Splendid, by Excused, presented at ASM'97

Yet another unknown group! How exciting! <ahem. ;>

heh.

        Art/Anim.  Frost   ak. Danny Oros        [Dcb]       Danny@Cylab.com
        Code       Depth   ak. Guillaume Provost [Excused]   Depth@mediascan.ca
 (main) Music      Ara     ak. Ara Pehlivanian   [Satire]    Ara@mlink.net
  (end) Music      Stinger ak. Harri Manninen    [KFMF]      Stinger@fm.org

        Sahara Surfers : Midas Sound System
        Tran           : Pmodew
        Fulg [Satire]  : Midas Patching for .IT Module Support.
        Jare [Iguana]  : GIF loader :>

    Note : All Art, Textures, models, were entirely designed
    by Frost over a period of 2 weeks. A "tour de force" for someone
    already working his brains off at work. ;> The animation and keyframing
    we're entirely done in 2 days. The music in 3 days. The code in...
    2 years ;> yeah.

    The 3D engine itself is in pure assembler, mixed with "midas loading"
    C code. blablabla to 3000 poly bla gouraud persp.corr/16pix. tmap + 32 bit
    1/zbuff blabla hi-color bezier quat, 3dstudio blablablabla.

    We Dedicate this demo to the North American Scene and our people.
    May more good demos be produced by it! And greetings to our Restless
    mag from which I hear there shall soon be a new release ;>.

Requirements for this demo :

        About 8? 10? (party versions, you know :) megs of Ram, and 96k
        of conventional memory (no typo errors there ;).

        A 486DX CPU is required to run the demo, although the latter
        requires at *least* a Pentium 120mhz to run smoothly. We're sorry
        for this, but time ran short to optimize code. A high-Color capable
        card/monitor and a soundcard are, of course, highly recommended ;>
        This demo might encounter problems in a Windows'95 dosshell, earlier
        versions had such problems, then they just disappeared (oh joy of

        coding ;), so I don't know if there's a windows bomb sitting in the
        demo or not ;>.

    The project was originally planned as a job-applying demo for UbiSoft, a
    game company recently installed in Montreal, Canada. It is NOT however
    in any way a "game" demonstration.
    < P.S. you can always wish us good luck, feel free to e-mail us : none
    of us ever had fan mail before ;P >

    We would like to officially thank the following persons without which
this demo would not have been possible :

        Fulg [Satire] :  for providing us with his IT playing version
                         of Midas, for learning me the ABC's of assembly
                         programming millenaires ago, for being such
                         a pal, and for spending time debugging midas IT
                         bugs at the last minute while he himself has a
                         demo to finish for crash, and little time to
                         spare. Thanks fulg ;>

        Psyke [DCB],
        Snibble [DCB] :  for always being handy when it comes to technical
                         questions of any sort. (alors, les roubignols 3d? :)

        Dynabyte [Satire],
        Jare [Iguana] :  for providing sensitive information on the 3DS
                         format and related mathematical questions.
                         Deebz especially, in explaining the mechanics
                         of Hierarchical transformation systems in 3DS,
                         Katmull-rom Bezier curves, Quaternion interpolations
                         and FOV/viewing froum-stroum <?> control.

        LCA [Pulse/France] : For being a good pal, a great coder, and
                         always ready for constructive criticism on our
                         work.

        Red!        :   For Providing his FTP Server when we needed to
                        move the demo around. ;>

    We would like also to thank the people that have patiently betatested our
    demo : Phoenix [Hornet], Red!, Fulg [Satire], and Darkness [Imphobia].

    Darkness really wanted me to put a pub for wired somewhere so here it is :
                                 WIRED'98
                                    ;>

    We have no worth mentionning previous releases, apart of maybe three or
    four crappy intros you don't really want to know about ;>.

    The following groups occupy, or have occupied a place of honor in our
    reconaissance of the demo scene.

    Beans, Balance, Bomb, ByteRapers, Capacala, Complex, Cubic Team, DCB,
    Fascination, FM, Fudge, Halcyon, Hirmu, Hornet, Impact Studios, Jamm,
    Majic12, Melon, MFX, Nexus, Noice, Nooon, Orange, Oxygene, Plant,
    Pulse/France, Pulse/Poland, Purple, Sanity, Satire, Stasis, TBL, Tpolm
    Waterlogic, Xtacy, Mist, Eufrosyne, GMF, Coma, Dubius, FC
    Masque, Psychic Monks, Tran, Vista, Yodell, WildLight, Razor 1911,
    Depth (the amiga group), Scoopex, Nexus, Triton, Live!, Eclipse, Zuul Des.,
    HCU, Jeskohla! Prod., S!P, Miracle, Coma

    Frost Greets :

    <Frost was sleeping from overworking-overdrawing and over-keyframing,
    so he unfortunately could'nt come to the microphone.>

    Depth Greets :

    Fulg [Satire], Dynabyte [Satire], Psyke [Dcb], Snibble [Dcb], Lca [Pulse],
    Made [Bomb], Gandalf [Pulse], Niko [Pulse], Haplo [Live!/Zuul Design],
    +Orc [HCU], Mellow-D [FM], Lemm [I can't keep track! ;>], Howler,
    Depth [Stasis], Gooroo, Probe [TBL], Unreal [Pulse], Phoenix [Hornet],
    Diablo [Hornet], VIP [Dcb], HB, The NAID Orgs, Ms. Saigon, Skie,
    Jmx [Restless Mag], the coders of Miracle, Necros, Darkness [Imphobia],
    The Zapper [Force 10], HellFire, Vizz [Force 10], Mystical [Purpel-ish!]
    Samael [Mist] (Why do you guys always place so badly with those kick-ass
    productions of yours ? :), Blackwind, Rv, Red!, all the guys I met at TP96
    and everyone I forgot ;>

    Ara Greets :

    Jesus (for saving my soul), Mom, Dad, Rita, Fulg, Dynabyte, Glenn, VIP,
    Snibble, Psyke, Mellow-D, IOR, Floss (norg), Khyron, Phoenix, Diablo,
    Der Piipo, Virne, Skaven, Basehead, Necros, Abyss, Statix, Orange, Hornet,
    Coma, Halcyon, DCB, Majic 12, Oxygene, Psychic Link, uhh and all the rest
    of the people I forgot..  Man, I waited 3 years to greet people in
    a real demo, and what happens... I get to the point where I participate so
    little in the scene that I don't have any "contacts" left to greet.

    Stinger Greets :



    ps. hellos to all *other* "Depths" of this world ;>
    [e0f]
