introduction to Java, a brief
history of the language, a description of "railroad diagrams" and how to
use them, and of course the obligatory "Hello World" program. Chapter 2
discusses the lexical structure of Java and the process by which the
compiler reads the Java source code and identifies keywords, literals,
and operators. Chapter 3 covers the various data types that can be used
in Java, while chapter 4 covers the language expressions that can be
used in Java and the function of the various operators available to
Java. The fifth chapter covers declarations and discusses the
object-oriented aspects of Java. Chapter 6 covers statements and control
structures in Java, followed by Chapter 7 which covers program structure
and describes the two common types of Java programs: applets and
applications. Chapter 8 discusses threading and how to use it, as well
as how to synchronize multiple threads. Error- handling and exception
throwing are the topics of Chapter 9. Finally, Chapter 10 contains
reference information on the various classes that comprise the core
java.lang package.
        Typically books that cover this sort of reference material for
programming can be so dense as to worry me that at any moment they might
collapse into themselves and create a black hole. Mark Grand deserves
some real credit for writing in such a manner that the material covered
in the book should be readily understandable to anyone with at least
some experience in Java programming. For example, when covering the
issue of increment/decrement operators in section 4.3, Grand states "The
++ operator is used to increment the contents of the variable or an
array element by one, while the - operator is used to decrement such a
value by one". Now you may find this hard to believe, but that is the
clearest statement of the function of the ++ and - operators that I have
found in a book on Java - and I have read a fair number of books on the
subject!
        As I mentioned above, the introduction states The Java Language
Reference is intended for serious Java programmers. Usually this means
experts, but in the case of this book it means anyone with a passing
familiarity of the language who needs a reference for writing Java
programs. This book is intended to be a reference for the syntax and
structure of Java, a job that it succeeds at quite well. O'Reilly has
struck paydirt once again, providing yet another reference that every
Java programmer will want to have on their bookshelf.

O'Reilly and Associates
103 Morris Street, Suite A
Sebastopol, CA 95472
1-800-998-9938
http://www.ora.com

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Managing Editor: Patrick Grote -- mailto:pgrote@i1.net
Assistant Editor: Doug Reed-- mailto:dr2web@sprynet.com
Assistant Editor: Robin Nobles, mailto:smslady@netdoor.com
Archives: ftp://ftp.uu.net/published/compunotes/
Website: <http://www.compunotes.com/main.html>
e-mail: mailto:notes@compunotes.com
Want to Write for Us?: mailto:writers@compunotes.com
fax: (314) 909-1662
voice: (314) 909-1662
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CompuNotes is: Available weekly via e-mail and on-line. We cover the PC
computing world with comprehensive reviews, news, hot web sites, great
columns and interviews. We also give away one software package a week to
a lucky winner for just reading our fine publication! Never dull,
sometimes tardy, we are here to bring you the computing world the way it
is! Please tell every on-line friend about us!
CompuNotes
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St. Louis, MO 63122
notes@compunotes.com
(C)1998 Patrick Grote

.

