.Start.of.Explicit.NAID.1996.Demo.Text.........................................

Hornet           ∙ E . X · P . L ∙ I . C ∙ I . T ∙                OTM

Welcome to Explicit, the           A duck, a timeline, a couple
first full-sized demo ever     |   donuts, some phish, a hottie
|    produced by Hornet and OTM.    |   and fanatical dancing homie;
|                                   |   these are the ingredients in
This "official" version of     |   this nutritionally balanced
Explicit was released on       |   demo.
20 July 1996.  It originally   |
took third place in the demo   |   [No 3DS objects were harmed
competition at NAID (Canada)   |   during the creation of this
on 02 June 1996.               |   demo.  All rules and memory
|   managers apply.  Void where
|   prototyped.  European and
|   Australians please add 20%
downloading time.]

Introduction..................................Snowman
Program Notes.................................Trixter

Credits
Greetings

2500 miles and 2.3 gigs ago I downloaded Chromatiks.  I was Snowman of
Digital Infinity, maintaining the /music section on a budding little archive
in Florida.  A newly uploaded musicdisk -- Chromatiks -- caught my attention;
not because of the music, not because of the interface, but because of the
coder (Trixter).  I dropped a "good job, keep up the great work" sort of
e-mail and two years later find myself writing/editing this text.

It's already been a month and a half since NAID '96.  Seems like the days
just slip by faster and faster.  I used to think releases were old if I had
downloaded them a week ago.  Now you'll hear me say things like "I hope to
have our web pages completed by May of next year."  Seems like there's this
time rift all long-time sceners fall into...

As I sit here, I can't help but think of all the productions the PC scene has
released over the years.  Thousands upon thousands of files are on our
archive, each one the result of dedicated effort.  With all of those files,
how does Explicit really fit into the big picture?  Three years down the
road, who will still remember it?

Trixter will.  Stony will.  Phred will.  Tek will.  I will.

Don't think of Explicit in terms of filesize, DemoNews rating or FPS.  Think
of it as our -- Hornet and OTM's -- humble contribution to the scene.  It
wasn't done for money.  It didn't help us find a girlfriend or a job.  The
BBC won't be busting down our doors for an interview.  We did this for fun
and because it _meant_ something.  It meant contributing to that organic and
electric underground presence that is The Demo Scene.

For us, NAID was an awesome opportunity to express ourselves and join
together with our brothers and sisters.  Many memories and friendships were
forged.  A good time -- so to speak -- was had by all.

But with this file uploaded and new projects on the board, our minds move on.
That itchy omnipresent feeling of anticipation has passed.  Who knows if
everyone who worked on this demo will be around next year, or the year after
that.  I personally don't care.  What matters is that we were all there
_together_, in mind if not in body, on June 2nd, 1996.

Journey onward.

Explicit.

Snowman / Hornet - r3cgm@cdrom.com

First of all:  The demo loads data from the disk while the demo is running
in an effort to cut down on the memory requirements.  So, if the demo
loses sync or misses some sections entirely, install a disk cache.

The font and font unit were created completely from scratch for this demo,
and can handle proportional-spaced fonts with full baselines, kerning, and
clipping.  No big whoop, but something I should've done a while ago.

The demo was created by 'coders for 'coders.  As such, it contains a few
sections that will probably impact coders the most.  It was coded for fun,
not profit.  Sure, I "talked trash" with other coders before the compo, but
it was all in fun.

The compo machine was a Pentium 100 with 8 MB of RAM, so this demo was
written to use *and exploit* that.  If you don't have a Pentium, this won't
run at the full frame rate, but it will run okay if you have a PCI/VLB video
card, even on a 486.  (Thanks, IOR!)  It even runs on a 386-16, but at
that point it runs in terms of spf, not fps.  :-)

This demo:

...should support your sound card in some way.
...should work with any memory configuration.
...should run at the full framerate on a Pentium with a decent video card.
...should work just fine.

If it doesn't, email me at trixter@mcs.com.  But don't email me if you can't
find the hidden part, because I won't tell you.  Whip out the debugger and
find out for yourself.

Use "-?" as a command-line switch to see some additional options.

A note about the Inertia 3D engine: this engine is being coded by
Alex Chalfin and Jeroen Bowens, and will be released with GFXFX3 as a joint
project between Alex Chalfin, Jeroen Bowens, Bas van Galaan, and Sean Palmer.

Trixter / Hornet - trixter@mcs.com

_____Trixter / Hornet                   _____Tek / FM

Main assembly                           Music
Design                                  Suggestions
Font unit
Motion Blur                             _____Stony / Hornet
Video packing/conversion
Music engine rewrite                    Graphics
Timeline                                ANSI/ASCII

_____Phred / OTM                        _____Otto and Jussi / Virtual Visions

Inertia 3D engine                       Initial version of music engine
Design
Sprite Clipping                         _____Snowman / Hornet
Bitmap stretching/smoothing
Real-time Julia Morpher                 Formatting of this text :)
Fanatical flying Cubez
Utilities

Trixter Greets:

#coders
#trax

Basehead / FM
Daredevil / Ren'96
Dark Avenger / DDD
Diablo / Hornet
GD / Hornet
Henchman / FC
Houman
IOR / Hornet
Jussi L. / Virtual Visions
Kiwidog / Hornet
Kneebiter / 3some
LakEE / Craw
Leviathan / KFMF
Liket / Goto10
MED / NAID-Apraxia
Mr. Kahn / NAID-Apraxia
Mr P. / Powersource
Necros / FM
Otto Chrons / Virtual Visions
Phred / OTM
Psychoman / Craw
Pyromaniac / Pure Resistance
Rex Deathstar
Skaven / FC
Snibble / DCB
Snowman / Hornet
Struk / NAID-Apraxia
The REW / Nostalgia
Walken / Impact Studios
Xerxes / Night55

ACME
Andromeda
EMF
Kefrens
Nuclear Meltdown Productions
Sonic PC
Spaceballs
Toxic Zombies

- Main Men Greets (OTM Crew) -

Hurricane
Malice
NameShift
Stalker
Supreme
Tek
Voltaire
Zilym

- Special Project Greets (GFXFX3 Crew) -

Explorer
Prowler
Sean Palmer

- Dude Greets -

Anixter
Fred
Hastanan
Kiwidog
Kneebiter
Kodiak
Mainframe
MidNight
Moopy
MrData
MrP
MrZ
Omni
Ravian
SmegHead
TimJ
Vastator
Wog
Zed

_____Trixter's Personal Greetings

To Tek and Stony, for joining in; and especially Phred, for without whom this
wouldn't have been inspired in the first place.

Catwoman                 : I love you!  You're my very best friend!
3some                    : Congrats on 1st place!
Edge / EMF               : Did the army suck the demo scene out of you?
Henchman / FC            : Your insight into Finnish and American culture has
always kept our conversations interesting.  Good
luck with Remedy!
Jussi / VV               : Without some of your help in the past, this demo
might not have been possible.
Liket                    : Thanks for the screen modes, and thanks again for
converting my 320x600 into 50Hz!
Mr. Kahn, MED, and Struk : Thank you from the bottom of my heart for the best
demoparties EVER!!  I hope we can all keep it up!!
Necros / FM              : You're very understanding, and a great person.
You'll go far!
REW                      : Here's your greet!  GREET!  I didn't forget!
GREET!!  ;-D
Rex Deathstar            : How the hell did you learn all this?  Thanks for
your insight!
Skaven / FC              : I really should write you back... :-(  But how are
those Irish lasses?  ;)
Snowman / Hornet         : Okay, pal, now it's your turn!  You can do it!
Spaceballs               : Here's 9 fingers for the PC, all nice and chunky
instead of planar.  :-)  Will you ever release your
algorithm for tracing bitmaps into polys?

Every ANSI-scene member who contacted me with *legitimate concern* and
*constructive criticism*

[       Stony's greetings fly out to (all in Alfabetic order):       ]

Da BitJunk    BoulderBrain                  Further greetings go
| Danny         Dope                          to all groups with a
Elliot        Cyber DC                      cool attitude who
D-Luxe        Guido G.                      are (or were) present  |
| Jeanny        JL "M'n Hummelke"             in the demo-scene.
LizardKing    LowLife
MegaBitch     MeriaDoc                      Sorry if you are not
Mr. Spock     Photon Inc.                   mentioned in this
The Raver     Rolf                          list of greets but, as
Twynn         TyZM,                         always on moments of
Walyx         Willian O.                    writing greets, I may
Wizz                                        have forgotten some.

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