CompuNotes
Notes from The Cutting Edge of Personal Computing
April 19, 1998
Issue 114

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CONTENTS
My Notes:
1=> CompuNotes Notes, mailto:pgrote@i1.net
2=> This Issue's Winner!

News:
3=> News of the Week, mailto:pgrote@i1.net

Reviews:
4=> Product: Twinsen's Odyssey, game
Reviewed By: Bobbi Averell, mailto:volfnat@slic.com
5=> Product: Teach Yourself Visual C++ 5 in 21 Days by Nathan and
Ori Gurewich, book
Reviewed By: Craig Bull, mailto:bull@udayton.edu
6=> Product: Webex, internet
Reviewed By: Don Hughes, mailto:dhughes@wwdc.com
7=> Product: Webmastering for Dummies, book
Reviewed By: Paul Baker, mailto:pbaker@facstaff.wisc.edu
8=> Product: Microsoft Windows 95: 6 in 1, book
Reviewed By: Gail B.C. Marsella, mailto:gbcmars@enter.net
9=> Product: Word Heads, educational
Reviewed By: Bev Walton-Porter, mailto:Scrybr8@prodigy.net

--- BEGIN ISSUE

1=> CompuNotes Notes, mailto:pgrote@i1.net

Nothing this issue.

2=> Winner!
This week's winner: boenala@MINDSPRING.COM.

3=> News and Game Bits, mailto:pgrote@i1.net or
mailto:dr2web@sprynet.com

None.

4=> Product: Twinsen's Odyssey, game
Reviewed By: Bobbi Averell, mailto:volfnat@slic.com
Reviewed On: 6X86/166, 32 MB RAM, Windows 95
Requires: DOS-486DX4/100, 8 MB RAM, MS-DOS 6.22 OS or Windows-Pentium
processor, 16 MB RAM, Windows 95 (including 32 bit drivers for CD-ROM
drive, video card, sound card and input devices)
MSRP: $49.95

        Twinsen's Odyssey is a delightful game! I found it to be both
intriguing and challenging.
        I followed the directions for installing in Windows 95. After trying
several times to play the game after installation, I resorted to
rereading the instructions and found an obscure note. In order to play
the game you must ensure that under taskbar options/settings, the
"always on top" box is UN-checked. The game absolutely will not run if
this box is checked.
        There are two install options; "max install" which uses 120 MB of hard
disk space, and "min install" which uses only 45 MB. I tried both.
Because of the transfer of the voice files, the game sometimes will
pause while these files are being transferred from the CD to disk. I
found that, as strange as this might seem, the "min install" seemed to
work better , with much less pausing during the game. The game can also
be installed in DOS. I didn't try this option, but it looks like a
straightforward DOS installation. The DOS option should be used by those
whose systems do not support DirectX (at least a 486DX with 8 MB of
RAM). This game will not run at all under Windows 3.1. I wouldn't
recommend trying the game in Windows 95 with anything less than a
pentium-class machine with plenty of memory. My 6X86 pentium-class
machine still had the pauses every now and then while voice files
loaded.
        Finally, the game fires up and off I go! The introduction to the story
behind the "odyssey" is quite nicely done. It's a Direct-X movie intro
and the graphics are very stunning. We get some background on what has
happened previously, and who some of the characters are. It seems that
Twinsen must rescue his world Twinsen from invading aliens. Okay, sounds
simple enough....
        There is no mouse action with this game. It is all played using the
keyboard, which; if you're a veteran mouser like myself, can be rather
frustrating at first. Once I got the feel for the arrow keys and the
different key commands, I was zooming around in the game like an old
pro.
        Twinsen finds himself in his house with a cute, pregnant, nagging wife
and a sick DynoFly! Wow! So...off he goes to search for magical items,
his robe, his magic ball, and lots of other things. The graphics in this
game are awesome and the sound effects are very realistic and well
implemented! The DirectX really lends it an authentic 3-D look.
        The characters in the game are unique to say the least! Whoever created
these characters surely has a bizarre sense of humor. There are
elephants with mushrooms, rat-like creatures with high heels,
funny-looking shady men, a thief with an umbrella, and a little boy who
sits on the edge of a building shooting rocks with a slingshot; to name
just a few! The personalities of these characters is pretty funky, but
interesting and enjoyable. Their antics caused many chuckles. Once, in
the school room, just to see what would happen I had Twinsen beat up one
of the children there. The child hollers "I will have my big brother
beat you up for this!" As he departs the schoolroom, lo and behold; big
brother comes and beats him to a pulp! I nearly fell off my chair
laughing!
        So, here Twinsen is, in his little town, going into all of the
buildings, asking everyone for help, searching around the cliffs, trying
to find a cure for his injured DynoFly, some Gaelic acid so that he can
read an ancient map, and most importantly of all, the weather wizard
(who he needs to stop the storm so that he can get off of the island, so
that the game can really start to  roll!) Interestingly enough, the
rainstorm that is happening in the beginning of the game is extremely
realistic...even to the sound of the rain plopping on the ground, or the
metallic ping of rain on rooftops. The sound effects are exceptional!
        I never made it off the island I am ashamed to admit. I played this
game for many hours a day for at least two weeks, and I still couldn't
get off the first island! It never got boring because it seems to change
as you play it. If you turn one way one time, and do one thing,
something happens. Then, it seems as if you do the same thing all over
again, but maybe take one different turn, and darned if you don't arrive
at a different place than you did the last time! Poor Twinsen; I had the
fellow so confused that he didn't know if he was coming or going! Great
fun!
        I found a website that might help in playing this game. It helped me
find several of the items Twinsen desperately needs to continue on his
quest. The site is at http://www.iaehv.nl/users/vangompe/lba2.htm.
DrkSphere has written a pretty good "walkthrough" which helped me figure
out some of the things Twinsen needs to do. I was able to find the Magic
Ball, the Robe, and the Holomap. Now all I need to do is figure out how
to use the darned things!
        I would highly recommend this game for anyone who likes a good
adventure/puzzle solving game! It is a very intriguing game! It's also
pretty difficult. It held my interest constantly, and I am now bound and
determined to get Twinsen off this island so that he can rescue Twinsun,
get the Lighthouse Keeper out of jail, and mend his injured DinoFly.

Activision Software International
http://www.activision.com/games/adventure/twinsen/index.html

5=> Product: Teach Yourself Visual C++ 5 in 21 Days by Nathan and
Ori Gurewich, book
Published by Sams Publishing
Reviewed By: Craig Bull, mailto:bull@udayton.edu
MSRP: $35.00

     I should preface this review with a little about my C/C++
programming background.  I have none.  The last C program I wrote was in
my Operating Systems class in college.  We were only taught enough C in
that class to be able to complete the assignments, which involved some
modifications to code provided by the professor.  I am not a C/C++
programmer.  In fact, I don't do much programming at all.  But I have
had an interest in learning C++ for a while now.  This seemed like a
perfect opportunity to do that.  Unfortunately, this book did not live
up to my expectations.
     The "Teach Yourself Whatever in X Days" series of books has been
pretty successful over the last couple years.  There is even a series
now that will teach the subject in 24 hours.  All claim that you don't
need any real knowledge of the subject matter to take advantage of it.
The idea is that you go through the chapters of a book a day at a time,
each day learning a new concept.  I have always been a bit skeptical
about these titles.  Most seem to address topics that, realistically,
will take more than 21 days or 24 hours to learn.  My experience with
this book does not do anything, one way or the other, about my
skepticism.
     Day 1 begins with writing your very first C++ program. The "Hello,
World!" program has become a staple of introductory programming, and
this book is no exception.  This example creates a simple dialog-based
application that presents a button which, when clicked, displays a
simple hello message.  In addition to the above, the first week covers
controls, properties and events, ActiveX controls, mouse and keyboard
input, menus, dialog boxes, and graphics.  Week 2 covers displaying text
and bitmaps, loading and displaying picture files, Single- and
Multiple-Document Interface applications, multitasking, and file access
and serializaton.  Week 3 covers toolbars and status bars, creating
classes and modules, creating DLLs, three days of creating ActiveX
controls, and sound, animation and DirectX.
     Each chapter is heavily illustrated, showing how dialog boxes
should be set as you progress through the steps.  In fact, one of my
complaints about this book is the abundance of illustrations. In my
opinion, too many have been included.  I really don't need to see before
and after pictures of how a dialog box should be set. The after picture
is enough.  However, others may disagree on that. As you go through the
various steps for each lesson, the purpose of the steps performed is
explained.  It would have been nice if a little more time and space had
been devoted to these explanations.
     The lessons for each day are kept very manageable.  The longest one
was only about 40 pages.  Each chapter can be completed in 60-90
minutes, which makes it easy to go back and review various sections.
The sequence of the lessons is logical and allows for the gradual
building of your skills.
     I have mixed feelings about this book.  Part of the problem is my
lack of C/C++ programming skills.  I went into this hoping to start to
learn the language.  The book contains a three-section appendix which
gives a very basic overview of the C++ language, including classes and
structures.  This is good as an overview, but unfortunately wasn't the
type of thing I was looking for. Ultimately, I think if you already have
some experience in C/C++ programming and are interested in learning
about Microsoft's Visual C++ environment, this is a good book.  But if
you're looking to learn the C++ language, you may want to consider
something else.

Sams Publishing
http://www.samspublishing.com

6=> Product: Webex, internet
Reviewed By: Don Hughes, mailto:dhughes@wwdc.com
Requirements: Windows 95/NT 4.0, LAN or Dial-up Networking connection to
the Internet, Netscape Navigator 2.02. or above. Internet Explorer 2.0
or above, 3MB hard disk space (5-20 MB of hard drive space for
downloading Web Sites), 16 MB RAM for Windows 95/
24 MB of Ram for NT 4.0. (WebEx is not compatible with America On-line
and CompuServe for Windows 3.1)
MSRP: $50.00 U.S.A./ CAN

        Last fall I had the fortune to review and test drive two excellent
software products, LapLink and WebEx by Traveling Software (see
CompuNotes issue # 57, November 13, 1996).   In the earlier review, I
encountered one slight problem with WebEx.  If you happened find a Web
site that was using frames sometimes the computer would on occasion
lock-up or hang at that point.   In spite of this glitch, WebEX was a
real performer, giving a customer their moneys worth.
        I jumped at the chance to review the product again, if for nothing else
to satisfy my own curiosity, and see if the "frame-bug) was fixed.
Traveling Software did not stop at fixing a minor glitch in version 2.0;
they gave birth to a newer, faster, and better built program from the
ground up.
        The computer used for this review and testing WebEx version 2.0 was a
Pentium 100 MHz Intel CPU, 32-MB ram, and ATI Winturbo graphics card and
a USR 28.8 Modem.  Additional testing of WebEx was completed on our main
computer a Pentium 133 MHz, 32 MB ram, ATI 3D Xpression PCTV graphics
card with 4 MB ram, ACER 56K modem, running Windows NT 4.O.  The WebEx
software was supplied on three 1.44 floppy disks.  Installation was a
breeze with the total time from start to finish just under five minutes
on both systems.
        What is WebEx and how does it Work?
        To quote Traveling Software:
        ...WebEx lets you download, manage, archive and search important Web
information for reading when your not connected to a phone or LAN
line...WebEx lets you read sites offline...faster, convenient, reliable
way to review sites...share strategic Web information with colleagues,
customers, co-workers...attach downloaded Web site files to an e-mail
message and send them to colleagues...or post the sites to a network.
        In essence WebEx is an automated (or manual) retrieval service, that
once set-up: will dial the net, log on to your favorite site, gather
information, save the date to your hard drive, and disconnect from the
Internet.  WebEx is ideal for those users who have long commutes to work
or need to have information available, but are not linked to a telephone
line.
        A teacher or lecture could use WebEx to download a site and it's
information, then use the collected data in a classroom without having
to be linked to the net.  Computer consultants, Internet providers would
also benefit from WebEx as an educational sales tool to show prospective
clients how an Internet link works, display Web Pages, etc, thus
providing better services for their customers.
        The list of possibilities for utilization WebEx is almost endless.
The power of WebEx rests in the program flexibility that allows the end
user to match the retrieval settings their specific individual needs.
Not all of us have the requirement to download the daily newspaper,
computer news information, or check out the weekly horoscope.  However,
in today's competitive market place, information is the key to success,
and WebEx unlocks the information doorway, permitting the end user to
define the time and place to read the data.
        The advent of computers into the work place changed forever an
individual or a company's ability to locate and retrieve information on
a global basis's.  The recent landing of Pathfinder on Mars and the one
hundred, million hits on NASA's site in one day is a prime example of
people from all over the world in search of information.   With a few
clicks of a mouse WebEx can reach out to the NASA site, download the
latest Pathfinder updates, and save them on your hard drive, for later
viewing.
        Using WebEx is easy, all one needs to do is launch the program and a
small button bar appears at the top of your screen.  Next you click on
the large WebEx button, a pull down menu appears, and you can select
from:
1. My Sites-these are sites installed during set-up from you book marks
or favorites.
2. Recommend Sites-Pre-installed and contain...Computing, Entertainment,
News, Search, Sports, Travel and Traveling Software's Site.
3. Submitted Forms-user defined for entering a form (free draw for
example) off line then upload later.
4. Browse Sites-favorites etc.
5. Manage Sites-Cut & paste, set delivery time etc.
6. WebEx Setting-change general settings, browser, dialup etc.
7. Help-self explanatory
8. EXIT.
        In all WebEx has just six buttons on the bar: WebEx, Launch Browser,
Off line (you can click this to go on-line), Site Manager, Deliver, and
Store New Site.  I really like the new interface Traveling Software
designed for WebEx version 2.0.  The interface is user friendly and
uncluttered, making the usage almost goofs proof-remember I said almost.
        After I installed WebEx I clicked on deliver, pick a newspaper site
from my favorite list, and pressed the deliver button.  Like a
well-trained obedient robotic servant, WebEx dialed my Internet service,
logged onto the Site and downloaded the main level.  Once the site is
downloaded to you, computer you can view off-line, just as if you were
still connected.  Nice feature I thought but, I didn't get all of the
articles I was searching for, so I decided to see what would happen if I
increased the digging level to two, then 3, 4, 5.
        Bear in mind that I was logged into one of Canada's largest newspapers
site, and digging like a miner with gold fever.  I stopped the search
after the counter said 3000 items had been downloaded-with several
thousand more indicated to download.  So a word of caution before set to
deliver your favorite site, know how many levels you require. The only
problem encountered during testing occurred between the keyboard and the
chair, when I delivered the news site at digging level five, and forgot
to set the boundary.
        To "Deliver" a site you simply open (My Sites-your bookmark or
favorite) and pick the site.  Then set the time you wish to have the
site delivered or simply deliver now and WebEx will dial and download
the site, then disconnect from the Internet.  Once the site is stored on
your computer, you can view it at your leisure.
        The "Store New Site" button allows the user to select option for the
sites delivery by selecting:
1. General-sets the digging level and the amount of hard drive space to
be used for the delivery.
2. Boundary-sets the width of the delivery (how to follow links etc).
3. Multimedia-here you select what embedded items to deliver, text,
sound, graphics, and video).
4. Schedule-set the time the site is to be delivered.
5. Statistics-such as the number of items and the hard drive space used.
        If you have the need to download Internet information, and analyze the
information later, then WebEx version 2.0, by Traveling Software is one
piece of software you will not want to pass up.  The software is first
rate and it works equally well on Windows 95 and Windows NT.  Traveling
Software's WebEx, is a completely redesigned high quality product and
well worth the money.  An added plus for anyone considering purchasing
WebEx or LapLink products, is their customer support services are
exceptional and first rate.  In addition, a special thank you to Ken
Hammond and Tricia Horned of Traveling Software's Public Relations
Department for their assistance and fast response to my queries
regarding WebEx.

Traveling Software
http://www.travsoft.com

7=> Product: Webmastering for Dummies, book
Reviewed By: Paul Baker, mailto:pbaker@facstaff.wisc.edu
ISBN 0-7645-0171-2, 364 pages
Publisher: IDG Books Worldwide, Inc.
MSRP: $19.99 USA, $26.99 Canada
Authors: Daniel A. Tauber & Brenda Kienan.

     Are you a Webmaster? Do you want to be a Webmaster? What exactly is
a "Webmaster?" How about, "A visionary, an evangelist, a business
strategist, a manager of expectations, and a creative implementer.  The
perfect Webmaster would have an MBA in marketing, two bachelor's degrees
(computer science and multimedia design), and a minor in English or
journalism. This person would also have five years of project management
experience as well."Get real!  How about, "The person who  owns' a Web
site--the person who has overall responsibility for running the thing"?
Both definitions come from Daniel Tauber and Brenda Kienan, authors of
"Webmastering for Dummies."
        Although you may not know anyone with the first set of qualifications,
you probably do know people who represent one of the four Webmaster
types: 1. The tech webmaster, who keeps the technical underpinnings of
the site shiny and running smoothly. 2. The content webmaster, who
creates and manages content. 3. The production webmaster, who may handle
everything from overall site design to creating spot illustrations,
creating page templates, producing HTML, scanning art, and maintaining
tags that specify certain types of links . 4. The executive webmaster--
"the boss" who makes and tracks the budget, creates strategic
partnerships, or makes business alliances.
        Sometimes the Webmaster is actually a team. If you're putting together
a Web-site team and you can hire only two people, the authors recommend
that those people be a techie person and a content person. And, "If
you're really strapped and can hire only one person for your Web team,
go for the content Webmaster. A lot of site maintenance can be jobbed
out to your ISP, and design can be jobbed out to a design firm."
        If you or your employer are serious about developing a Web site, this
book will show you how to do it, while tactfully pointing out all the
things you don't yet know. If you're simply a hobbyist, you will
probably want to dip into selected chapters.
     The key words here are planning and forethought. Long before you
ever fire up your software and begin assembling pages you need an
exhaustive plan that involves the same kind of forethought and
commitment as launching a new magazine.
     The audience for this book includes * those with no experience who
want to see what they're getting into, * those with some experience who
want to see the bigger picture, and * those who want their site to
compete against the best sites that are already out there. If you're
serious enough to read this book and tackling the long list of "to-do"
chores, then you may develop a good site.
     "Webmastering for Dummies" covers content development, design,
production, technical stuff, and management stuff.  "Above
 all," the authors write, "this book is about how to create a strategy,
how to follow through successfully, and how to know you have succeeded."
(Note the big-picture approach.) They go beyond how to create a great
looking site to discuss hiring a team, jobbing out to Web shops,
creating a budget, legal pitfalls, selling on the Web, and promoting the
site.
     The authors are well qualified. Daniel Tauber holds a degree in
 computer science and has led technical development of Web sites for
Fortune 500 companies and the publishing industry. Brenda Kienan has
created and produced Web content for the publishing and search engine
industries and has managed Web teams.  Together, Tauber and Kienan have
written eight books, including four that cover Internet topics.
     This book is meaty and substantial; it's almost encyclopedic in
scope. Some sections more useful than other depending on your
experience. Some seem painfully obvious. For example, the section on
building a business budget is mostly a list of mundane platitudes.
     The book is well organized and indexed. It contains many URLs for
useful "How To" sites.  It is well written and well edited. The authors
use a highly readable and friendly style. The book is text heavy and
contains fewer illustrations than one might expect.
     The book's strength is its global perspective. For lots of detail
on one or two Web related issues, for example, how to design attractive
pages, you may want to go to other sources such as
 "Elements of Web Design" by Darcy DiNucci.
     A handy tear-out cheat sheet called "A Webmaster's Bookmark" lists
URLs for helpful sites arranged under these categories: Professional
webmastering, talking tech, look and feel, employment and contracting,
quality assurance, selling on-line, business sense, legalese, and to
market.
     Some potential Webmasters may by frightened off when they read
about all the work that needs to be done to create a really strong site.
And maybe that's not a bad idea. There are certainly more than enough
weak sites out there. But for someone or some company who
 has made the commitment, it will be a useful guide.
     Here are the book's contents at a glance. Part I: Who you are and
where you start 1. What webmasters do and where to find them 2. You
site's goals define everything else 3. Selling on the web 4. Building a
better budget 5. legal Bugaboos for the lay webmaster. Part 2: Planning
a smashing Web site 1. Creating your site's framework 2. Beyond HTML and
son of HTML 3. Jobbing out to a web-publishing shop 4. Quality
assurance, document control, and the style constables who love them.
Part 3: Under the hood: server, database, and search engine strategies
1. Under the hoods of a few good server options 2. Dealing with ISPs and
IPPs 3. Databases for the masses. Part 4: Winning: promoting and
assessing your site's success 1. Maximum exposure via search engines and
directories 2. Promoting your site 3. Measuring success. Part 5: The
Part of tens 1. Ten Web sites that'll save your life 2. Ten tools for
jazzing up HTML 3. Ten types of live content you can use today.

IDG Books Worldwide, Inc.
http://www.idgbooks.com

8=> Product: Microsoft Windows 95: 6 in 1, book
Reviewed By: Gail B.C. Marsella, mailto:gbcmars@enter.net
Authors: Jane Calabria and Dorothy Burke, with Laurie Ann Ulrich
and Susan Trost
ISBN 0-7897-1385-3
MSRP: $29.99

        Even those of us who have used Windows 95 for awhile can still learn
more, so when "Microsoft Windows 95: 6 in 1" came by, I had several
areas of interest.  I still hadn't completely figured out the Dial-Up
Networking features, for example, and I wanted to learn how to use the
My Briefcase function for transferring files between home and office.
Unfortunately, after reading the book, I still didn't have any more
information on either of those topics. What I found was a book that
works very well for the Win95 beginner for about 200 pages, and then
spends most of the rest of its length on the Internet as seen from
Microsoft's Internet Explorer.
        The "6" in "6 in 1" refers to the sections of the book: Essentials,
Customizing, Networking, Internet, Active Desktop, and Real-World
Solutions. Que books generally explain software much more clearly and
completely than the original publisher, and for the first two sections,
that's still true. There are well thought out lessons on windows, dialog
boxes, shortcuts, applications, the taskbar, the Control Panel,
utilities like ScanDisk, and so on. The lesson on device management is
just about enough for the beginner who might need to consult a technical
support line; the emphasis is on finding device information (and
printing it) but not trying to change anything.
        The trouble starts with the Networking section. Networking isn't like
device management, which pretty much works in the background. Networking
either works or it doesn't: on or off. NO ONE WILL ACTUALLY BE ABLE TO
CONNECT USING JUST THIS INFORMATION IN THIS SECTION, either on a network
on a dial-up line. It's not that it contains errors - the information
presented is correct - but it lacks context and detail. Virtually every
company with Win95 on a network has a customized version of this
procedure, and it will differ somewhat from the facts presented here.
Now granted it would be impossible to cover all these non-standard
installations, but the authors don't even try to list common types of
customization. They make no attempt to help the reader make any choices,
or even list what those choices are. Call me cranky, but telling a na_ve
user only half of what he/she needs to know is bogus. Networking only
works if you do everything exactly right, and this book doesn't describe
anywhere near everything. The authors do mention the connection wizard
for a Dial-Up Connection setup, and show the steps to use it. In
reality, however, you need pages of arcane data about WINS settings,
server ID numbers and other TCP/IP settings to make a usable, reliable
connection. Some additional information on connecting appears in the
Internet section, but it shouldn't be separated by so many pages from
this discussion, and it still isn't enough.
        The "Internet" section of the book has several good, basic lessons on
using the World Wide Web, interspersed with lessons on installing,
using, and customizing Internet Explorer 4.0. That emphasis on IE4
solidifies in the "Active Desktop" section, which is devoted entirely to
the combined use of Windows and IE4. If you use Netscape or another
browser, this section will not be useful (and will probably be
confusing.)
        The final section, "Real World Solutions," is kind of oddball (I would
have put the section on e-mail etiquette in the Internet chapter, for
example, and I thought the advice about avoiding laptop theft was too
obvious) but a lot of it is useful. There are good lessons on organizing
a hard drive, avoiding and recovering from crashes, dealing with
viruses, uninstalling software, and understanding OLE.
        In short, if you're a beginner at all this, will be using Internet
Explorer 4.0, and have access to good technical support in your MIS
department or from your ISP, this book might be worth buying.  If you
use Netscape, don't buy it; go to the library and read the first two
sections for their clear Win95 introduction, the parts of the "Internet"
section devoted to using the Web, and the practical advice in the final
section. If you aren't a beginner at Windows 95, this probably isn't the
book for you.

Que
http://www.quecorp.com

9=> Product: Word Heads, educational
Reviewed By: Bev Walton-Porter, mailto:Scrybr8@prodigy.net
Reviewed on: Pentium, 24 MB RAM, Windows 95
Requires: 486/66 MHz; 8 MB RAM (5 MB available RAM);
13 MB available hard disk space; 256 color VGA; double-
speed CD-ROM drive; Windows 3.1 or Windows 95; 16-bit
Windows-compatible sound card; mouse; speakers.
MSRP: $25.79

   What's the first thing you think of when you remember taking English
in school? Dry, boring lessons? Daydreaming of your girlfriend or
boyfriend instead of memorizing verb tenses? Well, thanks to Word Heads,
English is no longer a dull subject. Through the hip, zany antics of
characters kids design on their own, kids will not only learn English
and love it -- they won't even realize that's the true objective!
   Designed with the aid of kids,teachers, educational experts and
parents, Theatrix Interactive's software program, Word Heads, makes
learning English more of a game than a chore. Although the software is
for kids 10 - 14 years of age, my younger children (five and
eight-years-old) had no problems learning how to play the various games,
or channels, in Word Heads and now I usually have to fight to keep them
off the computer every night so I can get some work done! And the best
part is that they are strengthening English skills the whole time
they're playing with the software. Education without agony.
   Word Heads features an interactive network. There are various
channels on the interactive network, each channel representing a
different way to learn. But before kids begin to surf Word Heads, they
are urged to "Get A Head", or design their own character which will
represent them during gameplay. The host of Word Heads is Ed Head, quite
a witty and hip host. There is an option to choose one or two players.
   When choosing to "Get A Head", or character to represent themselves,
kids begin by selecting a head, which may or may not be human. The head
could just as well be a skeleton head, vegetable head, or jack-o-lantern
head. Next, contestants select headgear (funny hats, wigs, crowns, or
other headgear), the type of body they would like (female, male,
gorilla, dressy, sporty, or just plain freaky), and finally, a name.
Kids can use their own name, or simply type in whatever name they want
to call their contestant. During the selection process, Ed Head
encourages or discourages the players' selections with humorous
comments.
   After selecting a character, players activate the remote control
graphic on the screen at the bottom right-hand corner of the screen. To
preview the channels, kids choose channel two, which gives an overview
of the activities available. Once you choose a channel, you can always
come back to the preview channel to get an idea of what features are
coming up.
   Apart from channel two, the preview channel, kids have the option of
selecting Go Figure (channel three), Meet Your Match (channel four), U
News (channel five), or Go Shopping (channel six.) Just click on the
channel number or name in the list and the player's taken directly to
that channel.
   On channel three, Go Figure is the game of choice. Luna, a female
performance artist with sarcastic wit, is the host of this challenging
game which teaches verbal reasoning and figures of speech. My kids
absolutely love this game and choose this option more than any other.
   Designed in a tic-tac-toe format, the big board with squares feature
nine smart alecky celebrity guests explain what they think is the
correct meaning of a figure of speech or phrase, such as "The cat's out
of the bag". Kids choose either to agree or disagree and use the
spotlight on the left-hand side to determine how much money they can
win. If they believe the celebrity is telling them the truth (and each
celebrity speaks with a distinctive voice), and they are correct, that
celebrity's square will turn either red or blue, depending on what the
player's particular color is.
   Once a contestant chooses to agree or disagree, the program responds
by displaying either "Correct" or "Incorrect". If the answer is
"Incorrect", players can find out the correct answer and learn more
about the figure of speech by clicking the "Why" button.
   Meet Your Match is found on channel four. Kat is your host for this
game, and a dream date is waiting just behind a curtain -- but before
players can meet their dream date, they must score their way up a
platform notch by notch until the contestant is closer to their date.
Each game has three rounds of play, and each round has four questions
you must answer within 15 seconds. This is a little tough for younger
kids like mine -- they just can't think and react quick enough -- but
for ages 10 - 14, it will offer a challenge with plenty of time to
choose a correct answer.
   If the contestant answers incorrectly, the player drops a notch.
After three rounds if the player hasn't reached his or her date, the
platform will drop back down to the floor and they'll miss out on
meeting their date. As with Go Figure, contestants choose the dollar
figure they'd like to earn per question. Of course, the more money they
try to earn, the more difficult the questions are.
   Meet Your Match stresses prefixes, roots, suffixes, synonyms,
antonyms, and homonyms. A word definition will appear in a window and
players select the parts which form a word that matches the definition
displayed. Once the contestant's platform reaches the top, a bonus round
gives players the chance to earn more money by building as many words as
possible in one minute.
   After meeting your dream date, kids can advance the channel to number
five on the remote. This takes them to UNews, hosted by anchors Wit and
Zoe. They present an incomplete news story and need players' feedback.
   Players can select word choices or sound effects to their liking.
Once chosen, the news anchors will tell the news story including the
words which have been chosen. This segment demonstrates vocabulary and
how to use parts of speech. If a contestant wants to view a segment
again, they can push "Say That Again". Segments can also be edited by
selecting "That's Not What I Meant!" If players like the story they've
built and want to watch it later, they can click on "File the Story!"
where it can be accessed later in File Footage. Finally, a new story can
be made by choosing "Let's Move On".
   Channel six features Go Shopping! After players have surfed the other
channels and have built up dollars for their winnings, they can come
here to get a new head, new gear, wacky word games, or choose a new set
of questions for Go Figure. An on-screen menu is displayed and products
will be featured which are for sale in a particular category. To select
an item, just click on it. The description and price of the item will
appear on the screen and you can Click to Order if you have enough money
to buy it from your winnings.
   If your kids can't find the head they want in the program, Word Heads
offers a Heads Creator which allows you to create player heads for any
product in the Get A Head series. Included with the software is
instructions on how to open Head Creator in Windows 95, Windows 3.1, and
Macintosh. Each head will have six different expressions so it can
respond to various events in the game.
   To create your own head, you can use the drawing tools in the
Creator, use a digital camera, scan photos or drawings, or download
graphics from the Internet using your favorite paint program to create
the six facial expressions. You simply import the image and resize it to
suit your fancy.

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