



                                 A R I S E
                            (the final release)
                          
                      Released on October 12th, 1996

              Copyright (c) 1996 Beyond.  All Rights Reserved.


                            - First Presented -
                The North American International Demofest
                               June 01, 1996






                              .oO CONTENTS Oo.

  1. Legal Information
  2. List of Included Files
  3. Machine Requirements
  4. Credits
  5. Additional Information About the Demo




                        .oO 1. LEGAL INFORMATION Oo.

  This demonstration is freeware.  It may be distributed as long as no
  modifications are made and no money is charged.

  Beyond and its members can not be held responsible for any damage caused
  to media or hardware as a result of the use of any of our productions.

  Beyond would like it to be known, however, that all of our productions
  are thoroughly tested before release.  It is only in the deepest faith
  in our own product that any such software is released to the public.
   


                    .oO 2. LIST OF INCLUDED FILES Oo.

  The following is a list of files included in the ARISE archive:

    ARISE.EXE     344,970 bytes - Main executable.
    ARISE.DAT   1,448,140 bytes - Data file.
    SETUP.EXE      51,564 bytes - Sound card configuration program.
    TERRA-NO.S3M  945,876 bytes - Arise soundtrack.
    ARISE.NFO       3,556 bytes - This file.
    BEYOND.NFO      5,837 bytes - Information about the Beyond demogroup.
    FILE_ID.DIZ       431 bytes - BBS archive description.

  Any additional files are not required to run this demo, and may
  be deleted.



                    .oO 3. MACHINE REQUIREMENTS Oo.

  o A 486DX CPU, we recommend a Pentium or higher.
  o 8MB of RAM.
  o A soundcard, we recommend a GUS.  (no sound is also supported)
  o A VGA Card, we recommend VLB or PCI.
  o A VESA accelerator such as Scitech Software's UNIVBE.

  Since this demo makes use of the VESA VBE extensions, running a VESA
  accelerator such as Scitech Software's UNIVBE will greatly improve
  performance.  UNIVBE can be found at:

    http://www.scitechsoft.com/sdd53.exe
                   or
    ftp://ftp.scitechsoft.com/sdd53.exe

  If your sound card is not correctly auto-detected, run setup.exe to
  configure it properly.  The following soundcards are supported:

    o Sound Blaster 1.x/2.x
    o Sound Blaster Pro
    o Sound Blaster 16
    o Pro Audio Spectrum
    o Pro Audio Spectrum+
    o Pro Audio Spectrum 16
    o Windows Sound System
    o Gravis UltraSound



                          .oO 4. CREDITS Oo.

  Art      Kosh
  Code     Armitage
  Music    Freejack
  Design   Pyromaniac

  This program uses the DSIK sound system for WATCOM C/C++
  and DOS/4GW from Carlos Hasan. Questions to the library
  should be directed to:
  hbsoftware@aol.com, Tel.: (707) 451-9653



             .oO 5. ADDITIONAL INFORMATION ABOUT THE DEMO Oo.

  Pressing 'ESC' at any time will exit from the demo. Pressing 's' will
  save a screenshot to the file 'screen.pcx' as a 640x320, 256 color PCX.

  This demo was created on a 133Mhz Pentium with 16Mb EDO RAM, a #9 graphics
  card, and an AWE 32 sound card.  Technically speaking, it was coded over
  the period of a couple months, but most of the work was done in the last
  couple days before the competition.
  
