; The Mulberry Bush CloseSound(); OpenSound(); SetVoiceAccent(1,160,64,S_NORMAL,0); SetVoiceQueueSize(1,920); SetVoiceEnvelope(1,1,1); SetVoiceNote(1,G2,8,0); SetVoiceNote(1,G2,8,0); SetVoiceNote(1,G2,8,0); SetVoiceNote(1,G2,4,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,D3,8,1); SetVoiceNote(1,D3,16,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,G2,4,0); SetVoiceNote(1,G2,8,0); SetVoiceNote(1,A2,8,1); SetVoiceNote(1,A2,16,0); SetVoiceNote(1,A2,8,0); SetVoiceNote(1,A2,4,0); SetVoiceNote(1,G2,8,0); SetVoiceNote(1,F#2,8,1); SetVoiceNote(1,F#2,16,0); SetVoiceNote(1,E2,8,0); SetVoiceNote(1,D2,4,1); SetVoiceNote(1,G2,8,0); SetVoiceNote(1,G2,8,0); SetVoiceNote(1,G2,8,0); SetVoiceNote(1,G2,4,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,D3,8,1); SetVoiceNote(1,D3,16,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,G2,4,0); SetVoiceNote(1,G2,8,0); SetVoiceNote(1,A2,4,0); SetVoiceNote(1,A2,8,0); SetVoiceAccent(1,160,64,S_LEGATO,0); SetVoiceNote(1,D2,8,0); SetVoiceNote(1,E2,8,0); SetVoiceAccent(1,160,64,S_NORMAL,0); SetVoiceNote(1,F#2,8,0); SetVoiceNote(1,G2,4,1); SetVoiceNote(1,G2,4,0); SetVoiceNote(1,0,8,0); SetVoiceNote(1,G3,8,0); SetVoiceNote(1,G3,8,0); SetVoiceNote(1,G3,8,0); SetVoiceNote(1,G3,4,0); SetVoiceNote(1,B3,8,0); SetVoiceNote(1,D4,8,1); SetVoiceNote(1,D4,16,0); SetVoiceNote(1,B3,8,0); SetVoiceNote(1,G3,4,0); SetVoiceNote(1,G3,8,0); SetVoiceNote(1,A3,8,1); SetVoiceNote(1,A3,16,0); SetVoiceNote(1,A3,8,0); SetVoiceNote(1,A3,4,0); SetVoiceNote(1,G3,8,0); SetVoiceNote(1,F#3,8,1); SetVoiceNote(1,F#3,16,0); SetVoiceNote(1,E3,8,0); SetVoiceNote(1,D3,4,1); SetVoiceNote(1,G3,8,0); SetVoiceNote(1,G3,8,0); SetVoiceNote(1,G3,8,0); SetVoiceNote(1,G3,4,0); SetVoiceNote(1,B3,8,0); SetVoiceNote(1,D4,8,1); SetVoiceNote(1,D4,16,0); SetVoiceNote(1,B3,8,0); SetVoiceNote(1,G3,4,0); SetVoiceNote(1,G3,8,0); SetVoiceNote(1,A3,4,0); SetVoiceNote(1,A3,8,0); SetVoiceAccent(1,160,64,S_LEGATO,0); SetVoiceNote(1,D3,8,0); SetVoiceNote(1,E3,8,0); SetVoiceAccent(1,160,64,S_NORMAL,0); SetVoiceNote(1,F#3,8,0); SetVoiceNote(1,G3,4,1); SetVoiceNote(1,G3,4,0); StartSound()