                     PANZERS IN NORTH AFRICA
PRODUCED BY
PERSONAL COMPUTER SYSTEMS
WRITTEN BY
CARL MICKLA
SOUNDS BY
PHIL VLASAK
VERSION 1.0
COPYRIGHT 1997
Command a tank, and fight your way to victory!
Did you ever wonder what the difference was between the nation's
armories were in World War Two? Which one of 36 tanks would you
fight with? 
PANZERS IN NORTH AFRICA is a game which allows you to fight enemy
tanks from the great desert battles fought in the north african
theater.  In this game you will move your tank into battle, choose
to fire smoke to obscure a more powerful tank, or blast away with
armor piercing rounds.  When times get tough you might choose to
leave the field of battle.  The computer will worn you of trouble,
like being in range of your enemy's main gun, running low on ammo,
or if enemy forces might be moving beyond your visibility.  

GETTING STARTED:
The demo is around two megabytes while the full game is four
megabytes and is on two disks.  If you are
installing the two disk game it does not make a difference in
which disk you place into the floppy.  When the first disk is
installed you will hear a beep.  Then place the other disk into the
drive and hit ENTER.  After the full game is installed    
   type PZ at the dos prompt to start the game.  
When the title screen appears, you will get the sound options. The
sound option menu will inform you of your current sound setting.
You may change the sound setting by using the up and down arrows.
You choose which sound setting by hitting the enter key. The
default sound setting is best. If the default setting does not work
and you have a SOUND card try the sound card setting. If not try
the PC setting and if you do not want any sound choose no sound.  
Many of today's computers come with a sound card that plays the
sound in this game the way they were designed to be heard. If you
don't have a sound card, you can still hear the sounds through the
small speaker built into every computer by choosing the PC setting.
The no sound setting will still play a range of tones to enable you
to aim and shoot your guns.

When starting the game you must make a few choices.  
     The game will prompt you to choose a scenario.  
The levels are from easiest to hardest. 
CHILD'S PLAY is the easiest, and IN TO THE FIRE is the hardest.
Pot luck is a random choice.  

     When the game asks you for the visibility level, you must
pick one.  CLEAR is the best and night is the worst.
This choice varies the distance at which you can detect the enemy
tanks. At all settings except night, the weather may change at any
moment from clear to dust storm or back to clear.

     Then the computer will request your fighting nationality.  The
Germans and Italians are the axis powers, and the British and
Americans are the allied powers.  So if you want to command an
American tank, you will be fighting the Germans and or Italians.

     After you have picked your nationality you may select a tank
unit, or have the computer randomly select one for you.  When
you're in the menu you may hit the F 5 key to get more data about
the tank unit that is listed.
You can pick from 15 German tanks, 10 British tanks, 6 Italian
tanks, and 5 American tanks.

     Finally the game will ask you for an intensity level.
ELITE is the hardest and Green is the easiest.

     Then you are ready to go!  The computer will place your unit
near the south edge of the battle field.  The enemy forces are
north of you somewhere.  

ORDERS MENU:
     You start out on the COMBAT choice in the orders menu.
There are three menu choices up from your current position of
COMBAT.  Up arrow will take you to the next choice.
TARGETING, this choice will allow you to pick from a list of
visible targets.
You can get more information about each target by hitting the f5
key. If the target is in range you may shoot at it with armor
piercing rounds. If it is out of your range you may try to cover it
with smoke or track it until it comes into range.  
If you go up against a large number of enemy tanks, you should try
to use your smoke shells.  Smoke will temporarily obscure an enemy
tank and prevent it from firing on you.
Tracking mode is for giving you better accuracy on your first shot
on an enemy unit. If you are within an enemy unit's range you will
get a warning buzz and the message, YOU ARE IN THEIR MAIN GUN
RANGE. use the escape key to back out of this menu.
Next up from TARGETING is the HEADING choice.  
Here is where you can set the direction of your tank.  
Use the up and down arrow keys to move up and down the compass
directions.  Hit the enter key to confirm your choice.
You will then be taken back to the ORDERS menu.
Next up from HEADING is the speed choice.  
You may select the amount of power your tank will use. The speed
will be displayed between the STOP, and the FULL SPEED choices.  
Use the up and down arrow keys to pick your speed from stop to full
then hit enter to confirm the choice.  You will then be taken back
to the ORDERS menu.

The COMBAT choice will allow you to advance your tank to the enemy
locations and  start the firing mode.  If you're in range and have
selected a target, you will aim your gun and hit the trigger.  If
your not in firing mode the game will let the enemy tanks fire if
possible and allow all units with a speed over zero to move.  

FIRING MODE:
The game calculates the point where you should hit the target and
converts that point to a musical tone which is called the Target
tone.  The game then plays that target tone within a range of lower
frequency tones so you can later identify it.
This is called the aiming mode.  You listen for the higher
frequency tone or tones to determine how close the target is to
you.  The farthest targets ar one tone but as the targets move
closer to you they increase in size and in the number of tones they
represent.   The game then plays the series of low frequency tones,
with the target tone or tones within it.  You can shoot the gun at
any time by hitting the enter key or space bar. In order to hit a
target that is only one tone, you must anticipate when the target
tone will play and shoot your gun before you hear the sound.
If the target is more than one tone, you can wait to hear the first
high frequency tone before you hit the enter key or space bar.
In each turn you get to shoot first at the enemy units. You can
shoot with up to four guns.  You start with your main cannon, and
when the range is close enough, shoot your machine guns.

When you use the down arrow to move from the COMBAT choice you will
get several information menus.  
STATS menu will show you all the data about your tank unit. 
use the escape key to back out of this menu.
Next down is LOCATION OF UNITS choice which shows you the location
of your unit and any visible enemy units.  use the escape key to
back out of this menu.
Then down again you will come to the ACTION REPORT.  
This will give you the current list of all enemy units destroyed.
use the escape key to back out of this menu. 
Finally, down once more and you will be at the QUIT THE GAME menu. 
Here you may quit the game and go back to work. 
One last word about the ORDERS menu, the menu selections will
wrap around and allow you to access all the choices by using one of
the up or down arrow keys.  

FUNCTION AND OTHER IMPORTANT KEYS:
USE THE UP AND DOWN arrow keys to move through the menu choices.
Hit enter to make your choice.
use the escape key to back out of a choice.
Hit F 1 for help. 
Hit F 2 for the sound changing menu. 
Hit F 5 for info of the current unit.
F 6 toggles enemy warning beep on or off.

BATTLE STRATEGY:

When the game starts you might like to travel in a Northerly
direction until you get a report on your enemy's tank locations.
The tank locations will be given in map coordinates. 1 x 1 y is the
south west corner of the map.
It might be helpful to know how to plot the tank locations on a
grid.  You can get brailled graph paper to help with this.

You should check out the enemy tanks if you do not know what kind
of fire power they may be packing.

Your gun's accuracy will increase if you are aiming in the
direction of the enemy, and are stopped in position.

When you are facing many enemy tanks try smoking them and taking on
the weaker or closest units first.

If you knock out an enemy tank's main gun, it will try to escape
off the map.  If you have no guns left and can still move you can
also exit the game by moving off the edge of the map.

END GAME BRIEFING
End game briefing gives you the points for each tank and when
hitting escape, the total points of all the tanks you destroyed.
each tank in the game has a value as to how powerful and well made
it is, up to 25 points for the strongest tank.

Terms: 
BLOCK: 50 yards.

UNIT: one separate tank.
PANZER: name of german tanks.
INTELLIGENCE FLASH: you may get intelligence reports on locations
of enemy units out of your visibility range.
LOW AMMO: warning set for 10 shells left.
MAP COORDINATES: 1 x 1 y is the south west corner of the map.
The x number tells you how far east or west you are, with west
starting at 0.  y number tells you how far north or south you are,
with south starting at 0.

Now you are on your own. Good luck in fighting your way to victory.
WORLD WAR TWO INFORMATION:
You can read more about World War Two by typing HISTORY after
playing the game.

OTHER GAMES BY PCS:
You can read our catalog by typing CAT after playing the game.
below is a short description of them.

ANY NIGHT FOOTBALL.  
In this text based football game, you become the coach, and send in
the plays.  Feel the same frustrations that the million dollar
coaches experience when the quarter back changes your play.  Any
night football  is simple to play, and the teams
are historically reflected in the game.  It includes 28 teams and
their stats.
ANY NIGHT FOOTBALL sells for thirty dollars.
MONOPOLY. 
See if you can become the big tycoon, and replace Trump at Atlantic
City. Or are you going to wander around the cardboard city
panhandling your way back into the game. Monopoly was written for
the blind and follows all of the conventional rules of the
Parker Brother's board game.  It has
options that allow for very detailed descriptions, location of
properties and tokens, and distribution of the players money.   
Monopoly includes 58 multi media sounds.
Monopoly sells for thirty dollars.
MOBIUS MOUNTAIN.  
can you beet Augie to the top of Mobius mountain?  Augie thinks he
is a pretty smart cookie. Watch out for the rock slides and pits,
and answer math problems correctly at a latter and gain giant leaps
to the top. This math adventure game was written for children, and
follows the format of the shoots and ladders board game.  
MOBIUS sells for twenty dollars.
TENPIN BOWLING. 
Are you going to make the strike? Or are you going to choke and
miss? Feel the tension grow as the game goes on. Hear the ball roll
down the lane, hit the pins, and the crowd respond, as it watches
you play. A blind person can throw a ball down a lane with the aim
of knocking down ten pins that are positioned at the end of the
lane.   
TENPIN sells for thirty dollars.
SHOOTING RANGE. 
The tension mounts. You need to make a hit on this last shot to
break the range record. Hear the gun go off and the clay bird break
when your shot smashes into it. Sometimes you might even get a
whiff of cordite come wafting out of your floppy drive. At the
skeet range you can shoot at clay birds, the rifle range you can
shoot at a target trying to hit the bulls eye, the pistol range you
can shoot at a steel human silhouette target or at the junk yard
you can shoot a weapon at over thirty objects.  
SHOOT sells for thirty dollars.
FOX AND HOUNDS. 
The dogs have the sent, and you hear them coming closer as you
track the fox. Will you get it before it scoffs off with lunch? Use
the arrow keys to chase the fox while riding a horse on a map of
Middlesex Downs.
FOX AND HOUNDS sells for thirty dollars.
WORLD SERIES BASEBALL SPECIAL EDITION.  
It is the bottom of the fifth. The other teem scored 2 runs and
there are 2 outs. Do you make a change or stay with the veteran for
one more batter? Hear the sounds of the ball park, as you manage
your teem to victory or defeat, in the World Series.  We will add
real sounds to  Harry Hollingsworth's 1996 version of World Series
Baseball. 
BASEBALL sells for thirty dollars.  For owners of WSBB version 11
the price is ten dollars.
PANZERS IN NORTH AFRICA. 
did you ever wonder what the difference was between the nation's
armories were in World War Two, and if you had to be supplied and
fight with one of the great powers,Which would it be? Command a
World War Two tank, and fight your way to victory. In this game you
will move your tank into battle, choose to fire smoke to obscure a
more powerful tank, or blast away with armor piercing rounds. The
game will worn you of trouble, such as being in range of your
enemy's main gun, running low on ammo, or if enemy forces are
moving beyond your visibility. 
Panzers sells for thirty dollars.
P C S CAR RACING CIRCUIT. 
***feel the sweat run down your back wile you try to control your
super charged computer down the straight away towards the next
critical turn. Will you make it or will it be curtains? you can
race your car against opponents on five different tracks. you use
your hear and hand skills to successfully navigate a turn. The
function keys are used as a dash board to find out how fast you are
going, and other important info about the race. You are being
challenged by 25 of the world's best drivers.
Car Race sells for thirty dollars.

 We at Personal Computer Systems are always looking for new ideas
for programs, and if you make a suggestion we will give it some
consideration. If we make a program which you suggested you will
receive the first copy of the program free. 

The market base for programs to supply the visually impaired and
blind community is small. If programmers are going to write fun and
educational programs then your support is very important.  Giving
or receiving unpaid for programs and using them only makes it very
hard for people to produce products for this small base of people.
For example, a very good leisure game has been on the market for
several years, and in all that time only 250 to 300 games have been
sold. The game is very good and there are many unpaid for games out
there. Programmers are not looking for any hand outs. Just pay them
for what is do them. Thank you for your time and support and if you
would like to give me some feedback on this or any other topic feil
free to contact me. 

Carl Mickla
551 Compton ave.
Perth Amboy N.J.  08861
Phone: (9 0 8) 8 2 6 - 1 9 1 7
Email: pvlasak@monmouth.com
