CompuNotes
Notes from The Cutting Edge of Personal Computing
June 14, 1998
Issue 119

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CONTENTS
My Notes:
1=> CompuNotes Notes, mailto:pgrote@i1.net
2=> This Issue's Winner!

News:
3=> News of the Week, mailto:pgrote@i1.net

Reviews:
4=> Product: Learning VBScript, book
Reviewed By: Doug Reed, mailto:dr2web@sprynet.com
5=> Product: Netstorm: Islands at War, game
Reviewed By: Doug Reed, mailto:dr2web@sprynet.com
6=> Product: Oracle Troubleshooting by Rama Velpuri and Anand Adkoli,
book
Reviewed By: Song-Muh Jong, mailto:songmuh@mci2000.com
7=> Product: Special Edition Using Microsoft Visual Interdev, book
Reviewed By: Doug Reed, mailto:dr2web@sprynet.com
8=> Product: TuneUp, utility
Reviewed By: Bev Walton-Porter, mailto:Scrybr8@prodigy.net
9=> Product: YOU DON'T KNOW JACK, Volume 3, game
Reviewed By: Michael Soto, mailto:Hawk166@Juno.Com

--- BEGIN ISSUE

1=> CompuNotes Notes, mailto:pgrote@i1.net

No notes :-)

2=> Winner!
This week's winner: mid@MAINSOFT.COM.

3=> News and Game Bits, mailto:pgrote@i1.net or
mailto:dr2web@sprynet.com

OS/2 ... and I thought China was a SuperPower
http://www.andovernews.com/cgi-bin/news_story.pl?48843/topstories

I Know I have Felt Like This . . .
ftp://ftp.zdnet.com/pcpro/download/swlib/gmf/gmfvid/baddaysm.zip

Shouldn't We Prove First That Children On The Net is a Good Thing?
http://www.news.com/News/Item/0,4,23127,00.html?st.ne.fd.gif.d

GeoCities Not Respecting Your Privacy? Nah . . .
http://www.news.com/News/Item/0,4,23130,00.html?st.ne.fd.mdh

Watch a Live Birth on The Internet ... Redefining Stupid . . .
http://www.news.com/News/Item/0,4,23133,00.html?st.ne.1.head

Hi, We're Big Bad Business and We're Here to Shut You Down . . .
http://www.news.com/News/Item/0,4,23125,00.html?st.ne.1.head

IE 5 Available in Beta ... Shouldn't They Fix IE 4 First?
http://www.news.com/News/Item/0,4,23074,00.html?st.ne.1.head

4=> Product: Learning VBScript, book
Reviewed By: Doug Reed, mailto:dr2web@sprynet.com
Author: Paul Lomax
ISBN: 1-56592-247-6  598 pages
Requirements: CDROM
MSRP: $39.95 U.S./$56.95 Canada

        All of O'Reilly & Associates "Nutshell" books are destined to be
classics almost from the minute they leave the printing presses.  Some
of are strictly reference material, like Java in a Nutshell by David
Flanagan, or part tutorial and part reference, ala JavaScript: The
Definitive Guide (also by David Flanagan).  Learning VBScript, the
latest "Nutshell" book, however, is mostly a tutorial to teach the
uninitiated into the use of VBScript, Microsoft's scripting language
based on its popular Visual Basic programming language.  For the most
part, the book is quite good, and well worth the trouble of anyone
looking to learn how to program with VBScript.  Therein lies the only
problem with the book - VBScript is currently only implemented in
Microsoft's Internet Explorer (versions 3.0 and up).  Yes, a plug-in
does exist for Netscape's Navigator - but the plug-in isn't free, and
most people are unwilling to pay for something like this.  The result is
that committing to client-side scripting with VBScript limits one choice
of browsers quite severely.  Of course, there is also server-side
scripting with VBScript, but this book doesn't really cover that topic;
Learning VBScript covers almost exclusively the use of client-side
VBScript.  There is one appendix at the end of the book that describes
active server pages and how to create them, but it is a very short
chapter and not nearly enough information is presented.
        The CDROM that comes with the book includes example scripts.  The book
mentions that to run the examples on the CDROM requires VBScript 2.0,
which is available from Microsoft's web site.  It is nice having the
examples that handy, but I prefer to type them in by hand (learn by
doing!).  The book itself is composed of 17 chapters and 6 appendixes
(one is the aforementioned ASP appendix) totaling some 598 pages.  The
first two chapters are primarily introductory material, covering such
topics as "The Need for VBScript" and "VBScript and Netscape Navigator".
In chapter 3, "Getting Started", Lomax covers the basics for writing
client-side scripts and variables and constants that can be used in
VBScript. Chapter 4 covers control structures, using statements like
if..then and for.  Chapter 5 is one of the most important chapters,
covering the objects present in VBScript and their properties, methods,
and events.  Chapter 6 explains the use of the element object and HTML
intrinsic controls (buttons and such that appear within forms).
Chapters 7 & 8 detail the use of the ActiveX Control Pad and the HTML
Layout control.  Chapter 9 then puts this knowledge to use, using the
HTML layout control and ActiveX Control pad to assemble a custom "web
application".
        Chapters 10 & 11 are a little unusual in terms of the subject matter
covered.  Chapter 10 covers only one topic- the manipulation and
expression of the date from the client's computer.  Chapter 11 explains
how to "Describe Your Hyperlinks", a fancy way of saying helping you
"spice" up your mundane hyperlinks with changes to text in a form field
or the status bar.  Chapter 12, on the other hand, details how to create
an image map.  Building dynamic HTML pages with the Document Object
Model is the material covered in chapter 13.  Included are such valuable
techniques as how to build a web page on the fly.  Chapter 14 covers use
of VBScript to validate form data, probably the most common usage of
client-side scripting languages today on the web.  In a rather
disjointed order, chapter 15 covers Error Handling while Chapter 16
bounces back with yet another example to build, a "shopping cart" that
uses cookies to store what the customer wants to order.  Finally,
chapter 17 tackles the thorny issue of what to do with other browsers.
        There are a lot of VBScript books on the market today, a testament to
the language's popularity despite its limited implementation.  Choosing
the right book, then, is a tough decision.  I can't really speak any
more for whether or not this is a good book for a novice; my own
knowledge of JavaScript helped tremendously with learning VBScript even
though the two languages use very different looking constructs to do the
same things.  The book does do a good job of covering the basics, and
the examples in the book and on the CDROM range from small to very large
(like the shopping cart application), thereby giving the user a chance
to really play around with things and learn how to use them.  Learning
VBScript is well written, and the book is small enough that you can take
it to work and read it during lunch, an important consideration for me
<grin>.  If you want to learn VBScript, this is a good place to start.

O'Reilly and Associates
http://www.oreilly.com

5=> Product: Netstorm: Islands at War, game
Reviewed By: Doug Reed, mailto:dr2web@sprynet.com
Requirements: Windows 95, Pentium-90, 16 MB RAM, 15 MB HD space, 1 MB
SVGA card, 2x CDROM, 14.4Kbps modem, Internet connection
Reviewed on: Win95, Pentium-166, 24 MB RAM, 16x CDROM, 28.8Kbps modem
MSRP: $49.95
ESRB Rating: Unknown, but reviewer suggests teens to adults only

        When it comes to computer games, there are four general categories that
games fall into: great games, good games, bad games, and game that could
have been great games.  Netstorm falls firmly into the last category,
which is too bad because it is, without a doubt, the most original
real-time strategy game to come out this year.  Netstorm was designed
from the bottom up as a game to be played over the Internet; while the
goal was noble, it is in this very area that Netstorm has its greatest
failings.
        Real-time strategy games have been all the rage of late, what with the
success of Command and Conquer and Warcraft II.  Dozens of games have
been released in the last few months, hoping to steal even just a little
of the thunder.  Most of these games have been bad, but a few have
established their own legend - games like Total Annihilation and Dark
Reign.  But all of these games fit into the same mold; the player builds
various military units that are then moved around the map as needed in
whatever strategy the player uses to defeat his or her enemies.
Netstorm takes a different tact.  In Netstorm the majority of units do
not move, but must be carefully placed to fulfill their role like chess
pieces.  Wrapped around this is a fantasy/technological setting that is
one of the most original ever designed solely for a computer game.
        Welcome to the planet Nimbus.  Humans on Nimbus live on giant islands
in the sky, tossed into the air long ago by the warring furies of Wind,
Rain, and Thunder.  High Priests for the furies lead the people of
Nimbus into battle for the precious scant resources found on these
islands.  High Priests are the heart of the people; they possess the
knowledge of magic and machinery necessary for these battles.  In
addition, the sacrifice of a High Priest of a rival fury leads to the
acquisition of knowledge of new machines and spells with which to defeat
the enemy.
        Such is the premise of Netstorm.  The player is thrust into the role of
High Priest for the furies of Wind, Rain, or Thunder.  Your goal is to
capture and sacrifice other High Priests.  Simple enough, eh?
        The basics of Netstorm are much like any other real-time game.  You
collect "Storm Crystals" which are deposited into your temple and give
you points towards the construction of workshops, altars and military
units.  There are some unique twists.  Units can only be placed once;
once built they are stationary.  To get to other islands, you have to
build bridge between them.  If the island is unclaimed, you can claim it
for yourself.  If there is a an enemy temple on that island, however,
you can't build units on the island until the temple is destroyed.  This
leads to some rather interesting dilemmas, as you have to build bridges
with pieces that are, well, not exactly what a master architect would
desire.  You can choose from any four pieces at a time, which are
replaced with new (and usually) different pieces.  This is the first
flaw in Netstorm - how fast you can build a bridge to a particular
destination is determined primarily by how lucky you are in what pieces
of bridge pop up.  Often you end up designing bridges that wander all
over the sky solely because you have no other choice.
        I first tried Netstorm several months ago when the demo was released.
While multiplayer games are the heart of the game (more on that in a
minute), I was hooked on the elegant look and unique gameplay in single
player mode.  Netstorm is not the most beautiful game in the world, but
is very nice to look at.  Clouds move underneath the islands giving an
illusion of height.  The various units, spells, and such are unique,
well-designed, and fun to experiment with.  There is a lot to like here,
and in single player mode the game is a lot of fun.  The game does come
with both a tutorial and 3 campaigns, although the campaigns seem to be
more of a continuation of the tutorial and designed to teach the player
what they need to know in order to play against other human beings.  The
AI is good but not great, enough to be challenging to novices but fairly
easy to experts.  As I said before, Netstorm was designed to be played
on the Internet.
        Getting an Internet game of Netstorm going is certainly easy enough to
do.  Up to 8 people can play a game at any one time.  Once connected to
the Internet, you boot up Netstorm and connect to the "Serenisphere" on
Activision's game server.  Here you can select opponents, determine
rules and have at it. The first player to join the game is the "Battle
Master" - in other words, they determine who can join the game and set
various battle options.  Once the battle begins, the Battle Master's
computer becomes the server for the other players.  While Netstorm's
advertisements promise that Netstorm has no lag during games over the
Net, don't believe it.  The only time you won't suffer from lag is if
you are the Battle Master.  How serious is the problem?  In a real-time
strategy game, seconds count.  Every second you lose to an opponent is a
strike against you.  Serious lag problems can mean that you end up
building a single bridge while your next door neighbor builds an entire
army.  That makes all the difference in the world, and means that a game
of Netstorm can be very frustrating indeed.
        Lag is a big problem with any game played over the Internet, however,
and can be avoided by playing at times other than peak access hours.
But there are even more severe problems with Netstorm, problems
resulting from the design of the game that end up favoring expert
players so much so that novices will end up with no chance of winning
whatsoever.  First, ever since the first game was played over the
Internet there have been problems with cheaters using hacks and other
tricks to get an advantage over their opponents.  The worst case was
Diablo, which was so bad that many people gave up playing over the
Internet.   Having listened to players on Usenet, the ability of players
to cheat in Netstorm is at least as big a problem as it was in Diablo.
You would think that Activision might have anticipated this!
        Alas, that is not even the most severe problem.  Cheats and such can be
removed by patches and fixes.  The most severe flaws are going to be
much, much tougher.  The basic premise of the game is that your High
Priest gains additional knowledge every time you sacrifice an enemy
priest.  In multiplayer mode, Netstorm breaks this down into levels and
ranks.  Every time you kill a priest, you gain a level.  Once you gain a
knowledge of all of the units in Netstorm, you gain a rank.  The
consequence of gaining a rank is that you lose all of your acquired
knowledge, but the units you can now build have a 25% increase in hit
points and power.  This totally favors advanced players.  Consider
this - you as a novice can only build the least powerful units.  A more
experienced player has access to better, stronger units.  So they not
only have more experience playing the game, but they get better pieces
to use.  Guess who is going to win?  What compounds this is that you can
only gain more experience by killing priests - tough to do when the
other guy has all the advantages.
        The bottom line is this.  Netstorm is very original game with lots of
promise.  But that very promise is destroyed by a game that totally
favors expert players to the point that novices will be nothing but
frustrated.  I hate to say it, but given these problems I have real
trouble recommending Netstorm.  If you are an expert real-time player
looking for a fresh, original challenge - this is the game for you.
Anyone else would be better off looking elsewhere.

Activision
http://www.activision.com

6=> Product: Oracle Troubleshooting by Rama Velpuri and Anand Adkoli,
book
Reviewed By: Song-Muh Jong, mailto:songmuh@mci2000.com
Requirements: Oracle and Oracle Developer/2000
MSRP: $44.99/$64.95 (USA/CAN)

        Databases are vital to every business and corporation. Due to the cost
of downtime and the demand for scalability, corporations are relying on
the information system to provide a trouble-free and productive database
system for everyday operation. Oracle and Sybase are two of the major
products employed at large corporations. The aim of this book is to
serve as a reference for common problems in installation and
implementation of the Oracle database and tools.
        As a reference book, Oracle Troubleshooting is designed for easy access
to the topic you want most. Readers do not have to read from cover to
cover. Instead, one can turn to the section or chapter that is most
relevant to the problem at hand. The companion CD is organized into
sections of HTML files and can be viewed by a browser as a glorified
help system. However, the CD content does not cover all the details in
the book. Readers still need to read the book for an in-depth discussion
of specific topics.
        This book is organized into two parts. In the first part, the authors
provide installation tips and troubleshooting techniques on different
platforms, including Windows 3.1, Windows 95, Windows NT, Solaris, UNIX,
and OpenVMS. In the second part, the authors discuss database diagnosis
and solutions, and the Oracle tool Developer/2000. The last chapter
tells you how to prepare yourself before calling Oracle Technical
Support. Although the authors call it the third part of the book, I
think it should be considered as an appendix.
        Windows platforms have their common characteristics. That is the reason
the authors discuss it in great details in the chapter for Windows 3.1
and refer to it from the chapters for Windows 95 and NT. Readers who are
working on Windows 95 or Windows NT should also read the chapter on
Windows 3.1. The chapter on OpenVMS is different from other chapters in
that it spells out details of the procedures and actions.
        Installation of Oracle has been a non-trivial task. There are different
problems of installation, such as installation on a stand alone machine,
on a network, and connection from other products such as Visual Basic or
PowerBuilder. The authors address most of the problems for each platform
and then discuss the connectivity issues in a separate chapter (chapter
8).
        The section on Frequently Asked Questions (FAQ) is excellent. Chapter 7
is particularly helpful for database administrators who need to take
care of database creation, user management, schema and objects
management, space management, performance tuning, backup and recovery,
and error diagnosis and resolution. The authors have been answering
questions at the Oracle Technical Support for more than six years. The
accumulation of their knowledge is now put directly into readers' hands.
        Other topics covered include Developer/2000 and Percompilers. This book
covers everything you need to know about Oracle 7 database. I had a
pleasant time reading this book and wished that this book had been
available before. Anyone who is involved in Oracle database will find it
well worth the money to have a copy of this book on the shelf. For those
Oracle 8 users, newer titles are available from the same publisher.

Osborne McGraw-Hill
http://www.osborne.com

7=> Product: Special Edition Using Microsoft Visual Interdev, book
Reviewed By: Doug Reed, mailto:dr2web@sprynet.com
Authors: Mike Morrison, et al.
ISBN: 0-7897-0762-4  888 pages
Requirements: Visual Interdev (demo available from Microsoft), CD-ROM
MSRP: $49.99 U.S./$70.95 Canada

        Que's Special Edition Using Microsoft Visual Interdev is a mixed bag,
filled with some useful information that is surrounded by much that is
of little or no use to the audience most likely to read this book.
Let's face it - most of the people who are using Microsoft's Visual
Interdev are likely to very web- and net-savvy.  For example, a large
portion of the book is spent describing Windows NT and the Internet
Information Server which is nice but hardly worth inclusion in this
book, which is about Visual Interdev!  If I want to know more about
Windows NT, I'll buy a different book that covers NT in some detail!
Conversely, areas that would have been of tremendous help are instead
poorly done - for example, while there is a chapter on Active Server
Pages, it only tells you how to use the wizards to create one and has
nothing at all about how to create one yourself.  This is fairly typical
of this type of book, especially where there are multiple authors
writing different sections of the book.  Some areas are great, others
less so, and some downright awful leaving you on the whole dissatisfied
with the whole product.
        Well, now that I've gotten that off of my chest, lets explore what is
good about the book, okay?  The book does do a good job of
comprehensively covering every aspect of Visual Interdev - from how to
customize your workspace to how to create music using the Music
Producer.  The book is broken down into 9 sections, each composed of two
or more chapters for a total of 41 chapters spanning more than 800
pages.  This is not a book that you'll be reading cover to cover!
        Section 1, Getting Started, is composed of an overview of Visual
Interdev and a "Quick Start" showing you how to design a basic web site
with Interdev.  Section 2, Using Microsoft Visual Interdev, covers how
to install Interdev and begin to use it to design and organize your web
site.  Section 3, Visual Interdev Content Editors, describes how to use
the various components of Interdev including the FrontPage 97 Editor,
Media Manager, Image Composer, Music Producer, and HTML Layout control.
An additional chapter that covers the use of the Visual Basic 5.0
Control Creation Edition software is also included (VB 5.0 CCE is
included on the CD-ROM for the book).  Section 4 is describes how to use
ActiveX controls with Visual Interdev.  Section 5, the Visual Interdev
Administration Guide, covers Windows NT, IIS, FrontPage 97, Visual
Sourcesafe 5.0 and SQL Server usage.  This particular section is the one
that drew so much of my ire up above - while the discussion of security
and using SQL server is great, do we really need chapters describing how
to use Windows NT?
        Section 6 covers the use of Web Site scripting.  While the chapters do
cover the material, they do so in a very generic way.  Beyond using the
Scripting Wizard, you will want to get a more detailed text on either
VBScript or JavaScript (Microsoft calls it JScript), if you do not
already have one.  One chapter deals with the choice of client- or
server-side scripting, an important issue for good web site design. The
last chapter in this section details how to use VBScript as a
server-side scripting language.  By far, this is one of the most
valuable chapters in the book, as it does give some information about
creating your own active server pages.  Section 7 covers databases, not
only the basics like what databases are and how they work but also more
relevant topics like how to use/develop databases with Interdev and how
to use Active Data Objects to link active server pages with a database.
Section 8, probably the smallest section of the book, explains how to
optimize performance for your web site, including things like
compressing multimedia demonstrations and reducing the size of graphics
files.  The final section, chapter 9, describes 5 sites (one per
chapter) and how they used Interdev to create and maintain their
website.
        Special Edition Using Microsoft Visual Interdev is a good book for a
novice to web design learning how to use Visual Interdev but most of the
book will be of little or no use for advanced users.  Think of it more
as a tutorial than a reference, and you will see exactly what niche the
book fits into.  For a novice, I have no hesitation in recommending the
book.  I did learn a lot when it came to creating active server pages
and linking with databases, I just wish there was more of it so I could
have learned all that I really needed from one book rather than having
to purchase another.

Que
http://www.quecorp.com

8=> Product: TuneUp, utility
Reviewed By: Bev Walton-Porter, mailto:Scrybr8@prodigy.net
Reviewed on: Pentium 166 MHz, 24 MB RAM, Windows 95
Requires: Intel-based 486-DX2/66 MHz or higher, Windows 95, VGA or
better display, CD-ROM Drive, 12 MB of RAM, 9 MB of free hard disk
space, Internet connection
MSRP: $39.95

        If only my car could be tuned up as quickly as my PC, then I think I'd
have it made!  But "built for speed" are the buzzwords for TuneUp by
Quarterdeck Corporation.  In short order, you can have your PC updated
with the newest software upgrades, have your hardware protected from the
threat of virus proliferation, and access a number of disk repair
utilities.
        TuneUp is an Internet-based subscription service which provides PC
users with quick, comprehensive on-line upgrades for their system's
software.  Once the CD is installed, TuneUp connects to the Net through
your provider software, then accesses the best application and hardware
driver updates currently available.  On-line tech reference information
is available to users around the clock.
        Apart from the basic TuneUp, an AV component is offered as well.  The
AV component assists users in effective virus elimination while pairing
the feature with a package of disk repair utilities to keep your PC
hardware running as smoothly as possible.
        The software package is small -- just one CD ROM disk, but the disk
works in tandem with the TuneUp Web site, instruction manual, and an
on-line help area to provide detailed, user-friendly information to
guide even the most novice of operators through the process. You can
access the on-line help system by simply clicking the "help" button on
the TuneUp console that appears on your screen once you've done the
initial product installation.
        When the software is first installed, TuneUp establishes a
configuration profile for your PC, then lets you know what are the
latest available updates for your particular drivers and applications.
Most of these tasks are completed by connecting to the Web site itself.
        To profile your PC, click on the "Update" button and the program will
begin scanning your system.  From the results of this scan, a profile is
created.  But if you're worried about the possibility of privacy and the
problems of security factors from the scanning process, you needn't be.
Quarterdeck assures its users that their personal information and
configuration profile is never stored on a remote server.
        Once the first profile of your system is complete, TuneUp suggests
re-profiling your system any time hardware drivers or software
application are added or updated.
        After your computer profile is noted by TuneUp, you can download the
updated files at any time. Once downloaded, it's up to you when you
decide to install them.  You can complete the process immediately or
wait until a more convenient time.
        When you purchase the TuneUp software, you're automatically entitled to
a free one-year subscription to TuneUp's on-line services.  But to
enable those services, you'll be required to register on-line.  Once
you've registered, you'll automatically have access to tech support
services, receive advance notice of future upgrades, and be informed of
any special offers available on Quarterdeck's other products.
        In order to complete the registration, users will need to know the
serial number assigned to their particular product.  Serial numbers can
be located on the back of the CD or envelope. To enter your serial
number and register, point your browser to:
http://www.tuneup.com/register/
        In addition, Quarterdeck will send you a renewal offer through e-mail
before your TuneUp subscription expires.
        One thing I wanted to mention here:  along with the TuneUp application
and other neat offers, users will also receive notification via a flyer
that a trial version of CleanSweep 3.0 has been added to the disk.  A
strong word of caution here -- if you use Netscape or Microsoft Internet
Explorer browsers, I recommend that you resist installing CleanSweep's
trial version. The program is not compatible with these browsers and can
give you quite a surprise you hadn't bargained for.
        Although CleanSweep is supposed to clean useless digital mess from your
PC (duplicate files, redundant DLLs, orphan files, etc.), thereby
freeing hard disk space, I found that this free trial with its trumpeted
"Safety Sweep" leaves much to be desired.  "Safety Sweep" claims to
offer protection from erasing files your computer may still need to
function properly, but much to my chagrin, this was not the case after I
used the program.
        Microsoft Internet Explorer 4.0 did not work properly, and, in fact,
neither did some of my Windows options.  The scariest part was my
inability to access the "My Computer" icon in Windows 95 -- a double
click delivered nothing but a blank screen with MSIE icons framing the
top.  Seconds later, an error message popped on my screen and I was
kicked out completely!
        After much gnashing of teeth and a desperate call to Packard Bell
(whose monotone-voiced tech person droned, "The simplest way is to
delete everything off your system completely and re-install," (!!)  I
decided to take my chances and re-install the disk for Prodigy Internet
that contained the MSIE 4.0 program. It was a weekend, the Quarterdeck
offices were closed, I had the head cold from Hades, and I was
determined NOT to allow this trial version program, insidiously placed
on the TuneUp disk, to wreck my weekend PCing.
        To my delight, the re-installation worked.  I received a few error
messages, but I ignored them and allowed the program to complete its
component replacement.  When I rebooted the computer, Internet Explorer
worked normally, and I was able to take some medicine, grab a pillow and
drift off to sleep, silently wondering how many other unsuspecting
TuneUp users had the same nightmarish experience I'd had.  The next day
I discovered on the Quarterdeck Web site that I wasn't the only one! So
buyer beware of the trial version of Clean Sweep included on your TuneUp
CD!!
        Despite the troubles I had with CleanSweep, my experience with TuneUp
was otherwise pleasant.  My computer was connected to the Web site
efficiently, where I was presented with a myriad of updates for my
current applications and drivers.  Like a patron at a cyber buffet, I
didn't know which "goodie" to choose!  I ended up downloading a handful
of upgrades and subsequently installed them with relative ease.
        One feature I particularly enjoyed was the ability to install updates
once you're disconnected from the Net.  The upgrades are stored in a
folder appropriately titled, "updates", and they will continue to stay
in TuneUp's install window until you choose to either continue with
installation or to delete them.
        The added feature, TuneUp AV, was equally as simple to use.  No
Internet connection is needed. Select Programs/Quarterdeck TuneUp/TuneUp
AV from the Windows START menu, and the AV console appears on the
screen.  The program rapidly scans your system, identifying and
isolating any viruses, then removing them from infected files.  If files
cannot be repaired, TuneUp AV deletes those files.
        In addition, AV does a hard disk check and repair.  The virus scan and
disk check may take a few minutes, but the small wait is worth it.  Once
complete, a status window appears and a row of lights indicates the
results of each test: green means no problems, blue represents a skipped
task, yellow means a cancellation, and red shows a problem was detected.
        Users may then select information about the Scan Disk report and Virus
report from the DETAILS button located on the status window. The
information provided is so handy, you'll want to run these tests often
to maintain the hardware health of your PC.
        Overall, I found TuneUp to be a convenient, easy-to-use program.  The
only problem I encountered stemmed from the trial version of CleanSweep,
and I was a bit miffed over the whole ordeal.  If I'd been a novice
user, I might have taken the advice of the tech person at Packard Bell,
which, for me, would have been a complete exercise in frustration!  And
although I give high marks for TuneUp, the experience was soured by
Quarterdeck's decision to add CleanSweep as a bonus tryout.
        From what I read at their Web site, they are aware of the problem, but
did not have a fix as of the date I visited the site.  One more thing to
note:  No one from Quarterdeck returned my voice message asking for
assistance.  Fortunately, I enjoyed their TuneUp program enough that
I'll try more of their software, but I hope by then their customer
service will be more responsive to unexpected and unwanted trial version
terrors!
        Take my advice:  buy TuneUp, but FORGET taking CleanSweep for a test
run until you know for sure the browser problem is solved.

Quarterdeck Corporation
WWW:  http://www.quarterdeck.com/

9=> Product: YOU DON'T KNOW JACK, Volume 3, game
Reviewed By: Michael Soto, mailto:Hawk166@Juno.Com
Reviewed on: Pentium 166, 24 MB RAM, Windows 95
Requires: 486/66, 16MB RAM, 2x CD-ROM, and Win 3.1 Or PowerPC or
68040-based Mac, System 7.1 or newer, 10MB RAM, 2x CD-ROM
MSRP: $29.95

        YOU DON'T KNOW JACK Volume 3 is a new volume added to Sierra's YOU
DON'T KNOW JACK series. The game is a delightfully witty game show in
which you and possibly one or two other friends compete by answering
entertaining, bizarre questions.
        Installation was simple and went flawlessly. Thanks to Windows 95's
Auto-Play, all I had to do pop in the CD. Like most games today, it has
to be run off of the CD-ROM, due to its massive amount of multimedia
content. The game loaded, and the fun began.
        Upon loading the game, the sounds of a television studio preparing for
a game show filled the room. Sierra was not stingy with the multimedia
in this game. Raul, who is in charge of preparing for the game show,
talked and babbled about things while I entered my name.
        Two game types are available - 7 or 21 question games.  I chose a
21-question game, to get a good feel of the game.  Raul was very
courteous. He explained how to play, and which key was my buzzer. A nice
option Sierra added was the choice to press the spacebar during
instructions to skip them. I did so, and Raul was happy to oblige and
started the game show.
        In this game, you pick categories for the questions. The choices for
the first category were:

1) My Dad's More Potent than Your Dad
2) Snap Lightly and Carry a Big Stick
3) Heavenly Bodies Need Love, Too.

        These categories seemingly relate to nothing, which makes this game
bizarre and interesting.
        I selected question 2) Snap Lightly and Carry a Big Stick. A short
multimedia sequence with a dancing "One" and music was played.  The
multimedia clips displaying the question number add a nice touch to the
game. The clips aren't long enough to make you want to smack the
computer, thankfully.
        Here was the question:
        If you were to beat a "beat" poet about the head and shoulders, which
of these writers would need a beret to cover their bruised and battered
skull?

1) Tom Wolfe
2) Allen Ginsberg
3) William Faulkner
4) Abbie Hoffman

        The category and the question are original.  This isn't like those old
education trivia games. Well, I took my best guess of 3) William
Faulkner.
        I was very wrong. Comically, my score was flushed down a toilet, and
the game host made
wisecracks and explained the right answer - 2) Allen Ginsberg.

        There are many different types of questions in the game than the basic
question I just demonstrated, such as Impossible Questions, Dis or Dats,
Three Ways, Jibberish Question, and more. For example, an Impossible
question truly is impossible. These questions ask obscure facts and
reward much more money than other types of questions.
        An extremely fun feature when playing with friends is the Screw. At the
beginning of each round, each player receives a screw. During the game,
if player 1 believes player 2 doesn't know the answer, player 1 can
"Screw" player 2. What this does is force player 2 to answer the
question. If player 2 is wrong, he loses money.  If player 2 guesses
right, player 1 is screwed - player 2 gains money, and player 1 loses
money. It's kind of like a double-edged sword.
        This is a game I would recommend to almost anybody. I will just quote
the manual: "WARNING: This product contains mature content, including
suggestive sexual references and language that may not be suitable for
children. Besides, they won't get it anyway."
        One of the few things I disliked about this game is that there aren't
nearly enough questions. There are enough questions, about 800 to be
exact, but in the few games I've played, I've seen some repeated
questions. In Sierra's defense, all the multimedia content must take a
lot of space on the CD-ROM. Then again, Sierra may be trying to spread
their questions among several CD-ROMs to make a YOU DON'T KNOW JACK
lover buy all of them.
        A missing feature is the ability to play a friend who isn't sitting
next to you.  There are no options for modem, Internet, or network play.
It makes sense to have multiplayer functions. There is a way to play YOU
DON'T KNOW JACK over the Internet, but not with this game package.
        It is possible to play YOU DON'T KNOW JACK: The Netshow for free at
http://www.bezerk.com. In order to play, a one-time download of a 2.42MB
file is required. I could not try this Netshow version, because it will
not run over the Prodigy Network according to the technical support
people.
        To sum it all up, YOU DON'T KNOW JACK, Volume 3 offers a unique way for
mature audiences to "star" in a dazzling game show.
        As every YDKJ game ends, let me just end with this statement, "YOU
DON'T KNOW JACK!"

Sierra On-Line, Inc.
WWW: http://www.sierra.com


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