CompuNotes
Notes from The Cutting Edge of Personal Computing
October 30, 1997
Issue 105

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CONTENTS
My Notes:
1=> Kid's Sites on the Web, mailto:pgrote@i1.net
2=> This Issue's Winner!

News:
3-> News of the Week, mailto:pgrote@i1.net

Columns:
4=> The Search for Intelligent Life on the Internet, Part II
Is Netscape really the Anti-Microsoft?
Commentary By Doug Reed, Associate Editor, mailto:dr2web@sprynet.com

Reviews:

5=> Product: Web Designer's Guide to Style Sheets by Steven Mulder,
book/web creation
Reviewed By: Doug Reed, mailto:dr2web@sprynet.com
6=> Product: i.Share 2.5, software/networking
Reviewed By: Doug Reed, mailto:dr2web@sprynet.com
7=> Product: Pegasus Mail for Windows:How to make your e-mail fly,
book/networking
Reviewed By: Danny Williams, mailto:danny@packet.net
8=> Product: Great Battles of Alexander, games/strategy
Reviewed By: Doug Reed, mailto:dr2web@sprynet.com

--- BEGIN ISSUE

1=> Kid's Sites on the Web!, mailto:pgrote@i1.net

Well, after 6 long months of development I have finally finished the
booklet KID'S SITES ON THE WEB! Just in time for a stocking stuffer for
your kids or students, this booklet contains over 500 websites categorized
by grade levels! Each grade level is categorized by topics such as FUN or
REFERENCE.

This unique booklet comes with an accompanying floppy disk with bookmarks
that you can load into Netscape or Explorer! You can instantly visit the
sites that interest you! All links are guaranteed 100% functional and you
can update your links at any time with a quick visit to our website! Every
month we'll post a new bookmark file with new and updates links!

KID'S SITES ON THE WEB makes a perfect Christmas gift! KID'S SITES ON THE
WEB makes a great reward for students who perform well! KID'S SITES ON THE
WEB is the perfect way to spend time with your child!

To order KID'S SITES ON THE WEB, send a check/money order for $7.50 to:

B440
1315 Woodgate Dr.
St. Louis, MO 63122

We'll send your copies of KID'S SITES ON THE WEB immediatley!

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2=> Winner!
This week's winner: steve@adserve.com.

3=> News and Game Bits, mailto:pgrote@i1.net or mailto:dr2web@sprynet.com

PG: Job security . . .
http://www.news.com/News/Item/0,4,15590,00.html

PG: Duh, Another Example of the Internet Like Real Life
http://www.zdnet.com/zdnn/content/zdnn/1025/175656.html

PG: Nice to See Someone is Trying to SAVE Resources
http://www.abcnews.com/sections/scitech/opera/index.html

PG: Finally, A Decent Microsoft Article :-)
http://www.abcnews.com/sections/scitech/moody25/index.html

DR: Sanford Wallace win the Ig-Nobel award for
Communication! (DO NOT confuse the Ig-Nobel awards with
the Nobel awards!)
http://www.eecs.harvard.edu/ig_nobel/

4=> The Search for Intelligent Life on the Internet, Part II
Is Netscape really the Anti-Microsoft?

Commentary By Doug Reed, Associate Editor, mailto:dr2web@sprynet.com

I have to laugh.  People who hate Microsoft with a passion have in recent
times supported Netscape as "The Company Most Likely to Defeat Microsoft".
This despite the fact that Netscape acts more like Microsoft is accused of
than Microsoft itself does.

Netscape at times seems to be coasting sheerly on its reputation, earned
back when it was practically the only browser manufacturer on the Web.
Coupled with that is the sheer arrogance that Netscape can ignore the
standards and recommendations proposed by the W3c, and that Netscape's own
proprietary standards will rule the day.  No where is this more evident
than Netscape's decision to use the <layer> tag and JavaScript accessible
style sheets in Navigator 4.0.  On the other hand, Microsoft's web browser
has continually improved and Microsoft has made numerous commitments to
following recommendations (or at least, proposed recommendations) to follow
the W3c.  Now, before you start your flame mail, let me say that Microsoft
has not been perfect, and they have also done their dead-level best to
introduce their own proprietary standards.  After all, how many browsers
other than Internet Explorer natively use VBScript and ActiveX? (the answer
is none, although a plug-in does exist for Navigator).  The point is this -
Netscape is acting at least as arrogantly as Microsoft, if not more so, and
the result is simple: Netscape is losing.

Study history long enough, and you begin to see where it repeats itself.
Nowhere is this clearer than Microsoft's battles with Apple, IBM, and now
Netscape.  All three have fallen flat on their faces facing off against
Bill & Co.; the ultimate humiliation for Apple was having to be saved by
none other than Bill & Co.  But the big loser in that deal was neither
Apple nor Microsoft; no, the loser was Netscape.  Why? Because now all
Apple computers will ship with Microsoft's Internet Explorer pre-installed.
 And we all know how this works - if it's already on there, that is what
people will use.  But why did Apple & IBM fail?  Sheer arrogance; by
assuming that their product was superior, they seemed to think that would
be enough to carry the day.  While Microsoft was out recruiting vendors to
develop for Windows, Apple was shooing them away.  IBM is even worse; they
developed a perfectly good operating system (OS/2 Warp), then abandoned it
to it's fate.  They even failed to port a version of OS/2 for the PowerPC,
a chip they developed with Apple and Motorola!  So it is hardly surprising
that very few companies have released native OS/2 software.

Netscape seems to be heading much the same way.  Version 4 of Navigator,
bundled together into a huge package called "Communicator" is by far the
buggiest version yet of Netscape's browser.  Two bug patches have already
been released to fix serious security flaws, and rumors are that yet
another security problem has been found and will need to be patched.  But
beyond the issue of security is the browser itself and its ability to get
around on the web.  Sure, the interface has been significantly improved.
Yes, it is easier to use than ever before.  But many new features seem to
have been tossed in haphazardly, like Netscape decided "Well, gee, maybe it
should also do this."  A prime example, and one that is the lament of
Webmasters such as myself, is Navigator's support of Cascading Style
Sheets.  Netscape finally caught up with Microsoft, which released CSS
support in IE 3.0, but the implementation is even less complete than
Microsoft's was in IE 3.0, which came out a year ago!  Further, numerous
bugs exist.  For example, I had several pages where the margins were
defined for the body of the page (the body tag controls the overall layout
of the page).  These pages work perfectly fine in IE 3.0 and 4.0b2;
however, when I went to load the page in NN 4.0 - crash.  I tried again and
again, but got the same result.  At first I didn't know what was going on,
but when I loaded the page into NN 4.0 with the linked style sheet missing
- taa daa - the page loaded fine (although it didn't look right).  So CSS
support in NN 4.0 is only partial, and what's worse, error- and
crash-prone. Don't even get me started on JavaScript and client-side
scripting.

These aren't problems confined to webmasters.  If the webmaster doesn't do
a good job of insuring that a page will display well in all versions of
Navigator, IE, and Mosaic, he/she runs the risk of a page that won't load
at all.  While it seems to be less of a problem with Mosaic and IE 3.0,
there have been far too many times when I've tried to go to sites using
Navigator and been unable to access the site because the browser crashes on
that page.  Yes, it is true that it is the fault of the webmaster for
creating such a bad design, but then why do Mosaic and IE fail so
gracefully and still display the page while Navigator simply crashes?
Because Navigator doesn't fail as gracefully, Netscape's customers are
restricted in what they can see on the web.

As it stands right now, the future does not look particularly good for
Netscape.  From a stance of total dominance, Netscape has been continuously
losing market share to Microsoft since the release of IE 3.0 last year.
Further, Netscape has lost a number of prominent ISPs, including most
notably AT&T's Worldnet.  Based on downloads of the beta versions of IE
4.0, Netscape may stand to lose considerably more people try IE 4.0.

In my mind, the closest company to being a real anti-Microsoft is Intuit.
Why?  Because year after year, Intuit's award-winning Quicken continues to
outsell Microsoft's Money.  Quicken's dominance of Money is so complete
that a few years ago Microsoft offered to buy Intuit rather than continue
to try to compete with Quicken, a move that was only blocked when the
Justice Dept. intervened.  If Netscape wants to continue to dominate and
outsell Microsoft, it needs to do it the same way: build a better
mousetrap.  I don't really care if my browser has dynamic HTML or
JavaScript accessible style sheets.  I just want to be able to find the
information I want on the web and get there quickly and easily with as
little fuss/crashing as possible.  When Netscape gets back to designing a
web browser that does that, then they might truly be able to become the
anti-Microsoft.

5=> Product: Web Designer's Guide to Style Sheets by Steven Mulder,
book/web creation
Reviewed By: Doug Reed, mailto:dr2web@sprynet.com
Category: Internet-Web publishing
ISBN: 1-56830-306-8.  362 pages
MSRP: $39.99 US/$56.95 CAN

When Microsoft introduced version 3.0 of it's Internet Explorer web browser
it introduced a totally new and radical way to improve the look of web
sites.  This new innovation was not a proprietary standard of Microsoft's;
it was instead a new approach to controlling presentation of HTML documents
originally proposed and recommended by the World Wide Web Consortium (W3c,
http://www.w3c.org/).

This new innovation was Style Sheets, and it was such an immediate success
that Netscape was forced to play catch-up and add Style Sheets to version
4.0 of Navigator.  But for those of us used to dealing with HTML tags, the
specs on style sheets can be more than a little confusing. Selectors,
declarations, values, classes, and id's are all terms that can apply to
elements of a style sheet.  Understanding them and knowing how to use them
requires the use of a good book that can serve as both tutorial and
reference.  Steven Mulder's Guide to Style Sheets, part of Hayden Books
"Web Designer" series, seeks to be that book.  Part tutorial, part
reference, this book provides all of the necessary information for the
aspiring web designer who wants to use style sheets in his documents.  Most
valuable of all, Mulder takes the time to explain the differences between
the elements of style sheets supported by Internet Explorer (both versions
3.0 and 4.0) and those supported by Navigator 4.0.

Mulder also explains additional elements of the CSS specification that are
not supported by either browser yet.  For these last two reasons alone,
anyone wanting to do web design should heavily consider getting this book.

I'm a big proponent of CSS, and have been since it was first introduced to
the web in Internet Explorer 3.0.  Unlike Netscape's proprietary <font>
tag, CSS doesn't require the use of any non-standard tags and degrades
gracefully on browsers that don't support CSS since those browsers will see
nothing unusual.  Also, CSS allows the web designer complete access to the
look and appearance of all of the elements of the page.

However, learning CSS is a challenge as it does not resemble HTML at all,
and there are all sorts of little tricks and shortcuts to achieve the look
you want.  In particular, there are a lot of elements about a tag that one
can alter - not only the font, font size, and color, but also things like
alignment, weight (bold), line height, background color and/or image, and
so on.  The list is quite extensive.  The only additional problem to
learning CSS is that none of the browsers that currently support it support
the full CSS recommendation.  All of this means that it is essential to
have a good reference text around, and The Web Designer's Guide to Style
Sheets would certainly qualify.  Despite being an "expert" on the subject,
I was surprised to learn that I actually still had a lot to learn about how
to use CSS!

Chapter 1 starts with why you would want to use style sheets in the first
place, as opposed to other layout controls like Netscape's <font> tag.
Besides CSS, Mulder also mentions briefly JavaScript-Accessible Style
Sheets and Dynamic HTML, innovations being introduced in the latest
versions of Netscape's and Microsoft's browsers, respectively.

Chapter 2, then, starts with the Basic of CSS: how to implement them, the
syntax, and the various elements of CSS such as selectors, declarations,
classes, and id's.

Chapter 3 discusses how CSS cascades, in other words, how the browser
decides which rule to implement when multiple style sheets dictate
different rules for an element.

Chapter 3 also goes into a long and well-needed explanation of how CSS
conflicts with the <font> tag (in Netscape's Communicator <font> overrides
CSS, while in Microsoft's Internet Explorer the inverse is true!) and how
to design pages that "degrade" well when viewed with non-CSS equipped
browsers.

Chapter 4 covers the thorny issue of fonts; not only mentioning how to set
the type, size, and style, but also the question of which font to use (this
discussion in continued in Appendix B).

Chapter 5 follows this up by discussing Typography, while chapter 6 throws
in the issue of color and backgrounds.  Chapter 7 and 8 cover the most
difficult topic of all (in my opinion) - controlling layout.  Chapter 9
discusses the ability to control the classification of the various HTML
elements via CSS (not well implemented yet, I'm afraid!).

Finally, chapter 10 rounds off the book by presenting several sites that
use CSS well, including ESPNET Sportszone and examples from Microsoft's CSS
gallery.

Mulder's writing style is technical in nature, but not so dry as to be
unreadable or boring.

This book is definitely for those already fluent in HTML, however, if you
know at least something about the subject you won't be lost.  If you would
like to know all that there is to know about CSS, I highly recommend The
Web Designer's Guide to Style Sheets!

Check out the companion web site, http://www.hayden.com/internet/style

Hayden Books
201 West 103rd St.
Indianapolis, IN 46290
317-581-3833
http://www.hayden.com

Legibility: Gold
User-friendliness: Gold
Quality: Gold
User: Web designers looking to learn more about CSS

6=> Product: i.Share 2.5, software/networking
Reviewed By: Doug Reed, mailto:dr2web@sprynet.com
Requirements: LAN, Windows 95/NT

So, you have a LAN in your home or office but only one connection to the
Internet - what do you do?  Install i.Share, of course!  This unique
networking program, available from Artisoft, allows multiple computers (up
to 32) to use a single Internet connection (either direct or via dial-up
networking).  I.Share is available as shareware with a 30 day time limit or
can be purchased on CD from a local retailer.    I had just recently set up
my own LAN at home so that I can still access the CompuNotes files on the
new computer while my wife plays/chats at the same time.  I.Share was
something of a godsend!  Now I can get on the old 'puter (still perfectly
good for word processing and website management!) and she can play with the
much faster newer 'puter.  And all of it was as effortless and simple as it
should be.  Well, almost.  I.Share does have a few quirks, but nothing so
serious as to detract from the value of this product for a LAN connection
to the Internet.

Installation under Windows 95 is as simple as it could be -insert the CD
and go!  First you have to install i.Share on the computer that will be the
server (in other words, the one that has the Internet connection).  Once
installed, the computer is rebooted and the i.Share server runs as a task
bar item.  Then you can install i.Share on all of the client computers, in
much the same way.  The only difference is that with the clients, i.Share
only runs when needed and doesn't clog up your task bar.  At a time when
every utility seems to add itself to your Task bar, it is nice to see one
that only does when necessary!  Once it is installed on the clients, you
are ready to connect!  One very nice feature is that you don't need
whomever is using the server to connect to the Internet; you can do it all
from a client computer!  It is as simple as booting your web browser.
Since the person running the server may be busy with other tasks or even
away from their desk, this saves you the hassle of having to wait or being
unable to connect on your own.  Very nice!

Everything about i.Share can be customized to suit your needs.  From the
client, you can select the server and method of connection (if there is
more than one, presumably) as set various options regarding your ability to
connect to the Internet.  By default, the i.Share client attempts to
contact the Internet anytime you boot an application that might use the
Internet (for example, your web browser or a multi-player game).  This is
exactly what you might want in most cases - for example, when loading your
web browser.  But what about when you are trying to set up a game over your
LAN?  In two different games, attempting to either start or connect to a
LAN game caused the i.Share client to attempt to connect to the Internet -
thereby locking up the game and resulting in much cursing on my part!
Luckily, you can set the i.Share client to connect to the Internet only
when you manually tell it to - it is just a matter of loading the client
utility and setting the proper option.

i.Share is an invaluable tool for those looking to extend their LAN to the
Internet.   If you need that kind of functionality, I highly recommend you
download the shareware version and check it out!

i.Share by Artisoft
http://www.artisoft.com

7=> Product: Pegasus Mail for Windows:How to make your e-mail fly,
book/networking
Reviewed By: Danny Williams, mailto:danny@packet.net
Street price: Around $30

Once upon a time, Novell started selling a network operating system which
turned out to be very successful, but strangely enough did not include any
sort of messaging or e-mail. David Harris filled that gap for his
University by writing his own simple e-mail program. It proved quite
popular with those who used it (and those who only heard about it) and Mr.
Harris eventually made his e-mail program, named Pegasus, available for
free over the Internet. Pegasus now supports not only e-mail among native
Netware clients, but also supports Internet mail, MHS, and non-Novell
network operating systems. DOS, Windows, and Macintosh clients are
available. It remains freely available for download today from, among other
places, http://www.pegasus.usa.com/ . Features have been added over time
and enhancements made according to feedback from users so that Pegasus mail
is truly a flexible, powerful e-mail package able to hold its own in
comparisons to e-mail packages costing hundreds of dollars.

Documentation included with Pegasus mail is in the form of an on- line
guide with enough information to get started and accomplish quite a lot of
tweaking without ever reading further and without spending a dime. Mr.
Harris does, however, offer more thorough paper manuals for sale at very
reasonable prices and this should certainly be your first stop when
shopping for detailed Pegasus configuration and operation information.
Purchasing manuals from the Author helps insure that Pegasus will remain
freely available and that Mr. Harris continues to have the resources to
spend on further development of his program. THEN please have a look at
"Pegasus Mail for Windows: How to Make Your E-mail Fly" by David Kocmoud,
J. Matthew Pierce, and Michael O. Stegman - it is an excellent, in-depth,
although somewhat dated companion to the author's printed and on-line
documentation

The book comes with a copy of Pegasus mail, but expect to see version 2.23
or 2.30 on the diskette, and the current version is 2.54. The current
version is always available on-line (see the URL above) and the program in
the book works just fine and is certainly sufficient to get started.
Upgrading later is a breeze. All  of the book translates correctly to that
version, save for only a few peripheral features that are omitted and a few
menu options that have moved.

The book is really like three books in one. In the first part, Pegasus
basics are covered - first the theory and operation behind e-mail and the
various ways your message can find its way from your computer to someone
else's; installing Pegasus mail, and configuring for basic operations of
composing, sending, and receiving e-mail. These 50 pages should be enough
to get anyone started with electronic mail, and offers much more history
and explanations than the author's manuals. It's loaded with diagrams and
screen shots to cut down confusion and intimidation of those first scary
days learning a new program.

Although I've been using Pegasus mail for my personal e-mail for a couple
of years and our network at work has been using exclusively Pegasus mail
for several months, I was able to immediately pull several useful tidbits
out of the second section of the book, "Power Techniques for Pegasus Mail."
Part 2 dives more deeply into things like:
-address books
-distribution lists (sending the same messages to lots of people)
-storing messages in folders and trays
-automatically adding signatures
-dealing with attachments (sending files via e-mail)
-automatically filtering incoming messages to folders
-Creating and managing noticeboards (like locally run newsgroups)
-Managing extensions (adding buttons and forms to the program)

For example, after struggling with Noticeboards for several days, I finally
found many answers in this book. Particularly helpful were some points
about what CANNOT be done. For instance, I wished to be notified somehow
when a new message was posted to a noticeboard. The main documentation does
not mention whether it is possible or not, but the book tells me it cannot
be done yet, so I didn't need to spend any more time searching for that
nonexistent solution.

Section three helps me at work. I have to keep an office full of Pegasus
mail users connected to each other and to the Internet. Section three,
"Pegasus Mail and the Network Administrator" helps me do that. While much
of the installation and maintenance is straightforward and obvious, there
are some sticky parts particularly with composing gateways between
different interfaces and in respect to Netware 4. The book has, again, lots
of examples and screen shots that help these more intricate operations go
more smoothly.

The last hundred pages or so of this 472 page book is filled with technical
reference information. The sort of thing almost no one would sit down to
read but when you need this hard-to-find information, nothings reads
sweeter than the meanings of all the file extensions used in the creation
and delivery of e-mail, or the directory structures used in storing
messages and programs, or the various options available as command line
options when starting Pegasus mail. Much of this information I have been
able to pick up as it flowed through Pegasus newsgroups and mailing lists,
but it is wonderful to have it all in hard copy on the shelf.

This book has found a lot of use in both my hands as the Network Admin and
"power user," and in the hands of some of my "newbie" users. The first
section really helps get some concepts across to someone new to Pegasus or
e-mail in general and the last three- fourths of the book presents a lot of
information to the more confident users. Unfortunately, this printing is
fast becoming outdated, and the Version 3 of Pegasus mail that will likely
be released by the end of 1997 will certainly diminish this book's current
value. If you are, however, the person in charge of users clamoring now for
help using the more advance features of Pegasus mail or newbies looking for
a jump start, then your $30 is well spent. If you are comfortable with your
capabilities in Pegasus mail for now, though, perhaps you should wait and
see if Mr. Kocmoud, Mr. Pierce, and Mr. Stegman revise their book for the
new Pegasus mail. I certainly hope they do, as their first book is a great
value and help to me. I expect an update could be a real asset in helping
me learn the new version next year, and I would certainly be one of the
first in line to purchase an updated revision.

Manning Publications
3 Lewis Street
Greenwich, CT 06830
1-800-247-6553
Publisher WWW: http://www.browsebooks.com
ISBN: 1-884777-13-9

Installation/Ease of Use: N/A
User-Friendliness: Gold (well organized, easy to find stuff)
Quality: Bronze (due to age and rather cheap binding)
User: Novice, Power User, Administrator

8=> Product: Great Battles of Alexander, games/strategy
Reviewed By: Doug Reed, mailto:dr2web@sprynet.com
Requirements: 486/100, 16MB RAM, 30MB HD, 80 MB swap space, Windows 95,
SVGA, 2x CDROM, mouse, sound card
MSRP: $49.95

Unless you have been living in a cave, you probably have seen the
incredible deluge of real-time war games that have hit the market in the
wake of the success of Command & Conquer and Warcraft.  Every wargame out
now seems to offer real-time as at least an option.  Amazingly, then,
Interactive Magic has released the first edition of the Great Battles
series as a traditional, turn-based strategy game, complete with the
traditional six-sided hex based maps.  Not surprising, however, is the fact
that this may be the best war game that has been released so far this year.
 Not that Great Battles of Alexander doesn't have flaws; but the flaws are
only minor and do not detract from the quality of the game.  For thinking
war gamers looking for a serious challenge, take a long and serious look at
Great Battles of Alexander (a demo is available, see the end of this
review).  You won't be disappointed.

Great Battles of Alexander (hereafter GBoA) is a miniatures-based wargame,
which is to say that the various military units are portrayed as little
soldiers or cavalry units (elephants are also present in some battles, and
even chariots).  In their full SVGA- splendor, they are quite beautiful to
look at.  The game covers the entire career of Alexander, from his first
battle alongside his father to his triumphs over the Persian and Indians.
At the peak of his career, Alexander's empire covered what was known of
Western civilization; the challenge here is to see if the player can do as
well.  Each battle can be fought individually or fought as part of a
campaign.  The campaign game requires you to subjugate all of the provinces
that comprised Alexander's empire as well as fight all 10 battles.  As near
as I can tell, how well you are doing subjugating the provinces has little
or no bearing on the size of your army during the battles or the
availability of reinforcements.  Herein lies the one great fault of GBoA:
the individual battles are set piece.  This means that you cannot alter the
placement or appearance of any of the troops in any of the battles.  The
upside of this is that the use of set-piece battles allowed the designers
to create a very strong and challenging AI; the downside is that the
replayability of the battles is virtually nill once you've played them a
few times.  Of course, because the AI is so challenging it will take most
people a while to be able to consistently beat the AI in most of the
battles.  Additionally, you can play over the Internet or a LAN against
human opponents (as many human players can play as there are leaders in the
battle - more on that in a minute).  So while you can't fiddle with the
historical beginning of the battle, there is still plenty of room to have
some fun in GBoA.

A common lament of many a wargamer has been the poor use of leaders in many
computer war games.  SSG and Talonsoft, respectively, have systems that
emphasize leadership, however, neither system does it to the degree that
GBoA does.  Leaders are the key to winning in GBoA, and everything hinges
on how well you use them.  Ten years ago in my Ancient Histories class in
college, the professor of the class stated much the same thing when
describing Alexander's victories over the Persians.  Seems Interactive
Magic's design team listened to their history lessons as well as to
wargamer's demands.  How does leadership work in GBoA?  Well, let me
explain!  Each side has an overall leader (for the Macedonians, it is
Alexander in all but one battle) and several leaders who control any
friendly element of the army within command range.  At the beginning of
each turn, the various leaders "contend" for initiative, with Alexander
received a decided advantage in the contention.  The designers state that
Alexander's advantage was intentional, reflecting his ability to move and
strike with rapidity and confuse his opponents.  How it works is this - if
Alexander loses the initiative, he can call upon "Elite Initiative" and
receive the right to start the turn first (Elite Initiative can be used 3
times per battle).

Once the turn begins and initiative is decided, the game cycles through the
various leaders on each side until all have used their allotted number of
orders for that turn. Orders that leaders can give include movement, ranged
missile attack, shock attack (a charge into the enemy's ranks), and rally
routed units.  In addition, at the conclusion of the orders phase, the
computer conducts a momentum check for the currently active leader - should
he pass, the leader can undertake another orders phase (sort of a double
turn, although ordering units to move twice doesn't come without a
penalty!).  There is even the possibility of passing a second momentum
check and receiving a third turn!   As with the Elite Initiative, Alexander
has an advantage when the computer decides momentum.  Leaders can be killed
or wounded (even Alexander and Darius, the leader of the Persians), with
the obvious negative effects that would cause.  So proper use of leaders is
essential to victory in GBoA.  This is the first time I've seen it
emphasized to such an extent, and I have to admit that I really appreciate
this fresh approach to the subject of warfare on the PC.  It adds an
entirely new dimension and depth to the game, to say the least.  Designers
of other war games would do well to take notice!

I haven't really said much about the graphical look of the game; the
minatures- style of combat featured in the game conveys very nicely the
sense of troops charging into battle.  Blood flows freely across the plain
of battle, with corpses of soldiers, horses, and even elephants littering
the battlefield well before the game is over.  While it might upset the
incredibly squeamish, the level of blood and gore is appropriate (people
did die in these battles, after all, and it is nice to see a game actually
reflect that!) while hardly approaching the level seen in games like Doom
or Quake.

If you are an avid war gamer, I highly recommend you check out GBoA - you
will really love this game, it is the best true war game in quite some
time.  Likewise, if you are a history buff you will find lots to enjoy in
recreating the famous battles of Alexander.  If your experience with war
games is limited to real-time games like Command & Conquer, I still
recommend that you download the demo and try it out; you might be
pleasantly surprised.

Demo: This is a newly revised demo, smaller and more stable than the demo
originally released last spring.  Download it from Interactive Magic's
website at http://www.imagicgames.com/

Interactive Magic
P.O. Box 13491
Research Triangle Park, NC 27709
http://www.imagicgames.com

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