[SATiRe]'s Explosive - Crash 1997 Compo Version

who did what:
~~~~~~~~~~~~

  dynabyte      code
                  design

      fulg          code
                      modelling
                        keyframing
                          design

              frost/dCb     graphics
                              texturing
                                character animation
                                  design

                      zapper/f10    music


what you need:
~~~~~~~~~~~~~

  pentium 166       (or better)
    20mb ram          (approximative)
      sound card        (optional)
        fast video card   (or better)
          21-inch monitor   (or better)


contacing us:
~~~~~~~~~~~~

  dyna@cs.mcgill.ca
    fulg@micro-intel.com
      zapper@micro-intel.com


DynaByte's notes:
~~~~~~~~~~~~~~~~
First and foremost, I would like to thank the Crash organizers
for holding the only North American demo party this year.  I
enjoyed meeting you guys as well as all other people I talked
to and am looking forward to the next time I can shake your
hands (one hand/person please).

I would like to thank the rest of my group, Fulg, Frost and
Zapper, for working their asses off until the last second to
release a way-above-standard kick-ass demo.  Your dedication
to excellence and perfection is what makes Satire what it is.

In addition, I would like to thank Swivel and Sylphyn for
letting Satire use their computers during a critical time.

To Ara/Satire.  Come back from Bible school.  We need your music!

Fulg's notes:
~~~~~~~~~~~~
Thanks to HellFire for helping out at critical, stressful times :)

All 3D objects are original, except for the WipeOut XL track and ships
which were imported from the kick-ass PlayStation game of the same name
by our own PSX converter.

For those who don't know, the "little green alien" is Bomberman, the
hero of the greatest multiplayer game ever!


Frost's notes:
~~~~~~~~~~~~~
"No comment."


Zapper's notes:
~~~~~~~~~~~~~~
Here's a quick soundtrack, tracked, composed and sampled in about 12-15
hours.  It was a total rush but it sounds okay.  You might think it
sounds weird sometimes in the demo, Fulg's IT support in MIDAS ain't
working 100% (well, 99%)  Panning troubles will be fixed in the release
version.  If you really want to fully experience the thing, load IT.EXE :)























my mind is blowing

